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天下布武 發表於 2007-1-27 00:49

[PCE] Ootake Update

2007/01/26 0.94 released

  - Processing related to drawing was sped up (lightened) in some measure.
  - Processing of "Video Speed Up" mode was sped up (lightened).
  - The problem that "Tenshi no Uta" did not operate (generated from v0.87) was corrected.
  - At "Save State" with numbered, when there is already a saving file of the number, the screen shot of former saving file is displayed and the superscription is confirmed. * The screen shot is displayed at the file saved since v0.94.
  - In Window mode & paused, the display of the window on the foremost side is released.
  - In Window mode & when the mouse cursor is not moved, the cursor is automatically concealed.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-2-4 04:54

2007/02/02 0.95 released

  - It corresponded to operation by "Windows Vista". It operates almost
    normally in the "FullScreen" mode. However, there are still the following
    three problems.
    * The smoothing of the image quality is not effective. (It becomes a
      little hard image quality. The processing is a little heavier than
      WindowsXP.)
    * In the window mode, "V-Sync" doesn't work. (The image flickers a little
      when scrolling.)
    * In the window mode, operation slows when the sidebar and the
      gadget, etc. are displayed.
    If the driver of nVidia for Vista perfection goes up, the above issue
    might be solved. (It is unconfirmed in the video cards other than made of
    nVidia now.)
    Therefore, the current state recommends the use set to "Setting->Screen->
    Start FullScreen mode" by the menu. I think that the Ootake side can
    correspond to complete operation (include for Aero) in the Vista window
    mode in the future.
  - Processing related to drawing and playing sounds was sped up (lightened)
    in some measure. * Compared with me
  - The system requirements was done for "DirectX8.1 or more". I think that
    tone quality improved according to the environment. If you use the low
    version of DirectX, please download a new version.
    [url]http://www.microsoft.com/japan/windows/directx/[/url]
  - In the "Video Speed Up" mode, the tone quality was improved.
  - In the "Video Speed Up" mode, the processing was sped up (lightened).
  - In the "BigAudioBuffe" mode, the size of the buffer was made the half of
    the former version. (In a lot of tunes, it sounds better by the buffer of
    a moderate size.)
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-2-17 01:08

2007/02/16 0.96 released

  - Hello. I haven't seen you for a long time.
  - Interrupt processing was modeled on a real machine more. In the ending of "Formation Soccer '90", the problem of freezing was solved.
  - In "Mugen Senshi Valis", the problem that the time display had been hidden was solved. Moreover, in other some games such as "Fantasy Zone", I think that the vertical display beginning position became it as well as a real machine.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-2-24 13:13

2007/02/23 0.97 released

  - The number of maximum preservation of "State saving with the number" has been increased to "20 pieces".
  - "1552 Tenka Tairan" came to operate by last update (v0.96).
  - When you use "Software of the television watching etc." and "Ootake" at the same time, the problem that the noise regularly occasionally entered the sound was solved.
  - "Window Activated Non-automatically" (setting of whether the window is automatically activated) was added to "Setting->Screen menu".

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-3-2 23:38

2007/03/02 0.98 released

  - In start demo of "Dragon Slayer Eiyuu Densetsu", the part where the scroll was rough (generated from v0.96) was corrected.
  - When "Martial Champion" is started, not six-button pad but three-button pad is connected by the automatic operation.
  - When the window of Ootake is minimized, the window was not automatically activated. When the "hes file (PCE Music File)" is playing BGM and your other work is being done, it became easy to select music with the joypad.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-3-31 14:54

2007/03/31 0.99 released

  - Interrupt processing was modeled on a real machine more. In "Anesan", the problem that was advanced though the button of the joypad was not pushed occasionally (generated from v0.77) was solved.
  - In "Adventure Island (Dragon's Curse)", the problem with a not correct processing of the piling putting together of the screen was corrected.
  - In "Hani In The Sky", The problem with a rough scroll was corrected.
  - Additionally, a detailed part has been improved and corrected.
  - The next version is "1.00". However, there is no special meaning. It is a street point. Thank you for reading my English language not good always.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-4-28 11:02

2007/04/27 1.00 released

  - The access processing of CD-ROM was considerably sped up. I think that it came to be able to perform CDDA (CD sound source) and ADPCM voice well even in a personal computer environment so not fast.
    As a result, the size of the buffer of CDDA is made 512 fixation , and the tone quality of CDDA has been improved.
  - "Install(CD speed-up)" menu was added to "CD-ROM" menu. The CD-ROM access is sped up by installing the "data track" part of CD-ROM.
  - The ["Replay"Previous Hu-CARD Game] button was added to the start screen. ("R" key of the keyboard is also the same.)
  - "Recent" menu was added. It is possible to play quickly by selecting it from among the Hu-CARD game that played recently. (It is possible to execute it also with "R" key of the keyboard.)
  - "CD Change(NoReset)" menu was added to "CD-ROM" menu. Use it in "CD Battle Hikari no Yuushatachi" and "Music CD player built into System Card", etc.
  - Interrupt processing was modeled on a real machine more. "Cosmic Fantasy 4 Totsunyuu hen" and "Gotzendiener" came to operate. In "Janshin Densetsu", the status screen came to be displayed correctly. I think that it approached a real machine by the operation timing as for other some software.
  - The memory access processing was modeled on a real machine. In "Double Dragon II", The animated cartoon display became correct, and sound shifted was solved.
  - In "Double Dragon II", ADPCM voice immediately after the start was accurately sounded.
  - The forwarding of ADPCM data was modeled on a real machine. In "Popful Mail", vocal timing has improved.
  - At the setting "Turbo Cycle (CPU of PC Engine is sped up)" the load has been decreased.
  -* Some(about 100) the game name recognized with CD-ROM were changed. If you cannot load "saving file of the old version", each one must change "file name of the saving file". *The new file name can be confirmed by saving once.
  - Additionally, a lot of detailed parts have been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-4-30 01:13

2007/04/27 1.01 released

  - When switching from the full-screen display to the window display, the bug
    that the system menu of the window (closing button etc.) had disappeared
    was corrected.
  - At the numbered "Save State" and "Load State" menu, the "*" mark is
    displayed by the saving file existed.
  - At installation in "Install(CD speed-up)" menu, the game of which the CD
    read error went out in the final sector can have been installed.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-5-4 19:33

2007/05/04 1.02 released
  - The sound processing was considerably sped up. In sound chip so not fast or personal computer environment so not fast, a clear sound might have come to be played. And, tone quality has improved, too.
  - Graphic processing was sped up a little.
  - In "Langrisser", ADPCM-voice is correctly played.
  - The forwarding of V-RAM was modeled on a real machine. In "Langrisser", the status display when scrolling became correct.
  - The processing timing when CD-ROM was accessed was modeled on a real machine. "Ys IV", "Popful Mail", and "Mugen Senshi Valis", etc. have improved. ("Ys IV" and "Popful Mail" can be played with stability by installing data by "Install" of "CD-ROM" menu.)
  - In "Card Angels", It came to be able to do men's tip (when winning, it keeps pushing I and II buttons). And, three button pad is automatically connected.
  - The processing speed was modeled on real machine more. In "Chou Aniki", the problem that the screen uncommonly falls into disorder was solved.
  - In "Super Darius II", a little disorder of the high score list display was solved. And in the scene of shop of "Forgotten Worlds", the same problem was solved.
  - If the game that has executed "Install(CD speed-up) menu" is started, the display of the message of the CD-ROM recognition changes from the display of "CD:" into "In:".
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-5-11 22:15

2007/05/11 1.03 released

  - "Option" button was added to the screen of the start. The hardware use setting of the sound can be selected. Additionally, a similar selection item was added also to "Setting->Audio" menu. If it makes an error, it doesn't operate, and the noise is recorded, try changing this.
  - "Tool -> TG16 ROM-image Bit Convert" menu was added to "Setting" menu.
    "TurboGrafx16's Rom-image" with the sucking out machine for Japan (Data has taken the shape at this        stage) is output correcting it. The corrected file is preserved in "install" folder, and move properly.
    * The preserved image-file becomes a breach of the Copyright Act when distributing it to the other. Therefore, please treat carefully.
  - The processing speed & timing were elaborately modeled on a real machine.
    In "Forgotten Worlds", "Shin Onryou Senki", "Spriggan", "Spriggan markII", etc. , the problem that the screen shook occasionally was solved.
  - In "Quiz Tonosama no Yabou", overlapping the screen of the opening demonstration became correct.
  - In "Ginga Ojousama Densetsu Yuna", the part where the opening demonstration had fallen into disorder became correct.
  - In "Volfied", the problem that the screen has fallen into disorder (It is generated by v1.02) was corrected.
  - In "Shin Onryou Senki", the problem that ADPCM voice is not correctly played (It is generated by v1.02) was corrected.
  - "All Default" menu was added to "Setting" menu.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-5-13 13:32

2007/05/13 1.04 released

  - At "TG16 ROM-image Bit Convert" menu (added it by the last update), when the convert was completed, the bug to which "install" folder did not open by the automatic operation was corrected.
  - The sound initialization part has been corrected and improved. In the personal computer environment that cannot be operated up to now, it might have come to be able to be operated. Moreover, when it is not possible to operate, a concrete error message is displayed as much as possible.
  - In the environment to which the CD-ROM(DVD-ROM) drive cannot be recognized, the stability of "Hu-CARD game play" has been improved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-5-21 22:29

2007/05/18 1.05 released

  - In "Windows Vista", when the dialog to open ROM-image is displayed, the bug that Ootake closed uncommonly (generated by v1.04) was corrected.
  - In playing "Hu-CARD game", when "F1" key is pushed while pressing "Ctrl" key, not reset but "CD Play" was made to be able to be executed.
  - The happiness of the game is the world human race commonness. It longs for peace.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-5-30 19:56

2007/05/29 1.06 released

  - The screen display processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-6-2 16:27

2007/06/02 1.07 released

  - The processing of ADPCM voice was modeled on the movement of a real machine. "Top wo Nerae vol.1" came to operate.
  - The CPU(HuC6280) processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - When "Garou Densetsu Special" or "Ryuuko no Ken" is played, it becomes "setting of CD-ROM access fast" automatically.
  - "Show Debug Window" was added to "Setting->Tool" menu. (for Developer)
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-6-9 00:56

2007/06/08 1.08 released

  - The CPU(HuC6280) processing part, Sound processing part, and Sprite&BG character processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - In some games ("Bloody Wolf" and "Power League 3", etc.),  the bug with not correct display order of the screen (generated from v1.03) was corrected.
  - To play comfortably, the CD-ROM seek setting of default was made "Fast Seek" mode.
    * If you loaded the state of an old version, "Fast Seek" returns OFF. In that case, please put the check in the "Speed->Fast Seek" menu by hand power. Then, I think that can play comfortably.
  - The processing of ADPCM voice was modeled on the movement of a real machine more. In the latter half of "Top wo Nerae vol.1" came to operate.
  - In "Tengai Makyou - Fuuun Kabuki Den", the display order of the character became correct.
  - In game that has changed resolution of each line, the operation was modeled on a real machine more.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-6-16 15:51

2007/06/15 1.09 released

  - The image quality of "TV Mode"(Processing is light) has been improved. And it was made "Screen setting of default". By "Setting->Screen" menu it is possible to set it to the previous default("Special Scanlined" - sharp and play easily).
  - The item that set the "Gamma-value(brightness)" was put on "Screen" menu.
  - The item that set the "Density of Scanline" was put on "Setting->Screen" menu. When setting it to "TV Mode" or "Horizontal Scanlined", it is reflected.
  - The tone quality of the sound has been improved. In the personal computer environment from which the noise has occurred, I think that the noise decreased(disappeared) in some measure.
  - The sound processing part and additionally, a detailed part was sped up.
  - The speed and timing were brought close to a real machine more. In demo scene of "3x3 Eyes", the gap of the sound was solved. I think that the operation timing improved in other games, too.
  - In ending of "Splatterhouse", the staff roll was made the same expression as a real machine.
  - In demo play of "Magical Chase", the problem that the noise sound had been emitted when having started was solved.
  - Additionally, a detailed part has been improved and corrected.
  * I was deeply moved by Sato Takuma's running in the Canada F1 Grand Prix.
    Therefore, it was possible to work more better this time(v1.09).

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-6-23 15:14

2007/06/22 1.10 released

  - The processing part related to "Joypad" and "Memory Base 128(Preservation device put on the market in Japan)" has been improved. In "THE ATLAS", "Super Mahjong Taikai", "Emerald Dragon", and "Linda Cube", etc. it came to be able to save to "Memory Base 128".
  - Operation speed & timing of CPU has been elaborately adjusted.
  - In "Burning Angel", the problem that the character was displayed in front of the status display was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-6-29 21:06

2007/06/29 1.11 released

  -**<IMPORTANT please read>
     In almost all the games of TurboGrafx16's "Turbo-Chip", there is a report that is able to play without trouble with Ootake. Please convert it into a correct image file if you use the sucking out machine for Japanese "Hu-Card".
     It is possible to convert it when the file is opened with Ootake.
     The converted "just proper" image file can be used with [a lot of other Free TG16/PCE emulators], too. This is a "fair" method for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan. (Thank you for reading.)
  - Video chip (VDC,VCE) processing part was considerably sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - The screen processing of "SUPER GRAFX (Japan)" was improved, and the speed improved.
  - Processing related to the "ARCADE Card (mass buffer memory card of Japan)" is improved, and interchangeability has been improved. "Laplace no Ma" came to operate without trouble.
  - "ARCADE Card" menu was added to "CD-ROM" menu. If this check is removed, it can be operated in the state of "ARCADE Card none".
  - "Star Mobile" came to operate.
  - Operation speed & timing of CPU has been elaborately adjusted. In stage 3 of "Soldier Blade", the screen disorder of one frame (generated by v1.10) was solved.
  - In visual scene of "Ninja Ryuukenden", overlapping the screen was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-4 00:13

2007/07/03 1.12 released

  - Operation speed & timing of CPU has been elaborately adjusted. In "Cyber Cross", the bug to which the demonstration was not displayed (generated by v1.11) was corrected.
  - In start of "Dai Makaimura", the bug to which the memory check message was not displayed (generated by v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-7 16:24

2007/07/06 1.13 released

  - The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.)
  - Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think that it approached a real machine by the timing of the sound of the demonstration scene. And in "Snatcher", the freezed trouble (generated from v1.11) was solved.
  - In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the screen was corrected. (This bug was generated from v1.11.)
  - In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early (generated from v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-21 01:02

2007/07/13 1.14 released

  - The drawing processing and the CPU processing etc. were sped up
    respectively a little. I think that processing lightened in some measure of a personal computer environment so not fast.
  - Operation speed & timing of CPU has been elaborately adjusted. In "Wonder Momo", the bug to which the picture after the stage cleared was not correctly displayed (generated by v1.13) was solved.
  - In the ending of "Formation Soccer'90", the trouble that had been freezed (generated from v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-21 01:03

2007/07/20 1.15 released

  - In the last stage of "Image Fight", the character came to be displayed correctly.
    * As a result, all the games of "Hu-Card" might operate without trouble at the report from users.
  - Operation speed & timing of CPU has been elaborately adjusted. In "Kisou Louga", the gap of the voice was solved. I think that the operation timing improved in other games, too.
  - Processing related to the memory access was considerably sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - When "Gradius","Salamander" or "Parodius" is started, the sound automatically becomes a stereo mode. Tone quality is considerably good!
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-21 01:03

2007/07/21 1.16 released

  - In "Tengai Makyou II - Manjimaru", the bug that the scroll became rough occasionally (generated by v1.15) was corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-24 00:32

2007/07/23 1.17 released

  - The bug not to be able to start "Takeda Shingen" (generated from v1.15) was corrected.
  - In "World Heros 2", the problem that the screen fell into disorder occasionally was solved.
  - Operation speed & timing of CPU has been elaborately adjusted.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-24 00:32

2007/07/23 1.18 released

  - In "Ryuuko no Ken", the bug that the screen falls into disorder (generated by v1.17) was corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-28 02:29

2007/07/27 1.19 released

  - The operation timing of CD-DA(CD sound source) play processing was brought close to a real machine. In "Double Dragon II", "Kisou Louga", "3x3 Eyes", "Laplace no Ma" and "Linda Cube", etc., the timing of "Sound and picture" has improved. Perhaps, all the games might have become similar.
  - Operation speed & timing of CPU has been elaborately adjusted. The following effect existed.
    - In the last stage of "Akumajou Dracula X", when going up the stairs, the problem that had been uncommonly occasionally freezed (generated from a recent version) was solved.
    - In "Wizardry I&II", the problem that the status display part had shaken (generated from a recent version) was solved.
    - In the start demo of "Necros no Yousai", "The attack scene of Amazon dashes out only by one frame" was reproduced.
    - In the opening scene of "Shin Megami Tensei", the problem that the screen sometimes fell into disorder by one frame occasionally was solved.
  - In "Wizardry V", the trouble to which the enemy character had not been displayed (generated from v1.15) was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-7-29 11:13

2007/07/29 1.20 released

  - In "Gradius","Salamander" and "Parodius", when "Load State" is done, the bug that the pad was not able to be operated (generated from v1.15) was corrected.
  - Operation speed & timing of CPU has been elaborately adjusted. At the stage clear of "Parasol Star", the problem that the screen shook uncommonly occasionally was solved.
  - In the opening demo of "Popful Mail", the problem that the surface of the image flickered uncommonly occasionally was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-8-3 20:40

2007/08/03 1.21 released

  - The operation timing of CD-DA(CD sound source) play processing was elaborately brought close to a real machine. I think that the timing of the voice and the image became it in a lot of games as well as a real machine.
  - Processing related to the memory access and drawing, etc. was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - When "Gradius II" is started, it become the mode to which the laser and spread-bomb do not blink. As a result, it is possible to play comfortably. In case of unnecessary, remove the check on "Auto Improve Graphics (Gradius II)" of "Setting->CPU" menu.
  - In "Rainbow Island", when the display of "Hurry!!" appears, the going under water scene was made reproduction near real machine (The character display remains in the line top of water).
  - In "Top wo Nerae vol.1", the load to the personal computer has been decreased.
  - In some games ("BURAI" etc.), when the CD sound source is played, the bug that had stopped in the first part once occasionally (generated from v1.19) was corrected.
  - "PC Performance Test" was added to "Info" menu. Whether Ootake operates comfortably without the processing delay is checked. If "((( Bad Condition [x]! )))" is displayed, the processing delay has occurred. In that case, the trouble (in the game) might occur because the disk access timing is late when playing "CD-Game".
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-8-10 18:16

2007/08/10 1.22 released

  - Operation speed & timing of CPU has been elaborately adjusted. In the visual scene of "Private Eyedol", the problem that the display in the upper part of the screen blinked uncommonly occasionally was solved. In a lot of other games, I think that it approached a real machine by timing, too.
  - The start demo of "Efera & Jiliora - The Emblem From Darkness" came to operate normally.
  - It came to be able to recognize CD-ROM of "Juuouki".

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-8-14 19:35

2007/08/13 1.23 released

  - "The processing that takes timing when CD sound source is played (mounted from v1.19)" was sped up. And, the stability has been improved. In a personal computer environment not fast, I think that it was almost lost that the game stops when CD-ROM is accessed.
  - The operation of "PC Engine Mouse" was modeled on a real machine. And, the processing was sped up, too. In addition, the amount of the movement were elaborately adjusted, and the cursor was made easy to operate.
  - In "Doukyuusei", the problem that the screen fell into disorder occasionally was solved. *The screen falls into disorder uncommonly with a real machine when playing with the mouse.
  - In the auto-play demo of "Toilet Kids", the problem that had been freezed was solved.
  - Operation speed & timing of CPU has been elaborately adjusted.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-9-23 00:48

2007/09/22 1.24 released

  - "Full Stretched" was added to "Screen" menu. At full-screen the stretch is done even as for the edge of the screen.
    * The scanlined display is automatically released. The image quality falls a little because of the enlargement.
  - The video chip processing part has been improved. In "Mizubaku Daibouken (Liquid Kids)", when the thunder item was taken, the shake of the screen was reproduced.
  - In "Xak I&II", the problem that the scroll has fallen into disorder was solved.
  - In "Macross 2036", the problem that the screen becomes pitch-dark (generated by a recent version) was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-9-30 13:42

2007/09/29 1.25 released

  - In "Shinbu Denshou", the problem that the title screen has fallen into disorder (generated by v1.24) was corrected.
  - In "Arunamu no Kiba", when the combat ended, the problem that the screen falls into disorder momentarily (generated by v1.24) was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-10-7 02:01

2007/10/06 1.26 released

  - In "Mizubaku Daibouken (Liquid Kids)" that is the hidden masterpiece, when the thunder item was taken, the width of the shake of the screen was brought close to a real machine. I think that it approached a real machine by other software, too.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-10-25 00:09

2007/10/24 1.27 released

  - At the stage beginning screen of "Rainbow Island" and the start demo of "Asuka120%", the bug that the screen display has fallen into disorder (generated from v1.24) was corrected. As a result, I think a similar problem of other games to have been solved, too.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-11-23 19:45

2007/11/22 1.28 released

  - The resolution of "PSG-sound(wave memory sound)" improved. As a result, the tone has approached a real machine. Especially, I think that it can feel it remarkably at "Galaga'90(Galaga'88)" and "Atomic Robokid Special", etc.
  - The capacity of default of the sound buffer was reduced. As a result,
    "Timing that the sound rings" has approached a real machine.
  - Processing that plays CD sound source (CD-DA) has been improved. At the sound test of "Akumajou Dracula X", When the tune was selected, the problem that had stopped occasionally was solved.
  - In "Order of the Griffon", "Ryuuko no Ken" and "Asuka120%", the image quality has been improved (The burr is cut). And, the processing part was sped up.
  - In "Downtown Nekketsu Monogatari", the problem that the start screen shook was solved.
  - In "Lodoss Tou Senki II", at the scene of "House of Parn", etc. the problem that the screen has fallen into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-12-8 20:29

2007/12/07 1.29 released

  - "Output WAV File" menu was added to "File" menu. The recording starts when this menu is executed. Afterwards, when paused ("Esc" key or mouse click), the recording ends. And "setting and function to record beautifully" was put, too.
  - If the "hes file (PCE sound file)" is opened, when the tune is selected with I-button or II-button, the no sound time of 0.5 seconds is inserted. (possible to release it by "File->Setting of Output WAV" menu)
  - "3Quarters" (volume of 3/4) was added to "Volume" menu.
  - In "Lodoss Tou Senki II", at the scene of "After the last boss", the problem that the upper part of the screen had flickered was solved.
  - When "Youkai Douchuuki" was started, the multi-tap was removed automatically.
  - At the opening title of "Chou Aniki", the problem that the logo shook occasionally was solved.
  - A detailed part of RAM access of CPU (zero page access) was brought close to a real machine. (Information from PC2E author Mr.Ki)
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-12-14 20:55

2007/12/14 1.30 released

  - The processing part of "CPU(HuC6280)" and "BG drawing" were sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - Operation speed & timing of CPU has been elaborately adjusted. At "Mugen Senshi Valis" of the game over scene, the problem that the screen had occasionally freezed was solved. At "Power Sports (World Sports Competition)" of the news scene, The disorder of one frame was solved. I think the operation timing have approached a real machine in other software, too.
  - "Mute PSG Channel 1"-"Mute PSG Channel 6" was added to "Volume" menu. When "Output WAV file", use it when you want to mute a specific sound (shot sound and jump sound, etc.).
  - In "File->Setting of Output WAV->Start at the Next Tune" menu function, at the tune to which the sampling sound is multiused, The problem that it was not occasionally recognized to have moved to the following tune was corrected.
  - The CD-ROM access processing part has been improved. When resetting it with "SELECT+RUN" button while accessing CD-ROM, the problem that had been occasionally freezed was solved.
  - Processing that decided drawing beginning line was brought close to a real machine. In "Mizubaku Daibouken (Liquid Kids)" , when the thunder item was taken, the width of the shake of the screen was brought close to a real machine. At "Dragon Ball Z" of the opening demo, the problem that the screen has fallen into disorder was solved.
  - In "Downtown Nekketsu Monogatari", when playing with a fast CD-ROM drive environment, the problem that ADPCM voice of the elder sister in the bookstore became interrupted occasionally was solved.
  - In "Nekketsu Koukou Soccer Hen", the problem that the character display had occasionally received in the status display part was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-12-25 13:17

2007/12/25 1.31 released

  - The DMA reading processing part of CD-ROM was brought close to the movement of a real machine. "Cobra II Densetsu no Otoko", "Lodoss Tou Senki", and "Kagami no Kuni no Legend" came to operate.
  - "Use System Memory" was added to "Setting->Screen" menu. Use the favor a sharp image (the burr stands out a little).
  - The fade out processing of CDDA (CD sound source) was brought close to a real machine. In "Downtown Nekketsu Koushinkyoku", the problem of the voice was solved.
  - With "Option" button of the start window, the window mode start or the full-screen mode start can be set, too.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2007-12-29 19:37

2007/12/28 1.32 released

  - The access processing of CD-ROM was brought close to the movement of a real machine. In "Cobra II Densetsu no Otoko", the problem that had been occasionally freezed was solved. And, "Jantei Monogatari 3" came to operate.
  - In the music CD player with built-in System Card, trouble that the music becomes interrupted (generated from ver1.30) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  - Thank you for this year. Ootake was able to be developed greatly thanks to everybody. Then, a good year!

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-1-3 20:10

2008/01/03 1.33 released

  - The play processing of ADPCM sound source has been improved. In the visual scene of "Lodoss Tou Senki", the problem that the voice became interrupted on the way occasionally was solved.
  - The access processing of CD-ROM was brought close to the movement of a real machine. In "Kabuki Ittou Ryoudan", the problem that had been occasionally freezed was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-1-14 19:13

2008/01/13 1.34 released

  - "Window TopMost" menu was added to "Screen" menu.
  - The access processing of CD-ROM was brought close to the movement of a real machine. The problem that "L-Dis" did not operate (generated from v1.32) was solved.
  - In "Momotarou Katsugeki", when falling in water, the problem that overlapping the character display might be not correct was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-2-2 17:02

2008/02/01 1.35 released

  - The function to convert a "bad 3Mbit Rom-image file (over dumped with specific dump machine)" was added.
    * Operating a "bad Rom-image file" troubles other PCE/TG16 emulators. The converted "just proper" image file can be used with [a lot of other Free PCE/TG16 emulators], too. This is a "fair" method for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan.
  - When setting it to "BigAudioBuffer Mode", the amount of the buffer was increased. As a result, tone quality has improved.
  - "FullScreen Customize" menu was added to "Screen" menu. It is possible to use it by an arbitrary display resolution at full-screen. And, when the check is put on "FullScreen Resolution Auto Change" of "FullScreen Customize" menu, "display resolution" can be automatically switched by "resolution of the game (width 256,336,512)". * It is a function to use it on the display such as 15kHz cathode-ray tubes.
  - In the SuperGrafx's game with black belt display right and left, the bug to which garbage had been ultra uncommonly displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-2-4 11:08

2008/02/03 1.36 released

  - In the battle scene of "Tengai Makyou II", etc. when it passed time, the bug that the CDDA music was played (repeat play bug. generated from v1.32) was corrected.
  - When using Ootake with "Windows 98/Me", after it had returned from full-screen, the problem that the resolution doesn't return (generation from v1.35) was corrected. * Operation with "Windows 98/Me" is not tested.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-2-9 13:30

2008/02/09 1.37 released

  - The volume balance of ADPCM voice was elaborately brought close to a real machine.
  - The interrupt processing of the CD-ROM access was modeled on a real machine.
  - In "Neo Nectaris" and "Macross - Eien no Love Song", the saving to backup-RAM became possible. * In "Neo Nectaris", when the state saving before v1.36 is loaded, the backup-RAM-saving might not be able to be done normally. At that time, please advance to the next stage, and it is possible to save normally.
  - When using Ootake with "Windows 98/Me", the bug that the error goes out when becoming full-screen (generated by v1.36) was corrected. * Operation with "Windows 98/Me" is not tested.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-2-15 23:31

2008/02/15 1.38 released

  - The access processing to the ADPCM memory was modeled on a real machine. "Tengai Makyou - ZIRIA" came to operate. In "Kagami no Kuni no Legend", Nori-P came to talk when the name was input.
  - The timing of the CD-DA sound processing was elaborately brought close to a real machine. Moreover, the error margin by the PC environment was shortened.
  - The processing speed and timing were elaborately brought close to a real machine. In "Cosmic Fantasy 2", the problem that the screen had shaken by one frame was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-2-24 23:49

2008/02/24 1.39 released

  - The resolution of the PSG sound (wave memory sound) has been improved. As a result, the tone has approached a real machine. On the other hand, processing is a little heavy. If a personal computer environment not fast is used, select "Volume"->"Light PSG" menu.
  - Processing of drawing on the screen was sped up. Additionally, if "Volume" ->"Light PSG" menu is used, the processing lightens. And, In the window mode of "Windows Vista", V-Sync comes to work, and compatibility with gadgets has improved.
  - In "F1 Circus", the bug not to be able to start car (Generated from v1.29. Controller processing relation) was corrected.
  - The processing speed and timing were elaborately brought close to a real machine. At the title screen of "Macross 2036", the problem that had fallen into disorder by one frame occasionally was solved.
  - When "Private eye dol" is started, the message to recommend [CD Install ("CD-ROM"->"Install" menu)] is displayed. The screen display of the demo is steady by the "CD Install".
  - It corresponded to the initial shipment version of "Linda Cube".
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-3-2 01:30

2008/03/01 1.40 released

  - The noise of the sampling voice of the wave memory sound reduced. As a
    result, the tone quality has been improved.
  - The ADPCM sound processing was brought close to a real machine.
  - The processing speed and timing were elaborately brought close to a real
    machine. In the third stage of "Soldier Blade", the problem that one frame
    screen fell into disorder occasionally was solved. In "Racing Damashii",
    the problem that race screen shook occasionally etc. were solved.
  - While playing CD-DA, when a game is reset with "SELECT+RUN" button, the
    bug that had been occasionally freezed was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-3-23 23:35

2008/03/23 1.41 released

  - The image quality (color tone) has been elaborately adjusted. If a fast
    personal computer environment is used, it is possible to set it to a sharp
    image quality by "Screen->Screen" menu, too.
  - "Briteness" menu was added to "Screen" menu. Use it to adjust brightness
    slightly.
  - The operation timing of the raster interrupt processing was brought close
    to running on of a real machine.
  - In "Zan - kagerou no toki", the problem that the window shakes up and down
    was solved.
  - The transfer part between V-RAM has been improved. In "Nazo no
    Masquerade", the problem that the character takes the shape (generated
    from ver1.02) was solved.
  - "Joypad Background Ok" and "Keyboard Background Ok" were added to "Input"
    menu. The permission of "the operation when no focus of Ootake's window"
    can be set.
  - When using Ootake with "Windows 98/Me", the problem that CD-ROM drive
    might not be able to be recognized was corrected.
    * Operation with "Windows 98/Me" is not tested.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-4-2 19:45

2008/04/01 1.42 released

  - Some overall processing speeds were sped up (The optimization option of the development compiler was changed). Especially, processing might have lightened in some measure on the personal computer environment with a not high spec.
  - It corresponded to software that had changed the width of each line of the screen display. In Chapter-4 of "Yami no Ketsuzoku", the message came to be displayed correctly.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-4-6 05:06

2008/04/05 1.43 released

  - "Screen->Show Overscan Area" menu was added. When the check is put on this menu, over scanning area (part not seen in edge usual TV of the cathode-ray tube almost) is displayed. I think that the person who was handling the monitor where the over scanning area is seen feels the atmosphere.
    * When the game is made, the over scanning area assumes the possibility of not seeing it. There is no problem even if it doesn't see it. Therefore, in some games, the noise image is displayed in the over scanning area.
    * The display can be switched by even pushing "F11" key. The switch of "TV Mode" changed to "F11" while pushing "Ctrl" key.
    * At "Setting->Screen->Start Overscan Customize" menu, the setting for the start is possible.
  - The processing speed and timing were elaborately brought close to a real machine. In "Metal Angel", the problem that the screen has blinked was solved.
  - In "Dragon Spirit", "Ys IV", "Youkai Douchuuki" and "Legend of Hero Tomma", even when the turbo-button(auto-fire) setting was set to "High Speed", the function became effective.
  - With the game for "PC Engine Mouse", the click operation can be done by even pushing "I" button and "II" button of the joypad (controller 1). And, a wrong reset operation was prevented when the wheel(SELECT&RUN) is operated.
  - In "Side Arms (Hu-Card)", the problem that some raster scrolls fell into disorder occasionally was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-4-13 17:54

2008/04/12 1.44 released

  - Processing that decided the vertical display beginning position was brought close to a real machine. In "Strider Hiryu", the problem that the high-score display in the top of the screen is lacked was solved.
  - "Overscan Height 6dot" menu was added to "Screen->Overscan Customize" menu.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-4-23 23:55

2008/04/21 1.45 released

  - "Use Black Belt when Hide Overscan" menu was added to "Setting->Screen" menu. If this check is put, the size of Ootake-window can be maintained when the over scanning area is concealed ("F11" key or "Screen->Show Overscan Area" menu).
    * At "Start Overscan Customize" menu (above one), if it is set that the over scanning area is not displayed, this menu is invalid.
  - The access processing of CD-ROM was brought close to the movement of a real machine. In "GS Mikami", the problem that had stopped on a black screen occasionally was solved.
  - In the visual scene of "Nekketsu Legend Baseballer", the gap of the voice was corrected. (I was able to do the correction confirmation even to ending.) *The play installed by "CD-ROM->Install(CD speed-up)" menu is recommended (CD-ROM access is severe in this game).
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-4-26 02:17

2008/04/25 1.46 released

  - The volume (listening-feeling) in the small volume part of the PSG sound was brought close to a real machine. The sound condition and harmony have approached a real machine. I think that I was able to improve the entire tone quality. Especially, a small-volume game as "Soldier Blade" and "Gunhed (Blazing Lazers)" obtained a big improvement.
  - In the visual scene of "Akumajou Dracula X", the problem that the top on the screen falls into disorder uncommonly was corrected. * The disorder is still seen when changing to the setting that displays the over scanning area. Therefore, the play switched to the setting that doesn't display the over scanning area ("F11" key. The setting can be maintained by "File-> Set Resume" menu or the state saving.) is recommended.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-5-2 19:49

2008/05/02 1.47 released

  - CPU(HuC6280) processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
  - The repetition processing of the CD-DA sound was brought close to a real
    machine. In the visual scene of "Arunamu no Kiba", the problem that had
    stopped at a pitch-dark screen occasionally (generated from a recent
    version) was solved.
  - In "Popful Mail", the weight of processing was reduced in some measure
    with PC not fast.
  - In the visual scene(one place) of "Nekketsu Legend Baseballer", the
    interrupted voice was corrected.
  - At Full-Screen mode, when setting it to the resolution of 1600x1200 or
    more, the bug to which the screen had not been correctly occasionally
    displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-5-2 19:50

2008/05/02 1.48 released

  - v1.47 had a miserable bug. The bug of the CPU(HuC6280) emulation (In
    "Motoroader", the screen display falls into disorder, etc.) was corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-5-8 00:20

2008/05/07 1.49 released

  - "Set Other SystemCard image" and "Play with Other SystemCard" were added to "CD-ROM" menu. "System card of an old version" can be set (It is possible up to two), and it can be started at once.
  - "Play with Backup-RAM Full" was added to "CD-ROM" menu. The state that the capacity of backup RAM becomes full is reproduced, and the warning screen of each game can be seen.
  - The processing part of ADPCM sound was brought close to a real machine. In "Urusei Yatsura", the warning voice full of the capacity of backup-RAM is sounded to the last minute.
  - When "Arunamu no Kiba" is started, the message of "Recommend Install" is displayed. ("CD-ROM->Install(CDspeed-up)" menu) Then, it is possible to play with stability.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-5-15 00:11

2008/05/14 1.50 released

  + Please let me do a little an important talk for the game field. It is continuation of the story (Input Delay(Lag) problem) written last time.
  + The delay influences people who do not feel the delay, too. Even if you cannot feel the delay, the difficulty of the game goes up certainly, and the pleasure of the game certainly falls. As a result, there might be a case that goes away from the game (Or, the played frequency decreases. Without recognizing the cause for myself).
  + "Golf game" is the most remarkable to feel the delay. Please play "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for easy to watch). And, watch the power meter(small circle) of the screen seriously when you swing. In the state, push the button of the pad when the power meter(small circle) came right above person's head. When playing with the display monitor where delay hardly exists, in "Ootake", the meter (small circle) stops at once if the button is pushed. But, in "MagicEngine(input-lag is large)", the meter(small circle) stops in the place that shifted to the right a little. If you do not push the button (do not shot) after this, this test can be repeated. Please try repeatedly. And, you must feel the difference of "Play Sense".
  + When you recognize the input-lag, if you push the button ahead of time, it becomes a temporary solution. However, you will not feel good feelings in the method. True interest of the action game is ruined. Though it is not desirable, the timing of the golf game can become accustomed. However, the timing of the baseball and tennis game becomes unnatural late. Because up, down, left, and right movement is necessary. Even the timing of other actions and shooting games is similar.
  + As a result, I strongly worry about the misunderstanding (difficult and not interesting for the delay) of the game.
    * Example of measures on emulator author side
      -> [url]http://www.ouma.jp/ootake/delay.html[/url]
    * Measures on user side PC environment
      -> [url]http://www.ouma.jp/ootake/delay-solution.html[/url]
  + Therefore, please read above-mentioned "Measures on user side PC environment", and make a good PC environment if possible. And, in"Ootake", enjoy playing "PC Engine(TG16)" games sincerely.
  + Thank you for reading. Hereafter, they are update details of v1.50.
  - "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one second)" is displayed on the screen(left-bottom). When the personal computer is an enough speed, this keeps almost 60(occasional 59). When this frequently falls below 60, the processing speed of the personal computer is insufficient. In that case, please lighten the setting(FullScreen[F12] or "Volume->Light PSG" menu).
  - In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug that the voice had become interrupted (generated by v1.49) was corrected.
  - When source is compiled with gcc, the part that was not able to be compiled correctly according to the version of gcc was corrected.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-5-21 23:18

2008/05/21 1.51 released

  - In the start demo of "Pop'n Magic", the problem that the screen has fallen into disorder was corrected. (Timing of CD-ROM access processing)
  - At the display of frame-rate with "Info->Show FPS" menu, the bug that had not been occasionally displayed by the environment was corrected.
  - In the continue-screen of "Paranoia(Psychosis)", the problem that some characters had shaken was corrected. (Correction of timing)
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-5-23 19:30

2008/05/23 1.52 released

  - When using Ootake with "Non-Scanlined" screen-setting, at the display of frame-rate with "Info->Show FPS" menu, the bug that had not been occasionally displayed by the environment was corrected.
  - When switching to the FullScreen mode, the refresh rate of display switches to "60Hz" by the automatic operation. (*In Windows98/Me, it is not possible to switch by the automatic operation.)

[url]http://www.ouma.jp/ootake/[/url]

天下布武 發表於 2008-7-31 20:57

2008/07/31 1.54 released

  - "Auto Check Set Resume" menu was added to "File" menu. If the check is put there, when each game is started, the resume-function("File->Set Resume" menu) becomes effective automatically.
  - The speed and timing were brought close to a real machine more. In "Eiyuu Sangokushi", the problem that the surface of the screen fell into disorder occasionally was solved. I think that the operation timing improved in other games, too.
  - The access timing of CD-ROM was brought close to a real machine more. In the opening demo of "Ys4", the problem that the noise of the horizontal line was uncommonly occasionally displayed was solved.
  - Additionally, a detailed part has been improved and corrected.

[url]http://www.ouma.jp/ootake/[/url]

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