[SFC] vSNES Update
vSNES v2.91 bugfix 5New build with
- support for writing and reading (all subformats) of TileLayer Pro palette files
- new PalViewer layout
[url]http://board.zsnes.com/phpBB2/viewtopic.php?p=142916#142916[/url] vSNES 2.92 BETA 2
Quick incomplete features list:
- updated cartridge dialog with new techniques (thanks to Nach for the info!) Not finished yet though.
- PalFinder for finding (sub-)palettes in WRAM and ROM
- direct editing in PalViewer
- custom SRM and IPS directories
- much faster with directories containing a large amount of cartridges!
- no more conflicts of Windows dialogs vs. always-on-top windows
- fixed SMV display bug
- support for TileLayer Pro palette files
[url]http://board.zsnes.com/phpBB2/viewtopic.php?p=144678#144678[/url] vSNES v2.93
OK, I've edited a copy of the old code to fix the CHT bugs. Put these files into your v2.92 beta2 directory.
You'll need the Delphi 10 BPLs , too. Put them into the same directory or somewhere else where Windows will find them. They'll be used by all my future Delphi 10 projects.
[url]http://board.zsnes.com/phpBB2/viewtopic.php?p=149839[/url] vSNES v2.93 Build 02.08.2007
Bugfix of the current version:
- fixed incrementing addresses in CHT editor when using multi-byte cheats
- added lines are 'enabled' by default
- fixed typo in the documentation (which isn't included in this update)
[url]http://board.zsnes.com/phpBB2/viewtopic.php?t=5344&postdays=0&postorder=asc&start=100[/url]
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