PC Infinity's Archiver

天下布武 發表於 2008-1-25 19:38

0.122u7
-------

MAMETesters Bugs Fixed
----------------------
tylz0122u5red [Zsolt Vasvari]
stadhero0122u3gre [Zsolt Vasvari]
stadhero0122u3ora [Zsolt Vasvari]
asterix_1055gre [couriersud]
blktiger37b15gre [couriersud]
newui0118u4ora [Atari Ace]
mpatrol0117u2gre [Aaron Giles]
realbrk0111u4gra [Brian Troha]
schmisr0111u5gra [Brian Troha, partial fix]
penbros0111u5gra [Brian Troha]
ninjakd2_0111u3gra [Nicola Salmoria]
mnight0102gre [Nicola Salmoria]
toki060gre [robiza, Corrado Tomaselli]


Source Changes
--------------
Added internal divider on m680* series CPUs (except the original m6800). Updated clocks on all games using them to remove the explicit divider. [Aaron Giles]

Reverted experimental D3D fix, since it breaks switchres. [Aaron Giles]

dkong updates: [couriersud]
* fix dkong sound following Clock Divider update
* updated to use XTAL_*
* revert a change after sound regression in dkong.

i8085.c updates: [couriersud]
* 8085 has an internal clock divider by 2. Changed i8085.c to reflect this for I8085. I8080 still at 1.
* Changed driver clocks to reflect internal clock divider
* Added some FIXME: comments where clocks for I8085 are outside specs

Space Fighter Mark II: [Zsolt Vasvari]
- Changed year to 1979 as per Guru's contact
- Renamed set 2 ROMs to allow merging
- Removed experimental code left in there

phoenix.c updates: [couriersud]
* Modified I8085 clock
* Added dip locations
* consolidated inputs
* tagged inputs
* combined memory maps
* fixed sound issue related to (auto) save states

pleiads updates: [couriersud]
* video timing from schematics
* palette from schematics (resnet.h)
* no more colortable

survival updates: [couriersud]
* palette from schematics (resnet.h)

Removed bogus (bad) dump of Heated Barrel US set 2. [Brian Troha]

RSP Changes: [SGINut, Nicola Salmoria, Ville Linde]
- Initialize RSP registers to 0 in lieu of mame_rand
- Re-fix RSP single-stepping mode when set by another CPU
- Reading the RSP PC returns only the least significant 12 bits
- Fixed flag behavior when read out via CFC2
- Fixed RSP VRCP instruction to match the real hardware results
- Corrected VRCP element lookup
- Corrected unaligned DMA behavior

Removed all palette_X_r functions in favor of direct RAM reads. [Zsolt Vasvari]

Removed no longer applicable assert from VIDEO_START(generic). Removed VIDEO_START(generic) from drivers that didn't need it. Removed MDRV_VIDEO_START(generic_bitmapped) from drivers that don't need it. [Zsolt Vasvari]

Made detection of dynamic attempts to install ROM/RAM handlers more aggressive. Previous checks would not catch modifications in DRIVER_INIT or MACHINE_START calls. Fixed a number of cases of incorrect usage throughout the drivers. [Aaron Giles]

Changed one of the cheat calls back to using more generic switch detection so they can be triggered via joysticks. [Aaron Giles]

Renamed sauro.c sp0256 internal rom to "sp0256-al2.bin". Removed BAD_DUMP flag from it as well. [couriersud]

Marked HD6309 as divide-by-4 internally. Updated drivers accordingly. [Aaron Giles]

Major cleanup to the ddragon driver: [Aaron Giles]
- improved video and interrupt timing
- consolidated common memory maps and input ports
- added save state support
- correct clocks

blktiger.c updates: [couriersud]
* combines memory maps
* input ports were tagged
* all reads use input port tags
* added dip switch locations from Romstar manual

Added all known variants of the tms5110 as proper chips. Updated dkong, cvs and scramble to use new chips. [couriersud]

Converted atarifb.c to tilemaps. [Zsolt Vasvari]

Switched namcos11/namcos12 over to memory_configure_bank / memory_set_bank. Simplified golgo 13 gun reading. [smf]

mpatrol driver cleanup [Aaron Giles]
- merged memory maps
- complete memory map
- correct video timing
- correct CPU clocks
- replaced protection hack with actual implementation
- cleaned up inputs

Added tilemap_get_scrollx / tilemap_get_scrolly. [Nicola Salmoria]

Preserve fractional part of sample offset when looping in SCSP. Fixes remaining pitch stability problems. Fixed minor issue with timers B&C expiring. [kingshriek, R. Belmont]

auto_malloc() once again actually fails when out of memory. [Aaron Giles]

Switched zn.c to use MDRV_IMPORT_FROM. [smf]

mario.c changes: [couriersud]
* removed all traces to video/generic.h
* fix flipscreen issue with autosave
* on a hires pcb picture, verified resistor and capacitor values

Added dip locations to Real Break. Filled in a couple of dips for the Pachinko Gindama Shoubu games. [Brian Troha]

Fixed invalid memory_install_*_handler calls in drivers/williams.c. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two seperate INTA and INTB out lines. This fixes at least PlayBall. [Zsolt Vasvari]

Added the ability to the HC55516 emulator to take an external osciallator. Updated Mouse Trap to use the new interface. [Zsolt Vasvari]

Cleaned up and merged ninjakd2, mnight and omegaf drivers into a single driver. Additionally: [Nicola Salmoria]
- added flip screen support to all games
- fixed sprite overdraw mode:
    - ninjakd2 congratulations screen (e.g. stage 3) shows japanese characters which were previously missing
    - in ninjakd2, at the beginning of a level items are visible during the initial fade in. I'm not sure if this is correct but the other effects wouldn't work otherwise
    - in mnight attract mode, when the big ship is firing the other sprites no longer leave trails
    - in mnight at the end of a level the screen is slowly filled with balls and then slowly cleared to begin the following level. Same effect in the death sequence during attract mode.
- added proper computation of sprites to be drawn taking into account double size sprites. This fixes sticking shots in mnight without need for a hack.
- lowered ninjakd2 PCM playback rate to 13020 (from 16000). This seems to sound better and is a round division from one of the master clocks.
- removed ROM patch that was used to avoid the input protection in omegaf, added a rough but effective protection simulation.
- corrected some dip switches
- hooked up sound cpu reset line
- simplified ROM loading for the older games swizzling address lines in driver init.

Added MDRV_SOUND_ROUTE_EX to specify target input channel. Added input id to route struct. Fixed DISCRETE_INPUT_STREAM and added input channel # to DISCRETE_INPUT_STREAM. [couriersud]

Fixed default debugger memory view width for CPUs with >byte-sized minimum. Made menu updating dynamic at click time, fixing issues with incorrect checkmarks. [Aaron Giles]

Fixed Ninja Kuna. Cleaned up memory maps. Renamed files to ninjakun.c. [Zsolt Vasvari]

Added MC3417 and MC3418 variants to the HC55516 sound emulation. Changed Mouse Trap to use MC3417. [Zsolt Vasvari]

Fixed saving i8085 callbacks across a reset. Added 'pull' callback for the SID pin.  This is needed by the Red Alert voice board. [Zsolt Vasvari]

Made the text displayed by the various UI sliders more intelligent. Basically, it will only print an index for an item if there are multiple of a given type. [Zsolt Vasvari]

Updated jailbrek clocks and video timing based on measurements. [Aaron Giles]

Fixed i8051 timers from firing when not enabled. Checking TCON alone is not enough to invoke timers. Added IE SFR flags in conditional. [Jim Stolis]

Added a _CALL variant to all prototype macros. The use of these should make it easier to change the signiture of these functions in the future. Replaced existing calls with macro where appropriate. [Zsolt Vasvari]

Removed VIDEO_START_CALL(generic) from all drivers not needing it, which were all of them. Removed VIDEO_START_CALL(generic_bitmapped) from jpmimpct. [Zsolt Vasvari]

Changed YM2203 clock in stfight to 3MHz (compared against OST) [Yasuhiro Ogawa]

Improved linear zoom effect resolution to address gaps in CPS3 rendering. [OopsWare]

Rewrote and modernized the redalert driver: [Zsolt Vasvari]
- correct colors -- in places different from the manual's description,
    but matches the flyer perfectly
- added speech
- fixed AY-8910 sounds
- odds and ends
- corrected colors in Demoneye-X
- added some sound to Demoneye-X
- marked Demoneye-X it NOT_WORKING, due to the (still) missing 3rd gfx layer that makes it impossible to pass the 2nd level.

Added all the known Naomi BIOS dumps along with descriptions and information about region bytes & version numbers. [Brian Troha]

Removed the freely distributable Exidy games' dependency on Berzerk. [Zsolt Vasvari]

Added support for the BLX opcode in ARM7 THUMB mode. [SGINut]

Verified DIP locations from manuals for scramble and 800fath. [RansAckeR]

Changed S14001A emulator to allow setting the clock frequency instead of the clock multiplier. This is how the real chip works. Changed the Berzerk driver to set the S14001A clock as per the schematics. [Zsolt Vasvari]

Removed the use of the global Machine from a number of places in the code. [Zsolt Vasvari]

Fixed issues flagged by MSVC warning C4305 (type truncation). Almost all of these are harmless double->float narrowing in initializers, but one warning spotlighted a bug in segasyse.c, where code to use a higher sprite number had no effect due to the insufficient range of UINT8. [Atari Ace]

Removed /wd4550 for VS7/VS71 compilers (expression evaluates to a function which is missing an argument list). Fixed some VS7-specific issues (OPTIMIZE=0 at least compiles now). [Atari Ace]

Added a missing case statement in sm8500d.c, noticed while reviewing dead code warnings. [Atari Ace]

Corrected Diet gogo h6280 clock so that it behaves correctly with Charles Macdonald fix to the cpu core. Verified and corrected frequencies and pin 7 okim6295 on the following games: The new zealand story (3 z80 version), Trio The punch, Vandyke, paradise.c games, Downtown, Shaolin's Road and Twins. [Corrado Tomaselli]

Removed all peplus memory hacks and game specific DRIVER_INIT. There are now just two DRIVER_INIT, one for normal boards and one for superboards. Temporarily disabled AutoHold Cheat but documented addresses for future update. [Jim Stolis]

Added further unencrypted opcodes to risky challenge. The game now boots with the intro animation. [robiza]


New clones added
----------------
Jokers Wild Poker (PP0065) [Jim Stolis]
Double Down Stud Poker (PP0250) [Jim Stolis]
Standard Draw Poker (PP0447) [Jim Stolis]
Night Stocker (set 2) [Andrew Gardner]
Trivial Pursuit (Genus I) (set 2) [Andrew Gardner]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-2-3 14:46

0.122u8
-------

MAMETesters Bugs Fixed
----------------------
stadhero0122u3gra [RansAckeR]
wboy3_0119u3gra [RansAckeR]
zerohour0122u6gra [RansAckeR]
strahl0122u6yel [Mamesick]
cmv801_0116gra [RansAckeR]



Source Changes
--------------
Added deprecat.h that contains some deprecated/discouraged contructs.
The idea is to create extra work if a driver wants to use these and
hopefully gives an incentive to look for an alternate solution. Added
#include of deprecat.h that rely on these contructs. Removed a bunch
of unneccassary #include's from these files. [Zsolt Vasvari]

Simplified Star Fire driver. [Zsolt Vasvari]

drawgfx changes: [Zsolt Vasvari]
- Removed copybitmap_remap and copyscrollbitmap_remap, neither which
    was used by anybody
- Removed some obsolete commented out code
- Fixed up some comments
- Removed TRANSPARENCY_NONE case from copybitmap_core, which can
    never happen
- Removed TRANSPARENCY_BLEND completely and TRANSPARENCY_BLEND_RAW
    as an option to copybitmap. Source tree needs to be recompiled
    as the transparancy mode enum has changed.
- Removed TRANSPARENCY_NONE_RAW, TRANSPARENCY_PENS_RAW and
    TRANSPARENCY_PEN_TABLE_RAW as they were no longer used.
- Changed copybitmap and copyscrollbitmap. There are now 2 versions
    of each, one without and with transparency.

Fixed crash in masao. [couriersud]

Corrected previous i0851 timer fix to use more accurate IE SFRs.
[Jim Stolis]

jedi.c updates: [Zsolt Vasvari]
- Changed video code to directly manipulate the game bitmap
- Background smoothing now happens at the same time as the background
    is drawn

Fixed the CPS driver to at least display the correct clock in the
driver info, by degrading the clock through alternate means.
[David Haywood]

m62.c changes: [couriersud]
* fixed wrong resistor value (22K to 2.2K) - verified on spelunkr
    and kidniki hires pcb pictures
* Changed resistor network calculation based on assumption that cs
    line is active either on tiles or sprites color prom.

Simplified the video code for crgolf. [Zsolt Vasvari]

Added PCB layouts for Penguin Bros & Puzzle De Bowling based on
Hi-res pics. Corrected the seta2.c 68301 base clock as 50MHz / 3
(16.66666MHz) as all the Seta2 hardware has a 50MHz OSC. Secondary OSC
are for other chips (28MHz and or 32.53047MHz). [Brian Troha]

Simplified video code and adjusted some set names in the leland
driver. [Zsolt Vasvari]

Replaced tables with equations in the Sega C2 driver.
[Nicola Salmoria]

Added checks for CROSS_BUILD=1 to omit building m68kmake.exe,
verinfo.exe, png2bdc.exe and file2str. Enables building mame using
mingw on linux. [couriersud]

Various Irem driver updates: [Aaron Giles]
* Properly tagged m52 and m62 sound boards, plus variants.
* Updated all connected drivers.
* Merged memory maps.
* Proper video timing in 10 yard fight.
* Converted troangel to tilemaps.
* Moved definitions to header files.
* Updated mpatrol, yard to use resnet for colors.
* Renamed mpatrol -> m52
* Renamed troangel -> m57
* Renamed yard -> m58

Cleaned up 20pacgal driver, including driver state. Tried improving
on the ROM mirroring, without any success. [Zsolt Vasvari]

Removed colortables from a number of drivers, as part of a larger
move to phase out old-style colortables: gotya, gyruss, ampoker,
circusc, clshroad, champbas, 1943, lucky8, olibochu, yamato,
appoooh, bking, bladestl, blueprnt, carpolo, centiped, cop01,
cosmic, ddrible, irobot, ace, alpha68k, arabian, bfm_sc2, carjmbre,
cclimber, cherrym2, combatsc, contra, fastlane, hcastle, labyrunr,
cham24, multigam. [Zsolt Vasvari]

Removed non-existent, second M6295 from Hit the Ice. Fixes missing
sounds (e.g. team select screen). Hit the Ice/Violence Fight now
share the same sound CPU memory maps. [Philip Bennett]

Improved DIP switches according to manuals for the following drivers:
wboy, chplft, extdwnhl, zingzip, zaxxon, congo, vanguard, zarzon,
nibbler, segag80r.c, yard, kaneko16.c. [RansAckeR]

Verified the sound roms for Rock'n 3 and added proper names. Added
PCB layout for sound rom board only. [Brian Troha]

Cleaned up Time Pilot sound board implementation: [Aaron Giles]
* full memory maps
* partial machine driver removes need for replicating filtering logic
* updated all relevant drivers

Cleaned up Time Pilot and Tutankham drivers: [Aaron Giles]
* correct clocks where possible
* merged memory maps
* fully decoded memory maps
* replaced hacky sprite rendering in Time Pilot with partial updates
* save state support
* removed Power Surge kludge, replaced with unmapped handler control
* Tutankham runs at 60fps, with IRQs every other frame
* Proper IRQ ack in Tutankham
* Proper NMI generation in Time Pilot

Cleaned up pooyan driver. Save states, full memory maps, proper NMI
generation, etc. Flipped video to align better with Time Pilot.
[Aaron Giles]

Changed 6840 interrupt handling to work like the recent 6821 changes.
Updated MPU4 driver accordingly. Updated Scorpion 2 driver to match
MPU4 coding style. [James Wallace]

Resolved all unknown dips in the galpani2 driver according to kaneko's
docs, unified memory maps of both CPUs and repositioned a pair of
graphic ROMS. [Luis Faria]

Made some minor improvements to 1942.c & 1943.c DIPs. Improved
segas16a.c, segas16b.c & system16.c DIPs and added DIP locations
from manuals. [RansAckeR]

Removed distinction between *_gettotalcycles() and
*_gettotalcycles64(). All functions now return 64-bit results. Updated
all call sites appropriately. [Aaron Giles]

Further improvements to SCSP FM. [kingshriek]

Moved cpu_getiloops() and cpu_scalebyfcount() to deprecat.h. Added
#include "deprecat.h" where necessary to make this happen. Cleaned up
cpuexec.c/.h to latest core style. Cleaned up implementation of
extended INP header in inptport.c. Removed external access to
cycles_currently_ran(). Replaced use of cycles_currently_ran() in
v9938 code with mame_rand(), since that is effectively the same thing.
[Aaron Giles]

Added dip locations to about half the games in seta.c. [Brian Troha]

Removed champbas color PROM. Now uses TRANSPARENCY_PENS instead of
TRANSPARENCY_COLOR. Hooked up palette bank selector from schematics,
though I am not sure if it is actually used by the code. Changed set
names to match title screen, which is why baseball is spelt as
"Base Ball". [Zsolt Vasvari]

Some minor cleanup to the equites driver, including memory map
merging. [Aaron Giles]

Added new option VIDEO_UPDATE_SCANLINE, which cases VIDEO_UPDATE to
be called for every visible scanline. Removed manual implementation
of this in timeplt, in favor of using the new flag. There are
probably many more drivers that can leverage this. [Aaron Giles]

Added stream_get_sample_rate(), stream_get_time(), and
stream_get_sample_period(). These functions are not really tested yet
-- make sure they give reasonable results when first used! Updated
streams.h header to latest core style. [Aaron Giles]

Fixed reset crashes in all Z180 games. Removed the various busy loop
and non-exact optimzations from the Z180 core. [Zsolt Vasvari]

Correct colors in Birdie King 3 -- just needed a new dump. Fixed
incorrect ROM names. Switched color decoding to use the resnet code.
[Zsolt Vasvari]

Cleaned up the rockola.c driver. Fixed dip switches for all games.
Added notes about the games. [stephh]

Reorganized exidy440 audio code to make it easier to eventually use
the MC3417/18 emulation directly. Added MC3418 variant support to the
HC55516 audio code. [Zsolt Vasvari]

Updated williams driver to use VIDEO_UPDATE_SCANLINE (most bitmap-
based drivers should.) Converted to 32bpp to catch mid-screen palette
tweaks. Removed some unnecessary read/write handlers. [Aaron Giles]

Improved colors in circusc, gyruss, gotya with the resnet code.
[Zsolt Vasvari]

Significant improvements to Lock-On. Added POLL input handling to the
NEC V20/V30 core. [Philip Bennett]

Changed debugger-related code to be based off a new makefile define
(DEBUGGER) which sets a new compile-time define (ENABLE_DEBUGGER).
This means that MAME_DEBUG no longer means "enable debugger", it
simply enables debugging features such as assertions and debug code
in drivers. Also removed the various levels of opbase protection in
memory.h and always just turned on full bounds checking. [Aaron Giles]

Added some instructions to the H8/30xx CPU: [Luca Elia]
  or.l ERs, ERd
  rotl/shal.l ERd
  not.l/neg.l ERd
  exts.w Rd
  sub/or/xor.l #Imm:32, ERd
  bset/bnot/bclr.b Rn, @ERd
  bst/bist.b #Imm:3, @ERd
  bnot.b #Imm:3, @ERd

Added H8/3007 & H8/3044 variants with their memory maps. Preliminary
implementation of the H8/3007 timers. [Luca Elia]

Added AM_WRITEONLY as a shortcut for AM_WRITE(MWAx_RAM). [Aaron Giles]

Cleaned up Kangaroo driver: [Aaron Giles]
* documented MB8841 (needs to be decapped to get code)
* proper video timing
* full memory maps
* simplified and more accurate video logic

More opcode improvements to Risky Challenge. [robiza]

Added DIP locations to bking.c [RansAckeR]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Wheels Runner [Luca Elia]



New clones added
----------------
Lock-On (rev. C) [Philip Bennett]
Progressive Music Trivia (Question set 4) [Andrew Gardner]



New games marked as GAME_NOT_WORKING
------------------------------------
Puzzlet (Japan) [Luca Elia]
Galaxy Games BIOS [Andrew Gardner]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-2-5 16:42

0.122u8 fix

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-2-5 22:02

0.123
-----

MAMETesters Bugs Fixed
----------------------
taito_f3.c0122u8red [Aaron Giles]
dubugchunklength0122u7gre [Aaron Giles]
m62.c0122u7yel [Aaron Giles]
qix.c0122u8red [Atari Ace]
yard.c0122u7yel [Aaron Giles]

Source Changes
--------------
Fixed crash in debugcmt with starting with no game on the command-line.
[Andrew Gardner]

Fixed PSR transfers in the ARM7 core. [R. Belmont]

Fixed regression in cpu_spinuntil* calls that broke a number of games.
[Aaron Giles]

Fixed ADPCM in m62 games. Did some additional cleanup. [Aaron Giles]

Fixed palette gradient for promutrv. [Pierpaolo Prazzoli]

Fixed watchdog behavior when not explicitly specified. [Aaron Giles]

Fixed sprite placement again in chinagat driver. [Aaron Giles]

Fixed incorrect default screen siz

New clones added
----------------
Vs. Janshi Brandnew Stars (MegaSystem32 Version) [David Haywood]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-2-14 23:05

0.123u1
-------

MAMETesters Bugs Fixed
----------------------
jantouki0121u3gra [RansAckeR]
mcnpshnt0120u3gra [RansAckeR]
mjdialq2_0120u3gra [RansAckeR]
mjifb0111u2gra [RansAckeR]
goldbug0105u4gra [stephh]
zn.c0122u8yel [smf]
pwrinst2_0122u8gra [Sonikos]



Source Changes
--------------
Removed 'type' parameter from tilemap_create. [Zsolt Vasvari]

audio/dkong.c: [couriersud]
* fix dkong audio over-modulation issue with DAC sound
* surround the fix with a DK_REVIEW define for later review.

Changed the use of machine->remapped_colortable to machine->pens where
the drivers weren't using color tables. [Zsolt Vasvari]

Corrected the clocks on the following pcbs: Formation Z, MagMax,
SlapFight and Tiger Heli. Changed Oki m6295 pin 7 to "high" on Toki
and Blood Bros. [Corrado Tomaselli]

Improve build independence for CPU/sound cores. Rescued the M65CE02
core from bitrot hell, and fixed some MESS cores that were broken by
the deprecat.h changes. [Atari Ace]

Corrected the initial detection of extended INP files.
[Barry Rodewald]

Moved Galaxy Games emulation to tmaster.c. [Luca Elia]

makefile/build updates: [couriersud, Aaron Giles]
* moved verinfo.c to src/build
* moved rules for verinfo to src/build/build.mak
* removed osdcore.h from file2str.c, verinfo.c, png2bdc.c

Removed color tables from gsword, hyperspt, jailbrek, magmax,
konamigx, markham, megazone, pandoras, rocnrope, strnskil, trackfld,
tp84, shaolins, scotrsht, pingpong, skykid, wiping, punchout, ikki,
rallyx, fastfred, fcombat, finalizr, flower, funworld, galivan,
gdrawpkr, goldstar, hanaawas, higemaru, ironhors, jackal, kchamp.
Added resnet.c color computations where appropriate. [Zsolt Vasvari]

Simplfied Mag Max background drawing code. [Zsolt Vasvari]

Further altered the Exidy 440 code in preparation for moving to proper
sound chip emulation. [Zsolt Vasvari]

Unified transparency handling between scotrsht, shaolins, tp84.
[Zsolt Vasvari]

Split timer_adjust() into timer_adjust_oneshot() and
timer_adjust_periodic(). Updated all call sites. [Aaron Giles]

Fixed some arkanoid clones INPUT_PORTS definitions that were curiously
using PORT_START_TAG("DSW") instead of PORT_MODIFY("DSW"). [stephh]

Fixed DIP switches and inputs for all games in cvs.c. [stephh]

Added HOTD2-specific BIOSes. [Arzeno Fabrice]

Added more accurate emulation of the priority system and the beam
logic in stactics. Removed color table. Centered crosshair. Used
proper game orientation. Unified memory maps. Switched game to use the
artwork system. Set GAME_IMPERFECT_GRAPHICS until artwork is created.
[Zsolt Vasvari]

Added sound support to Champion Skill. Removed GAME_NO_SOUND flags.
Increased interrupts per frame, music was too slow. Minor comments
adjustment. [Mirko Buffoni]

Used PORT_SERVICE and PORT_SERVICE_NO_TOGGLE macros when it was
possible. [stephh]

In the cps2 driver, Changed the GAME definitions to reflect how many
players and how many buttons there are for each game. Rewrote the
INPUT_PORTS definitions to use PORT_INCLUDE, PORT_MODIFY and
PORT_CUSTOM macros. Added a few notes about the inputs when I thought
they were needed to avoid wrong bug reports. Started to clean the
driver. [stephh]

Added PCB and/or chip docs updates for Blaze On (kaneko16.c),
Sand Scorpion (sandscrp.c), Flash Point (segas16b.c). [Brian Troha]

Fixed kangaroo colors by assuming an inversion not present in the
schematics. [Nicola Salmoria]

Added the ability to pass absolute paths to mame_schedule_save() and
mame_schedule_load(). [Nathan Woods]

Naomi/DC updates: [Samuele Zannoli]
- Add SH4 I/O ports
- Connected the 93C46 of the naomi and the x76f100 of the rom board
    and filled them with dummy data to satisfy the BIOS
- Implemented some of the JVS transfers that will be needed to use
    the controls
- Implemented ROM board DMA
- Set proper NAOMI RAM sizes (32 MB main, 8 MB for AICA)
- Improved PVR-TA graphics emulation

Set proper ARM7 clock for Naomi. [Deunan Knute]

ARM7 updates: [Anonymous]
- correct mode at reset (it's always 0b1....)
- HandlePSRTransfer: remove wrong code, correct detection of
    privileged mode
- correct carry output for ROR
- Thumb ASR Rd,Rs: correct carry computation
- Thumb ldmia/stmia: correct value for writeback when the writeback
    reg is in the list
- ARM ldm/stm ignore lower bits of the address
- most of the exceptions force the I bit
- ignore some flag bits in the CPSR

Some improvements to the Funworld driver and new games added.
[Roberto Fresca]
- Switched to XTAL def.
- Fixed Magic Card II graphics issues.
- Fixed Magic Card II inputs.
- Fixed screen and visible area to snooker10.
- Renamed set monglfir to mongolnw.
- Renamed sets description based on languages instead of countries.
- Fixed some years and manufacturers.
- Updated technical notes.
- Cleaned up the driver.

Did some cleanup of the 'special case' mess that the rallyx driver
has become. [Zsolt Vasvari]

Removed no longer used TRANSPARENCY_COLOR. [Zsolt Vasvari]

MC6845 updates: [Zsolt Vasvari]
- changed the 6845 to be handle based -- adjusted all drivers
- renamed crtc6845 to mc6845
- allow reading registers 12 and 13
- reading write-only registers return 0
- updated comments in header

Changed qix.c to RGB32 mode and made its videoram_w do the partial
updating instead of a per scanline timer. [Zsolt Vasvari]

Fixed 'mario' and 'masao' memory maps to match the Dip Switches port
name. [stephh]

Fixed pooyan transparency. Updated to use resnet code. [Zsolt Vasvari]

Changed ZN2 clock speed to 100MHz to match board notes. [smf]

Added DIP locations for sitv, sicv, invadpt2, lrescue, invasion. Fixed
coin2 for superinv & invasion. [RansAckeR]

Added initialization to machine/nmk112.c. This resolves a multi-
session audio problem reported for donpachi. Also added some variable
initialization to machine/n64.c to fix running starsldr multi-session.
[Atari Ace]

Added diplocations to policetr and marked some as unused based on
manual and schematics. [Mike Ellery]

Fixed fatal error in the maxaflex, mf_bdash and mf_achas drivers.
[Atari Ace]

Several more risky challenge opcodes. You can now see "gameplay".
[robiza]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Galaxy Games (BIOS v1.90) [Luca Elia]
Royal Vegas Joker Card [Roberto Fresca]



New clones added
----------------
Contra (US, Set 2) [Brian Troha]
Zero Wing (2 player simultaneous ver.) [Brian Troha]
Sand Scorpion (Revised Hardware) [Stefan Lindberg]
Galaxian (Taito) [Stefan Lindberg]
Jolly Card (3x3 deal) [Roberto Fresca]
Jolly Card Professional 2.0 [Roberto Fresca]
Lucky Lady (3x3 deal) [Roberto Fresca]
Lucky Lady (4x1 aces) [Roberto Fresca]



New games marked as GAME_NOT_WORKING
------------------------------------
World PK Soccer V2 (ver 1.1) [David Haywood]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-2-22 19:24

0.123u2
-------

MAMETesters Bugs Fixed
----------------------
progear0123u1gra [stephh]



Source Changes
--------------
csk.c driver improvements: [Mirko Buffoni]
* Added DIPLOCATION macros to all Dip Switches. All DSW are verified through test mode.
* Fixed custom_io_r which is used for protection but also for keyboard input.

Fixed build with external zlib. [R. Belmont]

Completed old-style colortable removal. Removed MDRV_COLORTABLE_LENGTH macro. Updated uigfx to display new-style color tables if present. [Zsolt Vasvari]

Reorganized/minor clean-ups to Mad Alien driver. [Zsolt Vasvari]

Fixed Xenophobe sprite aligment. [Derek Ledbetter]

Converted SNES (except debug code) to RGB32 as it was a serious abuser of the palette system. [Zsolt Vasvari]

Added colortable_palette_get_size() to emupal. Added some more asserts to catch errors. [Zsolt Vasvari]

Fixed Dip Switches (especially coinage) and inputs for 'mpatrol' and 'troangl' (and their clones). Tried to "unify" the two drivers (I still think that some things can be merged). Added iremipt.h source
file (same purpose as taitoipt.h). Fixed Dip Switches and inputs for 'alpha1v'. The game is now more playable to me but I left the GAME_NOT_WORKING flag as I think there are still some things to look at). [stephh]

Changed IREM cpu decryption to be 'real-time' (it's a feature of the CPU). Moved decryption table setup to 'config' struct for the CPU. Added latest tables from robiza, making Risky Challenge playable,
promoted it to working. Told CPU core to not decrypt code after brkn instruction, enabling it again on iret, allowing me to remove several 'don't decrypt range' hacks in the code. Updated all drivers accordingly. Currently the disassembly is a bit weird now, this will need looking at. [David Haywood, robiza]

Added and hooked up AICA (Naomi sound chip). Naomi boot sounds now play. Since it's an SCSPx2 with ADPCM instead of FM it's already feature-complete except filter envelopes. A bug in the ARM7 core causes incorrect pan/level values to be computed in e.g. the Naomi SOUND TEST menu. This is not a defect in the AICA. [ElSemi, Deunan Knute, kingshriek, R. Belmont]

Fixed Dip Switches (especially coinage) and inputs for '10yard' (and its clones). Tried to "unify" the driver with m52 and m57 drivers (I still think that some things can be merged). [stephh]

Fixed unaligned 32-bit reads in the ARM7 core. [R. Belmont]

Fixed misaligned backgrounds in mpatrol caused by recent changes. [Zsolt Vasvari]

Minor code cleanups. Added static/const where appropriate, plus some include fixes. Reverted some of the changes to build.mak from u1 which made some MSVC builds fail, and adjusted/optimized an m10.c gfx_layout. Added some missing cores to cpuintrf.c, sndintrf.c and added some missing #if's to 5220intf.c. [Atari Ace]

Fixed one or two dips in the mirage.c driver and found the "service" switch and likely start of inputs. [Brian Troha]

Removed expand_machine_driver(). Replaced with machine_config_alloc() and machine_config_free(). Updated all call sites. Normalized info.c style and simplified some of the code. [Aaron Giles]

Renamed machine->drv to machine->config to reduce overloading of the term "driver". [Aaron Giles]

Simplified collision detection in taitosj and tank8. [Zsolt Vasvari]

New module: devintrf.c/.h. Implements a generic device interface similar to the sound and CPU interfaces. [Aaron Giles]

New module: mconfig.c/.h. Moved all machine_config and MDRV_* macros here, out of driver.c/.h. Added MDRV macros for adding/removing/ configuring devices. [Aaron Giles]

Deprecated the following constants because global constants that pretend to document things but which are only guesses are dumb:
  - DEFAULT_60HZ_VBLANK_DURATION
  - DEFAULT_30HZ_VBLANK_DURATION
  - DEFAULT_REAL_60HZ_VBLANK_DURATION
  - DEFAULT_REAL_30HZ_VBLANK_DURATION
  - DEFAULT_60HZ_3S_VBLANK_WATCHDOG
  - DEFAULT_30HZ_3S_VBLANK_WATCHDOG
Updated all drivers to explicitly specify the equivalent bogus times. Added comments for the "REAL" VBLANK durations to indicate that they are not accurate. [Aaron Giles]

Improved some DIP switches, added some DIP locations, replaced IPT_COINx with IPT_SERVICE1 where appropiate, and simplified some control definitions in the following drivers: alpha68k.c, actfancr.c, aeroboto.c, aerofgt.c, aliens.c, ambush.c, amidar.c, amspdwy.c, angelkds.c, appoooh.c, arabian.c, argus.c, arkanoid.c. [RansAckeR]

Connected the Shadow Warriors buttons like they are wired on the original pcb (which is jamma). [Corrado Tomaselli]

Added DIP locations to: cclimbr2 , legion, terraf, ultennis, cheesech, stonebal, stoneba2,  scessjoe, ashnojoe, asteroid, llander, llander1, astdelux. [RansAckeR]

Fixed multi-session crash with Namco System 2 games. [Atari Ace]

Improved Print Club DIP switches. [Edward Swiftwood]

Fixed a few corner cases in the 6840 emulation based on running the MPU4 test ROMs, and added the ability to dynamically alter the external clock frequencies in game. [James Wallace]

Changed the 6850 core to allow dynamic RX and TX clock alteration, to at least try to remove a few of the MPU4 timing problems. [James Wallace]

Updated documentation of the MPU4 Video board. Added documentation of the Cosmic Chasm crystals, and merged the memory maps. [James Wallace]

Fixed validation fail of '_mul_32x32_hi()' and '_mulu_32x32_hi()' inline function when compiled GCC v3.3.5 with I686 optimization. [KO Myung-Hun]

Verified clocks on Rainbow Islands and Rambo 3 and Raiden 2. Reverted sound OSC of Truxton 2 to 27mhz/8 since the original OST runs at this speed. The pcb I measured the previous clock was 28mhz/8 and it's a different pcb version from the common one. Since mame doesn't support multiple OSC I prefer to use the 27mhz one. [Corrado Tomaselli]

Fixed some incorrect rom dumps for Double Dragon 3 (Some of the dumps were based of the bootleg and not the original.) and updated the name and location to actually match that of a real board. [Kevin Eshbach]

Added DIP locations to Combatribes and Battletoads. [Kevin Eshbach]

Added video_screen_update_now(int scrnum) to force a screen update up to the current beam position. [Zsolt Vasvari]

Pulled remaining vestiges of old-style colortables: [Aaron Giles]
* PALETTE_INIT no longer has a colortable parameter
* removed game_colortable and remapped_colortable from machine_config
* updated a few stragglers that still referenced these fields
* removed tile_draw_colortable from tilemap.c

Changed the input port tokens to use a union instead of casting everything to FPTR. In the future, C99-enabled compilers will be able to achieve type safety with designated initializers. [Aaron Giles]

Added i8749 CPU variant for MESS. [Curt Coder]

Added missing SH4 instructions and bugfixed the FPU. Improved Naomi I/O board emulation and added working controls. [Samuele Zannoli]

jedi.c improvements: [Zsolt Vasvari]
- Complete memory map
- Crystals
- Driver state structure
- Text layer is rendered at the same time as the background

Reorganized Qix driver (driver state, decoupled audio section, etc.) [Zsolt Vasvari]

Changed all drivers using the MC6845 chip to use the new device interface. Removed mc6845_config. [Zsolt Vasvari]

Reorganized Gameplan driver. Changed Trivia Quest use the Gameplan video code. Added crystal for Gameplan pixel clock. [Zsolt Vasvari]

Removed the unnecessary pen array lookup from some INDEXED16 drivers. [Zsolt Vasvari]

Removed the per-screen palette_base. This was an idea that never really worked out, nor have we really needed it. [Aaron Giles]

Defined a new device type VIDEO_SCREEN. Currently this has no live functionality, but merely serves as a placeholder/identifier for video screens. Eventually some of the screen management code may move into the start/stop/reset functions. [Aaron Giles]

Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR, LCD for the moment). Removed the older VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR; this information is now determined by walking the screen list. [Aaron Giles]

Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices rather than storing values in the screen[] array. Removed the screen[] array from machine_config. Modified all code referencing Machine->config->screen[] and changed it to iterate over the devices using the new video_screen_first() and video_screen_next() functions. [Aaron Giles]

Removed implicit screen #0. This means that ALL DRIVERS MUST EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do so. While there, grouped all MDRV_SCREEN_* parameters together. Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR. Also removed VBLANK and bitmap format information from vector games. This was painful and very tedious. [Aaron Giles]

Changed game information to display info about all screens. [Aaron Giles]

Changed Beathead driver to use partial updates instead of caching scanline level information. [Zsolt Vasvari]

Added state_save_combine_module_and_tag(). Its purpose is to create a unique name for state saving purposes in modules that are tag based (no index). [Zsolt Vasvari]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Champion Poker [Mirko Buffoni]
Risky Challenge [robiza]


New clones added
----------------
Fighting Soccer (Japan) [Yasuhiro Ogawa]
Red Hawk (Excellent Co., Ltd) [Brian Troha]


New games marked as GAME_NOT_WORKING
------------------------------------
Toy Fighter [Corrado Tomaselli]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-2-29 19:20

0.123u3
-------

MAMETesters Bugs Fixed
----------------------
connect4_0123u2red [Aaron Giles]
multiscreeninfo0123u2gre [Aaron Giles]



Source Changes
--------------
Corrected clock speeds for the megasys1.c boards. Yes, the games
actually ran _THAT_ slow! [Brian Troha]

Makefile & build system update: [couriersud]
* verinfo: New syntax. verinfo now uses the following syntax:
     verinfo.exe -b windows|winui|mess.
   Does not depend on compile time defines any longer.
* makefile will include src/osd/$(CROSS_BUILD_OSD)/build.mak if it
   exists. This was necessary to enable cross builds for winui.

Cloak & Dagger video code cleanup: [Zsolt Vasvari]
- resnet conversion - colors are now signficantly less saturated
    because of the 1K pull-ups. This is noticable in the agent's coat
    and the sky color, for example.
- Added bitmap palette selection based on the 128H line. Not sure
    where this is actually used in the game.

Removed unnecessary machine->pens[] lookups in a large number of
drivers. [Zsolt Vasvari]

Added built-in layout to Space Tactics. Cleaned up and reorganized the
driver. [Mr. Do!, Zsolt Vasvari]

Switched the funworld color decoding routines to use resnet code.
[Roberto Fresca]

Fixed namcos2, namcos21 crashes due to nvram allocation in
MACHINE_RESET. Created MACHINE_START and move allocation there.
[couriersud]

Updated info.c to output raw video parameters (pixclock, htotal,
hbend, hbstart, vtotal, vbend, vbstart) via -listxml if they have
been given. [couriersud]

Removed some deprecat.h includes from osd layer: [couriersud]
* add machine as parameter to osd_update and osd_update_audio_stream
* change Machine to machine and remove include deprecat.h

Added a rule in vconv.c to make VS2008 compile seamlessly.
[Aaron Giles]

bionicc.c: [couriersud]
* Added cpu clocks from schematics
* Comment about z80 nmi generation

Fixed the DAC sound in X The Ball. [Zsolt Vasvari, Mamesick]

Removed the confirmed bad dump of Virtua striker 2 2000. [Brian Troha]

Fixes crash in Raiga. [Zsolt Vasvari, David Haywood]

drawgfx.c improvments: [Zsolt Vasvari]
- Added some asserts to drawgfx and drawgfxzoom
- Moved some variable declarations so that they are only visible
    where they are actually used

Removed 8bpp bitmap support from drawgfx. [Zsolt Vasvari]

Removed MDRV_PALETTE_LENGTH from vector games, which would trigger
an assert in emupal.c (debug build) [couriersud]

Added new module: tokenize.h. This centralizes the behavior of
tokenizing data structures, as currently used by the input port
system. Redid the input port tokenization to be more compact and make
use of the new macros. Added support for designated initializers in
C99 and GCC builds to enforce type safety. [Aaron Giles]

Removed bogus DIPs from the NSS driver. [R. Belmont]

Improved the global "flip_screen" macros and variables: [couriersud]
* fix issues related to flip_screen being a define
* add "int flip_screen_get(void)"
* clean up drivers with collisions
* remove flip_screen macro
* flip_screen_x and flip_screen_y made static
* add flip_screen_x_get() and flip_screen_y_get()
* change writes to flip_screen_x to flip_screen_set_no_update()
* added save state calls for flip_screen_x and flip_screen_y

Converted MACHINE_DRIVER definitions from function constructors to
tokenized lists. For the most part this is a non-invasive change,
except for those drivers using MDRV_WATCHDOG_TIME_INIT. In order to
allow for tokenization of attotimes, a set of new macros is provided
called UINT64_ATTOTIME_IN_x() which follows the same pattern as
ATTOTIME_IN_x() but packs the attotime down into a single 64-bit
value for easier tokenization. Fixed several errors in the machine
drivers which were caught by the additional checks now done in the
machine config detokenization code. [Aaron Giles]

Separated MDRV_DEVICE_CONFIG_DATA into 32-bit and 64-bit versions.
Added floating-point versions with configurable resolutions.
[Aaron Giles]

Converted speakers into devices. Machine->config no longer houses
an array of speakers; instead they are iterated through using the
new macros (defined in sound.h) speaker_output_first() and
speaker_output_next(). Updated all relevant code to do this.
[Aaron Giles]

Added typedefs for all the machine config callback functions at the
top of driver.h. [Aaron Giles]

Big changes to Cal Omega driver: [Roberto Fresca]
- Renamed the driver to calomega.c.
- Extended the driver to support all the other Cal Omega systems.
- Switched to XTAL def.
- Fixed CPU & sound clocks based on official diagrams.
- Replaced the AY-8910 with AY-8912 to match the real hardware.
- Unified some memory maps.
- Splitted machine in sys903 and sys905.
- Fixed memory map offsets for sys905.
- Added a list of official/unofficial games, and their states.
- Fixed a bug introduced when extended the color PROM region to
    eliminate colortable length.
- Updated technical notes.

Merged memory maps for a number of drivers beginning with a digit or
the letter 'a'. [Aaron Giles]

Cleaned up the Crazy Climber video driver, mainly via tilemap
conversion. This fixes the ape sprite positioning in Crazy Kong - no
more gap between feet and platform. Merged Yamato driver with Crazy
Climber. [Zsolt Vasvari]

Converted XX Mission to tilemaps. [Zsolt Vasvari]

Removed VIDEO_START(generic) - no longer used. [Zsolt Vasvari]

Added PGM.c EEPROM/hiscore saving. [Creamymami]

Added support for original Omega Race state PROM. [Mathis Rosenhauer]

Added support in the MC6845 emulation for cursors. All 4 blinking
modes are supported. [Zsolt Vasvari]

Added a stub implementation of the Rockwell 6545. [Nathan Woods]

Added basic support for the NEC uPD7801, uPD78C05, and uPD78C06 CPUs
to the uPD7810 cpu core. [Wilbert Pol]

Some improvements to the 6850 ACIA CTS pin checking logic and the MPU4
ACIA clock logic. [James Wallace]

Another Risky Challenge opcode to fix a sprite bug and a general
clean up of the remarks in the driver. [robiza]

Added dip locations to astinvad, bonzeadv, cadash, asuka, mofflott,
galmedes, atarifb, atarifb4, abaseb, soccer. Added DIP locations and
improved DIP switches in seawolf2, wow, gorf, robby, profpac.
[RansAckeR]

One-line fix for the z80pio. At the moment when the interrupt control
word is sent (with interrupts enabled), an interrupt occurs. In
reality, interrupts are disabled until the interrupt mask byte is
sent. [Robert]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jolly Joker [Roberto Fresca]
Cal Omega - Game 7.6 (Arcade Poker) [Roberto Fresca]
Cal Omega - Game 7.9 (Arcade Poker) [Roberto Fresca]
Cal Omega - Game 12.8 (Arcade Game) [Roberto Fresca]
Cal Omega - Game 17.51 (Gaming Draw Poker) [Roberto Fresca]
Cal Omega - Game 23.9 (Gaming Draw Poker) [Roberto Fresca]
El Grande - 5 Card Draw (New) [Roberto Fresca]
Jackpot Joker Poker (5 sets) [Roberto Fresca]



New clones added
----------------
Cosmic Smash (JPN, USA, EXP, KOR, AUS) (original) [icronnya77]
Jolly Card (Evona Electronic) [Roberto Fresca]
Jolly Card (croatian, set 2) [Roberto Fresca]
Super Joly 2000 - 3x [Roberto Fresca]
Royal Vegas Joker Card (fast deal, english gfx) [Roberto Fresca]
Dungeons and Dragons Tower of Doom (Japan 940412) [Razoola]
Real Bout Fatal Fury (bug fix revision) [Razoola]
Metal Slug 5 (AES Cart) [Razoola]



New games marked as GAME_NOT_WORKING
------------------------------------
A large number of Cal Omega games [Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-3-6 23:25

0.123u4
-------

MAMETesters Bugs Fixed
----------------------
00817 [RansAckeR]



Source Changes
--------------
MC6845 updates: [Zsolt Vasvari]
* now signalling both 0->1 and 1->0 transitions of synching pins
* added mc6845_assert_light_pen_input; uses a timer for latching the light pen address
* added reset device function
* implemented VSYNC height computation difference between the Motorola and the Rockwell devices
* since the Commodore 40xx computers program an HSYNC width that extends past the end of the scanline, I am clamping it in lack of anything better to do
* added support for the Commodore 6545-1 device type
* added support for the status register
* better variable names
* more asserts

Updated the "Input (This Game)" menu to support conditional inputs. [stephh]

Converted Amiga based games to partial updating and proper scanline based timers. [Zsolt Vasvari]

Beginning of the clean-up of Space Guerilla - fixed rotation, some other stuff. [Zsolt Vasvari]

Removed use of tmpbitmap from some drivers. [Zsolt Vasvari]

Replaced mame_bitmap with direct use of bitmap_t. Removed mame_bitmap typedef. [Zsolt Vasvari]

Fixed taitoic regression that caused crashes in several games. [Zsolt Vasvari]

Changed the way VBLANK_INTs are handled:
- Defined a new MDRV_CPU_VBLANK_INT_HACK() (in deprecat.h) which is a copy of the current MDRV_CPU_VBLANK_INT()
- Found all the places where VBLANK_INT is used with something other than 1 interrupt per frame and changed it to the new macro
- Removed the "# per frame" parameter from MDRV_SCREEN_VBLANK_INT() and added a screen tag in its place; updated all callers appropriately.
- Added some validation of the interrupt setup to validate.c

Fixed SH4 refresh ticks value of 0, makes awbios not blow up the timer system. [R. Belmont]

Updated dkong driver to use two discrete structs which were previously not being used: [couriersud]
* dkong walk using a jump struct
* radarscp using a dkong 555 struct

MACHINE_DRIVER_EXTERN now requires a semicolon. Removed a number of extra semicolons. [couriersud]

In memory.c: removed some code never to be executed: [couriersud]
* removed "return 0" from READ* macros since it is unreachable
* removed comparisons of type FPTR < 0 and FPTR >= 0

Identified code not used and marked with "#ifdef UNUSED_FUNCTION". [couriersud]

Naomi: Use defines instead of magic numbers for IRQ sources, add VBL-out. [R. Belmont]

Improved (not perfect) ACIA slot monitoring. [kingshriek]

Changed parent/clone relationship to separate SSI Poker sets from Jackpot Joker Poker. [Roberto Fresca]

Removed a couple of unused items from the cpuexec_data structure. Added validity check that screenless drivers cannot have a VBLANK interrupt. [Zsolt Vasvari]

Added macros to define device functions. Updated existing devices to use the macros. [Aaron Giles]

Added the concept of device classes. Devices specify their class in their get_info function. Classes can be used to walk through devices at a more general level than their type. Functions have been added to iterate through devices by class just as you can by type. [Aaron Giles]

Removed some unused fields from device_config. [Aaron Giles]

Moved all video timing logic from cpuexec.c to video.c. Added a video_screen_register_vbl_cb() function for registering VBLANK callbanks. Changed inptport.c and debugcpu.c to make use the VBLANK callbacks. Added video_screen_get_time_until_vblank_start(). I did some fairly extensive testing, but this is a very signficant internal change, so some things may have broke. [Zsolt Vasvari]

Removed use of cpu_scalebyfcount() from CVS driver. [Zsolt Vasvari]

Changed a number of global functions to being static. [couriersud]

Rewrote some potentially compiler specific code: [couriersud]
* added ATTR_FORCE_INLINE to osdcomm.h
* added ATTR_NONNULL
* moved U64 S64 fram mamecore.h to osdcomm.h
* define SETJMP_GNUC_PROTECT() in osdcomm.h for use in ppc602, ppc603

Removed cpu_getcurrentframe() and replaced it with video_screen_get_frame_number(int scrnum). Updated all callers. [Zsolt Vasvari]

Moved watchdog processing logic into its own module. [Zsolt Vasvari]

Replaced sprite multiplexing hack in tp84.c with video_screen_update_now() on sprite RAM write. General driver clean-up. [Zsolt Vasvari]

Gyruss: Tilemap conversion, sprite multiplexing done properly, driver clean-up. [Zsolt Vasvari]

Changed z80dma to new device interface, updated mario.c and dkong.c to use new interface. Illustrates how to keep existing memory read/write handlers. This is slower than caching the device interface, but does not have an impact on devices accessed at a low frequency like in this case. [couriersud]

Added video_screen_get_time_until_vblank_end() and video_screen_get_time_until_update(). [Aaron Giles]

Fixed CCPU and QB3 to no longer rely on cpu_scalebyfcount(). Fixed busted timing in the CCPU core. Changed watchdog to count internally rather than using external watchdog support. Altered CCPU to accept interrupt signals from the driver. Updated clocks in the cinemat driver to be derived from the clock crystal. [Aaron Giles]

Normalized function pointer typedefs: they are now all suffixed with _func. Did this throughout the core and drivers I was familiar with. [Aaron Giles]

Added PORT_CHANGED macro which calls a callback if the given port changes. Usage is very similar to PORT_CUSTOM. See the Astro Invader driver for an example. [Zsolt Vasvari]

Removed input_port_set_changed_callback and converted all users to PORT_CHANGED. The only difference between the old callback and the ones supplied by PORT_CHANGED is that values passed by PORT_CHANGED are normalized to start at bit 0, just like PORT_CUSTOM. [Zsolt Vasvari]

Added running_machine* to the CUSTOM_INPUT callback - updated drivers to use it. [Zsolt Vasvari]

Updated brkthru.c, btime.c, exerion.c, fcombat.c, astrof.c, cheekyms.c, cinemat.c to use PORT_CHANGED. Combined memory maps where applicable. Converted cheekyms.c to use tilemaps. [Zsolt Vasvari]

Merged memory maps for drivers X->Z. [Andrew Gardner]

Exidy440: modernized input port handling with CUSTOM_INPUT and INPUT_CHANGED. Cleaned-up special case handling. Created better separation between driver and video code. [Zsolt Vasvari]

Verified clocks and oki pin7 for Peek-a-boo. [Mike Ellery]

Untangled the Fire Truck driver. Many uses of PORT_CUSTOM and PORT_CHANGED, including another good use case for the gear shift logic. [Zsolt Vasvari]

Updated ladybug.c, lasso.c, m10.c, madalien.c, maxaflex.c to use PORT_CHANGED for coinage. [Zsolt Vasvari]

Added running_machine * parameter to the front of all read/write handlers. Updated all call-through handlers appropriately. Renamed read8_handler to read8_machine_func, replicating this pattern throughout. [Aaron Giles]

Defined new set of memory handler functions which are similar but which pass a const device_config * in place of the running_machine *. These are called read8_device_func, etc. Added macros READ8_DEVICE_HANDLER() for specifying functions of this type. [Aaron Giles]

Added running_machine * to the device_config, live while the device is live, and NULL otherwise, just like the token. [Aaron Giles]

Meadows driver updates: [Zsolt Vasvari]
- Merged memory maps
- Uses PORT_CHANGED for coins
- Renamed 'Inferno (S2650) to 'Inferno (Meadows)'
- Renamed 'Bowling 3D' to '3-D Bowling'
- Added NO_DUMP entries for Gypsy Juggler's ball graphics and added GAME_IMPERFECT_GRAPHICS flag

Fixed sprite colors in Exerion. [Zsolt Vasvari]

Added new macros AM_DEVREAD, AM_DEVWRITE, and AM_DEVREADWRITE, which specify device read/write handlers in address maps, along with the type/tag of the device they reference. [Aaron Giles]

Converted MC6845 read/write handlers to READ/WRITE8_DEVICE_HANDLERs. Updated all MC6845-using drivers to use the new macros and call the updated functions. Removed the many little helper functions that used to do this work. [Aaron Giles]

Added validity checks to ensure that the devices referenced actually exist. [Aaron Giles]

Fixed display of screen information so that it shows live information, not just the original configurations. [SailorSat]

Improved DIP switch definitions, added DIP locations, and simplified input ports in atarisy2.c, atetris.c, avalnche.c, bagman.c, balsente.c, lasso.c, seta.c. [RasnAckeR]

Added DIPs and locations to onetwo.c. [Sonikos]

Corrected some glitches and fixed bank reading in Deal'Em. [James Wallace]

Changed/verified clocks on the following pcbs: 1943, Arkanoid, Action Holliwood GalsPanic, Ben Bero Beh, 1000 Miglia, Pit and Run, Prehistoric Isle, Rastan, Hotmind, Hardtimes, Stagger1 and Tiger Road. [Corrado Tomaselli]

Changed/verified Oki pin 7 on the following pcbs: 1000 miglia, Galspanic, Action Holliwood, Hotmind, HardTimes, World Rally, Stagger1. [Corrado Tomaselli]

Added the new display types to the listxml DTD. [Oliver Stoneberg]

Internal address map constructor changes: [couriersud]
* pass running_machine parameter to construct_map_##_name
* change "Machine->" to "machine->" in AM_BASE_MEMBER, AM_SIZE_MEMBER
* pass Machine in construct_address_map

Mysterious Stones gets the "full treatment". [Zsolt Vasvari]

Fix 8085 RST75 not working with PULSE_LINE. According to datasheet, RST7.5 is latched on rising edge, while the other maskable interrupts are sampled. [Nicola Salmoria]

Removed AM_SPACE and matchmask support. Updated relevant drivers to use AM_MIRROR() and AM_MASK() to achieve the same thing. [Aaron Giles]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-3-14 19:29

0.123u5
-------

MAMETesters Bugs Fixed
----------------------
01216 [Tomasz Slanina]
00898 [couriersud]
01436 [Aaron Giles]
01480 [robiza]
01482 [Zsolt Vasvari]
01429 [RansAckeR]
00593 [RansAckeR]
01478 [RansAckeR]


Source Changes
--------------
Fixed flickering in Electric Yo-Yo. Changed qix driver to use the MC6845's VSYNC notification for interrupts. [Zsolt Vasvari]

Removed machine from the parameters of some of the device_get_info and device_set_info calls because that information is stored with the device now. [Aaron Giles]

Changed device interfaces to pass the device_config * rather than tokens and individual bits to the device callbacks. Updated all existing devices accordingly. [Aaron Giles]

A number of changes to remove references to screens by index and make the video system based strictly upon the screen devices: [Zsolt Vasvari]

* changed vblank_state_changed_func to now have a device_config argument
* removed runnning_machine as the first parameter of a VBLANK callback
* removed video_data from running_machine
* private state screen information now hangs off the public one, instead of the other way around
* combined video_global and video_private into a single structure
* moved populating screen_state from mame.c to video.c
* removed defstate; the default screen parameters live in screen_config directly
* moved 'refresh' from public to internal video state and renamed it to 'frame_period'
* changed all drivers that previously accessed 'refresh' to use video_screen_get_frame_period()
* changed VIDEO_UPDATE signature to pass the screen device
* added const device_config *primary_screen to running_machine
* changed first argument of video_screen_* functions to take a device_config; all callers that used 0 for the screen number now use machine->primary_screen
* changed game info screen and overlay UI to display the screen tag instead of screen number
* added video_screen_get_visible_area()
* changed render.c to use screen devices
* removed direct driver access to machine->screen[] array
* added video_screen_auto_bitmap_alloc(screen)
* the Dynax/Don Den Lover games now do their updating in VIDEO_UPDATE instead of VIDEO_EOF. Seems to have fixed the palette problems
* hooked up swapped videoram in Karnov properly -- same idea as Burger Time
* removed the public screen_state object -- all access is via functions
* removed screen[] object from running_machine
* removed MAX_SCREENS constant -- there is no longer a hardcoded upper bound

Changed the MC6845 to take and pass device_config's only. The following shook out from this that are applicable to other devices as well: [Zsolt Vasvari]
- running_machine is no longer taken, passed or stored
- mc6845_t is now private
- since passing device_config's is not device type safe, I added a get_safe_token() to mc6845.c to check the device passed in for the valid type.

Removed video_data from running_machine. Private state screen information now hangs off the public one, instead of the other way around. Combined video_global and video_private into a single structure. [Zsolt Vasvari]

Fixed the crash in Galaga caused by the slightly altered video timing. [Zsolt Vasvari]

Converted address maps to tokens. Changed the address_map structure to house global map-wide information and hung a list of entries off of it corresponding to each address range. Introduced new functions address_map_alloc() and address_map_free() to build/destroy these structures. Updated all code as necessary. [Aaron Giles]

Fixed several instances of porttagtohandler*() in the address maps. Drivers should use AM_READ_PORT() macros instead. [Aaron Giles]

ADDRESS_MAP_EXTERN() now is required to specify the number of  databits, just like ADDRESS_MAP_START. [Aaron Giles]

Removed ADDRESS_MAP_FLAGS() grossness. There are now three new macros which replace its former usage. ADDRESS_MAP_GLOBAL_MASK(mask) specifies a global address-space-wide mask on all addresses. Useful for cases where one or more address lines simply are not used at all. And ADDRESS_MAP_UNMAP_LOW/HIGH specifies the behavior of unmapped reads (do they come back as 0 or ~0). [Aaron Giles]

Changed internal memory mapping behavior to keep only a single address map and store the byte-adjusted values next in the address map entries rather than maintaining two separate maps. Many other small internal changes/cleanups. [Aaron Giles]

Changed MC6845 to take a screen tag instead of a screen number. [Zsolt Vasvari]

Voodoo now takes a device_config for the screen. [Zsolt Vasvari]

Changed TMS34010 to take a screen tag instead of screen number. [Zsolt Vasvari]

Replaced the following macros (SMH == static memory handler)

   MRA*_BANK*/MRA*_BANK* -> SMH_BANK*
   MRA*_RAM/MRA*_ROM     -> SMH_RAM
   MRA*_ROM/MWA*_ROM     -> SMH_ROM
   MRA*_NOP/MWA*_NOP     -> SMH_NOP
   MRA*_UNMAP/MWA*_UNMAP -> SMH_UNMAP

This removes the silly need for a bunch of redundant constants with faux type definitions that didn't buy anything. [Aaron Giles]

Moved some memory system constants into memory.c. [Aaron Giles]

Converted atarigen and tms34061 to be handle based. [Zsolt Vasvari]

Changed how the PowerPC MMU is enabled at compile time, to cut down on the amount of unused functions in MAME. [Nathan Woods]

Some additional memory system cleanups: [Aaron Giles]
* Made address versus byte offsets explicit throughout.
* Removed some unused parameters.
* Consolidated initialization process.
* Removed maximum memory block count.
* Centralized bank management.
* Added masked handlers and change_pc to the accessors.
* Added memory_get_accessors() to return a pointer to the accessors for a given address space/databus width/endian configuration.

Adds some new 6845 varieties: MC6845-1, H46505, HD6845 and SY6545-1. [Zsolt Vasvari]

Moved crosshair code from video.c into its own module. Simplified crosshair logic and made it screen device based. [Zsolt Vasvari]

Saturate MultiPCM on clip and fix envelope discontinuity. [ElSemi]

Fixed loading mixer settings when the driver default value is calculated. [Nicola Salmoria]

Removed cpu_scalebyfcount(). Changed input ports to register a frame callback, which is called immediately after throttling and updating. This is the proper "sync point" between emulated time and real time. Moved all analog and digital port processing into a central place here. Added tracking of time since the previous frame update and use that as an estimate for the time of the current frame. This is used to scale analog ports without the use of cpu_scalebyfcount(). This is not perfect in the case where frame rates are dynamic (vector games), but works well for other cases. [Aaron Giles]

Fixed VBLANK end time computation and video_screen_get_vblank() -- they weren't taking into account games that use MDRV_SCREEN_VBLANK_TIME. [Zsolt Vasvari]

Fixed 68000 prefetching operation. Previous behavior was incorrect. [Aaron Giles]

Changed slapstic management to always install an opbase handler to more aggressively catch code executing in the slapstic region. Updated all drivers to separate the slapstic region of ROM into a different ROM section from the fixed ROM. [Aaron Giles]

superqix.c changes: [Mike Haaland]
- Changed vblank interrupts to 3 to fix screen drawing issues.
- Used memory_configure_bank() to configure memory.
- Added save states.

Added some clock frequency changes which were documented in u4 but which did not apply due to operator error. [Corrado Tomaselli]

Added layout to crop corners in Electric Yo-Yo. [Mr. Do!]

Added support for Sega Virtua Processor, to run Genesis/MegaDrive version of Virtua Racing, intended to be used by MESS. It consists of a CPU core SSP1601, and updates in megadriv.c: [notaz]
* SSP1601 replaces SSP1610, as it has been confirmed that SVP actually contains SSP1601. The current SSP1610 is only a placeholder (nearly completely unimplemented) anyway.
* Changed megadriv.c add a new driver for Genesis/MegaDrive+SVP combination, also add SVP memory controller logic and memory map.

Phase 2 of the Deal 'Em input changes (these work well with the default cabinet type, I need to do some conditional input work to fix them fully), and also a conversion to the resnet code. Unfortunately, this still doesn't fix the apparently needed transparency. [James Wallace]

Simplified inputs, improved DIP switches, and added DIP locations to punchout.c, bankp.c, and baraduke.c. [RansAckeR]

In asuka.c, created MACHINE_START( asuka ) to configure cpu2 banks with memory_configure_bank(). All drivers support save states, with the exception of cadash and clones, the background does not load properly. [Mike Haaland]

Fixed M68000 build logic to only include it if enabled. [Fabio Priuli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Amuse (Version 50.08 IBA) [Pierpaolo Prazzoli]
Joker Poker (Version 16.03B) [Pierpaolo Prazzoli]
Super Bowl (Version 16.03B) [Pierpaolo Prazzoli]
Pit Boss II [Mariusz Wojcieszek]
Super Pit Boss [Mariusz Wojcieszek]
Pit Boss Megastar [Mariusz Wojcieszek]
Megatouch IV [Mariusz Wojcieszek]
Megatouch IV Tournament Edition [Mariusz Wojcieszek]
Megatouch 6 [Mariusz Wojcieszek]


New clones added
----------------
Raiden Fighters (Austria) [Corrado Tomaselli]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-3-19 21:54

0.123u6
-------

MAMETesters Bugs Fixed
----------------------
- 01520: [DIP/Input] wilytowr, atomboy: dipswitch info
- 01236: [DIP/Input] psurge: Power Surge isn't coining up.
- 01521: [Gameplay] ar_sdwr: Game hangs on title screen
- 01477: [Gameplay] metamrph, metamrpj, metamrpu: Game doesn't start
- 01452: [Misc.] boobhack: Crashes
- 01474: [Sound] ninjakd2, ninjak2a, ninjak2b, rdaction: Ninja-Kid II sound problem
- 01461: [Misc.] mazinger: reset caused by the watchedog message
- 01440: [Speed] mazingar, agallet: Terrible slow down in some scenes.
- 01087: [Misc.] spbactn, spbactnj: Crash in debug build. Corrupted graphics in normal build.
- 00223: [Graphics] splndrbt: On the first level when you pass the asteroid belt the star road should be light blue instead of black like mam
- 00220: [Graphics] splndrbt: Concerning the gfx, on the pcb the background is not linear as shown in mame.
- 00217: [Graphics] splndrbt: On boot the pcb displays a clean light blu screen while in mame there is a black road.
- 01531: [Misc.] polygon-based drivers: winwork.c memory leak
- 00150: [Misc.] alpinr2b, alpinesa : Assertion with -debug
- 01462: [Save/Restore] atarimo_render-based drivers: Crash when loading an autosave save state
- 01538: [Core] -verifysamples: Inconsistent handling of missing sample sets
- 01491: [Interface] switchres causes Exception at EIP=009413BF: ACCESS VIOLATION
- 01529: [Misc.] AICA memory leak
- 01511: [Save/Restore] batman: Fails to load autosave state
- 01536: [Misc.] uballoon: Access Violation with -debug
- 01535: [Misc.] usclssic: Access Violation with -debug
- 01465: [Misc.] topgunnr: Crashes
- 01534: [Misc.] ajax, ajaxj, typhoon: Access Violation with -debug
- 01019: [Sound] Various Drivers: List of drivers with sound clipping
- 01499: [Multisession] Various Drivers: Launching games from in-game [TAB] menu 2-3 times in a row throws access violation.
- 01453: [Misc.] troangel, newtangl: Crashes
- 01463: [Misc.] connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs: Assertion
- 01475: [Misc.] Screenless systems are broken because of a vblank callback
- 01486: [Gameplay] meritm.c: access violation for all games
- 01530: [Misc.] Various Drivers: bitmap memory leaks
- 01508: [Misc.] most vector-based drivers: Assertions
- 01527: [Misc.] all meritm.c drivers: Assertion
- 01528: [Misc.] pzlestar, sexyboom: Assertion
- 01522: [Misc.] all ddragon.c drivers: Assertion
- 01523: [Misc.] nkdodge, nkdodgeb, spdodgeb: Assertion
- 01524: [Misc.] btoads: Assertion
- 01526: [Misc.] futflash, laserbas, laserbsa: Assertion
- 01507: [Misc.] all naomi.c drivers: Assertion
- 01503: [Misc.] sidearjp, sidearmr, sidearms: Assertion
- 01509: [Misc.] backfire, backfira: Assertion
- 01501: [Misc.] all m107.c drivers: assertion
- 01504: [Misc.] all leland.c drivers: Assertion
- 01506: [Misc.] all ataxx.c drivers: Assertion
- 01500: [Misc.] all astrocde.c drivers: assertion
- 01514: [Misc.] all cyberbal.c drivers: Assertion
- 01515: [Misc.] all atarig42.c drivers: Assertion
- 01516: [Misc.] all atarigx2.c drivers: Assertion
- 01517: [Misc.] all atarigt.c drivers: Assertion
- 01505: [Misc.] all vicdual.c drivers: Assertion
- 01512: [Misc.] beathead: Assertion
- 01496: [Misc.] all segae.c drivers: Crashing with Access Violation
- 01498: [Gameplay] otwalls: Hangs before the game starts.


Source Changes
--------------
Added a new device type for timers. Where applicable, added a parallel set of timer functions that take a device_config instead of an emu_timer. Added MDRV_TIMER_* macros to define the timers in the machine driver. Implemented both periodic and scanline-based timer variants. Modified Space Encounters and Centipede to make use of this feature. Going forward, this is the preferred way of creating periodic timers. [Zsolt Vasvari]

Renamed *_vbl_cb to *_vblank_callback. [Aaron Giles]

Magicfly updates: [Roberto Fresca]
- Completed the component list & PCB layout.
- Added technical references to register $63 (magicfly).
- Switched crystal to new predefined format.

Funworld updates: [Roberto Fresca]
- Added proper inputs to jolyc980.
- Added temporary patch to allow bypass the "code" screen in jolyc980.
- Updated technical notes.

Changed exidy440_sound_command back to "UINT8." Since it's used by both 8-bit and 16-bit systems, the automatic allocation is not worth it if you need an ugly UINT16 ** cast. Removed deprecat.h from some of  the exidy files. [Zsolt Vasvari]

Fixed Air Buster bootleg from reseting because of the watchdog. [Zsolt Vasvari]

The on-screen "Reset by watchdog" message only appears in debug builds now. [Zsolt Vasvari]

Fixed the top screen in the megatech games. [Zsolt Vasvari]

Added internal artwork for Gorf. [Mr. Do!]

Fixed memory leak in clifront.c. [Zsolt Vasvari]

Added a crosshair_set_screen() to allow drivers to control which screen(s) on which crosshairs are displayed. [Nathan Woods]

Made it a fatalerror to registr save state callbacks at the wrong time if the current driver claims to support save states. [Aaron Giles]

Fixed chicken and egg problem with device_start callbacks: [Aaron Giles]

- Added DEVINFO_INT_TOKEN_BYTES, which is queried before device startup. It should return the size of the structure that will be hung off of device->token. It must not return 0.

- Changed the core device interface to allocate and zero a block of memory the size of DEVINFO_INT_TOKEN_BYTES before calling device_start. The pointer to this memory is already attached to device->token at the time device_start is called.

- The primary motivation for this is to allow the device_start function to make internal calls and pass the device_config * around as if the object were fully constructed. Since the token is used to indicate whether or not a device is live, this makes the device "live" at the time device_start is called rather than after it completes.

Moved per-screen initialization into DEVICE_START and per-screen cleanup into DEVICE_STOP in the core video implementation. [Aaron Giles]

Fixed render_target_get_minimum_size() to return nominal values if no screens are found. [Aaron Giles]

Alpha Denshi major update: [Nicola Salmoria]
- Fixed Alpha 8201/830x MCU simulation.
   - all hacks from the equites driver removed
   - fixed equites restart position after going underground
   - fixed hvolume, splndrbt 2 players
   - removed hacks from exctsccr2
   - fixed CPU gameplay in shougi
- added dump of Alpha 8201 MCU to games that use it (the ROM isn't used yet, HMCS44 CPU core needs to be written first)
- major cleanup of the mess in equites.c:
   - many thanks to Corrado Tomaselli for precious hardware info.
   - implemented bg perspective scrolling using PROMs
   - fixed sprite flip & disable
   - fixed bg color
   - converted bg to tilemaps
   - fixed fg banking
   - fixed screen flip
   - removed meaningless banking of player inputs
   - added UI adjuster for MSM5232 frequency
   - MSM5232 volume control
- fixed MSM5232 noise LFSR formula (done by Jarek Burczynski; thanks to Corrado Tomaselli for samples)
- changed MSM5232 emulator to output channels separately
- added output of SOLO channels to MSM5232 emulator.
- fixed champbas inputs
- merged talbot with champbas, some driver clenaup
- fixed shougi inputs
- switched exctsccb to use the correct gfx ROMs (matches screenshot found in 01058 exctsccb: Exciting soccer bootleg should be placed in champbas.c.)
- fixed sprite bpp in exctscrr, removed the horrible hacks that were used to fix colors and transparency.
- fixed sound clipping in exctsccr
- added percussions to the equites.c games using samples; sound board emulation is still not complete. Cymbal hit and hi-hat are missing; bassline is incorrect, and DAC output should be filtered

Fixed crash in spbactn. [Zsolt Vasvari]

In drawgfx, removed unneeded pen lookups. Did some code formatting clean-up. [Zsolt Vasvari]

Fixed ninjakd2 PCM sample rate to match pcb measurement. [Nicola Salmoria]

Fixed chdman -extract to a physical drive on Windows. [Aaron Giles]

Added return value to video_screen_update_partial() indicating whether or not the VIDEO_UPDATE was called as a result. [Aaron Giles]

Fixed typo in pitnrun frequency. [Corrado Tomaselli]

DIP switch improvements: [RansAckeR]
1945kiii.c, 88games.c and 40love.c: Made use of PORT_DIPUNKNOWN_DIPLOC
40love.c: Made use of PORT_INCLUDE
8080bw.c: Added more dip locations; Made use of PORT_INCLUDE
wilytowr.c: Added dip locations for atomboy/wilytowr; Fixed coin modes
battlane.c, battlera.c, battlnts.c, bbusters.c: added dip locations
battlnts.c: made use of PORT_INCLUDE; fixed unknown dip switch
bbusters.c: added note regarding correct gun calibration
bionicc.c: Added dip locations
bladestl.c: Added dip locations, made use of PORT_INCLUDE
blockade.c: made use of PORT_INCLUDE
beezer.c: Added dip locations
bfm_sc2.c: dip switch improvements, made use of PORT_INCLUDE

Conerted the MPU4 driver to use an HD6845, as the Hitachi part was on the PCB, while also using it to generate the VBLANK, rather than hardcoding a value. Added the pulldown resistor to the network, and added all the conditional inputs. Please note that on the later Cabinet Types (Ready Steady Go-1 onwards), the 10p slot is locked out (location of the true register for this is unknown), but the input setting is correct - you have to use Coin 2 or higher to get money in. [James Wallace]

Fixed "garbage" (newlines) in the debugger window when debugging the SH-4 CPU. [Oliver Stoenberg]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Gekisou [Nicola Salmoria]
Pot Game (italian) [Roberto Fresca]


New clones added
----------------
Pitfall II (315-5093, Flicky Conversion) [Corrado Tomaselli]
Thunder Dragon (4th Jun. 1991) [Corrado Tomaselli]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-3-24 22:12

0.124
-----

MAMETesters Bugs Fixed
----------------------
01586: [Multisession] bluehawk: Graphics corruption (Reip)
01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip)
01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem? (Aaron Giles)
01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (Nicola Salmoria)
00406: [Graphics] qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. (Nicola Salmoria)


Source Changes
--------------
bbusters: Fixed sprite wrapping -- this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. [Zsolt Vasvari]

Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]

Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry. [Nicola Salmoria]

Cleaned cidelsa driver up to the latest spec. [Curt Coder]

Added NVRAM to Gekisou. Fixed inputs and promoted to working. [Nicola Salmoria]

Explicitly fixed unmapped handler masks so that we don't report all unmapped addresses as 0. [Aaron Giles]

Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/realloc/free link-time overrides; we now rely exclusively on compile-time overrides. Made a few tweaks toward getting mingw-w64 working, but there are still linker issues. [Aaron Giles]

Fixed assertions in skullxbo and exerion. [Aaron Giles]

De-deprecat-ed ui.c. [Aaron Giles]

Changed xmlfile.c to pass in memory handlers to expat so that our memory overrides are properly managed. [Aaron Giles]

Fixed wbbc97 regression. [Zsolt Vasvari]

Fixed crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16. [Zsolt Vasvari]

[GTICLUB] Fixed crash. [R. Belmont]

[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly). [R. Belmont]

Got most of the Konami PPC games running again. [R. Belmont]

Fixed crash running "kviper" BIOS. [R. Belmont]

Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. [Zsolt Vasvari]

Updated astrof.c to use the timer device. [Zsolt Vasvari]

dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps.
Changed ugly recursive video RAM code. [Zsolt Vasvari]

ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it? [Zsolt Vasvari]

video\generic.c: Added PALETTE_INIT functions for common 16-bit RGB patterns. [Zsolt Vasvari]

Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use INDEXED16. [Zsolt Vasvari]

Added option in MC6845 to programatically set the clock pin. This is needed by at least one MESS driver. Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter. [Zsolt Vasvari]

Fixed video timing in xtheball. Still don't know why it changed recently, but the new parameters reproduce the old values. [Aaron Giles]

Removed unnecessary assert in video.c that broke screenless games. [Dirk Best]

Changed the zombraid gun input ports to work with the calibrated settings. [Derrick Renaud]

Fixed malzak2 from crashing. [Zsolt Vasvari]

Fixed graphics ROMs in gnga. [Cesare Falco]

Added validity check to ensure input port tags don't have duplicates.
Fixed several drivers where there were duplicates. [Aaron Giles]

Corrected clocks on Cabal bootleg. [Corrado Tomaselli]

blockhl.c, blockout.c: Added dip locations, fixed unknown dip switches. [RansAckeR]

Removed improper use of PERIODIC_INT in mpu4, to use new timer devices. Also corrected 50Hz timer in MPU4 Video games. [James Wallace]

Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0. [Atari Ace]

Another batch of pedantic static/const/include fixes. [Atari Ace]

Redid video timing in orbit with raw parameters. Added full memory map and a few other cleanups. [Aaron Giles]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Gekisou [Nicola Salmoria]
Mermaid [robiza]


New clones added
----------------
Ridge Racer (Rev. RR3, World) [Andrea Turci]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-3-25 20:15

0.124a
------

Fixed major regression in 0.124 which caused many sound routes
to be applied incorrectly. [Aaron Giles]

Reverted gnga back to its previous state. [David Haywood]


New clones added
----------------
Ghosts'n Goblins (bootleg with Cross) [David Haywood]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-4-3 19:45

0.124u1
-------

MAMETesters Bugs Fixed
----------------------
01650: [Gameplay] ridgerac: Unstable Freezes that ends with Crash and needs totally reboot under XP (Aaron Giles)
01542: [Graphics] 3wonders, 3wonderu, wonder3: Wrong colour of background in game selection and start screens (Nicola Salmoria)
00403: [Graphics] 3wonders: Points are displayed between lives of first player and the word INSERT COIN: (Nicola Salmoria)
00410: [Graphics] xmcota: After a couple passes through the demo mode, the background on the qsound screen will go to a shade of green. (Nicola Salmoria)
01519: [Graphics] msh: After beating the game, the screen turns different colors for the endings and everything (Nicola Salmoria)
01468: [Graphics] ldrun2: Priority problem at titlescreen (Nicola Salmoria)
01469: [Graphics] ldrun2: Compared to the PCB does MAME show less graphic at the bottom of the screen. (Nicola Salmoria)
01661: [Graphics] rougien: sprite disappear (Robiza)
01613: [Graphics] swcourt, swcourtj: Strange sprites cutting on the edge of screen (Pierpaolo Prazzoli)
01622: [Core] -refreshspeed has no effect (Aaron Giles)
01629: [Graphics] raiga, stratof: broken colors on sprites (Aaron Giles)
01630: [Graphics] fstarfrc, ginkun, riot: broken colors on sprites (Aaron Giles)
01627: [Misc.] spbactn, spbactnj: Crashes with Access Violation (Aaron Giles)
01598: [Graphics] 4in1, gmgalax, pacmanbl: Sprites are cut off on the top row (Aaron Giles)
01563: [DIP/Input] gmgalax: Duplicated Inputs (Aaron Giles)
00300: [Graphics] zigzag: in cocktail mode player 2 screen is shift over to the right. (Aaron Giles)
01623: [DIP/Input] ssprint and clones: Coins don't seem to match machine order. (RansAckeR)
01454: [Graphics] mshuttle, mshuttlj, mshutlj2: The display of the screen is shifted. (Aaron Giles)
01473: [Graphics] orbitron: Orbitron graphics not correctly displayed (Aaron Giles)
01600: [Graphics] pacmanbl, batman2: The background is shifted to the right and cut off on the right side. (Aaron Giles)
01602: [Misc.] luctoday: Messed up graphics. (Screen Offset) (Aaron Giles)
01599: [Graphics] omega: Screen is vertically offset. (Aaron Giles)
01605: [Graphics] gteikokb, gteikob2: Wrong screen offset (Aaron Giles)


Source Changes
--------------
Renamed galaxian.c -> galaxold.c. Updated all drivers accordingly. [Aaron Giles]

Cidelsa driver updates: [Curt Coder]
- de-deprecated the timer callbacks
- moved PCB RAM to the heap and fixed index overflow
- converted CDP1869 to the new device system
- refactored to represent how the hardware actually works
- added PMA latching on OUT5
- separated Cidelsa video to its own file

COP CPU updates: [Curt Coder]
- implemented interrupt
- implemented serial input/output
- fixed XAD/LDD, XIS1, RMB3 opcodes
- fixed clock divider
- fixed internal memory map size
- added some cpu variants
- fixed serial timer
- fixed clocks
- fixed COP410 RMB3, XAD instructions
- general cleanup

Fix cfg file corruption if joystick is not connected; itemclass now part of token if item is not found. Settings for joysticks which use a custom item id will still be lost. A fallback has to be provided here since those will use a token generated from the input item name. [couriersud]

Memory system changes: [smf]
* Now passing mem_mask to the read and write debug hooks. This allows the address & size of the memory access to be correctly calculated when using a memory call that takes a mem_mask.
* New macros added for checking mem_mask. ACCESSING_BITS_m_n, These check for any access within the bounds between bit 'm' and bit 'n' (counting bit 0 as the least significant bit). Currently the pattern for checking whether both bytes of a word is written is to make two byte checks.
* All occurrences of ACCESSING_LSB, ACCESSING_MSB, ACCESSING_LSB16, ACCESSING_MSB16, ACCESSING_LSB32, ACCESSING_MSB32, ACCESSING_LSW32, ACCESSING_MSW32 & simple mem_mask checks have been replaced with the new macros.

Added fatal error if AM_READ_PORT() references a non-existent port. [Aaron Giles]

Converted special-case DIP switches (service, unknown, unused) into their own token type rather than expanding into other tokens. The reduces the number of redundant strings and data. [Aaron Giles]

Galaxian rewrite. Ultimately will combine the existing drivers for galaxian, scramble, frogger, scobra, amidar, and dambustr. For the moment, only a subset of games are implemented in the new system; the remainder are running on the old code. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports, and many other smaller fixes. [Aaron Giles, stephh]

Minor cleanup and simplification in the video and palette code. Removed palette_config(). [Aaron Giles]

Fixed interrupt handling and 16-bit memory accessors in 6840ptm.c. Also cleaned up code for the sake of readability. [Philip Bennett]

Added multiplier (same as wecleman) to Flak Attack. Info provided by  VU801qCf. [Yasuhiro Ogawa]

Namco NA1 improvement: [Pierpaolo Prazzoli]
* Fixed sprites shadow in namcona1 driver and removed Emeraldia hack.
* Added tilemaps and sprites 4bpp mode
* Added preliminary ROZ implementation (disabled until the enable / disable register is found)
* Changed background pen to fix emeralda demo

Discrete sound system improvements: [couriersud]
* Added DISCRETE_RCFILTER_SW to discrete sound. This implements multiple RC networks with CD4066 switches to connect/disconnect capacitor.
* Implemented discrete mixing in circusc using DISCRETE_RCFILTER_SW and sound routing to route 76416 output to discrete logic.
* Added discrete filtering and mixing to galaxian.c games using konami_sound.
* Fixed timing of stream_update in discrete_sound_w. All sound cores update before processing changed data.
* Added streeam_update to discrete_sound_r
* Now supports multiple output nodes per module. In this case, NODE_XXX is the default output. Alternative outputs may be accessed by using NODE_XXX_YY where 00<Y<08.
  
    You may also access nodes with macros:
  
      NODE_XXX = NODE_SUB(XXX, 0)
      NODE_XXX = NODE(XXX)
      NODE_XXX_YY = NODE_SUB(XXX, YY) with YY != 00
      
    This should e.g. make discrete sound emulation easier when dealing with e.g. flip flops (Q & QQ) and binary counters.
* Added sanity checks to check consistency issues introduced by this change
* Modules specify number of outputs ==> Certain special modules (WAVELOG) may no longer be used as input nodes
* Removed explicit (NODE_XX + expr) from a couple of drivers

Fixed encoding/decoding of negative denormal floats in the AICA/SCSP DSP. Shouldn't actually affect any games. [kingshriek, Deunan Knute]

Changed Seibu sound CPU to use AM_READ_PORT("COIN") instead of input_port_0_r. [stephh]

bloodbro.c driver improvements to DIP locations and coin modes. Added notes for 'bloodbra'. [RansAckeR, stephh]

Add input ITEM_IDs for additional axes and switches. Also added ITEM_IDs for up to 4 hats/POVs. [couriersud]

Merged memory maps for half of the W drivers. Also made a couple of random touchups for X, Y, and Z drivers. [Andrew Gardner]

Added a little magic to make the Atomiswave BIOS try to be more verbose, but our video emulation isn't good enough to cooperate. [R. Belmont, ElSemi]

Added bootleg of badlands - heavily modified, not working. [David Haywood]

Fixed DS2401 state loading now that the digital i/o board's serial number has been changed to a const by not saving it. As the serial number cannot be changed at run time it was rather pointless. [smf]

BFCobra improvements: [Anonymous]
* Added plane priority to blitter, fixing Treble Top signature writing
* Video output now supports all modes - lores, hires, mixedres, 8/7/4/3 bits/pixel, fixing Every Second Counts colour problems
* Added line draw, fixing missing stuff from Question Of Sport
* Change blitter loop type control - there are 4 types of loop.
* Corrected video frame rate to 50Hz.
* Corrected Z80 speed to 5.91mhz
* Accounted for Z80 cycles stolen during a blit operation. Improves gfx/sound sync and seems to fix the final round lockup in Every Second Counts.

Various SCSI devices register state items by their disk ID, which are not unique across device types. Introduced a device-type offset for CD-ROMs so their registrations don't clash with harddisks. [R. Belmont]

Fixed tilemap viewer to draw the whole tilemap when categories are used. Added new option TILEMAP_DRAW_ALL_CATEGORIES to do this efficiently. Updated several drivers to use this instead of rendering each category independently where appropriate. [Nicola Salmoria]

Added DIP locations to blueprnt.c [RansAckeR]

Fixed ledutil.c so it compiles cleanly under MSVC. [Mike Haaland]

Astrocade update: [Dirk Best]
- Update src/mame/includes/astrocde.h to use an XTAL value
- Clear interrupts if they are no longer valid
- Add the knob inputs

Added new makefile flag VERBOSE which enables gcc's verbose output during compile. [Marc Sandusky]

Corrected clocks on Rygar. [Corrado Tomaselli]

Changed "Machine" to "machine" in a number of places when the running machine parameter is already available. In some cases this also allowed for the removal of deprecat.h. [Oliver Stoenberg]

Did some major cleanup and gutting of pcshare.c. [Wilbert Pol]

Created a built-in overlay for Armor Attack using just rectangles. [Mr. Do!]

Added dynamic control of RX and TX pins to 6850 ACIA emulation - this is needed for correct operation of the MPU4 Video communications system, and may be handy for some MESS systems. To use, set the rx and tx clocks to 0 in the acia interface, then use acia_tx_clock_in() and acia_rx_clock_in() respectively. [James Wallace]

Added proper implentation of hardware collision in mermaid. This fixes mermaid (when the player is in the water with the sharks) and rougien. Also fixed priorities in mermaid and rougien and a sprite wrapping bug. [Robiza]

Fixed CPS1 background color. This fixes 3 wonder (game start) and mtwins (explosion during attract). It seems to break Varth, however, and has dubious effects on the boot sscreens of avsp, sfa3 and possibly other CPS2 games. [Nicola Salmoria]

Added discrete filtering and mixing to ironhors. One driver less using FILTER_RC. [couriersud]

Fixes for aerfboot (bootleg of aerofgt): [Robiza]
- fixes spriteram3 (previous value was too high and in the "city" level some build disappear
- sprite gfx bank (previously some sprite appear right and some sprite was wrong)
- fixed perfectly the sprite zoom
- removed multisprite support; in the bootleg aren't present

Converted the pit8253 implementation into a device. To make it  easier to use I've also created a src/emu/devconv.h in the same style as src/emu/memconv.h. [Wilbert Pol]

Replaced anonymous timer in tx1 with an allocated one to make state saving closer to reality. [Hugh Allen]

Changed winwork.c from using hand-built scalable locks to using standard Windows CriticalSections for now, to hopefully address


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi Game III [Mariusz Wojcieszek]


New clones added
----------------
Off Road Challenge (2 sets) [Guru]
Deer Hunting USA V2 [Brian Troha]
Super Bishi Bashi Champ (Korea) [Guru]


New games marked as GAME_NOT_WORKING
------------------------------------
Give us a Break [Philip Bennett]
Ten Up [Philip Bennett]
Beeline [Philip Bennett]
Chase Bombers [Bryan McPhail]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-4-13 02:34

Source Changes
--------------
Changed the system to show a message if coin-lockout is active and a coin key is pressed. [couriersud]

Actually fixed -refreshspeed. [Aaron Giles]

Reverted previous SCSI CD change which broke some games. [R. Belmont]

Seibu COP cleanup, primarily sorting the code and identifying similarities in different implementations. [David Haywood]

Fixed an erroneous debug change which leaked into the last version of the namcona1 update. [Pierpaolo Prazzoli]

Fixed marineb colors. [David Haywood, Tomasz Slanina]

Rewrote INP recording from scratch, since all old INPs are broken anyways. Header now includes timestamp, which overrides the default time base for MAME's system time. Each frame recorded now gets a timestamp. Analog ports are recorded once per frame and interpolated. Analog port calculations are all done in fixed point for consistent results. A bunch of other minor tweaks in the input port code.
NOTE: There may still be a few changes to the final INP format. [Aaron Giles]

Improved graphic decoding for Legionnaire, the BK3 tiles are now
correctly extracted from the TXT region, map screen has correct tiles now. [David Haywood]

Removed CPS1 tile kludges and replaced with per-game ROM mapping tables. Ideally, the ROM mapping should be derived from mapping of the PALs found on the B board. Note that this is a significant change and some new bugs might be caused by it. Unlike previous bugs, where extra garbage tiles would appear in the games, the new bugs would be tiles or sprites MISSING--so they will be harder to notice. This would happen because in some cases the 16x16 regions of the gfx ROMs can be used by both scroll2 and sprites, while in other cases they must be separated. [Nicola Salmoria]

PSX updates: [smf]
- Fixed the SR masks for MTC0.
- Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU.
- All writes are performed with masks. SWL/SWR used to be implemented with two writes ( one byte and one word ) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers.
- The read/write functions to use are cached when the SR bits are updated, as are the bad address masks.
- Added coprocessor 1 & 3 support, though they don't do anything useful.
- All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register.
- Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field ( the documentation says you should always use register 0 ).
- Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used.
- Added BCF/BCT instructions, although I have found no conditions that affect them yet.
- Generates an exception if any MMU instructions are executed.
- Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction.
- Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch.
- Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc.
- Fixed branches within a branch delay slot.
- Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU.
- Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run.
- Added bus error handling, PSXCPU is limited to 8mb of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit.
- Added CXD8611R as a specific CPU type, System 12 appears to allow more than 8mb of ram & it's possible that this is different.
- Mapped out all instructions to either generate an exception or ignore bits.
- Updated the disassembler to match the decoding.
- Fixed disassembling of branch instructions in a branch delay slot.
- Lui checks for a ori/addiu following and will show you the result.
- Added step over/out support.
- Fixed standalone disassembler.
- Fixed SZ0 truncation.
- Fixed IRGB truncation and conversion to IR1/IR2/IR3
- Added IR1/IR2/IR3 saturation when calculating ORGB.
- Fixed OTZ sign extension
- Fixed reading from SXYP
- Fixed reading from IRGB
- Fixed writing to LZCR
- Fixed sign extension of GTE control registers
- Fixed writing to FLAG
- Fixed flag calculation in F macro.
- Fixed avsz3 & avsz4 flag & otz calculation.

Fixed unicode crashing bug with input names. [Aaron Giles]

Renamed input port functions: [Aaron Giles]
  readinputport           -> input_port_read_indexed
  readinputportbytag      -> input_port_read
  readinputportbytag_safe -> input_port_read_safe
Added machine parameter to input port functions. Updated many drivers to accomplish this.

Bulk converted drivers explicitly calling input_port_n_r() with a bogus offset to calling input_port_read_indexed() instead. [Aaron Giles]

Memory map merges for drivers starting with U, V, W, and Z. [Andrew Gardner]

Mostly fixed sound in N64-based games. [Adam Gashlin]

Correct DMA functionality in N64-based games. [Ville Linde]

Aerfboot improvements: [robiza]
- sprite offset are now correct
- split spriteram in two parts
- identified last sprite for the two parts
- promoted to "working" (no sound)

Pallavol improvements: [robiza]
- fix for sprite's y-coordinate
- implement lookup table for convert sprite code in the real code
- change the name to "1991 Spikes (Italian bootleg)
- fix scroll
- fix offset

Merged sonson memory maps. [Nicola Salmoria]

Added mising TC0060DCA sound mixer to the Taito Z driver. Marked one dblaxle ROM as BAD_DUMP. [Nicola Salmoria]

Changed the 8237dma implementation into a device. [Wilbert Pol]

Fixed wrong tile-sprite priority in m62 driver. [robiza]

Fixed nec v30 dasm when a "real-time encrypted cpu" is used. Also fixed Execution Clocks for add,addc,and,or,xor,cmp,sub,subc instructions. [robiza]

Removed the hardcoded dependency on a 8254 device from the 8042kbdc code. Changed the drivers using the 8042kdbc to define their own 8042kdbc - 8254 dependency. [Wilbert Pol]

Rewrote core memory handlers as inline functions. These should be easier to trace through in a debug build, yet should operate the same as before. [Aaron Giles]

Created a complete set of functions for all databus sizes (8,16,32,64) and all endiannesses. A few functions are redundant, but it is now very clear which functions to use in which scenarios. It is also now possible to rely on being able to access values of 8, 16, 32 or 64 bits via the built-in accessors without fear of crashing. [Aaron Giles]

Updated all cores using 8-bit handlers to explicitly call the 8-bit handlers with the appropriate endianness. [Aaron Giles]

Fixed a few games which were calling n-bit handlers directly to use the generic forms. In the future, this is all the access drivers will have. [Aaron Giles]

More opcodes fixed in gussun oyoyo and risky challenge. [robiza]

Added tags and locations to dips for marvins.c and matmania.c. [Fabio Priuli]

Enabled roz tilemap in emeraldia, but it's not centered in the right position when it's not in its original dimension. [Pierpaolo Prazzoli]

Fixed 'lghost*' Dip Switches. [stephh]

Reduced the number of save state callback types from 3 to 1. The only remaining form is the one that takes a pointer parameter. Added macros for STATE_PRESAVE and STATE_POSTLOAD to define common functions. Added machine parameter to these functions. Updated all drivers and CPU/sound cores  to use the new macros and consolidate on the single function type. As a result pushed the machine parameter through a few initialization stacks. [Aaron Giles]

Removed unnecessary postload callbacks which only marked all tiles dirty, since this is done automatically by the tilemap engine. [Aaron Giles]

Updates for the driver wc90b.c: [ClawGrip]
- Removed the second YM2203, it isn't present on the bootleg boards
- Changed the clocks according to the oscilators found on the board

Added the running_machine* parameter to the function passed into cpunum_set_irq_callback() and adds the IRQ_CALLBACK macro for the callback function. [Oliver Stoenberg]

Cleaned up the Machine usage in the osd/windows files and added the running_machine parameter where possible. [Oliver Stoenberg]

Various tweaks/fixes from MAMEPlus:
* save state support for FD1094 chips
* improved graphics in athena
* improved sound balance in armedf
* derived refresh rate for toaplan1 games
* improved sound balance in tmnt games
* derived clocks for suprridr
* tweaked xmen visible area
* derived clocks and refresh rate in twin16 driver

CPS1: Verified some gfx ROM mapping tables against PAL dumps. Improved understanding and emulation of palette related registers. [Nicola Salmoria, Corrado Tomaselli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
1 on 1 Government (JAPAN) [smf]


New clones added
----------------
Seibu Cup Soccer :Selection: (set 2) [Arzeno Fabrice]
Super Monaco GP (set 1, Japan, Rev A, FD1094 317-0124a) [Corrado Tomaselli]
Added Side by Side 2 (Japan) [Yasuhiro Ogawa]


New games marked as GAME_NOT_WORKING
------------------------------------
Touchmaster 5000 (v7.10) [Brian Troha]
Touch Master 7000 [Brian Troha]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-4-17 19:31

0.124u3
-------

MAMETesters Bugs Fixed
----------------------
01691: [Misc.] Various Sets: when exiting a game, seems to be
  any game I get an eip error (Aaron Giles)
01697: [Graphics] sfa3, sfa3b, sfa3u, sfa3ur1: About the blue
  background in startup screen. (Nicola Salmoria)
00206: [Graphics] ninjakd2: PCB info for Nicolas state.
  (Nicola Salmoria)
01695: [DIP/Input] ptblank, gunbulet: Crosshair doesn't move (smf)
01694: [Graphics] punisher, punishrj, punishru: missing graphic
  (Nicola Salmoria)



Source Changes
--------------
PSX core updates: [smf]
- removed casts and removed unnecessary decoding from NCLIP.
- added signed values to PAIR & PAIR64.
- renamed PAIR64.lw to PAIR64.q
- tidied up DPCS, improved flag calculation and added support for
    lm/sf fields.
- added sf/lm support to INTPL, improved flag calculation &
    calculates correct rgb
- fixed calculation of bit 31 of GTE FLAG register, when writing
    to it directly.
- added lm mode to OP and fixed the calculation.
- added lm mode to SQR.

Seibu implementation cleanups: [David Haywood]
- added cop/heatbrl ram clear stuff
- tried to make cop a bit more generic, breaks a few things for
    now, but better than duplicated code all over the place
- added the sound cpu to raiden2, although it doesn't make any sounds

Fixed CPS1 palette control register to match tests on msword psb.
[Nicola Salmoria, Corrado Tomaselli]

Changed the pic8259 implementation into a device. [Wilbert Pol]

Fixed an opcode in quizf1. Fixed encrypted disassembly for
bp+ix+offset8 and bp+it+offset8. [Robiza]

Modified bionicc to compute the palette based on the schematics.
[Nicola Salmoria]

Verified several CPS1 graphics ROM mappings against PAL dumps.
[Nicola Salmoria]

Changed device read/write functions to take a const device_config *.
Reverted recent hacks to get around this and removed unnecessary
casts. [Aaron Giles]

Fixed I8039 DAA instruction when A is > 0xF9. [Wilbert Pol]

Fixed crosshair update when the game is not polling the coordinates.
[smf]

Merged CPS1, CPS2 memory maps and some tweaks from schematics, though
to get perfect memory maps dumps of the A-board PALs would be needed.
[Nicola Salmoria]

Adjusted docastle refresh rate to match PCB measurement.
[Nicola Salmoria]

Finished memory map merge for W drivers. [Andrew Gardner]

Added support for using smaller-sized memory handlers directly in
memory maps. To do so, you need to use the new AM_READn/AM_WRITEn
macros and specify a mask for which bits are connected. [Aaron Giles]

Removed word-sized handlers from 6821pia.c. Updated drivers that
needed them to use these new interfaces instead. [Aaron Giles]

Updated gaelco3d.c and itech8.c to remove the need for memconv.h
by using this new feature. [Aaron Giles]

Added machine parameter and macros for the CDP1802 callback functions.
This seems to have fixed the player sprite flashing in Destroyer/
Altair/Draco. [Curt Coder]

Fixed lookup table for sprites in spikes91. [Robiza]

Made some changes to the 'v25' code in toaplan2.c. Batsugun does
upload what looks to be the entire program, unencrypted. If enabled
it runs to the point of waiting for interrupts, however, for those it
looks like it needs a real V25 core with register banks etc.
[David Haywood]

Converted the IDE controller to a device. Updated all drivers
accordingly. [Aaron Giles]

Added new functions for dynamically installing device memory
read/write handlers. [Aaron Giles]

Updated install_memory_XXX_handler() functions to take a machine
parameter. Updated all drivers accordingly. [Aaron Giles]

Merged installation of read and write handlers where appropriate.
[Aaron Giles]

Simplified memory.c code for dynamic installation so that a single
function handles all the work; a NULL read or write handler
indicates not to install anything for reads or writes. [Aaron Giles]

Fixed sprite overdraw mode to match Mutant Night movie.
[Nicola Salmoria]

Properly marked puzznici as a bootleg and disabled the MCU simulation
on it, it has it's own internally. [David Haywood]

Merged memory maps for aquarium, argus, armedf, bagman, battlera
drivers. [Aaron Giles]

Created new macro: AM_RAM_WRITE(handler) which specifies a memory
range to be RAM-like for reads but calls the given handler for writes.
[Aaron Giles]

Replaced AM_READWRITE(SMH_RAM, handler) with AM_RAM_WRITE(handler).
Also replaced AM_RAM AM_WRITE(handler) with AM_RAM_WRITE(handler).
[Aaron Giles]

Added correct rom dump for Shinobi4 set. [Arzeno Fabrice]

Added good denjinmk graphic rom. [Guru]

Removed ancient 720 kludge in the T-11 core. [Aaron Giles]

Added support in the T-11 core for an external vector via irq_callback.
Apparently the hardware actually did support this and it is necessary
for emulating the BK 0010/11 computer in MESS. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Show Hand [Luca Elia]



New clones added
----------------
Led Storm Rally 2011 (US) [Bryan McPhail]
Shinobi (alternate set) [Brian Troha]
Aero Fighters (bootleg set 2) [Robiza]



New games marked as GAME_NOT_WORKING
------------------------------------
Nandemo Seal Iinkai [Luca Elia]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-4-24 20:40

0.124u4
-------

MAMETesters Bugs Fixed
----------------------
00426: [Core] tenkaibb, mjreach: don't bootup correctly. (Emuman)
01711: [Gameplay] connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs: Using -CHEAT trigger causes a crash (Atari Ace)
00149: [Misc.] No error report for invalid BIOS setting. (Atari Ace)
01588: [Core] timecrsa, timecris: MAME simply quits after pressing F3 in both sets, game cannot be runned (Atari Ace)
01733: [Core] diehard: Game fails to start (Aaron Giles)
01710: [DIP/Input] spacetrk, sptrekct: Cannot insert coins in both sets (Aaron Giles)
01721: [DIP/Input] sspaceat, sspacat2, sspacat3, sspacatc : Problems with inserting coins. (Aaron Giles)
01740: [DIP/Input] carnival, headon, heiankyo, pulsar, samurai, tranqgun : Is not possible to insert any coin. (Aaron Giles)
01724: [Core] garou, garouo: Can't start the game (Aaron Giles)
01732: [Core] kof99, kof99a, kof99e: Game doesn't start (Aaron Giles)
01742: [Interface] punchout, armwrest + many vsnes.c and playch10.c games: Refreshspeed causes fatal exception in punchout (Aaron Giles)
01670: [Graphics] kungfum, kungfud, spartanx, kungfub, kungfub2: Main character sprite not hidden at end of level. (Nicola Salmoria)
01686: [Graphics] ldrun3, ldrun3jp: visible area problem (Nicola Salmoria)
00248: [Graphics] repulse: Once the player has been shot, a misplaced tile appears on the screen. (robiza)
01145: [Graphics] sonofphx, 99lstwar, 99lstwrk, repulse: When you die in the first level, there's a red graphics glitch at the lower left. (robiza)
00498: [Graphics] sonofphx, 99lstwar, 99lstwra, 99lstwrk, repulse: When the end-level mothership appears in the stage 4, it shows through the trees and scrolls showing through. (robiza)


Source Changes
--------------
Improvements to aerfboo2: [robiza]
- fix bg1 and bg2 offset
- fix sprites
- promoted to "working" (NO SOUND)

Added a macro for the CDP1869 interface, and made write handlers optional. [Curt Coder]

Fixed offset sprite/background in kyugo.c. [robiza]

Fixed the 6502 family of disassemblers to show the correct bit to operate for BBR, BBS, RMB and SMB instructions. (65C02/65CE02 CPUs and variants) [Roberto Fresca]

Fixed 2 opcodes for quizf1: now the little machines move correctly. [robiza]

Converted the ppi8255 implementation to a device. [Wilbert Pol]

Changed the inline validity checks to work around GCC bug #35885. [Wilbert Pol]

Expanded the set of memory accessor functions. In addition to direct byte, word, dword, and qword accessors for all bus sizes, there are now masked word, dword, and qword accessors for all bus sizes. [Aaron Giles]

Further CPS1 improvements:
[Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]
* fixed layer enable at the end of stage 4 in Varth.
* increased Varth CPU clock to 12MHz to reduce slowdowns (the game was released after sf2ce so the faster A-board was available).
* verified more gfx rom mappings against PAL dumps (thanks to Corrado)
* verified memory maps using A-board PAL dumps (thanks to Charles)
* separated the address ranges for CPS-A and CPS-B customs. This finally clarifies why some registers are fixed and some change with every game.
* identified three new unknown registers in the CPS-B-21 custom. Their purpose is unknown.
* all unhandled accesses to CPS-A/CPS-B registers will now be reported. There shouldn't be any left. Look out for "contact MAMEDEV" popups.
* cleaned memory maps. Moved forgotten worlds special input mmeory handlers to DRIVER_INIT.
* moved extra input handlers to video/cps1.c since the extra connectors are on the C-board.
* added sound to Final Crash.
* lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce.

Inverted the sense of the memory mask that is passed to read/write handlers. Previously, the mask indicated which bits were NOT requested to be read/written. Now, the mask indicates which bits ARE to be read/written, which is more logical. Updated a number of drivers and the MIPS CPU cores to comply. [Aaron Giles]

Funworld updates: [Roberto Fresca]
- Removed the temporary hack to jolyc980.
- Updated technical notes
- Moved snookr10 to its own driver.
-  Minor clean-up.

Improved the IGS017 based games: [Luca Elia]
- iqblocka: bypassed the protection, emulated the video hardware, inputs and sound.
- tjsb: it now boots and has partially decrypted graphics.

Added new Windows option -watchdog, which creates a watchdog thread that forcibly kills the application after a certain number of seconds. Primarily intended to be used in regression test runs to handle the occasional hung game. [Aaron Giles]

Improved popper.c colors useing resistor values from schematics. [couriersud, Joe Magiera]

Changed and verified cpu frequencies on kyugo.c games. Gyrodine and 99 the last war and clones run on the same board. [Corrado Tomaselli]

Added preliminary 68681 DUART (machine\68681.c) [Mariusz Wojcieszek]

Moved Microtouch touch screen controller emulation to separate module (machine\microtch.c). [Mariusz Wojcieszek]

Specifying an invalid bios is now a fatalerror. Also, "default" is no longer a special BIOS type; if you want the default BIOS, leave the bios option blank. [Atari Ace]

DEC T-11 CPU improvements: [Miodrag Milanovic]
- HALT - now calls interrupt vector
- ILLEGAL - had PC=0 at the end which makes code not run fine
- MARK - now it is implemented

Memory map merge for twin16 driver. [Andrew Gardner]

Removed silly idle skip code in prehisle driver. [David Haywood]

AY-3-8910 rewrite: [couriersud]
* adds a model to calculate mixing of channels with different resistance loads.
* based on above, each channel may be assigned a different load in individual case, i.e. channels not tied together
* rewrote ay8910.c to make emulation simpler
* changed the config structure to include a flag field and output resistor loads.
* Updated all drivers affected.
* Added some "Todos" related to stuff I discovered when reading datasheets.
* Fixed a bug in disc_flt.c (konami filters)

Fixed discrete sound and konami filter addressing in galaxian driver. Also changed addressing of AY-3-8910 to be in line with schematics. [couriersud]

Added discrete sound for filtering ("konami"-style) and mixing in gyruss.c. [couriersud]

Changed UI to allow volumes higher than 2.0. [Nicola Salmoria]

Changed code which used assignment in conditionals to break out the assignment. [Atari Ace]

Converted a large number of Machine -> machine and removed #include "deprecat.h" where possible. [Atari Ace]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Side by Side [Maruwa]
Jumping Pop (NICs, Korean bootleg of Plump Pop) [Robin Cooper, David Haywood]
Touchmaster [Mariusz Wojcieszek]
Touchmaster 3000 [Mariusz Wojcieszek]
Touchmaster 4000 [Mariusz Wojcieszek]
Touchmaster 5000 [Mariusz Wojcieszek]
Touchmaster 7000 [Mariusz Wojcieszek]


New clones added
----------------
Aero Fighters (bootleg set 2) [robiza]
1942 (Williams Electronics license) [Quarterarcade]
Rygar (US set 3 Old Version) [Corrado Tomaselli]
Ghosts'n Goblins (Italian bootleg, harder) [Corrado Tomaselli]


New games marked as GAME_NOT_WORKING
------------------------------------
Apple 10 (Ver 1.21) [Roberto Fresca]
Ten Balls (Ver 1.05) [Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-5-2 02:12

0.124u5
-------

MAMETesters Bugs Fixed
----------------------
01752: [Core] Warnings making standard .124u4 in GCC 4.3.0 (mingw) (Aaron Giles)
00149: [Misc.] No error report for invalid BIOS setting. (Aaron Giles)
01628: [Sound] bgaregga, bgareghk, bgaregnv, bgaregcn, bgaregt2: Sound broken (robiza)
01757: [Graphics] fieldday, undoukai: Graphics Corruption. (robiza)
00249: [Graphics] vangrd2: [possible] In cocktail mode, or when the flip screen dip is set, the score display is not flipped. (robiza)
00506: [Graphics] marvins: Screen flipping isn't correctly supported (robiza)
01744: [Graphics] gradius3, grdius3a, grdius3e: missing title text in intro (robiza)
01747: [Graphics] dietgo, dietgoe, dietgou, dietgoj: A ToDo note no more needed into the driver. (robiza)
01430: [Graphics] riskchal: Sprite-tile priority problem (robiza)
01750: [Graphics] troangel, newtangl: Corrupt sprite graphics in game (robiza)


Source Changes
--------------
snookr10 updates: [Roberto Fresca]
- Decrypted the apple10 tile matrix.
- Partially decrypted the apple10 color codes.
- Added encryption notes.
- Updated technical notes.

Added DISCRETE_KEY_SALLEN_FILTER to discrete sound system. [couriersud]

Added discrete mixing and filtering to irem games using m52-sound-c boards: mpatrol, travrusa. [couriersud]

Proper implementation of the tile/sprite priorities in m90 driver. This fix priorities in quizf1, riskchal amd maybe more m90 games. [robiza, Corrado Tomaselli]

Fix AY-3-8910/YM2149 and derivatives envelope handling. [couriersud]

Funworld games: [Roberto Fresca]
- Fixed AY8910 volume to all games to avoid clips.
- Merge bigdeal and funworld machine drivers thanks to the AY8910 rewrite.
- Removed old unaccurate commentary about magiccrd tiles.

De-hacked metro tilemaps. [David Haywood]

Sandii' Games: [Roberto Fresca]
- Created a new machine driver for tenballs due to different memory map.
- Worked all the input ports from the scratch.
- Fixed the sound ROM_REGION.
- Added the oki6295 emulation to all games.
- Hooked output ports.
- Documented and calculated all bits related to lamps.
- Adjusted palette lenght to 256 colors.
- Totally decrypted the apple10 color matrix. Now colors are perfect.
- Created a new machine driver for apple10 due to encryption.
- Reverse engineering the code to complete the DIP switches.
- Added diplocations to DIP switches.
- Promoted snookr10, apple10 and tenballs to 'WORKING' state.
- Added game instructions & notes.
- Updated encryption & technical notes.

NES/PlayChoice 10 changes: [Mariusz Wojcieszek]
- added support for mapping rom and ram in PPU video memory space
- added PinBot mapper (H board)

All CMC italian games: [Roberto Fresca]
- Added TICKET and HOPPER buttons to allow payout through the SUPER GAME.
- Documented the featured SUPER GAME with complete instructions.
- Improved DIP switches to properly set the payout system.

Changed the implementation of the cocktail mode in marvins.c. [robiza]

Merged memory maps for tunhunt, tumblep, tugboat, trucocl, and truco. [Andrew Gardner]

meritm driver updates: [Brian Troha, Tafoid]
- Consolidated, corrected and updated info
- Verified Megatouch IV program rom
- Corrected many rom names
- Add game revision to game name (IE: 9255-40-01 ROE)
- Added pals from Megatouch 6 to other sets as they all run on the same PCB
- Add the sound clock update from Tafoid

Massive update to ROM naming in the CPS1 driver, also loading smaller eproms for Japanese sets instead of the larger mask ROMs where possible. Added information about B-Board revisions where possible. There is still work to do on this regard but this is a first step in untangling the mess. [Nicola Salmoria]

Verified more CPS1 gfx ROM mappings against PALs. [Nicola Salmoria, Corrado Tomaselli]

Fixed another opcode in match it 2. [robiza]

Converted the MSM6242 RTC into a proper device. [Dirk Best]

Removed deprecat.h from debugger.h to prevent hiding modules that really needed to include deprecat.h. [Atari Ace]

Added support for 8080/85 mode interrupts to the 8259 PIC. [Miodrag Milanovic]

Verified a "not sure" opcode in bombrman. [robiza]

Changed BIOS errors so that specifying an invalid BIOS is a warning, not a fatal error. Also re-allowed "default" as a BIOS setting with special meaning. [Aaron Giles]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Quiz F-1 1,2finish [robiza]
PinBot (PlayChoice-10) [Mariusz Wojcieszek]
Snooker 10 [Roberto Fresca]
Apple 10 [Roberto Fresca]
Ten Balls [Roberto Fresca]


New clones added
----------------
Touch Master 3000 V5.02 [Brian Troha]
Megatouch IV (9255-40-01-ROE) [Brian Troha]
Dynasty Wars (US set 2) [Corrado Tomaselli]
Final Fight (Japan 900112) [Chack'n]
Street Fighter Alpha 2 (Euro 960229) [Razoola]
Raimais (Japan / First Revision) [Corrado Tomaselli]


New games marked as GAME_NOT_WORKING
------------------------------------
Forgotten Worlds (World?) [The Guru]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-5-5 20:59

0.125
-----

MAMETesters Bugs Fixed
----------------------
01743: [Sound] anteater: Music is really loud and clips (Aaron Giles)
01770: [Misc.] hanayara, mjangels, mjcomv1, mjreach, quiztvqq, tenkai, tenkaibb, tenkaicb, yarunara: msm6242 device assert (Duke)
01778: [Sound] all sets in m62.c driver: low ay8910 volume (Aaron Giles)
01771: [Misc.] arescue, f1en: space_map_range errors (Aaron Giles)
01772: [Misc.] daireika: space_map_range assertion (Aaron Giles)
01773: [Misc.] steelta1, steeltag, steeltal, steeltap: space_map_range error (Aaron Giles)
01774: [Misc.] racedcb4, racedcg4, racedrc1, racedrc2, racedrc4, racedrcb, racedrcg, racedrvc: space_map_range error (Aaron Giles)
01775: [Misc.] newtangl, troangel: Crash with Access Violation (robiza)
01767: [Sound] Various neodrvr.c games: Various sound effects broken (couriersud)
01769: [Sound] All games using YM2610: SSG volume more than 1.0 causes no audio output. (couriersud)


Source Changes
--------------
Added video enable/disable feature in m90 driver. [robiza]

Fixed ROZ centering in namcona1 driver [Phil Stroffolino]

Added extra tile banking and layer enable for denjinmk. [David Haywood]

Fixed an envelope corner case in the SCSP and AICA. [kingshriek]

Removed bogus assertion in device code - DEVICE_TYPE_WILDCARD is NULL. [Nathan Woods]

Added xchg and a few other missing opcodes to x86emit.h. [Aaron Giles]

Added -watchdog to runtest.cmd. [Aaron Giles]

Verified clocks on Bomberman pcb which runs on M90 hardware. [Corrado Tomaselli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Paparazzi [Tomasz Slanina]


New clones added
----------------
Touchmaster 7000 V8.04 [Brian Troha]
Megatouch III Tournament Edition [Hugh McLenaghan]
Megatouch III [Mariusz Wojcieszek]
Heated Barrel (World version 3) [Tomasz Slanina]
Raiden 2 (set 7) [Tomasz Slanina]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-5-15 23:41

0.125u1
-------

MAMETesters Bugs Fixed
----------------------
01795: [Misc.] tm, tm3k, tm4k, tm5k, tm7k: Day on clock doesn't work (Luigi30)
01717: [DIP/Input] arcadecl, sparkz: Service Key mapped twice. (stephh)
01713: [DIP/Input] spaceg: All joystick/buttons mapped twice. Button 1 is mapped 3 times! (stephh)
01791: [DIP/Input] asterock: Unable to credit up or play the game. Also, there are discrete sound issues. (Fabio Priuli)
01790: [DIP/Input] zerowng2: Last "Unused" dipswitch is for territory. (Roberto Fresca)
01738: [Misc.] neruton: Typo in title (Roberto Fresca)
01787: [DIP/Input] columnsu: 1st unknown dip switch indentified (Roberto Fresca)


Source Changes
--------------
Improved cbombers sprites [Philip Bennett]

Renamed ports and used AM_READ_PORT macros in arcadecl. [stephh]

Add feature to the cia6526: in READ operation the value can be forced by a external circuit; this feature is necessary for MESS. [robiza]

undrfire.c improvements: [Philip Bennett]
* Hooked up cbombers steering wheel input.
* Changed ES5505 clock rate to 30476100/2.
* Unified cbombers memory maps and tidied up some code.
* Removed the undrfire speedup hack.

Marked the sound roms on Q*Bert's Qubes as bad and changed the flag to imperfect sound. The current sound cpu roms are the same as on a normal Q*Bert board, which is incorrect. At least three sound effects are present in the real qq-snd roms but not the Q*Bert qb-snd ones. [Lord Nightmare]

Fixed the ROZ effect in Namco NA1 driver. ROZ tilemap is actually an additional tilemap. Fixes a bug where a "roz enable" test was causing a normal layer to be rendered with ROZ effects in-game. There is no roz enable register - it's always available for mixing with other tilemaps and sprites. This also adds a missing NAMCO logo zoom/spin effect in Emeralda's attract mode. [Phil Stroffolino]

Added memory address parameter to CDP1802 DMA callbacks, and added a macro for the CPU interface. [Curt Coder]

Rewrote the Gaelco video ram encryption, which finally makes sense. The key observation was that when decrypting the second word, both encrypted and decrypted bits of the first word are used. Many thanks to Javier Valero for the detailed information that made this possible. [Nicola Salmoria]

Fixed coin inputs, added validator input, and added notes on inputs to the tmaster driver. [Luigi30]

Merged memory maps for drivers: tagteam, tail2nos, tankbatt, tankbust, taotaido, targeth, and taxidrvr. [Andrew Gardner]

New driver for old Game-A-Tron gambling games hardware. [Roberto Fresca]
- Properly decoded graphics.
- Proper memory map.
- Added NVRAM support.
- Proper Inputs through 8255 PPI I/O chip.
- Both games are working.
- Added technical & game notes.

New universal dynamic recompiler system: [Aaron Giles]

    The central module is drcuml.c, which defines a universal machine language syntax that can be generated by a frontend recompiler and then retargeted via a generic backend interface to any of a number of different architectures. A disassembler for the UML is also included to allow examination of the generated UML code.

    Currently supported backend architectures include 32-bit x86, 64-bit x86, and a platform-neutral interpreted C backend that can be used as a fallback for platforms without native support. The C backend also performs additional validation to ensure assumptions are met.

    Along with the new architecture is a new MIPS III/IV recompiler frontend. This frontend has been rewritten from the old x64-specific recompiler to generate UML opcodes instead. This means that the single recompiler can be used to target multiple backend architectures and should in theory produce identical results across all of them.

    The old 32-bit and 64-bit MIPS recompilers are now officially retired. The new system provides similar performance (within 5% generally) to the old system and has similar compatibility. The only currently known issues are some problems with the two Gauntlet 3D games.

Added DS5002FP CPU core. [Manuel Abadia]

Added CDP1852 I/O buffer chip, and used it in Altair/Draco. [Curt Coder]

Found the proper algorithm to decrypt the blue TAB PCB in the funworld driver. Replaced the old decryption tables with the proper decryption scheme. Updated technical notes. [Roberto Fresca]

Added uncompressed AVI recording: [Aaron Giles]

    Extended aviio to be able to write RGB bitmaps. Unfortunately, the only option is fully uncompressed, which means the resulting AVIs are *HUGE* and may not play correctly in realtime due to high data rate. The intention is that these uncompressed AVIs are post-processed by other utilities to compress the video and produce a realtime playable result.

    Added new command-line option -aviwrite which works just like -mngwrite, except it produces AVIs and streams sound to them. Updated documentation accordingly.

    Shift+F12 still produces MNGs for now, though this might change in the future.

    Modified fileio.c to retain the full pathname to the file so that it can be queried while the file is open.

Updated TMS5200/5220 documentation and comments. Fixed the chirp table implementation in both the 51xx and 52xx chips. [Lord Nightmare]

Fixed default dipswitches on thoop to give more than 1 life. [David Haywood]

Bug fixes for NamcoNA Hardware: [Phil Stroffolino]
- support for scanline effect (fixes invisible dolphin in Emeralda attract mode)
- ROZ implementation no longer breaks Numan Athletics pixmap layer
- blitter fixes; xday graphics are now correct
- identified extra communications RAM used by xday (probably to control printer)

Fixed crash in dynax games due to missing MSM6242 device. [Dirk Best]

Changed Black tiger main Z80 clock to 6MHz and sound Z80 clock to 3.579545MHz as verified on PCB. [Corrado Tomaselli]

Consolidated opbase variables into a structure and rescoped them so they are hidden for general access. [Atari Ace]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pit Boss Superstar [Hugh McLenaghan]
Chase Bombers [Phil Bennett]
Card Games? [Roberto Fresca]
Slots Game? [Roberto Fresca]
World Rally [Manuel Abadia, GAELCO SA]
beatmania 7th MIX (ver JA-B) [Chizzy]


New clones added
----------------
The Legend of Kage [Stefan Lindberg]
Megatouch III (9255-20-06 RON) [Brian Troha]
Ghox (set 2) [Tormod Tjaberg]
Demon's World / Horror Story (early edition) [Brian Troha]
Legendary Wings (bootleg) [Sonikos]


New games marked as GAME_NOT_WORKING
------------------------------------
beatmania THE FINAL (ver JA-A) [Chizzy]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-5-23 00:47

0.125u2
-------

MAMETesters Bugs Fixed
----------------------
01815: [Save/Restore] All Sets: Saved machine states do not properly adjust to changes in -samplerate (Aaron Giles)
01671: [Interface] every set with PORT_MODIFY used for DIPs (e.g. arknoidj): the modified dipswitches are always listed at the bottom of the list (Aaron Giles)
01814: [Sound] YM2608 games (tail2nos, sformula, wc90, mechatt): Only basic music, no more samples (couriersud)
01497: [Graphics] numanath, numanatj: Graphics corruption on title screen. (Phil Stroffolino)
01804: [Core] carnevil, sfrush: Seattle games crash on startup (Aaron Giles)


Source Changes
--------------
Fixed long-standing bug with Emeralda text colors. A sprite attribute exists which signals an alternate interpretation of  palette ram. Fixed priority for the bitmap layer used in Numan Athletics. [Phil Stroffolino]

Restructured input port internals and cleaned up inptport.c: [Aaron Giles]

    * Input ports are now maintained hierarchically. At the top level are input ports, which contain a list of fields. Each field represents one or more bits of the port. Certain fields such as DIP switches and configuration switches contain a list of settings, which can be selected. DIP switch fields can also contain a list of DIP switch locations.

    * Normalized behavior of port overrides (via PORT_INCLUDE or by defining multiple overlapping bits). All fields within a port are kept in strict increasing bit order, so altered DIP switches are now kept in the appropriate order. This addresses MAMETesters bug 01671.

    * Live port state is now fully separate from configured state. This is manifested in a similar way to devices, where a const list of ports can be managed either offline or live. Each port has a pointer to an opaque set of live state which is NULL when offline or valid when live. Each port also has a running_machine * which is also NULL when offline.

    * Because of this new arrangement, the conversion from tokens to a list of ports now requires reasonably complex memory allocation, so these port lists must be explicitly allocated and freed (they are not mantained by automatic resource allocation).

    * Custom and changed callbacks now take a pointer to a field config instead of a running machine. This provides more information about what field triggered the change notification. The machine can be found by referenced field->port->machine.

    * The inptport.c module has been cleaned up and many ambiguities resolved. Most of this is internal, though it did result in osd_customize_inputport_list() being changed to osd_customize_input_type_list(). The parameter to this function is now a linked list instead of an array, and the structures referenced have been reorganized somewhat.

    * Updated config.c to pass machine parameters to its callbacks.

    * Updated validity checks, XML output, and UI system to handle the new structures.

    * Moved large table of default input settings to a separate include file inpttype.h.

    * Removed gross hacks in trackfld and hyperspt NVRAM. These may be broken as a result.

Further Namco NA-1 changes: [Phil Stroffolino]
* Adjusted alternate palette handling weights to more accurately match real hardware - text anti-aliasing is much more noticable.
* Adjustment to roz layer priority - prevents roz layer from incorrectly being displayed over backgrounds in some games (i.e. numanathj)
* Added a mask when processing the roz tilemap to avoid defects in emeraldj

Fixed black pixel patches present in the TC0100SCN fg layer of undrfire and groundfx. [Philip Bennett]

Universal DRC system updates and improvements: [Aaron Giles]

   UML:
    * Added back-end validation mechanism, and a handful of tests as examples. This will be expanded in the future.
    * Added several new opcodes:
       - SAVE dumps the entire virtual machine state to a struct
       - RESTORE applies the data in a struct to the live state
       - LZCNT counts leading zeros in an operand
       - XTRACT extracts a bitfield to another register (rlwinm)
       - INSERT inserts a bitfield into a register (rlwimi)
    * Added new back-end function get_info() which returns information from the back-end about how many actual registers will be mapped.

   x86 back-end:
    * Implemented all new opcodes.
    * Implemented get_info() function.
    * Fixed several bugs relating to shifts/rotates and optimizing out cases incorrectly.

   x64 back-end:
    * Implemented all new opcodes.
    * Implemented get_info() function.
    * Added defines for new Penryn opcodes to x86emit.h.
    * Added support for ROUNDSS and ROUNDSD on Penryn architectures. This hasn't been tested. If you have a Penryn-based system, give it a try.
    * Fixed several bugs relating to shifts/rotates and optimizing out cases incorrectly.
   
   C back-end:
    * Implemented all new opcodes.
    * Implemented get_info() function.
    * Cleaned up operand sizing.
    * Fixed several errors that made it not work on bigendian systems

   MIPS DRC:
    * Added some instrumentation for the MMU. To enable it, turn on PRINTF_MMU at the top of the file.
    * Fixed front-end so that virtual no-op instructions are still targeted as branch targets.
    * Fixed front-end to mark the beginning of each sequence as needing TLB validation, since any sequence can be jumped to from anywhere.
    * Redid the MIPS3 TLB implementation. Fixed the exception vector and type handling. Changed the bitfields to directly map from the MIPS TLB format. Added distinction between TLB fill and TLB valid/modified exceptions.
    * Added separate modes for user, supervisor, and kernel modes. Each mode does proper verification of addresses now and generates address errors for invalid accesses.
    * Fixed several bugs in the TLB implementation; not everything works yet but it's a lot closer.
    * Made COP0 access checking mandatory in non-kernel modes.
    * Fixed several crashes when recompiling virtual no-ops.
    * Fixed TLB bug where entries for virtual address 0 were present by default.
    * Fixed bug in the map variable implementation that would sometimes result in incorrectly recovered values.
    * Implemented IDT instructions. All invalid instruction asserts are now runtime-only.
    * Added support to map a few common registers to machine registers if the machine supports it. Currently only x64 on Windows has enough free registers to do so, though PowerPC will almost certainly be able to take advantage of this. Gives a minor speedup.
    * Updated to use INSERT and XTRACT where appropriate.
    * Cleaned up register usage to free up one machine register for x64 on Linux.
  
Added World Rally wheel support. [Mirko Mattioli]

Fixed spikes91 sprite colours without resorting to hacks. [David Haywood]

Fixed N64 rendering on big-endian targets. [R. Belmont]

Fixed CDP1869 character memory access, and Cidelsa sprite flashing. [Curt Coder]

Fixed 80286 databus widths. [Wilbert Pol]

Added proper interpolation sub-cycles to the TMS5110 and TMS5220 ('PC' cycles and A/B subcycles of each) and updated comments. [Lord Nightmare]

Fixed World Rally MCU comms on big-endian. [R. Belmont]

Changed defaults so that joysticks are enabled standard. [Aaron Giles]

Some improvements to Sandii' games: [Roberto Fresca, f205v]
- Confirmed the CPU clock after some PCB measurements.
- Changed the SND clock to 1MHz to match the PCB measurement.
- Corrected the internal OKI6295 frequency turning the pin 7 state to HIGH.
- Inputs: Eliminated all pulse limitations. Affected buttons have a rattled sound in the real thing too.
- Updated technical notes.

Corrected several bugs in the emulation of the saturn CPU. These corrections are needed to make new HP48 drivers (to be submitted to MESS imminently) work. [Antoine Mine]

Eliminated a large number of global Machine references. Added machine parameters to IRQ callbacks throughout the system to help remove more. Reduced the number of files needing deprecat.h by ~200. [Atari Ace]

Some work on lwings.c: Input clean up, added dip locations, fixed lwingsb life DIP switches, and merged machine drivers. [Sonikos]

Updated Gorf sample volume to match new samples from Chris Law. [Chris Law]

Added built-in overlay for Moon Shuttle. [Deacon Blue]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
1991 Spikes (Italian bootleg) [robiza]


New clones added
----------------
Last Fortress - Toride (Korea) [The Guru]
Miss Puzzle (Clone of Gumbo) [The Guru]
Gals Panic SU (Korea) [The Guru]


New games marked as GAME_NOT_WORKING
------------------------------------
Beauty Block [David Haywood]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-5-30 00:25

0.125u3
-------


MAMETesters Bugs Fixed
----------------------
- 01827: [Interface] galaga: DIP switch information is not being readded properly when .CFG is read. (Aaron Giles)
- 01837: [DIP/Input] Missing input definitions (Aaron Giles)
- 01039: [Interface] trog: Memory area limit of the cheat engine. (ShimaPong)
- 01690: [Graphics] goldstar, goldstbl: Damaged and partially missing graphic. (Fabio Priuli)
- 01153: [Speed] clshroad: The game is slow, the frame rate suffers, and even the calorie bar flickers. (Nicola Salmoria)
- 00267: [Graphics] clshroad: Occasionally a cycler who's graphics are garbled will come along, (Nicola Salmoria)
- 01692: [Graphics] athena: Corrupt sprites in game. (robiza)
- 01834: [Graphics] fitegolf, countryc: Graphics corruption (robiza)
- 01780: [Graphics] pingpong: Level select arrow's not displayed (Nicola Salmoria)
- 01822: [Interface] OSD causes crash when try to show the Screen Refresh Rate menu. (Aaron Giles)
- 01830: [DIP/Input] All sets in m58.c: Conditional coinage dip not visible/working for coin mode 1 (Aaron Giles)
- 01836: [DIP/Input] qcrayon2: Conditional input not visible/working for dip game control joystick (Aaron Giles)
- 01833: [Graphics] spikes91: missing text layer (David Haywood)
- 01832: [DIP/Input] finalgdr: Cannot insert coins (all coin slots are disabled) (David Haywood)
- 00240: [Gameplay] galaga88: Most of the time the shooting accuracy shown on the screen when the game is over is not computed correctly. (Nicola Salmoria)
- 01741: [Graphics] ldrun4: Sprites are misplaced two pixels to the right. (Nicola Salmoria)
- 01816: [DIP/Input] onetwo, onetwoe: credit problem and maybe sound problem (David Haywood)
- 00245: [DIP/Input] tomahawk: There are no separate keys for player 2 in cocktail mode. (Nicola Salmoria)
- 01735: [Graphics] sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc, sf2koryu: games with bootleg kludge doesn't work (Nicola Salmoria)
- 00070: [Misc.] nettoqc: In-game message. (couriersud)
- 01756: [Sound] 800fath, knockout, marine, triplep: No sound in game. (couriersud)
- 01825: [Interface] Toggling Tab menu works as F2 key in games with their service mode DIPs on the top of the menu. (Aaron Giles)
- 00407: [Misc.] qtono2: At the game over scene, MAME reports "layer c000 contact MAMEDEV". (Nicola Salmoria)
- 00237: [Sound] jumping: I have a Jumping bootleg and the music has the same tempo of the original rainbow islands. (Nicola Salmoria)
- 00208: [Original Reference] monymony: I am measuring clocks on my Money Money pcb but I have a problem with the tms5200 clock.(Nicola Salmoria)
- 01776: [Misc.] pzloop2, pzloop2j: In-game message "write to CPS-A register 24 contact MAMEDEV" at startup. (Nicola Salmoria)
- 01755: [Misc.] mmatrix, mmatrixj: CPS-B read port 10 (Nicola Salmoria)
- 01823: [Graphics] digdug, xevious, galaga + all clones: cocktail mode, player 2 has all sprites offset by an inch or two (couriersud)
- 01826: [Graphics] All sets in mappy.c: All cocktail modes are displayed incorrectly for 2nd player (couriersud)
- 01819: [Misc.] "Coinlock disabled coin x" message displayed upon startup (couriersud)
- 01828: [DIP/Input] Most sets in taito_f3.c driver: Coin slots locks information does not disappear (couriersud)
- 01719: [DIP/Input] bking, bking2, bking3: Player 1 and 2 Start mapped twice. (couriersud)


Source Changes
--------------
Changed default DIP switches in onetwo.c. Common coinslot mode seems broken, or our code is wrong. [David Haywood]

Updated documentation in several drivers based on old readmes and other data that might get lost. [Andrew Gardner]

Fixed COP420 instructions JSRP, LBI, LQID, and SKT. Draco now has sound. Also fixed COP420 instructions XAS and INIL. Fixed cycle count for extended opcodes. Added CKO general purpose input. [Curt Coder]

Improvements to American Poker II driver. [Roberto Fresca]
- Reworked the color routines switching to resnet system.
- Added a resistor network diagram.
- Switch to pre-defined crystal value.
- Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead of hertz.
- Other minor cleanup/fixes.
- Updated technical notes.

peplus driver changes: [Jim Stolis]
* Updated coin-in timing
* Extended memory address range of DUART
* Fixed overlapping input port bits

Fixed PORT_IMPULSE handling. The old code would force inputs to be asserted for at least the number of frames indicated, but keeping the button pressed would keep the input asserted. Now the input is asserted far exactly the number of frames indicated. [Nicola Salmoria]

Fixed memory access in the 80286 cpu core which made i286.h obsolete. Changed CPUINFO_INT_MAX_INSTRUCTION_BYTES to prevent crashes during disassembly. [Wilbert Pol]

Fixed behavior of toggle switches so that they don't lose their value when the UI is up. They also can now be used for multibit DIP switch settings in which case they toggle through all the options. Added new functions input_field_select_next_setting() and
input_field_select_previous_setting() which can be used to iterate properly through DIP switches. Fixed the behavior for cases where conditional ports are in play (you could get stuck). Changed uimenu.c to call these instead of implementing its own. [Aaron Giles]

Changed uimenu.c so that hitting ENTER on a DIP switch resets it to its default value. This is analagous to how the OSD sliders behave. [Aaron Giles]

Renamed EEPROM_* to eeprom_*. Updated all drivers accordingly. Typedef'ed a real eeprom_interface structure. [Aaron Giles]

Added a PORT_CUSTOM for the eeprom bit reading. Updated several drivers to use that by specifying it in their input ports instead
of having a custom read handler that inserted the bit forcefully. Also added a PORT_CUSTOM for the ticket dispenser callback as well. Updated the dcheese driver to use it. Many more drivers can be updated to use these new PORT_CUSTOMs in the future, eliminating hacky input port read handlers. [Aaron Giles]

Changed text used to specify a menu separator in uimenu.c, and added a #define for the new string. [Nathan Woods]

Added TOKEN_SKIP_* macros to tokenize.h. [Aaron Giles]

Changed error reporting during input port detokenization to fill a buffer rather than fatalerror-ing immediately. Should now properly skip over any invalid tokens. Enhanced error detection during input port detokenization to catch duplicate bits. There are a lot of these! Updated initialization code to print errors and fatal only if the input ports were unable to be constructed at all. [Aaron Giles]

Fixed duplicate input port bits in pacman.c, gottlieb.c, cps1.c, megadriv.c, segae.c. [David Haywood]

Added support for a NULL set of input ports, used by the empty driver. [Aaron Giles]

Fixed cpu_getiloops() which was not returning the correct value. [Nicola Salmoria]

Made gijoe not crash, but still don't understand what the original code was trying to do. [David Haywood]

Moved suprpool to a better match hardware. Fixed the ROM load and added a list of PCB components. [Roberto Fresca]

Implemented autoload mode in 8257 DMA: [Miodrag Milanovic]
* added support for autoload mode
* fixed bug in calculating count

Fixed duplicate input port bits in dkong.c. [couriersud]

MIPS core changes: [Aaron Giles]
- renamed struct mips3_config -> mips3_config
- updated all drivers to the new names
- removed MIPS3DRC_STRICT_COP0 flag, which is no longer used
- a few minor cleanups
- moved implementation-specific state into a pointer hanging off of the core MIPS3 state
- removed large context in favor of a pointer to the large context to help improve context switch times

Changed the behavior of the translate callback in the CPU interface: [Aaron Giles]
- added new 'intention' parameter to the translate callback to indicate read/write/fetch access, user/supervisor mode, and a flag for debugging
- updated all call sites to pass an appropriate value
- updated all CPU cores to the new prototype

UML updates: [Aaron Giles]
- added new opcode SETC to set the carry flag from a source bit
- added new opcode BSWAP to swap bytes within a value
- updated C, x86, x64 back-ends to support the new opcodes
- updated disassembler to support the new opcodes

DRC frontend changes: [Aaron Giles]
- fixed bug in handling edge case with the PC near the 0 or ~0
- added new flag to tag privileged instructions

Added new option -snapname which lets you provide a template for how snapshot names are generated. See config.txt for details. [Aaron Giles]

Added new astring functions astring_del, astring_replace, and astring_replacec. [Aaron Giles]

Removed meaningless service_coin_lockout_w function. Updated the zaxxon driver to correctly handle the coin enable lines. [Nicola Salmoria]

Fixed bug that caused DIP switches to be improperly read from game cfg file in certain circumstances. [Aaron Giles]

Added internal default tags for input ports when saving/loading. [Aaron Giles]

Updated cheat sytem drastically: [ShimaPong]

  * Supported (preliminary) new cheat format
     - Added new operations
        PDWWrite, RWrite, VRWrite, CWrite, Move, Branch, Loop, Popup
     - Added new options
        ValueSelectNegative, Return, AddressReadFrom, DataReadFrom
     - Added cheat variables
        You can store data with Write or Move operations and
        read as an address or data from each fields
     - Added condition check
        for CWrite, Branch and Popup operations
     - Added new custom codes
        Separator, Layer
     - Supported Shared Code [MESS ONLY]
        different machine shares common code for a game

  * Allowed mixed label-select or user-select with standard code

  * Added label selector menu for label-selection code

  * Added extend comment displayer for multi-line comments

  * Added command menu for cheat list and watchpoint
     Easy selectable cheat commands in this menu

  * Added debug view menu [DEBUG BUILD ONLY]
     It displays internal info to debug cheat system

  * Supported unique separator by ui_draw_menu() in several menus

  * Added user defined search region
     You can set free memory range from cheat database

  * Enhanced error check for cheat code to prevent from unexpected
     working. Error code is locked. If you select this code, the
     analyser works instead of the code activater

  * Enhanced value input with keyboard-less
     Cheat edit key gives new input system in several menus
     Left/right keys moves the edit cursor and up/down keys changes a
     value

  * Added cheat command save, reload, reset in option menu

  * Supported address shift in searching
     Now searchable default region in TMS340*0 cpu games (Trog,
     Smash T.V. etc)

  * Refined cheat menu handling with function pointer called
     cheat_menu_handler

  * Added format strings table to manage in an integrated fashion

  * Deleted unused hacks of default search region for Neo Geo and
     TMS34010

  * Refined code based on MAME coding guidelines
     - Renamed many functions/structures/constants
        But not complete due to too many items
     - Converted small but often used functions to INLINE
     - Fixed a comparison in case of 0 or NULL
     - Added missing function prototype for several functions



New games added or promoted from NOT_WORKING status
---------------------------------------------------
beatmania THE FINAL (ver JA-A) [Chizzy]
Player's Edge Plus (XP000112) White Hot Aces Poker [hammer300]
ChuckECheese's Match Game [Exodus]
Coronation Street Quiz Game [Phil Bennett]



New clones added
----------------
Fred Flintstones' Memory Match (5 new sets) [Exodus]
Mighty! Pang (Euro 001010) [Bonky]
Dynamite Cop (USA, Model 2C) [The Guru]
Atomic Boy (revision B) [Stefan Lindberg]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-6-6 20:45

0.125u4
-------

MAMETesters Bugs Fixed
----------------------
01829: [Core] bermudat, gwar, ikari, victroad + clones: MAME freezes at "initializing" screen (Aaron Giles)
01845: [Core] all games: cheats are broken (ShimaPong)
01846: [Misc.] -CHEAT trigger causes MAME crash with PSX-type CPU drivers (ShimaPong)
01843: [DIP/Input] Many Sets: Input Port Errors (Aaron Giles)
01855: [Misc.] thayers, thayers: Fatal Error crash (Aaron Giles)
01859: [Misc.] looping, loopinga, skybump: Fatal Error crash (Aaron Giles)
01860: [Core] revx: -CHEAT trigger causes MAME crash (ShimaPong)
00779: [Graphics] gunnail: After you kill a boss, always a number of vertical lines will appear. (Nicola Salmoria)
00778: [Graphics] gunnail: The background in stage 5 is wrong. (Nicola Salmoria)
00788: [DIP/Input] Problem about Joy Axis Input for Pedal. (couriersud)
01853: [Gameplay] shadfrce, shadfrcj: Game doesn't start (Haze)
01847: [DIP/Input] Various: Unable to construct input ports! (Nicola Salmoria)
01840: [Interface] MAME 0.125u3 error in xml output (Nathan Woods)
01699: [Sound] asteroid, asteroi1, asteroib, asterock, meteor, meteorts: Abnormal discrete sounds (couriersud)
01844: [Core] compiling 125u3 with VS2008 64bit fails (Aaron Giles)


Source Changes
--------------
Made it possible to pass a NULL errorbug to input_port_config_alloc(). Fixes -listxml crashes. [Nathan Woods]

Updated calomega driver with correct dumps. [Roberto Fresca]

Sandii' games improvements: [Roberto Fresca]
- Switched the color system to RESNET calculations.
- Hooked the infamous bit7 of Input Port 0x3004 in parallel to DIP switch 1. This allow to use the PAYOUT button to trigger the Super Game instead of STOP 5.
- Demultiplexed lamps matrix.
- Added lamps support, but is still imperfect.
- Updated technical notes.

Discrete sound update: [couriersud]
* added NODE_RELATIVE(NODE, offset) macro to discrete.h
* fix asteroid.c, canyon.c, skydiver.c and tank8.c to use this macro instead of adding directly to the node

Fixed duplicate input port bits. [Aaron Giles, Nicola Salmoria, David Haywood]

Added simulaton of tecmosys protection. [nuapete]

Improvements to gatron.c: [Roberto Fresca]
- Renamed the games to "Poker 4-1" and "Pull Tabs" as shown in the ROMs stickers.
- Renamed the ROMs in each set according to their own stickers.
- Moved the driver into gametron.a group.
- Added the missing input port C to 8255 PPI I/O chip. Poker41 and pulltabs don't make use of it, but is present in the Test/Setting Mode.
- Updated technical notes.

Added proper bankswitching to the dealer driver, validating a ROM previously thought to be bad. [nupete]

Many improvements to the tecmosys video and sound emulation. [David Haywood]

Adjusted NamcoNA output rate to match pitch with F/A and Cosmo Gang the Puzzle soundtrack CDs. [R. Belmont]

Some Nintendo Minx cpu core updates: [Wilbert Pol]
- Styling changes
- Added instruction cycle counts.
- Added interrupt support.
- Added HALT support.
- Fixed INT instruction.
- Added incomplete support for DIV and MUL instructions.
- Fixed MOV [#nnnn],BA and MOV [#nnnn],HL instructions.
- Fixed interrupt handling.
- Fixed opcodes 45, 4D, 55, 5D, B5, B6, B7, FC, FD, and CF 70-7F
- Fixed flag results for INC, DEC, AND, OR, and XOR instructions

Improvements to ampoker2 driver: [Roberto Fresca]
- Reworked the input system for Sigma Poker 2000.
- Promoted Sigma Poker 2000 to 'WORKING' state.
- Updated technical notes.

Updated the 53c810 SCSI adapter to pass IRQ state with the IRQ callback. [R. Belmont]

Remove port_input_read_indexed in favor of the use of proper tags in a number of drivers. [Fabio Priuli, couriersud]

Upped max directory size for ST-V/Saturn driver. [R. Belmont]

COP4xx updates: [Curt Coder]
- Added HALT opcode and halt mode to the COP410
- Added Microbus support, clock divisor selection, and CKO mode selection to the COP420
- Changed Thayer's Quest keyboard interface to at least slightly resemble the schematics

Changed suprnova blending implementation a bit. Still not right. [David Haywood]

Optimised tilemap_draw rowscroll case to avoid overhead when used with clip rects smaller than the tilemap. This reduces by an order of magnitude the time taken to render the bg in Gunnail stage 5. [Nicola Salmoria]

PowerPC dynamic recompiler: [Aaron Giles]
- rewrote PowerPC implementation as a dynamic recompiler on top of the universal recompiler engine
- wrote a front-end to analyze PowerPC code paths and register usage
- wrote a common shared module with C implementations of tricky CPU behaviors
- added separate CPU types for the variants supported, instead of relying on a hidden model enum
- rewrote the serial port emulation for the 4xx series to be more accurate and not rely on separate DMA handlers
- rewrote the MMU handling to implement a software TLB that faults in pages and handles changed bits appropriately
- implemented emulation of the PowerPC 603's software TLB, which allows the model 3 games to run without a hack to disable the MMU

Updated the PowerPC disassembler to share constants with the rest of the core, and to more aggressively use simplified mnemonics, especially for branches. [Aaron Giles]

Universal recompiler:
- fixed frontend to handle opcode widths different from bus width
- added several new opcodes:
    * (D)GETFLGS - copies the UML flags to a destination operand
    * FDRNDS - rounds a double precision value to single precision
- renamed several opcodes:
    * SETC   -> CARRY
    * XTRACT -> ROLAND
    * INSERT -> ROLINS
- consolidated the following opcodes:
    * LOAD?U -> LOAD
    * LOAD?S -> LOADS
    * STORE? -> STORE
    * READ?U -> READ
    * READ?M -> READM
    * WRITE? -> WRITE
    * WRITM? -> WRITEM
    * SEXT?  -> SEXT
    * FTOI?? -> FTOINT
    * FFRI?  -> FFRINT
    * FFRF?  -> FFRFLT
- removed some opcodes:
    * FLAGS - can be done with GETFLGS/LOAD4/ROLINS
    * ZEXT - can be achieved with AND
    * READ?S - can be achieved with READ/SEXT
- updated C, x86, and x64 back-ends to support these opcode changes
- updated disassembler to support these opcode changes

MIPS3 dynamic recompiler: [Aaron Giles]
- fixed Cause register for bad COP instructions
- updated to use new/changed opcode forms
- changed context switch so that it only swaps a single pointer

Konami Hornet changes: [Aaron Giles]
- updated to new PowerPC configurations
- updated some memory handlers to be native 8-bit handlers
- cleaned up JVS implementation to work with new serial code
- added fast RAM for the work RAM to give a small speed boost

Konami GTI Club changes: [Aaron Giles]
- updated to new PowerPC configurations
- updated some memory handlers to be native 8-bit handlers

Konami Viper/ZR107 changes: [Aaron Giles]
- updated to new PowerPC configurations

Sega Model 3 changes: [Aaron Giles]
- updated to new PowerPC configurations
- reimplemented/centralized interrupt handling
- these games are broken for the moment

Fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. [Aaron Giles]

Added fisttp opcode to i386 disassembler. [Aaron Giles]

Verified clock frequencies on Air Raid/Cross Shooter. [Corrado Tomaselli]

Introduced/updated some include files for files that export functions whose apis will need to be changed to handle machine parameters (cps1.h, decocrpt.h, ms32.h, pgm.h, fd1089.h, konami1.h). In the case of konami.c, renamed the file konami1.c and changed the api and callers to only require one function export. Pulled memory_region*() calls out of for loops and folded the occasional duplicated call. The compiler can't likely infer that the results are constant, so this should be a minor performance win as well. [Atari Ace]

Fixed some dips and added correct inputs for wpksocv2, despite still missing the correct input for begin the left right movement the game is almost playable. [Sonikos]

Updated cheat system: [ShimaPong]
- Locked search region when malloc fails to allocate gigantic memory instead of fatal error. Also locked zero malloc error in case of search speed = all memory in 32-bit CPU. And added search region range checker to lock a search region with a big risk
- Fixed a bug that old code is always converted to specified separator in enable/disable menu
- Refined new cheat format.
    * Rewritten cheat format again. newest format is
       ":gamename::type::address::data::extend_data: (description:comment)"
       Expanded type field now requires 10 bytes (not 8 bytes) and it divides internal cpu (2 bytes) and type (8 bytes) parameters
    * Removed VWrite, VRWrite. The flag of Value Selection is merged into expanded type field now.
    * Added CBit (Condition Bit). This checks bit in read data then set or clear bit in case of true.
    * Rearranged cheat code viwer based on newest cheat format
- Fixed unworking Load Old Format option. If you want to load old or older format code, set it (default is OFF)
- Renamed functions/structures based on coding guidlines All structures and included parameters are completed
- Merged resize_*_no_dispose() into resize_*()
- Removed the hack of search region for SH-2 CPU because required region is now set as expected without this hack

Made duplicate input port bits an error now that all the warnings are fixed. [Aaron Giles]

Added compile-time error if PTR64 is incorrectly set. [Aaron Giles]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Deroon DeroDero [nuapete, David Haywood]
Sigma Poker 2000 [Roberto Fresca]
Touki Denshou -Angel Eyes- [nuapete, David Haywood]
Black Touch (Korea) (bootleg / hack of Dragon Punch) [David Haywood]


New clones added
----------------
Touki Denshou -Angel Eyes- (VER. 960427) [Tomasz Slanina]
Raiden Fighters 2 (Taiwan, SPI) [Corrado Tomaselli]


New games marked as GAME_NOT_WORKING
------------------------------------
Capitan Uncino (Ver 1.2) [David Haywood]
Capitani Coraggiosi (Ver 1.3) [David Haywood]
La Perla Nera (Ver 2.0) [David Haywood]
La Perla Nera Gold (Ver 2.0) [Roberto Fresca]
Europa 2002 (Ver 2.0, set 1) [Roberto Fresca]
Top Blade V [David Haywood]
Office Yeo ln Cheon Ha [David Haywood]
Carta Magica (Ver 1.8) [Roberto Fresca]
Laser 2001 (Ver 1.2) [Roberto Fresca]
Magic Drink (Ver 1.2) [Roberto Fresca]
Millennium Sun [Roberto Fresca]
NtCash [Roberto Fresca]
Super Space 2001 [Roberto Fresca]
Unknown italian gambling game [Roberto Fresca]
Wizard (Ver 1.0) [Roberto Fresca]
Elvis? [Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-6-13 21:19

0.125u5
-------

MAMETesters Bugs Fixed
----------------------
- 01863: [Multisession] mwalk and clones: Crash on multisession. (Atari Ace)
- 00971: [Color/Palette] spdcoin: In a reverse of the artwork bug, the blue background has been replaced with a black one. (couriersud)
- 00251: [Sound] spdcoin: Sound isn't perfect. There are many static pops to be heard, and volume is very low. (couriersud)
- 01884: [Core] mtetrisc, vivdolls, starsldr (maybe all): (MAC OS) crashes with "Illegal instruction" message (Aaron Giles)
- 01827: [Interface] All sets in galaga.c: DIP switch information is not being readded properly when .CFG is read. (couriersud)
- 01865: [Graphics] nbapbp: The graphic is completely wrong (Aaron Giles)
- 01864: [Interface] -listxml still crashes (Aaron Giles)
- 01885: [Misc.] astdelux, astdelu1, astdelu2: Fatal Error: Unable to locate input port 'DSW' (Fabio Priuli)
- 01190: [Color/Palette] punchout, spnchout: The colors of the title logo and letters on the top and bottom should be different than each other. (Nicola Salmoria)
- 01693: [Sound] jackal, jackalj, topgunbl, topgunr: After you get in the jeep the music stops. (Nicola Salmoria)
- 01880: [Color/Palette] All sets in mrdo.c: Color Regression (Nicola Salmoria)
- 01870: [Graphics] skylance, skylancr: cocktail mode, player 2's shots are offset from player's position (Nicola Salmoria)
- 01871: [Documentation] officeye: Misspelled title (robiza)


Source Changes
--------------
Updated 68681 DUART: [Mariusz Wojcieszek]
- converted to device interface
- converted to 8 bit device
- added input and output port
- added X1/16 timer

Fixed compilation error when neither HAS_PPC403GA nor HAS_PPC403GCX are defined. [Nathan Woods]

Additional documentation in the TMS5220 and SN76496 cores. [Lord Nightmare]

Fixed handling of the U register in the RET instructions and when taking an interrupt in the Nintendo Minx cpu core. [Wilbert Pol]

suprnova updates: [David Haywood]
- now uses its own draw roz function, which supports linescroll or columnscroll, and will give us the ability to 'render' priority data (with roz applied) from the flagsmap to a temp bitmap to work with.
- priorities should be correct from start to end in cyvern now. still not perfect tho.
- added a note about what needs fixing for the sengekis sprite zoom (shrink flag we're not handling)
- allow wraparound to be turned off (sarukani..)

Italian gambling games based on H8/3337 MCU + NEC D7759GC: [Roberto Fresca]
- Corrected year and manufacturer to ntcash and wizard.
- Sorted the games by year.

Simplified m90 video update routine. [robiza]

Improvements to bomblord (bbmanw clone): [robiza]
- partially fixed the background
- fixed the sprites
- implemented video register for selecting different resolutions; this fixes graphic in the game screen
- fixed scroll video register
- cleaned up offset and priorities
- implemented linescroll
- promoted to working

Improvements to dynablsb (dynablst clone): [robiza]
- partially fixed the background
- fixed the sprites
- fixed mark for last sprite
- fixed player #1 and player #2 controls
- fixed graphics layer and offset
- fixed layer select
- implementated the scroll video register
- cleaned up offset and priorities
- promoted to working

Numerous improvements to the blackt96 driver. [David Haywood]

Fixed colortable creation in Mr. Do driver. Fixed diode voltage drop
value which caused apples to be orange instead of red-orange. The title screen now perfectly matches
[url]http://www.flickr.com/photos/arecee/2384126902/sizes/l/[/url] including the logo outline. [Nicola Salmoria]

Jackal driver improvements: [Nicola Salmoria]
- Fixed palette animation (very subtle!)
- Verified on the schematics and on the pcb that the high score table text cannot change color.
- Removed the IMPERFECT_GRAPHICS flag
- Fixed music with a kludge (overclock sound CPU)
- Added dip switch locations and sorted input ports

Simplified palette handling in punchout. Fixed big sprite palette in top monitor. [Nicola Salmoria]

Cal Omega driver: [Roberto Fresca]
- Cleaned up the driver following the MAME Coding Conventions.
- Added support to Game 18.7 (Amusement Poker).
- Improved the input system for some games.
- Fixed some wrong color codes.
- Updated technical notes.

New driver for italian gambling games based on Mitsubishi/Renesas
M16C MCU family. Added dumper notes, hardware details and hooked the
sound devices. Moved Euro Jolly X5 to this new driver, and add support for Grand Prix. [Roberto Fresca]

Improvements to Sandii' games driver: [Roberto Fresca]
- Fixed the tilemap size.
- Fixed the screen size.
- Updated technical notes.

Changed map command in the debugger to now perform separate read/write/fetch lookups. [Aaron Giles]

Fixed AY-3-8910 output mode in Draco. [Curt Coder]

Thayer's Quest changes: [Curt Coder]
- cleaned up driver
- added LED layout from Dragon's Lair
- mapped keyboard and dips correctly
- added laser disc drive selection
- fixed Z80-COP communications
- figured out ports from disassembly
- added cart presence detection logic
- fixed SSI-263 timings, service mode works now
- changed to use COP421

COP4xx: [Curt Coder]
- fixed LEI instruction
- added COP421 variant

Moved calipso, spdcoin, superbon, moonwar and moonwara to galaxian.c: [couriersud]
- superbon: Change name to Agent Super Bond and Manufacturer to "Signatron USA"
- superbon: Change year to 1985 following information on arcadeflyers.com
- removed armorcar remains from scobra.c

In the i8051 core, timer 0's second split counter was incorrectly checking the Timer 1 Run Control Bit. Fixed it. [Jim Stolis]

PEPlus driver updates: [Jim Stolis]
- All video slot titles now accept coins and play normally
- Renamed peps0716 to its proper name "River Gambler Slots", instead of "Quarter Mania Slots"
- Updated peps0716 to use the proper CAP
- Replaced peps0615 to use a CAP with closer colors (still wrong)

Added alternate layout for World Rally 2 PCB. [Mirko Mattioli]

Added sound emulation to Dacholer and Kick Boy. [Tomasz Slanina]

Cleaned up the usage of Machine in many of the src/video files. [Oliver Stoenberg]

Correctness pass over the source tree: [Atari Ace]
- added static qualifiers where appropriate
- added missing #include statements, source comments and header declarations
- removed dead declarations
- added ~30 header files for a number of drivers
- consolidated various cchip declarations

Improved 8085 timing and fixed flag calculations based on differences between it and the 8080. [Miodrag Milanovic]

Converted a number of drivers over to using input_port_read() from input_port_read_indexed(). [Fabio Priuli]

Updated cheat system: [ShimaPong]
- Changed the function of default memory read in case of the search
    to prevent from crashing if a game uses cpu_spinutil()
    Now basically used do_memory_read() instead of do_cpu_read()
    (Try to search in actfancr between this and previous version)
    NOTE : It's not fundamental solution but no longer crash
- Cleaned up read_data() and write_data()
- Cleaned up save/load routine and added open_cheat_database()
- Added new menu "Cheat Commands" into the cheat main menu
     the following commands are supported in this menu
      * reload cheat code (the same as Reload Database key)
      * cheats ON/OFF (the same as Toggle Cheat key)
      * watchpoints ON/OFF (the same as Shift + Toggle Cheat key)
      * save description (save the title of the game)
      * save raw code (save raw cheat code with new format)
- Fixed several bugs which has found in testing
- Renamed functions based on coding guidlines

Added option -[no]coin_lockout (-[no]coinlock) to control coin lockout behavior. [Aaron Giles]

NeoGeo updates: [Johnboy]
- Updated Neo-Geo game pcb infos
- Marked kof2001h AES VERSION
- Marked samsho3a MVS VERSION
- Marked 2020bba AES VERSION, renamed p1 and added a note
- Renamed lastsold p1 to correct chip label 134-p1k
    -> Checked other Korean sets, found similar ID change; renamed accordingly
            Renamed rbff2k p1 to 140-p1k
            Renamed fswords p1 tp 187-p1k
            Renamed aof3k p1 to 196-p1k
       Added comment to kof99n: Korean version?
- Renamed mslug3n to mslug3h, Marked AES VERSION, changed mamedriv.c
- Remove BAD_DUMP from kotm, add correct m1
- Correct s1 layer size in samsh5sp + clones
- Removed BAD_DUMP from burningf + clone
- Added correct m1 to lbowling
- Added correct m1 to socbrawl + clone
- Added correct m1 to mutnat
- Added correct m1 to joyjoy
- Added correct c1/c2 and s1 to marukodq
- Renamed p-roms in wh1 and wh1h, added comment
- Added some comments about 'M1' and 'S1' roms
- Renamed files in kof2001 to correct chip label, changed m1
- Corrected set pbobblen as found on MVS cart, added notes

Added bilinear filter option to software rendering. Not hooked up to anything yet. [Aaron Giles]

DRC UML changes: [Aaron Giles]
- separated conditions and flags into two separate fields
- added more extensive per-opcode information
- made validation more thorough using the extended information
- disabled back-end validation for now until it can be revisited using the new tables
- changed GETFLGS encoding so that the mask is in parameter 2 instead of the flags field
- wrote new disassembler based on enhanced opcode info structure
- moved disassembler into drcuml.c and removed old code
- extended disassembler buffer sizes to at least 256 bytes
- removed explicit flag requests from the shorthand opcodes
- added optimization function to drcuml which is called at block end
- added logic to compute the necessary flags based on upcoming opcodes and only select those flags which are required
- added NOP opcode
- added logic to simplify opcodes as much as possible at the UML layer
- removed similar logic in the x86 and x64 back-ends
- added stricter parameter validation for registers and mapvars
- improved disassembly output
- added simple symbol table to the UML for improved disassembly
- changed optional disassembler cache parameter to a drcuml object
- fixed STORE opcode description to allow immediate source operands

DRC frontend changes: [Aaron Giles]
- changed from tracking "live" registers to tracking "necessary" registers
- genericized register tracking to be more flexible
- added previous instruction pointer to opcode descriptions

PowerPC recompiler: [Aaron Giles]
- fixed bug where a branch and link to the link register would overwrite the link register before fetching the target address
- updated to no longer explicitly specify flags
- added symbols for most common variables
- fixed bug in handling XER carry flag for subo. forms
- simplified flag insertion logic for opcodeo. forms
- rewrote lswi/stswi as subroutines
- made accesses to tempdata explicitly dword or qword
- fixed SRR0 when generating a syscall
- removed no longer necessary TESTs on extsb/w, rlwinm, rlwnm, rlwimi, cntlzw
- fixed bug where the SO flag was not being computed for compares
- fixed flag computations for mulhw/mulhwu/mullw
- fixed subtlety of shifts between 32 and 63 in srw/sraw
- fixed mffs/mtfsf to use FP registers
- fixed mtfsfi to use the immediate value properly
- now marking terminal count bit in DMA status register
- added support for 4xx protection registers via the MMU
- added TLBH, TLBU, and DEC to the list of registers in the debugger
- turned off "end of transfer" DMA signals in favor of "transfer count 0" signals; fixes memory-to-memory DMA in fiveside
- minor flags optimizations:
    * broke CR into several individual bits of state
    * extracted the SO bit from XER into its own state
- cleaned up register tracking implementation
- fixed numerous errors and shortcomings in the tracking
- added support for removing unnecessary XER CA and CR0 computations
- updated UML logging to output new frontend statistics
- added basic cycle counts for longer instructions
- added penalty for polling timebase and decrementer registers
- fixed dependencies in cpu.mak
- reduced address bus width of 4xx series to 31 bits per the documentation
- fixed bug that would jump to incorrect PC after filling the TLB during a mismatch event
- added explicit address truncation to 31 bits for 4xx series
- added new PPCDRC_ACCURATE_SINGLES option, which removes the
    excessive (and very likely unecessary) extra rounding when
    performing the "fast" single-precision floating point ops
- fixed TLB filling for 4XX protection ranges
- fixed parameter ordering for masked reads/writes
- added detection of MMU enablement in 403GCX case
- fixed bug in protection bounds violation detection for 4XX
- changed SPU receive model to a push model; updated drivers accordingly
- added macros for setting the SPU transmit handler and sending bytes
- cleaned up ppc.h
- fixed lmw/stmw if rA is one of the loaded/stored registers
- removed unnecessary variables & structure members
- optimized for the XER and CR0 case where XER doesn't need an overflow calculation

MIPS recompiler: [Aaron Giles]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-6-23 00:54

0.125u6
-------

MAMETesters Bugs Fixed
----------------------
- 00181: [Sound] ddragon3: OKI volume is too low in MAME. (sonikos)
- 00417: [Sound] ddragon3: the title voice should start when the background tune hits its highest note. (sonikos)
- 01441: [Sound] ctribe, ddragon3: The OKI6295 playback frequency is too high. (sonikos)
- 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch doesn't work. (couriersud)


Source Changes
--------------
MIPS3 recompiler: [Aaron Giles]
* added UML comments for common state variables
* removed some unused fields
* implemented LL/LLD/SC/SCD (only works single-processor for now)

Added sound emulation to Wily Tower, Atomic Boy and Fighting Basketball. [Tomasz Slanina]

Improvements to squahitsa. [David Haywood]

Progress on protection simulation for 2 Crystal System titles. Still not working. [ElSemi]

Some progress on tankfrc4 inputs. [David Haywood]

Created common virtual TLB managment module. Updated MIPS and PowerPC code to make use of it. [Aaron Giles]

Added a validity check against reading input ports at init time. [Curt Coder]

Cleaned up software bilinear filtering code. Added bounds checking. Enabled by default for snapshots and movie rendering. [Aaron Giles]

Added new option: -snapsize, which lets you specify the target resolution for snapshots and movies. The existing behavior is still the default: create snapshots and movies at native pixel resolutions. [Aaron Giles]

Added new option: -snapview, which lets you specify a particular view to use for rendering snapshots and movies. The existing behavior is still the default: use a special internal view and render each screen to its own snapshot in its own file. When using this option to specify a view other than 'internal', only a single snapshot file will be produced regardless of how many screens the game has. [Aaron Giles]

Improved AVI and MNG recording to properly duplicate/skip frames as appropriate to keep the correct framerate. [Aaron Giles]

Added new function video_get_view_for_target() which selects a view based on a command-line parameter and the configuration. Changed Windows OSD code to use this instead of its own logic. Changed
-snapview to share the logic as well, enabling 'auto' as a -snapview option. [Aaron Giles]

Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]

UML: [Aaron Giles]
- reactivated back-end validation mechanism
- added back-end validation for ADD/SUB/MUL/DIV/CMP forms
- fixed several errors in dealing with more obscure flag combinations

konamigx frequency tweaks: [Yasuhiro Ogawa]
- set screen refresh rate to 58Hz (parameters from  developer manual are not 100% correct)
- removed sound CPU clock hack

Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]

Added missing machine parameters and removed deprecat.h usage in a number of drivers/ and machine/ files. [Oliver Stoenberg]

Changed all games after Street Fighter 2 CE to have a 12mhz clock. Verified on Megaman and Quiz and dragons (original kits with plastic case). I am resonably sure all the other games after ST2CE have the DASH cps1 board with 12mhz clock. [Corrado Tomaselli]

Converted many drivers in the d-j alphabetical range to use input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]

ddragon3 driver cleanups/fixes: [sonikos]
- Fixed the mess dips location in ctribe
- Added dips location in all sets of ddragon3
- Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb, ctribb2 and ddrago3b
- Fixed the "Stage Clear Energy" dips in ctribe
- Adjusted the frame rate from 60hz to around 57 as reported on mametester ID 00417
- Adjusted OKI frequency to 1.000mhz (according to recording on mametester ID 00181)
- Adjusted the ddragon3 & ctribe volume (according to recording on mametester ID 00181 and 01441)

Some protection improvements for vgoalsoc / tecmo world cup 98. [nuapete]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Alien Storm 2 player World [Frederic Canoen]


New clones added
----------------
Terra Force (bootleg with additional Z80) [David Haywood]
Turbo Outrun - White Cockpit version [Frans van Egmond]
The Combatribes (Italian bootleg) [Sonikos]


New games marked as GAME_NOT_WORKING
------------------------------------
Wonderboy 3 System16A FD1089A [Volker Hann]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-6-28 15:16

0.125u7
-------

MAMETesters Bugs Fixed
----------------------
- 01931: [Gameplay] sqix: [possible] sprites slowdown (couriersud)
- 01631: [Core] sqixbl, perestro, perestrf: game resets after starting game (couriersud)
- 01874: [Core] windheat: Game freeze (Aaron Giles)
- 01905: [Misc.] Many Sets: Fatal Error crash - Fatal error: Input ports cannot be read at init time! (src/emu/inptport.c:1278) (Aaron Giles)
- 01928: [DIP/Input] chplft, chplftb, chplftbl: Choplifter player 2 video is upside down (couriersud)
- 01712: [DIP/Input] exerizrb, skyfox: Coin 1 mapped twice. (couriersud)
- 01886: [Graphics] gradius4: 3D gfx problem. (Aaron Giles)
- 01927: [Misc.] Effects overlay showing in snapshots (Aaron Giles)
- 01901: [Graphics] kinst13, kinst14, kinstp: Attract mode graphics regression (Aaron Giles)
- 01916: [Misc.] srmvs: Assertion (Aaron Giles)
- 01900: [DIP/Input] All sets in kinst.c: Mass coin input disables dipswitch access, and thus further coin input during a fight. (Aaron Giles)
- 01709: [DIP/Input] startrek, tacscan, zektor: Duplicate P1 + P2 Starts Mapped (couriersud)
- 01715: [DIP/Input] ballbomb: Player 1 Left+Right and Button 1 mapped twice. (couriersud)
- 01714: [DIP/Input] ssfindo: Player 2 Start mapped twice. (couriersud)
- 01818: [DIP/Input] All sets in rastan.c: 2nd (unused) Service Mode DIP assigned. (stephh)
- 01912: [DIP/Input] Various: Unable to construct input ports! (part 2) (Aaron Giles)
- 01889: [DIP/Input] realbrk, realbrkk, realbrkj: Flip screen DIP switch doesn't work. (couriersud)
- 01869: [DIP/Input] alienar, alienaru, splat: Duplicated Inputs (couriersud)
- 01575: [DIP/Input] joust, joustr, joustwr: Player 1 and Player 2 Start buttons are mapped twice. (couriersud)
- 01866: [DIP/Input] gstream: Duplicated Inputs (couriersud)
- 01903: [Graphics] mooncrst and most clones: 3rd+4th Wave have enemies that are corrupted. (couriersud)
- 01908: [Misc.] Various: Access Violation when saving a snapshot (Aaron Giles)
- 01911: [DIP/Input] nomnlndg: Unable to locate input port 'DSW' (Fabio Priuli)
- 01906: [Misc.] All sets in atartig1.c: Fatal Exception crash (Aaron Giles)
- 01904: [DIP/Input] teetert: Player movement has slowed from previous MAME (Aaron Giles)


Source Changes
--------------
Fixed input port read at init time in grchamp.c. [Curt Coder]

Fixed input port read validation. The previous check was way too aggressive, and prevented CUSTOM_INPUT handlers from reading other ports. This one sets an "all clear" flag as soon as the configuration data is loaded. [Aaron Giles]

GX era haradware: update video parameters to use actual values written to the CCU. [Yasuhiro Ogawa]

MultiPCM/315-5560 rewrite. All features are now supported including PLFO and ALFO. [ElSemi]

Fixed read from input port during VIDEO_START in namcofl.c. [couriersud]

Cleaned up z80dma interface [couriersud]
* removed compatibility to old z80dma driver
* now uses std. callbacks (READ8_HANDLER, WRITE8_HANDLER)
* updated mario and dkong3 accordingly

Implemented 8257 dma controller as proper device [couriersud]
* rewrote 8257dma.[ch]
* updated dkong.c accordingly

dkong.c: Merge driver init code for drakton and strtheat [couriersud]
* made decryption for drakton and strtheat more compact
* moved decryption and driver init code into dkong.c
* deleted drakton.c and strtheat.c

Added emulation of ST-0026 NiLe (sound). Added audio to Super Real Mahjong P6. [Tomasz Slanina, R. Belmont]

i8x41 improvements: [Wilbert Pol]
- Removed i8x41.ram hack from the i8x41 cpu core.
- Fixed disassembly for opcode 0x67.
- Added configurable i8x41/i8x42 subtype support.
- Fixed carry flag handling in ADDC A,#N instruction.
- Fixed carry flag handling in RLC A instruction.
- Updated the ram sizes. 8041 uses 128 bytes, 8042 8042 uses 256 bytes.
- Added support for re-enabling interrupts inside an interrupt handler.
- Fixed cycle count for DJNZ instruction.

Converted voodoo into a proper device. Updated drivers accordingly. [Aaron Giles]

Cal Omega driver updates: [Roberto Fresca]
- Lots of improvements on the input system.
- Adjusted the CPU adressing to 14 bits for systems 903/904.
- Adjusted the CPU adressing to 15 bits for system 905.
- Rewrote all the ROM loads based on these changes.
- Defined CPU, UART and sound clocks.
- Splitted the sound interface to cover different systems.
- Splitted the PIAs interfaces to cover different systems.
- Added sound to system 905 games.
- Added MACHINE_START and MACHINE_RESET to initialize the devices properly.
- Documented the systems 903/904 UART connections.
- Traced and added PIAs connection diagrams for systems 903/904/905.
- Hooked the missing DIP Switches bank to the AY8912 for system 903.
- Added preliminary serial/UART support to systems 903/904.
- Hooked the missing DIP Switches bank to the ACIA 6850 for systems 903/904. It allow to choose the proper transfer rate for UART.
- Fixed graphics ROM loads for different Hotline versions.
- Added support to Game 8.0 (Arcade Black Jack).
- Added support to Game 12.3 (Ticket Poker).
- Added support to Game 23.0 (FC Bingo (4-card)).
- Renamed all roms of each set according to the systems schematics and official list.
- Cleaned-up the sets.
- Cleaned-up the driver.
- Updated technical notes.

Save state support: [Aaron Giles]
* added save state support to the MIPS3 recompiler
* added save state support to CAGE audio system
* added save state support to the voodoo emulator
* added save state support to the smc91c9x emulator
* added save state support to the kinst, seattle, and vegas drivers
* fixed core video handling of save states with dynamic screen resolutions
* added save state support to the SHARC CPU core
* added save state support to the PowerPC recompiler
* added save state support to the virtual TLB system
* added save state support to the RF5C400 sound core
* added save state support to konppc module
* added save state support to K056800 host controller
* added save state support to the Konami hornet driver

SMC91C9x: [Aaron Giles]
* converted to proper device
* updated seattle and vegas drivers to allocate devices
* added separate 91C96 device for eventual 2049 use
* cleaned up code

Added machine parameter to memory_region() and memory_region_length() functions. Cleaned up usage of these throughout the code to cache pointers rather than calling these functions repeatedly during loops. [Atari Ace]

Fixed poor default CLUT handling in the voodoo driver. [Aaron Giles]

Added additional Naomi BIOSes. [Brian Troha, Guru]

DRC fixes: [Aaron Giles]
* Fixed WRITEM opcode on 64-bit to call through memory instead of directly. Solves assertions with gcc 4.3 and 64-bit linux.
* Fixed DCMP opcode on the 32-bit back-end
* Fixed LZCNT opcode in x86 and x64 back-ends
* Added support for flags in LZCNT and BSWAP opcodes on x86 and x64 back-ends

Changed debugger so it does not stop while we are waiting for a pending event to occur. This eliminates some confusion during reset and state loading. [Aaron Giles]

Explicitly disabled overlays for non-native snapshots (native snapshots already had them disabled). [Aaron Giles]

Added more complete readmes for Konami PowerPC games. [Guru]

Cleaned up system register access in Konami PowerPC games. Connected EEPROM in hornet driver (doesn't seem to affect much). Altered network IRQ timing to fix several problems. Most games are back to their previous "working" states. [Aaron Giles]

Changed DRC frontend to pass a pointer to the previous instruction when describing. Updated PowerPC frontend to approximately take into account branch and CR logic folding in timing computations. [Aaron Giles]

Updated cheat system: [Shimapong]
- Merged 3 different search menu functions to search_main_menu()
- Added new cheat options, "Vertical/Horizontal Key Repeat Speed"
     NOTE : delete all cheat options in the database before start or reload default options (Shift + Reload key) in cheat general menu
- Changed assignment of Entry for Activation Key and Pre-enable command code. Now there are check the tag in comment field instead of index number. But it's only for new format command and old is as before
- Added tag output in save_activation_key() and save_pre_enable()
- Cleaned up save_cheat_options() to output description
- Changed memory read function in watchpoints No longer "Debugger" watchpoint mis-hit "Cheat" watchpoint
- Fixed several reported/found bugs
- Renamed funcitons/enum based on coding guidlines All functions are completed in this update

Removed DEBUGGER flag from makefile and ENABLE_DEBUGGER macro from the source code. All MAME builds now include the debugger, and it is enabled/disabled exclusively by the runtime command-line/ini settings. This is a minor speed hit for now, but will be further optimized going forward. [Aaron Giles]

Changed the 'd' suffix in the makefile to apply to DEBUG builds (versus DEBUGGER builds as it did before). [Aaron Giles]

Changed machine->debug_mode to machine->debug_flags. These flags now indicate several things, such as whether debugging is enabled, whether CPU cores should call the debugger on each instruction, and whether there are live watchpoints on each address space. Redesigned a significant portion of debugcpu.c around the concept of maintaining these flags globally and a similar, more complete set of flags internally for each CPU. All previous functionality should work as designed but should be more robust and faster to work with. [Aaron Giles]

Added new debugger hooks for starting/stopping CPU execution. This allows the debugger to decide whether or not a given CPU needs to call the debugger on each instruction during the coming timeslice. Also added new debugger hook for reporting exceptions. Proper exception breakpoints are not yet implemented. [Aaron Giles]

Added 360degree wheel (dial) input to GTMR, which is available when the Controller dip is set to 'Wheel', and Controls dip is set to '1P Side'. Note when Controls dip is set to 'Both Sides', 270degree wheel (paddle) input is used. [Minwah]

Verified clocks and adjusted sound volumes in Fairyland Story. [Corrado Tomaselli]

More conversion to input_port_read: [Fabio Priuli]
* updated the whole mid*unit family of drivers + seattle & zeus which shared some input code.
* updated most namco systems + a couple of old drivers sharing the input handling, minus namcos22
* updated most of the M->Q drivers + finally removed indexed reads from megadriv.c (without breaking ssf2ghw)
* removed indexed read from drivers starting with r (and slightly simplify inputs in royalmah.c)
* unified nichibustu mahjong input ports (using common ports in nbmj9195.c as well as in the other drivers), removed indexed read and exploited tags to reduce complexity in a couple of handlers

Fixed missing sha1 values in ampoker2.c, atarigx2.c, cabal.c, and ksys573.c. [John Gilbert]

Fixed a few build problems with the cpu/sound cores M65CE02, ALPHA8201, TMC0285, TMS5200 and corrected the dependencies for the mips core. [Atari Ace]

Finish the work on ddragon3: [Sonikos]
- Mapped the correct dip "SW1-8" before was incorrect
- Added "FBI Logo" dips in ctribe
- Fixed the dips condition's implementation to avoid the mame crash in ctribe
- Change the name of (Italian bootleg) in a better (bootleg Set 2)

Set OKI 6295 pin 7 to high in gotcha driver. [Sonikos]

Fixed make MSVC_BUILD=1 -j2 and corrected an oversight in the cross-build support. [Atari Ace]

Cleaned up most of the Machine stuff in src/emu/machine. There is a bit left to clean up, but it's mostly stuck at some interfaces now. [Oliver Stoeneberg]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Survival [nuapete]
WonderLeague '96 [David Haywood]


New games marked as GAME_NOT_WORKING
------------------------------------
Cal Omega - Game 8.0 (Arcade Black Jack) [Roberto Fresca]
Cal Omega - Game 12.3 (Ticket Poker) [Roberto Fresca]
Cal Omega - Game 23.0 (FC Bingo (4-card)) [Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-6-28 15:17

0.125u8
-------

MAMETesters Bugs Fixed
----------------------
- 01935: [Core] All output commands (-listxml, -cc, -listfull, ETC) crash with error (couriersud)


Source Changes
--------------
Updated config.txt to describe debugger. Turned off debugger flag by default. [Aaron Giles]

Fixed input port read during init on most (Super) System 22 games. [R. Belmont]

Fixed dip switches and added dip locations. [Brian Troha]


New clones added
----------------
Mahjong Electron Base (parts 2 & 4, Japan, BOOTLEG) [XingXing]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-7-4 00:55

0.125u9
-------

MAMETesters Bugs Fixed
----------------------
- 01962: [DIP/Input] tailg: "Fatal error: Input ports cannot be read at init time!" with -debug (Aaron Giles)
- 01948: [Misc.] All alg.c and cliffhgr.c sets: Access Violation when taking a snapshot (Aaron Giles)
- 01940: [Misc.] All cps3.c sets: Access Violation (Aaron Giles)
- 01946: [DIP/Input] Various: Fatal error: Input ports cannot be read at init time! (part 2) (Aaron Giles)
- 01957: [Core] Access Violation on hardreset with -debug (Aaron Giles)
- 01955: [DIP/Input] gauntleg: Unable to locate input port 'IN1' / gauntleg cannot start (Aaron Giles)
- 00654: [DIP/Input] usclssic: Can't start 2P game. Seems like 2P Start key has no effect. (stephh)
- 01945: [Misc.] All asteriod.c sets: Assertions (couriersud)
- 01939: [Misc.] All sega80v.c sets: Assertions (couriersud)
- 01947: [DIP/Input] All omegrace.c sets: Assertions (couriersud)
- 01941: [Misc.] pleiads, pleiadbl, pleiadce: Fatal error: activecpu_get_info_int() called with no active cpu! (src/emu/cpuintrf.c:1160) (couriersud)
- 01944: [DIP/Input] hachamf: Unable to locate input port 'DSW' (robiza)
- 01936: [DIP/Input] All namcos21.c sets: Unable to locate input port 'AN7' (robiza)
- 01938: [Gameplay] vaportrx: Game freeze (Aaron Giles)
- 01937: [Interface] All Sets: Fatal Exception on In-Game Menu (couriersud)


Source Changes
--------------
SH2 core: [R. Belmont]
* refactored to separate out things that aren't part of the interpreter.
* converted context struct to go through a pointer

Fixed nile pitch calculation. [h0pdmiYX0]

MIPS3 recompiler: [Aaron Giles]
* don't generate compare interrupts unless the compare register was written to; fixes hangs in blitz, calspeed, and others
* stash jump target address before executing delay slot; also, don't update link register until delay slot has finished executing; fixes hang in gauntleg
* marked IDT instructions for R4650 only
* accounted for time taken in throwaway likely branch slots
* fixed jalr to respect the correct link register
* fixed c.eq, c.lt, c.le to fail if unordered
* fixed swxc1, sdxc1 to use the correct source register (fixes many Gauntlet problems)
* fixed CCR31 display in debugger
* fixed LWXC1/LDXC1; corrects gauntleg camera
   
ADded state saving for flower.c. [couriersud]

Corrected dip setting for Risky Challenge. [Brian Troha]

Changed how watchpoints work so that supporting them adds 0 overhead unless some are actually live. [Aaron Giles]

Removed calls to memory_set_context() in favor of cpuintrf_push_context(). [Aaron Giles]

Renamed wilytowr.c to m63.c. Added Irem M63 PCB layout (based on Atomic Boy). [Tomasz Slanina, Stefan Lindberg]

Fixed 32031 so that it doesn't call the debugger if not enabled. [Aaron Giles]

Fixed assertion in astring.c when compiled against MSVC and the string is UTF-8. [Nathan Woods]

Night Striker update: [kanikani]
- Added World version as new parent (nightstr)
- Renamed already-supported US version to nghtstru
- Added Japanese version (nghtstrj)
- Removed unnecessary analog input remapping
- Added analog stick adjusting port

Added diplocations to all games in taito_z.c. [kanikani]

Added pot wheel support to world rally 2. [Mirko Mattioli]

Split ADSP2100 execution loop between debug/non-debug. [Aaron Giles]

Improved behavior of PGM on big-endian. The ARM7 boots properly now but can't sync with the 68k for some reason. [R. Belmont]

Update S14001A core: improved filtering to be more accurate to the chip, changed internal audio renderer to produce 4 bit sound as the real chip does. Moved filter outside of the main rendering loop into the glue code. Note: with this update, you may hear a whining noise that was not previously present. This is accurate to the chip! The real chip would almost always have an analog filter placed on its output to suppress this whine. [Lord Nightmare]

Fixed some save state problems in the DCS driver. Still comes out garbled on a load, however. Extended memory.c to support up to 4096 banks. [Aaron Giles]

Improvements to Cal Omega driver: [Roberto Fresca]
- Unified MACHINE_RESET for systems 903/904/905.
- Created a new handler to manage the first 4 bits of system 905's PIA1 portB as input mux selector (905 is still not working)
- Updated technical notes.

Fixed incorrect assumption in the x86/x64 implementation of HASHJMP that the base table for a mode will always be allocated when a fixed mode is first used. [Aaron Giles]

Fixed 64-bit writes in UML C back-end. [Aaron Giles]

Preliminary emulation of video hardware (simple blitter) in Strip Teaser. [Tomasz Slanina]

I80286: Fixed POP ES in protected mode. [Wilbert Pol]

tumbleb.c update: [stephh]
- updated Dip Switches for 'wlstar' and 'wondl96'
- added notes for these 2 games and updated some others
- added port tags and updated memory definitions and read handlers

Updated cheat system [ShimaPong]
- Roll back older periodic function Now standard/old format work in this function Otherwords, several operations which doesn't exist in older function and added recently are now disabled
- Separated load_cheat_code() to 3 indipendent functions
   And added new cheat options, "Load New/Standard/Old Format Code"
   (Default : load all format codes)
     NOTE : delete all cheat options in the database before start
            or reload default options (Shift + Reload key)
            in cheat general menu
- Added format strings structure to accept huge size strings in loading a database to prevent from breaking other strings
- Changed Link in new format Label code is now "Link-Label" and sub-label is "Label-Sub-Link" "Standard-Link" is no longer label
- Added choose_label_index() to manage label selection
- Fixed build_label_index_table() to prevent from crashing And disabled to build label index table in case of standard/old format
- Fixed memory free problem in case of standard/old code
- Fixed several reported/found bugs

Cleaned up input handling in seta.c and bigevglf.c. [stephh]

Adds rom loading for the cadillacs & dinosaurs sets with PICs, and for several similar punisher sets. No good dumps of the PICs exist, and this is mainly for reference so that we don't forget the graphic rom loading on them. They don't work. They're basically the same set from different PCBs, so one will probably be removed eventually. [David Haywood]

Fixed memory leak in ledutil.c. [HeadKaze]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Touchmaster 8000 (v9.04 Standard) [Brian Troha]
Galactic Storm [Hau, Team Japump!]


New clones added
----------------
Night Striker (Japan) [kanikani]
Night Striker (US) [kanikani]
Wiz (Taito, set 2) [David Haywood]
Moon Lander [David Haywood]
Star Force (encrypted, set 2) [highwayman]
Spy Hunter (Playtronic license) [stefanocsw]
Captain Commando (bootleg) [highwayman] (NOT WORKING)


New games marked as GAME_NOT_WORKING
------------------------------------
King of Football [Tomasz Slanina]
Hell Night (ver EAA) [Guru]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-7-8 19:58

0.126
-----

MAMETesters Bugs Fixed
----------------------
- 01896: [Misc.] bigfight, cyclwarr: Access Violation crash
         (Aaron Giles)
- 01964: [Misc.] gtg2j: Access Violation (Aaron Giles)
- 01951: [Misc.] cybrcycc: Crash during intro. (Aaron Giles)
- 01965: [Misc.] driveyes: Access Violation (Aaron Giles)
- 01983: [Cheat System] Force Range cheats not working (couriersud)
- 00388: [Graphics] gaia: sometimes fails to display shadows beneath
         enemies or the sprites of the old man that talks to you.
         (David Haywood)
- 01984: [Cheat System] Incorrectly populating empty spacer comment
         cheats (Aaron Giles)
- 01980: [Cheat System] Enable Cheats menu only showing the first 24
         cheats for ANY game (Aaron Giles)
- 01971: [Cheat System] Cheat menu flickers. (Aaron Giles)
- 01967: [Misc.] output.c unregister_client crash (Jeff Shanholtz)
- 01963: [Misc.] screenless systems: memory leak with -mngwrite
         (Aaron Giles)
- 01854: [Graphics] All sets in thepit.c: Player 2 in cocktail mode
         has screen reversed (couriersud)
- 01952: [Cheat System] sfex2p: Cheat crash. (Shimapong)
- 01968: [Cheat System] -CHEAT trigger causes MAME crash when starting
         or exiting with some sets. (Shimapong)
- 01969: [Cheat System] some problem with cheat system (Shimapong)


Source Changes
--------------
Replaced kodb set with complete dump from known bootleg board
(different gfx rom layout). Added wofhfh bootleg from mame32plus.
Added SF2 Magic Turbo Delta bootleg as non-working. [David Haywood]

Added skeleton hikaru driver. [David Haywood, Guru]

Fixed possible 64-bit crash/hang with survival. [nuapete]

Driver's Eyes improvements: [Naibo]
- the communication work between CPU and 3D DSP should be limited
    to the master M68000, if the address mapping is done in the shared
    memory, master CPU would be disturbed by the slave one.
- DIP Switches
    DIP3 ON for Screen on the left
    DIP4 ON for Screen on the right
    should not toggle on both
- The left, center and right screens have separate programs and
    boards, each would work independantly. About projection angles of
    left and right screen, the angle is correct on 'DRIVER'S EYES'
    title screen, however in the tracks of demo mode it doesn't seem
    correct.
- The game also features a pretty nice 2D sprite layer, which still
    doesn't show up yet. It is known that the CPU does constantly feed
    the 2D video memory some meaningful and logical data.

New driver for Lucky 74 (Wing Co.Ltd, 1988)
[Roberto Fresca, Tomasz Slanina]
- Set the proper screen size.
- Decoded graphics.
- Decoded the dual-state color circuitry.
- Mapped the NVRAM, VRAM1-1, VRAM1-2, VRAM2-1 and VRAM2-2 properly.
- Emulated 2x PPI 8255 devices.
- Mapped the 4x DIP switches banks.
- Added PORT_DIPLOCATION to all DIP switches.
- Added DIP switches for 'Bet Max' and 'Limit'.
- Added DIP switches for 'Jackpot' and 'Pay Table'.
- Added the Memory Reset Switch.
- Added the 2nd video & color RAM.
- Added a 2nd tilemap for background graphics.
- Simplified the graphics banks.
- Fixed colors for foreground graphics.
- Fixed visible area to show the top of background graphics.
- Finally fixed colors for background graphics.
- Added all coinage DIP switches.
- Mapped all remaining inputs (service and player buttons).
- Added pulse time limitation to coins A, B & C.
- Switched to use 4x 8255 in replace of 2x 82c255 for I/O.
- Created a handler to feed the z80 port0 requests.
- Promoted lucky74s to 'working' state.
- Added an alternate set, but the program ROM looks like incomplete, protected or just a bad dump.
- Parent/clone relationship.
- Added technical notes.
- Hooked interrupts.
- Hooked the AY8910 and therefore the NMI trigger.
- Changed the input "Key In" to active high.

Fix scrolling speed in case a cheat dat has invalid (i.e. 0) settings. [couriersud]

Added per-device and per-CPU validity checks. [Nathan Woods]

Added new Ferrari F355 USA BIOS to Naomi.c [AndyGeezer]

Improved sprite rendering on gaia crusaders (animate at 60fps now, not 30). [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Lucky 74 (small) [Roberto Fresca]


New clones added
----------------
Virtua Fighter 3 (Revision A) [Chris Hardy]
Lucky 74 (big) [Roberto Fresca]
Emergency Call Ambulance (Export) [AndyGeezer]


New games marked as GAME_NOT_WORKING
------------------------------------
Hikaru Bios [Guru]
Air Trix [Guru]
Planet Harriers [Guru]
Star Wars Pod Racer [Guru]
Wave Runner [David Haywood]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-7-18 19:53

0.126u1
-------

NOTE: The cheat engine is disabled as of this version. It is
currently undergoing a desperately-needed complete redesign and
rewrite from scratch. By the time 0.127 is ready, we should have
support for the vast majority of existing cheats working once
again.


MAMETesters Bugs Fixed
----------------------
- 00368: [Graphics] aliens: There are a few graphics glitches.
          (Nicola Salmoria)
- 00871: [Graphics] pow: At 3/4 of the 1st level, there is a large
          pillar, which pops up too late. (Nicola Salmoria)
- 02006: [DIP/Input] rtriv: All four buttons for player 1 are mapped
          twice (Fabio Priuli)
- 02009: [Graphics] frogger and clones: background doesn't rotate in
          cocktail mode (couriersud)
- 01547: [Sound] cabalbl: Cabal (bootleg) soundfx wrong
          (Nicola Salmoria)
- 00244: [Graphics] aliens: In two player mode, there are some
          problems with the player sprites. (Nicola Salmoria)
- 01910: [DIP/Input] changela: Gear Shift defaults to Reverse
          (RansAckeR)
- 00900: [Color/Palette] kaiserkn, kaiserkj, gblchmp, dankuga: When
          thrown by Azteca's medium punch throw the palette of the
          thrown character gets all messed up. (Nicola Salmoria)
- 00895: [Color/Palette] arabianm and clones: During level 6, there
          is a rain effect, but the water is coloured green.
          (Nicola Salmoria)
- 01917: [Color/Palette] gunlock, rayforce, rayfocj: The color of
          Battleships is wrong in the 1st stage. (Nicola Salmoria)
- 01058: [Documentation] exctsccb: Exciting soccer bootleg should be
          placed in champbas.c. (Nicola Salmoria)
- 00079: [Graphics] faceoff: When you go for a penalty shot the
          screen is upside down. (Nicola Salmoria)
- 01887: [DIP/Input] pushman, pushmana, pushmans: Flip screen DIP
          switch doesn't work. (Nicola Salmoria)
- 01891: [DIP/Input] matchit, shisen, sichuan2, sichuana: Flip screen
          DIP switch doesn't work. (Nicola Salmoria)
- 01574: [DIP/Input] dankuga, gblcmhp, kaiserkj, kaiserkn: Player 1
          and Player 2 Button 4 mapped twice. (Nicola Salmoria)
- 01925: [Color/Palette] gunlock, rayforce, rayforcj: The explosive
          color of the demo is different. (Nicola Salmoria)
- 01973: [Core] champbbj: Game resets itself in the middle of test
          process (Nicola Salmoria)


Source Changes
--------------
makemeta changes: [Aaron Giles]
* Split out Manchester code parsing into a separate utility module.
* Rewrote Manchester code parsing to be clock based.
* Updated makemeta to call the new functions.
* Changed makemeta to parse a different format for metadata.
* Fixed Huffyuv decompression in aviio.
* Added more robust logic to parse out the white flag.

Newest Japanese Naomi BIOS added [batman2509, starke/peap]

pit8253 updates: [Wilbert Pol]
- Changed the implementation to use timers internally.
- Removed the frequency change callbacks.

slapfght driver update: [stephh]
* Renamed sets :
    - tigerh2  -> tigerhb1 ("Japan set 2"   -> "bootleg set 1")
    - tigerhb1 -> tigerhb3 ("bootleg set 1" -> "bootleg set 3")
    - gtstarba -> gtstarb1 ("bootleg set 2" -> "bootleg set 1")
    - getstarb -> gtstarb2 ("bootleg set 1  -> "bootleg set 2")
* "Performan" :
    - cleaned/fixed Dip Switches and added port locations
* "Tiger Heli" :
    - added MCU simulation for 'tigerhb1' (in fact, I only had to
       return the correct value for the hardware test as there
       doesn't seem to be any other communication - I'm still not
       convinced that this bootleg had a MCU)
    - cleaned/fixed Dip Switches and added port locations
    - added notes with the differences between the different sets
* "Get Star" / "Guardian" :
    - added MCU simulation for 'getstar' and 'getstarj' heavily based
       on 'gtstarb1' bootleg
    - cleaned/fixed Dip Switches and added port locations
    - added notes with the differences between the different sets
       (and especially detailed the numerous ingame bugs in
       'gtstarb2')

Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse.
[Nathan Woods, Aaron Giles]

Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring
them to be regenerated on each frame. All menus also share a comment
eventing system and navigation through them is managed centrally.
Rewrote all the menus to use the new system, apart from the cheat
menus, which are now disabled. Reorganized the video menu to make it
easier to understand. [Aaron Giles]

Converted UI startup screens to use astrings. [Aaron Giles]

Fixed edge case in the DRC front-end that would incorrectly tag the
end of a sequence as "return to start" even if the last instruction
did not abet the starting instruction. [Aaron Giles]

Replaced the crazy number of get/set functions for render containers
with a single get/set of a user settings struct. [Aaron Giles]

merged exctsccr.c into champbas.c. [Nicola Salmoria]

UDRC-based SH-2 dynamic recompiler: [R. Belmont]
- All games on all drivers should work as before except "colmns97"
    and "stress" which crash due to sound system trouble.
- All idle skips are still included. They are quite a bit less
   effective than they were on the interpreter, but they still give a
   boost.
- Fast RAM bypass is not included yet so this does not represent
   final performance. That said, it's consistently faster than the
   interpreter even now. Example: sfiii3 on 0.126 gets 609% on the
   interpreter and 961% on the DRC.

Added ST-V BIOS info based on text at 0x800 (byte swapped).
Reorganized the BIOS list & description. Added the USA bios to
smleague and it's a USA only cart. [Brian Troha]

Added save state suport to Konami CPU & Aliens. [Nicola Salmoria]

Moved kodb to fcrash.c (which will probably end up being the home of
the cps1 bootlegs). [David Haywood]

SH-4 update [Samuele Zannoli]
- Fixed TRAPA and some versions of FMOV
- Improved disassembly for MOV.W, MOVA, MOV.L, FIPR, and FSCA.

Fixed memory leak in romcmp. [Nicola Salmoria]

Merged memory maps in the cabal driver. [Nicola Salmoria]

i960: respect the rounding mode for CVTRI [ElSemi]

Corrected g13knd wave ROM 0 offset. [Philip Bennett]

Fixed cocktail sprite position in galaxian.c. Fixes that the frog
disappears for player 2 if moved backwards. [couriersud]

Changed direct access EEPROM interface to return the "bus width" of
the EEPROM data, and the size is in terms of units, not bytes.
Updated all drivers accordingly. [Aaron Giles]

Changed the ROM loading code to actually alter the region flags based
on the CPU endianness and bus width when creating the region, rather
than fixing them up on the fly. This means that callers to
memory_region_flags() will get the correct results. [Aaron Giles]

Changed the expression engine to use two callbacks for read/write
rather than relying on externally defined functions. [Aaron Giles]

Expanded memory access support in the expression engine. Memory
accesses can now be specified as [space][num]<size>@<address>.
'space' can be one of the following:

   p = program address space of CPU #num (default)
   d = data address space of CPU #num
   i = I/O address space of CPU #num
   o = opcode address space of CPU #num (R/W access to decrypted opcodes)
   r = direct RAM space of CPU #num (always allows writes, even for ROM)
   e = EEPROM index #num
   c = direct REGION_CPU#num access
   u = direct REGION_USER#num access
   g = direct REGION_GFX#num access
   s = direct REGION_SOUND#num access

The 'num' field is optional for p/d/i/o/r, where is defaults to the
current CPU, and for e, where it defaults to EEPROM #0. 'num' is
required for all region-related prefixes. Some examples:

   w@curpc = word at 'curpc' in the active CPU's program address space
   dd@0    = dword at 0x0 in the active CPU's data address space
   r2b@100 = byte at 0x100 from a RAM region in CPU #2's program space
   ew@7f   = word from EEPROM address 0x7f
   u2q@40  = qword from REGION_USER2, offset 0x40
   
The 'size' field is always required, and can be b/w/d/q for byte, word,
dword, and qword accesses. [Aaron Giles]

Added World Rally support to tiny.mak/.c. [Macareno]

changela input improvements: [RansAckeR]
- DIP switch fixes
- Added DIP locations.

Minor srmp5 update: [Sonikos]
- Removed hack in drive machine R3000
- Adjusted  R3000 frequency to 25 Mhz according to speglsht (the hardware is the same)
- Adjusted visible area (but i'm not sure it's correct)
- Fix one rom loading

Changed partial refresh policy in snk68.c and updated comments. [Nicola Salmoria]

More conversion to input_port_read(): [Fabio Priuli]
* converted to use tagged inputs and handlers all drivers starting
    with S & T
* simplified input reads in system24 (removing a redundant handler)
* cleaned up a bit inputs in system 16 & 18 bootlegs (among the
    other things, now coinage and P2 inputs in fpointbl & fpointbj
    work again)
* removed a lot of redundant #define from taito drivers, replacing
    them with PORT_INCLUDEs and definitions from taitoipt.h


New clones added
----------------
World Class Bowling v1.6N [Brian Troha]
Tiger Heli (bootleg set 1) [stephh]
Guardian (US) [stephh]
Get Star (Japan) [stephh]
Virtua Fighter 2 (Revision A) [Peabo / ElSemi]


New games marked as GAME_NOT_WORKING
------------------------------------
Daytona USA Deluxe '93 [Peabo / ElSemi]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-7-24 19:44

0.126u2
-------

MAMETesters Bugs Fixed
----------------------
- 01448: [DIP/Input] twotiger: If you have your controller centered, it is in fact tilted slightly to the right. (Aaron Giles)
- 00595: [DIP/Input] playch10.c games: Button 1 and 2 are reversed with respect to all other standard mapping. (Fabio Priuli)
- 02007: [Misc.] avengrgs: SH2 Recompiler Bug: Avenrgs crash (R. Belmont)
- 01892: [Sound] calspeed: Refreshspeed causes horrible screetching in some games [Calspeed used for example]. (Aaron Giles)
- 01472: [DIP/Input] flower: Starting a game doesn't always register. (David Haywood)
- 02029: [DIP/Input] aurail and clones: Coinage Dip Switches ignored (Fabio Priuli)
- 01902: [Core] galpani3: crash at start (Fabio Priuli)
- 01718: [DIP/Input] bishi: Coin 1 and Service 1 mapped twice. (Fabio Priuli)
- 01572: [DIP/Input] hypreact: Kan, Pon, Chi, Reach, Ron are mapped twice. (Fabio Priuli)
- 01568: [DIP/Input] gstrik2: Service mode is mapped twice. (Fabio Priuli)
- 02019: [Core] vfkids: Logging for the SH-2 has been left on. (R. Belmont)
- 01113: [Speed] btlkroad: [possible] This game runs like slow-motion during gameplay, with 60/60 on fps. (Nicola Salmoria)
- 00479: [DIP/Input] livegal: P1 Start start a P2 game (and some inputs are misread in Test Mode) (Fabio Priuli)


Source Changes
--------------
Robustified key behavior when the debugger is visible. Should now properly ignore the "break into debugger" keypress and not allow related characters to filter through. Removed some hacks related to making that work in the past. [Aaron Giles]

Changed osd_wait_for_debugger() to take a machine parameter and a "firsttime" parameter, which is set to 1 the first time the function is called after a break. The Windows debugger uses this to ensure that the debugger has focus when you break into it. [Aaron Giles]

Changed short names for STV BIOS back to single words. [Brian Troha]

Added information on how to toggle the built-in speedup in Ms Pacman or the fast shot in Galaga in 20pacgal. [Brian Troha]

Removed MDRV_SOUND_ADD. Renamed MDRV_SOUND_ADD_TAG to MDRV_SOUND_ADD.
All sound chips must now include a tag. Changed all existing drivers to define a unique tag for each sound chip. [Aaron Giles]

Fixed incorrect i960 behavior when generating interrupts. [ElSemi]

Changed -listxml to now output the tag names for CPUs and sound chips. [Aaron Giles]

Added validity checks to ensure no duplicate sound or CPU tags.
Fixed several duplicates. [Aaron Giles]

Changed MDRV_CPU_ADD to require a tag. Removed MDRV_CPU_ADD_TAG. Tagged all CPUs. [Aaron Giles]

TGP / Model 2 fixes [ElSemi]
- TGP now correctly uses table roms (model1/2 updated accordingly)
- removed FIFO hack on srallyc (game now runs)
- added analog ports reading for model 2A/B/C
- fixed some loading instructions in the TGP. that fixes srallyc automatic transmission bug

Merged CPU0 and 1 memory maps in flower, improved interrupt generation [David Haywood]

Dsp56156 Disassembler rewrite. [Andrew Gardner]
- Rearranged decoding behavior.
- Updated code style to MAME standards.
- Tested each single-word opcode with custom ROMs.

Laserdiscs are now devices. Updated all drivers accordingly. [Aaron Giles]

Merged memory maps in battlnts, bbusters, bigevglf, bigstrkb, and bionicc. [Aaron Giles]

Added new functions attotime_to_ticks() and ticks_to_attotime() to convert between attotimes and a clock tick at an integral frequency. [Aaron Giles]

Changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Updated tourtabl and gameplan drivers to use the new device interface. [Aaron Giles]

Converted audio/starwars.c, audio/exidy.c, and audio/gottlieb.c to use the new RIOT implementation instead of rolling their own. [Aaron Giles]

Began gottlieb.c cleanup. Converted palette calculations to resistor weights. Corrected video timing. Reduced the number of separate machine drivers. Fixed incorrect spriteram sizes. Populated full memory maps for the main CPU and the rev 1 sound board. More to come. [Aaron Giles]

Fixed 8257 DMA terminal count stop for autoload mode and added callback function existance check. [Miodrag Milanovic]

Completed removal of all explicit calls to input_port_read_indexed(). [Fabio Priuli]

Converted tinklpit keycus implementation from a table to a LFSR. [Olivier Galibert]

Removed unnecessary ROM shuffling code in namconb2. [Olivier Galibert]

Made the initialization of various Konami PPC drivers consistent from run to run, hopefully fixing most multisession issues. Also moved some allocations from static to dynamic storage. [Atari Ace]

Made input_port_read_indexed() private to machine/generic.c. Eventually it will probably disappear altogether. Fixed the two remaining instances. [Aaron Giles]

Converted a number of drivers from A-C to using tagged input ports, and AM_PORT_READ in the address maps. [Fabio Priuli]

Added DIP locations to a large number of drivers: bwidow.c, bzone.c, bestleag, blackt96, bogeyman, bombjack, boogwing, bottom9, brkthru, darwin, buggychl, squaitsa, btime, bnj, lnc, zoar, disco, cabal, canyon, cbuster, cclimber, swimmer and guzzler. [Fabio Priuli]

Made DIP switch renderings consistent regardless of UI aspect. [Aaron Giles]

Moved more items out of .data by either applying const, removing the non-zero initializer (if its overwritten by init/reset) or by adding appropriate initialization code. [Atari Ace]

Removed conditional logging code in favor of allowing the compiler to optimize it out. This prevents bitrot of #ifdef'ed code. [Atari Ace]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Shinobi III (Mega Play) [Tomasz Slanina, Kowal]
Player's Edge Plus (X002069P) Double Double Bonus Poker [Hammer300]


New clones added
----------------
Major Title (World) [Tirino73 / MAME Italia]
Winding Heat (EAA, Euro v1.11) [Highwayman]
Demon's World / Horror Story (set 5) [Corrado Tomaselli]


New games marked as GAME_NOT_WORKING
------------------------------------
Rail Chase 2 [AndyGeezer]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-7-31 21:02

0.126u3
-------

MAMETesters Bugs Fixed
----------------------
- 02023: [Crash/Freeze] irobot: hang (Aaron Giles)
- 02043: [Crash/Freeze] All games in cps2.c: All Parent Sets for CPS2 Games Abort (Firewave)
- 02046: [DIP/Input] cachat, tubeit: screen upsidedown (Fabio Priuli)
- 00456: [Graphics] combascb: Missing Most Graphics (Fabio Priuli)
- 02050: [DIP/Input] skyfox, exerizrb: Issue with credits input (Fabio Priuli)
- 02045: [DIP/Input] wofhfh: Player 3 inputs aren't working (stephh)


Source Changes
--------------
More documentation on the Kiki KaiKai MCU. [Guru, Brian Troha]

A bit more cleanup in the gottlieb driver, still incomplete. [Aaron Giles]

Verified Free Kick PROMs and improved documentation. [Brian Troha]

Added the ability to pass an optional destructor to ui_menu_alloc_state(). [Nathan Woods]

Updated to build with the latest DirectX SDK, which doesn't support Direct 3D 8 & Direct Input 7. By default, the makefile is set up to compile the old way, but you can set DIRECT3D=9 and DIRECTINPUT=8 in windows.mak or on the command-line to build with a more modern SDK. [smf, RansAckeR, uRebelScum]

Irem m63 - adjusted AY frequencies to proper 1.5 MHz [Stefan Lindberg]

DSP56156 CPU Core updates [Andrew Gardner]
- Rewrote core logic, communications, and interfaces.
- Added three parallel memory moves to the disassembler.
- Initial interrupt logic in place.

Plygonet.c updates [Andrew Gardner]
- All communication hacks have been removed.
- Memory maps have been temporarily reverted while new DSP56k cpu core catches up.

Merged memory maps for beezer.c, bishi.c, and bladestl.c. [Andrew Gardner]

AICA updates [Deunan Knute, ajax16384, R. Belmont]
- Fixed ADPCM decoder to remove bad optimization and match YMZ280B. DC offset is fixed and output quality is higher
- Improved handling of slot monitor and timers B and C
- Simplified interpolation code

SH2DRC: Add PC-relative load optimization and ability to disable if necessary [R. Belmont, based on an idea by Mariusz Wojcieszek]

Changed the way memory regions are referenced. Instead of a single integer value, regions are now referred to by a region tag. The region tag must be unique among all regions defined for a given game. This change required updating all the ROM region definitions in the project to specify the tag instead of region number. [Aaron Giles]

Updated the core memory_region_* functions to accept a tag instead of an integer. Added new memory_region_next() function to allow for iteration over all memory regions. [Aaron Giles]

Changed the auto-binding behavior of CPU regions. Previously, the first CPU would auto-bind to REGION_CPU1 (that is, any ROM references would automatically assume that they lived in the corresponding region). Now, each CPU automatically binds to the region with the same tag as the CPU itself. This behavior required ensuring that all previous REGION_CPU* regions were changed to regions with the same tag as the CPU. [Aaron Giles]

Introduced a new auto-binding mechanism for sound cores. This works similarly to the CPU binding. Each sound core that requires a memory region now auto-binds to the region with the same tag as the sound core. In almost all cases, this allowed for the removal of the explicit region item in the sound configuration, which in turn allowed for many sound configurations to removed altogether. [Aaron Giles]

Updated the expression engine's memory reference behavior. A recent update expanded the scope of memory references to allow for referencing data in non-active CPU spaces, in memory regions, and in EEPROMs. However, this previous update required an index, which is no longer appropriate for regions and will become increasingly less appropriate for CPUs over time. Instead, a new syntax is supported, of the form: "[tag.][space]size@addr", where 'tag' is an optional tag for the CPU or memory region you wish to access, followed by a period as a separator; 'space' is the memory address space or memory class you wish to access (p/d/i for program/data/I/O spaces; o for opcode space; r for direct RAM; m for memory regions; e for EEPROMs); and 'size' is the usual b/w/d/q for byte/word/dword/qword. [Aaron Giles]

Cleaned up ROM definition flags and removed some ugly hacks that had existed previously. Expanded to support up to 256 BIOSes. Updated ROM_COPY to support specifying a tag for the source region. Also updated the address map AM_REGION macro to support specifying a tag for the region. [Aaron Giles]

Updated debugger windows to display the CPU and region tags where appropriate. [Aaron Giles]

Updated -listxml to output region class and tag for each ROM entry. [Aaron Giles]

Changes to lucky74.c driver: [Roberto Fresca]
- Pre-defined CPU and SND clocks.
- Switched the color system to RESNET calculations.
- Completed the remaining DIP switches.
- Added lamps support. Created a layout to show them.
- Changes on the interrupt system (need to be verified on the PCB).
- Renamed the graphics regions to more descriptive names.
- Corrected the manufacturer's name.
- Splitted the driver to driver + video.
- Updated technical notes.

Changed unmapped read for mspacman to see if it changes tunnel behavior. [David Haywood, as suggested by dwidel]

SH2DRC: add SUBV, replace ADDV with C version as a precaution. (Fixes most of Mantis #2026, except the part which is a separate bug). Added new implementation which uses flags directly, keeping the C versions in reserve in case they are needed. [R. Belmont, Aaron Giles]

Added more validation to the address map detokenization, in order to catch cases where multiple read/write handlers are assigned to a range.
Fixed cases in the code that failed these checks. [Atari Ace]

i8051 cpu core timer updates: [Wilbert Pol]
- Added support for timer mode 0 (13 bit timer)
- Cleaned up timer code a bit, fixing some off-by-one errors when timers overflow.

Naomi updates [Samuele Zannoli]
1) refactors many global and static variables in video\dc.c into a structure to hold the tile accelerator state
2) textures should be better decoded with more pixel formats
3) adds placeholders for some register probably used by the dimm board
4) corrects a little error in a rom board register (very important, now at least the gdrom games try to start)

Added region and regionbytes fields to the deviceconfig, which are auto-filled by the device manager before starting the device. This simplifies the auto-binding process for devices. Added new selector for device-specific ROM regions. Not yet wired up in the ROM loader. [Aaron Giles]

Simplified SH2 DRC shift/rotate instruction implementations. [Aaron Giles]

Fixed menu handling so it doesn't swallow the tab key. [Aaron Giles]

Changed symbol table reference parameters to void * from UINT32. [Aaron Giles]

Enable strict PC relative loads for ST-V games; at least Cotton Boomerang needs them. [R. Belmont]

Added new option 'cheatpath' to specify one or more paths for cheat files. Removed old option 'cheat_file'. [Aaron Giles]

Updated xmlfile.c to specify the line number for each node, for more accurate error reporting. [Aaron Giles]

Removed old cheat.c/.h and replaced them with code that will read and write the new XML-based cheat format using the new cheatpath option (cheats still need to be enabled in order to load at all). Note that the cheats are not implemented yet, but they are fully parsed. To test saving, whenever a cheat file is successfully loaded, it is immediately written back out as 'output.xml' to the cheat directory for validation. [Aaron Giles]

Minor cleanups: [Oliver Stoenberg]
- removed of unprintable chars (newlines) in SH-2 disassembler
- removed a few unnecessary checks after malloc_ort_die() calls
- changed two romload.c warnings to use GAMENOUN instead
- added "deprecat.h" in a  few src/mame/drivers files
- cleaned up the mame.mak by adding all missing defines and grouping them based on cpu.mak
- renamed video_exit() to winvideo_exit() for consistency in function names

Changed commented-out functions to #ifdefs. [Atari Ace]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Galaxi [Luca Elia]


New clones added
----------------
Pool 10 (italian, set 3) [Roberto Fresca]
Killer Instinct 2 (v1.3k, upgrade kit) [Brian Troha] (NOT WORKING)


New games marked as GAME_NOT_WORKING
------------------------------------
Bust a Move 2 (JAPANESE ROM ver. 1999/07/17 10:00:00) [R. Belmont]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-8-8 01:26

0.126u4
-------

MAMETesters Bugs Fixed
----------------------
01958: [Crash/Freeze] skns: Segfaults on load (Pierpaolo Prazzoli)
01817: [Crash/Freeze] intrepi2: Game stops at PCB test (Pierpaolo Prazzoli)
02090: [Crash/Freeze] thedeep: Game didn't start (black screen). (Pierpaolo Prazzoli)
02067: [Crash/Freeze] mustangb, tdragonb: Access Violation (Aaron Giles)
02069: [Crash/Freeze] astrofl: Access Violation (Aaron Giles)
02068: [Crash/Freeze] All sets in mhavoc.c: Access Violation (Aaron Giles)
02070: [Crash/Freeze] atlantol: Access Violation (Aaron Giles)
02066: [Graphics] All sets in mhavoc.c: all graphics is missing (Aaron Giles)
02033: [Crash/Freeze] soccerss and clones: the romtest report two bad roms (robiza)
02049: [Graphics] invaders: Built in red color overlay goes too low and shows on top line of invaders heads in Vista only. (robiza)
02079: [DIP/Input] radr, radru: Dipswitch info (robiza)
02056: [DIP/Input] pbobble, qzshowby, spacedx, spacedxj: Unable to enter coins (Fabio Priuli)
02060: [Graphics] spinlbrk, spinlbru, spinlbrj: Priorities wrong in second level (robiza)


Source Changes
--------------
Added information to the 1943 driver (video) about priorities encoded in PROM. [robiza]

Minor optimization to the DISCRETE_INPUT modules. The node output is now calculated when a discrete_sound_w() is called instead of each step in the simulation. Also removed the Enable line from the DISCRETE_ADJUSTMENT modules. They should never be disabled. [Derrick Renaud]

Removed per-frame metadata support from chdman. Creating an A/V now simply requires an AVI file input. [Aaron Giles]

Changed laserdisc support to parse white flags and other data from the VBI data directly, rather than relying on the textual metadata. Expanded video frame cache to 3. Changed the way frames are assembled to decrease the likelihood of getting an interlaced weave. Fixed sound creation so that it is done at reset time instead of device start, when the sound devices aren't yet live. [Aaron Giles]

Fixed bug in winwork that caused the creation of single work items to return NULL, and thus lead to massive memory leaks when using A/V CHDs. [Aaron Giles]

Added new functions cputag_set_input_line() to assert input lines via CPU tag instead of index. [Aaron Giles]

Disks opened by the romload module are no longer identified by index. Instead, they are identified by the region they were loaded in. This generally means one disk per region. get_disk_handle() now takes a region name in place of an index. Updated all callers to do this. The SCSI modules in particular posed a challenge to make this work, so watch out for potential bugs there. [Aaron Giles]

Changed the IDE interfaces to default to choosing the region with the same tag as the device for its master disk (assuming no slave). Added support for specifying explicit master/slave disk regions as part of the configuration, though slave disks are still not supported yet. [Aaron Giles]

Change the laserdisc interface to no longer require a disk number or a custom sound device. Both are now assumed to be tagged the same as the laserdisc device. Updated all drivers accordingly. [Aaron Giles]

Merged memory maps for drivers: blmbycar, blockade, blockhl, blockout, bombjack, boogwing, and bottom9. [Andrew Gardner]

Added readmes for Galaga, The Outfoxies, Splatter House, Top Racer, Kyros No Yakata, Bombs Away, Meikyuu Hunter G, Crazy Kong, Moero Pro Yakyuu Homerun Kyousou, Lucky & Wild, Match It, Country Club, Enforce, Elevator Action, Chuka Taisen, The New Zealand Story, Buck Rogers Zoom 909, Head On, Victorious Nine, Youma Ninpou Chou, Pairs, Woodpecker, Slap Fight, Alcon, Tiger Heli, Superman, WWF Superstars, Area 51, Animalandia Jr, Avengers In Galactic Storm, Alien 3: The Gun, Aquajack, and Missile Command. [Guru]

Fix region jumper on psikyo4 (loderndf). [David Haywood]

Backported a bunch of FM OPN (YM2608/2612) fixes from Genesis Plus GX.  All of this was verified on real hardware. [Eke-Eke, Nemesis, Alone Coder, AamirM]
- implemented PG overflow, aka "detune bug" (Ariel, Comix Zone, Shaq Fu, Spiderman...)
- fixed SSG-EG support
- modified EG rates and frequency
- fixed EG attenuation level on KEY ON (Ecco 2 splash sound)
- fixed LFO phase update for CH3 special mode (Warlock, Alladin)

Scanline exact rendering for dkong & clones [couriersud]
* Sprite limit of 16 sprites per scanline implemented from schematics.
* Proper wrap around from bottom to top
* Added some notes about sprite limits and hardware to dkong driver (thanks to R. Belmont)

Added edge connector pinout info to flower.c. [Brian Troha]

Some initial work on the adp driver. [robiza]

Fixed window in shanghai and shangha2. [robiza]

8257dma and z80dma devices now require device callback handlers instead of machine handlers. Updated affected drivers accordingly. [couriersud]

Improved Dsp56k CPU interrupt handling. Polygonet Commanders now advances past its first dsp handshake. [Andrew Gardner]

Added proper laserdisc support for MACH 3, Us vs. Them, and Cobra Commander (MACH 3 hardware). Old laserdisc hacks are now removed. The code now talks to the standard Pioneer PR-8210 interface. Also removed hacky "target list" from the MACH 3 ROMs; this information is now decoded on the fly from the right channel laserdisc audio. [Aaron Giles]

Other Gottlieb cleanups: [Aaron Giles]
- fixed rev 2 sound again
- fleshed out memory maps and behaviors according to the schematics
- hooked up coin counters.
- moved sound inputs to audio/gottlieb and included them in all relevant drivers
- ordered input ports and ROM definitions consistently

Other laserdisc changes: [Aaron Giles]
- changed PR-8210 interface to work consistently for both Gottlieb and Stern games
- added audio callback mechanism to allow drivers to peek at the raw audio streams

Set the initial 8253 timer output to 2 to indicate that it is undetermined. [Wilbert Pol]

Removed obsolete makemeta tool. Replaced it with new ldverify tool which walks through either an AVI or CHD capture from a laserdisc and ensures that there are no anomalies lurking in the VBI data. [Aaron Giles]

Added new option to chdman, where if you use -createav with a special filename (either 2:2 or 3:2) it will create a fake laserdisc files with the equivalent cadence. This can be used for testing until full captures are available. Most games used 2:2 apart from Dragon's Lair and Space Ace, which were 3:2. Note that even though these files are essentially blank, they are Huffman-compressed, meaning that the maximum compression ratio you will get is 8:1, so they still end up ~5GB. [Aaron Giles]

Moved error strings from chdman.c to chd.c, where they can be fetched from any caller via the new chd_error_string() function. [Aaron Giles]

Updated vbiparse to improve Manchester code decoding. It now assigns a confidence level per bit based on how solid the data is. Also added a new function vbi_parse_all which parses the white flag and all three lines of metadata from a laserdisc frame. It then compares line 17 and 18 against each other and selects the most likely candidate based on per-bit confidence and other factors. [Aaron Giles]

Added frame number display to laserdsc.c. It is off by default, though most players can be configured to turn it on (not sure if any actually do). It can be manually toggled via the backslash key during playback. [Aaron Giles]

Discrete sound core optimizations: [couriersud]
* moved a couple of exp(x) from _step into _reset where appropriate
* use tabulated function values for the transfer function in DSS_INVERTER_OSC

Forced synchronization (stream_update()) before the YM2151 status is actually read. [Jarek Burczynski]

Added Discrete Sound to Fantasy, Nibbler and Pioneer Balloon. [Derrick Renaud]

Fixed I/O watchpoints. [Aaron Giles]

Changes to the cheat.xml format: [Aaron Giles]
- new tag <comment> (within <cheat>) is read and preserved when saved
- removed variable attribute from <parameter>; it is now assumed to be 'param'
- added default attribute for <parameter>

Added new variable 'frame' accessible from cheat scripts. This can be used in the conditional to prevent execution on every frame, or for other effects (like displaying temporary messages). [Aaron Giles]

Added new variable 'argindex' which is the index when processing an <argument> with a count attribute greater than 1. [Aaron Giles]

Reinstated the cheat menu. It now displays all loaded cheats and allows for them to be activated. All known cheat behaviors should be working now. Cheats are toggled on/off with the left/right arrow keys. Oneshot cheats are activated by hitting enter. Pressing enter on other cheats resets them to their default values. [Aaron Giles]

Continued the cleanup of inputs in drivers starting with C (the remaining ones), D and E. Improvements include conditional dips added to dynduke and diplocations for chinagat, chqflag, circus, citycon, cloak, contra and dynduke. [Fabio Priuli]

Added tags to EVERY input port in drivers starting with F->Z. [Fabio Priuli]

Removed PORT_START macro. Renamed old PORT_START_TAG to PORT_START.
All input ports must have tags. [Aaron Giles]

Added support for DEL as well as BS for backspacing in the game select menu. Also limited input to ASCII characters. [Aaron Giles]

Fixed Rim Rockin' Basketball to use the HD6309 core. [Tim Lindner]

Added diplocations to bigrun, scudhamm, cischeat & f1gpstar.
Removed the current hacky handling of f1gpstar coinage dips to use conditional ports instead. In order to do this, the possible conditions were extended to support less than/greater than comparisons. [Fabio Priuli]

Fixed bug that would break conditions on ports using the PORT_DIPUNKNOWN_DIPLOC macro. [Aaron Giles]

Added diplocations to the following drivers: combatsc.c, copsnrob.c, cosmic.c, crgolf.c, crimfght.c, crospang.c (here I also added service dips to heuksun and bestri, which allowed me to verify locations), crshrace.c, dambustr.c, darkseal.c, dassault.c, dblewing.c, ddrible.c, deadang.c. Also added locations to the following games: ddragon & ddragon2 on ddragon.c and docastle, dorunrun & dowild in docastle.c. [Fabio Priuli]

Verified CPU clocks for athena. [Corrado Tomaselli]

Added module profiling to discrete sound core [couriersud]
* added DISCRETE_PROFILING macro to discrete.h
* Upon discrete_stop, the worst performing modules will be listed

Verified and corrected CPS1 refresh rate. [Corrado Tomaselli]

Changed sound cpu clock of Spinal Breakers to 5Mhz as verified on the pcb. [Corrado Tomaselli]

Corrected MPU4 AY8910 output weightings. [James Wallace]

Added word alternates for operators in expressions: [Aaron Giles]
  +   plus
  -   minus
  *   times or mul
  /   div
  %   mod
  !   not
  ~   bnot
  &&  and
  &   band
  ||  or
  |   bor
  ^   bxor
  lt  <
  le  <=
  gt  >
  ge  >=
  eq  ==
  ne  !=

Changed cheat escaping to automatically escape && & < and <= to and band lt and le. [Aaron Giles]

Decrypted Da Ban Cheng (dbc set in igs_blit.c) [Pierpaolo Prazzoli]

Removed bad dumps from ad2083. [Pierpaolo Prazzoli]

Fixed bug in aviio.c which could cause an infinite loop if attempting to read sound beyond the end of the file. [Aaron Giles]

Added expression validation callback to verify names for CPUs and memory regions. Extended error codes to report incorrect memory spaces, memory names, or memory sizes. Added verification callback to the debugger to validate CPU and memory region names, as well as verifying that a requested address space exists for a given CPU. [Aaron Giles]

Restored previous behavior that allowed popmessage() messages to overlay menus and other UI. [Aaron Giles]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Kyuukyoku no Othello [robiza, Fabio Priuli]
S.O.S. [Alex, Max, Antro]


New clones added
----------------
Indianapolis 500 Deluxe [Kris Anks]
Champion Poker (v200G) [Luca Elia]
Megatouch III (9255-20-01 RON) [Brian Troha]
New clone: Crystal Castles (joystick version) [Guru]


New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Punch 2 [Luca Elia]
Jingle Bell [Luca Elia]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-8-14 20:19

0.126u5
-------

MAMETesters Bugs Fixed
----------------------
- 02095: [Misc.] chqflag, chqflagj, -listxml: memory leaks (Aaron Giles)
- 02110: [Side-by-side] All sets in cps3.c: video from a DV cam proves the refresh rate of CPS3 in MAME is wrong (Aaron Giles)
- 02113: [Misc.] xymg: xymg title mispelled (Aaron Giles)
- 01802: [Multisession] cybrcomm, raveracw, raveracj, raveraja, ridgerac, ridgerab, ridgeraj, acedrvrw, victlapw: No sound in games after reloading via the MAME UI (Atari Ace)
- 00233: [Graphics] ikari: The current implementation of the shadow in Ikari Warriors and Victory Road is wrong. (Nicola Salmoria)
- 02059: [Crash/Freeze] panicstr: Game hangs after choosing Stage. (R. Belmont)
- 02027: [Crash/Freeze] lhba: lhba does not work (Luca Elia)
- 02101: [Crash/Freeze] wboy, wboysys2: Access Violation (Nicola Salmoria)
- 00492: [Crash/Freeze] vbowl: In every case, after the 3rd launched ball, the game resets. (Luca Elia)
- 00491: [Crash/Freeze] drgwrld3: When you continue by inserting credit and play, the game crashes. (Luca Elia)
- 02021: [Graphics] cottonbm: Sprite layer offset toward upper-left (R. Belmont)
- 02022: [Crash/Freeze] cottonbm: Fatal Error Crash (R. Belmont)
- 02071: [Crash/Freeze] coolridr: Access Violation (R. Belmont)


Source Changes
--------------
Updated the FD1089 decryption algorythm to use the real keys generated by the LCG as found by Andreas Naive. The algorithm is more complex than it should be, but I haven't been able to simplify it more. The keys are still embedded in the source. It would now be reasonable to move them to external files; however, for several games we only have partial keys so the files would need to be BAD_DUMP. [Nicola Salmoria]

Changed ad2083 to load PROM data instead of using hardcoded values. [couriersud]

Updated structure and naming conventions of sound and CPU cores to match core conventions. [Derrick Renaud]

Added discrete sound for Mad Alien. [Derrick Renaud]

Hooked up discrete filtering to SN76477 in Space Chaser. [Derrick Renaud]

Improvements to Lucky74.c driver: [Roberto Fresca, Grull Osgo]
- Reverse engineering of custom IC's 06B49P, 06B53P & 09R81P.
- Mapped the missing 3x SN76489.
- Measured and traced all clocks on the board.
- Measured and fixed the interrupt system.
- Implemented timings/clocks from custom 06B49P.
- Added sound support. All regular game sounds/musics are working.
- Implemented the ADPCM samples system through 09R81P + M5205 emulation.
- Added pinouts and technical notes about custom IC's 06B49P, 06B53P & 09R81P.
- Added flip screen mode.
- Inverted the order of double-up difficult DIP switches.
- Changed 'Key In' to be active LOW instead of HIGH
- Complete memory map and ports scheme.
- Created handlers for USART port and co-processor communication.
- Renamed the sets accordingly.
- Updated all notes.
- Cleaned-up the driver.

Merged memory maps for drivers tigeroad, timelimt, toobin, tumbleb.c, tbowl, thedeep, and thief. Also changed gfx memory region tags in obvious cases. [Andrew Gardner]

Added sprite wrapping to Irem m63 driver. [Tomasz Slanina, Stefan Lindberg]

More FM OPN fixes [Eke, R. Belmont]
- Pass chip type around and restore Jarek's original behavior for YM2203/YM2610
- Always recalculate attack rate in set_ar_ksr, fixes Megadrive/Genesis "Batman & Robin"

Added readmes for Cosmo, Don Den Lover, Beatmania (CHD dumping), Dragon Master, Gals Panic, Fantasia II, Grand Tour, New Dyna Blaster Global Quest, Daytona "To The MAXX" upgrade, Namco System FL, Great Sluggers, Gun Nail, Gun & Frontier, Elevator Action Returns, Battle Bakraid, Koro Koro Quest, Gigas (bootleg), Race Drivin', Hexa, IQ Block, Open Golf Championship, Macross Plus, Malzak, Puzzle Club, Naomi, Puzzle Star, Puckman Pockimon, Raiden 2, Raiden Fighters 2 (single board), Light Bringer, Landmaker, Knuckle Bash 2, Mahjong Fight Club, Vivid Dolls, Tower and Shaft, Star Soldier Vanishing Earth, Stone Ball, Sky Lancer, Squash, Winning Spike, Versus Net Soccer, Undercover Cops, War Gods, Space Fever, Strikers 1945, Rohga, Super Eagle Shot, Treasure Hunt (stv), Tickee Tickats, Great 1000 Miles Rally 2 and Super Monaco GP. [Guru, Andrew Gardner]

Implemented MWR (memory width register) in shanghai to avoid hardcoded 384 value for screen width. [robiza]

Added the Plotting PAL to the Japanese set. Also corrected the PAL ROM name. [Brian Troha]

KO Punch boxer graphics had to be doubled. [Nicola Salmoria]

Fixed NMI on Mad Alien sound CPU. This fixes shot sound and various other sound glitches. Marked madalien and madalina as Imperfect Graphics. They are missing an effect. When you shoot an enemy in the dark, the whole screen lights up. Basically the headlights fill the whole screen. [Guru, Derrick Renaud]

Added reverse engineered PLD images to CPS1 games (A-board to all and B-board and C-board to many). [Corrado Tomaselli, Charles MacDonald]

Rejiggered huffman.c to support multiple interleaving streams and a delta-RLE pre-encoding. Added optimized case for the Y/Cb/Y/Cr video encoding case. Cleaned up the code. [Aaron Giles]

Updated avcomp.c to use the new huffman.c functions. Reworked configuration options to allow for both input and output of naturally aligned data streams. Updated chdman and laserdsc to use the new interfaces. New compression gives an additional 3-7% over previous attempt and compresses the dummy CHDs down significantly. [Aaron Giles]

Some improvements to shanghai video drivers: [robiza]
1) convert framebuffer's ram from 8 bit to 16 bit
2) convert dma command from 8 bit to 16 bit
3) convert gfx command from 8 bit to 16 bit
4) implemented all gfx mode: 1,2,4,8,16 bpp
Now we can use this gfx chip for adp driver that use 4bpp.

updated Alpha 8302 MCU simulation to match newly dumped internal ROM. Added the ROM to Champion Baseball 2. [Nicola Salmoria]

Added video level detection and reporting to ldverify. [Aaron Giles]

Fixed incorrect test in winwork that led to spinning instead of using the nicely allocated events we had on hand. [Aaron Giles]

Forced a sound synchronization on each vsync in the laserdisc playback. This prevents overwriting the tail end of the buffer which was fouling up the MACH 3 audio decoding. [Aaron Giles]

Fixed ROM mapping and added preliminary video emulation to galaxia. [Tomasz Slanina]

Fix coolridr crash with DRC, now hangs waiting for impossible conditions again. [R. Belmont]

Added new flag to menu items: MENU_FLAG_DISABLE, which means the item will be visible but not selectable. [Aaron Giles]

Fixed bug that prevented the cheat engine from working when the debugger was disabled. [Aaron Giles]

Modified xmlfile.c to accept integer values in decimal or hex. The default is decimal. Numbers may be prefixed by '#' for decimal values, or by '$' or '0x' to indicate hexadecimal values. Also added function xml_get_attribute_int_format() to return the format of the attribute, so that it can be later replicated. [Aaron Giles]

Updated cheat parser to preserve the format of attribute values used for cheat parameters and items. [Aaron Giles]

Added support for information-only cheat items, which will be displayed in the menu but which are not selectable and have no action associated with them. Empty information-only items are automatically converted to menu separators. [Aaron Giles]

Moved several include files from mame/ to emu/, as they were included by generic components in emu/ and thus should have no dependencies on the MAME code. [Aaron Giles]

Added new target ldplayer, which is based on MAME but serves as a standalone laserdisc player for CHDs. Right now only the Pioneer LD-V1000 is connected, and limited commands are available. Each player type is a driver, so you specify the player type on the command-line. The driver then opens the first CHD it finds in your ROM path and uses that as the laserdisc. The intention is that you specify the -rompath each time on the command-line, so a typical approach might be:

   ldplayer ldv1000 -rompath j:\mach3

where it will pick up the mach3.chd lurking in your j:\mach3 folder. Several basic commands are supported:

   Space = play/pause
   Alt   = toggle frame display
   Left  = scan forward (when playing) or step forward (when paused)
   Right = scan backward (when playing) or step backward (when paused)
   0-9   = enter numbers for search
   Enter = execute search to frame

[Aaron Giles]

Implemented proper shadow handling in SNK drivers. [Nicola Salmoria]

Corrected rom names with PCB locations for Lady Bug and verified the dump against an original Universal Lady Bug PCB. Added information about the Universal PCB number and prom type. [Brian Troha]

Improved input ports for drivers starting with F->M. In particular: they add AM_READ_PORT whenever suitable, they make inputs fully 32bit where needed, they remove indexed input read handlers from INITs, they replace many read handlers with appropriate CUSTOM_INPUTs. [Fabio Priuli]

Additional input port improvements: [Fabio Priuli]
* added dip switches and locations to go2000 (even if they were partially documented in the source)
* fixed artmagic protection (it used a wrong tag, which probably I added somewhere in 0.125uX)
* changed a lot of input related things in irem m10->m107 irem boards. First of all, moved input definitions from drivers/m92.h to include/iremipt.h and removed completely drivers/m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added diplocations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it.
* converted most of the games checking avgdvg_done() in inputs to use a CUSTOM_INPUT (defined in video/avgdvg.c)

Fixed the i386 CPU core's BSR implementation for the case where the high bit is set. [Atari Ace]

Added DIP locations to clshroad.c. [RansAckeR]

Collapsed timer callbacks in some cases to avoid duplicating code. In the case of crystal.c, also refactored two DMA handlers and shuffleed the init/reset code around a bit. [Atari Ace]

Cleaned up and grouped the sound chip entries based on sound.mak. [Oliver Stoeneberg]

Fixed sfiii3's title animation and the linear zoom effect that
OopsWare didn't improve properly since 0.122u7. [Joshua Chang]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Da Ban Cheng [Pierpaolo Prazzoli, Luca Elia]
Xing Yen Man Guan [Luca Elia, Wei Mingzhi]
Killer Instinct (SNES bootleg) [Tomasz Slanina]
Final Fight 2 (SNES bootleg) [David Haywood, Tomasz Slanina, Kowal]


New clones added
----------------
Dai Makai-Mura (Japan new version) [Corrado Tomaselli]
Defender (White label) [Andy Welburn]
Free Kick (bootleg set 2) [David Haywood]
Zhong Guo Long (China, V010C) [Luca Elia]
Zhong Guo Long? (Hong Kong, V011H) [Luca Elia]
Sonic Blast Man TURBO 2 (SNES bootleg) [Corrado Tomaselli]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-8-19 23:21

0.127
-----

MAMETesters Bugs Fixed
----------------------
- 02105: [Graphics] qbert and clones: Misplaced graphics. (Aaron Giles)
- 02119: [Sound] cischeat, bigrun: no sound (Aaron Giles)
- 02121: [DIP/Input] reactor: input controls and startup tone (Aaron Giles)
- 02116: [Graphics] all sets in cps2.c : corrupted graphics (robiza)
- 01992: [Crash/Freeze] timecrsa, timecris: SubCPU start wait fails test (robiza)
- 02114: [Color/Palette] all sets in eolith.c: colors shifted to blue (Fabio Priuli)
- 02115: [DIP/Input] berlwall, berlwalt: Player 1 inputs not working (Fabio Priuli)


Source Changes
--------------
Converted adp to 4bpp rendering. [robiza]

Began implementing 68681 device in skattv. Improved hd63484 core to support some initial graphics. [robiza]

Added correct CRCs for DOA2. [Guru]

Fixed graphics in cps2 games. [robiza]

Updated documentation in paradise.c: [Brian Troha]
- Added PCB layout for Torus & Mad Ball
- Corrected rom names and / or added U locations

Changed at28c16 memory handlers to 8 bits and perform the conversion in the memory mapping. [smf]

Update the t5182.c documentation/pinout. [Lord Nightmare]

Magic10 updates: [Roberto Fresca]
- Simulated the co-processor to pass the initial test.
- All Inputs worked from the scratch.
- Fixed position of tilemap layers.
- Added scroll register preliminary support.
- Fixed Super Pool graphics.

Added save states to 65816 CPU. [R. Belmont]

SH-2 DRC updates: [R. Belmont]
- Moved IRQ handling front-end into recompiled code
- Added TSTM/ANDM/XORM instructions
- Added SH-1 CPU support, including lower precision on MAC.W and locking out SH-2 only instructions

Split out SH-4 non-interpreter-specific stuff to sh4comn.c. [R. Belmont]

Identified compatible timekeeper used by Midway Zeus II. Removed all the timekeeper memory handlers, except for 8 bit & changed the drivers to use the conversion built into the memory system. [smf]

Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays.
For disc-only games, the base macro is sufficient. For games with overlays, an additional set of configuration macros are provided:

   MDRV_LASERDISC_OVERLAY - specifies update function, width, height, and bitmap format of the overlay
   MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the overlay bitmap
   MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
   MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors

The update function provided to MDRV_LASERDISC_OVERLAY is identical to a normal VIDEO_UPDATE callback, so a standard one can be used. All existing laserdisc drivers have been updated to support this new rendering mechanism, removing much duplicated code. [Aaron Giles]

Added the ability to configure the overlay position and scale parameters at runtime. Added OSD menus to control them. Added logic to save/restore the data in the game's configuration file. [Aaron Giles]

Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which defines a standard screen with the correct video timing characteristics and update function for laserdiscs. Updated all drivers to use these macros instead of defining their own screens. [Aaron Giles]

Added DISK_REGIONS to all laserdisc drivers. [Aaron Giles]

Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest) where the disk is non-essential to the game's operation. [Aaron Giles]

Fixed bug in identifying the custom sound driver for the laserdisc. [Aaron Giles]

Updated ldverify to identify blank regions of the disc for post-processing. [Aaron Giles]

Fixed rendering 16bpp with alpha using bilinear filters (fixes screenshots of laserdisc games with overlays). [Aaron Giles]

Included support for parsing .gdi files in chdman. [ElSemi]

Added new driver for Cube Quest. This includes CPU cores for the three bitslice processors, as well as laserdisc support for the hacked laserdisc that was used to drive the games. [Philip Bennett, Joe Magiera, Warren Ondras]

Updated cps1 to use proper gfx ROMs (+ PALs) for varthj, and to load correct A-Board PALs for QSound games. [Nicola Salmoria]

Added address decode prom 5e to dkong3/dkong3j. [couriersud]

Reduced YM2612 DAC level relative to FM. This better matches real hardware. [R. Belmont]

Added validity check to ensure that AM_READ_PORT() macros reference valid ports. Fixed several cases where the check failed. [Aaron Giles]

Added new Guru readme for namcos22 driver. [Guru]

Added validity check to ensure that ports referenced by a condition actually exist. Fixed a case where this was violated. [Aaron Giles]

Added DIP locations to dooyong.c. [Guy Hufkens]

Added cheat functions frombcd() and tobcd() to convert numbers to/from BCD format. Changed "Activate" to "Set" in the menus. [Aaron Giles]

A couple of minor cleanups: [Oliver Stoenberg]
- removed obsolete ENABLE_DEBUGGER occurance
- removed more unprintable characters in SH-2 disassembler
- memset() usage cleanups
- removed duplicated TMS5110 entry in sound.mak
- use machine in uigfx.c where it's already available

Removed included "profiler.h" from files that do not use profiling functions. [Christophe Jaillet]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cube Quest [Philip Bennett, Joe Magiera, Warren Ondras]
WW III [Stefan Lindberg, Couriersud]


New clones added
----------------
Red Hawk (Haedong Corp.) [David Haywood, Tirino73 / Mame Italia]
Snow Bros. - Nick & Tom (Dooyong license) [Tirino73 / Mame Italia]
Shogun Warriors (Europe Rev.xx)(Kaneko 1992) [Pythagoras573]


New games marked as GAME_NOT_WORKING
------------------------------------
Hot Slot (ver 05.01) [Roberto Fresca]
Magic Colors (ver 1.7a) [Roberto Fresca]
I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
Astro Wars [MASH]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-8-29 19:26

0.127u1
-------

MAMETesters Bugs Fixed
----------------------
- 00228: [Graphics] sgladiat: Emulation is missing some enemy sprites that are present on the pcb. (Nicola Salmoria)
- 02147: [Interface] Annoying behaviour of highlighted entries in minimal UI (Aaron Giles)
- 02159: [Crash/Freeze] cubeqst: Cubequest crashes on ATI hardware w/ prescale > 1 (Aaron Giles)
- 02035: [DIP/Input] gwarb: Guerrilla War bootleg doesn't need a rotary joy (Nicola Salmoria)
- 00650: [DIP/Input] stv.c games: P1 and P2 Button 4 are duplicated. (Fabio Priuli)
- 02154: [DIP/Input] ckongg: Coinage settings are wrong. (Fabio Priuli)
- 02143: [Graphics] ozmawars, ozmawar2, solfight, spaceph: Streaks and dashes appear on screen after playing awhile (Fabio Priuli)
- 02142: [Sound] centipdb, magworm, millpac: No Sound (couriersud)
- 02150: [DIP/Input] spacegun: Missing crosshairs (Nicola Salmoria)
- 02144: [DIP/Input] ozmawars, ozmawar2, solfight, spaceph: DIP settings for coinage are incorrect (Fabio Priuli)
- 02126: [Core] corrupt CHDs are reported as missing (Aaron Giles)
- 02133: [Misc.] chindrah: The title of Zhong Guo Long?(Hong Kong, V011H) is Dong Fang Zhi Zhu(Hong Kong, V011H) (Aaron Giles)
- 02139: [Misc.] In audio/system16.c, there is a reference to REGION_SOUND1 (Aaron Giles)
- 02138: [Cheat System] flamegun: Debugger/Cheat System upper case cpu tag of MAIN doesn't work (Aaron Giles)
- 02110: [Side-by-side] All sets in cps3.c: video from a DV cam proves the refresh rate of CPS3 in MAME is wrong (Aaron Giles)
- 02127: [Documentation] xymg: The game name should be Xing Yun Man Guan and "Pin Yin:"should be omitted (Aaron Giles)
- 02136: [Interface] cubeqst: from minimal UI cubeqst requires the optional CHD (Aaron Giles)
- 00869: [Graphics] ikari: The title screen and high score screen do not have a black background, as MAME displays. (Nicola Salmoria)
- 02135: [DIP/Input] rtypej: DIP Switch "Demo Sounds" is wrong (Fabio Priuli)
- 00429: [Gameplay] fastlane: the random function of this doesn't work well and always gives a "no bonus"... (ShimaPong)


Source Changes
--------------
Changed DIRECTINPUT & DIRECT3D handling, so they can be overridden by environment variables. [smf]

Readded generic calls to install memory handlers that were in long before 0.126u5 - these are useful on the MESS side for things like the PC driver. [Nathan Woods]

HD63484 improvements: [robiza]
* fixed cpx and cpy when a ptn or a agcpy command is executed
* fixed for PTN command: copy direction and dot color
* first implementation of PAINT command (for now only 4bpp and 8bpp supported and the pattern is not supported)

Cleaned up the discrete code and fixed discrete logging. [Derrick Renaud]

Fixed handling of a number of static variables to avoid multisession issues. [Atari Ace]

Moved FD1089 decryption keys to external files. [Atari Ace]

Changed 68000 IRQ support so that the IRQ lines explicitly simulate a standard demux chip connected to the IRQ lines. This means that the sequence:

      cpunum_set_input_line(5, ASSERT_LINE);
      cpunum_set_input_line(3, ASSERT_LINE);
      cpunum_set_input_line(3, CLEAR_LINE);

now works as expected. This required fixes to several Atari and other drivers. [Olivier Galibert]

Input port cleanup pass over drivers from N-V, leveraging AM_READ_PORT, converting to full 32-bit inputs where suitable, using CUSTOM_PORTs for EEPROM bits, etc. [Fabio Priuli]

Additional input port cleanups in the cps1, deco, pgm, psikyo, nbmj, and jaleco drivers. [Fabio Priuli]

snk.c rewrite: [Nicola Salmoria]
- fixed sprite-sprite priorities
- TNK3, Athena, Fighting Golf, Country Club
    - converted to tilemaps
    - removed hacks
    - proper memory maps
    - screen flip / cocktail mode support
    - DIP locations
    - better implementation of sound CPU communication
    - hooked sound CPU interrupts to YM chips
    - fitegolf hax 1xYM3812, not 2xYM3526
- Ikari Warriors, Victory Road
    - removed ROM patches
    - simulated "hard flags" behaviour
    - proper memory maps
    - fixed ikarijp color test
    - renamed dogosokj to dogosokb and loaded the correct palette PROMs
    - inputs, dip locations, etc.
    - removed NO_COCKTAIL flag since these games don't have a flip screen dip switch
- Guerrilla War, Psycho Soldier, Chopper I, TouchDown Fever / Fighting Soccer
    - tilemaps
    - proper memory map
    - input, dip locations, etc.
- Bermuda Triangle / World Wars
    - removed ROM patches
    - simulated "turbo front" check
    - renamed bermudao->bermudaj
    - clarified the relationship between the four sets
    - made World Wars a main set instead of a clone of Bermuda Triangle
    - tliemaps, proper memory maps, inputs, etc.
- ASO
    - moved from hal21.c to snk.c
    - removed hacks, fixed bg color
- Gladiator
    - moved from sgladiat.c to snk.c
    - fixed shadows, visible area, tilemaps, inputs, etc.
- Jumping Cross
    - moved from jcross.c to snk.c
    - fixed fg layer and visible area
    - the game seems to be ok now? is there still something wrong?

Added 8303 ROM to the games using it and updated MCU simulation to match the new findings. [Nicola Salmoria]

Removed duplicate buttons in sf2hack. Promoted sf2m2 clone to working. [robiza]

Added helper function devtag_get_device(machine, type, tag) to retrieve the device_config for (type, tag). [couriersud]

Hooked up sound CPU comms in Power Instinct 2. This enables synchronized dancing for the background characters. [ShimaPong]

Fixed bug when writing AVI files with more than one RIFF chunk.
Added missing chdman error messages when extracting to an AVI file. [Aaron Giles]

Derived CPS2/CPS3 video timing based on measurements. These are educated guesses. The logic behind the derivations is shown in the source. [Aaron Giles]

Game-A-Tron gambling hardware updates: [Roberto Fresca]
- Added sound support to "Poker 4-1" and "Pull Tabs".
- Figured out the output ports. Documented each bit accessed.
- Added button lamps support. Created layouts for both games.
- Switched the 8255 port C to be used as output port.
- Adjusted the coin pulse timing.
- Updated technical notes.
- Splitted the driver to driver + video.
- Final clean-up.

Fixed problem that would cause the "Return To Prior Menu" menu item to not stick if one is calling ui_menu_reset() with UI_MENU_RESET_REMEMBER_POSITION, and that menu item is selected. [Nathan Woods]

Added PR-8210 support to the ldplayer. Fixed step forward command on the PR-8210. [Aaron Giles]

Changed Journey and Domino Man to 4-way joysticks. [John Rieman]

Added Discrete Sound for Starship 1. Still need to properly emulate the MC3340. [Derrick Renaud]

Changed some decryptions in igs_blit.c to use program roms loaded byteswapped. Decrypted Mahjong Man Guan Cai Shen, Mahjong Long Hu Zheng Ba 2, Mahjong Shuang Long Qiang Zhu 2, and Mahjong Super Da Man Guan 2. [Pierpaolo Prazzoli]

Added save state for discrete node->output to ensure that input nodes save states. [couriersud]

Added a new generic latch device. Generic emulation of 74LS174/175, 74LS259 and other latches. Apart from providing synched latch operation, these latches can be configured to read their input bitwise from other devices as well and individual bits can be connected to discrete nodes. Please see audio/dkong.c for examples. [couriersud]

dkong & friends: Use new latch device [couriersud]
* adds new latch device where appropriate
* increased accuracy since now all main/sound cpu communications are properly latched
* removed quite some code as a consequence
* minor cosmetic edits

Updated adp memory map. [robiza]

m4510 core fixes: [robiza]
- banking in read and write operations
- jsr and jsrx instruction
- fixed TSY instruction

Optimized ycc_to_rgb conversion code. [couriersud]

Added readme for The Simpsons. [Guru]

zn.c improvements: [smf]
- Improved dip switch emulation, ram hacks to get games booting are no longer required.
- Added gun emulation for judge dredd.
- Fixed judge dredd ide emulation when building with visual studio.
- Mapped primal rage 2 inputs
- Mapped player 3 & 4 inputs for 1 on 1 government, these are now the default with the 6 button inputs only mapped for games that need them.
- Converted AT28C16 to a device.
- Added preliminary support for devices to load/save nvram.

Added some initial logic to boot and run the PR-8210 ROM (i8049) in ldplayer.c. Currently this is disabled behind a compile-time switch. Once this is working, the plan is to incorporate this into the existing PR-8210 emulation, but we're not there yet. [Aaron Giles]

Changed Trivia Quest clocks based on some really old information. [Pierpaolo Prazzoli]

Added new function tilemap_set_pen_data_offset(). While this isn't 'free' as tilemap_set_palette_offset() is (when the offset changes, the pixmap cache needs to be invalidated), it helps removing some redundant code from drivers. Updated snk.c and snk68.c to take advantage of the new function. [Nicola Salmoria]

Significant cleanup/rewrite of the MCS-48 CPU core:
* renamed from i8039 to mcs48
* changed to use data address space for internal RAM
* added internal memory maps for variants with internal RAM/ROM
* added a number of variants from documentation
* removed redundant and unused definitions from header file
* renamed constants and functions to be MCS48* prefixed
* re-verified all opcode behaviors and timing
* changed illegal opcodes to count 1 cycle to avoid infinite loops
* changed EA behavior so that it is a push from the driver instead of a pull on each opcode fetch (this may change further in the future).
* reimplemented IRQ generation and timer behavior according to documentation
* updated all drivers accordingly
* fixed several uses of PULSE_LINE, which no longer works

SH4, Naomi, and Hikaru updates [Samuele Zannoli]
- Fixed SH-4 core to support multiple SH-4s
- Fixed LDCSR instruction
- Fixed SH-4 I/O ports
- Skeleton Hikaru driver with memory maps and both SH-4s
- Fixed JVS/Maple translation so Naomi 2 BIOS runs

Fixed Dip Switches and Inputs for 'jcross' and 'sgladiat'. [stephh]

Changed slider controls into a menu. For now, removed the old direct access mechanism; instead, you must access the sliders via the main menu. While in the menu, you can use the ~ key to turn off the menu display and leave only the bar display, in order to see more of the screen. [Aaron Giles]

Namco NB 1/2 work: [Olivier Galibert]
- Shares the memory with the c75.
- Renames the c75 region to c7x from user4.
- Implements the c75 reset/halt control.
- Implements the irqs more correctly.

Small optimization to memory handling for 68000 core. [Christophe Jaillet]

Fixed input port confusion in the 8080bw driver. Connected AVGDVG status bits via PORT_CUSTOM. [Fabio Priuli]

Updated stepper motor code to use a MAME-style config interface, rather than a load of setting functions. Changed optic functions to use clearly defined start and end points. Added standard layout for Starpoint units used in many machines. Updated all affected drivers. [James Wallace]

Removed useless backslashes lurking throughout the code. [Atari Ace]

Improvements to magic10.c driver: [Roberto Fresca]
- Added Magic's 10 version 16.15
- Remapped all inputs to match other poker games.
- Added a missing input to Magic's 10 games.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Aero Fighters Special (Tiawan) [smf]
Super Football Champ [smf]
Magical Date / Magical Date - dokidoki kokuhaku daisakusen [smf]
Fighters' Impact [smf]
Judge Dredd [smf]


New clones added
----------------
Top Skater (USA) [Gerald (COY)]
Ikari Warriors (US) [Corrado Tomaselli]
Magic's 10 (ver. 16.15) [Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-9-5 19:36

0.127u2
-------

MAMETesters Bugs Fixed
----------------------
- 00596: [DIP/Input] pocketrc: The car turns only to the right and there is no way to calibrate controls. (smf)
- 02075: [DIP/Input] mooncrgx: Cabinet DIP setting is duplicated. (MikeDX)
- 02137: [DIP/Input] rockduck: DIP setting for LIVES is incorrect (MikeDX)
- 02179: [DIP/Input] lethalej: lethalej crosshairs backwards (Luigi30, MikeDX)
- 02035: [DIP/Input] gwarb: Guerrilla War bootleg doesn't need a rotary joy (robiza)
- 02174: [Sound] dkongjr and clones + mario and clones + pestplce: Music speed regression (Aaron Giles)
- 02173: [Crash/Freeze] radarscp, radarsc1: Hang or Reset before game start. (Aaron Giles)


Source Changes
--------------
Optimized DISCRETE_RCDISC_MODULATED. Added X_TALs to circus. Optimized DISCRETE_RCINTEGRATE and DISCRETE_555_ASTABLE. Optimized DISCRETE_555_ASTABLE_CV and DISCRETE_MIXER. Optimized DISCRETE_555_CC. The 555 and mixer changes also speed up just about every current discrete game. [Derrick Renaud]

Added updated information about Sorcer Striker and moved Fix Eight bootleg PCB layout down by the roms like the other layouts in the driver. [Brian Troha]

Added redumped roms for the Bubble Symphony (bootleg with OKI6295) set. [Brian Troha]

Started removing extraneous enable lines from the discrete modules. Most modules are always enabled anyways. [Derrick Renaud]

Changed MCS-48 core to write p1 and p2 on reset. [couriersud]

dkong/dkongjr: use MB8884 as sound cpu / verified on schematics. [couriersud]

mcs48.c: Use banking to handle ea line: [couriersud]
* Adds MCS48_INTERNAL_ROMBANK define to header
* Drivers which need to control the ea line have to initialize banking for internal/external rom
This is not yet optimal but works as expected with existing drivers and modified mario.c

Changed MCS-48 EA line handling to use an explicit bank for now. [couriersud]

Added EggVenture readme to lethalj.c. [Guru]

Changed sound cpu type in saiyugb1 to I8748. [couriersud]

dkong.c: S2650 based games consolidated [couriersud]
* consolidated memory maps for S2650 based games
* renamed handlers to s2650_*
* joined protection handlers

Added Cruis'n USA and new Raiden DX/2 readme. Cleaned up some documentation in raiden2.c. Renamed "Raiden DX (set 2)" to "Raiden DX (Tuning license)", and renamed ROMs to match the actual PCB. [Guru]

Updated documentation and disk/ROM names in segas24 based on new information. [Brian Troha, T.Fujita]

Removed "game_no_sound" from the 2 Hotrod games (in segas24.c) as all 3 seem to have the same sound capabilities. [Brian Troha]

toaplan2: [Brian Troha]
* removed duplicate info
* changed most speeds to "xtal_xxMHz" define
* corrected Battle Battle Bakraid Z80 clock based on readme info

Fixed Dip Switches and Inputs for 'aso', 'alphamis', 'arian' (same as 'alphamis'), 'tnk3', 'tnk3j' (same as 'tnk3') and 'athena'. [stephh]

Improvements to galaxi driver... [Roberto Fresca]
- Added Magic Joker.
- Fixed the 3rd background offset to Galaxi.
- Remapped inputs to match the standard poker games.

Began the "big IO_MAP merge of 2008". A number of drivers have had their I/O space address maps merged. [Andrew Gardner]

Changed the default bootleg gwar pcb to be joystick only, and removed code duplication. Fixed jcross cabinet dip switches. [Nicola Salmoria]

M377xx:  8-bit I/O port reads no longer cause bogus reads of neighboring ports. [R. Belmont]

Removed unnecessary ARM7 hooks so MRC and MCR disassemble properly. [R. Belmont]

Updated TMS5100 LPC tables based on mathematical analysis of 1st and 2nd derivatives of the values and comparison to the best quality patent image, which nearly always showed which values were in error. Some off-by-one issues may remain, but it is now nearly perfect. Further perfection will require PROMOUT dumping, which is planned. [Lord Nightmare]

snk update: [Nicola Salmoria]
* added another ikari us clone
* renamed ikaria to ikarinc (for Ikari No Continues)
* ikari is the JAMMA board, with conitnues
* ikaria is the non-JAMMA board, with continues
* ikarinc is the non-JAMMA board, without continues
* fixed sound in Jumping Cross
* adjusted some input bits in several games
* merged hal21.c into snk.c
* removed hacks and kludges
* fixed colors (I think--though some sprites do look weird)
* fixed emulation of the "SNK Wave" custom sound used by Marvin's Maze and Vanguard II and made it into a proper sound core
* fixed palette decoding of early SNK games (from marvins to athena + fitegolf). The least significan bits were assigned incorrectly.
* merged marvins.c into snk.c, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc)

Replaced aso ROMs (which were possibly from a bootleg) with split ones that are definitely from an original. Renamed ROMs across sets accordingly. [Nicola Salmoria]

Converted timekeeper to a device, all default contents are loaded from disk. slapshot & opwolf3 read/write memory map have been merged. [smf]

Shadow Force changes: [Pierpaolo Prazzoli]
- Added irqs ack
- Implemented raster irq
- Fixed coin2 and service input not working during the game
- Added watchdog
- Fixed visible area
- Added video enable and irqs enable flags

Added decryption of 39in1. Doesn't get far due to very odd RAM check routine. [Andreas Naive]

Changed all MCS-48 chips to have a 12-bit address space, regardless of internal ROM size. [Aaron Giles]

Enabled internal COP410 program map. [Curt Coder]

Fixed Dip Switches and Inputs for 'hal21', 'hal21j' (same as 'hal'), 'fitegolf', 'fitegol2' (same as 'fitegolf') and 'countryc'. [stephh]

Changed refreshspeed target to 0.25Hz below rate provided, in order to guarantee that inexact timings do not lead to sound stuttering. [Aaron Giles]

Added Fist of the North Star and (partial) Demolish Fist sets (Atomiswave) and decryption. [Andreas Naive]

Added PCB info for Hard Yardage & earlier World Class Bowling. Corrected a few rom names. [Brian Troha]

Split core laserdisc functionality into separate file ldcore.c. Each player now gets its own source file, along with new hooks which enable more precise control over the behavior. Updated the PR-8210 and LD-V1000 implementations to the new spec. Other players will come online shortly. [Aaron Giles]

Changed laserdisc scan behavior so that it requires a constant stream of signals to continue scanning. Updated ldplayer accordingly. [Aaron Giles]

Updated debugger to pass running_machine around where appropriate. Added running_machine to several devices which really should eventually be converted into proper devices. [Oliver Stoenberg]

Concluded input port cleanups for drivers W->Z. Changed Primal Rage start buttons into input buttons. Removed unused protection bit in Driver's Edge. Introduced a new PORT_CUSTOM which returns a tagged input that can be used to route bits from one port into another. [Fabio Priuli]

Added the missing SHA1 checksums to the atrowar set. [Oliver Stoenberg]

Added basic implementation of the "update ended" interrupt flag to the MC146818. [Barry Rodewald]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Video Poker [Grull Osgo, Roberto Fresca]
Black Jack [Grull Osgo, Roberto Fresca]
Video Dado [Grull Osgo, Roberto Fresca]
Video Cordoba [Grull Osgo, Roberto Fresca]
Magic Joker (v1.25.10.2000) [Roberto Fresca]


New clones added
----------------
Egg Venture (A.L. Release) [Guru]
Ikari Warriors (US) [Nicola Salmoria]
Double Dragon (bootleg) [Sonikos]


New games marked as GAME_NOT_WORKING
------------------------------------
Mad Zoo [Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-9-12 20:28

0.127u3
-------

MAMETesters Bugs Fixed
----------------------
- 00614: [DIP/Input] sspeedr: The pedal controls don't work at all, in game or in the test. (Mike Green)
- 02198: [DIP/Input] stocker: Coinage Dip Switch has incorrect configuration (Mike Green)
- 02206: [Sound] cubeqst: Cubequest now missing narrator and music during attract mode. (Aaron Giles)
- 02166: [Cheat System] garou and clones: Work RAM Error (Aaron Giles)
- 02200: [Cheat System] galaga: Locks up (Aaron Giles)
- 02189: [Cheat System] gradius4: C'ant pass Setup (Aaron Giles)
- 02214: [Cheat System] rchase: Player's lorry doesn't move at all. (Aaron Giles)
- 02177: [Cheat System] All lethal.c sets: T 4 EEPROM error(BAD) (Aaron Giles)
- 02188: [Cheat System] Many sets in neodrvr.c: Freeze on start up with a Work RAM Error. (Aaron Giles)
- 02207: [Crash/Freeze] marioj, marioo: Access Violation (Aaron Giles)
- 02204: [Crash/Freeze] masao: Memory bank error (Aaron Giles)
- 02202: [Crash/Freeze] Many Sets in segas16a.c: Access Violation (Aaron Giles)
- 02222: [Crash/Freeze] monsterb, monster2: Monster Bash crashes on launch. (Aaron Giles)
- 02205: [Graphics] jackal, jackalj, topgunbl, topgunr: Enemy tank colors are wrong (Nicola Salmoria)
- 02201: [Compiling] 64 bit compiling error (Aaron Giles)
- 01689: [Graphics] riskchal, gussun: Missing raster effect (Pierpaolo Prazzoli)


Source Changes
--------------
Implemented m90 playfield 1 and playfield 2 y-offset table. This fixes, at least, the water effect in riskchal and the text fading effect in the matchit2 demo. [Pierpaolo Prazzoli, Tomasz Slanina]

Started changing naomi gdrom sets to load the CHDs. [David Haywood]

Additional documentation for Egg Venture & Lethal Justice: [Brian Troha]
- Added JAMMA pinout
- Gun Connector pinout
- Sound & Amp information

snk.c coin inputs seem to be active high (except for jcross) [Nicola Salmoria]

Fixed bg tile banking in Canvas Croquis. Removed snkwave since it doesn't seem to be used and might not be present on the pcb at all. General driver cleanup, bringing it in line with snk.c but not merging it since somthing doesn't quite fit. [Nicola Salmoria]

Merged memory maps in munchmo.c. [Nicola Salmoria]

Changes to magic10 driver: [Roberto Fresca]
- Better structure and organization.
- Added Super Gran Safari.
- Added improved lamps layout to Super Gran Safari and Magic's 10.

Added new device interface selector: DEVINFO_PTR_ROM_REGION. This allows a device to provide a set of ROM regions to be loaded along with the game ROMs. It is expected that most regions defined for devices will use the ROMREGION_LOADBYNAME flag to enable the ROMs to live in a central location. [Aaron Giles]

Added new device interface selector: DEVINFO_PTR_MACHINE_CONFIG. This allows a device to specify a partial machine driver which is appended to the end of the machine driver for any game using that device. The intention for this is to allow devices which have their own BIOS logic to specify CPUs and other characteristics common to all systems using the device. [Aaron Giles]

Added new ROMREGION flag: ROMREGION_LOADBYNAME, which means that if the ROMs in that region are not found in the usual driver files, then the name of the region will be used as a driver filename for loading. [Aaron Giles]

Extended the ldcore interface structure to allow each player type to provide its own ROM region and partial machine driver. [Aaron Giles]

Moved preliminary PR-8210 emulation code from ldplayer.c to ldpr8210.c. It is currently disabled behind the EMULATE_PR8210_ROM compile time flag. [Aaron Giles]

Added built-in "Off" states to the cheats with parameters. This is also the default state, obviating the need for a default value. Removed the "default" attribute as a result. Switching from "Off" to another state first executes the "on" script followed by the "change" script. Switching to "Off" from another state executes the "off" script. While not off, the "run" script is executed each frame. [Aaron Giles]

Moved reset to default behavior in the cheat menu to IPT_UI_CLEAR. [Aaron Giles]

Moved all naomi-gd keys to external. [David Haywood]

Cleaned up shadfrce.c input port mapping. [David Haywood]

Merged I/O maps in a number of drivers. [Andrew Gardner]

Fixed sprites in imago [Pierpaolo Prazzoli, Tomasz Slanina]

Added concept of rom sources to the rom loader. Updated auditing, CLI utilities, validity checks, and ROM loading to use these new functions so that device-specific ROMs are handled properly. [Aaron Giles]

Added a core_fopen_ram_copy() call, similar to core_fopen_ram() except that it copies the memory. [Nathan Woods]

Added redumped welltris program ROMs. [Dazzer]

CPUs, sound chips, devices, and ROM-regions which are specified by devices now have their tags auto-prefixed with the device's tag. This allows for multiple instances to be present. For example, the PR-8210 laserdisc player has a CPU with a tag of "pr8210". When it is included as a device by a driver, the driver may tag the device "laserdisc". The resulting final CPU tag name will be "laserdisc:pr8210". Also updated the debugger expression engine to support names with embedded colons. [Aaron Giles]

Added checks to ensure that tags used for CPUs, sound chips, regions, and devices follow some basic rules: they should be less than 15 characters long, be all lower-case, and only contain letters, numbers, underscores, or dots (no spaces). This is to ensure that they can be used properly in debugger expressions and don't get too long or unwieldy to type (even 15 chars is rather long). Fixed up all tags in the system that failed these checks. [Aaron Giles]

Space Win changes: [Roberto Fresca]
- Some corrections to the memory map.
- Added proper working RAM.
- Added Dallas DS1220Y NVRAM.
- Added output port.
- Added lamps layout.
- Added complete inputs.
- Changed description to "Scacco Matto / Space Win" since the default game is Scacco Matto.
- Fixed memory maps.
- Documented Super Derby outputs.
- Added lamps support + layout to Super Derby.
- Fixed the phisical RAM size to all games.
- Fixed the wrong NVRAM size to spacewin (16Kb instead of 16KB).
- Added proper NVRAM to sderby and pmroulet.
- Added the missing 3rd input to pmroulet (needed for 3-button mode).
- Cleaned up the driver.
You must enter the service mode and change graphics in order to switch the game.

Changed DEVICE_START functions to return an error code. Currently this is either DEVICE_START_OK or DEVICE_START_MISSING_DEPENDENCY. The latter should be returned by a device if there is another device it depends on which hasn't been started yet. Added new flag in the device interface to indicate whether a device has been started. [Aaron Giles]

Changed laserdisc interface to explicitly specify the screen and sound devices it should route to. Drivers no longer have to manually call laserdisc_vsync(). Instead, the laserdisc code connects up to the routed screen device and works based on that screen's VBLANK timing. Removed all existing calls to laserdisc_vsync(). [Aaron Giles]

Changed laserdisc behavior so that it completes the previous video read and initiates the next read at the end of VBLANK instead of the beginning. This gives player logic time during VBLANK to alter the slider position prior to fetching the next frame. [Aaron Giles]

Added new laserdisc callback for vsync begin and changed the update callback to be called at the end of VBLANK. Also added functions to set the slider speed, advance the slider, and directly control the video/audio squelch. In addition, there is a new status function to get the slider position in general terms. [Aaron Giles]

Added parameter to the VBLANK callbacks supported in emu/video.c. Updated all callers to provide a callback value. [Aaron Giles]

Fixed bug that would cause watchpoints to trigger if you had a memory window open to the watchpoint address. [Aaron Giles]

Further updates to the PR-8210 ROM simulation. Still not quite there but the system is much better understood now. Added layout to the PR-8210 which displays the state of the front-panel LEDs. [Aaron Giles]

Clickable input support. Layouts can now have items which when clicked will alter the state of an input port. This is done via the new attributes 'inputtag' and 'inputmask', which specify an input port tag and mask. When the given element is clicked, the state of the element changes to 1 and the given bits in the input port are set the same as if you had pressed the equivalent switch. [Nathan Woods]

Started adding naomi2 sets. [David Haywood]

Added sprites buffering to Limenko driver and removed imperfect video flag from spotty. [Pierpaolo Prazzoli]

Improvements to Croupier (Playmark Roulette): [Roberto Fresca]
- Simulated the MCU communication/protection. The game seems to work properly, but is hard to win. I conserved the game flags till we have the MCU decapped, and emulated properly.
- Added full sound support.
- Added lamps support + layout.

Fixed memory handling of internal banks. They should be LOWER priority than the driver's memory maps. Reverted recent changes to MCS-48 core that were very hacky and which crashed many games. You can now properly override the internal memory map and do your own banking. [Aaron Giles]

8080/8085 CPU core updates: [Miodrag Milanovic]
1. ANA/ANI instruction, HF flag was not set right because error in calculation of it (missing brackets)
2. 8080 have NF flag always set (it is not used flag but bit is always set)
3. Added support for status output lines.

Moved more static data into const and added some more explicit initialization. [Atari Ace]

Added LSI BIOS to the Atari System 1 driver. Made the System 1 BIOS a proper BIOS. Removed restriction that BIOS-related ROMs must immediately follow the BIOS definition. [Kevin Eshbach, Aaron Giles]

cave.c changes: [Kevin Eshbach]
* Changed the hardcoded MHz values in the Cave driver to the XTAL equivalents
* Updated the Cave driver for the game Guwange with gals that need to be dumped

Jail Break changes: [Kevin Eshbach]
* Updated the Jail Break driver with the dip locations
* Corrected the Jail Break driver sound chip from a SN76496 to a SN76489
* Corrected the Jail Break rom names
* Redumped the Jail Break VLM rom dump

Super Basketball changes: [Kevin Eshbach]
* Corrected the Super Basketball Revision H rom dump
* Updated the Super Basketball driver with the dip locations
* Corrected the Super Basketball VLM XTAL
* Corrected the Super Basketball parent/child relationships by making the Revision H the parent
* Turned on save state support for the Super Basketball driver

Updated the Sega System 1 driver with more board information on the Choplifter bootleg and updated the placeholders for the pals that need to be dumped. [Kevin Eshbach]

Updated the WWF Wrestlefest driver rom names. Added save state support to the WWF Wrestlefest driver. [Kevin Eshbach]

C352 cleanup: Removed an unused volume table dating from before the volume was (correctly) implemented as linear. [Olivier Galibert]

Added memory checking and error logic to ledutil.c. [Christophe Jaillet]

Added running_machine * to some more locations in the system. Updated drivers accordingly. [Oliver Stoeneberg]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Gran Safari [Roberto Fresca]
Scacco Matto / Space Win [David Haywood, Roberto Fresca]


New clones added
----------------
The Great Ragtime Show (Japan v1.3, 92.11.26) [Stefan Lindberg]
Imago (cocktail set) [Chris Hardy]
The NewZealand Story (Japan, newer) [Tirino73]
Marble Madness (set 5 - LSI Cartridge) [Kevin Eshbach]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-9-20 00:57

0.127u4
-------

MAMETesters Bugs Fixed
----------------------
- 02210: [Misc.] fieldday, undoukai: Game doesn't start. Source typo in 0.126u2. (MASH)
- 02240: [Crash/Freeze] All Sets in namcos12.c: Game Freeze (Aaron Giles)
- 02241: [Sound] kncljoe, kncljoea: Missing AY-3-8910A sound effects. (Aaron Giles)
- 02248: [Sound] All sets in m58.c: No sound in game (Aaron Giles)
- 02239: [Sound] stunrun: No OKI6295 sound. (Aaron Giles)
- 02249: [Crash/Freeze] All Sets in zn.c: Game Hangs (Aaron Giles)
- 02233: [Speed] chboxing, chwrestl, dokidoki: Game Speed/Timing issue (Curt Coder)
- 01897: [Original Reference] birdtry: DIP switch settings from manual. (Tafoid)
- 02242: [Gameplay] ikarijp, ikarijpb: Test screen now required to be cycled to enter game. (Nicola Salmoria)


Source Changes
--------------
Added redump of indytemc. There's sprite/playfield flipping issues, hence GAME_IMPERFECT_GRAPHICS. [Dazzer]

Improvements to Funworld driver: [Roberto Fresca]
- Added new clone: Pool 10 (italian, set 4).
- Improved lamps layout for all games.
- Added Pool 10 pinout and DIP switches info.
- Updated technical notes.

Continued I/O map merging. [Andrew Gardner]

Changed Namco NB-x to use real C75 BIOS, read controls the real hardware way. [R. Belmont]

Added lamps support + layout to magjoker and galaxi. Magjoker has a good lamps sequence in the attract. [Roberto Fresca]

Fixed crash when hitting watchpoints on static handlers. [Aaron Giles]

Changed Namco NA-2 to use real C70 BIOS. Removed sound and input simulation code. Changed the NA-1/2 MCU type to M37702. [Phil Bennett]

Added correct colour PROMS to arkatour. [Dazzer]

Fixed inputs in Main Event (SNK) based on the info in [url]http://otoya.sheep-cloud.net/dipsw/ma-mo/mainevent.html.[/url] [9IEM1smI0]

Jaleco 'Bomb's Away' Improvements [aDG4W+qp0]

Fixed refresh rate and interrupts in sg1000a driver, added 8255PPI and coin counter. [Curt Coder]

Changed requirements for laserdisc CHDs to require a new chunk of metadata with pre-decoded frame information. Modified chdman to automatically produce this for CHDs that are of the appropriate parameters. To fix up existing CHDs, use chdman -fixavdata on the CHD. [Aaron Giles]

Modified the laserdisc core to leverage the pre-decoded frame metadata, which is now required. This improves seek times when searching and allows the player-specific emulation access to the VBI data as soon as it would really be available. Changed update callback timing to fire just before the first line of VBI data would be read; at that point, the frame selection is assumed to be committed. [Aaron Giles]

Converted PR-8210 emulation over to using the actual MCU from the laserdisc player. This MCU controls low-level functions such as slider position and laser on/off, and receives decoded vertical blanking data in order to make decisions. Removed old HLE behavior. Note that the overlay text is displayed via the UI; this is temporary and will be fixed shortly. [Aaron Giles]

Converted Simutrek-hacked laserdisc emulation to using the actual MCU from the game, which in turn hands off commands to the PR-8210 MCU. This is still not 100% but is pretty close at this point and achieves the correct behaviors in most cases. [Aaron Giles]

Fixed Cube Quest overlay scaling to cover the whole screen. [Aaron Giles]

Changed laserdisc video parameters to position the screen area at the bottom rather than the top, since this corresponds more closely to standard line numbering. [Aaron Giles]

Extended the vbiparse code to support pack/unpack, and to more fully document all the meanings of the VBI codes. [Aaron Giles]

Updated ldplayer to support slow/fast forward movement, frame/chapter display, and separate controls for scanning/stepping. [Aaron Giles]

Added new built-in variable "frame" to the debugger. [Aaron Giles]

Fixed device-based ROM loading to support loading ROMs from the game's ZIP as well. [Aaron Giles]

CPU-internal regions now have priority again. Fixed mario by installing a handler in the SOUND_START function. [Aaron Giles]

Improved DIP switch handling and added DIP locations in epos.c. [Tafoid]

Added DIP locations to the dec0 driver. [Tafoid]

Separate NBA Jam TE from NBA Jam as they are not technically clones of each other. [Atari Ace]

Verified cpu clocks and corrected/verified OKI M6295 frequencies and pin for Shadow Force. [Corrado Tomaselli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fire Fox (still needs proper laserdisc support) [smf]


New clones added
----------------
Tengai (World) [Jet Black / Tormod]
Pool 10 (italian, set 4) [Roberto Fresca]
Hot Mind (adjustable prize) [David Haywood, Roberto Fresca]
Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) [bonky_0013]
Three Wonders (hack?) [EMMA team]


New games marked as GAME_NOT_WORKING
------------------------------------
Funny Land de Luxe [Tomasz Slanina]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-9-27 16:48

0.127u5
-------

MAMETesters Bugs Fixed
----------------------
- 01187: [Graphics] gseeker: In attract mode, there is a priority error where a stealth bomber is coming out of a hanger. (couriersud)
- 02381: [DIP/Input] peke1012: Lightpen not mapped in option (Fabio Priuli)
- 02191: [Sound] wseries, basebal2, dblplay, strkzone: Speech quality regression (couriersud)
- 02322: [Core] All Drivers using 8080 CPU: 8080 Core problem with score/credit counts and other variables (Miodrag Milanovic)
- 02254: [DIP/Input] All Sets in namcond1.c: Unable to coin/start game properly (Fabio Priuli)
- 02156: [Color/Palette] naughtyb: Wrong RESNET calculation of the green component. (couriersud)
- 02280: [Misc.] any set with multiple CPUs: Disassembler freezes when doing a Run on any CPU other than CPU 0 (Aaron Giles)
- 02259: [Misc.] tinklpit: Debug messages displayed on exit (Phil Bennett)
- 02258: [Crash/Freeze] srmp6: Game displays black screen, plays two NiLe samples every three seconds over and over again (Fabio Priuli)


Source Changes
--------------
Added newest Naomi 2 BIOS. [Brian Troha]

Correct NeoGeo M1 decryption for all CMC50 sets [Andreas Naive]

Rewrite of the Motorola DSP56k disassembler. [Andrew Gardner]
* Removes arbitrary opcode groupings in favor of flat decode model.
* Fixes a number of small issues with unknown opcodes.
* Added the final ALU parallel move ops.
* Fixes branch relative offset decoding.

NB1/NB2: fix default dips, added diplocations, used latest idioms.  
IMPORTANT: you must delete all cfg and nv files for these games! [R. Belmont]

Removed sprite to tile priority in firefox, it doesn't exist. [smf]

System 23 updates: [R. Belmont]
* Fixed text layer to show (colors are wrong)
* Added very preliminary support for Gorgon h/w
* Added Rapid River readme
* Adjusted Gorgon h/w MIPS clock to 133 MHz based on readme
* Renamed GP500 to 500GP, which is it's correct name
* Fixed sound CPU shared RAM. Comms not yet correct.

65816/377xx: fix disassembly of BRL [ShimaPong]

Fixed AF calculation in mcs48. [Aaron Giles]

Fixed Leland ay8910/12 output combining. [couriersud]

rescale_notifier() changed to always allow rescaling for screenless drivers. [Wilbert Pol]

Added 22VP931 emulation, which is mostly working. Communication works fine and basic searching/playback/skipping is functional. Still a bit glitchy. [Aaron Giles]

Firefox improvements: [Aaron Giles]
- memory map is complete from schematics
- gutted laserdisc hacks in favor of actual laserdisc implementation
- fixed all CPU and sound clocks
- removed need for deprecat.h

Added generic timer devices, which simply allocate a timer but don't prime it. This is the preferred method for allocating timers, and may eventually be the only mechanism for doing so in the future. [Aaron Giles]

Fixed copy + paste error in geebeeg romset. [David Haywood]

Move dkong memory_region calls into initialization routines. [couriersud]

Fixed -listroms to know about device-specific ROMs. [Aaron Giles]

Another pass to make static functions static, almost entirely affecting code added in the last few months to MAME.  The fixes are the usual lot, changing enum definitions so they aren't declared, decorating dead code/declarations with #if...#endif, and of course, adding static where appropriate.  In addition, I fixed a bunch of UNUSED_FUNCTON symbols to be spelled correctly (I didn't introduce this). [Atari Ace]

More system1.c input cleanups. [Sonikos]

Naomi update: [Samuele Zannoli]
* now show the contents of the framebuffer if the 3d accelerator is not used so that now the atomiswave logo and messages are shown (if you wait enough).
* removed a maple bug (no more strange messages in cvs2gd).
* improveed documentation of the communication registers with the dimm board
* if DEBUG_VERTICES is defined as 1 the vertices sent to the tile accelerator are collected and then drawn connected by a segment to give a wireframe-like view of the scene.

Minor optimization to fillbitmap when non-zero fills are done. [Christophe Jaillet]

Moved memory_region() call (which is slow) out of core sprite loop in the neogeo renderer, giving a dramatic speed boost. [Christophe Jaillet]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
TX-1 (Atari/Namco/Taito license) [Phil Bennett, Guru]
Chanbara [Tomasz Slanina, David Haywood]
Paradise Deluxe 2 [Chris Hardy]


New games marked as GAME_NOT_WORKING
------------------------------------
Rapid River (RD3 Ver. C) [Guru, R. Belmont]
Time Crisis 2 (TSS2 Ver. B) [Guru]
GameCristal (version 2.613) [ANY, f205v]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-10-3 00:48

0.127u6
-------

MAMETesters Bugs Fixed
----------------------
- 02323: [DIP/Input] geebeeb: Unable to coin - Always coin lockout (stephh)
- 01090: [Crash/Freeze] invadpt2, sicv: Watchdog reset. (couriersud)
- 02440: [Crash/Freeze] abcop, gprider1, rachero: abcop just shows a black flickering screen, rachero gives an error and crashes on exit (couriersud)
- 02442: [Core] -aviwrite produces faulty files (Aaron Giles)
- 02441: [Crash/Freeze] rdft22kc: rdft22kc just shows a black screen and fails to boot (couriersud)
- 02194: [Misc.] All Sets in othunder.c: Black screen, game does not start (couriersud)
- 02410: [Misc.] -aviwrite: files over 2 gigs sometimes get cut off (Aaron Giles)
- 02024: [Color/Palette] pbobble3, pbobble4, ringrage and clones: Color Regression (Nicola Salmoria)


Source Changes
--------------
NeoGeo Update:  [Johnboy]
* Updated Neo-Geo game pcb infos
* 2020bba: Marked MVS and AES version
* sonicwi2: Added correct sized v2
* kof95 / kof95a:
        . Renamed kof95 to kof95h
        . Renamed p1 to correct chip label
        . Added note
        . Renamed kof95a to kof95
        . Renamed p1
* samsho3 / samsho3a:
        . Renamed samsho3a to samsho3
        . Renamed samsho3 to samsho3h
        . Renamed p1 to correct chip label
        . Marked AES version
* kof98 / kof98n:
        . Renamed m1 in kof98 to correct chip label
        . Renamed m1 in kof98n to correct chip label
          (kof98n should be latest revision, cart had very high SN 1xx.xxx)
* kof97: Marked MVS version
* samsho5 / samsho5h:
        . Correct text layer size
        . Marked samsho5h AES version
* neogeo:
        . Updated system set to what is found on NEO-MVH MV1FS
        . Added note
* ms5pcb:
        . Hooked up bios dip
        . Renamed bios to correct chip label
        . Renamed p1 / p2 to correct chip label, marked NO_DUMP
        . Added note

Added pen_mask tile attribute to the tilemap system. Implemented dynamic tile & sprite bit depth in the Taito F3 driver. [Nicola Salmoria]

Changed MAKE_RGB macro to set the alpha to 255 instead of 0. Updated palette.c to preserve the alpha when transforming palette values. These changes should be transparent to almost all drivers and rendering (ha-ha), but there may be an occasional instance where a driver relied on the alpha being 0 in the system palette. This also means that the palette_set_color() function preserves any alpha value that is set. [Aaron Giles]

Changed Firefox to RGB32 to allow for mid-screen palette changes. Because of the above change, the hacky alpha manipulation that was previously required is no longer necessary; the alpha is set directly in the palette entry. [Aaron Giles]

Removed render_container_set_palette_alpha() hack. Now the alpha value can be set directly in the palette entry and will be respected for laserdisc overlays. [Aaron Giles]

Minor NSS/SNES cleanups [Fabio Priuli]

Updated warpwarp.c driver: [stephh]
- reworked 'geebee', 'navarone' and 'warpwarp' INPUT_PORTS definitions by using conditional Dip Switches.
- added 'geebeeb' INPUT_PORTS definition (this game has specific "Replay" settings).

Removed unneeded keys: [stephh]
  - UI_ON_SCREEN_DISPLAY (there is now a "Slider Controls" menu)
  - UI_ADD_CHEAT, UI_DELETE_CHEAT, UI_SAVE_CHEAT, UI_WATCH_VALUE, UI_EDIT_CHEAT, UI_RELOAD_CHEAT (these keys belonged to the old cheat engine)

Converted the z80pio implementation into a device. [Wilbert Pol]

Verified watchdog behaviour in schematics for 8080bw.c. [couriersud]

ldverify improvements: [Aaron Giles]
- uses back-end decoding for CHDs directly to bitmaps
- changed min/max detection to only check 0/255
- fixed off-by-one bug in min/max computation
- separated white code detection from frame number detection
- track cadence with frame numbers as well as white codes
- use vbiparse.h constants where appropriate

Plumbed machine parameters through the renderer. Removed need for deprecat.h. [Aaron Giles]

Changed render_texture_set_bitmap() to accept a palette object instead of a palette index. The renderer remains optimized for the system palette but will work if objects have their own palette as well. [Aaron Giles]

Changed renderer to permit palettes for RGB and YUY textures. If specified, these palettes specify a 32-entry (RGB15) or 256-entry (others) lookup for applying additional brightness/contrast/gamma on a per-texture basis. [Aaron Giles]

Removed rescale notification. It never really worked that well and violated proper layering. [Aaron Giles]

Renamed palette_set_brightness() to palette_set_pen_contrast() for clarity. [Aaron Giles]

Changed palette objects to support global brightness/contrast/gamma in addition to per-group and per-entry controls. [Aaron Giles]

Simplified core deinterlacing logic based on availability of pre-decoded VBI data. Added plumbing for allowing for overall brightness/contrast/gamma corrections on laserdisc video. Fixed bug when combining brightness values in the palette logic. [Aaron Giles]

Converted Z80 CTC to a proper device. Updated all drivers. Added new item to the interface which is the tag of a CPU to take the base clock from. [Aaron Giles]

Changed Z80 daisy chain interface to simply be a list of devices in the chain. Interrupt callback functions are now fetched via the standard device interface and referenced by the daisy chain code. [Aaron Giles]

Changed Z80 PIO interrupt callback to pass a device instead of the machine. All device callbacks should provide the device. [Aaron Giles]

merit.c: [couriersud]
* Implemented palette & colour decoding from crt 200 schematics.
* Hooked up 6845
* Hooked up lscnblk line
* Fixed Phraze Craze gfx rom ordering
* Clocks from schematics
* Ram palette moved to static var. This should not be in RAM.
* Added save state support

expro02.c: [DITraI4D0]
- fixed DIPSW
- added graphics decode routine (probably it can be simpler)

video/kaneko16.c [DITraI4D0]
- tilemap scroll position is different for expro02, so added new function (is it better to fix current one?)

Converted Z80 SIO to device. Updated drivers accordingly. [Aaron Giles]

Added additional Motorola DSP56k reset behavior. [Andrew Gardner]

Added mechanism to generically specify input port tags in place of machine/device handlers. Unfortunately, the implementation relies on sentinel values to distinguish a port tag versus a pointer to function code. However, since this is a very common situation, it will hopefully be worth the slight grossness. New macros are defined in inptport.h:

   DEVICE8_PORT(name) - use this to specify the name of a port to read wherever a read8_device_func would normally be used

   MACHINE8_PORT(name) - same as DEVICE8_PORT except it can be used wherever a read8_machine_func would normally be used

   IS_HANDLER_PORT(ptr) - accepts a read8_device_func or read8_machine_func and determines if it is an actual function or a reference to a port; intended for use by devices that accept DEVICE8_PORT-style functions

   CALL_DEVICE8_READ(ptr,device,offset) - either calls through the given read8_device_func, or calls input_port_read with the appropriate tag, depending on the result of IS_HANDLER_PORT; intended for use by devices that accept DEVICE8_PORT-style functions

   CALL_MACHINE8_READ(ptr,machine,offset) - same as CALL_DEVICE8_READ except for read8_machine_func

Note that in order for these to be useful, the consumer of the function pointer must be enhanced to use the CALL_* macros above instead of directly calling through the function. So far, only the 8255 PPI is set up to do this, as part of the cleanup below. Also note that the sentinel value is currently 4 consecutive 0 bytes; this may need to change in the future, in either length or value, so it is important to stick to the macros above. [Aaron Giles]

8255 PPI interface cleanup: [Aaron Giles]
- added MDRV_PPI8255_ADD, MDRV_PPI8255_RECONFIG and MDRV_PPI8255_REMOVE macros; updated all drivers to use them
- changed callbacks to device read/write handlers intead of machine read/write handlers; updated all drivers accordingly
- normalized function and variable names to be lower_under
- removed a number of redundant interfaces from the galaxian/scamble line of games

LD-V1000: added some (compile-time removed) information about the ROM and memory map [Aaron Giles]

Changed 68000 interrupts to only trigger during execution. This means that multiple changes without any execution will be seen as atomic. It also means that PULSE_LINE no longer works for signalling IRQs. [Aaron Giles]

Added checks in the debug build to catch people who try to use PULSE_LINE for non-NMI and non-RESET input lines on CPUs that no longer support direct interrupt generation. Over time expect this list to increase. [Aaron Giles]

Fixed edge case bug in the Cube Quest line CPU involving adding with carry. [Matt Ownby]

Fixed sbasketb DIP switch reading. [Fabio Priuli]

Continued work on System1 inputs: [Sonikos]
- Added dips location in all game
- Moved in generic Cabinet dip for eliminate the redundancy
- Better implementation of generic input

Changed the NSS/SNES loading code to support more cart/memory layouts and generally be more in line with the MESS way of handling SNES cartridges. [Fabio Priuli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Gals Panic (US, EXPRO-02 PCB)
Pit Boss [Couriersud]


New clones added
----------------
20 Year Reunion (V1.04) [Johan Samuelsson]
Capcom Sports Club (EURO 971017) [Corrado Tomaselli]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-10-10 08:41

0.127u7
-------

MAMETesters Bugs Fixed
----------------------
- 02482: [Graphics] bubblemj: Demonstration screen trouble (Couriersud)
- 02483: [Graphics] gunlock, rayforcj: Title screen trouble (Couriersud)
- 02498: [Graphics] lightbr: Trouble of title screen (Couriersud)
- 02221: [Sound] blzntrnd: Sound is almost completely broken (Aaron Giles)
- 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)
- 02479: [Misc.] Various: Memory leak (Aaron Giles)
- 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles)
- 02439: [Multisession] tx1: TX1 quits out on second launch. (Aaron Giles)
- 02488: [Multisession] All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles)
- 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles)
- 02476: [Misc.] some neodrvr.c sets: Memory leak
- 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles)
- 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start (Olivier Galibert)
- 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level detected IRQ y (Aaron Giles)
- 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles)
- 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)
- 02475: [Crash/Freeze] kf10thep: Access Violation  (Johnboy)
- 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles)
- 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert)
- 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)
- 00081: [Crash/Freeze] dcclub: Game crash and freeze. (Olivier Galibert)
- 00989: [Graphics] qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood)
- 02458: [Color/Palette] enforce: Road layer colors are wrong. (M.A.S.H., Phil Bennett)
- 02469: [Graphics] geebee and clones: Appears to be missing its middle swinging gate (Couriersud)
- 02477: [DIP/Input] most merit.c sets: Unable to locate input port 'IN3'
- 02468: [Compiling] 64 bit build fails (Aaron Giles)


Source Changes
--------------
Removed unneeded UI keys by removing the constants. Readded
UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu. [stephh]

Added missing support of normal joystick for player 2 in 'gwarb'. [stephh]

Fixed a number of regressions due to recent 68000 IRQ changes. [Aaron Giles]

Added new functions for building device-relative tags. Changed machine configuration builder to use these functions. Also changed the laserdisc player devices to use them. Updated Z80 CTC/SIO code to assume that the CPU provided for the clock is relative to the device that the CTC/SIO belong to. Updated memory code to assume that regions and devices referenced by the memory map are relative to the device the associated CPU belongs to. [Aaron Giles]

Neo-Geo cleanups (still in progress): [Johnboy]
- Sorted OEM / Bootleg sets
- Renamed roms on non OEM / Bootleg sets to ONE naming sheme
- Renamed functions
- Added some comments

System 24 cleanups: [Aaron Giles, Olivier Galibert]
* correct memory map for both CPUs
* reduced RAM size to 256k
* correct video timings
* renamed regions
* proper interrupt handling
* fixed dcclub magic latch

Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]
- ikari, ikaria, ikarinc, ikarijp, ikarijpb
- victroad, dogosoke, dogosokb
- bermudat, bermudaj
- worldwar, bermudaa
- psychos, psychosj

Added correct overlay positioning, font, and behavior to PR-8210 emulation. [Aaron Giles, Warren Ondras]

Sonic Blast Man 2 Special Turbo (SNES bootleg) changes: [Andreas Naive, Tomasz Slanina]
- added rom decryption
- patched protection checks
- mapped extra inputs

Fixed timers in i8051 core. [Grull Osgo]

Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]

Improved the button-lamps layout to all games in ampoker2.c driver. Now buttons are more realistic. Also improved the Lucky 74 button-lamps layout to be more realistic.[Roberto Fresca]

Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca]
- Added Baby Poker Game.
- Added sound support to Baby Poker Game.
- Reworked the color routines.
- Added Baby Dado Game.
- Added new color routines for Baby Games.
- Redumped the videocba color PROM.
- Added color switch. (It changes background color in some games).
- Added "hopper full" switch support (for diverter function).
- Added diverter function decoder.
- Added full functional mechanical counters decoding.
- Added 7 Segment decoder and 7 Digit Counter functions.
- Added button-lamps layout & mechanical counters simulation on layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin to Drop.
- Added NVRAM support to mechanical counters.
- Mapped "Hand Pay" button for Baby Games.
- Added decoder to Jackpot mechanical counter.
- Added tower lamps to Baby Games layouts.
- Reworked layouts for Baby Games.

Fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write. [Angelo Salese]

Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]
- gwar, gwarj, gwara, gwarb
- chopper, choppera, chopperb, legofair
- tdfever, tdfeverj, tdfever2
- fsoccer, fsoccerj, fsoccerb

MCU protection now working for lohtb2 (m72.c) [Couriersud]
* Hooked up 6751
* Synchronized protection ram writes with timer callbacks
* Removed speed hack from NEC CPU emulation, which breaks the protection code

snes.c - Fixed problem with OAM address reset at start of vblank. [Tomasz Slanina]

Made the Z80 daisy chain aware of referencing device-specific devices. [Aaron Giles]

Added preliminary LD-V1000 emulation. Not fully working yet, but mostly there. [Aaron Giles]

Cleaned up and normalized the three existing laserdisc emulations.
Removed obsolete code from the laserdisc core. [Aaron Giles]

Optimized st0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. [Aaron Giles]

Space Duel: Added the P10/11 dip switch (only 4 switches instead of the standard 8) [Franklin Bowen]

Improvements to Sandii' games (snookr10, apple10 & tenballs): [Roberto Fresca]
- Reworked the button-lamps matrix system.
- Documented both output ports.
- Connected coin in, key in and payout counters.
- Improved the lamps layout to be more realistic.
- Updated technical notes.

Minor optimization to the Neo-Geo sprite clearing code. [Christophe Jaillet]

Added emulation for snes special chips DSP-2 & OBC-1. [Fabio Priuli, byuu]
- added sources snesdsp2.c & snesobc1.c
- removed special chips detection from MAME
- modified memory handlers to account for the new chips


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Megatouch 5 (9255-60-07 RON, New Jersey version) [Brian Troha]
Astropal (Sidam?) [Couriersud]
Baby Poker [Grull Osgo, Roberto Fresca]
Baby Dado [Grull Osgo, Roberto Fresca]
Sonic Blast Man 2 Special Turbo (SNES bootleg) [Andreas Naive, Tomasz Slanina]


New clones added
----------------
Megatouch III (9255-20-07 ROG, New Jersey version) [Brian Troha]
Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Brian Troha] (Not Working)
Armored Warriors (US 940920) [Razoola]
Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci]
Decathlete V1.001 [Andrea Turci]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-10-14 00:35

0.127u8
-------

MAMETesters Bugs Fixed
----------------------
- 02522: [Graphics] cubeqst: Cubequest showing its laserdisc footage under black regular graphics in demo. (Aaron Giles)
- 01867: [DIP/Input] plygonet: Duplicated Inputs (R. Belmont)
- 01716: [DIP/Input] backfire, backfira: Coin 1+2, Service1 and Service Mode mapped twice. (Couriersud)
- 00106: [DIP/Input] le2: Impossible to reload. (R. Belmont)
- 01708: [DIP/Input] stargrds: stargrds duplicate inputs (Couriersud)
- 02532: [DIP/Input] lunarba1: Unable to locate input port 'DSW2' (Aaron Giles)
- 02533: [Crash/Freeze] nbapbp: CPU audio: PULSE_LINE used with level-detected IRQ 1 (Aaron Giles)
- 02530: [Crash/Freeze] Various: Assertion in cpuint.c (Couriersud)
- 01821: [Crash/Freeze] lohtb2: Game stops at PCB test (Couriersud)
- 02529: [DIP/Input] catch22: Credits do not register in game. (Couriersud)
- 02528: [Core] xexex and clones: Game checks halt with "VERSION ERROR" (R. Belmont)
- 01447: [DIP/Input] propcycl: Analog input roll over problem. (R. Belmont)
- 02211: [Sound] soldivid: missing music (R. Belmont)
- 00978: [Graphics] columns2: There is some garbage on the place where you drop the 2 small squares at the bottom, after the Game Over image drops down. (David Haywood)
- 02521: [Color/Palette] ichir and clones, tantr and clones: Some colors are missing and other graphics errors (David Haywood)
- 02511: [Crash/Freeze] dkong: Donkey Kong crashes after quiting. (Aaron Giles)
- 02512: [Misc.] dkong: Artwork and gameplay area are getting squished/distorted. (Aaron Giles)


Source Changes
--------------
Updated Dip Switches and Inputs for 'yesnoj' (taito_f2.c driver). [stephh]

Fixed several things in the jalmah.c driver: [Angelo Salese]
* Fixed Mahjong Daireikai pseudo-random number generator;
* Fixed Otogizoushi Urashima Mahjong to make it playable;
* Fixed a start-up crashing bug in mjzoomin/urashima/daireika

Simplified expro02 decryption. [Nicola Salmoria]

Completed general NeoGeo cleanup: [JohnBoy]
* Sorted OEM / bootleg sets
* Renamed roms on non OEM / bootleg sets to ONE naming sheme
* Renamed functions
* Cleaned up bootleg sets
* Added some comments
* Renamed sma in garou/garouo, added comment

Changed Cube Quest laserdisc override logic. It's still a little hacky but this works better than the previous attempt. [Aaron Giles]

Updated segac2 driver to use updated megadriv code. [David Haywood]

Moved fantasia -> expro02.c, however, the extra layer is misplaced on it. Scroll regs probably differ from the original. [David Haywood]

PsikyoSH: hook up VBL IRQ ack [R. Belmont]

SH2: fix DRC's handling of internally generated IRQs, and fix compiling in interpreter mode. [R. Belmont]

Rewrote pmpoker.c driver (first part). [Roberto Fresca, Grull Osgo]
- Added discrete sound support to Golden Poker hardware games based on schematics.
- Added discrete sound support to Potten's Poker hardware games based on PCB analysis.
- Added discrete circuitry diagrams for both hardware types.
- Adjusted the CPU adressing to 15 bits for pmpoker/goldenpkr hardware.
- Adjusted the CPU adressing to 14 bits for pottnpkr hardware.
- Rewrote all the ROM loads based on these changes.
- Defined MASTER Xtal & CPU clock.
- Fixed the visible area based on M6845 registers.
- Improved the lamps layouts to be more realistic.
- Added Good Luck (potten's poker hybrid running in goldnpkr hardware).
- Added Buena Suerte (spanish) x 2 sets.
- Added set Royale.
- Added Witch Card and spanish variants.
- Added Super Loco 93 (spanish) x 2 sets.
- Renamed set goldnpkc to pottnpkr (parent Jack Potten's Poker set).
- Renamed set jokerpkr to potnpkra, since is another Jack Potten's Poker set.
- Added other 2 clones of Jack Potten's Poker.
- Renamed/cleaned all sets based on code/hardware analysis.
- Added intensity bit to the color system.
- Implemented the blue killer bit for Witch Card hardware.
- Implemented the extended graphics addressing bit for Witch Card hardware.
- Added proper visible area to sloco93.
- Rewrote the graphics & color decode system based on schematics. No more patched codes.
- Changed the char gfx bank structure and rom load according to the new routines.
- Adjusted the amount of color codes and PROM region size accordingly.
- Updated all notes.

Large update to comments in smstrv.c for SMS Manufacturing boards. Documented how the input/output ports are hooked up, and what the PALS do, still need to document the video output port and add the smssshot roms, and actually hook stuff up (like the z80) based on the comments. [Lord Nightmare]

Removed speedups from sokyugrt, they break the game (make it too slow) the SH2 DRC is sufficient. [David Haywood]

Did most of the protection work for Double Dealer. It appears to use a funky video register setting involving locations $8c1e0-8c1ef range for cards movements so it isn't playable yet. [Angelo Salese]

Added DIP LOCATIONS to items in the driver and cleaned up some of the comments mentioning duplicate dips configurations.  Not fully understanding how the FREE PLAY was implemented, I left that not to show a location. [Tafoid]

cubeqst changes: [Aaron Giles]
* removed custom sound in favor of individual DACs
* simplified palette management logic
* hooked up the "disc on" signal

Cleaned up Firefox video implementation: [Aaron Giles]
- proper sprite/tile priorities
- adjusted X offset to match screenshots
- converted to tilemaps

Added cawing B-Board PAL dumps [Corrado Tomaselli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Daireikai [Angelo Salese]
Otogizoushi Urashima Mahjong [Angelo Salese]
Good Luck! [Roberto Fresca]
Buena Suerte! (spanish) [Roberto Fresca]
Witch Card (english) [Roberto Fresca]
Super Loco 93 (spanish) [Roberto Fresca]


New clones added
----------------
Matrimelee / Shin Gouketsuji Ichizoku Toukon (bootleg) [Kawaks]
Jack Potten's Poker (2 sets) [Roberto Fresca]
Witch Card (spanish)(2 sets) [Roberto Fresca]
Buena Suerte (spanish, set 2) [Roberto Fresca]
Super Loco 93 (spanish, set 2) [Roberto Fresca]


New games marked as GAME_NOT_WORKING
------------------------------------
Royale [Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-10-16 19:52

0.128
-----

MAMETesters Bugs Fixed
----------------------
- 02539: [Crash/Freeze] phrcraze, phrcrazs: [debug] Access Violation (Couriersud)
- 02531: [Sound] mshuttle, mshuttlj, mshutlj2: Moon shuttle speech wrong (Corrado Tomaselli)


Source Changes
--------------
Connected firefox audio enables and improved volume balance so you can hear the speech chip. Also fixed speech chip frequency. [Aaron Giles, Philip Bennett]

marked Hacha Mecha Fighter (nmk16.c) BG rom as a bad dump. [David Haywood]

Improved the poker41 and pulltabs button-lamps layouts to look more realistic. [Roberto Fresca]

Fixed the colors of Yumefuda. Added two new palette functions in generic.c: paletteram_xRRRRRGGGGGBBBBB_split1_w() and paletteram_xRRRRRGGGGGBBBBB_split2_w() (used by Yumefuda). [Angelo Salese]

Added function to get the status of CA2 on the 6821 PIA emulator. [Phill Harvey-Smith]

Added new tool ldresample to assist in resynchronizing audio tracks in a CHD with frames. Currently still WIP but useful if you know what you're doing. [Aaron Giles]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Good [David Haywood, Angelo Salese]


New clones added
----------------
Giga Wing (Brazil 990222) [Luis]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-10-23 20:53

0.128u1
-------

MAMETesters Bugs Fixed
----------------------
- 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage. (Aaron Giles)
- 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing start has no effect at the continue screen. (Phil Bennett)
- 00436: [Sound] kyukaidk: Some of sound effects are wrong. Umpire's voice is most notable. Also, music is not correct. (Phil Bennett)
- 01702: [Gameplay] cloak + clones: Can愒 pick up items (Phil Bennett)
- 02140: [Save/Restore] cubeqst: cube quest crashes mame when saving state (Phil Bennett)
- 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)
- 00359: [Sound] blocken: Some of the enemy voices are totally wrong (Phil Bennett)


Source Changes
--------------
MC6845 changes: [Curt Coder]
- added cursor and display enable skewing
- added preliminary support for SY6545-1's transparent addressing mode
- Hsync should be pulsed even when vsync is active.

Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core). Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code. [David Haywood]

Minor NeoGeo cleanups [JohnBoy]

Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]
* Complete rewrite focusing on legibility and extensibility.
* 27/121 opcodes (mostly) implemented.
* Bugfix for reset status of interrupt priority bits.
* Bugfix for disassembly of register-to-register parallel data move.
* Added additional branch, move and bitfield ops.
* Plygonet now passes its memory test and uploads a new program.
* Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.
* Added opbase handler to plygonet.c

Increase cubeqst interleave factor to eliminate LDP timeout countdown flicker. [Philip Bennett]

Added redumped B-Rap Boys sample ROMs. [Guru]

Cleaned up STV rom loading a bit. [David Haywood]

NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont]

Updated tnzs.c driver: [stephh]
  - renamed sets :
      * 'tnzsjn'   -> 'tnzsj'
      * 'tnzsj'    -> 'tnzsjo'
      * 'kagekia'  -> 'kagekih'
  - fixed Dip Switches for all games (2 remaining unknown Dips in 'plumppop' and 'jpopnics' though)
  - added many notes

Small cleanups to the ST-V driver. Make some work for magzun, still not working. [Angelo Salese]

AICA: fix sample addressing for the full 8 MB [kingshriek].

Fixed bnstars1 screens. [David Haywood]

MCS51/I8051 overhaul, micro3d improvements and full m72 protection emulation for lohtb2: [couriersud, Jim Stolis]
* improved serial port timing
* better infrastructure for adding more variants like DS5002
* Fixed port reading
* Rewrote Macros for better readibility
* Fixed and rewrote Interrupt handling
* Now returns INTERNAL_DIVIDER, adjusted cycle counts
* Remove unnecessary and duplicated code
* Remove unnecessary functions
* Rewrite to have sfr-registers stored in int_ram.
* Debugger may now watch sfr-registers as well.
* implemented interrupt callbacks (HOLD_LINE now supported)
* Runtime switch for processor type - remove ifdefs
* internal memory maps for internal rom versions (internal ram now displayed in debugger)
* more timer cleanups from manual
* fix timer 2 interrupts
* implement serial mode 2/3 rx and tx clock handling
* Remaining games checked and adapted to changes in cpu core
* Cardline still broken. I need the exact and complete cpu name.
* Added more variants 803X, 80CXX, AT89C4051
* Fix segas18.c (segaic16.c) mcu maps.
* Fix sslam.c
* Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)

micro3d improvements: [couriersud]
* serial port communication between main cpu and sound board works
* sound board now works

m72 - lohtb2 improvements: [couriersud]
* full emulation of protection device
* Samples are now piped through the mcu

Added sound and corrected wrong DIP-SW in the Double Dealer driver. Completed protection vectors, fixed video emulation and added coin setting simulation. [Angelo Salese]

Fixed recently regressed raster interrupt issues in fuukifg* drivers. [Philip Bennett]

Added flip screen / cocktail support to yumefude driver. Completed DIP-Switches (manual-wise) and made better comments. [Angelo Salese]

Separated umk3 and breakrev from their parents. [David Haywood]

Some reorganization in megadriv.c, porting over some code to attempt to get it working again, bit by bit. [David Haywood]

Improved dakkochn gfx; the priority are ok but there are various offset so i marked also the game as "inperfect gfx". [Sonikos]

Fixed a subtle bug in the 65c02 emulation where the result of the BIT instruction differs on the 65c02 (from the 6502), when executed in immediate mode. [Phill Harvey-Smith]

Added samples suppor to Cosmic Alien. [T. Bellm]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
(Medal) Yumefuda [Bet] [Angelo Salese]
Grudge Match (Yankee Game Technology) [Aaron Giles]
Double Dealer [Angelo Salese, David Haywood]
Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek]
Mirage Youjuu Mahjongden [Angelo Salese]


New clones added
----------------
The King of Fighters 2002 (bootleg) [Kawaks]
Police Trainer (v1.3B Newer) [Brian Troha]
Egg Venture (Release 8) [Brian Troha]
Kick for the Goal [Brian Troha] (Not Working)
Fire Shark (Korea, set 1, easier) [Guru]
Fire Shark (Korea, set 2, harder) [Guru]
Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING)


New games marked as GAME_NOT_WORKING
------------------------------------
P's Attack [Guru]
Magic the Gathering: Armageddon [David Haywood]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-11-2 12:59

0.128u2
-------

MAMETesters Bugs Fixed
----------------------
- 02268: [Graphics] devilw, darkadv, majuu : Sprite-background priority isn't correct. (Mamesick)
- 02042: [Color/Palette] jjparad2: Wrong background color (Mamesick)
- 01679: [Crash/Freeze] kuniokub, kuniokun, renegade: Game freezes after Title Screen. (Mamesick)
- 00224: [Sound] macross2: After stage 1, the sound keeps going out and coming back. (Nicola Salmoria)
- 02605: [Color/Palette] funnymou, suprmous: Wrong colors in Funny Mouse and clone. (David Haywood)
- 02587: [Gameplay] lohtb2: lohtb2 protection emulation is imperfect (couriersud)
- 02456: [Core] wrong sector size at CD_TRACK_MODE2 conversion routine (R. Belmont)
- 02011: [Sound] superchs: ES5505 clockspeed too low (Phil Bennett)
- 02199: [DIP/Input] banbam, pettanp: The 4th 'Unused' dipswitch is the 'Freeze' switch. (Angelo Salese)
- 00893: [Sound] All games in playch10.c, punchout.c, vsnes.c: It seems that some sound channels are missing. (Aaron Giles)


Source Changes
--------------
Added sound banking to the mirage.c driver. [Angelo Salese]

Removed parent clone relationship from "Street Fighter Zero/Alpha 2" and "Street Fighter Zero 2 Alpha". [David Haywood]

Removed parent clone relationship between missb2 and bublbobl. We don't usually make the 'korean hacks' as clones as they have very little to do with the original releases except for the stolen cpu code. GFX / Sound / Gameplay are completely redesigned. [David Haywood]

Changed VBLANK to irq0_line_assert and added a CLEAR_LINE in the peplus driver. This greatly increases speed on all video slots. [Jim Stolis]

Cleaned up the sample rom loading in mirage.c. [Angelo Salese]

MCS-51 improvements: [couriersud, Jim Stolis]
* Fixed split timer mode
* No interrupts for timer 0 modes 0,1,2 while timer 1 in mode 3
* mcs51 core now supports 4 interrupt levels depending on cpu type
* According to Philips, 80C31 is a 80C52 family member with 128K internal ram and no rom
* Implemented cmos features: powerdown & idle
* Added comments about special function registers on Philips 80C52
* cleaned up reset routines
* Fixed INT0 & INT1 interrupt line handling
* Finally move cpu/i8051 to cpu/mcs51, rename files and some constants
* Quotes from the documentation added to the source as well
* Started DS5002FP integration

Updated nes pcm dma to read data through the cpu address map. [Wilbert Pol]

Fixed Dip Switches for 'ambush' and clones. [stephh]

Improvements to magicfly driver: [Roberto Fresca]
- Added sound support to magicfly and 7mezzo.
- Hooked coin counters to magicfly and 7mezzo.
- Inverted the graphics banks to be straight with the hardware accesses.
- Updated the memory map description and technical notes.
- Added game notes and documented the test/settings/bookkeeping modes.

Fixed Dip Switches for 'arabian' and clones. [stephh]

Fixed Dip Switches for 'spaceint' and clones. [stephh]

Fixed MSM5205 ADPCM and sound comms in Ashita no Joe/Success Joe. [Philip Bennett]

Changed superchs ES5505 clock rate to 15238050Hz. [Philip Bennett]

Fixed Dip Switches for all games in astrof.c driver. [stephh]

Various improvements to the jalmah.c driver: [Angelo Salese]
* Fixed tilemaps paging / tilemap positioning;
* Fixed a protection issue in Mahjong Daireikai,not giving correct colors for the girls in-game;
* Fixed a rom-loading issue in Mahjong Daireikai;
* Fixed 'ZA' sound banking behaviour,this fixes at least the sound in kakumei2;
* Removed VIDEO_EOF and added a TIMER_DEVICE_CALLBACK function for MCU simulations;
* Added WIP code for the priority system;
* Added a NO_DUMP for the MCU for all the sets;

Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]
* Partially implemented inc24, asl4, bcc, brkcc, and doForever ops.
* Added code for parallel address register update.
* Partially implemented tfr op.
* Polygonet now allows test mode to be run for a few seconds.  Most IO is now known, though coin2 is still a mystery.
* Partially implemented move, asr4, and mpy ops.

YM2608/2612: applied latest fixes/discoveries. [Eke-Eke, Nemesis]

Added palette fading effect on macrossp.c driver. [Angelo Salese]

Fixed skewing and display area in MC6845. [Curt Coder]

Fixed Dip Switches and inputs for 'dreamwld'. [stephh]

NEC CPU core improvements: [couriersud]
* removed another speed hack in the NEC core
* renamed "FETCH" to "FETCH()" (macros used as functions should look like functions)
* Preparation for opcode prefetch timing
* improved prefetch timing calculation
* prefetch timing now also used by V20 and V33
* moved some static variables into cpu context
* nec_reset now explicitly clears context variables
* all cpus now share nec_execute

More Discrete module optimizations. Added optimized custom mixer to Donkey Kong. [Derrick Renaud]

lohtb2: Improved mcu emulation [couriersud]
* The whole startup cycle now works. No more timeouts and erratic behavior.
* lohtb2 will however not display the "Warning" screen due to a priority issue. With color/attribute of 0x80 in videoram at 0xd0000 and 0xd8000, videoram at 0xd80000 will be displayed. Some tilemap guru has to look into this.

Fix GCC 4.3 "array bounds exceeded" error in disc_flt.c. [R. Belmont]

plygonet improvements: [R. Belmont]
- Turned off network IRQ. Game now boots without "network error"
- Hooked up palette RAM
- Improved text layer emulation (flip bits still missing)
- Fixed text layer emulation and visible area. FBI logo and color test now display properly.

Fixed sound,hooked-up generic inputs and added some notes in Alien Command (not yet working). [Angelo Salese]

Fixed m72 tilemap group 2 priorities. [couriersud]

Fixed Joker's Wild graphics to 2 bits per pixel. [Roberto Fresca]

NeoGeo updates [JohnBoy}
* Updated NeoGeo game pcb infos
* Renamed p's in kof2000n to correct chip label
* Renamed v's in mahretsu to correct chip label, readded 128k m1
    from Mame 0.34b6 / s1 from older dump
* breakrev: Renamed c's to correct chip label, added correct c5/c6
* Marked mslug3h MVS AND AES VERSION
* Marked mslug4 2nd revision, added mslug4 1st revision missing set comment
* Marked trally MVS AND AES VERSION
* Marked ncombath MVS AND AES VERSION
* Marked sengoku MVS VERSION
* Marked superspy MVS AND AES VERSION
* Marked mutnat MVS AND AES VERSION

Modified src2html to use a template source file instead of hard-coding to the MAME site. Changed from explicit styles to classes. [Aaron Giles]

Changed magictg to use (hopefully correct) roms. [David Haywood]

Naomi / DC improvements [Samuele Zannoli]
* cvs2gd stops looping forever. However with no 3d emulation nothing is shown on the screen.
* implemented the naomi RTC and there are a few verbose messages about transfers not implemented yet.

Fixed Dip Switches for 'exprraid' and clones. [stephh]

Improvements to re900.c driver [Roberto Fresca, Grull Osgo]
- Reworked inputs to allow 6 players through a selector.
- Hooked all lamps (even the ball simulator array).
- Added a internal layout and support for external artwork.
- Extended the hardware to support Buena Suerte '94.
- Cleaned up the driver.

Fixed Dip Switches for 'gyruss' and clones. [stephh]

Fix NES APU to work with high sample rates (don't know the bug #). [Aaron Giles]

Synchronized 6502 disassembly with CPU core. [Pugsy]

Added missing const/statics, added/removed entries in header files, and fixed a few potential multisession issues by explicitly adding initializers. asic65.c has significant changes to accomodate using a struct instead of 16 variables, otherwise the changes are modest and obvious. [Atari Ace]

expro02 driver improvements: [Sonikos]
- Fixed dips in all galsnew sets and  fantasia.
- Added dips location.
- A little driver clean up.

Added save state support to the toaplan2 driver. [Atari Ace]

Changed the coinage settings and swapped coin A mech with coin B to match the behaviour of Chelnov (world) pcb. [Corrado Tomaselli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-900 [Grull Osgo]
Buena Suerte '94 [Grull Osgo, Roberto Fresca]
Virtual Mahjong 2 - My Fair Lady


New clones added
----------------
Power Instinct (USA) [Jim Hernandez]


New games marked as GAME_NOT_WORKING
------------------------------------
Joker's Wild (encrypted) [Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-11-9 15:15

0.128u3
-------

MAMETesters Bugs Fixed
----------------------
- 02633: [Crash/Freeze] Many sets using the MC6845: Crash/hanging in many games. (Curt Coder)
- 02626: [DIP/Input] crimfgt2, crimfgtj: Cannot start a game (Fabio Priuli)
- 02618: [Sound] samuraia and clones: No SFX sound (Pierpaolo Prazzoli)
- 02544: [Core] Dip Condition / Port Include limitation (Aaron Giles)
- 02542: [DIP/Input] ghoulsu: Doesn't remove the original port when replacing it with a conditional port (Aaron Giles)
- 02607: [Crash/Freeze] frogs: Taking a screenshot in Frogs (Gremlin) exits the game with an error. (aaron)


Source Changes
--------------
Changed 74123 into a device. Clarified behavior from datasheet. Added logic to avoid recursive calls. [couriersud]

Fixed Dip Switches for all games in halleys.c driver. Added Dip locations for 'halleys' and clones. [stephh]

More improvements to the 32x code. [David Haywood]

Irem M10: first results from schematics: [couriersud]
* Updated video timing and cpu/pixel clocks
* Rewrote irq for m10/m11 to use two 74LS123

AICA: fix missing instruments in DTPK driver games. [R. Belmont, Deunan Knute, kingshriek]

Naomi: unmapped words in the AICA address range must read as zero. [R. Belmont]

Corrected YM2203 balance in powerins. [Jim Hernandez]

Converted toobin to RGB32 to allow for mid-screen palette updates. Also added correct video timing and full memory map, and connected watchdog. [Aaron Giles]

Added Dip locations for 'exprraid' and clones, and for 'gyruss' and clones. [stephh]

Hooked up 6845 to peplus driver: [couriersud]
* Hooked up 6845 in a daisy chain way into existing "6845 emulation"
* Clocks from schematics
* Video size issues - 6845 code related, discussion started on list

Re-inlined core attotime functions. This makes a significant difference when running with high interleaves. [Aaron Giles]

Added support for recently-discovered internal Z80 register to the Z80 core. Improves accuracy of undefined flags. [Miodrag Milanovic]

Reverted MC6845 changes as they broke a number of things. [Curt Coder]

Converted Z80, R3000, ADSP2100, and M680x0 cores to reference their data via pointers instead of global structs, in anticipation of future changes. [Aaron Giles]

Fixed coinage in Speed Attack! and cleaned-up the driver to current standards. [Angelo Salese]

Converted the MCS-48, MCS-51, and m6502 cores to reference data via pointers. [couriersud]

Added concept of scheduling quanta to the timer system. Also added means of setting the minimum useful scheduling quantum, and clamping all quanta to that value. [Aaron Giles]

Changed interleave/boost handling to use scheduling quanta instead of timers. [Aaron Giles]

Added machine parameter to cpu_boost_interleave. [Aaron Giles]

Updated cpuexec to compute the "perfect" interleave value taking into account the minimum number of cycles per instruction specified by the CPU core. Updated Z80 core to indicate that the minimum cpi is 2. Fixed incorrect minimum cpi in the 68020+ cores. [Aaron Giles]

Changed core cycle computations to use div_64x32 instead of full 64-bit divides. This involves tossing a few bits of resolution at divide time, but should make no real difference in practice. [Aaron Giles]

Began the process of pruning options from the 68000 core, hard-coding it for MAME's needs. We've hacked on it sufficiently that it is no longer generic, so this is a good opportunity to simplify the code so that it can actually be followed (still in progress). [Aaron Giles]

Defined macros for all core CPU functions, along with macros for the name and for calling, in the spirit of the devintrf.h macros. [Aaron Giles]

Changed init, reset, exit, and execute interfaces to be passed a const device_config * object. This is a fake object for the moment, but encapsulates the machine pointer and token. Eventually this will be a real device. [Aaron Giles]

Changed the CPU IRQ callbacks to a proper type, and added a device parameter to them. [Aaron Giles]

Fixed background color of srmp1/srmp2. [EdxGROfS0]

Various improvements in the ST-V driver: [Angelo Salese]
* Fixed bitmap zooming in Virtual Mahjong 2 - My Fair Lady;
* Worked around a major graphic bug in ElanDoree;
* Added some missing alpha blending effects,Pro Mahjong Kiwame S title screen needs it but it doesn't work yet due to other problems (still investigating)
* Fixed a crash bug with Astra Super Stars when the debugger is active.

Merged DS5002FP into MCS51: [couriersud]
* Merged DS5002FP
* Disassembler now uses type specific memory names
* Merged DS5002FP disasm
* added 83C751 memory names to disassembler
* delete DS5002FP specific files
* removed unnecessary cpu callback in wrally
* DATA_MAP ==> IO_MAP in wrally

Continued rewrite of the Motorola DSP56k CPU core: [Andrew Gardner, PhilB, RBelmont]
* Added proper clock speed to plygonet.c and internal divider to dsp56k.c
* Fixed up disassembler add/sub, 05xx, and bsr ops.
* Handle mysterious uuuuF instruction found in plygonet add op.
* Partially implemented add, sub, mac, mpy, inc, cmpm, macr, asr16, jscc, lea, and movec ops.
* Added dual X memory read and data move with short displacement parallel moves.

Some improvements to the Forte Card driver, not yet working. [Angelo Salese]

Changed Psicho Nics Oscar (japan revision 0) to (world revision 0) since there is no japan disclaimer. [Corrado Tomaselli]

Fixed missing inputs in expro02. [Sonikos]

CPS2 ROM updates to match PCB labels. [Razoola]

Added ADDRESS_MAP_NAME macro, updated CPU cores to use it to reference internal address maps. [Atari Ace]

Added include files for many drivers that never bothered before. [Atari Ace]

Improved Star Castle drone sound. [Jim Hernandez]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Snezhnaja Koroleva [Antro]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-11-24 21:15

0.128u4
-------

IMPORTANT NOTICE: This update represents the first part of a monumental internal change within MAME in the way CPU cores are managed and how memory is addressed. There are two ways you can help get these changes sorted out.

1. Test the games you are familiar with, and some you are not. Report bugs at [url]http://mametesters.org/mantis[/url] for anything out of the ordinary.

2. If you are up to coding, help us by submitting patches that remove the use of [Mm]achine->activecpu and/or cpunum_get_active(). You should be able to derive which CPU you are referencing through other means. To avoid duplication of effort, either send these quickly in small bunches, or better yet, send a message to the submission address announcing your intention to work on a certain class of drivers.


MAMETesters Bugs Fixed
----------------------
- 02668: [DIP/Input] vendetta + clones: NVRAM being corrupted (Mamesick)
- 02656: [Crash/Freeze] elevator: Elevator Action freezes after coin insert with "8" (David Haywood)
- 02660: [Crash/Freeze] All sets in decocass.c: Games freeze when the count reach 15, 14 or 13. (couriersud)
- 02654: [Crash/Freeze] timecris, timecrsa: Unable to start game due to improper initialization (robiza)
- 02667: [Sound] bbmanwj: No sound since 0.123u2. (robiza)
- 02655: [Misc.] Some games using MC6845: A message reading "Mode Control 88 is not supported!!!" is displayed (couriersud)
- 02092: [Graphics] spinlbrk and clones: Priorities issues (robiza)
- 02641: [Graphics] strider and clones: Problem with graphics layer (Nicola Salmoria)
- 02196: [DIP/Input] scross: Five Player 2 buttons are mapped twice (Luigi30)


Source Changes
--------------
UPI-41/42 (still I8x41.c) changes: [couriersud]
* cpu/i8x41 should be renamed to UPI-4x, since UPI-41/42 was an intel chip family postponed for now until core moved to pointers.
* removed I8041 definition from mcs48
* removed I8x41 cpu definition and config struct
* added I8041, I8741, I8042, I8242 and I8742 cpus to i8x41.c
* added internal memory maps
* internal ram now uses DATA memory space
* updated drivers
* increased interleave to 70 in decocass. This fixes decocass hanging in countdown around 13. No idea when this bug was introduced.
* converted i8x41 to use pointers for state access
* separated opcodes into i8x41ops.c

Populated tag and static_config parts of fake CPU device. Removed 'config' parameter from CPU_INIT. Modified CPU cores to pull config from the device static_config. [Aaron Giles]

s14001a.c: added chip pinout and operation notes. [Lord Nightmare]

Clean-ups in the ST-V driver and corrected protection number seeds for elandore. [Angelo Salese]

Video emulation fixes to the Ghost Eolith HW (not yet working). [Angelo Salese]

i960 core switched to pointer state access. [couriersud]

Major cpuintrf changes: [Aaron Giles]
* added a set of cpu_* calls which accept a CPU device object; these are now the preferred means of manipulating a CPU
* removed the cpunum_* calls; added an array of cpu[] to the running_machine object; converted all existing cpunum_* calls to cpu_* calls, pulling the CPU device object from the new array in the running_machine
* removed the activecpu_* calls; added an activecpu member to the running_machine object; converted all existing activecpu_* calls to cpu_* calls, pulling the active CPU device object from the running_machine
* changed cpuintrf_push_context() to cpu_push_context(), taking a CPU object pointer; changed cpuintrf_pop_context() to cpu_pop_context(); eventually these will go away
* many other similar changes moving toward a model where all CPU references are done by the CPU object and not by index
* added CPU device parameters to all CPU callbacks except for the context ones (which are going away), and the validity check.

Converted TMS340x0 cores to be pointer-based. [Aaron Giles]

Fixed Dip Switches for 'lkage' and clones. Fixed bootlegs visible area to match original sets. [stephh]

Fixed Dip Switches for 'magmax'. [stephh]

Fixed Dip Switches for all games in mermaid.c driver. [stephh]

peplus.c updates: [couriersud]
* changed the 6845 type to R6545_1 (Rockwell as mentioned in the driver).
* use transparent addressing
* lightpen code now generates a "lightpen_assert" at the right screen position.
* Completely hooked up 6545 without wrappers.

abc_step and abc_reset now declared as DISCRETE_STEP( abc ) and DISCRETE_RESET( abc ). [couriersud]

Fixed Dip Switches for 'momoko'. [stephh]

Fixed Dip Switches for 'joyfulr' and clone. [stephh]

Fix state save in discrete sound: [couriersud]
* sndindex now considered as well in state save
* expose discrete_sound_n_r(void *chip, ...) to enable accessing multiple discrete sound cores

Kaneko changes: [David Haywood, Andreas Naive]
* Added Simulation of Toybox external data rom decryption
* Converted Blood Warrior, Bonk's Adventure, Great 1000 Miles Rally 1+2 to use the new code.
* Updated suprnova rendering to allow 2 sprite chips.
* Started work on Jackie Chan & Gals Panic 3

Massive API cleanup/change: [Aaron Giles]

  The primary goal is that all CPU-related APIs now take a device pointer instead of an index. All functions that take a CPU device are prefixed with cpu_*. All functions that are globally related to cpu execution are prefixed with cpuexec_*. Below is a list of some of the mappings:
  
    cpu_boost_interleave     -> cpuexec_boost_interleave
    cpunum_suspend           -> cpu_suspend
    cpunum_resume            -> cpu_resume
    cpunum_is_suspended      -> cpu_is_suspended
    cpunum_get_clock         -> cpu_get_clock
    cpunum_set_clock         -> cpu_set_clock
    cpunum_get_clockscale    -> cpu_get_clockscale
    cpunum_set_clockscale    -> cpu_set_clockscale
    cpunum_get_localtime     -> cpu_get_local_time
    cpunum_gettotalcycles    -> cpu_get_total_cycles
    activecpu_eat_cycles     -> cpu_eat_cycles
    activecpu_adjust_icount  -> cpu_adjust_icount
    cpu_trigger              -> cpuexec_trigger
    cpu_triggertime          -> cpuexec_triggertime
    cpunum_set_input_line    -> cpu_set_input_line
    cpunum_set_irq_callback  -> cpu_set_irq_callback
  
  In addition, a number of functions retain the same name but now require a specific CPU parameter to be passed in:
  
    cpu_yield
    cpu_spin
    cpu_spinuntil_time
    cpu_spinuntil_int
    cpu_spinuntil_trigger
    cpu_triggerint
  
  Merged cpuint.c into cpuexec.c. One side-effect of this change is that driver reset callbacks are called AFTER the CPUs and devices are reset. This means that if you make changes to the CPU state and expect the reset vectors to recognize the changes in your reset routine, you will need to manually reset the CPU after making the change (since it has already been reset).
  
  Added a number of inline helper functions to cpuintrf.h for managing addresses.
  
  Removed cpu_gettotalcpu(). This information is rarely needed outside of the core and can be obtained by looking at the machine->cpu[] array.
  
  Changed CPU interrupt acknowledge callbacks to pass a CPU device instead of machine/cpunum pair.

  Changed VBLANK and periodic timer callbacks to pass a CPU device instead of machine/cpunum pair.
  
  Renamed all information getters from cpu_* to cpu_get_* and from cputype_* to cputype_get_*.

Defined macros for standard sound core functions and updated all sound cores to use them. [Atari Ace]

Replaced the Machine parameter where an running_machine * is available and removes the deprecat.h where unnecessary. [Atari Ace, Oliver Stoeneberg]

Cleaned up use of running_machine in the Windows debugger code. [Oliver Stoeneberg]

Fixed Dip Switches and Inputs for 'jchan' and clone. [stephh]

Documented the CPS2 Phoenix sets, and what happens to a dead CPS2 board. [MAMEPlus]

Pointer-ified the 6800, 6809 and hd6309 cpu cores: [couriersud]
* temporarily named the state var m68_state in the 68xx cores
* reorganized some code for simpler comparison of 68xx cores

Pre-irq rewrite submission in ST-V driver: [Angelo Salese]
* Better management of hblank/vblank bits;
* Makes dynamic resolutions to be called with a timer instead of run-time;
* Makes dynamic resolutions to not be changed at every frame but only when there's an actual change;
* Fixed Final Arch broken Test Mode;
* Demoted Super Major League / Final Arch as GAME_NOT_WORKING, they hangs randomly due of SH-2 master/slave communication RAM issues
* Removed GAME_NOT_WORKING flag to Fighting Dragoon Legend Elan Doree, because protection affects only in-game graphics and not gameplay
* Removed all the read/write handler speed-up hacks, they aren't needed anymore and they were doing more damage than being useful. This fixes Golden Axe: the Duel gameplay speed at the cost of breaking up Groove on Fight coin counter at start-up.

Major memory system change: [Aaron Giles, couriersud, smf, R. Belmont]

  Changed READ/WRITE handlers to accept an address_space * instead of a machine *. The address_space object was enhanced to contain a machine and a pointer to the relevant CPU object.
  
  Added new function cpu_get_address_space() to fetch the address space for calling in manually to these functions. In some instances, code which should eventually be converted to a device is hard-coding fetching the program space of CPU #0 in order to have something valid to pass.

Converted cultures driver to have separated color tables for each plane. [Angelo Salese]

Significantly pared down the 68k core. Merged outer MAME shell into the core proper and removed unused macros. Changed all external interfaces to pass the CPU device. Enabled 64-bit operations by default. Re-derived the interface functions to cascade and share code more aggressively. These changes also seem to have cured the taito_f3 issues as far as I can tell (at least pbobble3 seems right now). [Aaron Giles]

Disentangled the 68000 core, converting it to be much simpler and less overly abstracted. Hard-coded it for the options that are relevant and never going to change. Removed old unused CPS2 encryption junk. Changed encryption interfaces to pass the CPU core object. [Aaron Giles]

Updated CPS1 documentation. [Nicola Salmoria]

Added m6809 config option to control where opcodes 10 and 11 fetch the second byte. [Nicola Salmoria]

Changed kram3 to use a partially understood decryption algorithm and removed external tables. [Nicola Salmoria]

Fixed Dip Switches for 'scotrsht'. [stephh]

Naomi improvements: [Samuele Zannoli]
* This patch implements a "plug-in board" device for the Naomi. It represents the rom boards for the various games and the dimm board for the gdrom.
* Now the dimm board part contains only a routine to load the "rom file" from the gdrom chd, but in the future it will be fully implemented with its own sh4 processor, security chip and so on.
* Extracted .rom files are no longer needed, rom file is extracted in code from the CHD.

Added "tag" parameter to state_save_register_item_* calls. Removed state_save_combine_module_and_tag() function in favor of passing the tag when registering. Revisited all save state item registrations and changed them to use the tag where appropriate. [Aaron Giles]

Changed 6809 disassembler to work with kram3. [Nicola Salmoria]

Added template support to regrep. Changed output to not color the entire background of each cell. Switched to astrings and core_files internally. [Aaron Giles]

ST-V IRQ rewrite and that removes several global hacks/game specific hacks. (SMPC irq bit/introdon irq register hack/pblbeach framebuffer hack plus some more). Note: some games have issues with it, but they'll be hopefully fixed on the next couple of updates. [Angelo Salese]

Generalized the concept of opbase access into "direct" access. Removed opbase globals to the address_space structure. Cleaned up names of pointers (decrypted and raw versus rom and ram). Added inline functions to read/write data via any address space. Added macros for existing functions to point them to the new functions. Other related cleanups. [Aaron Giles]

Pointerized the CDP1802 CPU core. [Curt Coder]

Tweaked gun handling in beast busters a bit.. by halving the precision of the guns to 7-bit they can be calibrated more easily, maybe the originals were like this.  I've also added a default eeprom with them calibrated in a 'reasonable' way for MAME.  Sound is pretty awful on this, maybe the sound ROMs should be checked? [David Haywood]

Cleaned up macro mess in the Z80 core. Switched to using generic memory calls instead of program_* and io_*. [Aaron Giles]

Pointer-ified the ASAP core. [Aaron Giles]

Pointerized the COP400 CPU cores. [Curt Coder]

Switched mcs48, mcs51, m68000 to new memory functions. [couriersud]

Documented alt Ajax rom board [Phil Morris]

Fixed basic controls in 2 Minutes Drill & added preliminary shutter/ defender sensors. Still need proper ball hit/run sensors to get this working however. [Angelo Salese]

Big H8 update: [R. Belmont]
- Added support for 8-bit H8 family MCUs, starting with the H8/3344
- Pointer-ified all H8 cores
- Some cleanup and renames toward additional future work

System 23: [R. Belmont]
- Added extremely preliminary support for I/O boards with the H8/3344

Removed the change_pc() macro. Changed memory_set_direct_region() to return a boolean indicating whether the given address was successfully located in a bank. Change raw/decrypted access to look at this result, and if the given address is not in a bank, calls through to the standard read handlers. This should prevent most crashes when accessing opcodes. [Aaron Giles]

Fixed address space mapping handlers to invalidate direct access regions if a change is made to the mapping. This is needed to prevent the Sega dynamic memory mapping chips from falling over. [Aaron Giles]

Refactored the CDP1802 and COP400 CPU cores to use the new memory functions. [Curt Coder]

Switched m6809 and hd6309 to new memory functions: [couriersud]
* cleaned up some macros
* aligned code a bit more
* interrupts now checked in cpu_execute instead of set_context

Pointerified the psx cpu core & switched it to the new memory functions. Changed some MIPS_* to PSXCPU_*. [smf]

Fixed broken crazywar eeprom. [David Haywood]

Another significant memory system change: [Aaron Giles]

  Moved memory global state into a struct hanging off of the machine. Updated almost all memory APIs to take an address_space * where appropriate, and updated all callers. Changed memory internals to use address spaces where appropriate. Changed accessors to point to the memory_* functions instead of the address space-specific functions. Improved internal handling of watchpoints.
  
  Added cputag_* functions: cputag_reset(), cputag_get_index(), cputag_get_address_space(). These just expand via macros to an initial fetch of the CPU via cputag_get_cpu() followed by the standard CPU call.
  
  Added debugger_interrupt_hook() and debugger_exception_hook() calls which intelligently look at the debugger flags before calling.

  Memory banking now requires a machine object. This makes the memory system fully global-free.

Pointer-ified the jaguar CPU core. [Aaron Giles]

Pointer-ified the TMS32031 core. [Aaron Giles]

Replaced parent crkdown image with one containing valid settings data (prevents game booting with 0 seconds and invalid highscore data which it can't restore correctly). [David Haywood]

Converted H8 CPUs to the new memory functions. [R. Belmont]

Debugger interfaces cleanup. Added callback parameters to the expression engine. Improved CPU parsing so you can use a CPU tag or index in most commands that take one. Switched to passing CPU and address space objects around where appropriate. Symbol tables now have a global ref as well as a per-symbol ref. Debugcpu is now clear of active CPU references and global Machine references. Lots of other minor tweaks. [Aaron Giles]

Pointer-ified cpu/nec (V30). [couriersud]

Switched adsp21xx to new memory functions. [couriersud]

Fixed several protection issues with Double Wings, improved video and sound. [Angelo Salese]

Converted ssp1601 to pointers (still works, tested virtua racing genesis). [Curt Coder]

Pointer work on se3208 (although I haven't touched the disassembler..) [David Haywood]

Adjusted bbusters volume balance slightly. [David Haywood]

MC6845: Hsync needs to toggle on every scanline. [Curt Coder]

Converted remaining CPU cores over to new memory functions. [Aaron Giles]

Un-deprecat'ed the H8. [R. Belmont]

Removed cpu_read_byte/cpu_write_byte. Thesea are replaced with memory_read_byte/memory_write_byte. [Aaron Giles]

Pointer-ified the M377xx. [R. Belmont]

Removed all direct memory accesses via program_read/write_* from game drivers. All drivers now use the memory_read/write_* and pass in an address space. [Aaron Giles]

Removed ROM banking kludges from bublbobl, ninjakd2, tnzs, lsasquad, missb2, and other drivers. [Nicola Salmoria, David Haywood]

Pointer-"ified" the s2650 core. [couriersud]

Removed memory context switch. All memory accesses now specify an address space explicitly. There is no longer any concept of a "current" memory context. [Aaron Giles]

Enhanced the runtest.cmd to use all available processors. [Aaron Giles]

Removed cpu_num info from SH2 in favor of just keeping the device object. [Aaron Giles]

Better fix for vendetta eeprom. [Mamesick, Fabio Priuli]

Removed all vestiges of the old change_pc macro, which is no longer needed with the banking improvements. [Aaron Giles]

Added the latest "what we know" to the plygonet driver. [Phil Bennett]

More accurately describes the aux board behavior for Ms. Pac-Man. There is a thorough description of how the board works. mspacman is a more faithful emulation. In particular you can now enter service mode (F2) at anytime during game play. [Steve Golson]

Derived clocks from crystals in in ace.c, asteroid.c, avalnche.c, blockade.c, boxer.c, bzone.c, cosmic.c, firetrk.c, galaga.c, lazercmd.c, meadows.c, missile.c, orbit.c, skydiver.c, sprint2.c, warpwarp.c, williams.c. [Luigi30]

Added diplocations to meadows.c, mugsmash.c, orbit.c. [Luigi30]

Unified sprint2.c memory map. [Luigi30]

Unified galaga.c CPU4 memory maps. [Luigi30]

Changed flyball CPU clock to a #defined crystal. Added dip locations. [Luigi30]

Added new sound core for the Oki MSM6258. [Barry Rodewald]

Added dates to Tron revisions. Swapped tron/tron2 now that we know tron2 is the later version. [Tim Lindquist]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Filetto [Angelo Salese]
Jackie Chan - The Kung-Fu Master [David Haywood, Andreas Naive, stephh, Angelo Salese]
Firefox [Aaron Giles, smf]


New clones added
----------------
Beast Busters (US, Version 2) [Brian Hargrove]
Puzzle Bobble 2 (Ver 2.3O 1995/07/31) [Ross Myers]
Street Fighter II' - Champion Edition (Rainbow set 3, bootleg) [Bill DeLeo]
Violent Storm (ver UAC) [Bill DeLeo]
Daitoride (YMF278B version) [Stefan Lindberg]
Soldam (World?) [Gerald]


New games marked as GAME_NOT_WORKING
------------------------------------
Motocross Go! (MG3 Ver. A) [Guru]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-12-7 13:28

0.128u5
-------

MAMETesters Bugs Fixed
----------------------
- 02638: [Compiling] various cpu cores don't compile anymore (Aaron Giles)
- 02709: [Documentation] nstockr2: nstockr2 not defined as clone of nstocker? (Luigi30, Edward Swiftwood)
- 02713: [Crash/Freeze] demndrgn, profpac: demndrgn gives a black screen only. profpac doesn't accept coins. (Aaron Giles)
- 01442: [Sound] wwfsstar: The OKI6295 playback frequency is too high. (Phil Bennett)
- 00894: [Crash/Freeze] elecyoyo: Inserted coins and pressing start sometimes leads back to the test menu. (Mamesick)
- 02658: [Interface] Supplement game status reports with yellow screen (Edward Swiftwood)
- 02689: [Multisession] jumpbug: Jumpbug won't start second time around (Atari Ace)
- 02673: [Crash/Freeze] All Sets with HuC6280 as Audio Device (PCE-Based titles): Fatal Error after OK (Aaron Giles)
- 02676: [Color/Palette] All Laserdisc Games: Wrong colors using Direct3D on ATI cards. (Aaron Giles)
- 02680: [Misc.] carnevil: -verifyrom fails to consider if a CHD is a BAD_DUMP (Aaron Giles)
- 02705: [Crash/Freeze] connect4: connect4 crashes if nvram file is present (Aaron Giles)
- 02702: [Sound] tturf: no audio (Aaron Giles)
- 02691: [Sound] Some drivers with z80/ay8910 Audio: Audio tempo has changed (Aaron Giles)
- 02669: [Sound] pandoras: music tempo is too fast (Aaron Giles)
- 02683: [Crash/Freeze] Pressing F5 while running debugger causes access violation (Aaron Giles)
- 02687: [Core] emuopts.c: CORE INPUT AUTOMATIC ENABLE OPTIONS (Aaron Giles)
- 02688: [DIP/Input] DIP switch settings are not being stored in INP files. (Aaron Giles)
- 02693: [Crash/Freeze] dacholer, kickboy: Freeze on the title or credit. (Mamesick)
- 02653: [Sound] all games on artmagic.c: OKI clipping in artmagic games (Nicola Salmoria)
- 02690: [Graphics] jantouki: The upper screen is totally garbled. (Mamesick)
- 02672: [Crash/Freeze] Most Sets using MCS48/51.C (intel 80xx family): Fatal Error when using -cheat trigger (Aaron Giles)
- 02670: [Core] Many sets using SH2: The SH2 timers aren't firing at the correct speed / time, causing various issues (Aaron Giles)


Source Changes
--------------
Fixes subtle timing calculation problems that affected SH-2 timers. [Aaron Giles]

Fixed copy/paste error on viostorm rom names. [David Haywood]

Made non-critical UI warnings yellow instead so that they stand out. [BarnacleEd]

Added Treasure Island to the Burger Time HW. It doesn't work because
I highly suspect that there's an unhandled encryption scheme in it. [Angelo Salese]

Pointer-ified the CCPU and T-11 cores. [Aaron Giles]

Removed globals from cpuexec. Also removed ATTOTIME_TO_CYCLES() and ATTOTIME_IN_CYCLES(). Replaced them with functions in cpuexec: cpu_clocks_to_attotime() and cpu_attotime_to_clocks(), both of which take CPU devices instead of indexes. Updated all callers, many of which were using the functions dubiously. [Aaron Giles]

Added placeholders for interrupt callback and Z80 daisy chain functions in Z80DMA. [Curt Coder]

Pool items are now tracked globally, and freed in reverse order of allocation. This enables proper nesting. [Aaron Giles]

Changed timer_alloc, timer_set, timer_pulse, timer_call_after_resynch, and timer_get_time to pass the machine parameter. Moved timer globals to hang off of the running_machine. [Aaron Giles]

Pointer-ified the hyperstone core, and removed all activecpu refs. [Aaron Giles]

Removed cpunum_get_active() calls and activecpu references from all of the CPU cores. [Aaron Giles]

Normalized several local CPU state variables to the generic 'cpustate' instead of names_with_underscores. [Aaron Giles]

Added macros to access ROM and MACHINE_DRIVER by name. [Curt Coder]

Normalized CDP1802 state variables to 'cpustate'. [Curt Coder]

Removed all references to cpunum_get_active() and removed the function entirely. [Aaron Giles, Andrew Gardner]

Updated t5182 memory mapping a bit to properly handle mirrored areas; added comments about how shared ram works. [Lord Nightmare]

Fixed reversed VBLANK-IN/OUT events in ST-V. Fixes hanagumi/groovef 2 credits at start-up. [Angelo Salese]

Added ATTR_NONNULL to various declarations. [Nathan Woods]

Pointer-ified the 65816. [R. Belmont]

Many improvements on the irq handling of the ST-V driver: [Angelo Salese, Charles MacDonald]
* Fixed a bug with irq timings;
* Added ODD bit emulation;
* Fixed vblank period timings;
* Optimized a bit the whole interrupt routines, getting a 4x speed gain
* Fixed an irq mask handling bug;
This fixes at least Astra SuperStars and Pebble Beach booting, but the latter still fails the timer 1 irq routines...I need to check why)

Pointer-ified the SPC700. [R. Belmont]

Fixed stepping in the debugger. [R. Belmont]

ARM7 updates: [R. Belmont]
- Pointer-ified ARM7 core
- Added disassembler and execution support for ARMv5 LDRD/STRD instructions. 39in1 now makes it until it needs the MMU.

The jchan gamse aren't really clones even if they share most of the same roms. They're very different. [David Haywood]

Pmpoker.c major rewrite (part 2): [Roberto Fresca]
- Changed the driver name to goldnpkr.c (Golden Poker is the most representative hardware).
- Splitted the PIA interfases to cover witchcrd/pottenpkr connections.
- Fixed the witchcrd/pottnpkr/sloco93 double up mode.
- Replaced the pottenpkr layout with goldnpkr one in all Jack Potten's Poker sets.
- Updated game notes for Witch Card and Super Loco 93 sets.
- Fixed al inputs & lamps to allow double up mode to the above games.
- Added Witch Card (Video Klein) but still not working.
- Added several Buena Suerte! sets.
- Added new games: Maverik, Brasil 89 & Poker'91.
- Reworked the sets parent-clone relationship (still in progress).

Cleaned up gfx decode on Sengoku Mahjong. [Angelo Salese]

Improvements to funworld.c driver [Roberto Fresca, Andreas Naive]
- Decripted saloon's program, graphics and color PROM.
- Created a new memory map and machine driver for saloon.
- Removed set jolycdae (it's not coming from a real board).
- Renamed the sets magiccrd, magiccda and magiccdb, to magicrd2, magicd2a and magicd2b.
- Updated technical notes.

Fixed RGB565 bugs in Ghost Eolith driver. [Angelo Salese]

Changed oki 6295 to use a reasonable volume table derived from the manual. Added popmessages to notify of invalid commands so we can investigate them if some game uses them. It should also be noted that many games using this chip are clipping at the moment. This is something that might date back to when sound mixing was upgraded to 32-bit. It is sensible for the 6295 emulator to output at this level because it ensures that bits of precision are not lost, so the mixing levels in the drivers should be adjusted to avoid clipping. [Nicola Salmoria]

Cool Riders: added an hack for the SH-2, fixed some irqs and some memory maps/ram sharing. Got to the point that area 0x03e00000 on the SH-2 loads some DMA-style tables. (and this is going to be REALLY nasty to do without docs...) [Angelo Salese]

Added layer enable register, coin counter, coin lockout and cleaned-up the Sengoku Mahjong driver. [Angelo Salese]

Big debugger cleanup: [Aaron Giles]

  Important note for OSD ports: the get/set property functions have been retired for debug_views. Instead, there are specific functions to perform each get/set operation. In addition, the format of the update callback has changed to pass the osd private data in, and the update callback/osd private data must be passed in at view allocation time. And osd_wait_for_debugger() now gets a CPU object instead of the machine.

  Removed extra debugger tracking for address spaces and added some of the useful data to the address_space structure. Updated all debugger commands and views to use CPU and address space objects where appropriate.

  Added new memory functions for converting between bytes and addresses, and for performing translations for a given address space. Removed debugger macros that did similar things in favor of calling these functions.

  Rewrote most of the memory view handling. Disasm and register views still need some additional tweaking.

  Added the concept of 'subviews' to the debugger views. The core now creates a list of possible subviews, and the OSD can select between them. This removes code from the OSD that was previously required to find all possible memory and disassembly views.

  Added machine parameters to debugger console output functions.

  Moved globals to hang off of the machine structure.

  Fixed bug where the visiblecpu was not updated immediately upon a break.

Made the 6850 ACIA a device. [Nathan Woods]

Re-enabled the OSD key for master volume control. All other sliders are still only accessible via the menus. [Aaron Giles]

Renamed constants: [Aaron Giles]
   CPU_IS_LE -> ENDIANNESS_LITTLE
   CPU_IS_BE -> ENDIANNESS_BIG

To fix 02688 (DIP switch settings are not being stored in INP files), old INP files had to be broken. Since they were already broken, the corefile module was enhanced to support streaming compression, and the new INP files are output and processed compressed. [Aaron Giles]

Added a number of new cputag_* macros to cpuexec.h. [Aaron Giles]

Removed fillbitmap() macro in favor of direct calls to bitmap_fill(). Note that the parameters to the latter are in a different order (bitmap, clip, color). [Atari Ace]

Furthered the process of aligning the sound cores with the recent cpu core changes. Added a fake device implementation similar to the one the cpu cores are using. Made some interface adjustments aligned to 128u4 (i.e. adding snd_class_header, adding get_ to various getter functions). The primary benefit of this change is the removal of "deprecat.h" from 23 sound cores. Also adjusted ui.c to stop calling sndnum_clock and access the clock data similarly to how it does the cpu clock data. (Note from Aaron: further changes to the sound interfaces will be kept to a minimum until the CPUs are sorted out.) [Atari Ace]

Fixed 8080 interrupt handling: [Miodrag Milanovic]
1. previous implementation cleared interrupt enable bit on interrupt trigger which is wrong since interrupts should stay enabled
2. service interrupt number was not cleared after interrupt is executed, so if same one is triggered it will not be catched.

Made the 6526/8520 CIA implementations be devices. Added differentiation between the r1 and r2 versions of the 6526; not acting on it yet. [Nathan Woods]

Save state system improvements: [Aaron Giles]
  Changed save state system to accept machine parameters where appropriate, and to keep all global variables hanging off the machine structure. Once again, this means all state registration call sites have been touched:

    - state_save_register_global* now takes a machine parameter
    - state_save_register_item* now takes a machine parameter
    - added new state_save_register_device_item* which now uses the device name and tag to generate the base name

Extended the fake sound devices to have more populated fields. Modified sound cores to use tags from the devices and simplified the start function. [Aaron Giles]

Renumbered CPU and sound get/set info constants to align with the device constants, and shared values where they were perfectly aligned. [Aaron Giles]

Set the type field in the fake device_configs for CPU and sound chips to a get_info stub which calls through to the CPU and sound specific get_info functions. This means the device_get_info() functions work for CPU and sound cores, even in their fake state. [Aaron Giles]

Changed device information getters from device_info() to device_get_info() to match the CPU and sound macros. [Aaron Giles]

Removed cpunum_get_active(). Main important change is that IDE controllers with bus mastering (DMA) need to specify the target address space in the IDE device configuration. [Aaron Giles]

Removed mame_find_cpu_index(). Use cputag_get_cpu() instead. Updated all drivers calling this to the newer function, and generally simplified their code as a result. [Aaron Giles]

Added NVRAM emulation to Sengoku Mahjong. [Angelo Salese]

Merged The Couples driver with Merit, fixing most of the graphics/ color bugs in it. [Angelo Salese]

Removed mostly silly uses of activecpu from the CPU cores. [Aaron Giles]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tennis (bootleg of Pro Tennis) [Angelo Salese]
Maverik [Roberto Fresca]
Brasil 89 [Roberto Fresca]
Poker'91 [Roberto Fresca]
New Magic Card [David Haywood, Angelo Salese]
Millenium Nuovo 4000 [David Haywood, Angelo Salese]


New clones added
----------------
Buena Suerte (21 new sets) [Roberto Fresca]
Royalea [Roberto Fresca]
Black Tiger (bootleg alt) [mameitalia]
Surf Planet (Version 4.0) [Smittdogg]
Worldcup 90 (bootleg) [robiza]
J.J. Squawkers (bootleg) [robiza]
Loco-Motion (bootleg) [David Haywood]


New games marked as GAME_NOT_WORKING
------------------------------------
Treasure Island [Angelo Salese]
Destiny Horoscope [Angelo Salese]
Galaxian 3 [Andy Welburn]
Witch Card (Video Klein) [Roberto Fresca, Guru]
Bra$il [David Haywood, Angelo Salese]
Fashion (Version 2.14) [David Haywood, Angelo Salese]
Il Pagliaccio [David Haywood, Angelo Salese]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-12-16 00:09

0.128u6
-------

MAMETesters Bugs Fixed
----------------------
- 02728: [Crash/Freeze] galpani3: 'Illegal Instruction' after ROM Check (R. Belmont)
- 02739: [Sound] skysoldr: In-game music (three level BGMs and boss theme) plays one octave higher. (Phil Bennett)
- 02718: [Crash/Freeze] zigzag, zigzag2: Don't boot correctly. The screen just flashes over and over. (Aaron Giles)
- 02730: [Crash/Freeze] fiveside: locks up at rom check (Aaron Giles)
- 02740: [Debugger] resizing the debug window, the text is only in the old area (Aaron Giles)
- 02721: [Crash/Freeze] All Sets in arcadia.c: Games not booting, they just keep resetting to a white screen. (Aaron Giles)
- 02661: [Gameplay] f1gpstr2: Game freezes upon reaching track (Mamesick)
- 02708: [Crash/Freeze] wildplt: Gameplay freezes at start (Mamesick)
- 02724: [DIP/Input] elgrande, jjpoker, ssipkr24: Unable to locate input port 'SW2'. (Roberto Fresca)
- 02677: [Graphics] eprom, eprom2: missing graphical brightness effect, verified on real machine w/video (Nicola Salmoria)


Source Changes
--------------
Pointer-ified the following CPU cores:
- DSP32 [Aaron Giles]
- m6805 [Andrew Gardner]
- MIPS 3 [Aaron Giles]
- PowerPC [Aaron Giles]
- Konami [Aaron Giles]
- ARM [Andrew Gardner]
- SHARC [Atari Ace]
- V60 [Aaron Giles]
- Z8000 [Aaron Giles]
- Z180 [Aaron Giles]
- V810 [Aaron Giles]
- V30MZ [Aaron Giles]
- PDP1/TX0 [Wilbert Pol]
- H6280 [Andrew Gardner]
- F8 [Atari Ace]
- TLCS-90 [Atari Ace]
- Cube Quest CPUs [Aaron Giles]
- i86/i286 [Aaron Giles]
- i386 [Aaron Giles]
- ALPHA-8201 [Aaron Giles]
- i8085 [Aaron Giles]
- APEXC [Aaron Giles]
- RSP [Aaron Giles]
- MB88 [Aaron Giles]
- MB86233 [Aaron Giles]
- TMS7000 [Aaron Giles]
- SH2 [Aaron Giles]
- SH4 [Aaron Giles]
- uPD7810 [Aaron Giles]
- TMS32051 [Aaron Giles]
- MC68HC11 [Aaron Giles]
- CP1610 [Aaron Giles]
- LH5801 [Aaron Giles]
- LR35902 [Aaron Giles]
- PDP1 [Aaron Giles]
- Saturn [Aaron Giles]
- SC61860 [Aaron Giles]
- TMS32010 [Quench]
- PIC16C5x [Quench]
- TMS99xx [Aaron Giles]
- TMS32025 [Quench]
- dsp56k [Quench]

Enabled all CPU cores/variants. Fixed compile issue revealed as a result. [Aaron Giles]

Changed konami setlines callback to pass a device. Updated all drivers accordingly. [Aaron Giles, Atari Ace]

Added best-known CRC in wb90b2 and jjsquawb "bad dump" roms. [robiza]

Made the PCI bus a device. The bus is declared in the machine config, and the devices attached to it are enumerated there. Eventually, the PCI config read/write functions should be moved to well-known functions within the device, but for now they are kept separate. [Aaron Giles]

Added correct proms for arkgcbl. [robiza]

Changed many, many global Machine references to use machine, device->machine, etc. instead. [Atari Ace]

Changed megadriv.c to pass running_machine to I/O callbacks plus other MESS support. [R. Belmont]

Re-synced f3853 core with MESS. [Nathan Woods]

Introduced function macros for SAMPLES_START, CUSTOM_{START,STOP,RESET}, and ANTIC_RENDERER. Pushed the running_machine * passing through these functions. In other locations added "running_machine *machine = Machine" to the top of functions to isolate the dependencies. [Atari Ace]

Added logic to track OSD debugger updates separately from internal view updates. In order to get the OSD to update, a new function debug_view_flush_updates() must be called. Currently this is automatically called before osd_wait_for_debugger(), and during the periodic updates while executing. The OSD code may occasionally need to call it under other circumstances (for example, the Windows code calls it explicitly while tracking scrollbar thumbs to get live scrolling). [Aaron Giles]

Updated gradius2 to use proper gfx2 roms (same values of vulcan but byteswapped). [robiza]

Disabled the use of PULSE_LINE for any input lines except NMI and RESET. Added a helper function generic_pulse_irq_line() for doing a single-cycle assert/deassert for those few drivers remaining that were trying to use PULSE_LINE directly. [Aaron Giles]

Updated z8000 tables to reflect recent findings. [Juergen Buchmueller]

Fixed the widely used konamiic/taitoic/deco16ic/segaic16 video cores to no longer reference the global Machine. [Atari Ace]

Added wrappers for ADSP21xx callbacks. Added device parameters to them. Updated IRQ setters to use generic_pulse_irq_line(). [Aaron Giles]

Added MDRV_PIC8259_ADD, MDRV_PIT8353_ADD, MDRV_PIT8254_ADD, and MDRV_DMA8237_ADD macros. [Wilbert Pol]

Added the sound device to the parameters passed to stream_create so that the global Machine can be removed from streams.c. [Atari Ace]

Improvements to Millennium 4000 driver: [Roberto Fresca]
- Completed normal Inputs/Outputs.
- Added button-lamps calculation.
- Created button-lamps layout.
- Documented the PCB RAM.
- Fixed NVRAM size based on PCB picture (2x CY62256L-70PC near the battery).
- Added notes about the method to make appear the real poker cards.
- Fixed the OKI 6295 frequency (1000 kHz resonator near). Now the game has more decent sounds.
- Corrected CPU clock to 12 MHz. (main Xtal).

Updated adp driver: now fashiong show something. [robiza]

Widened some machine init interfaces to pass the machine parameter, allowing more Machine global references to be eliminated. Eventually most of these need to be converted to devices, but this change reduces the deprecation surface in the meantime. [Atari Ace]

Relaxed the OKI 6295 command validity check. [Nicola Salmoria]

Added new function cpuexec_describe_context(machine) which can be used in logerror() and other printf-style functions to return a description of the current CPU/PC given only the machine. Changed several dozen sites to use this instead of directly interrogating the activecpu. [Aaron Giles]

Removed all other uses of activecpu throughout the system. Removed activecpu from the machine structure to prevent future abuse. [Aaron Giles]

Removed cpu_push_context() and cpu_pop_context(), and all call sites. [Aaron Giles]

Voodoo devices now require a CPU to be defined in the configuration in order to know whom to steal cycles from or stall when FIFOs get full. Updated all voodoo users to specify one. [Aaron Giles]

CPD1869 devices now also require a CPU to be defined in the configuration, in order to know which CPU's registers to fetch. Updated all cdp1869 users to specify one. [Aaron Giles]

Removed get context/set context calls from the CPU interface entirely. [Aaron Giles]

Removed safe_cpu_get_pc() which doesn't really make sense anymore. [Aaron Giles]

Moved cpu_execute() to be an inline function. [Aaron Giles]

Writes to a pit8253 timer control word always restart the timer. [Wilbert Pol]

Updated the fcompress APIs to allow for specifying a compression level. [Aaron Giles]

Removed the concept of state saving tags, which was a hack to get save states to work with multiple CPU cores. Simplified the state saving system as a result, performing the operation in a single pass and without allocating a full blob of memory. Also enabled minimal compression. [Aaron Giles]

Squashed another deprecated use of Machine from the mame core by plumbing machine_config into rendlay.c. [Atari Ace]

Fix Altivec RGB primitives on newer GCCs. [budge, Vas Crabb]

Changed commonly-used verboselog to require a machine parameter. [Atari Ace]

Removed remaining deprecat.h references from the CPU and sound cores. [Atari Ace]

i8085: added INTE and state word callbacks [Curt Coder]

n8080.c changes: [Curt Coder]
- rewrote interrupt handling according to schematics
- added interrupt acknowledge

Re-ordered SCSP init to fix crash. [R. Belmont]

Modified regrep to display the soruce file. [Aaron Giles]

Expanded cpuexec cycles <-> attotime functions to handle UINT64s. [Aaron Giles]

Reduced all alpha68k.c YM2413 clocks from 8MHz to 3.579545MHz. [Philip Bennett]

Changed attotime_to_ticks/ticks_to_attotime to use UINTs and the eminline functions where possible. [Aaron Giles]

Changed the 6522 VIA implementation to be a device. [Nathan Woods]

Removed the ACIA6850 device from Cal Omega System 905 machine driver. It fixes the wrong lack of SW2. [Roberto Fresca]

Fixed EI handling in the 8080/85 core to have a shadow like the Z80. [Miodrag Milanovic]

Modified the tms34010.h, pc16552.h, and tms34061.h interfaces to eliminate some more global Machine variables. Six more deprecat.h includes eliminated. [Atari Ace]

Eliminated the #include "deprecat.h" from tilemap.c. The main change is to require callers of tilemap_create to provide a machine pointer. This pointer is then attached to the tilemap and used when needed inside tilemap.c. [Atari Ace]

Eliminated the #include "deprecat.h" from drawgfx.h.  It does so in a fashion similar to my recent tilemap patch, adding the machine pointer to gfx_element, changing allocgfx to take a machine, and then adjusting the internals to use the machine field as needed. [Atari Ace]

i960: fixed nor opcode and added notor opcode [robiza]

Fixed raster effects in nbbatman by altering the V33 prefetch timing (just a guess as no documentation has been found). [couriersud]

Removed unnecessary address masking in disassembly view. Changed console subview computations to leave the registers portion fixed. [Aaron Giles]

Removed hack for setting mcs51 serial callbacks. Updated micro3d to use new functions. [Aaron Giles]

Merged goldstar.c & cmaster.c drivers. Converted the Reels video to tilemaps. [David Haywood]

Added proper artwork for the LEDs in Gridiron Fight. [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Pool 99 [David Haywood, Angelo Salese]
Bra$il / Fashion [Angelo Salese]
Pesadelo [Mariusz Wojcieszek, hap]
Super Free Kick [Tomasz Slanina]
Jangou [David Haywood, Angelo Salese, Phil Bennett]
Jangou Lady [David Haywood, Angelo Salese, Phil Bennett]


New clones added
----------------
Europa 2002 Space (Ver 3.0) [Roberto Fresca]
Triv Two (Vertical) [David Haywood]
Super High Impact (prototype, rev 6.0 09/23/91) [Smittdogg]
Giga Man 2: The Power Fighters [David Haywood, Arzeno Fabrice]
CarnEvil (v1.0.3) [Brian Troha]
(New?) Cherry Bonus III (not working) [David Haywood]
Cherry Bonus III (not working) [David Haywood]


New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Bonus 2001 [David Haywood, robiza]
Four Roses (encrypted, 2 sets) [Roberto Fresca]
Queen [David Haywood]
Cherry Master (Corsica, v8.01) [David Haywood]
Cherry Master 91? [David Haywood]
Jackie [David Haywood]

[url]http://mamedev.org/[/url]

天下布武 發表於 2008-12-22 19:47

0.128u7
-------

NOTE: As of this release, we have two more major changes. These should be the last "huge" changes of this dev cycle.

The most major change is the final retirement of the global Machine pointer, which has been part of MAME for many years. Frankly, I never thought we'd hit this point so quickly, so my hats off to Atari Ace who helped push through the final round of changes needed to make this happen finally. As a result of this change, it should be possible in the coming year to finally write a driver that runs two full machines simultaneously.

The second big change is that the CPUs are now full-fledged devices, and participate like all other devices in the system configuration. This is mainly an internal structural change, but in the end removes some redundant code and behavior. In a future dev cycle, a similar thing will happen with the sound cores.

Starting now, the focus for MAME will be to iron out remaining issues and release a 0.129 sometime around the 1st of the year. Please keep reporting bugs to MAMETesters as you find things.


MAMETesters Bugs Fixed
----------------------
- 02745: [Crash/Freeze] all sets using autosave: Games using autosave segfault on startup (Aaron Giles)
- 02750: [Sound] All Sets in equites.c: no background music (Aaron Giles)
- 02757: [Documentation] sengoku3: manufacturer should be "Noise Factory / SNK" (Phil Bennett)
- 02753: [Crash/Freeze] gradius4: hardware error -1 (Aaron Giles)
- 02755: [Crash/Freeze] All Sets in metro.c: Crash with access violation. (Aaron Giles)
- 02756: [Crash/Freeze] hyprduel, hyprdelj: Colors on the title screen wrong, games crash mame with ACCESS VIOLATION (Mamesick)


Source Changes
--------------
Removed old cherrym driver (meant to be removed last time, oops). [Aaron Giles]

Funworld.c improvements [Roberto Fresca]
- Added new set: Jolly Card (italian, encrypted bootleg). No coins... Only remote credits. After nvram init, set the Payout DIP to 'manual' to allow the remote credits mode to work.
- Created inputs from the scratch for jolycdib.
- Updated technical notes.

Made CPUs into proper devices. CPUs are now added in the machine configuration just as any other device, and the standard CPU configuration is performed via the inline configuration macros. [Aaron Giles]

Changed cpu_type from an enumeration into a pointer to the CPU's get_info function, very similar to device behavior. Updated all drivers to #include the necessary header files for the CPU's they reference. [Aaron Giles, Atari Ace]

Added function cpu_get_type() to return the CPU type. [Aaron Giles]

Changed several cpu_* functions over to the device_* equivalents, specifically for get/set info and for reset. [Aaron Giles]

The device system now maintains a parallel list of devices based on type and class, for faster iteration through all devices of a given type or class. [Aaron Giles]

Cleaned up code that looped over CPUs via the machine->cpu array to now loop using the type-based device list. [Aaron Giles]

Removed start/stop/reset/nvram functions from the device_config in favor of grabbing them as needed. [Aaron Giles]

Cleaned up the generic interrupt_enable code to work with CPU devices instead of numbers. [Aaron Giles]

Mapped the devtag_* functions to device_* functions via macros instead of parallel implementations. [Aaron Giles]

Removed cpuintrf_init() which is no longer necessary. [Aaron Giles]

Changed a number of APIs in the system to accept running_machine, address_space, or device_config types, in order to remove the use of the global Machine variable. Removed the global Machine variable now that it is no longer directly references. [Atari Ace, Aaron Giles]

Added the concept of device "owner", for devices owned by other devices. [Aaron Giles]

Modified laserdisc players to walk back to their global device state via the owner, rather than brute-force searching for the first instance and hoping that is the right one. [Aaron Giles]

Finalizer update [poUzVdb90]
- converted to tilemap
- added flipscreen
- changed sound chip name from SN76496 to SN76489A

Made the concept of a "clock" native to devices. The clock is now specified when the device is added, and the clock is available in the device_config directly via device->clock. Updated all devices that have a clock to specify it when adding the device, rather than as part of their configuration. As part of this work, also created device-specific _ADD and _REMOVE macros to simplify configuration. [Aaron Giles]

Defined a generic device execute function callback, though it is not used yet. The long term plan is that any device with an execute callback will be scheduled along with the CPUs. Now that CPUs are devices, their scheduling will be moved over to this logic eventually. [Aaron Giles]

Changed various NVRAM devices to fetch their default memory region from the device->region rather than specifying it in the configuration. [Aaron Giles]

Moved device startup to *before* the DRIVER_INIT is called. This is to allow the DRIVER_INIT to configure devices that have been properly allocated. So far I don't see any negative effects, but be on the lookout if something weird shows up. [Aaron Giles]

Rewrote the device iteration logic to make use of the typenext field and the newly-introduced classnext field for iterating more efficiently through devices of a given type or class. [Aaron Giles]

Modified the parameters of the stream_update_func callback. As part of this work, macro-ized all the callbacks to STREAM_UPDATE, and added the sound device as a parameter. [Atari Ace]

Cleaned up i86/i286/i386/nec/v30mz headers: [Aaron Giles]
* renamed i86.h -> i86priv.h
* renamed i86intrf.h -> i86.h
* consolidated i88intrf.h, i186intf.h, i188intf.h, etc into i86.h

Cleaned up many other CPU headers to move memory read/write macros out of them, since they are inappropriate and should be prive to the CPU core. [Aaron Giles]

Removed index and clock parameters from CPU_INIT function. [Aaron Giles]

Some PIC8259 updates: [Wilbert Pol]
- Fixed operation of edge-triggered interrupts
- INT output line is now cleared when an IRQ is acknowledged
- Implemented basic OCW3 features

Fixed proms in boobhack. [robiza]

Decoded some graphics and setup some RAM in the Virtual Combat driver. [Andrew Gardner]

Cleaned up device and sound interfaces to match the CPU interfaces when handling strings. Namely, the generic get_info functions allocate a temporary string and the device in question copies its string to the target, instead of assigning a const char *. Updated all device and sound cores to operate this way. [Aaron Giles]

Added the concept of a cpu_state_table, which is supplied by the CPU cores and which describes all the register state accessible to the debugger and other subsystems. The format of the table is such that most data can be simply fetched from memory without the further involvement of the CPU core, including the display of common formats. Extensibility points are available for custom display and for importing/exporting the data to intermediate variables for more complicated scenarios. Updated the ADSP21xx, TMS340x0, i86, Z80, Z180, and 8085 cores to use this. [Aaron Giles]

Removed the old debugger register list, which was never used. Replaced it with using ordering from the cpu_state_table. [Aaron Giles]

Renamed REG_PC -> REG_GENPC, REG_SP -> REG_GENSP, and REG_PREVIOUSPC -> REG_GENPCBASE. Updated a few spots that were using these directly. Moved these definitions into the end of the register area rather than leaving them outside which put them in a weird range. [Aaron Giles]

More cleanup. Added address-space-specific constants for the various bus width and shift CPU interface constants. Changed all the cores to use them. [Aaron Giles]

Changed ADSP21xx cores to accept a configuration struct instead of using set_info to specify serial port callbacks. Simplified the ADSP21xx get/set info significantly. Removed support for only including certain variants of the chips; they are now either all supported or all unsupported. [Aaron Giles]

Memory view fixes: [Aaron Giles]
* Fixed bug that computed the wrong total size if the address space was a full 32 bits
* Improved display to show unmapped memory with *s
* Disabled enumeration of disk and 0-length regions

Added PAL to arkgcbl. [robiza]

Added Country Girl to the Jangou driver,working with sound [David Haywood, Angelo Salese]
- Fixed transparency pens in the Jangou driver (so removed the GAME_IMPERFECT_GRAPHICS flag); [Angelo Salese]
- Added a kludge for Jangou Lady RNG,will be worked on in the future; [Angelo Salese]

Added running_machine callbacks for the Amiga code. [Nathan Woods]

Updated sscope2 to use newly-dumped roms. [robiza]

Added running_machine parameters to the f3853 callbacks. [Wilbert Pol]

Added running_machine parameter to the callback in the sid interface. [Wilbert Pol]

Removed MDRV_INTERLEAVE(x), which specified the minimum scheduling quantum in terms of "frames" (a dubious concept now with multiple screens and changing refresh rates). Replaced it with a new MDRV_QUANTUM_TIME(x) which specifies the minimum scheduling quantum as a time value. Time can be specified as HZ(x), NSEC(x), USEC(x), etc. Updated all drivers to use this, assuming 60 was the frame rate (this is not perfect but should work for almost all cases). [Aaron Giles]

Changed MDRV_WATCHDOG_INIT_TIME(x) to automatically prepend UINT64_ATTOTIME_IN_ to the parameter, ensuring there is no improper use of this macro and bringing it in line with the MDRV_QUANTUM_TIME() macro. Updated all callers. [Aaron Giles]

Added new MDRV_QUANTUM_PERFECT_CPU(x) to specify that the minimum quantum should be enough to ensure that the specified CPU tag only ever executes a single instruction at a time. This can be used to explicitly require "perfect" synchronization for drivers that have multiple CPUs with shared memory. Turned this on for the arknoid2 driver for now as a test (the interleave on that driver was already very close to perfect anyway). [Aaron Giles]

Fixed some color issues in the goldstar.c driver [David Haywood]

Merged goldstar and lucky8 drivers. [David Haywood]

Improvements to ddragon3/shadfrce/wwfsstar/wwfwfest: [Mamesick]
- converted driver to be fully scanlines based using timers
- updated driver to new video screen raw parameters
- hooked up interrupts (ddragon3, wwfwfest)

Fixed Agress' title screen. [David VanVoorhis]

Fixed update_handler for the dsp56k and polygonet. [Andrew Gardner]

Improvements to the dmndrby.c driver. [Mike Green]

Continued rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]
* Fixed flag calculation and sign extension for numerous ops.
* Added rnd, mpysuuu, and dmac ops.
* Fixed do loop behavior to skip empty loops.
* Added stack underflow exception handling.

Improvements to the skylncr.c driver: [Roberto Fresca, David Haywood]
- Complete reel support from the scratch.
- Full inputs, outputs & DIP switches from the scratch.
- Added new games.
- Updated technical and game notes.

Rewrote 8080/8085 interrupt handling so that it makes sense. Changed callbacks to be specified in a config structure. Converted core to cpu_state_table. Changed to a single HAS_808X define for both cores. Fixed several drivers that used 8080/8085 interrupts in odd ways. [Aaron Giles]

Converted warpwarp driver to raw video parameters. [Aaron Giles]

Fixe 'run to cursor' and 'toggle breakpoint' operations in the debugger when dealing with CPUs that have shifted address spaces. [Andrew Gardner]

Improvements to goldstar.c driver. [Roberto Fresca]
- Hooked the 3x PPI 8255 devices to chryigld and ncb3.
- Reworked the chryigld and ncb3 inputs based on PPI 8255 connections.
- Added the unmapped PSG sound to chryigld and ncb3.
- Some works on their machine driver.
- Some cleanups.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Country Girl [David Haywood, Angelo Salese]
4nin-uchi Mahjong Jantotsu [David Haywood, Angelo Salese]
Three Ds - Three Dealers Casino House [David Haywood, Angelo Salese]
Sky Lancer (Bordun, ver.U450C) [Roberto Fresca, David Haywood]
Butterfly Video Game (ver.U350C) [Roberto Fresca, David Haywood]
Mad Zoo (ver.U450C) [Roberto Fresca, David Haywood]
Casino Winner [Chris Hardy, Angelo Salese]
Cherry I Gold (bootleg of Golden Star) [Roberto Fresca]


New clones added
----------------
Jolly Card (italian, encrypted bootleg) [Roberto Fresca]
Double Dragon 3 - The Rosetta Stone (prototype) [Guru]


New games marked as GAME_NOT_WORKING
------------------------------------
Grand Prix 98 [David Haywood]
Leader [Roberto Fresca, David Haywood]
Parent Jack [David Haywood]
Janshi [David Haywood]
Cherry Master I (v1.01) [Roberto Fresca, David Haywood]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-1-5 14:54

0.129
-----

MAMETesters Bugs Fixed
----------------------
- 02644: [Gameplay] tdragon, tdragon1, hachamf: Coin counter doesn't decrease (Angelo Salese)
- 02799: [DIP/Input] mace: No player 2, button 4 available for mapping (Phil Bennett)
- 02676: [Color/Palette] All Laserdisc Games: Wrong colors using Direct3D on ATI cards. (Aaron Giles)
- 02104: [Crash/Freeze] metlhawk, metlhwkj: Crash while decoding with '-debug' trigger (Aaron Giles)
- 02575: [Misc.] taitogn: Not marked as bios in -listxml (Aaron Giles)
- 02779: [Crash/Freeze] sfiii2j: Access Violation with -debug (Aaron Giles)
- 02141: [Crash/Freeze] sunaq: At the Title, Game is Crash (Aaron Giles)
- 01961: [Crash/Freeze] jdreddp: [debug] Access Violation when loading savestate with -autosave and -debug (Aaron Giles)
- 02012: [Crash/Freeze] fatalerror with "symlist" while running game (Aaron Giles)
- 02760: [Crash/Freeze] Games using MC6845: Crash with an error on startup before OK. (Phil Bennett)
- 02714: [Sound] 3stooges: Speech works for a while, then starts going in and out of horrible noise and static (Aaron Giles)
- 02793: [DIP/Input] funkyjet: Unable to locate input port 'P1'. (Phil Bennett)
- 02776: [Crash/Freeze] mwalk, mwalkj, mwalku: Crash when starting game (Aaron Giles)
- 02790: [Core] Mame will crash on single monitor system if set to numscreens 2 in the *.ini. (Aaron Giles)
- 02791: [Crash/Freeze] cafetime: Access Violation with -debug (Phil Bennett)
- 02788: [Misc.] jjack, dorunrun and clones: Immense emulation speed drop (smf)
- 02742: [Crash/Freeze] xsleena and clones: Game freezes (Mamesick)
- 02768: [Documentation] mk3, mk3r20, mk3r10, mk3p40, umk3, umk3r10, umk3r11 : Roms incorrectly named as umk3 instead of mk3 + two versions of U2 SOUND ROM. (Aaron Giles)
- 02773: [Crash/Freeze] all gamecstl.c sets: [debug] Assertion (Aaron Giles)
- 02781: [Documentation] mt_mwalk: Change title to "Michael Jackson's Moonwalker (Mega-Tech)" (Aaron Giles)
- 02780: [Crash/Freeze] nss_smw: Integer Overflow with -debug (Aaron Giles)
- 02782: [Crash/Freeze] swa: [debug] Access Violation with -debug (Aaron Giles)
- 02783: [Crash/Freeze] SMS-Based megatech.c sets: [debug] Access Violation with -debug (Aaron Giles)
- 02785: [Crash/Freeze] a51site4: Interger Overflow with -debug (Aaron Giles)
- 01092: [Crash/Freeze] debugger crashes when exiting during "run to cursor" (robiza)
- 02738: [Documentation] zoar: The rom marked as bad dump is not bad. (Aaron Giles)
- 02758: [Compiling] linking ldplayer fails (Aaron Giles)
- 02764: [Crash/Freeze] liberatb: [debug] Access Violation (Atari Ace)
- 02765: [Crash/Freeze] all naomi.c sets: Assertion (Aaron Giles)
- 02771: [Crash/Freeze] all ddragon3.c, shadfrce.c and wwfsstar.c sets: [debug] Assertion (Mamesick)
- 02770: [Crash/Freeze] aceattac: Interger Overflow (Aaron Giles)
- 01437: [Sound] hardhead: MAME has the clock frequency of the YM3812 wrong. (Phil Bennett)
- 02772: [Crash/Freeze] hanayara: [debug] Access Violation (Phil Bennett)
- 02186: [Misc.] vliner, vlinero: Typo of manufacturer. (Phil Bennett)
- 02747: [Compiling] Compile error on openSUSE 11.1 / gcc 4.3.2 with OPTIMIZE=3 (Aaron Giles)
- 02763: [Crash/Freeze] some leland.c sets: Access Violation (Phil Bennett)
- 02766: [Crash/Freeze] topgunnr: Hangs (Phil Bennett)
- 02761: [Crash/Freeze] cntrygrl: [debug] Access Violation (Phil Bennett)
- 02762: [Crash/Freeze] galkaika, galkoku, hyouban, mcontest, tokimbsj, tokyogal, uchuua: Access Violation (Phil Bennett)


Source Changes
--------------
Significantly optimized the inner execution loop. arknoid2 is ~2.5x faster with maximum interleave now. [Aaron Giles]

CPU interface organization shuffle. The file cpuintrf.h now merely describes the interface, but does not contain any implementation. All remaining bits of implementation have been migrated either to cpuexec.c or to debugcpu.c. Specifically, cpu_dasm() is now debug_cpu_disassemble(), and cpu_set_dasm_override() is now debug_cpu_set_dasm_override(). Also moved memory_address_physical() to debug_cpu_translate(), since it was only ever used for debugging. [Aaron Giles]

Changed all CPU and sound cores to use memory_find_address_space() instead of cpu_get_address_space(). The former is reliable even during early initialization when the CPU cores generally need it. [Aaron Giles]

Removed the dummy CPU core and cpuintrf.c. [Aaron Giles]

Changed the core execution loop to directly call the execute function instead of using the inline helper (which has been removed). [Aaron Giles]

Virtual Combat improvments: [Jason Eckhardt, Andrew Gardner]
* Improved memory map
* Fixed the palette

Turned on perfect interleave for remaining tnzs games, and for qix hardware games. [Aaron Giles]

Perfect synchronization for thunderj, which has always been iffy. Removed synchronization hacks. [Aaron Giles]

Updated wc90b2 to use newly-dumped roms. [robiza]

Changed the F3853 implementation into a device. [Wilbert Pol]

Cleaned up the SID interface. [Wilbert Pol]

Put some namcos21 logging behind a (disabled) compile-time define. [Aaron Giles]

Converted 68000 core to use state tables. [Aaron Giles]

Corrected cpu_attotime_to_clocks() calculation. [Phil Bennett]

Correctly setup the MC6845 device in the rockola, usgames, coinmstr, carrera drivers. [Phil Bennett]

Added proper inputs to Jongkyo [Angelo Salese]

Added extremely preliminary i860 disassembler and hooked it up to the vcombat driver. [Jason Eckhardt, Andrew Gardner]

Cleaned up cycle handling in the 68k core. [Aaron Giles]

Updated all the sound core header files to declare their SND_GET_INFO functions, which will be needed once the sound cores become proper devices. It also makes a handful of other header declaration fixes in emu/sound, and makes one SND_RESET routine static. Note: votrax.h is a new include file altogether. [Atari Ace]

Converted the following drivers to use scanline interrupts, partial updates, and raw video parameters: [Mamesick]
* ddragon
* gstream
* vball
* xain
* chinagat

Replaced the bad (likely hacked) Gururin dump with a fresh one, and fixed some rom names in Double Axle according to the pcb. [Smitdogg, Guru]

Cleaned up mcs48 to be dependent on a single makefile define, rather than separate defines for each CPU which didn't really buy us anything in terms of code size or performance. [Aaron Giles]

Correctly setup the MC6845 device in the Funworld driver. Added common device interface and eliminated the screen size & visible area parameters to Magic Card 2. [Roberto Fresca]

Correctly setup the MC6845 device in the Goldnpkr driver. Added common device interface, merged witchcrd and sloco93 machine drivers, and added/corrected the 50/60 Hz. DIP switches to all games. The 50hz mode needs to be corrected. Some games as most bsuerte sets have the 50/60Hz. DIP switch connection patched. [Roberto Fresca]

Correctly setup the MC6845 device in the Calomega driver. Added common device interface. [Roberto Fresca]

Fixed crash when mouse-clicking without a valid mouse_target set (typically after startup when no mouse movement events have occurred). [Phil Bennett]

Improvements to lucky8... [Roberto Fresca]
- Fixed memory map.
- Fixed NVRAM. (please delete the old .nv)
- Added sound through sn76496.
- Added 3x PPI 8255.
- Created basic inputs from the scratch to match the PPI connections.
- Defined the output port.
- Change description to "New Lucky 8 Lines"
- Change manufacturer to Wing Co.Ltd.
- Added an alternate set.

Fixed Top Landing ADPCM ROM loading. [Phil Bennett]

Fixed Cherry Bonus III and Cherry Bonus III (Version 1.40) colors. [Roberto Fresca]

Added preliminary sound & colors to the Mahjong Shiyou driver, game now throws a sound error. Merged Mahjong Shiyou to the Royal Mahjong driver, graphics are improved because of that. [Angelo Salese]

Fixed ddrago3p gfx ROM loading. [Creamymami]

Cherry I Gold improvements: [Roberto Fresca]
- Completed the missing inputs.
- Mapped 4 of the 5 DIP switches banks. (can't find the 5th)
- Worked out the conditional DIPs.
- Documented all DIP switches bank.
- Added PORT_DIPLOCATION to all switches.

Cherry Bonus III (Version 1.40) improvements: [Roberto Fresca]
- Worked the remaining inputs.
- Mapped and documented all 5 DIP switches banks.
- Worked out the conditional DIPs.
- Added PORT_DIPLOCATION to all switches. The game is working, but need a workaround for the status connection. Each time the player press 'Take' to get the credits, a "call attendant" msg appear and credits must be taken pressing 'Key Out'.

Improvements to New Lucky 8 Lines: [Roberto Fresca]
- Proper 3x PPI 8255 connections.
- Created a new AY8910 interface due to different ports addressing.
- Hooked all the input banks (8).
- Improved DIP switches with main game and D-UP rates, keyin values, D-UP game type (reels/cards) and other options to both sets.
- Added PORT_DIPLOCATION to all DSW banks.
- Promoted both sets to working state. The game has 2 sets of controls. Once coined, both players can switch control through their own 'BIG' key. If the game boots with 'Coin Jam' error, press RESET to normalize. Please delete your old .nv and .cfg files before run this update.

Improved colors of New Lucky 8 Lines. [David Haywood]

Implemented GTE divider using reciprocal table derived by pSXAuthor, this should allow the results to be calculated as inaccurately as the real hardware. [smf]

Fixed AT28C16 so that a write isn't allowed to start if there is one in progress and a write isn't started if the data is already correct. This allows my dream horse to boot again. Further investigation is needed. [smf]

Maps all docastle.c games' third CPU rom to 0x0000 so that MAME doesn't log unmapped reads constantly. [smf, David Haywood]

Improvements to goldstar.c driver: [Roberto Fresca]
- Added another set of Cherry Bonus III.
- Reworked and cleaned ncb3, cb3a, lucky8 and lucky8a inputs.
- Added the 2nd set of controls to the above games.
- Removed the OKI references from machine driver and rom load for the above games.
- Promoted ncb3 and cb3a to working status.
- Reparented sets.

Wrote a placeholder driver for an unknown "fruit" ROM set. Anything might be wrong about it... [David Haywood, Angelo Salese]

Improved bishjan.c: [Luca Elia]
- Converted the tilemaps chip to an 8-bit bus width, and added 16-bit handlers using the macros in memconv.h.
- Improved bishjan memory map.
- Implemented line scroll emulation.

Merged i8x41 (UPI-41) core into MCS-48 core: [Aaron Giles]
* all code now lives in mcs48.c
* rewrote disassembler as unified MCS-48/UPI-41 disassembler
* changed UPI-41 interfaces to match MCS-48
* added new master read/write interfaces for external access
* unified interface to 8243 expander chip
* converted tnzs and decocass to the new interfaces

DECO Cassette fixes/cleanups: [Aaron Giles]
* converted tape handling to a device
* changed tape handling to use a timer callback
* updated to work with new UPI-41 core
* corrected clock speeds for all chips (esp. the 8041)
* fixed very wrong CRC implementation (how did it ever work?)
* corrected sound IRQ rate
* corrected video timing

Burger Time hardware fixes: [Aaron Giles]
* corrected sound IRQ rate and handling
* removed lnc audio reset hack
* full audio memory maps based on schematics
* corrected video timing

Disassembled PCs are now forcibly aligned to the minimum opcode size and explicitly masked. [Aaron Giles]

Normalized the CPU cores to always do while (icount > 0), in order to remove the kludge in cpuexec.c that caused us to overeat by 1 cycle to accommodate those cores that there looping while (icount >= 0). [Aaron Giles]

Fixed System 18 rendering so that System 16 sprites don't attempt to shadow VDP pixels (causes crash downstream in debug builds). [Aaron Giles]

Hooked up DSA/ESA instructions for PowerPC 602 (as no-ops for now). Also hooked up PPC602 IBR. polystar gets a little farther but crashes due to a TLB issue. [Aaron Giles]

Removed HAS_PPC* in favor of a single HAS_POWERPC, and a single definition in cpu.mak for all PowerPC variants. [Aaron Giles]

Made xsleena run at perfect interleave and simplified the shared RAM. Also moved to modern banking and cleaned up memory maps a bit. [Aaron Giles]

Added two new Windows OSD options: -debugger_font and -debugger_font_size, which control the font and size used in the debugger text Windows. These default to "Lucida Console" and 9pt, which is the same face as previously hard-coded but 1pt larger. Personally, I prefer "Consolas" 9pt, which is one of the new "C" fonts included with Windows Vista and later (also available for free download on older systems). Note that only fixed-width fonts really work here, for obvious reasons. [Aaron Giles]

Added new frontend option -listbrothers. This will list all "brothers" of a given driver, meaning those drivers that come from the same source file, along with their parent names if they are clones. If a wildcard name is specified for the driver, then the first driver in a given source file will trigger a list of his brothers, and any other drivers in the same source file which match the wildcard will be flagged. [Aaron Giles]

Corrected Mr. Do clocks, video parameters, merged memory maps. [Aaron Giles]

Fixed i86 core so that REP instructions with high interleave actually make forward progress. Also fixed cpu.mak dependencies for i286. [Aaron Giles]

Added polling hooks for SP0250 DRQ line. The callback is now optional. If not provided, then the kick timer is not used. Converted gottlieb speech driver to use polling for SP0250 DRQ line. [Aaron Giles]

Added kludge to 6502 core such that CLI followed by RTI does not allow any interrupts through. In the future, the 6502 interrupt handling needs further revisiting. [Aaron Giles]

Improved graphics and sound in Grand Prix '98 [David Haywood]

Added the ability for a ROMset to specify a default BIOS. Use ROM_DEFAULT_BIOS("biosname") in the ROM definition. This can be used to ensure a correct default BIOS for ROM versions that care. [Aaron Giles]

atarisy1 changes: [Kevin Eshbach]
* Support for new Atari System 1 TTL Motherboard dump (previously MAME would crash when using it and now it just seems to hang.)
* PROMs dumped from Atari System 1 TTL Motherboard (one PLA needs dumping though.)
* Added notes on the Atari System 1 Motherboard and some of its supported games

Added placeholders for various PALs on the following systems: balsente, galaga, ms32, namcofl, rocnrope, tx1. [Kevin Eshbach]

popeye.c improvements: [Kevin Eshbach]
* Corrected the rom names for Popeye
* Added save state support to Popeye
* Added the dip location to the encrypted Popeye and fixed the coin settings according to the manual (unencrypted Popeye not changed)

Added the dip locations to Tutankham. [Kevin Eshbach]

Some minor MCS-48 cleanup. Added 8040/8050 variants. [Aaron Giles]

Fixed buggyboy I/O, engine sound and tilemap scrolling. [Phil Bennett]

ldplayer works again. Added MDRV_LASERDISC_GET_DISC callback hook which allows for dynamically finding the CHD, rather than relying on the DRIVER_INIT hackery that was there before. [Aaron Giles]

Added a work-around for 2 Minute Drill, to get it booting again. [Angelo Salese]

Fixed rendering of slider controls so it doesn't overlap when menus get large. [Aaron Giles]

Fixed speed-up for Vamf x1/2 (Europe) [Pierpaolo Prazzoli]

Cleaned up the profiler. Reduced its runtime overhead significantly by inlining the check to see if it is running. Removed obsolete entries and updated the text to more accurately describe each one. Added CPU tags to the CPU names. Switched to using an astring for building the final string. Unfortunately, still a bit too much overhead to leave it on in all builds. [Aaron Giles]

Added NO_DUMPS for the VHS on hnxmasev, hnageman, av2mj1bb and av2mj2rg. [Angelo Salese]

Fixed auto_malloc() to randomize its memory when allocated in the debug build. This used to be the standard, but it seems to have been removed when the pool allocation was moved into the library. Also changed rand_memory() to use a fixed seed for consistent behavior. [Aaron Giles]

Removed a couple of unnecessary typedefs from mamecore.h. Updated romload to use an astring for accumulating errors (I always feared busting that buffer with some huge romlist). [Aaron Giles]

romload cleanups: [Aaron Giles]
- added running_machine to internal structure, removed as explicit parameter
- added new function rom_file_size() to compute the size of a ROM
- removed rom_first_chunk() and rom_next_chunk() which are no longer needed (all users can use rom_file_size() now)
- changed progress display to be based on size of ROMs loaded
- changed temporary load buffer to be dynamically allocated
- fixed reload logic to handle skipped BIOSes

Fixed layer enable,flip x & x/y position in goodejan.c driver. [Angelo Salese]

Fixed for odd word DMA transfers in the namcos12 driver. [Olivier Galibert]

Added simple built-in layout for polepos showing the position of the shifter. Removed debug build hack to popmessage the shifter state. [Aaron Giles]

Added savestate support to all games in mrdo.c: mrdo, mrdoy, mrdot, mrdofix, mrlo, mrdu, yankeedo. [MooglyGuy]

Added savestate support to all games in docastle.c: docastle, docastl2, docastlo, douni, dorunrun, dorunru2, dorunruc, dorunrca, spiero, dowil, jjack, kickridr, idsoccer. [MooglyGuy]

Added savestate support to all games in statriv2.c: statusbj, hangman, trivquiz, statriv2, statrv2v, statriv4, sextriv, quaquiz2, supertr2, supertr3. [MooglyGuy]

Lots of improvements to the different Cherry Master hardware: added new sets, created new machine drivers, fixed colors, added PPI devices, created new 8255 and ay8910 interfaces, worked out inputs and DIP switches from the scratch, fixed memory maps, merged the cherrym2.c driver with goldstar.c and much more... [Roberto Fresca, David Haywood]

Added savestate support to 4enraya. [MooglyGuy]

Changed videopkr MCS-48 P4 control register to the PROG line, which is more likely. The way to toggle the PROG line is to read/write/and/or to ports 4-7. Since the board doesn't list an 8243 port expander, it is likely the "writes" to port 4 are really just a mechanism to get the PROG line to toggle to clear the interrupt. [Aaron Giles]

Fixed Super Triv colors. [Pierpaolo Prazzoli]

Discovered numerous new opcodes for cb2001. [robiza]

Improved mgcs. It now runs through attract mode. It still locks up as soon as one coins up though, due to the unemulated IGS029 protection. [Luca Elia]

Fixed more stuff with Diamond Derby, game is playable but not yet working (due of a subtle bug, see source) [Angelo Salese]

Slot Carnival: [Roberto Fresca]
- Added gfxdecode & palette length to the machine driver, so tiles can be viewed through F4 in case of someone wants to help.
- Defined SND_CLOCK for the ay8910.

Removed bogus port 4-7 definitions from MCS-48. Added i8243 implementation. Connected 8243 properly to monsterb and system 16a sound. Changed draw80pkr to connect the PROG line like videopkr. [Aaron Giles]

Changed Status Trivia 2 (and related games) clock to 13.684MHz to fix game speed. Still wrong, but better than before. [MooglyGuy]

Fixed a few out-of-bounds errors revealed by randomly initializing auto_malloc() memory. These would manifest themselves as difficult-to-reproduce crashes on some systems. Affects laserbat, progolf, seta2, and cubeqst drivers. [Aaron Giles]

Removed dangling old obsolete code from scramble.c, scobra.c, and galaxold.c. [Aaron Giles]

Added savestate support to the TTL74148 and TTL74153 devices. [MooglyGuy]

Removed anonymous timers from gridlee and added savestate support. [MooglyGuy]

Added savestate support to all games in 40love.c, 88games.c, 1943.c, carpolo.c, circus.c and exidy.c: 40love, fieldday, undoukai, 88games, konami88, hypsptsp, 1943, 1943j, 1943kai, carpolo, circus, circusse, robotbwl, crash, ripcord, sidetrac, targ, targc, spectar, spectar1, rallys, phantoma, mtrap, mtrap3, mtrap4, venture, venture2, venture4, teetert, pepper2, hardhat, fax, fax2. [MooglyGuy]

Cleaned up some memory and file handles in the error cases of ldverify. [Oliver Stoeneberg]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Turbo Sub (2 versions) [Phil Bennett]
Mahjong Jong-Tei [Luca Elia]
Barline [David Haywood, Angelo Salese]
New Lucky 8 Lines (2 sets) [Roberto Fresca]
Cherry Bonus III (Version 1.40, 2 sets) [Roberto Fresca]
Cherry Bonus III (version 1.40, encrypted)
  [Andreas Naive, Roberto Fresca]
Ying Hua Lian 2.0 [Luca Elia, Angelo Salese, David Haywood]
M.A.C.H. 3 [Aaron Giles, Bobby Tribble]
Us vs. Them [Aaron Giles, Smitdogg]
Soul Calibur [Olivier Galibert]
Cherry Master (Corsica, ver.8.01) [Roberto Fresca]
Cherry Master (ver.4) [Roberto Fresca, David Haywood]
Cherry Master I (ver.1.01) [Roberto Fresca, David Haywood]


New clones added
----------------
Space Echo (set 2) [Roberto Fresca]
Show Hand (China) [Luca Elia]
Don Den Lover Vol. 1 (Korea) [Luca Elia]
Vamf x1/2 (Europe) [Smitdogg]
DownTown / Mokugeki (Joystick Hack) [Corrado Tomaselli]
New Lucky 8 Lines (set 2) [Roberto Fresca]
Pit Boss (Set 2) [David Haywood]
R-Type (world, bootleg) [mameitalia]
Thunder Cross II (World) [Stefan Lindberg]
Trivia ? Whiz (Horizontal) (question set 3) [David Haywood]
Trivia ? Whiz (Edition 2) (question set 2) [David Haywood]
Trivia ? Whiz (Edition 3 - Horizontal) (set 2) [David Haywood]
Trivia ? Whiz (Edition 4) (question set 2) [David Haywood]
Phraze Craze (set 2) [David Haywood]
9-Ball Shootout Championship (not working) [David Haywood]
Dogyuun (Licensed to Unite Trading For Korea) [Smitdogg]


New games marked as GAME_NOT_WORKING
------------------------------------
Night Bunny / Royal Night [David Haywood, Angelo Salese]
Night Gal [David Haywood, Angelo Salese]
Night Gal Summer [David Haywood, Angelo Salese]
Sexy Gal / Sweet Gal [David Haywood, Angelo Salese]
Mahjong Cafe Break [Guru]
Bingo Circus [David Haywood, Angelo Salese]
Status Black Jack [Angelo Salese, Roberto Fresca]
Merit Poker [David Haywood, Angelo Salese]
Cherry Chance [David Haywood, Angelo Salese]
Dancing Stage Euro Mix [smf]
Landing High Japan [Ordyne, Phil Bennett]
Lucky Girl [David Haywood]
X Se Dae Quiz [David Haywood]
Mahjong Senka [Angelo Salese]
Mahjong Yarou [Angelo Salese]
AV Hanafuda Hana no Christmas Eve [Angelo Salese]
AV Hanafuda Hana no Ageman [Angelo Salese]
Mahjong Gaiden [David Haywood]
Operation Tiger [Chris Hardy, Phil Bennett]
Magic Card [Roberto Fresca, David Haywood, Angelo Salese]
Slot Carnival [David Haywood, Roberto Fresca]
Cross Bingo [f205v]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-1-16 19:56

0.129u1
-------

MAMETesters Bugs Fixed
----------------------
- 02731: [Sound] various: List of games that have OKI6295 volume messages appear. (Phil Bennett)
- 00976: [Crash/Freeze] vaportrx: Crashes during the results section immediately after the race. (Aaron Giles)
- 02823: [Misc.] astorm, shdancer and clones: Error Messages (Aaron Giles)
- 02824: [Save/Restore] deadlock when using -state with -mngwrite/-aviwrite (Aaron Giles)
- 02820: [Graphics] sf2ue: Scrambled graphics in Street Fighter II set: sf2ue (Phil Bennett)
- 02805: [Graphics] turbosub, turbosba: Dropped lines in video output rendering (Phil Bennett)
- 02371: [Misc.] All Sets in namcos12.c: day, date, and year from the RTC appear to be ignored. (R. Belmont)
- 02802: [Gameplay] parodius, parodisj: ram rom check fails (R. Belmont)
- 02815: [Crash/Freeze] zaryavos: Game never reaches title screen. (Angelo Salese)
- 02787: [Original Reference] nratechu: DIP switch settings from manual. (Tafoid)


Source Changes
--------------
cb2001 improvements: [robiza]
- Decoded "gfx" rom region

Added a validity check to the 6526 CIA emulation. [Nathan Woods]

Added savestate support to the games in 8080bw.c, ace.c, actfancr.c, aerofgt.c, airbustr.c, ajax.c and alpha68k.c: [MooglyGuy]
- sitv, sicv, sisv, sisv2, galxwars, galxwar2, galxwart, starw, lrescue, mlander, lrescuem, grescue, dsterth, invadpt2, invaddlx, cosmo, schaser, schasrcv, sflush, lupin3, polaris, polarisa, ballbomb, indianbt, searthin, searthia, invadrmr, spaceatt, spaceat2, sinvzen, sinvemag, tst_invd, alieninv, spceking, spcewars, astropal, spacewr3, invaderl, invader4, jspecter, jspectr2, cosmicmo, cosmicm2, superinv, invasion, darthvdr, moonbase, invrvnge, invrvnga, spclaser, laser, spcewarl, rollingc, ozmawars, ozmawar2, solfight, spaceph, yosakdon, yosakdoa, shuttlei, ace, actfancr, actfanc1, actfancj, triothep, triothej, spinlbrk, spinlbru, spinlbrj, pspikes, pspikesk, svolly91, pspikesb, spikes91, pspikesc, karatblz, karatblu, karatblj, turbofrc, aerofgt, aerofgtb, aerofgtc, sonicwi, aerfboot, aerfboo2, wbbc97, airbustr, airbustj, airbusb, ajax, typhoon, ajaxj, sstingry, kyros, kyrosj, jongbou, paddlema, timesold, timesol1, btlfield, btlfildb, skysoldr, goldmedl, goldmeda, goldmedb, skyadvnt, skyadvnu, skyadvnj, gangwars, gangwarb, sbasebal, tnexspce

Fixed multisession bug in the Jaguar implementation. [Nathan Woods]

Added savestate support to the games in ambush.c and ampoker2.c: [MooglyGuy]
- ambush, ambushv, ambusht, ampoker2, ampkr2b1, ampkr2b2, ampkr2b3, ampkr95, pkrdewin, videomat, sigmapkr, sigma2k

Added check to debug_cpu_set_dasm_override(), because callers do not know if we are in debug mode or not. [Nathan Woods]

goldstar improvements: [Roberto Fresca]
- Added Kkuj Nol-i / Kkoj Noli (better romanization). It runs on a reduced/modified version of lucky8 hardware.
- Added proper memory map, machine driver, PPI interfaces and inputs.
- Added placeholder for the 4 undumped cmast91's PLD's
- Removed the imperfect colors flag from lucky8 sets (colors look a bit dark, but seems properly decoded).
- Added full inputs / DIP switches to the Cherry Master II sets.
- Started a tedious clean-up to all driver inputs.
- Added a new set based on Cherry Master V4. The game is supposed to boot as a Tetris game (there are Tetris graphics inside), and can be turned into Cherry Master (probably designed for countries where gambling games are/were illegal). The game is booting into Cherry Master and is working properly. Still flagged as GAME_NOT_WORKING till can figure out how to switch games.
- Added notes about the Tetris/Cmaster game.
- fixed some default DIP switches.
- Splitted the cmaster gfxdecode to cover different sets.
- Created a new machine driver for sets without the extra bitmap.
- Renamed the old sets cm2v841 and cm2841a to cmasterb and cmasterc respectively, since they are in fact different sets of Cherry Master I (ver.1.01).
- Promoted cmasterb & cmasterc to working state. The last one was flagged as GAME_IMPERFECT_GRAPHICS, since reels graphics have a different decode, or simply are bad dumps.
- Reparented some sets.
- Switched to use pre-defined clocks (CPU, PSG, AY and OKI) for all machine drivers.
- Changed all z80's CPU frequency to 3 MHz (Xtal/4).

Decoded the extra bitmap for Cherry Master I and V4 sets. Still need to figure out how is called. [David Haywood]

Fixed sloppy rendering in CDP1869 that caused occasional crashes. [Curt Coder]

Improvements to Cherry 10: [Roberto Fresca]
- Decrypted the program ROM.
- Bypassed the PIC protection.
- Hooked proper inputs & DIP switches.
- Promoted to working state.

Changes to peplus driver: [Jim Stolis]
- Added wingboard (5-n-1 daughterboard) support
- Added E16/E17 jumper support
- Sound clock changed to global
- Removed graphics layout and replaced with generic gfx_8x8x4_planar
- Increased palette lengths
- Adjusted incorrect ROM_REGION sizes
- Correct color prom length definitions

Renamed filetto.c to pcxt.c and made several improvements to the driver [Angelo Salese]
* Merged tetriunk.c and filetto.c, and renamed tetriunk set to tetriskr;
* Fixed inputs & gameplay quirks in tetriskr,so it's now playable;
* Added preliminary external graphics emulation hook-up for the backgrounds in tetriskr;
* Rearranged & cleaned up the palette initialization, now 0x000-0x1ff offsets are for the char modes and 0x200-0x2ff are for the bitmap modes;
* Fixed color attributes bits;
* Cleaned up and fixed colors in CGA bitmap mode for Filetto;

Fixed most graphic banking bugs & colors in the coinmaster driver. [David Haywood]

Converted the CDP1802 cpu core to use a state table. [Curt Coder]

Cherry Master '91: [Roberto Fresca]
- Fixed memory map.
- Added proper PPI 8255 devices.
- Worked inputs / DIP switches from the scratch.
- Fixed reels tilemaps visible area.
- Fixed reels colors.
- Removed all the flags and promoted to working status.

Fixed 64-bit issue in the k053260 emulation. [R. Belmont]

Introduced a parallel 6821 PIA implementation, as a MAME device (6821new.c). Ported the Williams drivers over to use this new PIA implementation. [Nathan Woods]

Fixed clock used in Namco systems 12 & 23. [R. Belmont]

Added savestate support to the games in amspdwy.c, angelkds.c, appoooh.c, aquarium.c, arabian.c, and arcadecl.c: [MooglyGuy]
- amspdwy, amspdwya, angelkds, spcpostn, appoooh, robowres, robowrb, aquarium, arabian, arabiana, arcadecl, sparkz

Improved the rom loading in tenkai and clones. [Luca Elia]

Various improvements to the Jackpool driver [Angelo Salese]
* Added a second screen for some extra gfxs that are displayed on it;
* Fixed colors;
* Preliminary implementation of the transparency pens for the graphics, might not be correct;
* Added inputs;
* Cleaned-up the driver;

Added save state support to the turbosub driver. [Phil Bennett]

Improvements to coinmastr.c driver: [David Haywood, Roberto Fresca]
- Added maximum intensity to the color decode.
- Switched pokeroul to use global memory map and eliminated the redundant one.
- Eliminated the GAME_WRONG_COLORS flag to all games.
- Some clean-ups.

Added OKIM6376 emulation ADPCM Speech Synthesizer. [Mirko Buffoni, Phil Bennett]

Added OKIM6376 sound emulation to High Video games [Mirko Buffoni]
* Removed GAME_NO_SOUND from newmcard, brasil and fashion
* Sound frequency may be incorrect

Major drawgfx cleanup, global removal, and feature enhancements: [Aaron Giles]

- Added built-in dirty tile tracking to the gfx_element. This removes the need for all drivers that had dynamically populated graphics to do their own dirty tracking. Tiles are marked dirty via the new function gfx_element_mark_dirty(). Any driver that needs access to the decoded data must call gfx_element_get_data() in order to ensure that the referenced tile is clean before proceeding.
   
- In order to support dirty tracking, the gfx_element was enhanced to keep track of the original source pointer, so that it can go back and regenerate tiles on demand. For systems that set NULL for the region in the gfxdecode, they must use gfx_element_set_source() to specify a pointer to the raw data before drawing anything.

- Changed allocgfx() to gfx_element_alloc(), and added parameters to specify the source data pointer, base color index, and total colors. Many drivers had to whack these values in after the fact, so this allowed for some minor additional cleanup.

- Added a dirtyseq member to the gfx_element struct. This is incremented on each tile dirty, and can be used to sniff if something has changed.

- Added logic in the tilemap engine to track which gfx_elements are used for a given tilemap, and automatically detect changes to the tiles so that drivers no longer have to explicitly invalidate the tilemap when tiles change. In the future, this may grow smarter to only invalidate the affected tiles, but for now it invalidates the entire tilemap.

- Updated a number of drivers to remove their own dirty handling and leverage the new internal dirty marking.

- Because the source data must always be present, updated the atarigen zwackery and mystwarr graphics handing code to support this.

- Thanks to the dirty tracking, this actually allows all gfx decoding to happen on the fly instead of all at once up front. Since there was some concern that this would cause undesirable behavior due to decoding lots of tiles on the fly, it is controlled with a compile-time constant in mame.h (PREDECODE_GFX). Set this to 1 to get the old behavior back.
   
- Moved decodechar() and decodegfx() to deprecat.h. All drivers in MAME have been updated to simply mark tiles dirty and let the rendering system decode them as needed, so these functions may go away in the future.

- Rewrote entirely the rendering code in drawgfx. This code previously used extensive recursive #includes and tricks to build, and was very difficult to understand. The new code is based off of a set of macros defined in drawgfxm.h. These new macros separate the core rendering logic from the per-pixel operation, allowing the operation to be easily "plugged" into any of the renderers. These macros are also available to any driver that wants custom rendering behavior that is similar to existing core behavior, without needing to populate the core with esoteric one-off rendering behaviors.

- Added a set of new functions for [p]drawgfx[zoom], one for each transparency type. The old [p]drawgfx[zoom] functions are still present, but now switch off the transparency type and call through to one of these new transparency-specific functions. The old functions are also now reduced to only supporting TRANSPARENCY_NONE, TRANSPARENCY_PEN, and TRANSPARENCY_PENS. All other rendering types must use the new functions.

- All new rendering functions have extensive asserts to catch improper clipping rectangles and other common errors.
   
- All new rendering functions automatically downgrade to optimized versions where appropriate. For example, calling drawgfx_transpen with an out-of-range pen automatically falls back to drawgfx_opaque. And drawgfxzoom_* with xscale=yscale=1.0 automatically falls back to drawgfx_*. And many other examples. In general, this relieves drivers from needing to make these sorts of decisions.

- All new rendering functions have a consistent parameter order that is a bit different from the existing functions. The cliprect parameter is now specified immediately after the destination bitmap, to match the convention used throughout the rest of the system. The core parameters are followed by the scale parameters (for the zoom functions), and then followed by the priority parameters (for the pdrawgfx* functions), finally followed by any PIXEL_OP*-specific parameters (such as transparent pen, alpha, drawing tables, etc.)
  
- Removed drawgfx_alpha_cache, alpha_set_level(), and the inline functions alpha_blend16() and alpha_blend32(). To render graphics with alpha, use the new [p]drawgfx[zoom]_alpha functions, which take an explicit alpha value. To render tilemaps with alpha, the TILEMAP_DRAW_ALPHA option now takes an explicit alpha parameter. And to do you own alpha blending, use the alpha_blend_r16() and alpha_blend_r32() functions, which take an explicit alpha.
  
- Updated a number of drivers as a result of removing the implicit alpha in the drawgfx_alpha_cache.

- Removed drawgfx_pen_table and TRANSPARENCY_PEN_TABLE. To achieve the same effect, build your own table and pass it to [p]drawgfx[zoom]_transtable, along with a pointer to the machine->shadow_table to use for shadows. Eventually machine->shadow_table is likely to go away, and drivers will need to fetch the shadow table from the palette directly.
   
- Updated a number of drivers to remove use of drawgfx_pen_table.

- Removed TRANSPARENCY_ALPHARANGE; it was only used by the psikyosh driver, so it is now moved locally into that driver and built using the macros in drawgfxm.h.

- Removed TRANSPARENCY_PEN_RAW; to achieve the same effect, call the new [p]drawgfx[zoom]_transpen_raw() functions. Updated drivers to make this change.

- Removed the unused mdrawgfx* functions entirely.

- Added new function gfx_element_set_source_clip() to specify a source clipping rectangle for any element. This replaces the nasty hacks that were being used in bnstars, ms32, namcos86, and namcos1 to achieve similar behaviors.
   
- Added new function gfx_element_build_temporary() to safely build a temporary gfx_element. Updated the drivers that did this to use the new function.

- Simplified the copyrozbitmap() functions to match the copybitmap() functions in having separate opaque and transparent versions. Also removed the 'priority' parameter which was only used by one driver, and moved that logic into a custom renderer built using macros in drawgfxm.h. Updated copyrozbitmap* to use the destbitmap, cliprect parameter ordering convention as well.

- Simplified the draw_scanline*() functions to always render opaque. Only one driver was doing otherwise, and it now does its work internally (draw_scanline is dead-simple ever since we moved rotation to the OSD code; I almost just removed it entirely).

Added a cliprect to the bitmap_t type, which describes the full bitmap. [Aaron Giles]
   
Removed tilemap_set_pen_data_offset; unfortunately, this adds a random tile offset behind the scenes and goes against the dirty tile detection and invalidation. Updated the mainsnk, snk, and snk68 drivers to use old fashioned tile banking. [Aaron Giles]

Changed zac2650 gfxdecode to use scale factors. [Aaron Giles]

Added function video_assert_out_of_range_pixels() to help find the source of invalid pixels (generally out-of-range palette entries due to invalid data or sloppy calculations). Place this after each step in your rendering in a debug build to discover which code is generating improper pixels. [Aaron Giles]

COP400 cpu core refactoring: [Curt Coder]
- added state table for the debugger
- grouped all cpu types under a single makefile entry
- removed duplicate code

CDP1802 cpu core: [Curt Coder]
- improved register layout
- randomized register contents on initialization

Made the treatment of SOUND_xxx the same as that of CPU_xxx. That is, they are function pointers to the SND_GET_INFO routine for the sound. [Atari Ace]

Made direct (opcode) access more robust. Direct access now crawls the memory table to find its ranges, and caches them for fast access in the future. It invalidates intersecting regions when new ones are installed, and now properly handles mirrored ranges. [Aaron Giles]

Changed the disassembly view to call the decrypted read routines for each opcode byte/word instead of fetching from a pointer, which prevented opcodes that crossed range boundaries from working correctly, even though they would execute correctly. [Aaron Giles]

Improvements to skylncr.c driver. [Roberto Fresca]
- Hooked all the PPI 8255 devices.
- Reworked the inputs based on them.
- Fixed the reels visible area.
- Reorganized and cleaned-up the driver. (only remains to split in driver + video)

Added ROM_DEFAULT_BIOS to diehard, critcrsh, and smleague. [Aaron Giles]

Removed extraneous bitmap clear in the deco32 driver. [Christophe Jaillet]

Added static/const where appropriate, updated out-of-sync header files, and fixed some minor source confusion/abuse: [Atari Ace]
- arm7core.[ch],segas24.[ch]: Rewrote some abuses of the HANDLER macros to use _func types instead.
- m37710: Removed some long dead state save functions.
- spc700: Removed the interface declarations and functions.  Most of it is handled by CPU_GET_INFO, some of it was no longer implemented, and since pointerization it wasn't possible to call it externally anyhow.
- segac2: removed the palette variables aliasing the megadrive ones and just used the megadrive ones directly.
- snes: All the obc1_, DSP1_, DSP2_ exports were made static.

Added DIPs for Naratte Chu. Added DIP locations for all games in the st0016 driver. [Tafoid]

Removed the sndindex parameter from SND_START, in favor of using the device pointer or tag as appropriate. [Atari Ace]

Removed several useless occurrences of "#define INLINE" in CPU and sound cores. [Dirk Best]

Hooked up the preliminary decryption code for Tarzan, but it is not complete. [David Haywood]

Added digitalker speech emulation. [Olivier Galibert]

Added digitalker support to scorpion driver. [Olivier Galibert]

Cleaned up a bunch of unreachable bits of code. [Oliver Stoeneberg]

Fixed the 3rd graphics bank decode of cmast91. [David Haywood]

Pre-Seibu CRTC update: [Angelo Salese]
* Fixed gfx banking in goodejan/totmejan;
* Fixed vertical scrolling in Sengoku Mahjong (check title screen);
* Made some clean-ups in either drivers;

Updated OKIM6295 volume table to reflect actual chip behaviour.
Removed "contact MAMEDEV" message. [Phil Bennett]

Virtual Combat driver improvements: [Jason Eckhardt, Andrew Gardner]
* Graphics decoded, video improved, inputs mapped.

Intel i860 CPU core added. [Jason Eckhardt]

Reorganized and simplified the megasys1.c inputs. [Sonikos]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Lady Liner [Roberto Fresca]
Kkoj Noli (Kill the Bees) [Roberto Fresca]
Cherry 10 (bootleg with PIC16F84)
   [Roberto Fresca, Andreas Naive, David Haywood]
Player's Edge Plus (XMP00017) 5-in-1 Wingboard [Jim Stolis]
Tetris  (bootleg of Mirrorsoft PC-XT Tetris version) [Angelo Salese]
Cherry Master '91 (ver.1.30) [Roberto Fresca]
Cherry Master (ver.4, set 2) [Roberto Fresca, Angelo Salese]
Cherry Master I (ver.1.01, set 2) [Roberto Fresca]
Cherry Master I (ver.1.01, set 3) [Roberto Fresca]
Mahjong Tenkaigen (3 sets) [Wei Mingzhi, Luca Elia]
Tour 4000 [Mirko Buffoni]
Casino Fever 4.0 [Mirko Buffoni]
Casino Fever 5.0 [Mirko Buffoni]
Tour 4010 [Mirko Buffoni]
Casino Fever 5.1 [Mirko Buffoni]
Casino Fever 6.1 [Mirko Buffoni]
Casino Fever 1k [Mirko Buffoni]
GiroTutto [Mirko Buffoni]
Trivia Hangup [Mariusz Wojcieszek]
Sure Shot [Mariusz Wojcieszek, ranger_lennier]


New clones added
----------------
Hit the Ice (Japan) [Phil Bennett]
New clones: Salamander 2 (ver AAB) [Corrado Tomaselli]


New games marked as GAME_NOT_WORKING
------------------------------------
Skill Cherry '98 [David Haywood]
Skill Cherry '97 [David Haywood]
Skill Fruit Bonus [David Haywood]
86 Lions [Chris Hardy, Angelo Salese, Roberto Fresca]
Lucky Girl [David Haywood]
Poker Roulette [Chris Hardy, Angelo Salese, Roberto Fresca, David Haywood]
Magical Tonic [Roberto Fresca]
3 Super 8 (Italy) [David Haywood]
New Champion Skill (v100n) [David Haywood]
Buster [David Haywood]
Unknown ACE Fruits Game [David Haywood]
Spiel Bude (German) [David Haywood, Roberto Fresca]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-1-23 00:27

0.129u2
-------

MAMETesters Bugs Fixed
----------------------
- 02810: [DIP/Input] hanaroku,hanaawas: Input keys are inconsistent with other hanafuda games [Sonikos]
- 02852: [Known Issues/To-Do's] cloak and clones: Message "SLAVE COM BAD" flashes before game startup (Phil Bennett)
- 02847: [Crash/Freeze] all cloak.c and midzeus.c sets: [debug] Access Violation (Phil Bennett)
- 02842: [Graphics] logger: gfx issue (Aaron Giles)


Source Changes
--------------
Fixed compilation errors if HAS_SAMPLES is 0. [Nathan Woods]

Stop crash/assert when trying to decrease the debugger memory window bytes per line to 0. [Phil Bennett]

Improved implementations for undocumented instructions 63, 67, 6f, 73, 77, 7b, 7f, 9c, 9e, ab, e3, e7, ef, f3, f7, fb, and ff in the n2a3 cpu core. [Wilbert Pol]

Force recalculation of screen parameters when only the MC6845 input clock changes. [Wilbert Pol]

Seibu CRTC part 1: [Angelo Salese]
* Merged Sengoku Mahjong & Good e Jong video HWs
* Added correct scrolling functions for Sengoku Mahjong
* Removed some positioning kludges in both drivers

Fixed Sengoku Mahjong hopper error after first winning match. [Angelo Salese]

Removed deprecat dependancy from Good e Jong, one irq wasn't needed at all (points to a reti). [Angelo Salese]

Fixed cpu reset for upd78c06. [Wilbert Pol]

Added new #define ENDIANNESS_NATIVE, which maps to either ENDIANNESS_LITTLE or ENDIANNESS_BIG based on the LSB_FIRST definition. Unlink LSB_FIRST, ENDIANNESS_NATIVE always exists and can be used in expressions without invoking the preprocessor. [Aaron Giles]

Added macro ENDIAN_VALUE_LE_BE() which selects one of two values based on the endianness passed in. Also added NATIVE_ENDIAN_VALUE_LE_BE() which calls ENDIAN_VALUE_LE_BE with ENDIANNESS_NATIVE. [Aaron Giles]

Updated a number of drivers and call sites to use these macros in favor of #ifdef LSB_FIRST. [Aaron Giles]

Removed some stray ADDR2BYTE/BYTE2ADDR macros that have been replaced by inline functions. [Aaron Giles]

DRC frontends must now do their own opcode fetching unfortunately. Updated all DRC cores to do this. Also tweaked a few oddities in the SH2 DRC. [Aaron Giles]

drw80pkr changes: [Jim Stolis]
- Added bankswitching to program memory
- Partial graphics support
- Partial sound support

Preliminary ADPCM hook-up to Jantotsu, it plays something but it's not yet right. [Angelo Salese]

Removed redundant config parameter from SND_START. [Aaron Giles]

Fixed gfx regression with 18 Holes Pro Golf and added proper memory map for the second cpu. [Angelo Salese]

Sound cores no longer allocate their own tokens. Instead they return a new integer value indicating the size of token they want, and the core allocates it for them. This mirrors the standard device behavior. [Aaron Giles]

SRMP5 update [tsBTN0640]
- sound pitch is low with current st0016 driver.

Fixed Perfect Soldiers input (added missing button3) [a3SEybxT0]

Added missing key for sfiiij and sfiii2j [swzp1Dp/0]

Tidied up the micro3d driver and fixed sound. [Phil Bennett]

Increased Cloak & Dagger interleave quantum to eliminate 'SLAVE COM BAD' startup message. [Phil Bennett]

Major cleanup to IGS poker games [Mirko Buffoni]
- Renamed csk driver to igspoker.  This includes Champion Poker, Champion Skill, New Champion Skill
- Converted drivers to tilemap system and unified video section
- Unified memory maps and checked all input ports
- Removed obsolete palette handlers and made use of generic handlers
- Added layout for lamps handling
- Added hopper simulation
- Added New Champion Skill (different set, maybe original international release) and renamed current igs_ncs to igs_ncs2 (2000 version for italian market)
- Promoted igs_ncs2 to working state, but set GAME_IMPERFECT_GRAPHICS (missing initial notice screen)
- Moved Jackie to a separate driver (it's a slot machine game)
- Made some progress on Jackie which now boots (toggle mode to play, but work still needs to be done)

Virtual Combat and Shadow Fighters update. [Phil Bennett]
* Fixed framebuffer handling & screen parameters.
* Added sound.
* Corrected RAM sizes to match what is present on the PCBs.
* Hooked up NVRAM.

Fixed clamping to 12 bit range to Okim6376, and adjusted volume attenuation accordingly. [Mirko Buffoni]

Fixed TMS5220 speech in Turbo Sub [Phil Bennett, Jay Gallagher]

adp improvements: [robiza]
- implemented p1 inputs in skattv and fashiong (service mode is working)

Defined ROM_LOAD64_WORD/ROM_LOAD64_WORD_SWAP in emu/romload.h. [Phil Bennett]

cb2001: mapped two more opcodes. [robiza]

Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0]

Added custom 3-screen layout to Stepping Stage driver. [Naibo Zhang]

Changed yunsung8 oki xtal to 400khz, verified on pcb. Unfortunately I couldn't verify the main xtal which was missing on my pcb. [Corrado Tomaselli]

Restored previous cycle eating behavior in gstream. [Mamesick]

Changed device start routines to no longer return a status. Instead, if a device needs to delay its initialization pending the startup of another device, it must call the new function device_delay_init(). [Olivier Galibert]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Give us a Break (2 sets) [Phil Bennett]
Ten Up (2 sets) [Phil Bennett]
Himeshikibu (Japan) [Uki]
Super Othello [Tomasz Slanina]


New clones added
----------------
Cannon Ball (Yun Sung) (vertical) [David Haywood]
Sega Water Ski (Japan, Revision A) [Smitdogg Jones]
Raiden Fighters 2 (USA, SPI) [Arzeno Fabrice]
Stepping 3 Surperior [Naibo Zhang]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-1-30 01:24

0.129u3
-------

MAMETesters Bugs Fixed
----------------------
- 01017: [Sound] nslasher: The music stops at some points in the game when fighting bosses and some points in level 2. (Mamesick)
- 02862: [Graphics] Many sets in taitosj.c: During the scroling the lower part of the screen becomes black (Aaron Giles)
- 02860: [Crash/Freeze] mach3, usvsthem: Error at the start (Aaron Giles)
- 02880: [Original Reference] stactics: Scratchpad RAM is too large (currently 2 KB, should be 256 bytes with mirroring). (chowell)
- 02843: [Original Reference] schaser, schasrcv, polaris: Only half the color RAM is emulated. (chowell)
- 02884: [Original Reference] kopunch: CPU is specified as a 4 MHz 8080 when it should be a 4 MHz Z80. (Tomasz Slanina)
- 02888: [Graphics] All sets in megaplay.c: Large black box obscuring game (Aaron Giles)
- 02827: [Compiling] 64-bit build fails (Phil Bennett)
- 02804: [Documentation] dkongf: In game information: year should be 2004, not 1981. (Fabio Priuli)
- 02803: [DIP/Input] dkongf: "5 Coins/1 Credit" coinage dipswitch is freeplay. (Fabio Priuli)
- 02719: [DIP/Input] arkbloc2, arkgcbl, paddle2: you can't go to the left (Fabio Priuli)
- 02697: [DIP/Input] hkagerou: Inputs apparently incorrectly mapped or not mapped (Fabio Priuli)
- 02574: [DIP/Input] yumefuda: Game controls are not fully implemented (Fabio Priuli)
- 02873: [Graphics] Many sets in system1.c: Missing text layer (David Haywood)
- 02866: [Misc.] bublbobl and clones: Bubble Bobble vertical sync value seems slightly off (Phil Bennett)
- 02792: [DIP/Input] Missing HARDDIP settings in 'STANDARD_DIPS' for DIP's 4,5 and 6 ("COMM Setting") (Fabio Priuli)


Source Changes
--------------
Cleaned up and remapped Big 10 inputs. Updated the game notes. Added other minor changes. [Roberto Fresca]

Improved the sound in Double Wings by appling the same handling of Night Slashers (they are actually similar if not same memory map) [Angelo Salese]

Fixed scrolling layer in Magic's 10 [Angelo Salese]

Added NO_DUMP for the H8/330 MCU for Magic's 10 2, Super Pool, Hot Slot and Magic Colors. [Angelo Salese]

Several discrete sound refinements, mainly targeted at mario: [couriersud]

* Use formula derived from figures 2 and 3 in LS624 datasheet. Coefficients were calculated using least square approximation. This approach gives a bit better audible results compared to the prior approach.

* Fixed energy calculation for LS624

* Use energy values as input for XOR. This seems to better reflect the superimposition of the two signals. On the long term, both LS629 and the XOR need to be converted into a custom module to properly model mixing if the two frequencies are close to each other.
  
* Adjusted C41 to 60% for skid sound.

Fixed the remaining CPS3 sets that were left broken from the previous half-done set renames. Also reworked the code a bit to make it harder for somebody to break it in future (removed the config table & moved keys to driver inits, define region sizes, allocate memory in init for CD based games.) Should be no functional changes, although it might be a fraction of a % faster due to there being less region lookups. [David Haywood]

Added preliminary sound for the Aero Fighters bootlegs (aerfboot & aerfboo2) [Angelo Salese]

Added some 'new fruit bonus '96' sets, unsure what they are. [David Haywood]

Added a mess of sets marked as 'time dog' to the goldstar driver. These seem to be mismatched, and some lack program roms. One set has encrypted code, the other appears to have plain code. These will need some tidy-up work. I've added them, because there is no doubt at least one valid set in here but the dumps contain no useful info at all. [David Haywood]

Preliminary protection hook-up for Sexy Gal/Sweet Gal [Angelo Salese]

Fixed colors, visible area and soft resets in the Magic Card 68k version. Started to convert the Magic Card 68k version driver with proper infos & added some basic video registers. It actually runs on more or less modified Philips CD-i architecture. [Angelo Salese]

Imported Archimedes code from MESS. [R. Belmont]

Fixed foreground tilemap colors in Diamond Derby [Angelo Salese]

Added new module devcb, which can generically handle conversions between device read/write functions and various other types of functions. Introduced new structures and macros to make this possible: [Aaron Giles]

  To take advantage of this, a device must change its interface to replace any read/write callbacks with the new devcb_read/write structures. During device start time, the device then uses this new devcb module to resolve the information in the devcb_read/write structures into a more efficient form. When the device needs to call one of the callbacks, it uses the inline devcb_call_read/write functions.

  Once a device has defined its callbacks as devcb_read/write structures, users of the device must use the DEVCB_* macros to specify the type and information about the handler to use:

    DEVCB_NULL = no handler
    DEVCB_HANDLER = a standard device read/write handler
    DEVCB_MEMORY_HANDLER = a memory address space read/write handler
    DEVCB_DEVICE_HANDLER = a device read/write handler for a different device
    DEVCB_INPUT_PORT = an input port

Converted the 8255PPI device to use this new structure, and updated all users to use the DEVCB macros, removing some unnecessary trampoline functions along the way. [Aaron Giles]

Added calculation for caps >= 100pf to buck rogers LS626 frequency calculation. Formula was derived from figure 6 of LS624/628/629 & 625/626/627 datasheet. "BUCK ROGERS" is now centered and big ship appears centered over br's ship. [couriersud, Guru]

Converted 6821new device to use devcb. Updated Williams drivers to remove trampoline functions. [Nathan Woods]

Improvements to norautp.c driver: [Roberto Fresca]
- Merged GTI Poker (gtipoker.c) with this driver.
- Added new memory map and machine driver for gtipoker.
- Hooked 2x PPI 8255 to gtipoker.
- Hooked the video RAM access ports to gtipoker.
- Changed norautpn description from Noraut Poker (No Payout), to Noraut Poker (bootleg), since the game has payout system.
- Some clean-ups.

Fixed encryption in Cabaret and added sound emulation [Mirko Buffoni]
- Moved to a separate driver
- Not fully playable, press reset to exit from pitfalls

Implemented a few more H8/3xx instructions, and added funcube to seta2.c [Luca Elia]

Added a default backup ram for the jolyc980 set, to get it boot to the end-user. [Angelo Salese]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Big 10 [Angelo Salese, Roberto Fresca, Tomasz Slanina]
Bottle 10 (italian, 2 sets) [Roberto Fresca]
Super Poker (v116IT) [Mirko Buffoni]
Casino Five [Mariusz Wojcieszek]
Big Apple Games [Mariusz Wojcieszek]
Funcube 2 [Luca Elia]
Funcube 4 [Luca Elia]


New clones added
----------------
Turbo Sub (prototype rev. TSC7) [Jay Gallagher]
Noboranka (Japan) (NOT WORKING, undumped 8751 MCU)
Battle Bakraid - Unlimited Version (U.S.A.) [Josh W.]
Armed Police Batrider (several versions) [Josh W.]
Mortal Kombat (prototype, rev 8.0 07/21/92) [Brian Troha]


New games marked as GAME_NOT_WORKING
------------------------------------
Jansou Noraut Poker [Roberto Fresca, Angelo Salese]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-2-18 23:59

0.129u4
-------

WARNING: This build has a major change in it (sound chips are now devices) that may lead to some unexpected errors or sound problems. Please report any issues you find over at [url]http://mametesters.org/mantis[/url]


MAMETesters Bugs Fixed
----------------------
- 02893: [Crash/Freeze] Most sets in galdrvr.c: Crashes with devcb dialog. (Aaron Giles)
- 02890: [Crash/Freeze] pitboss, pitbossa: Pit Boss and clone crashes with devcb dialog (Roberto Fresca)
- 00754: [Sound] mikie: Background music problem in the locker room level. (Nicola Salmoria)
- 02918: [Graphics] psychosj psychos: Title screen graphic glitch (Nicola Salmoria)
- 02907: [Gameplay] spnchout, spnchotj: Time count on insert coin screen runs out very quickly - Play buttons not working (Nicola Salmoria)
- 02917: [Misc.] himesiki: Array index out of bound (Phil Bennett)
- 02895: [Color/Palette] macrossp: Wrong colors in "area clear" screen (Angelo Salese)
- 02860: [Crash/Freeze] mach3, usvsthem: Error at the start (Aaron Giles)
- 00808: [Graphics] xsleena: There appears to be a small line of graphics missing on a couple of characters.
- 02801: [Misc.] cafetime: Clock shows AM instead of PM (couriersud)
- 01785: [Misc.] mjmyornt and more: AM/PM is ignored when the clock time is retrieved from RTC (couriersud)
- 02896: [Misc.] Drivers using MSM6242.h: MSM6242 ignores AM/PM bit (couriersud)
- 02897: [Sound] soldivid: Audio regression (Haze)


Source Changes
--------------
Fixed Casino 5 hang on the Horse Racing game [Angelo Salese]

Fixed compile quirk with Funcube2/4 [Angelo Salese]

Added minor additional information and OSC info to volfied driver. Also added two BPROMs not included before. [Brian Troha]

Opcode accesses are now marked debugger_access. This is important with the recent changes to automatically call the read handler if the opcode base cannot be found. Changed logging for non-RAM opcode bases so that it does not output in the case of debugger_access being set. [Aaron Giles]

Fixed logic for deriving direct ranges so that it uses the non-watchpoint-infected tables for its lookups. [Aaron Giles]

Changed memory_set_direct_region to pass the address returned from the DIRECT_UPDATE_HANDLER back to the memory read function. [smf]

6850acia: Only adjust the rx/tx bit timers on a control write if the divide ratios have changed. [Phil Bennett]

Added the ability to invoke CPU input lines with devcb callbacks. Changed sp0256 to use devcb callbacks. Updated sauro driver to use this new feature. [Nathan Woods]

Added PCB layout for Funcube and corrected rom names based on a hi-res photo of the PCB. [Brian Troha]

Improve disassembly of R3000 code that uses the TLB or FPU. [R. Belmont]

Added new game Number Dieci [Mirko Buffoni]
- Seems a IGS poker hack to comply with 2000's Italian law
- Sound synthesys have been replaced by OKIM Adpcm samples
- Some patched out routines have been recovered to allow test mode dsw mapping
- Mapped Stelle e Cubi to this memory map, something shows but graphic is from a bad dump

Added new game PK Tetris [Mirko Buffoni]
- Strange game with an amusement part (sort of Tetris mixed with Poker)
- Amuse input not mapped, may be necessary for the amusement part which can be disabled via DSW

Fixed various issues with "Il Pagliaccio" driver: [Angelo Salese]
* Fixed rom source reading for the blitter;
* Properly use height/width params for the blitter;
* Hooked up the backup ram;
* Added basic inputs;
* Removed deprecat.h dependancy;

Moved over some of the AGEMAME drivers [David Haywood, thanks to James Wallace / ageMAME]

Further fixes with "Il Pagliaccio" blitter: [Angelo Salese]
* Fixed Transparency pens;
* Fixed color pens for the charset;

Merged Strip Teaser and Il Pagliaccio driver, fixed the layer clearance for both and added a preliminary MCU simulation for the former. [Angelo Salese]

Relaxed 8 letter setname limitation for clone sets - this is designed to make it easier to add simple suffixes to clone names without truncating the original set name, it isn't designed to be abused and used as an alternate description. [Olivier Galibert]

Made the 6522 VIA implementation use devcb. [Nathan Woods]

Changed 6526cia to use devcb. [Nathan Woods]

Added redumped sound CPU rom for Sega Water Ski. [Brian Troha]

Added original Super Poker 115IT [Mirko Buffoni]
* Added because 3 Super 8 have SUPER POKER 115IT string inside. 3Super8 may be a hack, strings are the same, but code is different though still partially encrypted

Added "global column coloring" for Super Draw Poker, colors are now 100% accurate [Angelo Salese]

Fixed disassembler for CPUs with address bus shifts. [Aaron Giles]

TMS57002 preliminary implementation. [Olivier Galibert]

Added digital i/o board layout & initial information on the memory card board to the Konami System 573 driver. [smf]

Added redumped non JEDEC roms to Rock 'n Rage (World). [Corrado Tomaselli]

Added extensive readme doc to the Sega X Board driver. [Guru]

Decrypted a large number of games in goldstar.c and sfbonus.c. [Olivier Galibert]

WIP mario update with some FIXMEs [Couriersud, Smitdogg]
- Created custom module for run sounds. Running the discrete sound system at 480KHz was not really optimal.
- Reviewed parts list, schematics and pcb pictures
- Brought mario run sound in line with recordings from Smitdogg
- VCO voltage needs to be 0V for this to happen. Verification outstanding
- Capacitors needed some ageing applied as well. To be removed once the VCO issue is clarified.

Refactored the ACIA6850 to use devcb. [Curt Coder]

Added a patch to Jackie driver, game now works [Mirko Buffoni]
* Added complete reel emulation (thanks to Luca, Angelo and David drivers studied to better understand hardware similarities).
* Press T to toggle amuse game, used to mask gambling activities.

Added Champion League [Mirko Buffoni]
* Same encryption and patches used in Numero10, but on standard IGS Poker V220I board
* Reworked expansion rom memory map handler

Added effect sound banking, coin counters and sprites - sprites priority to silkroad. [Pierpaolo Prazzoli]

Made a bunch of improvements to the goldstar driver now that the sets are decrypted. [David Haywood]

Revisited seibu decryption. [Nicola Salmoria]

Converted all sound chips into proper devices. Merged the sound chip interface into the device interface, removing any differences (such as the whole ALIASing concept). [Aaron Giles]

Modified every sound chip in the following ways: [Aaron Giles]
* updated to match the device interface
* reduced read/write handlers down to the minimal number
* added the use of get_safe_token() for ensuring correctness
* other minor cleanup

Removed the custom sound device. The additional work to just make custom sound cases into full devices is minimal, so I just converted them all over to be actual devices. [Aaron Giles]

Vastly simplified the sound interfaces, removing the ghastly sndti_* business and moving everyone over to using tags for sound identity. sndintrf, like cpuintrf, is now just a header file with no implementation. [Aaron Giles]

Modified each and every driver that references a sound chip: [Aaron Giles]
* all memory maps explicitly reference the targeted device via AM_DEVREAD/AM_DEVWRITE/AM_DEVREADWRITE
* 16-bit and 32-bit accesses to 8-bit chips no longer use trampoline functions but instead use the 8-bit AM_DEVREAD/WRITE macros
* all references to sound chips are now done via tags
* note that these changes are brute force, not optimal; in many cases drivers should grab pointers to devices in MACHINE_START and stash them away

Fixed a couple of dipswitches for Progress. [Brian Troha]

goldstar improvements: [Roberto Fresca]
- Full inputs & DIP switches from the scratch for schery97, schery97a and skill98.
- Changed the sets description to match the program version.
- Cleaned-up the game driver zone for better organization purposes.
- Added GAME_NO_SOUND flag to schery97, schery97a and skill98.
- Added some program version notes.

Fixed a contact MAMEDEV message in cps1.c. [Nicola Salmoria]

Changed sfbonus to use tilemaps. [David Haywood]

Added sound and some scrolling registers to the sfbonus driver. Added flipx and basic inputs to the sfbonus.c driver. [Angelo Salese]

Updated the wheelfir.c driver with some additional information. [Brian Troha]

Correct rom names and PCB locations in the twincobr driver. Corrected and added missing proms for Flying Shark (and clones). [Brian Troha, Stefan Lindberg]

Merged brasil.c and highvdeo.c drivers [Angelo Salese]

Added basic support of RP5C01 to remove (most) protection kludges in Super Punchout. [Nicola Salmoria, Bob Seidel]

Added correct Midnight Run ROM names [Guru]

Added Read Parameter Register support to the hd63484. Moved logging behind a define. [Phil Bennett]

Added PCB layout for Zoar. Corrected AY-3-8910 clocks and added missing PROM. [Guru]

More improvements to goldstar.c: [Roberto Fresca]
- Added 3 new machine drivers for the different Amcoe games hardware.
- Added OKI M6295 support for speech/sounds to schery97, schery97a, skill98, pokonl97 and match98.
- Fixed sound support to nfb96, nfb96a, nfb96b, nfb96c, nfb96txt, roypok96, roypok96a, roypok96b, nc96, nc96a, nc96b, nc96c, nc96txt, nfb96se, nfb96sea, nfb96seb, carb2002 and carb2003.
- Full inputs & DIP switches from the scratch for pokonl97, match98, nfb96, nfb96a, nfb96b, nfb96c, nfb96txt, roypok96, roypok96a, roypok96b, nc96, nc96a, nc96b, nc96c, nc96txt, nfb96se, nfb96sea, nfb96seb, carb2002 and carb2003. All these were promoted to working state.
- Fixed size and position of tilemaps visible area to match98.
- More driver cleanups.

Cidelsa changes: [Curt Coder]
- Combined CDP1869 video and sound parts to one device
- Refactored CDP1852 to use devcb

Fixed input in hanaawas (note: for the second playere used mahjong input like A,B,C....), also fixed yes/no button in hanaroku. [Sonikos]

Changes safarir CPU to 8085A, the disassembly has 8085A-specific code that an 8080 can't execute. [Luigi30]

Removed some unused code from deco_mlc.c. [Christophe Jaillet]

Added PALs and readme to midxunit.c. [Guru]

Properly added the PPI8255 devices to Pit Boss and reorganized the inputs in these two games. [Angelo Salese]

Corrected memory map for gardiab and promoted it to working. [Angelo Salese]

Added the ability for devices to have their own custom inline config management. This was primarily added to allow for sound routes to be supported in a way that is compatible with the current driver structure. A device can now define a DEVICE_CUSTOM_CONFIG callback which is called whenever one of the MCONFIG_TOKEN_DEVICE_CONFIG_CUSTOM_* tokens is encountered. A special token MCONFIG_TOKEN_DEVICE_CONFIG_CUSTOM_FREE is defined to clean up memory allocated and/or reset the custom configuration, and is called when the device is torn down to allow for memory cleanup. [Aaron Giles]

Various improvements to Far West (Iron Horse bootleg) [Tomasz Slanina]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Monopoly [Phil Bennett]
Monopoly Classic [Phil Bennett]
Monopoly Deluxe [Phil Bennett]
Player's Edge Plus (XMP00024) Multi-Poker [Gyrovision]
Super Draw Poker [Angelo Salese]
Squash (Itisa) [Angelo Salese]
Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07) [Pierpaolo Prazzoli]
Fever Soccer [Nicola Salmoria, Angelo Salese]
Jackie [Mirko Buffoni]
TomCat (prototype) [Mariusz Wojcieszek]
Go 2000 [Angelo Salese]
Dakkochan House [Angelo Salese]
Skill Cherry '97 (two sets) [Roberto Fresca, Olivier Galibert, David Haywood]
Skill '98 [Roberto Fresca, Olivier Galibert, David Haywood]
Poker Only '97 [Roberto Fresca, Olivier Galibert, David Haywood]
Match '98 [Roberto Fresca, Olivier Galibert, David Haywood]
New Fruit Bonus '96 Special Edition (5 sets) [Roberto Fresca, Olivier Galibert, David Haywood]
Royal Poker '96 (3 sets) [Roberto Fresca, Olivier Galibert, David Haywood]
New Cherry '96 Special Edition (5 sets) [Roberto Fresca, Olivier Galibert, David Haywood]
New Fruit Bonus '96 Special Edition (bootleg, 3 sets) [Roberto Fresca, Olivier Galibert, David Haywood]
Carriage Bonus 2003 (bootleg) [Roberto Fresca, Olivier Galibert, David Haywood]


New clones added
----------------
Magic Card (set 3) [Chris Hardy]
Volfied (Japan, older) [Brian Troha]
Tecmo World Cup '90 (Euro set 2) [Tomasz Slanina]
Extermination (World) [Stefan Lindberg]
Pyschic 5 (set 2) [Dazzer]
Head Panic (15/06/1999) [Corrado Tomaselli] (not working)
Image Fight (revision A, Japan) [Arzeno Fabrice]
Skull Fang (World) [Mexa]
GTI Club (EAA) [Mexa]
Operation Thunder Hurricane (ver EAA) [Mexa]
Heavy Smash (Europe version -2) [Mexa]
Phoenix (Taito Japan Ver.) [Team Japump!!!]
Virtua Striker 3 (Cart) (USA, EXP, KOR, AUS) [Andrea Turci]
Raiden Fighters 2 (Japan set 2, SPI) [Corrado Tomaselli]
Master of Weapon (Japan) [Team Japump!!!]
Mahjong If...? (2 sets) [Uki]
Mahjong Shinkirou 2 [Uki]
Pit Boss (Set 3) [Brian Troha]
American Poker II (iamp2 v28) [Roberto Fresca]


New games marked as GAME_NOT_WORKING
------------------------------------
Pachi Fever [Angelo Salese]
Sweet Hearts II (C - 07/09/95, Venezuela version) [Heihachi_73]
Margarita Magic (A - 07/07/2000) [Heihachi_73]
Ciclone [f205v, Mirko Buffoni]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-2-26 21:25

0.129u5
-------

MAMETesters Bugs Fixed
----------------------
- 02923: [Misc.] sonicbom: [debug] Writes extensively to the console (Aaron Giles)
- 02930: [Compiling] cpu.mak typo and fix (emuman)
- 02825: [Crash/Freeze] crossbow: Crash on "Crossing Bridge" stage (Aaron Giles)
- 02949: [Documentation] chocomk: Year is 2002 and the manufacturer is Ecole Software. (incog)
- 02950: [Documentation] bestri: Year of release is 1998. (incog)
- 02958: [Documentation] magictg, magictga: The year is 1997 according to flyer (incog)
- 02951: [Documentation] vgoalsoc, vgoalsca: The year is 1994. (incog)
- 02952: [Documentation] nss_sten: Year is shown on title screen as 1991. (incog)
- 02955: [Documentation] parentj: Year is 1989 according to the title screen. (incog)
- 02939: [Documentation] gp98: Year and manufacturer are 1998, Romtec Co. LTD according to the title screen. (incog)
- 02938: [Documentation] mblkjack: Black Jack (Mirco) is actually Called 21 and the year is 1976. (incog)
- 02956: [Documentation] bigkong: Year is 1981 according to the title screen. (incog)
- 02962: [Sound] All Sets in thepit.c: No Audio (Aaron Giles)
- 02954: [Crash/Freeze] sfiii: SFIII crashes when it hits the Capcom logo on load. (David Haywood)
- 02944: [Crash/Freeze] mustangb, tdragonb: Access Violation (Phil Bennett)
- 02946: [Crash/Freeze] pachifev: [debug] Assertion (Angelo Salese)
- 02947: [Crash/Freeze] turbosb6, turbosb7: [debug] Assertion (Phil Bennett)
- 02927: [Crash/Freeze] Many Sets using segaic16.c: Crash/Freeze while starting (Atari Ace)
- 02943: [Crash/Freeze] majxtal7, mjelct3, mjelct3a, mjelctrb, mjelctrn, neruton : Unable to locate input port 'DSW2' (Fabio Priuli)
- 01059: [Sound] brubber: Low pass filtering on engine and explosion sounds is not emulated in MAME. (couriersud)
- 02935: [Crash/Freeze] All Sets in zn.c: Various Freeze/Hang/Reset Issues (smf)
- 02920: [Crash/Freeze] tetrsark: devcb_resolve_read8 error (Fabio Priuli)
- 02940: [Crash/Freeze] horshoes, plotting and clones: Game Hangs upon startup (Fabio Priuli)
- 02937: [Sound] silkroad: Sound not playing. (Angelo Salese)
- 02212: [Save/Restore] bzone: vector drawing corruption when using a save state (couriersud)
- 02931: [Sound] Many sets using YM2151 Sound Core: Distorted or otherwise incorrect sound (Phil Bennett)
- 02921: [Crash/Freeze] bkraidj, bkraidu, bkraiduj: [debug] Assertion (Phil Bennett)
- 02924: [Crash/Freeze] frogs: [debug] Assertion (Phil Bennett)
- 02929: [Sound] All sets using k007232.c Sound Core: Garbled Music (Phil Bennett)
- 02928: [Sound] prehisle, gensitou: Many sound FX are missing (Phil Bennett)
- 02922: [Crash/Freeze] Most sets in cave.c: Game Freeze during demontration/Intro (Phil Bennett)


Source Changes
--------------
Fixed Pachi Fever ADPCM test regression. [Angelo Salese]

Added ATTR_NOTNULL to DAC sound calls. [Nathan Woods]

Decrypted new opcodes for Fire Barrel. [Chris Hardy]

Fixed regressed rowscroll effect for Fire Barrel [Angelo Salese]

Corrected gfx bitplane for Astro Wars [Angelo Salese]

Device-ized the SID code. [Nathan Woods]

Apache 3 improvements [Phil Bennett/Guru]:
* Experimental road layer emulation (currently disabled).
* Fixed text layer alignment.
* Corrected CPU clock frequencies.
* Fixed YM-2151 volume.
* Added road stripe PROM.

Removed earom from bzone. [couriersud]

Impemented CRCL command in hd63484 (used in skattv test mode). [robiza]

Added save state support to tomcat, tempest, quantum, asteroid, bwidow, mhavoc, omegrace. [couriersud]

Device-ified the Atari mathbox. [couriersud]

Device-ified the Atari vector generators. [couriersud]

Added register SXFER (0x05) to the 53c810 - Nothing more. This reg determines SCSI transfer speeds. scud / scuda now fatalerror with writes to reg # 0x70. [couriersud]

Added mtonic decryption. [Olivier Galibert]

Provided color prom to Cow Race [Tomasz Slanina, Angelo Salese]

Quick hack to delay installing the spu dma handler until the first write to the spu as driver init is now called after the devices are created. [smf]

Added discrete filtering and fixing to bking.c. [couriersud]

Added some missing robadv2 sets to sfbonus.c. [David Haywood]

Partially fixed asurabld/asurabus sound regression. [Phil Bennett]

XTAL and divisors for rocnrope verified in schematics. [couriersud]

Added a debug viewer for the blitter-based gfxs in the itgambl3.c. [Angelo Salese]

Added a debug viewer for the blitter-based gfxs in the itgambl2.c. [Angelo Salese]

Renamed a number of commonly-used but confusing device tags. The plan is to move away from generic names like "main" to names that capture the device type as well. This will allow searches for devices to be based on tags alone. Added validity checks to prevent the continuance of this pattern (which I started :), and to ensure that all devices have unique tags, regardless of type. [Aaron Giles]

  Changes:
    CPU/"main" -> "maincpu"
    CPU/"audio" -> "audiocpu"
    CPU/"sound" -> "soundcpu"
    SCREEN/main -> "screen" (since it's the only one)
    SPEAKER/"left" -> "lspeaker"
    SPEAKER/"right" -> "rspeaker"
    SCREEN/"left" -> "lscreen"
    SCREEN/"right" -> "rscreen"
    SCREEN/"middle" -> "mscreen"
    SCREEN/"center" -> "cscreen"

Corrected rom names in tnzs.c for older TNZS sets. [Brian Troha]

Hooked up the reel background colour writes to cherry master / new fruit bonus '96 etc. [David Haywood]

Fixed rom loading in secretab. [Angelo Salese]

Added BellFruit Scorpion 1, Bellfruit System 85, Maygay M1B and Maygay M2 systems from AGEMAME. MPU4 Mechanical improvements have been made, making mpu4.c the mechanical driver, and mpu4drvr the non-mechanical one. This only leaves JPM impact (mechanical skeleton), Maygay M2 and MPU3 (mechanical skeleton) to be ported from the AGEMAME codebase. There's also been a cleanup sweep on Scorpion2, we were declaring too many versions of the same function, and the reel drawing code had stopped working. Both of these are now fixed. [James Wallace]

Improved note about cherry master girl display [David Haywood]

M79-Ambush - Added Discrete sounds, fixed DIPs and added Self Test Lamp Output. [Derrick Renaud]

Fixed oki frequency in galhustl. [Sonikos]

Optimized the rendering loop in mcatadv. [Christophe Jaillet]

Added missing static qualifiers to the code. [Atari Ace]

Added correct ROMs for Super Triv III. [Smitdogg]

Fixed mjelctrn DSW read handler to agree with new tags. [Fabio Priuli]

Added support for the /PC output pin to the CIA emulation. [Dirk Best]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Monoshiri Quiz Osyaberi Macha [Yasuhiro Ogawa]
Gals Panic S3  [Uki, David Haywood] (see [url]http://mamedev.emulab.it/haze/[/url] for details)
King Derby [Stefan Lindberg, Andrew Gardner, Angelo Salese, Roberto Fresca]
Makaijan [Yasuhiro Ogawa]


New clones added
----------------
The Pit Boss (set 4) [Brian Troha]
Apache 3 (Kana Corporation license) [Guru]
Great Sluggers 94 (Japan) (not working) [Yasuhiro Ogawa]
Dangerous Dungeons (The Game Room) (newer?) [Smitdogg]
Automat (bootleg of Robocop) [Andrew Welburn, Philip Bennett, David Haywood]
10's or Better [Gyrovision]
Super Heli (Super Cobra bootleg) [Smitdogg]
The New Zealand Story (World, old version, older pcb) [Corrado Tomaselli]
Pipe Dream (World) [Corrado Tomaselli]
U.S. Championship V'ball (US) [Smitdogg]


New games marked as GAME_NOT_WORKING
------------------------------------
Gran Tesoro? [f205v]
Heavy Unit (3 sets)  [Tomasz Slanina, Corrado Tomaselli]
Kung-Fu Roushi [Angelo Salese, Roberto Fresca]
Diamond Touch (E - 30-06-97, Local) [Heihachi_73]
Adonis (A - 25-05-98, NSW/ACT) [Heihachi_73]
Super Jolly [f205v]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-3-5 19:59

0.129u6
-------

MAMETesters Bugs Fixed
----------------------
- 02963: [Documentation] All games in aristmk5.c: Added region info to all games (Heihachi_73)
- 00015: [Sound] Noticeable static in OKI 6295 audio. (Aaron Giles)
- 02698: [DIP/Input] royalmah.c: BET games: Bet button does not work by default. (Angelo Salese)
- 02180: [Core] Corrupt archives are read without problems (couriersud)
- 02694: [DIP/Input] demoderb, demoderm: Duplicated input definitions for P1 and P2 buttons. (couriersud)
- 02983: [Crash/Freeze] racedriv and clones: Race Drivin' and clones loop after "downloading DSP" screen (Phil Bennett)
- 02998: [Crash/Freeze] pkunwar, ninjakun, raiders5: These games don't make it through their rom checks. (Phil Bennett)
- 02368: [DIP/Input] fourtrax: Controls are glitched (Phil Bennett)
- 02996: [Crash/Freeze] hotchase: [debug] Access Violation (Phil Bennett)
- 02894: [Graphics] cprosocc: Ingame graphics corruption. (Phil Bennett)
- 02711: [DIP/Input] spacegun: EE-ROM error after gun calibration. (Phil Bennett)
- 02478: [Graphics] finalapr, finalapo, finalapb, speedrcr: Some graphics are not displayed. (Phil Bennett)
- 02877: [Sound] deadang, leadang, ghunter: Music drowns out sound effects (Phil Bennett)
- 02995: [Crash/Freeze] liberate, dualaslt: Black screen shows after disclaimer (Phil Bennett)
- 02994: [Crash/Freeze] labyrunr, labyrunk, tricktrp: Booting is never completed (Phil Bennett)
- 02991: [Graphics] polyplay: Broken graphics when playing (Phil Bennett)
- 02526: [Graphics] mahmajn2: Missing 'special' linescroll mode. (Olivier Galibert)
- 02979: [Graphics] All sets in m10.c: Dialog box on all sets in m10.c (couriersud)
- 02988: [Crash/Freeze] blswhstl, detatwin: ROM RAM EEPROM Check fails at startup (Phil Bennett)
- 02980: [Documentation] wsbbgd: Year is listed as 200?, flyer confirms as 2001 (incog)
- 02986: [Documentation] ggxx: Year listed as 200?, confirmed as 2002 (incog)
- 02985: [Documentation] ggxxrl: Year is listed as 200?, confirmed as 2003. (incog)
- 02973: [Crash/Freeze] chmplst2: Access Violation (Phil Bennett)
- 02964: [Sound] dingo: No Audio (Phil Bennett)
- 02965: [Crash/Freeze] gradius, gwarrior, rf2, twinbee: Bootup process is never completed/No Sound (Phil Bennett)
- 02909: [Original Reference] boothill: Specification of discrete filters for shot and hit sounds doesn't agree with schematic. (Derrick Renaud)


Source Changes
--------------
Added built-in layouts for a large number of games: 280zzzap, buggyboy, buggychl, cbombers, changela, chasehq, chqflag, contcirc, dblaxle, finallap, grchamp, hotchase, lagunar, outrun, overdriv, pdrift, polepos, radr, roundup5, sci, slipstrm, stocker, superchs, topspeed, toutrun, turbotag, tx1, wecleman. [Mr. Do!]

Merged memory maps in nemesis.c. [Aaron Giles]

Scramble now is a lot closer to reports and recordings (background sound, sound of bullets). [couriersud]

Fixed descriptions of the games running on NAOMI series hardware, and NAOMI game list. [Yasuhiro Ogawa]

Input ports clean-up for the jangou driver. [Angelo Salese]

Finally low pass filtering on channel 2A in btime driver: [couriersud]
* Changed resistor to bill of material value
* Adjusted volume level and added more documentation

Fixed regression (missing graphics) in ipminvad (m10). [couriersud]

Added support for System 24 tilemap linescroll modes. [Olivier Galibert]

Various improvements to Heavy Unit:
   [Angelo Salese, Tomasz Slanina, David Haywood]
- Added a VERY preliminary simulation of the protection, just enough to get the game to boot, not make it playable
- Corrected CPU communication, IRQ/NMI generation etc.
- Fixed some video emulation issues (added tilemap scroll etc.)
- Corrected GFX rom loading (at least for the graphics used in attract mode)

Fixed King Derby sprite colors [Stefan Lindberg, Angelo Salese]

Merged tetrisp2 memory maps. Renamed teplus2->tetrisp2j. [Aaron Giles]

Merged labyrunr memory maps. [Phil Bennett]

Added GAME_IMPERFECT_GRAPHICS to Tutankham & clones. [couriersud]

Hooked up layer enables in goldstar.c driver, fixes 'girl' in Cherry Master. [David Haywood]

Scaled up renegade and mjkjidai ADPCM levels in line with recent clock_adpcm() change. [Phil Bennett]

Converted all drivers to the new device-based 6821 PIA. [Aaron Giles]

Added new function memory_install_read_port_handler() to more easily allow you to install read handlers for ports based on tag. [Aaron Giles]

Removed input_port_read_handler8/16/32/64 functions, since they were really only used for getting a memory handler for a port by tag, and this is no longer necessary. [Aaron Giles]

Moved input port handlers to internal code in the memory system. [Aaron Giles]

Added port names to the taito8741 device pending its proper devicification. [Aaron Giles]

Removed all remaining uses of input_port_n_r() functions, and purged them from src/emu/machine/generic. [Aaron Giles]

Removed device types from device queries that use tags, under the assumption that all device tags are unique. Specifically, the following no longer need to provide a device type:

   AM_DEVREAD/WRITE
   DEVCB_DEVICE_HANDLER
   devtag_get_device
   devtag_reset
   device_list_find_by_tag

as well as several device interfaces that referenced other devices. [Aaron Giles]

Moved SH2 set info functions to direct calls. [Aaron Giles]

Various improvements to the Zero Target / Counter Steer HW and cleaned-up the driver. Fixed foreground & background colors and hand-tuned sound in Zero Target based on a side-by-side test. Fixed sprite colors. [Angelo Salese]

Fixed pedals in Final Lap 3. [Phil Bennett]

Hooked up correct C75 MCU in namcofl.c (based on RB's namconb1.c implementation) [Phil Bennett]

Corrected Dip-Switch settings for Zero Target. [Yasuhiro Ogawa, Angelo Salese]

maketms: Free strings on exit. [Olivier Galibert]

tms57002 - don't abort on unimplemented instructions. [Olivier Galibert]

Changed eeprom erase command to write 0xff values. [Pierpaolo Prazzoli]

Fixed handling of corrupt archives: [couriersud]
* corrupt files in archives now generate an error
* archive files ending in "/" will not be tested for crc - skip path entries
* add new flag FILE_OPEN_NO_PRELOAD to skip decompressing on open This is used in audit.c, which only tests whether files exist
* added error checking to all calls to load_file_zipped

Added flags to the CHD metadata entries, encoded in the top bit. Right now it is a no-op, but eventually will be used to indicate which bits of metadata are included in the overall checksum. [Aaron Giles]

Fixed gcc 4.4 compilation error. [Belegdol]

Fixed auditing of ROM-less systems (for MESS). [Rene Reucher]

Another round of static/const qualifier additions, plus a rename of has_addon_chip to snes_has_addon_chip.  Notably a number of z80ctc_interface are now const (devicification must have removed the cases where it was dynamically modified). [Atari Ace]

Added the correct gfx roms to jjsquawkers bootleg. [David Haywood]

sfbonus version cleanups part 1. [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Great Sluggers 94 (Japan) [Phil Bennett]
Daisyarin [Yasuhiro Ogawa]
Mahjong Club [Yasuhiro Ogawa]


New clones added
----------------
Violence Fight (Japan)
Joker Poker (Version 16.03BI) [Jim Stolis] (not working)
Scud Race (Japan) [Leif Hurst] (not working)
Splatter House (World new version) [Andy Henderson]
New clones: T-MEK (3 sets) [Lars Bull]


New games marked as GAME_NOT_WORKING
------------------------------------
Tokimeki Mahjong Paradise Doki Doki Hen [Uki]
E-Jan Sakurasou [Uki]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-3-10 01:27

0.130
-----

MAMETesters Bugs Fixed
----------------------
- 00421: [Graphics] fghthist, fghthsta, fghthstj, fghthstu: Some priority problems in Ryoko's stage. Namely, the old man, the cat and the kid. (Pierpaolo Prazzoli)
- 02854: [Graphics] hypreact: Buggy text in scoring screen (Pierpaolo Prazzoli)
- 00826: [Graphics] wc90b, wc90: Some players are cut at left and bottom of the screen. (robiza)
- 00268: [Graphics] captaven: In attract mode, the small pictures of the heroes appear before they should. (Pierpaolo Prazzoli)
- 03006: [Graphics] blocken: Color / Missing gfx (Phil Bennett)
- 02057: [Graphics] buckrog, buckrogn, zoom909, subroc3d: Graphics Corruption on Title Screen + in game (using -AFS) (Aaron Giles)
- 03001: [Interface] "Working clones" display problem (Aaron Giles)


Source Changes
--------------
Fixed a paletteram entry bug in GP World [Angelo Salese]

Fixed sprite positioning bug in Zero Target [Angelo Salese]

Added new graphic roms to the 1999 head panic set. Also added sprite flicker flag, based on tumble pop etc. [David Haywood]

Add locations to rom names for Mazer Blazer (and alt) roms. Add NO_DUMP entries for undumped voice roms, video prom, and pal. [Lord Nightmare]

Preliminary proper roz effects hooked up for Zero Target [Olivier Galibert, Angelo Salese]

Added function calls to replace the MIPS3 and PowerPC DRC's various CPU_SET_INFO bits. [Aaron Giles]

Fixed DCS2 speedup handler so it doesn't get lost during a memory remap. This should give a slight speed bump to the Seattle/Vegas games and to War Gods. [Aaron Giles]

Added service1 button tested in Dynamite Bomber (but doesn't work in game) and fixed little sprites priority problems in limenko.c [Pierpaolo Prazzoli]

Fixed a sprite bug when flip y flag is used and cleaned-up the whole routine in Zero Target. [Angelo Salese]

Fixed sound regression in Tryout and removed deprecat.h dependancy [Angelo Salese]

tms57002: Add two missing instructions and hack up the coef update. The real way coefficient updates are handled is a little too complex for now, but the hack throttles the update speed to the real rate given the way konami uses it (once per sync).  It's near impossible to use it in a different way anyway. [Olivier Galibert]

Fixed bug that caused 64-bit PowerPC systems to fetch opcodes in the wrong order. [Aaron Giles]

Fixed Analog settings so Digital and Autocenter Speeds are applied properly in real time. Fixed Digital Speed = 0 so it increments in single steps per button press. [Derrick Renaud]

Merged memory maps in the rpunch driver. [Aaron Giles]

Fixed PSX CPU disassembly of -$8000, it was showing up as -$0. [smf]

Allow chds to be directly in the rom directory without a subdirectory. [Olivier Galibert]

wc90b1 and wc90b2 improvements: [robiza]
- sprite priorities
- sprite x position
- fixed y sprite wrapping
- fixed bg and fg scroll
- fixed bg and fg offsets

Fixed colors in Cultures (Jibun wo Migaku Culture School Mahjong Hen) [Tomasz Slanina]

Refactored sfbonus and improved the inputs. [David Haywood]

Hooked up paletteram in Midnight Landing [Angelo Salese]

royalmah update: [Uki]
- added some notes
- fixed DIPSW of makaijan
- fixed visible area
- fixed CPU clock

Add muting just before saving the NVRAM, and de-mute just after loading the NVRAM. Should cure the stuck sound issue for games with large NVRAM. [Aaron Giles]

Added placeholders for the two PAL's on Atari's version of Pole Position 1 and 2 (I could not read the last digit of the PAL at 5c.) [Kevin Eshbach]

Added board numbers to SEGA's Quartet 2 documentation. [Kevin Eshbach]

Corrected the rom names for Tutankham. [Kevin Eshbach]

Hooked up 2D layer in Driver's Eyes. [Naibo Zhang]

Fixed Konami zr-107, GTI Club hardware, background layer lost (black sky). [Naibo Zhang]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Puzzle Time (Prototype) [Angelo Salese, Pierpaolo Prazzoli, Yoshi]


New clones added
----------------
Gals Panic S2 (Asia) [Andy Henderson]
Jansou (alt) [Uki]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-3-19 19:57

0.130u1
-------

IMPORTANT NOTE: The CHD format has undergone a change with this release. The main reason for this change is to include some of the key metadata into the hashes for the CHDs. This ensures that the metadata is valid and prevents abuse.

The first impact you will find is that all of your CHD differencing files are invalid. Just delete your "diff" directory contents entirely.

The second impact is that all your existing CHDs will warn you that they have incorrect hashes. This is expected. Your old CHDs should still work fine, so if you can live with the "bad ROM" warnings, you don't really need to do anything. However, if this bugs you or you want to be "clean", you can update your CHDs, using this command line:

   chdman -update <chdfile> <newchdfile>
   
for each one of your CHDs. This will take a while, but will produce CHDs that match the new checksums posted in the drivers.


MAMETesters Bugs Fixed
----------------------
- 03017: [Crash/Freeze] bmfinal: crash after cutting edge logo (Phil Bennett)
- 02875: [Sound] Any Game that uses AY-3-8910: Envelope Fix causes notes tones to be played back incorrectly (couriersud)
- 03026: [Graphics] retofinv, retofin1, retofin2: The remaining lives are not shown. (Pierpaolo Prazzoli)
- 02981: [Cheat System] CHEAT.C: MAX_ARGUMENTS doesn't seem to work. (Pugsy)
- 00827: [Graphics] wc90b1, wc90b2: On the Credit display screen, the PCB shows the upper part of the stadium. (robiza)
- 00230: [Graphics] troangel: I just checked mame emulation against my pcb. (robiza)
- 03018: [Sound] f1gpstr2: Sounds not playing (Phil Bennett)


Source Changes
--------------
Fixed C140 ROM loading in winrun, winrun91 and driveyes [Phil Bennett]

Added Champion Italian PK blue board and promoted Champion Italian PK green board (previously citalian) and Champion Italian Cup (previously citaliana) to GAME_WORKING status [Mirko Buffoni, David Haywood]
- Added cpokerpk (also known as CPK blue board for the color of the board)
- Renamed citalian -> cpokerpkg (green board, can be seen in rom too)
- Renamed citaliana -> citalcup
- added PAL decryption, making all games playable
- Updated input ports and fixed gfx layout to use 6 bitplanes like all others
- Changed number10 and cpokerpk video udpate to not use transparency

Updated CHD format to version 4. Checksums are now computed and stored separately for raw data and metadata, and metadata is now checksummed by default. [Aaron Giles]

Updated chdman to support a generic metadata addition system:
  chdman -addmetatext <chdfile> <tag> [<index>] <sourcefile>
  chdman -addmetabin <chdfile> <tag> [<index>] <sourcefile>[Aaron Giles]

Changed the CHD verify interfaces to pass back a structure containing all the necessary data for verification and fixing. [Aaron Giles]

NeoGeo update [Johnboy]
- maglordh - Renamed p1 to correct chip label (MichaelNet)
- Renamed maglordh to maglord (MVS) and maglord to maglordh (AES)
- whp - Renamed several roms to correct chip label (MichaelNet)
- kof2001 - Renamed p's to correct chip label; added note (MichaelNet)
- Added mv1c bios, redump/reverification required
- Updated documentation (see neogeo.c)
- cyberlip - Added correct m1 (Guru/Smitdogg)
- eightman - Removed BAD_DUMP from m1, is correct (Guru/Smitdogg)

Merged Casino Winner and Royal Casino drivers [Angelo Salese]
* Fixes Royal Casino colors;
* Added flip screen support to the driver;
* Changed Casino Winner to be a clone of Royal Casino;
* Cleaned-up the driver;

Fixed Midnight Landing gfx bitplanes [Angelo Salese]

PGM updates: [Xing Xing, David Haywood]
- added kov2p205, martmasc romset
- fixed some descriptions
- experimental video change with a view to fix priorities on kov2

Modified cdrom.c to expose metadata read/write functions, and changed chdman to use them. Also changed chdman to parse old-style metadata and convert it to new-style metadata. [Aaron Giles]

Fixed regressed sound in the deco MLC driver. [Angelo Salese]

Preliminary protection simulation in olds100a [XingXing]

Added an older Japanese neogeo bios [Corrado Tomaselli]

Improvements to Counter Steer [Angelo Salese]

Added new function core_fload() to load a file into an allocated buffer. Updated src2html, regrep, and chdman tools to use this function where appropriate. [Aaron Giles]

Fix f1gpstr2 sound regression [Phil Bennett]

Added default nvrams to sfbonus.c using rom_load_optional. This should save some time renaming and reparenting these in the future. [David Haywood]

Minor video/psx.c changes that were needed for raycrisis. [David Haywood]

Fixed Heavy Unit main CPU bankswitch. This fixes the enemy appearing in attract mode. [Mamesick]

Added text tilemap flickering to pzletime. It allows to see the selected options. [Pierpaolo Prazzoli]

Changed the CPU cores to use the get_safe_token() pattern like other devices. [Aaron Giles]

System16 update [kanikani]
- Enabled some buttons previously marked as 'unused'. Manuals say 'No Connection', but programs read them and do something. i.e. button2 in Tetris: can rotate the piece

More Counter Steer progress. [Angelo Salese]

Added PCB layout for Jumping Break and additional information. Corrected the sound clocks on PCBs that only have a 28MHz OSC. Only Super Lup Lup Puzzle has the 14.318180MHz OSC. Rearranged the rom def section to group the F-E1-16-0xx PCB based games in order. [Brian Troha]

troangel: better support of line scroll with wrap. The scroll offsets are split in LOW byte and HIGH byte. [robiza]

Add specific support for NEC VR4300/4310 CPUs. [R. Belmont]

Fixed paletteram in Super Crowns Golf. Hooked up text background. [Angelo Salese]

Updated CHD hashes. [Yasuhiro Ogawa, Aaron Giles, David Haywood]

Added default eeprom to skullfng, so that it appears less broken by default. (doesn't boot without one) [David Haywood]

wc90b1 and wc90b2: fix fg and bg vertical scroll [robiza]

Implemented a multi-sprite bit in toaplan2 driver. [robiza]

Changed mapping of start key in multfish.c to standard key (1) like other gambling games, added extra set. [David Haywood]

Fixed bug where chdman -extract would not truncate to the logical size. [Aaron Giles]

Silenced out heavy accesses to Sound RAM expansion area for Stress Busters [Angelo Salese]

Added better descriptions and dates to a number of drivers in the mamedriv.c file. [Yasuhiro Ogawa]

Minor hack to fix start countdown sound bug in the Buggy Boys. [Phil Bennett]

Added idle skipping and a number of new sets to the Naomi driver. [David Haywood]

Burger Time: Added resistor values measured on real pcb [Anoid]

Adjusted volume in the galaxian driver. [couriersud]

Adjusted Volume and removed dc component from sound in the gyruss driver. [couriersud]

AY-3-8910 improvements: [couriersud]
* Fixed Gyruss audio regression
* Measured RU and RD on AY-3-8910
* Modelled ZX Spectrum audio circuit in SwitcherCAD and derived resistor values for AY-3-8910

MIPS III: Update RA before executing the delay slot. [R. Belmont]

Added inputs for galaxia and astrowar. Galaxia is semi-playable. Note: After inserting a coin, it can take a few seconds to respond. [Robbbert]

Fixed build of ldplayer on OS X. Since the CUSTOM sound module no longer exists, I arbitrarily changed it to WAVE, as ar gets upset if it has no input files. I also removed the -all_load flag for ldplayer from the main makefile as it upsets the linker on OS X. [Vas Crabb]

Fix build for PPC64 Linux. (This slightly messes up static branch prediction hints on OS X and AIX, but OS X for PPC64 is dead, and no-one builds MAME for AIX, and it will still build, anyway.) [Vas Crabb]

Paramaterise the arguments to check for NULL in the ATTR_NONNULL macro rather than just checking the first argument. This requires compiler support for C99 variadic macros (MSVC2005 and GCC4 have this AFAIK). [Vas Crabb]

Z80PIO: When outputting from a port to the hardware in pio mode 3, only those bits defined by the mask should be output. Mame currently outputs everything. [Robbbert]

Changed the One-Shot List or Selectable value cheats to display "Set" instead of "Off". Also stopped the cheat options being activated in order when you are going through the possibilities in this case. These cheats are now activated by pressing ENTER after you have chosen an option. [Pugsy]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Buggy Boy/Speed Buggy (cockpit) [Phil Bennett]
Chaos Heat [Olivier Galibert]
Ray Crisis [Olivier Galibert, David Haywood]
Chaos Heat [Olivier Galibert, David Haywood]
Flip Maze [Olivier Galibert, David Haywood]
Super Puzzle Bobble [Olivier Galibert, David Haywood]
Soutenryu [Olivier Galibert, David Haywood]
Shanghai Shoryu Sairin [Olivier Galibert, David Haywood]
Psyvariar -Medium Unit- [Olivier Galibert, David Haywood]
Psyvariar -Revision- [Olivier Galibert, David Haywood]
Zoku Otenamihaiken [Olivier Galibert, David Haywood]
Usagi [Olivier Galibert, David Haywood, Angelo Salese]
Mahjong Oh [Olivier Galibert, David Haywood, Angelo Salese]
XII Stag [Olivier Galibert, David Haywood]
Jumping Break [Pierpaolo Prazzoli]
Champion Super III [Mirko Buffoni, David Haywood, Angelo Salese]
Champion Super 2 [Mirko Buffoni, David Haywood]


New clones added
----------------
Millennium 4000 (version 1.5) [Mirko Buffoni]
American Poker II (bootleg, v4) [Mirko Buffoni]


New games marked as GAME_NOT_WORKING
------------------------------------
Go By RC [Olivier Galibert, David Haywood]
Space Invaders Anniversary [Olivier Galibert, David Haywood]
Night Raid [Olivier Galibert, David Haywood]
Tokyo Cop (Italy) [David Haywood]
California Chase [Angelo Salese]
Street Games II [Guru, Angelo Salese]
Street Games [Smitdogg, Angelo Salese]
Bonanza [Smitdogg, Angelo Salese]
Thunderbirds [AGEMAME]

[url]http://mamedev.org/[/url]

天下布武 發表於 2009-3-29 11:08

0.130u2
-------

(Due to an oversight, credit for the new Neo Geo BIOS was incorrectly given in the previous whatsnew. Thanks to Massimiliano Macri for the donation.)

MAMETesters Bugs Fixed
----------------------
- 02382: [Graphics] peke1012: Bad ROM dump causes graphics glitches (Jim Stolis)
- 02977: [Crash/Freeze] rdft2j2: Access Violation (Haze)
- 03071: [Sound] tndrcade tndrcadj: music problem (Phil Bennett)
- 03063: [Misc.] psyvaria, psyvarrv, usagi, nightrai, xiistag: Some G-Net cards were dumped without restoring them to defaults first (Guru)
- 03068: [DIP/Input] leprechn: Lives are incorrect in Dip Settings (Tafoid)
- 03024: [DIP/Input] jrpacmbl: All inputs perform wrong function in-game (Fabio Priuli)
- 02972: [Documentation] shuttlei: Year is listed as 197?, confirmed as 1979. (incog)
- 02978: [Documentation] suprgolf: Year is listed as 19??, confirmed as 1989. (incog)
- 02970: [Documentation] sfbonus, sfbonusa, sfbonusb, sfbonusd, sfbonusv: The year is 2003 according to the attract mode. (incog)
- 02968: [Documentation] parrot3: The year is 2003 according to the attract mode. (incog)
- 02969: [Documentation] parrot3b: The year is 2004 according to the attract mode. (incog)
- 02999: [DIP/Input] taotaida: need more 3 buttons (Fabio Priuli)
- 03029: [DIP/Input] jitsupro, kazan, p47, rodland, stdragon and clones: "Demo sounds" dip-switch inverted (Fabio Priuli)
- 03042: [Documentation] mjclub: Dip-Switch settings for mjclub (Fabio Priuli)
- 03031: [DIP/Input] seganinj and clones: Player 1 button 3 not present (Fabio Priuli)
- 03048: [Sound] equites and clone: strange noise ingame (Phil Bennett)
- 03035: [Save/Restore] frogg, froggrmc: Autosave does not work correctly (couriersud)
- 02172: [DIP/Input] some driving games: MAME allocates Player 2 - 4 inputs for deficient Player 1 inputs. (Fabio Priuli)


Source Changes
--------------
Added board description to Zodiack. [Guru]

Demoted some games to have the GAME_NOT_WORKING flag:
- Alligator Hunt (protected version);
- Glass;
- Great Guns;
- Name Club Ver. 3;
- Snow Board Championship;
- Tetris Korean bootleg;
- Thunder Hoop 2: TH Strikes Back;
- Touryuu Densetsu Elan-Doree / Elan Doree - Legend of Dragoon;
- World Grand Prix;
- World Rally 2 - Twin Racing;

Some various Naomi improvements and SH4 hacks to get more Naomi games booting farther. [David Haywood, Angelo Salese]

Added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe. [Guru]

Added PCB layout & hardwared documentation for Atari's Badlands [Guru]

WIP driver for Cubo CD32 [Mariusz Wojcieszek]:
- AGA palette
- AGA bitplane data fetching
- support for up to 8 standard bitplanes
- HAM8 mode

Further annotated the game lists is mamedriv.c. [Yasuhiro Ogawa]

Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia]

Updated video timing in bestbest to match PCB [Guru]

ejsakura fix: added ymz280b_r to memory map to prevent musics to stop while playing [Cs9ph7Rg0]

nemesis.c fix [Hau]
- Fixed screen priority problems in Kitten Kaboodle.
- Added flip screen & cocktail support.
- Merged memory maps in hyprduel.c

CPU cores are now enabled on a per cpu core family basis instead of per cpu core variant. As a result CPUDEFS is no longer needed in the makefile. [Wilbert Pol]

TMS320C25 fixes and enhancements: [Olivier Galibert]
- accept IRQs on IDLE
- actually count irq processing and instruction fetching cycles
- add support for external serial frame sync with internal triggering (aka TXM=1 and FSM=1).

Updated G-Net CHDs (reset to factory default settings and clear high-score table) [Guru]

Added description of G-Net card/PCB [Guru]

Fixed crash due to recent cheat engine changes. [Pugsy]

Fixed the sprite collision code of the mcu simulation in 'machine\mexico86.c'. [Aladar]

Improved sound banking in galpani2 driver. [Luis Faria]

Gameplan improvements: [Tafoid]
- verified and simplified the DIPs, adding locations
- adjusted clocks in Leprechaun and Pirate Treasure based on info from the manual

Implemented model2 inputs through direct AM_READ_PORT access rather than using read handlers. The patch also fixes daytona brakes (which were previously labeled with the wrong tag). [Fabio Priuli]

Simplified input handling in Taito F3 games. [Fabio Priuli]

Various PGM fixes and improvements [XingXing]

Fixed rdft2j2 set, it was using rdft roms instead of the rdft2 ones. [David Haywood]

Additional PGM improvements: [David Haywood]
- Added emulation of the earlier type of ARM (ASIC27A, 5585E type) Used this for protection emulation on Photo Y2k, Knights of Valour Superheroes instead of old simulation code
- Disabled protection simulation for several sets. This demotes Knights of Valour / Knights of Valour Plus to NOT working as there is no dump of the internal rom.
- Photo Y2k still works because it's using the emulation added above, but You can no longer change region as this is supplied by the ASIC27A device which is now emulated.  This is correct.
- Added several new sets, several of which are re-releases of the games using the ASIC 27A instead of the previous protection devices. (oldss, killbldp)
- Removed per-game speedup hacks, as they're no longer needed for the ARM based games to boot correctly.

Fixed core_strwildcmp by increasing the limit from 8 to 16 characters. [smf]

Verified and simplified munchmo DIPs, and added locations. Also fixed clock speeds and AY-8910 clock to match recordings. [Tafoid]

Verified DIPs and added locations for Road Fighter. Adjusted defaults to match the manual. [Tafoid]

In bublbobl, emulated CPU1 (slave) <-> AUDIOCPU communications and AUDIOCPU reset at startup, previously this was disabled. [Mamesick]

Added samples emulation to Rough Ranger (V2.0), write ports A & B of YM2203 are used. [Mamesick]

Added game-specific kludge to get music in SD Gundam Psycho Salamander. [Mamesick]

Fixed G-NET on big-endian hosts. [R. Belmont]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Hidden Catch 3 [Pierpaolo Prazzoli, Tomasz Slanina]
Iron Fortress [Smitdogg Jones, Dumping Project]
Mahjong Vegas (unprotected set) [Luca Elia, Uki]
E-Jan Sakurasou [Cs9ph7Rg0]
Kollon [Guru]
Otenki Kororin [Guru]
Shikigami no Shiro [Guru]
Magical Error wo Sagase [Hau]
Knights of Valour Superheroes [XingXing, David Haywood]


New clones added
----------------
Super Puzzle Bobble (2.04J) [Guru]
Zooo [Guru]
Operation Wolf (Japan) [Guru]
Puzz Loop (Asia) [Brian Troha]

[url]http://mamedev.org/[/url]

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