天下布武 發表於 2009-4-10 15:17
0.130u3
-------
MAMETesters Bugs Fixed
----------------------
- 01030: [Side-by-side] starjack: "Star Jacker" side-by-side test. (Aaron Giles)
- 00983: [Graphics] pitfall2: Once you lose your last life, any object not in the background shows up on the high score and continue screens. (Aaron Giles)
- 00984: [Graphics] 4dwarrio: The game resolution changes in the 2nd players turn in the cocktail mode. (Aaron Giles)
- 00257: [Graphics] wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. (Aaron Giles)
- 00303: [Graphics] regulus: In cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the screen (Aaron Giles)
- 00256: [Graphics] seganinj: [possible] Sprites leaving on the left side on the screen aren't clipped properly. (Aaron Giles)
- 03098: [Color/Palette] all sets in mcatadv.c: Palette regression (Christophe Jaillet, Fabio Priuli)
- 03087: [Graphics] daireika: Graphic artifacts on attract mode. (Angelo Salese)
- 03093: [Graphics] mazinger: the boss of 4th level is black (robiza)
- 03092: [Sound] spuzbobl: Some sound samples are being played indefinitely (David Haywood)
- 01163: [DIP/Input] popbounc: [possible] MAME doesn't support paddle input. (Fabio Priuli)
- 02187: [Documentation] All games of "Technos": Fix for manufacturer. (Fabio Priuli)
- 02558: [Graphics] Graphic priority is not fully understood. (Angelo Salese)
- 02557: [Graphics] All games in jalmah.c: There are square gaps during gameplay. (Angelo Salese)
- 00598: [DIP/Input] popbounc: Regardless of whether the "paddle" or "joystick" option is activated in the dipswitch, the controls are broken. (Fabio Priuli)
- 00947: [Graphics] batsugun: At the level 4 boss there's a sprite problem. (robiza)
- 02562: [Interface] Ability to choose arbitrarily named crosshair pictures (Derrick Renaud)
Source Changes
--------------
Crosshair update: [Derrick Renaud]
* Added Crosshair Options menu
- ability to individually enable/disable crosshairs
- ability for them to automatically disappear after a set amount
of time (this is now the default)
- ability to select crosshair graphic
- all settings are saved in the cfg file
* Removed F1 toggle for crosshairs
* Added new command option -crsshairpath
- store all selectable graphics here
- see config.txt for further info
Merged memory maps, renamed sets in the following drivers: vendetta, videopkr, wrally, vball, unico, tsamuri, triplhnt, toypop, tnzs, topshoot, topspeed, tecmo, tecmo16, tecmosys, terracre, thoop2, tunderx, tiamc1, timelimt, taito_z. [Aaron Giles]
Added direct mode JVS command, used by the i/o for the later Naomi games [ElSemi, Angelo Salese]
hyprduel fix [Hau]
Force cpu resyncs main<->protection on pgm. [David Haywood]
trackfld cleanups: [Aaron Giles]
- derived clocks where possible
- complete memory maps from the schematics
- hooked up proper sound command latching
- reimplemented 6802-based ADPCM samples for the bootlegs
- merged memory maps
- extended NVRAM to the full RAM range (according to schematics)
- created common include file and modified drivers to use it instead of explicit externs
Removed msb/lsb handlers from taitosnd. Updated all drivers to call the 8-bit versions directly from the address maps. [Aaron Giles]
Did bulk replace of AM_READ/WRITE(SMH_NOP) -> AM_READ/WRITENOP. [Aaron Giles]
Reverted recent TMS32025 timing change which busted Cool Pool sound. [Olivier Galibert]
exctsccr update: [Uki]
- verified clock frequency (including 4KHz NMI)
- position 6A is not populated in JAPAN ver.
- sound tempo is wrong in all sets (with or without this change)
- clock for AY-3-8910 is 14.31818M/8 except for main melody
taito_l input updates: [Fabio Priuli]
* added plgirls cheat dip-switch [found by Gatinho]
* added plgirls2 coin mode B
Fixed crshrace coinage dips. [stephh, Fabio Priuli]
Fixed mechattu coinage dips. [Fabio Priuli]
Redumped GFX ROM of kakumei2. [Uki]
Improved the Wave-DMA behaviour in Naomi, added PVR-DMA support. [Angel Salese]
Naomi video cleanups/reworking. [David Haywood]
DIPSW update [kanikani]
- added DIP location to following drivers: djmain.c, fitfight.c, gaiden.c, hornet.c, namcos1.c, namcos86.c, nwk-tr.c, skykid.c, zr107.c
- enabled some DIPSW settings
PGM update [XingXing]
- added video ram mirroring (fixes a glitch in kovsh)
- corrected some set names
neogeo fixes: [Fabio Priuli]
* fixed popbounc controls bug (MT 598)
* removed use of sprintf
* added a note about service menu browsing when mahjong panel is ON
Konami inputs improvements: [Fabio Priuli]
* Added source file konamipt.h to unify Konami inputs where possible (e.g. most 80s-90s games were using basically the same coinage settings and joystick inputs).
* While at it, verified all 0x00 coinage effects in drivers which now use konamipt.h (fixing a few mistakes: hexion, mikie, crimfgtj...)
* Added finalizb service coin. Removed roadf coin4 & asterix coin3 (neither used by the games nor present in service mode).
* Fixed gberetb coin inputs (they were switched).
* Added port_condition to hcrash so that brake appears only when present in the chosen cabinet.
* Cleaned up mystwarr.c & moo.c input handlers.
* Verified 0x00 coinage settings in remaining Konami drivers (and two Banpresto ones using same coinage settings)
Fixed the priority system in the jalmah.c driver [Uki, Angelo Salese]
Simulate 'keyoff' in the SPU. The envelopes aren't actually emulated, but the sound is silenced after a key-off (by placing the sound in a 'release' state) This prevents audiable sound from looping forever. [David Haywood]
Build the IDE features table only when there is a CHD available. [Curt Coder]
Added device-based implementations of the eeprom and i2c deevices. [Samuele Zannoli]
Added diplocations to finalizr.c, gradius3.c, pandoras.c, rollerg.c and ultraman.c based on Guru's notes (thanks to AJG, who fwded them to me). [Fabio Priuli]
Dumped 1 BPROM of suchipi [Uki]
Changed Z80 cycle table definitions to be per-device. Removed old set_info constants for the tables; they are now set up via the z80_set_cycle_tables function. [Aaron Giles]
m90: reduced volume for all games, removed wrong graphics flag and added no cocktail flag for risky challenge. [robiza]
Reduced volume for bombrman, added wrong graphics flag for quizf1. [robiza]
Removed old hardcoded keyboard handling for Atari 8bit systems and used more reasonable key matrix scan. No regressions expected in MAME (tested maxaflex.c games). [Fabio Priuli]
Many Naomi tweaks and improvements, plus a number of new sets added but with no credit specified. [David Haywood]
Corrected names for Champion Italian PK boards (thank f205v for spotting this). [Mirko Buffoni]
Sega System 1/2 rewrite: [Aaron Giles]
* accurate collision detection in all games
* correct full memory maps
* hooked up 8255 and Z80 PIO correctly
* unified many hacked variants into common hardware models
* proper mixing using the mixing PROM
* converted to tilemaps
* fixed shtngmst sprites
* correct Z80 timing
* proper sound interrupt signaling and feedback
* full description of video hardware
* proper input hookup in dakkochn
* cleaned up rendering code
* fixed cocktail mode in pretty much all games
* fixed stuck sprites in some games
* partial 8751 simulation for choplift
* proper global muting (attract sound off works in older games)
* yes, the Pitfall 2 title is missing; more work to be done
Put tables used for RGB utilities in a single object file rather than compiling them as statics in every object that uses them. [Vas Crabb]
Added small workaround to get Thunder Hoop 2 past the "bad coprocessor" screen, but the game still has issues. [Peter Ferrie]
Fixed incorrect DIP location for dealer in epos.c. [Tafoid]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Unknown Poker [robiza, Angelo Salese]
New clones added
----------------
Exciting Soccer (Japan) [Uki]
Super Megatouch IV Tournament Edition (9255-51-01 ROB, Standard version) [Brian Troha]
Pit Fighter (rev 7) [Smitdogg]
Chase H.Q. (US) [Smitdogg]
Crush Roller (bootleg?) [Tafoid, f205v]
New games marked as GAME_NOT_WORKING
------------------------------------
Key of Avalon 1.30 - Client [Alex's Rom Dumping Project]
Key of Avalon 2.0 - Client [Alex's Rom Dumping Project]
Sega Network Taisen Mahjong MJ 2 [Alex's Rom Dumping Project]
Sega Network Taisen Mahjong MJ 3 (Rev D) [Alex's Rom Dumping Project]
Triforce DIMM Updater [Alex's Rom Dumping Project]
Virtua Fighter 4 Final Tuned (Rev D) [Alex's Rom Dumping Project]
Virtua Fighter 4 Final Tuned (Rev A) [Alex's Rom Dumping Project]
Initial D : Arcade Stage Ver. 3 (Japan) (Rev B) [Alex's Rom Dumping Project]
Virtua Fighter 4 Evolution (Rev A) [Alex's Rom Dumping Project]
Wangan Midnight Maximum Tune 2 (Japan?) [Alex's Rom Dumping Project]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-4-16 19:44
0.130u4
-------
MAMETesters Bugs Fixed
----------------------
- 03106: [Sound] mouja: Sound Effects/Voice missing (Angelo Salese)
- 03065: [Crash/Freeze] All sets in namcos12.c: [debug] MAME asserts during load time (Aaron Giles)
- 03069: [Crash/Freeze] All sets in midzeus.c: [debug] MAME asserts during load time (Aaron Giles)
Source Changes
--------------
Documented the [url]www.segaresurrection.com[/url] decrypted Ninja Kids II sound rom so it doesn't show up as newly "found" bootleg version. [Brian Troha]
Converted downtown, gondo, hbarrel, midres, timesold, topgunbl to use IPT_POSITIONAL. [Derrick Renaud]
Fixed Analog Settings to return to default when IPT_UI_SELECT (enter) pressed. Fixed misplaced brackets, allowing upper/lower case extensions for crosshair graphics and ldplayer chd files. [Derrick Renaud]
Naomi updates: [Angelo Salese, David Haywood]
* Added H-Blank IN interrupt hook-up
* Generate a few more interrupts (ISP end of render, VIDEO end of render)
* Some minor improvements to the irq system
* Added a bunch of Maple-DMA fixes, now moeru boots too
Factored out MESS-specific code from machine/atari.c (cart init, loading & unloading) [Fabio Priuli]
Correctly implemented 'trail' function in ninjakd2. [kanikani]
Changed galgbios service switch to be a toggle. [David Haywood]
Fixed CPU_GET_INFO issues spotted by -validate in MESS debug build. [Fabio Priuli]
Added Dip Locations to jalmah.c. [Fabio Priuli]
Improved test mode behaviour on the jalmah.c. [Angelo Salese]
Added display of frame number to the beamx/y info in the register view in the debugger. [Aaron Giles]
munch mobile improvements: [robiza]
* implemented priorities
* removed unnecessary tile index check
Memory map merging for naughtyb.c, ssrj.c. [Angelo Salese]
Converted jangou & nightgal drivers to use resistors with the color proms. [Angelo Salese]
Reverted to older behavior for how modified input port fields are handled. The originally intended behavior is that a new field that intersected a previous field would completely wipe out the original field. Recently a change was made that changed the behavior to only remove a portion of the bits from the original field. This is actually problematic behavior, so the original behavior was restored. [Aaron Giles]
Fixed auto-center bug on analog joysticks. [Derrick Renaud]
Fixed UI when modifying the inc/dec/analog fields of an analog control in sequence. [Derrick Renaud]
Corrected System 1 Z80 clocking: [Aaron Giles]
* each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching causes slightly longer delays than the previous tables
* implemented approximate wait state timing for videoram access; further accuracy will rely on getting a dump of the PAL16R4 that controls the horizontal video timing
Merged memory maps in taito_l.c, taito_x.c, taito_b.c, taito_f2.c, taito_f3.c, surpratk.c, system16.c, system18.c. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. [Aaron Giles]
Changed the PPU2C0x implementation to be a device. [Nathan Woods]
Simplified the gun port handling in the Sammy Outdoor Shooting games. [Derrick Renaud]
Small System 1 update: [Aaron Giles]
* correct video timing
* removed "small" video drivers for games that properly mask the scrolling areas
Correct sound ROM for T-Mek 4.4 [Lars Bull]
Partial fix to bug MT 3070 (harddriv & racedriv do not show anymore
P2 inputs for analog controls). Still thinking about steeltal. [Fabio Priuli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tekken Tag Tournament (world versions) [Olivier Galibert]
New clones added
----------------
Might! Pang (Euro 000925) [Corrado Tomaselli]
Night Warriors: Darkstalkers' Revenge (Asia 950302?)
[Smitdogg Jones, Nicola Salmoria]
Trivia Master (set 4) [SoftwareThis]
Wolf Fang -Kuhga 2001- (Rohga Japan Ver.) [Team Japump!!!]
Mystic Warriors (JAA) [Guru]
New games marked as GAME_NOT_WORKING
------------------------------------
The Typing of the Dead [Alex's Rom Dumping Project]
OutTrigger [Guru]
Cannon Spike / Gun Spike
Heavy Metal Geomatrix
Super Lucky Roulette? [robiza, Angelo Salese]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-4-24 00:20
0.131
-----
IMPORTANT NOTE: The CHD format has undergone a change with this release. The main reason for this change is to include some of the key metadata into the hashes for the CHDs. This ensures that the metadata is valid and prevents abuse.
The first impact you will find is that all of your CHD differencing files are invalid. Just delete your "diff" directory contents entirely.
The second impact is that all your existing CHDs will warn you that they have incorrect hashes. This is expected. Your old CHDs should still work fine, so if you can live with the "bad ROM" warnings, you
don't really need to do anything. However, if this bugs you or you want to be "clean", you can update your CHDs, using this command line:
chdman -update <chdfile> <newchdfile>
for each one of your CHDs. This will take a while, but will produce CHDs that match the new checksums posted in the drivers.
MAMETesters Bugs Fixed
----------------------
- 02399: [Known Issues/To-Do's] qmhayaku : Sound CPU is running at 4MHz in real machine. (Luigi30)
- 03115: [Graphics] nss_smw: Tilemap issue when displaying game map (Angelo Salese)
- 00767: [DIP/Input] bshark, bsharkj: Analog stick input is broken since 0.112u4. (Derrick Renaud)
- 03070: [DIP/Input] harddriv, racedriv, steeltal and clones: Games map some P1 inputs to P2 controls (Fabio Priuli)
- 03105: [Documentation] quizmeku: Year is listed as 1994, but title screen shows 1992. (Fabio Priuli)
Source Changes
--------------
Removed the last use of PORT_PLAYER(2) for P1 inputs. [Fabio Priuli]
Merged memory maps in the suna8, supbtime, superchs, suprnova, suprslam, subs, suna16, stepstag, stfight, strnskill drivers. [Aaron Giles]
Numerous improvements to the roul driver. [robiza]
Merged findout.c memory map. [Angelo Salese]
Added basic implementation of the TMS9927 video controller. [Aaron Giles]
Status games driver rewrite: [Aaron Giles]
- Reduced multiple drivers down to a primary one with minor tweaks
- Hooked up TMS9927 video generator
- Fixed statriv2v character generator to be more accurate
- Fixed incorrect colors
- Correct video timing
Miscellaneous Naomi work and improvements. Some refactoring done, new games hooked up. Moved NAOMI DRIVER_INITs to specific machine/naomi.c & includes/naomi.h files, in preparation to add per-game JVS settings. [Angelo Salese, David Haywood]
Changed generic NVRAM behavior so that all the variants look for a memory region named "nvram". If it is found and is of the same length as the generic_nvram_size, data is copied from there instead of filling the RAM with the fallback pattern. [Aaron Giles]
Fixed mouse/lightgun buttons to individually select when using -mouse/-multimouse and -lightgun. Meaning you will not receive Mouse Button 0 Gun Button 0 when selecting in the UI. [Derrick Renaud]
Merged memory map and attempted to add proper colors in Carrera. [Angelo Salese]
Fixed verbose output of RAW device names for XP. [Derrick Renaud]
When using RawInput - Fixed UI selection of Gun axis so Gun 1 is not always selected with the desired gun. [Derrick Renaud]
Fixed XF flag in the 8085A core. [Aaron Giles]
Fixed frontend messages to leave enough space for clone longer names. [Fabio Priuli]
Added Toshiba TLCS-900/H cpu core. [Wilbert Pol]
Added T6W28 sound core (SNK(?) custom sn76489a clone). [Wilbert Pol]
removed YM2151 from gijoe which is not present on real PCB. [Yasuhiro Ogawa]
Fixed P2 gun reload in Lethal Enforcers II. [Derrick Renaud]
Fixed bug where repeating axis values were being selected for button input in UI. [Derrick Renaud]
Documented PALs from Xenophobe board. [Kevin Eshbach]
Crystallized 1945kiii.c, maygay1b.c, maygayv1.c, mwarr.c, n8080.c (20.16MHz crystal confirmed with schematics), pacman.c, panicr.c, rallyx.c. [Luigi30]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fantastic Journey [Olivier Galibert]
Super Lucky Roulette [robiza]
Status Blackjack [Aaron Giles]
Status Fun Casino [Aaron Giles]
Multi Game 2 [Mariusz Wojcieszek]
New clones added
----------------
Asterix (Japan) [Chack'n]
Ashura Blaster (World) [Tirino73]
New games marked as GAME_NOT_WORKING
------------------------------------
Marvel vs. Capcom 2 [Guru]
Zombie Revenge [Guru]
Guilty Gear X [Guru]
Virtua Striker 4 (Japan) [Guru]
Virtua NBA [Guru]
Giant Gram Zen-Nippon Pro Wresring 2 [Guru]
Dengen Tenshi Taisen Janshi Shangri-la [Guru]
Virtua Striker 4 ver. 2006 (Rev D) (Japan) [Alex's Rom Dumping Project]
The Key Of Avalon - The Wizard Master - Server (GDT-0005C) (V4.001) [Alex's Rom Dumping Project]
Virtua Striker 2002 (GDT-0001) [Alex's Rom Dumping Project]
Derby Owners Club II [Guru]
Wild Riders [Guru]
WWF Royal Rumble [Guru]
Quiz Ah Megamisama [Guru]
Dynamite Baseball Naomi [Guru]
Dynamite Baseball '99 [Guru]
Death Crimson OX [Guru]
Tripple Draw [Aaron Giles]
Casino Strip [Aaron Giles]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-5-9 17:31
0.131u1
-------
MAMETesters Bugs Fixed
----------------------
- 03144: [DIP/Input] piratpet: [possible] Button 2 skips level (Fabio Priuli)
- 03126: [Gameplay] sbishi: When Player 2 plays alone, strange things happen. (David Haywood)
- 03143: [Graphics] screwloo: screwy graphics area on one screen (Pierpaolo Prazzoli)
- 03129: [DIP/Input] xmen: Directional controls re-arranged (Fabio Priuli)
- 00487: [Misc.] groundfx: It has wrong default NVRAM settings, especially about the lap number (1) and the coin/credit settings (1/2). (Angelo Salese)
- 03104: [Graphics] captaven and clones: No enemies appear in the second phase. (Pierpaolo Prazzoli)
Source Changes
--------------
Deprecated device_set_info. Almost all devices had a NULL or empty function here. Remaining devices have been converted to have device-specific functions to do the same thing with proper type checking. CPUs still have a set_info function but it is CPU-specific now and no longer piggybacks on the general device function. [Aaron Giles]
Changed UI to ignore selection from lightguns when off screen. This stops selection of Gun X Gun Y if you move the gun out of range. [Derrick Renaud]
Moved stv_vdp2_dynamic_res_change() function outside of VIDEO_UPDATE in ST-V. [Angelo Salese]
Memory map merging for the NMK16 driver and cleaned-up some unneeded video code. [Angelo Salese]
Made Hyper Pacman run with protection code from decapped MCU rather than simulation. [Guru, David Haywood]
Added a large gfx decode using macros to allow the textures on hng64 to be viewed, handy for verifying the dumps. [David Haywood]
Audited code and added savestate support to the following drivers: [MooglyGuy]
- dotrikun.c (dotrikun, dotriku2)
- espial.c (espial, netwars)
- zodiack.c (zodiack, dogfight, moguchan, percuss, bounty)
Merged memory maps in the Dottori Kun driver [MooglyGuy]
Merged memory maps for the following drivers: [MooglyGuy]
- battlex.c, buggychl.c, bwing.c, carjmbre.c, cbuster.c, chaknpop.c
- changela.c, chqflag.c, circus.c, cischeat.c
- cave.c, circusc.c, citycon.c, cninja.c, combatsc.c, compgolf.c, contra.c, cop01.c, cosmic.c, cps2.c, crimfght.c, crospang.c, crshrace.c, and cshooter.c
- ssv.c
- dambustr.c, darius.c, darkhors.c, darkseal.c, dassault.c, dbz.c, dcon.c, dday.c, ddenlovr.c, ddragon3.c, ddrible.c, dec0.c, dec8.c, deco32.c, deco_mlc.c, deniam.c, dietgo.c, discoboy.c, diverboy.c, dogfgt.c, dooyong.c, dragrace.c, dribling.c, drmicro.c
- egghunt.c, epos.c, esd16.c, espial.c, exedexes.c, exzisus.c
- f1gp.c, fastlane.c, firetrap.c, flkatck.c, flstory.c, freekick.c, fromanc2.c, fromance.c, funkybee.c, funkyjet.c, funybubl.c, fuukifg2.c, fuukifg3.c
- gaelco.c, gaelco2.c, gaiden.c, galaga.c, galastrm.c, galaxold.c, galivan.c, gaplus.c, gbusters.c, gcpinbal.c, genesis.c, gijoe.c, ginganin.c, glass.c, gng.c, goal92.c, goindol.c, gomoku.c, gotcha.c, gotya.c, gridlee.c, gstriker.c, gumbo.c, gunbustr.c
- halleys.c, hanaawas.c, hanaroku.c, hcastle.c, hexa.c, hexion.c, higemaru.c, hnayayoi.c, holeland.c, homedata.c, hshavoc.c, hyhoo.c, hyperspt.c
Merged memory map in ltcasino.c, Lemmings, quizdna.c, pushman.c, popper.c, sshangha.c. [Angelo Salese]
Added irq acks to the snowbros.c driver and merged memory maps on it. [Angelo Salese]
TLCS-900/H cpu core fixes: [Wilbert Pol]
- Reimplemented hdma
- Fixed bugs in the EX (mem), R instructions.
Merged memory map and worked out some sound related stuff in Pass. [Angelo Salese]
Hooked up standard paletteram16_xbgr() function instead of a custom one in sshangha.c driver. [Angelo Salese]
Replaced the use of CPU numbers with tags where possible across most drivers. [Fabio Priuli]
hng64.c improvements / changes: [David Haywood]
- Stripped out some old HNG64 code / some improvements
- disabled the floor stuff in Fatal Fury Wild Ambition (looking for a cleaner implementation)
- disabled zooming code for the same reasons (it was causing many issues)
- understood and implemented the 'auto-animate' registers for the tilemaps (animated waterfalls etc. in Fatal Fury Wild Ambition)
- reorganized graphic decoding
- documented + hooked up 4bpp/8bpp select on layers.
- fixed tile flipping
- fixed a bug in the hng64 dma
goldstar.c improvements / changes: [David Haywood]
- added scroll registers for the girl when enabled in attract mode
- documented how you can swap the blue/green bonus colours (but left the code disabled, I think versions with it swapped probably just have different proms)
- added gfxdecode for cmasterc
Memory maps merges for the following drivers: [Angelo Salese]
* groundfx.c
* lastduel.c
* macrossp.c
* madmotor.c (also cleaned-up some video variables in it)
* mcatadv.c (also reduced a 1.0 clipping out volume setting)
* moo.c
Changed the way memory allocation is handled. Rather than allocating in terms of bytes, allocations are now done in terms of objects. This is done via new set of macros that replace the malloc_or_die() macro:
alloc_or_die(t) - allocate memory for an object of type 't'
alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'
alloc_clear_or_die(t) - same as alloc_or_die but clears the memory
alloc_array_clear_or_die(t,c) - alloc_array_or_die with clearing
All original callers of malloc_or_die have been updated to call these new macros. If you just need an array of bytes, you can use alloc_array_or_die(UINT8, numbytes). [Aaron Giles]
Made a similar change to the auto_* allocation macros. In addition, added 'machine' as a required parameter to the auto-allocation macros, as the resource pools will eventually be owned by the machine object. The new macros are:
auto_alloc(m,t) - allocate memory for an object of type 't'
auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'
auto_alloc_clear(m,t) - allocate and clear
auto_alloc_array_clear(m,t,c) - allocate and clear
All original calls or auto_malloc have been updated to use the new macros. In addition, auto_realloc(), auto_strdup(), auto_astring_alloc(), and auto_bitmap_alloc() have been updated to take a machine parameter. [Aaron Giles]
Changed validity check allocations to not rely on auto_alloc* anymore because they are not done in the context of a machine. [Aaron Giles]
Removed of SMH_BANKn macros. Just use SMH_BANK(n) instead, which is what the previous macros mapped to anyhow. [Aaron Giles]
Added missing casts and made other tweaks to appease some more strict settings on the compiler. [Aaron Giles]
Merged memory maps in the seta.c, sf.c, nbmj8688.c, megasys1.c drivers. [Angelo Salese]
Merged memory maps in the overdriv.c and demoted it tothe GNW flag. [Angelo Salese]
Added engine noise hook-up to Chequered Flag. [Angelo Salese]
Fixed nested NMIs on Chequered Flag sound cpu, this fixes the sound loops and the music tempo. [Phil Bennett]
Memory maps merges for the following drivers: [Angelo Salese]
* metlclsh.c
* mexico86.c (also added a basic hook-up for the 4p communication cpu,
disabled by default)
* mirage.c
* mjkjidai.c
* mjsister.c
* mogura.c
* news.c
* ohmygod.c
* ojankohs.c (also cleaned-up some video variables in it)
* oneshot.c
* opwolf.c
Fixed player controls in the 4 player version of tank force (thanks to tip posted by sxevious on mantis #3127) [David Haywood]
Memory maps merges for the following drivers: [Angelo Salese]
* mayumi.c (also cleaned-up the video routines)
* mazerbla.c
* momoko.c
* mosaic.c
* mouser.c
* mrflea.c
* mrjong.c (also cleaned-up the spriteram routines)
* srmp2.c
* shaolins.c
* shisen.c
* shootout.c (and cleaned-up the NMIs on coin insertions)
* sidearms.c
* sidepckt.c (merged the two per-game memory maps and moved the protection simulation hook-up to be called on DRIVER_INIT)
* skyarmy.c
* skyfox.c (and cleaned-up the NMIs on coin insertions)
* skyraid.c
* slapfght.c (also cleaned-up the ram sharing)
* slapshot.c
* spbactn.c
* spcforce.c
* spdodgeb.c
* speedspn.c
* senjyo.c
* seta2.c
* sfkick.c
* shangha3.c
* puckpkmn.c
* punchout.c
* qdrmfgp.c
* quizpani.c
* rabbit.c
* rainbow.c
* rcorsair.c
* redclash.c (also cleaned-up the irq/nmi generation on coin
insertion)
* renegade.c
* rmhaihai.c
* rockrage.c
* rocnrope.c
* rollerg.c
* rollrace.c
* runaway.c
* rungun.c
* sangho.c
* sauro.c (also cleaned-up a video function)
* sbasketb.c
* sbugger.c
* scregg.c
* segae.c
* powerins.c
* psikyo.c
* psikyo4.c
* psikyosh.c
* rohga.c
* sbugger.c
* spy.c
* nycaptor.c
* olibochu.c
* othldrby.c
* pandoras.c
* parodius.c
* pbaction.c
* pcktgal.c
* pingpong.c
* pirates.c
* pitnrun.c
* pktgaldx.
* pokechmp.c
* popeye.c
* nbmj9195.c
* niyanpai.c
* ninjaw.c
* metro.c
* mitchell.c
* ms32.c
* msisaac.c
* mugsmash.c
* lkage.c
* lsasquad.c
* lwings.c
* m62.c
* m90.c
* magmax.c
* mainevt.c
* marinedt.c
* markham.c
* mastboy.c
* matmania.c
* megadriv.c
* megazone.c
* karnov.c
* kchamp.c
* kingobox.c
* klax.c
* koikoi.c
* konamigq.c
* ladyfrog.c
* liberate.c
Modified my coin_insertion() function to use ASSERT & CLEAR instead of PULSE_LINE in cntsteer.c & ssozumo.c. [Angelo Salese]
Made sure that both the RESET and BUSREQ lines are honored by the megadriv sound cpu. [Wilbert Pol]
Properly hooked-up player 2 mahjong panel in mj4simai. [Angelo Salese]
Moved paletteram_IIBBGGRR_w() from senjyo.c to emu/video/generic.c. [Angelo Salese]
Removed deprecat.h dependancy for usgames.c. [Angelo Salese]
Add READY line readback to the SN76496 core, cleaned up the structs a bit, cleaned up comments, added more TODOs, Fixed some unsaved savestate related stuff. [Lord Nightmare]
Added sn76496 ready line hook-up for spcforce.c, doesn't make a difference since it's not actually used. [Angelo Salese]
Added RTC emulation for hng64 driver [Angelo Salese]
Fixed sprite trail for mnight and robokid [kanikani]
Factored out some more MESS specific code for Atari 8bit. [Fabio Priuli]
Splitted Naomi / Atomiswave memory maps and improved sorting of the driver. [Angelo Salese]
Added sound to Pocket Gal Deluxe (bootleg) [Angelo Salese]
lordgun - Fix: P1 Button2 is really P2 Button1. [Cananas]
Changed Lunar Lander thrust control to a pedal. This more accurately emulates the control. Note: the current code uses IPT_PADDLE. This causes the game to start with the thrust at 50%. This is not correct. The control is really a hand operated pedal. [Derrick Renaud]
Merged memory maps for nycaptor, nbmj8991, nbmj8891, mystwarr. [Angelo Salese]
First layer of memory map merging for namcos2.c and namcos21.c, needs a second hand in order to remove all the SMH references (they both are macroized to hell). [Angelo Salese]
Fixed Yellow Cab (Japan) booting, promoted to working status [Angelo Salese]
Attempted to fix colors in Koi Koi Part 2 [Angelo Salese]
Lowered DAC volume in Karate Champ from 0.50 to 0.15, it was having sound clipping problems since day one. [Angelo Salese]
Cleaned-up HNG64 system ports. [Angelo Salese]
Changed the z80_bank_addr in megadriv.c into a simple 9 bit shift register. Fixes mantis 2817. [Enik Land]
Improved interrupt handling for the 8/16 bit H8s. [R. Belmont]
System 23: hooked up serial comms between subcpu and I/O board. [R. Belmont]
Added a driver for Irem M14 HW. [Angelo Salese]
Removed deprecat.h dependancy for kopunch.c. [Angelo Salese]
Naomi: hacked up 3D renderer. Still quite preliminary but allows most games to show graphics. [Olivier Galibert, David Haywood]
Converted the WAVE sound device to stereo (for MESS). [Curt Coder]
Various improvements to Parent Jack driver. [Tomasz Slanina]
Modified mahjong games in Naomi to be loaded with a specific configuration, will add the proper JVS hook-up later. [Angelo Salese]
Added proper MCU dump for Black Tiger. [Dr. Decapitator, Guru, Angelo Salese]
Fixed display of the i8085's SP register when in the debugger. [MooglyGuy]
Added proper MCU dump for Meikyuu Hunter G. [Dr. Decapitator, Guru, Angelo Salese]
Moved Taito 'skip to next level' buttons from BUTTON_2 to Q/W keys. [Fabio Priuli]
Fix MCS51 disassembler to work properly when there are two memory arguments (the second would overwrite the first). [Aaron Giles]
Added and began hooking up the 8751's for the System 1 games. Still some work to do. [Aaron Giles]
Added proper JVS I/O board init string for Idol Janshi Suchie-Pai 3 to allow it to boot. [Angelo Salese]
Corrected sauro main cpu to 5Mhz and YM3812 to 2.5Mhz as verified on the pcb. [Corrado Tomaselli]
Improved protection emulation in galpani2 driver: [Luis Faria]
- modified somewhat the protection handling, geeting rid of the need to call galpani2_mcu_run from VIDEO_UPDATE, as that function is performed by CPU2's INT7 and it now works. And added support for command 2, making gp2se go into demo mode and allowing to go ingame, nice skulls! ;-) Unfortunately, this set is still not playable because of missing gals in the background and sometimes there's an ADDRESS ERROR, causing a reset. Included in these changes, I added support for MCU triggering by CPU2.
- changed some 8 bit writes disguised as 16 bit to AM_WRITE8 and AM_DEVWRITE8 and some AM_WRITE(SMH_NOP)s to AM_WRITENOP.
- "crystallized" the clocks of the M68000s and OKIs, deriving the latter from the former.
- fixed a Copy&Paste mistake I made in the previous submission, in the sound rom mappings for galpani2/2t/2g.
- reduced the input port definition duplication by using PORT_INCLUDE where applicable instead of defining everything again.
- reduced the CPU#2 Code region size to the effectively used size, and expanded the CPU#2 Backgrounds Data region size to the maximum usable size, making it the same for all sets.
Fixed bug when setting breakpoints on Z80 CPUs at addresses A-F. [Xander Xander]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pit Boss Supertouch 30 [Mariusz Wojcieszek]
New clones added
----------------
Legend of Kage (oldest) [Uki]
Final Star Force (Japan) [Uki]
Yellow Cab (Japan) [Uki]
Zero Team (set 4) - not working [Uki]
The Combatribes (Japan) [Chack'n]
Super Xevious (Japan) [TH60]
Crazy Kong 2 (Japan) [Team Japump!!!]
Aliens (Asia) [Irongiant]
Noraut Joker Poker [Alan Griffin]
Pit Fighter (Rev 5) [Smitdogg, The Dumping Union]
Cabal (bootleg set 2) [Klaus]
Special Criminal Investigation (Negro Torino hack) [Corrado Tomaselli]
Cruis'n World v1.7 [MSN]
New games marked as GAME_NOT_WORKING
------------------------------------
Ferrari F355 Challenge [Guru]
Samurai Shodown 64 [Guru]
Dancing Stage Featuring Disney's Rave [smf/Mike DX]
Xtreme Rally / Off Beat Racer! [Guru]
Beast Busters 2nd Nightmare [Guru]
Skimaxx [Phil Bennett]
Panic Park (PNP2 Ver. A) [Guru]
Triple Star 2000 [f205v]
Super Star [f205v]
Gigas [Andy Welburn]
Shadow Dancer (Mega-Tech) [Smitdogg, cricri_pingouin, incog, B. Sparks, ANY]
Streets of Rage (Mega-Tech) [Smitdogg, cricri_pingouin, incog, B. Sparks, ANY]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-5-15 19:37
0.131u2
-------
MAMETesters Bugs Fixed
----------------------
- 03173: [Sound] Many sets using atarijsa.c: Audio samples are incorrectly pitched (Phil Bennett)
- 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram error during the boot checking of the games. (Pierpaolo Prazzoli)
- 03170: [Sound] mtrap and clones: Sound effects cycle constantly while playing (Fabio Priuli)
- 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation (Angelo Salese)
- 03168: [Sound] All sets in halleys.c: Audio is missing completely (Fabio Priuli)
- 03167: [Color/Palette] fromancr, fromanc4: Second screen has incorrect palette/colors (Fabio Priuli)
- 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)
- 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)
- 03163: [Graphics] sailormn, sailormo: Playfield Graphics regression (Mamesick)
- 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)
- 03162: [Sound] baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasa : Game has no sound at all (Angelo Salese)
- 03147: [Misc.] shtngmst, shtngmst1: wrong sha1 values for shooting master ic74 (Nicola Salmoria)
- 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)
- 03152: [Crash/Freeze] All Sets in nss.c: Access Violation (Fabio Priuli)
- 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access Violation (Fabio Priuli)
- 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation (Fabio Priuli)
- 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation (Fabio Priuli)
- 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)
- 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation (Fabio Priuli)
- 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile warnings (smf)
Source Changes
--------------
Added notes to several drivers indicating specifically that an MCU is needed for decapping. [Angelo Salese]
Naomi renderer: add all 64 blending modes, and made it anal-retentive where it comes to position precision. [Olivier Galibert]
Converted Irem M14 HW to tilemaps and cleaned-up the driver. [Angelo Salese]
Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they should be properly named). [Angelo Salese]
Added MCU no dumps for the Grand Striker driver. [Angelo Salese]
Fixed background colors in Alien Command. [Angelo Salese]
Added profile markers to naomi, to see what % of cpu time things are using. [David Haywood]
Lowered the AY-8910 volumes in the adp driver. [Angelo Salese]
Some Maple fixes, now Street Fighter Zero 3 Upper should be fully playable. [Angelo Salese]
Added cart info documentation update for the two resent Mega-Tech cart dumps: Shadow Dancer & Streets of Rage. [Brian Troha]
Merged memory maps in the following remaining drivers and cleaned up some comments: homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c, kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c. [MooglyGuy]
Fixed Naomi bug in computedilated, was causing bad portraits in shikgam2. [David Haywood]
Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP, and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple address maps, converted them to use AM_IMPORT_FROM to import the base map. [Aaron Giles]
Added bilinear filtering to Naomi video emulation. Textures are still a bit crawly since we're always using the lowest MIP level. [MooglyGuy, Aaron Giles]
Short-circuit the naomi rendering in non-textured cases, prevents a lot of bad graphics. [David Haywood]
Fixed tubepb regression. [Fabio Priuli]
Added MC-8123 key for Gigas. Of course the game still doesn't work because the program ROM is missing. [Nicola Salmoria]
Applied some of the Naomi exclusive texture mode rules. [David Haywood]
Added a work-around for the UART FIFO read only status register on the SH-4 to make Tetris Kiwamemichi happy to boot. It crashes shortly after that like La Keyboard though (jumps to an unmapped address). [Angelo Salese]
Hacked the Naomi YUV interrupt to fire when the base register is written. (Currently looking at implementing properly, but this prevents KuruCham and SS2005 from hanging). [David Haywood]
Converted namcos2.c, niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM instead of macros. [Angelo Salese]
Fixed regression for mitchell.c games. [Pierpaolo Prazzoli]
Added MCU no-dump to Air Buster. [Angelo Salese]
Commented out the ACIA irq, was causing missing bgms in Street Fighter Zero 3 Upper. [Angelo Salese]
Improved the debugging on the Naomi Wave DMA handler. [Angelo Salese]
Converted DJ Boy memory maps to current standards. [Angelo Salese]
Fixed pipedrm tag problem. [Fabio Priuli]
Fixed ninjakd2 DIPSW and notes. [kanikani]
Fixed a couple of bugs in cave.c and seta2.c introduced with the memory map merges. [Fabio Priuli]
MCS-51 fixes: [Aaron Giles]
* jb int0,<self> loops are now broken out of if int0 comes and is taken
* externally-clocked counters only count when enabled
* internal RAM no longer wraps when accessed out of bounds
System 1 changes: [Aaron Giles]
* hooked up 8751 properly
* removed old 8751 hacks
* shuffled Shooting Master sets
Fixed tattass regression from map merging. [Fabio Priuli]
Fixed P2 palette write handlers for fromancr and fromanc4. [Fabio Priuli]
Fixed halleys.c sound: ay8910 write handlers work on two bytes. [Fabio Priuli]
Marked polystar, hellngt and totlvice CHDs as bad. Will be replaced soon. [Guru]
Added missing YMZ280B ROM to evilngt/hellngt. [Guru]
Fixed regression on homedata.c driver. [Angelo Salese]
Fixed Legend of Makai regression. [Angelo Salese]
Removed "BAD_DUMP" from the Red Baron AVG bprom, it has been verified correct (contents and label) by the Dumping Union. [Smitdogg]
Improved the single board 4p mode in Kick N Run / Mexico 86. It basically works but 2p mode is broken so I still keep it as disabled by default. [Angelo Salese]
Fixed Kiki Kai Kai exception. [Angelo Salese]
Dumped io board rom to Dynamic Golf. [Guru]
Fixed King Derby sprites wrap-around and flip x positioning. [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
PT Reach Mahjong [Angelo Salese]
Otenami Haiken (V2.04J) [Joerg Hartenberger, Guru]
Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger, Guru]
Choplifter (8751 315-5151) [The Decapping Project, Aaron Giles]
Shooting Master (EVG, 8751 315-5159a) [The Decapping Project, Aaron Giles]
Noboranka [The Decapping Project, Aaron Giles]
New clones added
----------------
Samurai Nihon-ichi (set 3, harder) [f205v]
Hatris (US) [Andrew Welburn]
New games marked as GAME_NOT_WORKING
------------------------------------
IQ Pipe [SoftwareThis]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-5-30 12:44
0.131u3
-------
MAMETesters Bugs Fixed
----------------------
- 03101: [Sound] jantotsu: Game gives incorrect calls (Angelo Salese)
- 03196: [DIP/Input] daisyari: Game resets itself after full strip of girl (Tafoid)
- 02329: [Graphics] iganinju, plusalph and others: Very bad sprite lag (Angelo Salese)
- 03190: [Documentation] 86lions: 'Wrong' colours seem fixed when you swap R/B values (Angelo Salese)
- 03149: [Crash/Freeze] All sets in cps3.c: Access Violation (Aaron Giles)
- 03187: [Documentation] scin: Game title is different as shown in picture (Fabio Priuli)
- 03176: [Graphics] cheekyms: Graphic Regression (Pierpaolo Prazzoli)
- 03182: [Sound] Many sets in system1.c: Missing Sound (Aaron Giles)
- 03178: [DIP/Input] dragngun: Unable to move Crosshair (Fabio Priuli)
Source Changes
--------------
Fixed Oki banking in Grand Cross. [Angelo Salese]
Added basic ADPCM support to Grand Cross [Angelo Salese]
Fixed title screen display in Joshi Volleyball [Angelo Salese]
Fixed sound mute for system 2 games. [Aaron Giles]
The logic for detecting merged roms did not check all the rom sources in the parent, leading to cases where roms from devices aren't detected as merged (e.g. ldv1000 in superdqs). This fixes it. [Atari Ace]
Added save state to artmagic.c and runaway.c. [Xander]
Added newly-dumped PROMs to Robocop. [Irongiant]
Added static qualifiers to recently-added code. [Atari Ace]
Added missing coin lockout to lottofun. [Luigi30]
Improved lamp output in MPU4.c. Redrawing now only occurs on the peaks of the 50Hz AC Power. [AGEMAME]
Updated the megatech.c parts list with info from more carts and fixed some errors in the notes for the rom definitions, and arranged them in correct order. [Smitdogg]
Added LSHIFT and RSHIFT as alises to << and >> for cheat files. [Pugsy]
Added Guru-readme(TM) for Triforce. [Guru]
Added Guru-readme(TM) for Sega model3 and I/O board. [Guru]
Moved the configuration of m6502-family callbacks to the cpu configuration. [Wilbert Pol]
Split Naomi video ram access into 32-bit / 64-bit areas pending more information on how they actually mirror (it's not a straight mirror). [David Haywood]
psattack CF card redump and ID metadata added to create a CHD. [Guru]
H8 series MCU updates: [R. Belmont]
- Implemented 8-bit timers and free-running counter for H8/3334
- Added bld #imm, @Rd instruction
- Improvements to interrupts and the serial ports
Namco System 23 update: [R. Belmont]
- Changes and documentation added on how the I/O board is hooked up. The H8/3334 based TSS-I/O board sometimes handshakes successfully in Time Crisis 2 now but timing-related problems remain.
Namco System Super 22 update: [R. Belmont]
- Reimplemented SPOT RAM - Tokyo Wars relied on some details not previously seen
- Fixed uninitialized RAM area that caused random sprite colors since 0.120 (thanks to Phil Bennett for debugging the problem)
- Updated Guru Readme(tm)
Fixed Aliens P2 inputs. [stephh]
Gladiator coinage fix. [Tafoid]
Fixed regressed sound in wc90b.c. Also fixed nested NMIs, improving msm sound, and converted memory maps to current standards. [Angelo Salese]
Corrected the 202 entry in the LFO Frequency Table (and comments for it) for the YMF271 based on a formula by Olivier Galibert. [Brian Troha, Roman Scherzer]
Added PCB rom locations to Dog Fight (Thunderbolt) romdef as well as the bprom type. [Brian Troha]
Fixed ROM filename for Battle Zone. [Andrew Welburn]
Added basic MSM support for Super Crowns Golf, and fixed NMI generation. Also found & hooked up the flip screen bit, and cleaned up the memory maps. [Angelo Salese]
Hooked up sprite buffering in the Jaleco Mega System 1 driver. [Angelo Salese]
Corrected Euro League clock speeds. [Mike Coates]
Fixed ADPCM stop flag in Jantotsu, and cleaned up some routines in the driver. Added an heuristic table for the msm samples. Fixed MSM frequency. [Angelo Salese]
Hooked up sound in Super Shanghai Dragon's Eye. [Angelo Salese]
Fixed some dip-switches quirks in the Mexico 86 driver and enabled the single board 4 players mode. [Angelo Salese]
Improved timing of communication between the main and sound cpus in the megadriv driver. [Wilbert Pol]
Fixed flickering in Super Shanghai Dragon's Eye on girl presentation screens. Split memory maps for the different sshangha version, and fixed sound in the parent set. [Angelo Salese]
Added I8751 ROM to sqixu [Dr. Decapitator, Nicola Salmoria]
Fixed sqix/sqixa bootleg MCU bad dump by comparison with the original. [Nicola Salmoria]
Fixed coin lockout in Tetris (Arkanoid HW) and removed the GAME_WRONG_COLORS flag since the colors are correct. [Angelo Salese]
Added MSM hook-up for Ganbare Chinsan Ooshoubu. [Angelo Salese]
Fixed background colors in Tryout and cleaned-up the NMI firings on coin insertion. [Angelo Salese]
Cleaned-up the Mazer Blazer driver. [Angelo Salese]
Fixed foreground color offsets in Tryout, game colors should now be 100% accurate. Also fixed flip X on the sprites, fixed scrolling issues, and added screen disable flag. [Angelo Salese]
Disabled unused variables in the project that were only assigned to but never used. [Oliver Stoeneberg]
Removed the pulse input on the touchscreen for the touchmaster drivers, making centipede returns (tm4k), breakout3k (tm3k), wordsearch (tm8k) and possibly other games playable do to the need for "dragging" the screen. An example of this is the word search game where it is necessary to drag from the start letter to the end to highlight the selection, which is not possible with a pulse input. [Mike Green]
Corrected the clock speed for Pirate Ship Higemaru. [Stefan Lindberg]
Hand-tuned bgm OKI sound chip frequency in mirage.c. [Angelo Salese]
Added readmes to Jail Break, Ninja Warriors, Operation Wolf and Rainbow Islands. [Guru]
Fixed sound banking and priorities in Mirage Youjuu Mahjongden. [Angelo Salese]
Decoded color proms and fixed bitplanes in Mirax. [Angelo Salese]
CPUs actually take some time to reset. Changed the 68000/68010 to eat an appropriate number of cycles after a reset. [Aaron Giles]
Sega System 16A changes: [Aaron Giles, Dr. Decapitator]
* Added MCU dumps to quart21 and bodyslam
* Hooked up MCU in these games
* Marked games using simulated MCU as "unemulated protection" as the MCUs clearly do more than what we are simulating
Eliminated SMH_* usage in all memory maps in drivers beginning with A and B. [MooglyGuy]
Added some security custom info to the Sega drivers (from [url]http://www.higenekodo.jp/sega_n.htm[/url]). [Yasuhiro Ogawa]
Converted the Namco 50xx, 51xx, 52xx, 53xx, 54xx, and 06xx into proper devices. [Aaron Giles]
Added DERIVED_CLOCK() macro which can be used by sub-devices to derive their clock from the parent device. [Aaron Giles]
Tweaked some of the laserdisc interfaces to use ROM_NAME() and MACHINE_DRIVER_NAME() macros. [Aaron Giles]
Changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in bosco, digdug, and polepos. [Aaron Giles]
Fixed Bronx regression. [Angelo Salese]
Guessed ADPCM PAL shuffling in Idol Janshi Suchie-Pai Special, it sounds better but I'm not sure if it's 100% accurate (I need a side-by-side test). [Angelo Salese]
Added mirrors to Pole Position memory maps. [Aaron Giles]
DIP switch changes: [kanikani]
- added DIPLOCATION to scontra and thunderx
- added some DEF_STRs (Difficult, Very Difficult, etc.) and modified drivers using them
Added internal memory maps and internal clock divider to the MB88xx CPUs. Removed now-redundant memory maps from drivers and removed explicitly-specified clock dividers. [Aaron Giles]
Continued changing CPU references from numbers to tags in drivers. [Fabio Priuli]
Preliminary work on beatmania iidx, still lots to do. [smf]
Several MB88xx changes/fixes: [Aaron Giles]
- internal timer support now works; prescaler is guessed based on Pole Position sample playback frequency
- external counter support works
- a basic mechanism for reading serial input has been added; it is not sufficient for a full implementation, but good enough to sample the SI pin at startup
- fixed TSTS/TSTV to clear their respective flags
- fixed CI and CYI to compute imm-reg instead of reg-imm
- added masking of the PA register upon RTI/RTS to prevent bogus PC values
Fixes compilation with ARM7_DEBUG_CORE enabled. [Reijo Tomperi, Oliver Stoeneberg]
Added support for parsing horizont.ini or vertical.ini based on the game's orientation. [Krick]
Made a pass at shuffling/improving the system 16 and 18 bootlegs. Some games are probably more broken now, but they are better structured for future improvements. [David Haywood]
Fixed a few potential memory leaks detected by cppcheck and also added an errormessage to verinfo. [Oliver Stoeneberg]
Added Guru-readme(TM) for TWINKLE hardware. [Guru]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett]
New clones added
----------------
Wizard Fire (Over Sea v2.1) [Irongiant]
US AAF Mustang (TAB Austria bootleg) [Klaus Sommer]
Chaos Heat (World) [Tormod / Brian Troha]
Bloody Roar (Japan) [D. Alves, Smitdogg, Dumping Union]
Fighters' Impact (Japan) [TH60]
Ehrgeiz (Japan) [Uki]
Super Qix (World, Rev 2) [Stefan Lindberg]
High Impact Football (rev LA5 02/15/91)
[Tormod, Smitdogg, Dumping Union]
Intruder [Smitdogg, jmurjr, ranger_lennier]
Pro. Sports (alternate) [Smitdogg] -- not working
Forgotten Worlds (World) [Corrado Tomaselli]
Cherry Bonus III (alt) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru]
Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett]
Microman Battle Charge [Guru]
Technical Bowling [Guru]
Enchanted Forest (E - 23/06/95, Local) [AGEMAME]
Golden Pyramids (B - 13-05-97, USA) [AGEMAME]
Queen of the Nile (B - 13-05-97, NSW/ACT) [AGEMAME]
Super Cherry Master / New Cherry Gold '99 [David Haywood]
Super Cherry Master / Super Cherry Gold [David Haywood]
Super Cherry Master / Grand Cherry Master [David Haywood]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-6-6 00:30
0.131u4
-------
MAMETesters Bugs Fixed
----------------------
- 02730: [Crash/Freeze] fiveside: Doesn't past rom check (Angelo Salese)
- 03226: [Crash/Freeze] dadandrn, mmaulers: Game sits at black screen. (Tafoid)
- 03222: [Sound] ctribe + clones: Music is missing (ShimaPong)
- 03221: [Crash/Freeze] demonwld + clones: Game fails to start (Tafoid)
- 03217: [Misc.] All sets in twinkle.c: Beatmania IIDX chds were added in chdformat < 4 (smf)
- 03218: [Crash/Freeze] anteatgb: Game sits at POST screen (Tafoid)
Source Changes
--------------
Fixed megadrive PAL refresh rate (for MESS). [Enik Land]
Simplified megadriv.c input reading. [Fabio Priuli]
Fixed NMI firing in Goal 92 (same sound hook-up as Euro League). [Angelo Salese]
Replaced almost all remaining cpu[num] occurrences in src/mame/ with tags. [Fabio Priuli]
Converted Dallas DS1302 RTC to a device. [Fabio Priuli]
Fix coin issue sqixr1. [ShimaPong]
Updated Intruder & Moon Base roms with PCB locations. [Brian Troha]
Corrected some rom names & added some PCB locations to pipedrm. Added dipswitch locations. [Brian Troha]
Corrected dipswitches in Konami's Wizz Quiz and added dipswitch locations. [Brian Troha]
Significant improvements to the Super Crowns Golf video. Also hooked up inputs and DIP switches. [Angelo Salese, Yasuhiro Ogawa]
Decrypted Mirax main program roms. [Olivier Galibert]
Cleaned up Namco 5xxx docs, listing both MB88xx pin IDs and Namco custom IDs where appropriate. [Aaron Giles]
Added clocks to the Namco 06xx in anticipation of improved device interconnection. [Aaron Giles]
Added new file devtempl.h which can be used to generate the DEVICE_GET_INFO function. Updated all the Namco I/O devices to use this, along with the 6821pia and voodoo. [Aaron Giles]
Updated galaga driver to use computed video timing. [Aaron Giles]
Added configuration settings and analog adjusters to xml output (see e.g. mario or crbaloon). Also, added port categories for MESS. [Fabio Priuli]
Correct BPROM names, added PCB location and documented the BPROM type for Moon Base. [Smitdogg, Dumping Union]
Corrected rom names for Wing Shooting Championship and added documentation of the new game features of v2.00. [Brian Troha, Dumping Union]
Converted DS1302 to use devtemplate. [Fabio Priuli]
Converted ADC083x converters to be MAME devices. [Fabio Priuli]
Converted Fujitsu MB3773 to be a MAME device. [Fabio Priuli]
Converted NEC uPD4701 to be a MAME device. [Fabio Priuli]
Tekken Tag Tournament Japanese versions: Mark the in-practice undumped roms as NO_DUMP. The versions used in the source were from where from the export version and they're incompatible with the japanese program roms. [Olivier Galibert]
Converted ADC1213x converters to be MAME devices. [Fabio Priuli]
Converted RP5H01 to be a MAME device. [Fabio Priuli]
Added DIP Locations and verified defaults for Speed Rumbler/Rush and Crash (using Speed Rumbler manual). [Tafoid]
Fixed digitalker mode 2. [Olivier Galibert]
Partially converted NEC uPD4990A RTC to be a MAME device. Moved clock init to device_start. [Fabio Priuli]
Added CPU core for the Manchester Small-Scale Experimental Machine (SSEM) from 1948. [MooglyGuy]
Updated the dipswitches and listed the dipswitches in the hvyunit driver. [Brian Troha]
Added documentation about the Galaxian bootleg hardware known as Artic Multi-System. [Brian Troha]
Added alternate read/write handlers to the Z80 PIO implementation. [Curt Coder]
Converted Motorola 6840PTM to be a MAME device. [Fabio Priuli]
Fixed VIA address map in 86 Lions. [Palindrome]
Fixed ROM filenames of CVS Hunchback and Logger. [Andrew Welburn]
Verified clocks and corrected 6502 cpu speed on "the deep". [Corrado Tomaselli]
New clones added
----------------
Off Road Challenge v1.63 [Tormod, Smitdogg, Dumping Union]
Touchmaster 5000 (v7.10 California) [Tormod, Smitdogg, Dumping Union]
Touchmaster 7000 (v8.1X Evaluation) [Incog, Smitdogg, Dumping Untion]
Bucky O'Hare (ver AA) [Irongiant]
Street Fighter II - The World Warrior (World 910214, TAB Austria bootleg) [TeamEurope]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-6-8 20:42
0.132
-----
MAMETesters Bugs Fixed
----------------------
- 03013: [Misc.] [debug] "Error: free a non-existant block" on TMS57002 source generation (Atari Ace)
- 03241: [DIP/Input] aladbl: Unable to "Press Start" (Fabio Priuli)
- 03238: [Crash/Freeze] gtmr and clones: Access Violation (Tafoid)
Source Changes
--------------
Fixed colors in the Aristocrat Mark-IV driver. [Angelo Salese]
Hooked up 2nd player mahjong panel in mjkjidai. [Angelo Salese]
Watchdog hooked up in twinkle.c so test mode exits. [smf]
Fixed for good the colors in 86 Lions. [Angelo Salese]
Fixed address line swapping in Mirax. [Olivier Galibert]
Fixed rom 2 decryption in Mirax. [Tomasz Slanina]
Improved the video emulation in Mirax. [Angelo Salese]
Fixed a minor typo in the SSEM debugging features. [MooglyGuy]
Fixed a number of year listings known to be unknown or incorrect the current MAME source. The source for these changes come from the book: Arcade TV Game List (Edition: Domestic and Overseas, 1971 - 2005). [Tafoid, Fujix]
Update ghosteo driver with information out of eolith.c about QS1000 and added the sample rom, with a note about it NOT being dumped from this PCB but is a common sample rom used by Eolith. [Brian Troha]
Fixed minor cycle counting inaccuracy in Z80 core. [Marshmellow]
Added the concept of device contracts. A contract is a well-defined set of interfaces supported by a device, and identified by a unique string identifier. A device may support any number of contracts, described in a list via the DEVICE_CONTRACT_LIST* macros. The purpose of contracts is to provide a means for devices to expose a standard set of interfaces to other parts of the system. For example, the PCI device should expose a contract that includes functions for configuration register access, and 32-bit I/O. Then any device with a PCI interface should implement the PCI contract, so that the PCI bus device can route things appropriately. [Aaron Giles]
Removed the MDRV_<devtype>_REMOVE macros. A simple DEVICE_REMOVE works now that device types are not needed. [Aaron Giles]
Verified clocks on Samurai Aces pcb. [Corrado Tomaselli]
Added missing static and const qualifiers throughout the source. [Atari Ace]
Changed several internal interfaces to be more consistent, namely (1) passing device_config as a const always, (2) passing running_machine as a non-const always, (3) eliminating running_machine where possible, (4) passing machine/device first, and (5) preferring (screen, bitmap, cliprect) over (machine, bitmap, cliprect) when all are needed for rendering. [Atari Ace]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mirax [Olivier Galibert, Angelo Salese, Tomasz Slanina]
Super Crowns Golf [Angelo Salese, Tomasz Slanina]
Jockey Club [Andrew Welburn, Dumping Union]
New clones added
----------------
Shadow Force (Japan Version 3) [Guru]
New games marked as GAME_NOT_WORKING
------------------------------------
Enchanted Forest [Palindrome]
Janputer [alien_mame, Dumping Union]
Dolphin Treasure [AGEMAME]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-6-18 19:21
0.132u1
-------
MAMETesters Bugs Fixed
----------------------
- 03262: [DIP/Input] Drivers using TMS9928: Using any type of frameskip causes crash (Fabio Priuli)
- 03247: [DIP/Input] battles: Unable to locate input port 'IN0' (stephh)
- 03263: [Crash/Freeze] polyplay: PolyPlay crashes/exits with some acces violation (Fabio Priuli)
- 03255: [Compiling] Compile errors with GCC 4.4 (SDLMAME specific)
- 03251: [Sound] kingofb, ringkin3, ringkinw: No sound output (Tafoid)
- 03237: [Crash/Freeze] bagman, sbagman and clones: Error Message: Duplicate save state registration entry (Tafoid)
- 03245: [DIP/Input] nitrobal, gunball: Screen Flipped by default/ Input not allowed (Tafoid)
Source Changes
--------------
Fixed handshaking signals for PPI8255 modes 1/2, and mode 2 input mask. [Curt Coder]
Added framebuffer support in 18 Holes Pro Golf. Fixed backgrounds and added inputs. Decoupled from btime. [Angelo Salese]
Adjusted sound command descriptions for dkong to be closer to the other drivers, and added a missing command description. [Kef Schecter]
Added SP0256 pinout. [Curt Coder]
Fixed colors in Jan-Oh [Angelo Salese]
Fixed several issues compiling with gcc 4.4. [R. Belmont]
Added Dip Locations and made default settings changes to match manuals for Star Wars and The Empire Strikes back. [Tafoid]
Added irq ack support in the rohga driver, fixes character selection behaviour in Wizard Fire. [Angelo Salese]
Fixed background colors and improved the graphics in Pro Soccer. [Angelo Salese]
Refactored MC6845 to use devcb and added cursor callback (for MESS). [Curt Coder]
Added basic gfx pal descrambling to liberate.c, and enabled sound (memory map was disabled but it is actually good?) Fixed for good the background colors and added gfx rom read-back (helps a lot for the tile-based sprites). Improved playability by tweaking IRQ generation. [Angelo Salses]
Added correct ROM names for eprom/eprom2. [Phil Bennett]
Made the 8237 dma controller emulation more accurate by implementing it as a state machine. Deprecated the dma8237_run_transfer function. [Wilbert Pol]
Updated readmes for ATOMISWAVE and TWINKLE hardware. [Guru]
Fixed prom hook-up in Dambuster. [Angelo Salese]
Twinkle WIP: [R. Belmont]
- SPU board emulation improvements (memory map, IRQ controller, IDE, RF5c400)
- Change 4th mix to use real dumped security dongle data
Many graphics and logic fixes to Pro Sports. [Angelo Salese]
Decoded BG backgrounds in Pro Sports. [David Haywood]
Fixed a DECO16 CPU core bug that was causing issues with Pro Bowling part of Pro Sports. [Angelo Salese]
Implemented a new DECO CPU-16 opcode, used by Express Raider for V-BLANK bit and a bunch of liberate.c games for TILT bit. Converted Express Raider to use the DECO CPU-16 core instead of the plain M6502. [Angelo Salese]
Added BPROMs for Intruder. [Yasuhiro Ogawa]
Total Vice now uses the correct boot ROM (same as Polystars). [Phil Bennett]
Fixed Pro Tennis gameplay and added basic background hook-up. [Angelo Salese]
Improved protection simulation and documentation for Shogun Warriors/ BRAP Boys. [David Haywood]
Pointer-ified the minx CPU core. [Atari Ace]
Improved System 16 bootleg behaviors, especially with regards to sprite rendering. [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Double Bet Mahjong [alien_mame, Dumping Union]
Pro Soccer [Angelo Salese]
Steel Worker [Hau, Chack'n, Dumping Union]
New clones added
----------------
Give us a Break (6 versions) [Anonymous, alien_mame]
Dambusters (US, set2) [N. Garnier, D. Beneke, J. Leyda, A. Costin, W. Belk and Smitdogg]
Cruis'n Exotica (version 2.4) [K. Lee, Smitdogg]
Grand Striker (Americas) [ClawGrip, ShengLuc]
Best League (World) [ClawGrip, ShengLuc]
Grand Striker 2 (Europe and Oceania) [ClawGrip, ShengLuc]
New games marked as GAME_NOT_WORKING
------------------------------------
Sports Shooting USA [Guru]
Ranger Mission [Guru]
beatmania IIDX [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-6-25 22:30
0.132u2
-------
MAMETesters Bugs Fixed
----------------------
- 02974: [Crash/Freeze] dmdtouch: Freeze/Hang of process (Angelo Salese)
- 03278: [Gameplay] steelwkr: Inserting a coin at certain moments during attract mode results in a broken game. (Hau)
- 03276: [Sound] bangball, balcube, batlbubl, daitoa: Missing sound (Fabio Priuli)
- 03267: [Crash/Freeze] arabian, arabiana: Game Hangs In demo or play (Tafoid)
Source Changes
--------------
Added sound to bayrouteb2. [Angelo Salese]
Identified the main CPU in Pachi Fever [Olivier Galibert, Wilbert Pol]
Fixed sprite flipping bits in Pro Sports [Angelo Salese]
Cleaned up sexyboom memory map. [Angelo Salese]
Identified the main CPU in Hit Poker [Olivier Galibert]
Fleshed out the MC68HC11 CPU core, adding support for numerous new opcodes and basic IRQ support. [Angelo Salese]
Improved/fixed ROM names for Mortal Kombat 4. [Brian Troha]
Add correct keys for Sports Shoting USA and Ranger Mission [Andreas Naive]
Added extremely rudimentary Atmel 8-bit AVR CPU core, missing most opcodes and any attempt at proper cycle counts. [MooglyGuy]
Added PCB layout for Gaelco's Bang!, corrected Bang! rom names and minor correction of Snowboard PCB layout [Brian Troha]
Fixed gfx decoding in Hit Poker [David Haywood]
Made some logic fixes to Hit Poker and significantly improved the video. [Angelo Salese]
hachamf: redumped GFX maskROM and corrected filename [Team Japump!!!]
Amiga AGA update [Mariusz Wojcieszek]
- fixed sprite data fetching and sprite colors
Cubo CD32 update [stephh]
- fixed inputs
- found why inputs are not read (protection ?), hacked to work now
Fixed PPCDRC incorrect instruction checksum order [Phil Bennett, R Belmont]
Fixed breakpoints in the TMS9900 CPU core [Olivier Galibert]
Improved sound and inputs in Midnight Landing. [Angelo Salese]
Improved protection simulation for Brap / Shogun warriors, eliminating the hardcoded table with the initial program snippet in, getting it from the rom instead, and generally cleaning things up. [David Haywood]
Added GALs to the Klax sets and fixed the ROM names. [Kevin Eshbach]
Updated Bally Sente Spiker with the cartridge type and added notice that it has an undumped PAL. [Kevin Eshbach]
Added some information to the Gottlieb driver about the board ids of Q*Bert and M.A.C.H. 3 and the various known Gottlieb assigned game ids. [Kevin Eshbach]
Removed Shooting Master Unprotected set since the initial dump was bad and turned out to match the EVG revision. [Kevin Eshbach]
Normalized driver-specific drawing code to use the standard parameter ordering: bitmap, cliprect, gfx, ... Updated most video drivers to use the more modern drawgfx_* variants. Eventually the generic drawgfx will be deprecated, so please use the newer functions. [Atari Ace]
Added casts to ensure proper values are passed to the ctype.h functions. [Juergen Buchmueller]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pro Sports [Angelo Salese]
Candy Puzzle [Mariusz Wojcieszek, stephh]
Harem Challenge [Mariusz Wojcieszek, stephh]
New clones added
----------------
High Impact Football (rev LA1 12/16/90) [K. Lee, M. Josephson, Smitdogg]
Asteroids (rev 4) [Andy Welburn, Dumping Union]
Lupin III (set 1) [Hau, Team Japump]
New games marked as GAME_NOT_WORKING
------------------------------------
Hit Poker [Angelo Salese]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-7-3 01:00
0.132u3
-------
MAMETesters Bugs Fixed
----------------------
- 03288: [Sound] raiga, stratof: Sound is messed up (Mamesick)
- 03185: [Interface] All games using Lightguns: [debug] Bitmap memory Leak (Firewave)
- 02797: [Core] hangplt: Hang Pilot no longer boots since the new PPC DRC went in (Phil Bennett)
Source Changes
--------------
mlanding: fixed sub CPU reset line,fixed main-to-sound CPUs comms, added PORT_TOGGLE for the inputs and fixed color banking. Fixed analog inputs. Added DSP and background graphics. [Angelo Salese]
Added redumped sample ROMs to Hang Pilot. [Guru]
Mapped Player 2 Start in Salary Man Champ [smf]
Marked all beatmania iidx games as not working. [smf]
mlanding: fixed foreground framebuffer graphics [Phil Bennett]
Fixed AGA display window start and stop (fixes startup screen and lsrquiz & lsrquiz2 missing graphics) [Mariusz Wojcieszek]
Added PCB location to several rom sets in the asteroid.c driver. [Brian Troha]
Added TMS0980 cpu core. [Wilbert Pol]
mc68hc11 improvements: [Angelo Salese]
* Added STX DIR, STY DIR opcodes.
* Fixed a bug with TAP opcode.
* Fixed internal RAM/internal I/O start-up state.
* Fixed the I/O system by changing the has_io flag with a has_extended_io flag (switch between 0x40 and 0x100 I/O registers) the latter is used by the Taito JC HC11 CPU only at the current time.
* Fixed a register r/w to allow Skeet Shooter to put some gfxs.
Added default monochrome amber and green palettes. [Curt Coder]
Redumped m1 ROM of minasan [Team Japump]
PPCDRC: fix flags on STWCX and fix FMULS to use the correct registers. [R. Belmont]
Some improvements to the unkch romsets [David Haywood]
Fixed Model 3 Real3D DMA source addressing. [Phil Bennett]
Fixed a graphic bug with Saboten Bombers. [Angelo Salese]
Fixed magtruck to use the alternate EEPROM. [R. Belmont]
Updated drummania 2nd mix and 2nd mix power up ver chds. [smf]
Adds latest US BIOS to the Naomi driver. Adds EPR-21577G, version 1.70 [Gerald (COY), Dumping Union]
Added kludges to get racin force / open golf past the initial check screens with the TMS emulation enabled. [David Haywood]
Fixed an assert when using the 80188 CPU. [Dirk Best]
Verified/changed clocks on Black Heart. [Corrado Tomaselli]
Model 3 driver updates: [R. Belmont]
- Interrupt controller improved
- Fixed chip IDs for magtruck and von254g
- Various notes for working out additional issues
Removed old drawgfx APIs after converting the remaining drivers to the new ones. [Atari Ace, Aaron Giles]
PPCDRC: Generate some FPSCR flags [Phil Bennett]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Hyper Bishi Bashi Champ (2 sets) [smf]
Bass Angler 2 (GE865 VER. JAA) [smf]
Laser Quiz [Mariusz Wojcieszek, stephh]
Laser Strixx 2 [Mariusz Wojcieszek, stephh]
Laser Quiz 2 [Mariusz Wojcieszek, stephh]
Magic Number [Mariusz Wojcieszek, stephh]
Magic Premium [Mariusz Wojcieszek, stephh]
New clones added
----------------
E-Jan Sakurasou (v1.2) [The Guru]
Bloody Roar 2 (World) [Brian Troha]
Super Basketball (version I, encrypted) [Mr Goodwraith, Smitdogg, Dumping Union]
Super Locomotive (Rev.A) [Team Japump]
Mario Bros. (US, Revision F) [Mr Goodwraith, Smitdogg, Dumping Union]
Pae Wang Jeon Seol / Legend of Warrior (Korean censored) [Guru]
Fruits & Bunny (clone of Country Girl) [TeamEurope, Dumping Union]
Lost World (older) [Team Japump]
Cactus (clone of Saboten Bombers) [TeamEurope, Dumping Union, David Haywood]
Sunset Riders (bootleg of Megadrive version) [Gatinho, Smitdogg, Dumping Union, David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Mahjong Shiseikatsu [mNyz49s8]
Skeet Shot [Phil Bennett, Andy Welburn, Angelo Salese]
Magical Truck Adventure [R. Belmont]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-7-10 19:41
0.132u4
-------
MAMETesters Bugs Fixed
----------------------
- 03277: [DIP/Input] batrid & clones: If you select freeplay, hit score, music & sound dips are inverted vs MAME tab (Fabio Priuli)
- 03292: [Crash/Freeze] battles, gallag, gatsbee: [debug] assert: src/mame/machine/namco06.c:240: state->device[2] != NULL || config->chip2 == NULL (Fabio Priuli)
- 03019: [Core] Sets with added Shifters: Running with the Shifter changes orientation in vertical games (Mr. Do)
Source Changes
--------------
Fixed sound in Seibu Cup Soccer bootleg [Angelo Salese]
Removed a kludge from Sengoku Mahjong sound comms [Angelo Salese]
K053936 cleanup and some improvements for Racin' Force [David Haywood]
Marked siseikat prg rom as bad dump. [Angelo Salese]
Added very basic SCC68070 implementation, currently is just a basic m68k with 32-bits of address lines. The plan is to add the on-chip peripherals on the magicard.c driver then, when I get some consistency, hardwire it to the cpu core. [Angelo Salese]
Better fix for Amiga AGA ddf_stop_pixel, to avoid breaking Amiga 1200 startup screen. [Mariusz Wojcieszek]
Fixed Cubo CD32 framerate to 50 [Mariusz Wojcieszek]
Confirmed Last Duel sets and changed to use genuine GFX ROMs [Team Japump]
Marked vf3tb CROM0 ROMs as BAD_DUMP (they should be 4MB). Updated game status notes. [Phil Bennett]
Allow skeetsht to put some gfxs. [Angelo Salese]
SCC68070: hooked up basic registers in the memory map. [Angelo Salese]
Update to the lastduel.c driver:
* Better rom load / decode for Last Duel sets [David Haywood]
* Readme / PCB layout [Guru]
* Corrected rom labels and added PCB locations to Mad Gear / LED Storm sets [Brian Troha]
model3: masked CROM bank, fixes missing gfx in several games. [R. Belmont]
Adds DIP port locations to Last Duel & Mad Gear sets. [Brian Troha]
Added redumped vf3tb ROMs [Guru]
Tokimeki Mahjong Paradise driver improvements:
- split tmmjprd / tmpdoki from rabbit.c as it uses the graphic chip in a very different way, and having them together was making it more difficult to make progress on [David Haywood]
- changed them to use custom rendering code instead of tilemaps, as they can address tile data at a sub-tile level, this fixes the girls in the intro [David Haywood]
- added inputs [Angelo Salese]
- added some notes about a hang, and possible reason [David Haywood]
- marked the graphic roms of tmpdoki as BAD as it appears to be using tiles which are not present in the tmmjprd roms for the title screen [David Haywood]
ARM (26-bit): TST/TEQ should only update flags. This eliminates the need for patches in poizone/ertictac, all deco32 games still run (including hvysmsh), and it better matches the documentation. [R. Belmont]
Updated the Led Storm Rally 2011 set with the new roms as per the Guru's info. Marked this game as GAME_IPERFECT_GRAPHICS due to the bad sprite ect. [Brian Troha]
Corrected p911uc compact flash dump by Guru. [Angelo Salese]
Added fade in/fade out effects for tmmjprd [Angelo Salese]
Document the Pacman on Tecmo World Cup '90 hardware. Lists the roms plus CRC32 / SHA1 in the comment section to prevent it from turning up as a newly "found" game and to show users MAME is aware of it existence. [Brian Troha]
Add gun I/O board to Teraburst and hook up 68k/PPC comms. Not sure how the guns are read yet but this fixes the CALL ATTENDENT immediate death and the game runs fine now. [R. Belmont]
Changes to support address maps for arbitrary devices: [Aaron Giles]
- Moved address_map array from cpu_config to device_config. Added MDRV macros in the device for specifying address maps. Changed the memory system to fetch the maps from the new location.
- Moved the address-space related get_info constants to devintrf (including endianness). Removed space array from the CPU class header. Made the memory system much more device-neutral. Various other cleanups along the way.
- Expanded address maps from 3 to 4. Moved ADDRESS_SPACE_PROGRAM/DATA/IO constants to cpuintrf, as those names are really only applicable to CPUs. Added new ADDRESS_MAP_0/1/2/3 constants to identify address maps more generically.
- Updated memory system to be more general about address map handling. Added the concept of default address maps (in addition to the already existing internal memory maps). The difference between internal and default memory maps is that internal memory maps always override everything (including user-specified maps), but default memory maps simply provide a default that can be overridden.
- Converted the okim6295 sound driver to use address maps for access. By default, it defines a ROM address map that overlays its full region. As a result, the validity checks require all okim6295 regions to be at least 256k, unless you provide your own address map. Updated all regions to meet this requirement.
- Updated the atarijsa code to use a custom address space for its okim6295 accesses (which are banked on the first half and static on the second half), as an example of configuring a device with a custom address space.
- For now, attempts to use okim6295_set_bank_base() will still work, though banking for the okim chips should be moved to custom address maps in the drivers eventually. The first time okim6295_set_bank_base() is called, it will install a banked memory handler over the region and use memory_set_bankptr() to change the base on subsequent bank switches.
- Moved address map validity checks to be run for each device instead of just each CPU.
Removed PREDECODE_GFX compile flag, as the on-the-fly decoding seems to be working reliably. Deprecated the ROMREGION_DISPOSE flag, as 98% of the use of it no longer is applicable with on-the-fly decoding, and the remaining cases are difficult to identify among the others. [Aaron Giles]
Documentation updates: [Kevin Eshbach]
* For Super Basketball adds the rom locations for those that were missing before and adds the jumper settings
* Documents the SEGA cpu part number for Future Spy and Super Zaxxon
safarir: fixed colors and filenames, and added samples [Hau]
Update Deniam driver YM3812 clocks to match recording. [Lord Nightmare]
Added comment about galaga.c bootlegs using 06XX emulation. [Fabio Priuli]
Fixed Aqua Jet sample ROM loading [skeleton081983]
Fixed a HD6309 core bug/typo in the divq_im opcode. [Romain Tisserand]
Improved Jockey Club 2 driver organization: [David Haywood]
- added different machine drivers for the different sets.
- added an st0016 to the 'older hardware' machine driver, that's what the 'z80' rom on it is for (see st0016.c) the newer hardware and bootleg don't use it.
- still waiting for proper gfx dumps
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Private [Uki, Yasuhiro Ogawa]
Tokimeki Mahjong Paradise - Dear My Love [David Haywood, Angelo Salese]
Tokimeki Mahjong Paradise - Doki Doki Hen [David Haywood, Angelo Salese]
Woodpecker (set 2) [Guru]
Teraburst (1998/07/17 ver UEL) [Guru, Mark Frisbee]
(Greyhound) Trivia (Questions Series 11) [Brian Troha, Dumping Union]
New clones added
----------------
Millennium Nuovo 4000 (Version 1.3) [Tomasz Slanina]
Millennium Nuovo 4000 (Version 1.6) [Tomasz Slanina]
The Next Space (Japan, licensed to PIC) [Team Japump]
Peter Pan [David Haywood]
Knights of the Round (World 911127, bootleg) [David Haywood]
Tehkan World Cup (set 3, bootleg) [David Haywood]
International Toote II (World?) [David Haywood]
SportTime Table Hockey (Arcadia, set 2) [Siftware]
World Darts (Arcadia, set 2) [Siftware]
Ninja Mission (Arcadia, set 2) [Siftware]
Sidewinder (Arcadia, set 2) [Siftware]
New games marked as GAME_NOT_WORKING
------------------------------------
Pirati [Tomasz Slanina]
Johnny Nero Action Hero [R. Belmont, The Dumping Union]
Poly-Net Warriors [Uki]
Sunset Riders (bootleg of Megadrive version) [Gatinho, Smitdogg, Dumping Union, David Haywood]
The House of the Dead III [GDX-0001] [MAME Italia]
Jockey Club II (2 sets) [David Haywood]
Quake Arcade Tournament [Siftware]
Turret Tower [Siftware]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-7-16 23:07
0.132u5
-------
MAMETesters Bugs Fixed
----------------------
- 03250: [DIP/Input] empcity and clones: Credits are registering twice (Luigi30)
- 03309: [Crash/Freeze] All Sets in ojankohs.c: When game issues a sound/voice, the game crashes (Tafoid)
- 03308: [Crash/Freeze] overdriv: Game Resets at "Ram Check" (Tafoid)
- 03235: [Graphics] timecris and clones: Severe graphics corruption (Skeleton081983)
- 03299: [Core] tehkanwcc: double and wrong rom definition (Roman Scherzer)
- 03305: [Graphics] blockout, blckoutj, blckout2: The text in yellow on the "blockmaster" screen is corrupted (Fabio Priuli)
- 00772: [Gameplay] burnforc: The powerup item is always "L" in mame. (hap)
- 02197: [Gameplay] rthun2, rthun2j, finehour: Black screen, game does not start (Phil Bennett)
- 03298: [Compiling] Warning at devintrf.c:128 compiling with MSVC (Aaron Giles)
Source Changes
--------------
DIPSW update [kanikani]
- fixed default setting of jjsquawk, marked the game as IMPERFECT_SOUND, and added some notes
- added DIPLOCATION for toypop and liblrabl
Intel 8255A PPI:
- Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2.
- Refactored sg1000a.c to use the new implementation.
Redumped Konami Viper CF and NVRAM for all games and updated drivers. [Guru, Angelo Salese]
Fixed Aqua Jet sample ROM loading offset again. [Phil Bennett]
Fixed screen masking and left screen call drawing in tmmjprd. [Angelo Salese]
Added hardware notes to the Quake Arcade Tournament driver. [vidpro1, Andrew Gardner]
Added mechanism for the laserdisc core to return 0 for the philips codes if video is squelched. Updated the Gottlieb and Cliff Hanger drivers to request it this way, since they decode externally. [Aaron Giles]
Made a couple of minor tweaks to the Cliff Hanger driver. Fixed interrupt timing (was not taking into account interlacing) to fix up glitches in playback and ensure the disk test passes. Added SHA1 and marked the game as working. [Aaron Giles]
Promoted Final Lap 2 & Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R). [Angelo Salese]
Added basic support in bitmap.c for 64-bit indexed bitmaps. As a result, you will need a full recompile with this change, since the bitmap formats enum was altered. [Aaron Giles]
Introduced new feature -burnin, which can be used to generate a PNG that represents the overall brightness seen during the course of running a game. This PNG can be used as a fake "bezel" that overlays the screen via the artwork systems (with a low alpha, say 0.1 or 0.2) to simulate running a game with a monitor that has been burned in from another game. [Aaron Giles]
Fixed the -crsshairpath option to be spelled properly. [Aaron Giles]
Made pr8210 serial processing a little more robust. [Aaron Giles]
Fixed year for Mighty Monkey (and clones) based on US Copyright Searches. [Braille]
ARM7 updates [R. Belmont, Ryan Holtz]
- Prepped to support multiple architecture versions
- Added ARM9 CPU type (ARMv5TE)
- Added mostly-stubbed system coprocessor/MMU support
Fixed resource leak in core_fload(). [Aaron Giles]
Added flashv2.u30 (v2 bios) to the taitogn driver. [Joerg Hartenberger]
Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c. [Joerg Hartenberger]
Further improvements for Shogun Warriors: [David Haywood, Tomasz Slanina]
-- decoded tables for several of the startup commands, made some observations, was unable to properly decode table 0x80, second byte scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors
-- decodes a block of data used by the Japanese version (fjbuster) for the character select screen. Basically block 0x40 is the same as mcu block/table 0x41, but using different encryption (inline encryption table + additional overlay table instead of each byte being bit shifted)
Updated Jockey Club II notes. [David Haywood, Gerald]
Verified Fruits & Bunny PROM. [f205v]
Added new split tool that can be used for splitting giant files with per-file hashes and without corrupting them. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]
Cobra Command (M.A.C.H. 3 conversion) [Aaron Giles, Warren Ondras]
Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]
Back Fire (Tecmo) [Tirino73, David Haywood]
New clones added
----------------
Witch Card (german?) [Team Europe / Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Shootout Pool [f205v]
Multipede [Angelo Salese]
Cobra Command (Data East LD) [Angelo Salese]
Road Blaster (Data East LD) [Angelo Salese]
Time Traveller [Angelo Salese]
Super Cherry Master [Team Europe / Dumping Union] (incomplete set)
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-7-20 20:25
0.133
-----
MAMETesters Bugs Fixed
----------------------
- 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap)
- 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
- 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles)
- 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles)
- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese)
Source Changes
--------------
Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU. [Fabio Priuli]
CDP1802: [Curt Coder]
- refactored the Q and DMA callbacks to use devcb
- fixed state code output and load mode
Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. [Aaron Giles]
ARM7 improvements: [R. Belmont]
- Added ARMv5+ CLZ instruction.
- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy
- Fixed disassembly of CLZ
Improved DIP switches in toypop. [kanikani]
Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy]
Naomi update [Deunan Knute, R. Belmont]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m
Several MESS-specific snes fixes for rendering. [Angelo Salese]
Merit Multi-Poker improvements: [Roberto Fresca]
* Full Inputs.
* DIP Switches.
* Simulated spark-watchdog circuitery.
* Demuxed custom port.
* NVRAM support.
* CPU clock derived from #defined crystal.
* 8000-8007 Output ports.
* Coin related counters.
* Sound components and trigger found at 8000-8003, bit2.
* Full lamps support.
* PCBs layouts & technical notes.
The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced. Colors are still wrong.
Added documentation regarding different Cobra Command versions. [Ruben Panossian]
Fixed card reset in Taito g-net games. [Joerg Hartenberger]
Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble. [hap]
Decoded some ram based tiles in jclub2. [David Haywood]
Fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II. [hap]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]
New clones added
----------------
Super Free Kick (set 2) [Klaus Sommers]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-8-3 19:40
0.133u1
-------
MAMETesters Bugs Fixed
----------------------
- 03352: [DIP/Input] cobram3: No demo (attract) sound (Xander)
- 03354: [DIP/Input] cobram3: Infinite lives dip switch triggers service mode (Xander)
- 02377: [Graphics] fourtrax: There are some graphics glitches (POSIRQ-related?). (hap)
- 02645: [Gameplay] sbrkout: Super Breakout paddle not reaching left hand side (hap)
- 03317: [Graphics] starblad: No Large polygons displayed (hap)
- 02378: [Graphics] fourtrax: Sprite banking (for rear view mirror) isn't working. (hap)s
- 01119: [Color/Palette] finehour: [possible] Some bigger enemies seems to have bad colors. (hap)
- 03242: [Graphics] fantzone, fantzon1: Background scroll is completely broken. (hap)
- 03314: [Documentation] mrdrillr, mrdrilr2: Title should be "Mr. Driller" (dot), not "Mr Driller" (Fabio Priuli)
- 03349: [Sound] mpatrol, mpatrolw: Wimpy explosion sound (couriersud)
- 03366: [Compiling] Default mametiny build no longer compiles (Fabio Priuli)
- 02715: [Crash/Freeze] sokyugrt, shienryu: sokyugrt freezes after the loading and patent screens. shienryu allows coins but that's it. (Angelo Salese)
- 03359: [Graphics] sonson: unsupported negative sprite positions (Angelo Salese)
- 03358: [Misc.] sonson: Unimplemented coincounter (Angelo Salese)
- 03348: [Graphics] jjsquawb: Background Graphics Incorrectly mapped (robiza)
- 03320: [Sound] cliffhgr: dip switch setting reversed for demo sound play (Tafoid)
- 03316: [Sound] burglarx: The main music is distorted (Osso)
- 03313: [Misc.] cliffhgr, cliffhga: Missing parent/clone relationship (smf)
Source Changes
--------------
Made cliffhga a clone of cliffhgr. [smf]
ARM7 updates: [R. Belmont]
- Preliminary PXA255 support, including Intel-specific CP14
- Hooked up TLB
Fixed player 2 input port in photon.c. Fixed bad CRC/SHA1 in photon.c. [Mariusz Wojcieszek]
Naomi/AW updates: [Deunan Knute, CaH4e3, R. Belmont]
- DMA protection emulation for qmegamis, fixes in-game graphics
- Correct decryption key for Extreme Hunting
- Added protection emulation for Cosmic Smash
- Added protection emulation for Capcom vs. SNK (cartridge ver)
DIPSW fixes: [kanikani]
- argus: fixed service switch (was defined to port that does not exist), and fixed DIPLOCATION order.
- valtric: fixed note for how to enter test mode. coin1 and coin2 were swapped, and fixed DIPLOCATION order.
- butasan: coin1 and coin2 were swapped, and fixed DIPLOCATION order.
The 6532 RIOT timer should keep spinning after a timeout (regression introduced in 0.126u2). [Wilbert Pol]
Did the following changes to the tankbatt.c driver [Angelo Salese]:
* Cleaned-up the irq / nmi firing and fixed irq acks;
* Cleaned-up the memory map;
* Added coin counter, coin lockouts and added a second coin chute;
* Documented some unclear i/os;
* Flagged the game as GAME_IMPERFECT_SOUND since it uses samples instead of proper discrete sound emulation;
Fixed DEMO_SOUND Dip assignment in cliffhgr to work correctly when turned ON. [Tafoid]
Improved colors in Merit Poker [Angelo Salese]
Fixed the version number of 2 sound roms for Mortal Kombat 4 and made U2 1MB in size which is correct. The actual rom type is a 27C800 and has been verified on 2 seperate PCBs. All the rest of the roms are 27C160 as per the driver. [Brian Troha]
Added license information to the 2 Red Hawk sets (IE: the US & Italy). [Brian Troha]
Added Screen Raw Params hook-up to the ST-V driver, fixes some of the current issues [Angelo Salese]
Added dip port locations to Glass, Alligator Hunt, Touch & Go, World Rally 2: Twin Racing & Maniac Square [Brian Troha]
Added dip port locations to Big Karnak, Biomechanical Toy, Maniac Square (prototype), Squash & Thunder Hoop [Brian Troha]
Updated many clone names to use more than 8 characters. [Yasuhiro Ogawa, Brian Troha, Tafoid, Fabio Priuli]
Added dip port locations to Sky Soldier, Time Soldiers and Paddle Mania. [Brian Troha]
39 in 1 improvements: [MooglyGuy, R. Belmont]
- Fleshed out some Intel PXA255 peripherals.
- Improved PXA255 DMA controller emulation.
- Fixed FBARx register accesses to wait until the current DMA transfer has completed before triggering another interrupt.
- Hooked up 93C66 EEPROM.
- Fixed LCD DMA behavior
- Fixed EEPROM byte order
- Video, inputs, and flash data ROM hooked up
- Improved PXA255 LCDC, DMA and I2S emulation
- Working but not great CPLD protection simulation
ST-V: Hand-tuned pixel-clock to match measured fps from the pcb [Angelo Salese, Corrado Tomaselli]
Improved hblank duration behaviour [Angelo Salese]
Added PCB location to 4 roms in a Head Panic clone. [Brian Troha]
Corrected rom names for Four Trax. Added the Guru's readme for Four Trax. Derived all CPU clocks based on actual OSC timing. [Guru, Brian Troha]
Added basic PCB layout and added "U" locations to as many rom names as I could identify in a hi-res pic of the PCB. [Brian Troha]
Updated sonson DIP locations and defaults to match those of the game upgrade manual. [Tafoid]
Added dip port locations to: [Brian Troha]
* Gaplus / Galaga 3 and clones
* Funny Bubble and clone
* Gang Busters and clones
* Green Beret plus clones and Mr. Goemon (also cleaned up)
* GI Joe and clones
* Gladiator and clones (also corrected to match factory settings)
* Ghosts'n Goblins and clones (also restated bonus descriptions)
* Goindol and clones
* Grand Champion
* MX5000 / Flack Attack
* Food Fight and clones
* Got-cha Mini Game Festival and clone
* Aquarium, Gun Dealer plus clones and Wise Guy plus clone
* Haunted Castles and clones
* The Main Event, Devastators and various clones
* Magical Cat Adventure, Nostradamus and various clones
* Multi Champ and clone (also added support for coinage mode 1 & 2)
* Dragon Master
* B-Wings and clones
* DECO Cassette System driver (also split out settings for specific games where appropriate)
* Vandyke, Blackheart, Many Block, Task Force Harrier, US AFF Mustang, Hacha Mecha Fighter, Koutetsu Yousai Strahl, Bio-Ship Paladin, Acrobat Mission, Super Spacefortress Macross, Super Spacefortress Macross II, Thunder Dragon, Thunder Dragon 2, GunNail, Sabotan Bombers, Bombjack Twin, Nouryoku Koujou Iinkai, Guardian Storm
* Stagger I & clones, Bubble 2000, Fire Hawk and Spectrum 2000
* Air Attack, SS Mission and Twin Action
* Super Pac-Man, Pac & Pal, Grodbda, Phozon, Mappy, Tower of Druaga, Dig Dug II and Motos as well as clones
Various improvements to Yumefuda / Alba ZG driver [Angelo Salese]
* Hooked up basic mc6845 crtc, fixing resolution and refresh rate;
* Hooked up the ppi8255;
* Hooked up some previously unemulated system inputs;
* Added coin counter / coin lockout and added proper flip screen bit;
* Corrected system clock;
Added dip port locations to Bosconian, Galaga, Xevious Dig Dug and clones. Added proper conditional bonus (based on number of starting fighters) to Bosconian and Galaga [Brian Troha]
More accurate program rom names for Polygonet Commanders (ver UAA) set. [Brian Troha]
Improved bonus verbiage for the galaga.c, gng.c, gberet.c & gbusters.c drivers. Verbiage more like the actual manual. [Brian Troha]
Various improvements to the Speed Attack driver [Angelo Salese]
* Hooked up basic mc6845 crtc, fixing resolution and refresh rate;
* Added the watchdog;
* Corrected system clock;
* Removed a video quirkness (tilemap h/w values were bigger than its VRAM) and cleaned up some other minor stuff;
Redumped bingor2 gfx roms. [Team Europe]
Simplified Atomiswave's decryption routine & keys. [Andreas Naive]
Added Guardian Storm PCB layout [Brian Troha]
funworld.c improvements [Roberto Fresca]
- Removed generic funworld DRIVER_INIT.
- Added partial PIAs connection diagram.
- Updated technical notes.
Rewrite of NES PPU: [Robert Bohms]
- Ported ppu2c0x to use a device memory map
- Ported all rendering to access PPU address space through memory map
- Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate.
- Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external
- Supplied replacement banking alternatives for all MAME drivers (vsnes.c, playch10.c, cham24.c, and multigam.c)
Sound map cleanup for the taito_x.c driver. [Tafoid]
Improved Irem sound: [couriersud]
- Better Moon Patrol sound
- Revisited schematics
- Found 10-Yard schematics as well
- Corrected a bug, some discrete values and added two RC nodes from schematics
NMK16 driver clean ups. Merged some of the duplicated code in nmk16.c, and attempting to handle the larger tilemaps used by Thunder Dragon 2, Rapid Hero and Macross 2 in a more correct way. This has fixed some glitches in the intro of Rapid Hero without breaking the ingame graphics. [David Haywood]
Added default input mappings for gambling / poker / slot games. Converted many drivers to use the new mappings. [Fabio Priuli]
Some improvements to the meadows driver: [robiza]
- set autocenter value to 0 in deadeye
- implemented correct inputs in bowl3d and removed not working flag
Unified sets with unknown manufacturer to use all the same manufacturer <unknown>. [Fabio Priuli]
Decrypted progolfa. [robiza]
Documented what the "language" dipswitch actually does for Rapid Hero. [Brian Troha]
Clear screens. When set to "English" you simply see "Stage 'x' Clear" (where 'x' is the current stage you just finished).
Changed clocks on Trojan as verified on pcb. [Corrado Tomaselli]
Changed quake CPU speed to 233MHz, added basic PC IO map, hooked up 8259, corrected year to 1998, added some TODO statements. [Luigi30]
Moved priority_bitmap from a global into the running_machine struct. Updated all drivers accordingly. [Atari Ace]
Changed Scud Hammer analog controls from paddle to accelerometer. Previously, if you did nothing, the paddle control caused the hammer to smash automatically. [hap]
Verified and updated the vertical syncs on the following pcb: [Corrado Tomaselli]
- system18 motherboards
- ninja ryukenden
- tricky doc
- raiden
- Ninja Kid 2
- atomic robokid
- tiger road
- stv motherboard
- toki
- raiden 2 / raiden dx (same pcb)
- cabal
- blood bros
- tengai
- gng
- rally byke
- vimana
Fixed some inconsistencies with bootleg manufacturer names, eg. using Bootleg (big B), or using the original company if the rom is a bootleg. [hap]
Changed sound z80 of ghost and goblins from 3mhz to 1.5mhz as verified on pcb. [Corrado Tomaselli]
Documented lamps/motor usage for Night Striker [Angelo Salese]
Made irqs more accurate in City Connection [Angelo Salese]
Hooked up Cobra Command sound ROM. [Jim Hernandez, Aaron Giles]
Fixed cobram3 dip switch. [Xander]
Fixed a bug related to eating cycles during 68k cpu reset. Previously, initial_cycles had a wrong value after reset, and if cycles were < 0, it'd always return 0. This change also happens to fix a scrolling bug in Fantasy Zone, introduced when that cycle eating thing was added. [hap]
Calc 3 update: [David Haywood]
- Shuffled a few things around based on new findings
- Added an extra decryption table used for the Brap Boys startup code (still doesn't do anything interesting)
- Noted that one of the unknown parameters for the MCU Init command is where it reads / writes eeprom data from.
- Noted that an additional parameter in the MCU commands may cause further displacement of the writeback address, as BRap Boys seems to rely on this (needs further testing) - added a hack for now so that BRap Boys places the writeback address of the initial table somewhere that causes it to get executed.
Marked graphics ROMs on Led Storm Rally 2011 (US) as bad, as they cannot possibly be the right ones for this set. [David Haywood]
Properly added support for namcos2 multiple posirq anyway. Fixes the following issues:[hap]
- starblad polys
- fourtrax track and mirror
- dirtfoxj game start spotlight effect, game still locks up tho
- burnforc 'hiccup' glitches when scrolling left/right
- luckywld tunnel glitch (still a bit glitchy though)
- finehour bad sprite colors
Changed vsyncs to the following games: truxton, demon's world, Pang, super pang, block block, yie ar kungfu and kikikaikai. [Corrado Tomaselli]
Corrected sn76459 clock to Ye Ar Kungfu and verified the other clocks. [Corrado Tomaselli]
Changed the main clock of Pang, Super Pang and Block Block. [Corrado Tomaselli]
Switched galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. [hap]
Minor MCR documentation changes: [Kevin Eshbach]
* Updated all of the TRON sets with location of the roms and the board they belong to
* Updated the name of the PROM on the Super Sound I/O board
* Added notes about PALs that need to be dumped (The same PAL part numbers are also used on Xenophobe and probably other MCR II & III games.)
Fixed chdman -update to leave the write protect state alone when updating uncompressed CHDs. [Michael Zapf]
Changed default key for Mahjong P1 Bet to '3', because '2' was conflicting with P2 Start in 2 players Mahjong games. [Fabio Priuli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tetris (Photon System) [Miodrag Milanovic, Mariusz Wojcieszek]
Touchmaster 2000 [Mike Green, Dumping Union]
3-D Bowling [robiza]
Panther [Angelo Salese, robiza, Mr. Do]
39 in 1 [R. Belmont, MooglyGuy]
New clones added
----------------
Royal Card Professional v2.0 [Team Europe / Dumping Project] (not working)
Guardian Storm [Christian Raftopol, David Haywood, Dumping Union]
Outrun (original revision) [Guru]
Touchmaster 5000 (v7.01 Standard) [Brian Troha, Dumping Union]
Cruis'n Exotica v2.0 [Smitdogg, Guru, Dumping Union] (not working)
Pinball Action (set 4, encrypted) [Team Europe / Dumping Project]
Kamakazi III (Galaxian Clone) [Darran]
Enchanted Forest (2 sets) [Heihachi_73, AGEMAME] (not working)
Soccer Superstars (ver JAC) [f205v] (not working)
Dream Land / Super Dream Land (bootleg of Bubble Bobble) [Sean Clough, David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Extreme Hunting [Guru]
Photo Play [Klaus Sommers, Angelo Salese]
Capcom vs. SNK Millenium Fight 2000 (000904) [Deunan Knute]
Videotronics Poker [Angelo Salese, Siftware]
Bingo Roll (4 sets) [Team Europe, Dumping Project]
Space Walk [Siftware, David Haywood]
'98 NeoPri Best 44 (Neo Print) [JohnBoy]
Top Gear [Heihachi_73, AGEMAME]
K.G. Bird (2 sets) [Heihachi_73, AGEMAME]
Black Rhino [Heihachi_73, AGEMAME]
3 Bags Full [Heihachi_73, AGEMAME]
Phantom Pays [Heihachi_73, AGEMAME]
Sweet Hearts II [Heihachi_73, AGEMAME]
Golden Canaries [Heihachi_73, AGEMAME]
Coral Riches II [Heihachi_73, AGEMAME]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-8-17 00:56
0.133u2
-------
MAMETesters Bugs Fixed
----------------------
- 00191: [Graphics] miaj: some text of the boot-up screen is not correctly displayed (hap)
- 02267: [Graphics] devilw, darkadv, majuu: Some rogue sprites (hap)
- 03370: [Sound] gng and clones: Music slows down while shooting (Corrado Tomaselli)
- 03373: [Misc.] looping: Unmapped I/O read/writes result in large error log and major performance drop (robiza)
- 03381: [Crash/Freeze] pc_moglf, pc_mtoid: Crashes with access violation a short time after boot. (hap)
- 03376: [Crash/Freeze] All Sets with Rev 1 Sound Board in gottlieb.c: Access Violation (hap)
- 03175: [Crash/Freeze] cham24: Game doesn't start correctly
- 03354: [DIP/Input] cobram3: Infinite lives dip switch triggers service mode
- 03352: [DIP/Input] cobram3: No demo (attract) sound (Xander)
- 03370: gng and clones: Music slows down while shooting
Source Changes
--------------
Add PCB locations to the rom names for Dream Land (Bubble Bobble bootleg). [Briah Troha]
Added preliminary sound to 39in1, still buggy. [MooglyGuy]
Hand-tuned BGM tempo in Tryout thanks to a side-by-side reference. [Angelo Salese]
SNES fixes (mostly MESS specific) [Angelo Salese]
- Fixed Super Kick Boxing booting and sound.
- Preliminary open bus emulation for allowing Shien's Revenge / Shien the Blade Chaser to boot
- Fixed mode 5/6 bg drawing cutted in half bug
- Fixed (presumably) broken gfxs in nss_sten
- More accurate behaviour of the last scroll register.
- Improved mode 5/6 gfxs when tile size = 16x16.
- Fixed rowscroll line bugs in many games
- Made the unsupported reads on i/o open bus, fixed a layer enable in Super Kick Boxing
- Fixed vram size when in hires mode
- Hooked up interlace mode
- Fixed doubled y-axis sprites when in interlace mode
- Improved window effects when in H-512 mode.
- Removed a kludge with color windows.
- Fixed buggy layer clearance when in H-512 modes
- Fixed the x scrolling wrap around bug when hscroll == 0
- Fixed a bug that were causing a row of corrupted tiles during scrolling situations
- Fixed irq ack and fixed TIMEUP register open bus behaviour.
- Even more aggressive open bus fixes.
- Fixed a partial update bug when the screen is in interlace mode
- Fixed 8bpp layer colors.
Patched progolfa rom like progolf. Removed bad dump flag in progolf; with progolfa you get the same rom error in test mode and progolfa have different encryption. [robiza]
Added a stop4 input to slot default and remapped slot default keys to better suit Amcoe games. [Fabio Priuli]
Updated sfbonus.c to use the new gambling inputs. Fixed many years and descriptions. Reworked parent/clone relationships so that parent is the higher revision and/or the Export version. Also, tried to establish common rules in the choice of the romset names. [Fabio Priuli]
Added default input mappings for Hanafuda games. Updated most of the Hanafuda games to use them. Like for Mahjong games, keys A->H are used. "Yes" is mapped to M, "No" is mapped to N. [Fabio Priuli]
Add correct color PROM for panther. [Mr. Do, Angelo Salese]
Removed fake P3 Start from Nichibutsu mahjong games and properly called "Credit Clear" that input. Also, added back Bet button in nb1413m3.c fixing omotesnd. [Fabio Priuli]
nmk16.c driver documentation update / clean up: [Briah Troha]
- Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by the game's romdef.
- Added PCB layout for Spectrum 2000 & corrected company name to YONA Tech
- Added PCB layout for Red Hawk
- Moved decryption routines (if needed) to between the info/PCB layout header and game romdef.
Added the 8751 MCU code to Saigo no Nindou (nspiritj). [Guru, David Haywood]
Implemented preliminary bg map banking in 18 Holes Pro Golf. [Angelo Salese, Robiza]
Fixed a mapping error with Maikobana [BET] (mmaiko) which caused the NVRAM not to save correctly. [Tafoid]
Aristocrat MK-4 HW: Hooked up mc6845, fixed a rom crc in goldenc and implemented flip y. [Angelo Salese]
DIP switch cleanups in gberet, mainevt, ninjakd2, and taito_z. [kanikani]
Added GAME_IMPERFECT_SOUND flag to all sets that use external samples which were not already flagged for sound. Flagged Speed Freak (speedfrk) as GAME_SUPPORTED_SAVE to match the rest of the driver. [Tafoid]
SNES video updates: [Fabio Priuli]
* re-enabled video debug functionalities in debug build (to toggle background layers)
* added proper priority tables for various bg/obj layers
* largely simplified tile and line drawing routines, and fixed small bits here and there
* further simplification of tile drawing routines
* added palette index to 8bpp tiles (correct color_shift still unsure, though)
* reworked video drawing routine to simplify the various graphic mode drawing and to allow proper implementation of priority orders (especially bg3 priority bit and mode 7 priority order)
* improved mode 7 extbg (still missing mosaic)
* added some more debugging options
* improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct
* implemented Mosaic in Mode 7
* merged OAM functions
* added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device)
* fixed Mode 7 shared scrolling/matrix registers
* slightly optimized Mode 7 math (by using Anomie's recursive formula)
* moved some more register contents to PPU struct
* added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect)
* simplified window masking code and moved some more regs to PPU struct
More NES work: [Robert Bohms]
* Fixed bug in nes_apu that caused errors reading $4015
* Added length counter status bits to $4015
* Fixed 4-screen mirroring (PPU regression)
* Fixed cham24
* Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests)
Added remaining PCB "U" locations to roms that didn't have for G-Stream G2020. [Brian Troha]
Atomiswave updates: [R. Belmont, Cah4e3]
- Hooked up flash ROM at 0
- Use proper AW memory map
- Emulate AW ROM board (different from Naomi)
Fixed buggy breakpoints in the g65816 cpu core. [Angelo Salese]
Fixed Atomiswave COIN ERROR. [Wind]
n8080 update [Team Japump!!!]
- corrected ROM names for Space Fever and SF High Splitter
- renamed spacefeva to spacefevo2
- added spacefevo
- added highspltb
Updated Sega Hikaru readme [Guru]
Discrete sound update: [couriersud]
- Added "abs" function to DISCRETE_TRANSFORM
- Fixed a bug in DISCRETE_RCDISC5
Added 1 missing sample to safarir.c [Team Japump!!!]
Created discrete sound emulation for galaxian [couriersud]
- Changed all audio related AM_WRITE to AM_DEV_WRITE
- Moved discrete sound related pieces such as initialization into audio/galaxian.h
- Split some memory maps into sound related and not sound related parts.
- Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit.
- Rewrote timer code so that the pitch timer is only used when it produces audible results.
Cojag/jaguar video updates (primarily for MESS) [Robbbert]
* Added variable pixel width.
* Fixed display of screens wider than 360 pixels.
* Enabled use of RGB16.
looping: modified the cop420 rom region, fixed mcu rom region in clone set, added mcu support. [robiza]
Redumped bingor2 program roms [Klaus Sommers]
Corrected Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one. [Brian Troha]
Improved speaker-toggle emulation with alias filter. [Anders Hallstrom]
NES: Fixed bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately. [Fabio Priuli]
vsnes update [Team Japump!!!]
- fixed ROM names
- added vssoccerj
ROM name fixes for sicv, sisv, and sisv2 [Team Japump!!!]
Corrected TNZS vsync to 59.15 as verified on pcb. [Corrado Tomaselli]
Fixed bootleg description inconsistency in goldnpkr.c. [hap]
Fixed sprite wrapping in sonson. [hap]
Added Intel 4004 CPU core. [Miodrag Milanovic]
Converted the tilemap lists to be private information held by the running_machine instead of global variables. Added new APIs to the tilemap code to handle the "ALL_TILEMAPS" cases, and removed the old ALL_TILEMAPS definition. [Atari Ace]
Added redumped gfx rom on Shogun Warrior [Guru]
Updated romload.c and validity.c to not rely on global variables. [Atari Ace]
Corrected resistor values in Cliff Hanger discrete sound based on actual PCB values. [Ruben Panossian]
Removed DAA tables from the 8085 and Z180 implementations in favor of just computing the values. Also fixed code in 8085 to prevent accidental multiple reads due to macro overuse. [hap]
Added game time and coinage DIP switches to Space Walk, along with service mode and test. Also added support for the 2nd controller and coin counter. Removed GAME_NOT_WORKING as it is working fine. Added color overlay based on photo. [hap]
Added a simple color overlay for Depthcharge based on flyers. [hap]
Updated the Konami twin16 driver. Functional changes: [hap]
- improved sprite status register, this fixed the rogue sprites problem in devilw
- added fround coin counters
- lowered k007232 volume
- added savestate support
- added shadows
- fixed devilw and gradius2 sprite lag
- added text layer x/y flipping
- reverted gradius2 sprite-background priority hack, this fixes severe priority problems in devilw, but reintroduces bugs on gradius2 level 7 and ending
New games added or promoted from NOT_WORKING status
---------------------------------------------------
18 Holes Pro Golf [robiza, Angelo Salese]
Python (Photon System) [Mick, Mariusz Wojcieszek]
Pop n' Music 2 [Guru]
beatmania ClubMIX [Team Japump!!!, The Guru]
Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg]
Sky Love [bbmmamoh, David Haywood]
Triple Draw Poker [Team Europe, David Haywood] (Wrong Colours)
New clones added
----------------
Gun Bullet (World, GN3 Rev B) [Brian Troha, Dumping Union]
Megatouch 5 (9255-60-01 ROI, Standard version) [Brian Troha, Dumping Union]
Dragon World (V021O) [f205v, Olivier Galibert, David Haywood]
Winding Heat (JAA, JPN v2.11) [Guru]
Qix (set 2, smaller roms) [Team Europe]
9-Ball Shootout Championship [SiftWare]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-8-22 16:08
0.133u3
-------
MAMETesters Bugs Fixed
----------------------
- 03389: [DIP/Input] amspdwy: Both cars steer with Player 1 controls
- 03120: [Color/Palette] nss_lwep: Wrong colors during gameplay (Angelo Salese)
- 02701: [Core] z80.c: SCF CCF X and Y flags (hap)
- 02959: [Crash/Freeze] kinstb: Killer Instinct (SNES Bootleg) no longer starts up, freezes at blank screen. (R. Belmont)
- 03275: [Sound] gradius4: Gradius IV Fukkatsu sound has the wrong pitch (R. Belmont)
- 03387: [DIP/Input] galmedes: Demo Sound Dip Inverted (Tafoid)
Source Changes
--------------
Added a lot of new clones to multfish and cleaned up the driver. [Vampirz, Fabio Priuli, Brian Troha]
Further ROM name fixes and driver name changes [Yasuhiro Ogawa]
- renamed digdugb to digdug1 (it's a rev1, not a bootleg)
- renamed digduga1 to digdugat1
SNES Updates: [Angelo Salese]
- Fixed direct color gfxs in mode 7
- Fixed direct color gfxs in mode 3/4
- Fixed a vram out-of-bounds bug
- Fixed a blending bug involving main/sub color maths
- Fixed interlace mode gfxs when not in gfx modes 5/6
- Fixed a GDMA boundary bug
- Made the OAM address reset more accurate.
- Fixed HDMA mid-frame inits.
- Added clip colors to black window function
- Converted color clipping to use struct entries
- Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1
- Made the gfx mode switches more accurate.
- Corrected a bunch of SPC registers behaviour
- improved joypad read/write handling and fixed a serial port quirk.
- Fixed serial port for player 2 as well
- Improved cart mode 20 reserved access behaviour
- added OBJ interlace support
ST-V: Improved timer 1 irq behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). [Angelo Salese]
Corrected name from Devil's Island to Devil Island. Filled in year for Fruit Bonus 2006 SE & Bug Fever. [Brian Troha]
Discrete sound update: [couriersud]
- removed global variable discrete_current_context
- discrete_info is now passed instead of device, we may get device by using disc_info->device
- Added DISCRETE_IMPORT(*block): imports another discrete block
- Added DISCRETE_REMOVE(node1, node2): removes a range of nodes
- Added DISCRETE_REPLACE: next node replaces existing node, thus preserving run order
- Added DISCRETE_NOP(node): does nothing, to be replaced.
- Added a prescanning stage to build final block list after execution of the above.
- The additions provide an easy way to document subtle difference between boards.
- Please see audio/galaxian.c for an example
Galaxian sound updates: [couriersud]
- Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage.
- Cleaned up driver, added some section titles and comments, removed old code.
- Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples
- Replaced with discrete timer module DSS_TIMER now.
- Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes :-) ) and saves a node
- Use DISCRETE_BITS_DECODE and save 2 nodes.
YM2612/3834 updates [Eke-Eke, Nemesis]
- Split YM2612/3834 to a separate file to avoid disturbing other OPN chips
- SSG-EG, envelope, LFO, and CSM behavior all improved to better match tested behavior on real YM2612 chips
DSS_COUNTER updates: [couriersud]
- clock_node no longer needs to be static for DISC_CLK_IS_FREQ
- rewrote inc/dec logic to avoid loop
Added DISCRETE_BIT(S)_DECODE: [couriersud]
- decodes individual bits from input values
- Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading)
- This should be slightly faster than using DISCRETE_TRANSROM
Discrete sound enhancements: [couriersud]
- Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled.
- Made galaxian use the above. Saved 2 nodes and increased accuracy.
- Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well.
- Left a note on RCDISC3 on what is needed to be implemented for bzone.
- Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit.
Verified and fixed deniam.c M68K, Z80, YM3812 and OKIM6295 clocks and OKI pin 7 for logic pro and logic pro 2. Fixed visible area on logic pro and logic pro 2 to match real PCBs. Add comment about what ym3812 clone is used. Add note about missing graphical effect in logic pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS. Add note about 4 pixels at left edge of screen. [Charles MacDonald, Lord Nightmare]
Attempt to define an I64FMT string that can be used for printf'ing 64-bit integers. This is defined to be "I64" on MSVC and recent mingw compilers, and "ll" for all others. Updated all instances of 64-bit prints to use the new macro. [Aaron Giles]
Added spacwalk extended time setting and DIP locations. [gregf, hap]
Merged 5110intf into tms5110, and 5220intf into tms5220. [Aaron Giles]
Z80 changes: [hap]
- Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now
- Simplified DAA, renamed MEMPTR (3.8) to WZ (same temp register as the officially named WZ in the 8080), added TODO
8085 changes: [hap]
- fixed cycle deduction on unconditional CALL / RET, it took about half too many cycles
- added cycle tables and cleaned up source layout. This was done very carefully, it should be errorfree.
- removed HLT cycle eating (earlier, HLT after EI could theoretically fail)
- fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow detection accidentally left in
- renamed temp register XX to official name WZ
- renamed flags from Z80 style S Z Y H X V N C to S Z X5 H X3 P V C and fixed X5 / V flags where accidentally broken due to flag names confusion
Fixed MSVC 64-bit compile errors. [Aaron Giles]
Added rgb[a]int_sh[l|r] operations to the rgbutils. rgbvmx needs to be updated. (Nobody is using them yet.) [Aaron Giles]
Added color PROM for Triple Draw Poker. [David Haywood]
Changed profiler to separate start/stop cases. [Christophe Jaillet]
taito_z DIPSW fixes [kanikani]
Added decryption key for Extreme Hunting 2. [Andreas Naive]
Naomi update: [R. Belmont, Deunan Knute, Alex, Mr. Mudkips, Frank Bukor]
- Use new dump for ic31/32, ROM board test passes now
- Add protection hookup for Marvel vs. Capcom 2, game is playable w/sound
Added support TMS1000 family models TMS1000/1070/1100/1200/1270/1300. Added support for configuration of output PLA to the tms0980/tms1000 interface. [Wilbert Pol]
Implemented transparent mode access for some 6845 model sy6845. [Roberto Lavarone]
Verified clocks + Vsyncs on Downtown, Caliber 50 and Xmen (2-4 players). [Corrado Tomaselli]
Changed to mono both Downtown and Caliber 50: these pcbs don't have a stereo connector. [Corrado Tomaselli]
Verified and added correct xtals values for cps1 boards. Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds schematics. [Corrado Tomaselli]
Decrypted several tables from the B-Rap Boys ROM. [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
WOW New Fantasia [Irongiant, David Haywood]
Island 2 (060529) [Vampirz]
Pirate (060210) [Vampirz]
Keks (several sets) [Vampirz]
New clones added
----------------
Fruit Cocktail (060111) [Vampirz]
Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) [Guru / David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Colorama (english) [Roberto Fresca, Angelo Salese]
Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]
Rabbit Poker (Arizona Poker v1.1?) [Roberto Fresca, Andreas Naive, Tomasz Slanina]
Coinmaster Keno (Y2K, spanish, 2000-12-14) [Roberto Fresca]
Coinmaster Keno (Y2K, spanish, 2000-12-02) [Roberto Fresca]
Extreme Hunting 2 [Guru]
Dirt Dash (Rev. DT2) [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-8-30 12:47
0.133u4
-------
MAMETesters Bugs Fixed
----------------------
- 03405: [Misc.] trckydoc trckydoca: Default hiscore wrong (Pierpaolo Prazzoli)
- 03412: [Gameplay] goindol and clones: Unable to control and graphics corrupted (Tafoid)
- 03404: [Crash/Freeze] Some drivers using mc6845.c: Access Violation (hap)
- 01043: [DIP/Input] m79amb: There's considerable difficulty in aiming in the game. (hap)
- 01754: [Graphics] tm7k, tm, tm3k, tm4k, tm5k: Background Color/Palette Incorrect (Luca Elia)
- 02191: [Sound] wseries, basebal2, dblplay, strkzone: Speech quality regression (couriersud)
- 02608: [Color/Palette] machomou: Colors are wrong. (hap)
Source Changes
--------------
Intel 8085: [Curt Coder]
- refactored callbacks to use devcb
- added 8080A variant
Added helper macros to devcb for input lines tied to GND/Vcc. [Curt Coder]
Added Dirt Dash wave ROM redumps [Guru]
Battle Zone discrete sound & discrete sound additions: [couriersud]
- added discrete sound to battle zone
- engine frequency (resistor R11) can be changed with slider
- discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h
Discrete sound improvements: [couriersud]
- DISCRETE_RCDISC3: added diode junction voltage; junction voltage also indicates polarity
- DISCRETE_OPAMP_FILTER: added type DISC_OP_AMP_FILTER_IS_LOW_PASS_1M; INP2 takes role of v_ref in this type
- DISCRETE_OPAMP: fixed a bug (possible divide by 0)
- DISCRETE_LFSR: fixed bug preventing output of shift reg to sub node 1
SNES improvements: [Angelo Salese]
- Fixed half colour blending behaviour
Added infrastructure to compile universal standalone disassembler: [Aaron Giles]
- added unidasm to the tools build
- split the disassemblers out of libcpu and into new libdasm
- ensured the disassembly entry points for all disassemblers are in the source file for the disassembler (sometimes new generic versions were created)
Improvements to Noraut Poker driver... [Roberto Fresca]
* Switched to pre-defined Xtal clock.
* Changed the way how graphics are banked/accessed.
* Fixed the graphics offset and number of tiles per bank.
* Added new set: Noraut Red Hot Joker Poker.
* Added new set: Noraut Poker (NTX10A).
* Added new set: Noraut Joker Poker (V3.010a).
* Fixed the tile size/decode for the first GFX bank.
* Added proper norautrh inputs, including the readout button.
* Added partial DIP switches to norautrh.
* Added an extra DIP switch to Noraut Red Hot Joker Poker.
* Also added DIP locations to the whole bank.
* Added a default NVRAM for Noraut Joker Poker
* Executed a trojan on 2 noraut systems to confirm the way 16x32 tiles are decoded.
* Fixed the x-offset for 32x32 tiles lines.
* Fixed the screen aspect and visible area.
* Confirmed correct colors. No bipolar PROM involved.
* Added Noraut Joker Poker hardware and PCB layouts.
* Documented the discrete audio circuitry. Added a full diagram.
* Fixed the coin counters.
* Documented all the output ports.
* Added a scheme with descriptions for every existent port.
* Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn.
* Created lamps layouts for 11 and 12-lamps scheme.
* Rerouted some inputs to mantain the inputs layout.
* Renamed some inputs to match the text with the real cab buttons.
* Removed the imperfect colors flag from the existent sets.
* Added 2 different control panel layouts to the source.
* Updated technical notes.
Fixed redundancy in clock speed assignments in some drivers by cleaning all divided by 1 (/1) instances. [Tafoid]
Argonaut SuperFX core improvements: [Anonymous]
- Hooked up Branch instructions
- Fixed numerous SuperFX core bugs.
- Improved disassembler to more gracefully handle ALT* opcode effects.
- Corrected instruction behaviors: STOP, SUB, SBC, SUBI, CMP
- Added LSR and ROL opcodes
- Updated instructions to use the safer superfx_gpr_write: LOOP, PLOT, INC, DEC
- Added missing register writeback to LMS
- Corrected carry flag behavior in ROL opcode
- Corrected BRA target address calculation (maybe still wrong)
- Corrected LOOP target address calculation
- Made sure that FROM sets cpustate->sreg_idx
- Disabled RAM/ROM clocking, going with instant transfer for now
- Understood and re-enabled pipelined instruction architecture, Star Fox runs farther
- Fixed a ridiculous typo in ROL instruction
- Fixed overflow flag calculation on ADDI / ADCI
- Fixed lack of register reset after ADD / ADC / ADDI / ADCI
tmaster.c update [Luca Elia]
- implemented carts banking and multiple EEPROMs
- added "pen replacement" blit mode
- fixed palette size
Discrete work [couriersud]
- change the way custom modules are handled
- updated drivers mario and dkong accordingly
- minor change to stream input handling
- no more linear lists for nodes. All node processing switched to linked lists.
- module step and reset now only get a node pointer passed
- Added discrete_info * pointer to node
- Only nodes with a step routine actually get processed.
- Fixed a bug: discrete logs did not work since some time
- preliminary parallel task constants; depending on results these may vanish again.
- Overall slight performance increase. dkong 940% to 960%, galaxian 740% to 790%
Fix NULL timers crash in the mc6845. [hap]
Fixed IM2 interrupt cycles in the Z80 core. [eke]
kaneko16 updates:
- Decoded all protection data for B.Rap Boys [David Haywood, Tomasz Slanina]
- Cleaned up decryption function for B.Rap Boys external Rom [David Haywood]
- Improved video emulation for B.Rap Boys [David Haywood]
- Marked several GFX roms as bad on B.Rap Boys [David Haywood]
- Improved protection simulation logic w/regards to writeback addresses, allowing B.Rap Boys to boot [Tomasz Slanina]
- Redumped GFX Roms [Guru]
- Added hitbox simulation based on suprnova / game requirements [Tomasz Slanina]
- Converted MCU writes to use write_byte [David Haywood]
- Added kludge to reset MCU data write address to prevent game from running out of ram and crashing [David Haywood]
- Added DSWs [David Haywood]
- Added eeprom support to the B Rap Boys protection simulation [David Haywood]
- Change to priorities to fix some visibility problems. [David Haywood]
Added correct U2 sound ROM to the mk3 sets [MK3Fan - Mike]
Discrete sound parallel tasks support: [couriersud]
- Introduced DISCRETE_TASK_START, DISCRETE_TASK_END
- DISCRETE_TASK_START: Start a new task. A task is a set of nodes which only depend on input nodes and nodes in the set
- DISCRETE_TASK_END(task_output_node): Marks the end of the task. task_output_node is the node whose output over time should be preserved. This node can be accessed by nodes in the main thread.
- Illustrated the concept in the dkong discrete emulation. This also has been enhanced to buffer DAC output.
- Discrete tasks now support multiple task output nodes
Further discrete changes: [couriersud]
- DISCRETE_OUTPUT now is a stepping node.
- DISCRETE_STREAM_INPUT now advances input pointer in step.
- More linked_list usage.
Pit Boss driver updates: [Brian Troha]
- Corrected rom names for the Megastar & Supertouch 30
- Added missing rom to Supertouch 30 and verified old bad_dumps
- Added documentation about the Megastar sets
- Made pbst30b a clone of pbst30 and added program versions to the name, IE: Pit Boss Supertouch 30 (9234-10-01)
Fixed B-Rap Boys sound banking [Phil Bennett]
Sigma Poker: Fixed duplicated definition of Hold 2 button. Added the missing Hold 3 button. [Roberto Fresca]
Continued discrete sound system "list-ification": [couriersud]
- No more constraints on number of input and output nodes
- input nodes now make use of a context
Removed osd_is_bad_read_ptr function. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Noraut Red Hot Joker Poker [Roberto Fresca, Alan Griffin]
Galaxy Games StarPak 2 [Luca Elia, Siftware]
Great Football [Kevin Eshbach, Charles MacDonald, Smitdogg, Dumping Union]
Pit Boss Megastar (9244-00-01) [Mariusz Wojcieszek]
B.Rap Boys / B.Rap Boys Special [David Haywood, Tomasz Slanina, Luca Elia]
Billiard [Alexander Stakhanov, CaH4e3, Black1972]
New clones added
----------------
Kollon (V2.04JC) [Joerg Hartenberger, Frank Berlt]
Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack) [MK3Fan - Mike]
Pit Boss Megastar (9244-00-01) [Brian Troha, Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Noraut Poker (NTX10A) [Roberto Fresca, Alan Griffin]
Noraut Joker Poker (V3.010a) [Roberto Fresca, Alan Griffin]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-9-7 20:28
0.133u5
-------
MAMETesters Bugs Fixed
----------------------
- 03240: [Crash/Freeze] topracra: Error Message: devcb_resolve_read8: unable to find input port 'IN0L' (couriersud)
- 03426: [Sound] wtennis: Missing ball sound (Tafoid)
- 03422: [Graphics] porter: Missing in-game graphics (Tafoid)
- 03421: [Crash/Freeze] samuraia, sngkace: Access Violation (hap)
- 03420: [Crash/Freeze] espial, espialu, netwars: Access Violation (hap)
- 03416: [Crash/Freeze] bradley: Exits with DISCRETE_ADJUSTMENT_TAG - NODE_88 has invalid tag. (couriersud)
- 03418: [Crash/Freeze] dday, ddayc: Access Violation after coin insertion (M.A.S.H.)
- 03025: [Sound] bzone, bzone2, bzonec: inaccurate sound effects (couriersud)
- 03413: [Compiling] 64-bit compiler warnigs (Aaron Giles)
- 03391: [Misc.] popn2 & bmclubmx: CHD version is V3 for the two new added sets (hap)
- 03073: [Sound] scorpion, scorpiona, scorpionb: Sound Missing (couriersud)
- 03075: [Sound] explorer: Sound Missing (couriersud)
Source Changes
--------------
Discrete sound updates: [couriersud]
- Fix comments for DISCRETE_TRANSFORM
- FatalError if formula is bad
- Fixed two bugs in DISCRETE_RCDISC3
- Fix some ugly bugs around DISCRETE_FILTER_SW:
- No more iterations
- The CD4066 internal resistance largely determines sound amplitude. This may vary significantly depending on VCC and type (74HC, 74HCV, CD4066, ...). The current choice makes scramble sound "about right".
- Added some profiling code for discrete tasks
- Added DISCRETE_INPUT_BUFFER to use a stream to buffer an input node. For input nodes with a lot of writes this prevents a stream_update on the whole discrete module which is very ineffective. Instead, the data is buffered and the discrete emulation can process a lot of samples in one go later.
- Added disc_syc.c as a container for core modules (output, task)
- Discrete wav and csv logs now are treated as nodes
- Added DISCRETE_START and DISCRETE_STOP functions to be called at device start/stop
- As a side effect, profiling measures log overhead as well
- DSO_TASK_END now builds it's own dependence list.
- now simply DSO_TASK_END() ends a task
- added node parameter to RC_(DIS)CHARGE_EXP
- added const where appropriate
- removed some dead code
Color bprom verified correct Royal Card Pro v2. [Brian Troha]
De-globalified sound.c and input.c. [Atari Ace]
Improvements to Noraut Poker driver.... [Roberto Fresca]
* Corrected CPU clock to Xtal/8.
* Discovered 3 new I/O lines coming from PPI-2, PC0-PC2. They are mixed with the handshake ones.
* Added the READOUT button to noraut12 games.
* Splitted the main machine driver to cover 2 different Noraut systems.
* Added partial support for PPI-2, PC0-PC2 output lines on noraut11 games.
* Figured out other remaining I/O lines.
* Added new handlers to simulate the handshake lines. Still need real support through PPI-2.
* Updated technical notes.
* Rerouted norautp and norautjp READOUT button to its own place.
* Routed the whole video RAM access through PPI-2. (bypassed the handshake lines for now).
* Merged back the noraut machine drivers after the 3rd PPI connection.
* Added Low Level Hopper manual input.
* Added a new machine driver for extended hardware. It has 2 jumpers that cut the a14 and a15 addressing lines.
Fixed i386 carry/borrow flag in ADC/SBB [Gabriele Gorla]
Fixes to the PIC16C5x CPU core: [Quench]
- Indirect addressing was not taking into account special purpose memory mapped locations.
- 'iorlw' instruction was saving the result to memory instead of the W register.
- 'tris' instruction no longer modifies Port-C on PIC models that do not have Port-C implemented.
Added difficulty DIP to BigTwin. [Quench]
Battery backed 2KB RAM, fixing the default high-scores in speedbal. [Pierpaolo Prazzoli]
Shogun Warriors - various fixes:
- Extracted tables required for Shogun Warriors to work [Tomasz Slanina]
- Decrypted + verified table data for Shogun Warriors [David Haywood]
- Marked 2 graphic roms in Shogun Warriors as BAD_DUMP [David Haywood]
- Temporarily added a hack to the collision function to only use the B.Rap Boys code if the game is B.Rap Boys until we have a single function that works with both [David Haywood]
SuperFX updates [Anonymous]
- Fixed disassembly of LMULT/FMULT ops
- Fixed reads using LDW/LDB
- Fixed writes using STW/STB
- Fixed SBC carry behavior
- Fixed GETC ROM access behavior
- Some SuperFX games begin to show things in MESS
- At least partly fixed PLOT and RPIX behavior. This fixes many gfxs in Star Fox and Vortex, but no polys yet.
Simplified kaneko16 decryption functions by working out what each of the bits does and removing game specific references. Re-based the decryption tables as a result. End result is verified to be the same. [David Haywood]
Added redumped u6 GFX rom to kaneko16, fixes Geisya and Sumo [Guru]
Fix circus charly slowdowns: [couriersud]
- use SOUND_DAC device to "buffer" data and avoid 1 sample updates for discrete part
- this is related to "03401: circusc and clones: Slowdown in attract mode with DIP SW "Demo Sounds=ON"" though I do not consider it a bug, but a implementation optimization.
Fixed sound banking for Shogun Warriors [David Haywood]
Added different TOD implementation for CIA6526 and CIA8520. [robiza]
Fixed a small bug with kaneko16 graphic decoding and removed old comment about bad sound banking. [David Haywood]
SuperFX updates: [Harmony]
- Inlined a number of functions for possible speed increase
- Removed some memory buffering cruft, to be re-added later
- Fixed behavior of ASR opcode
- With additional MESS-side changes, Stunt Race FX is playable, and Vortex shows much more.
- Hooked up RAM and ROM buffering
- Inlined several more functions
- Removed debug spew
- Added the ability to define an external IRQ line callback, and hooked it up to the 65C816
- Fixed flag calculation for HIB opcode
- Hooked SuperFX chip up to the SNES machine driver
- Fixed carry handling in ADC, ADCI, SBC and SBCI opcodes. Fixes many SNES SuperFX bugs.
Added some basic cheat search functionality to the debugger, allowing searches on various memory sizes. [Sandro Ronco]
Added 'Reload All' option to the cheat menu. [Pugsy]
Enabled display of cheat comments from within the cheat menu. Press the SPACE key to toggle display. [Pugsy]
Tweaked the shadows in twin16 to be slightly darker. [hap]
Added new function mame_fclose_and_open_next() which will close a file and then keep searching the searchpath for the next valid file. Did some internal rearranging in fileio.c to make this work. [Aaron Giles]
Changed cheat search so that it loads *all* cheat files in all search paths. Note that it is easy to end up with duplicate entries this way. Some currently disabled code is present which filters out duplicates, but the logic for doing this is quite unclear with the presence of text-only cheats, which is why the code is disabled for now. [Aaron Giles]
M377xx: fix CLB/SEB when not in bank 0. [R. Belmont]
Fixed numerous opcodes in the AVR8 core [Harmony]
Enabled alternate register naming in the MIPS core [Harmony]
Add loopback mode and counter/timer modes 3 and 6 to 68681 DUART, self-tests now pass in dectalk in MESS. [Lord Nightmare]
SNES updates: [R. Belmont, Harmony]
- Corrected ROM loading behavior for SuperFX games
- Added more ROM mirroring needed by certain SuperFX 2 games
- Corrected the behavior of certain bit-restricted SuperFX registers. Doom, Yoshi's Island, Dirt Trax FX and Voxel Demo show things now.
- Improved S-DD1 emulation, neither game using S-DD1 boots yet
Added preliminary Zilog Z8 CPU core for MESS. [Curt Coder]
Cleaned up drivers that write files which are not being actively developed. Also, commented our or changed the printf-ing of some messages to LOGERROR. [Tafoid]
Made numerous corrections to SNES S-DD1 chip emulation, SFA2 and Star Ocean still do not boot [Harmony]
Golden Poker driver... [Roberto Fresca]
* Added 2 new Witch Card sets.
* Reworked inputs for Witch Card (german set 1).
* Created new inputs for Witch Card (english, witch game, lamps).
* Added and connected lamps for both sets.
* Added minimal bet and 50/60 Hz. switches to both sets.
* Added DIP switches info for Witch Card (german, set 2).
Added missing rom to a GEI Poker set [Team Europe, Dumping Union]
Naomi/Atomiswave video hardware update: [David Haywood]
Basically the region array is processed, and the data from the accumulation buffer where we render is now copied into the framebuffer depending on the tiles specified in the tile list. This isn't full 'tile-based rendering' as that would require more work on the preprocessing side, and writing out the data pointers and data in real formats, however it's a step in the right direction
Currently only 565 formats are supported for both framebuffer write and framebuffer read. The accumulation buffer is alwys 8888, data is converted down to the specified format. The real accumulation buffer is 32x32 and filled per tile, ours is still full screen.
The video update now just displays the framebuffer using the framebuffer read parameters specified (again only 565 is currently supported) This allows the Atomiswave bios screens and the rendered output to co-exist.
Added proms to scherrym [Team Europe]
Jaguar updates: [Robbbert]
- Added RGB 24-bit pixels (for Iron Soldier)
- Added depth 0 and 1 to scaled bitmaps (for Val Disere Skiing)
- Preliminary work on PIT support
Got vandykeb up and running. [iq_132]
Added verbose debug logging for the little robin 'vdp' writes in preparation for looking at it further. [David Haywood]
Improved the connect4 layout. [AGEMAME]
Fixed the plane order in the gfx deodes for Black Touch '96 sprites, and Poke Champ sprites. [David Haywood]
Improveed the sprite emulation in Black Touch '96 (still wrong tho). [David Haywood]
Fixed LOOP instructions in 16-bit mode in the i386 core. [Gabriele Gorla]
Added various notes + checksums for Chihiro board. [Alex's Rom Dumping Project, Mr Mudkips, Philip Burke]
Fixed stupid unidasm bug that double-counted bytes. [Aaron Giles]
Major Naomi/Atomiswave update:
- Emulated Atomiswave coin slots and standard Dreamcast controller. Non-lightgun games without other problems are now playable. [R. Belmont]
- Added protection data to Moero Justice Gakuen, Heavy Metal Geomatrix, WWF Royal Rumble, Gigawing 2, Toy Fighter, and Guilty Gear X (all are now playable but still marked GAME_NOT_WORKING due to general Naomi concerns). [R. Belmont, Guru, Deunan Knute, Cah4e3]
- Completed partial dumps: Derby Owners Club II, Slashout, WWF Royal Rumble, Gigawing 2, Moero Justice Gakuen, Wild Riders, Virtua Fighter 4 (cartridge) [Guru]
Rename osd_profiling_ticks() to get_profile_ticks(). Moved implemention into inline functions in eminline.h and the ei* functions. [couriersud, Aaron Giles]
Added 'options' parameter to the CPU_DISASSEMBLE prototype. For now, the debugger always passes 0 for this. unidasm has been updated to accept a mode parameter, which is passed for the options. [Aaron Giles]
Added PORT_CROSSHAIR_MAPPER() allowing you to specify an alternate, non-linear mapping function from the raw crosshair value to its position onscreen. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Shogun Warriors / Fujiyama Buster [David Haywood, Tomasz Slanina, Luca Elia]
Cal Omega - Game 7.4 (Gaming Poker, W.Export) [Roberto Fresca, Team Europe]
Kero Kero Keroppi no Issyoni Asobou [Team Japump!!!, Hau]
Dolphin Blue [R. Belmont, Guru]
The Rumble Fish [R. Belmont, Guru]
Knights of Valour: The Seven Spirits [R. Belmont, Guru]
New clones added
----------------
Karate Champ (US, VS version set 2) [Siftware]
Strong X (Strategy X bootleg) [Siftware]
Mortal Kombat (Turbo 3.1 09/09/93, hack) [Jonathan Hughes, Patrick McCarron]
Narc (Rev 2.0) [Volker Hann, Team Europe]
Witch Card (english, witch game, lamps) [Roberto Fresca, Team Europe]
Master Ninja (bootleg of Ninja Gaiden) [f205v, David Haywood] (NOT WORKING)
New games marked as GAME_NOT_WORKING
------------------------------------
Mr. Driller 2 (DR22 Ver.A) [Guru]
The House of the Dead 2 [Guru]
Super Major League '99 [Guru]
Gun Survivor 2: Bio Hazard Code Veronica [Guru]
Club Kart: European Session [Guru]
The King of Fighters Neowave [R. Belmont, Guru]
Neo Geo Battle Coliseum [R. Belmont, Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-9-12 00:08
0.134
-----
MAMETesters Bugs Fixed
----------------------
- 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets (and others)...: All games that need NVRAM initialized aren't working anymore. (Roberto Fresca)
- 03434: [Sound] dingo: Sound is messed up (couriersud)
- 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
- 03430: [Crash/Freeze] Drivers having empty INPUT definitions: Access Violation (Curt Coder)
Source Changes
--------------
Partial fix to CIA timer: avoid timer's desync in read count operation. [robiza]
Fixed access violation in MESS skeleton drivers with empty INPUT_PORT sections. [Curt Coder]
[Z8] Fixed disassembler argument order. [Curt Coder]
MAMEUI uses input_seq_from_tokens() outside the context of a running emulation, so this code will crash if machine == NULL and the keycode was not a built in keycode. Changed this so that it will gracefully fail if machine == NULL. [Nathan Woods]
Naomi/AW: Enforce read-only status of PowerVR ID registers. [R. Belmont]
Added debug_global_input_code_pressed() for use in debugging. [Aaron Giles]
Remove remaining references to machine->cpu[n]. Removed cpu[n] array. Replaced with machine->firstcpu which is a fast access to the head of the list of CPUs. [Aaron Giles]
Minor cleanup of machine/generic.c. Changed watchdog_read handlers to return the address space's unmapped value rather than 0xff. [Aaron Giles]
Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]
Added discrete sound to the Noraut Poker games. [Derrick Renaud, Roberto Fresca]
Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona Electronics).
* Removed the commented hack for joly980 driver init since is not needed anymore.
* Fixed a bug introduced with the massive input change, that didn't allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.
PIC16C5x CPU - Fixed the T0CKI count input being controlled by the wrong edge sensing. [Quench]
SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on latest ZSNES [ZSNES Team, Fabio Priuli]
G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode. [Angelo Salese]
Segas24 rom games don't have NVRAM; fixed nvram_save writing 0KB file. [hap]
68681/2681 duart: When a channel is in loopback mode, do not actually transmit bytes sent to that duart channel over the TX pin. [Lord Nightmare]
Hooked up F6 again as a global cheat enable/disable. [Pugsy]
i386 fixes: [Gabriele Gorla]
- Add missing arpl instruction
- Fixed BCD carry
- Fixed disassembly of group D8 when modrm > 0xc0
- Add fucompp instruction to disassembler
Added "increase or equal" and "decrease or equal" options to the new cheat commands. [Sandro Ronco]
Added helper function core_i64_hex_format. Replaced several printf cases in the debugger with this function to avoid runtime differences on older Windows systems. Also fixed up some error logging messages to output the correct number of characters for addresses and data, using the new function. [Aaron Giles]
Added missing static and const qualifiers, and fixed up some header files. [Atari Ace]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Povar / Sobrat' Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-9-25 01:53
0.134u1
-------
MAMETesters Bugs Fixed
----------------------
- 02565: [Sound] All Sets in zaccaria.c: TMS5200 hookup is currently kludged to work. (couriersud)
- 03443: [Sound] brapboys, brapboysj: Music samples looping incorrectly / ending too soon (hap)
- 03439: [Sound] chinagat and clones: OKI6295 sound pitch is too high. (sasuke)
- 03435: [Compiling] gcc warning for src/emu/sound/ymf271.c with OPTIMIZE=3 on openSUSE 11.1 x86 (hap)
Source Changes
--------------
Added CDP1863/CDP1864 sound devices for MESS. [Curt Coder]
Noraut discrete sound system: Changed C1 value (from PPI-1 PC6 line and Darlington array) to match the real value, as seen on the pcb. This should reproduce the 555 output accurately. [Roberto Fresca]
Remove Enable input from a number of discrete sound modules. [couriersud, Derrick Renaud]
Reverted driftout workaround, see latest comments here for reason: [url]http://www.mametesters.org/view.php?id=3356.[/url] [hap]
Naomi/AW updates:
* Hooked up protection for Power Stone 2 and Toy Fighter [R. Belmont, Guru, Cah4e3]
* Redumped bad rom in Heavy Metal Geomatrix [Guru]
* Redumped bad roms in Virtua Fighter 4 (cartridge version) [Guru]
* Redumped Club Kart: European Session [Guru]
* Updated Atomiswave hardware documentation [Guru]
Verified CPU clocks for Atomic Point [Stefan Lindberg]
New driver for Amatic encryped gambling hardware. This system is based on a custom CPU. Graphics are decoded but only 2 bitplanes hooked. All the needed devices are in the driver, but commented out till can properly decrypt the program ROMs and identify the CPU. About the encryption scheme, see the driver notes about my findings. [Roberto Fresca]
Added device_find_child_by_tag helper function. [Curt Coder]
i386: improved handling of override prefixes after a rep instruction [Gabriele Gorla]
Corrected Mirax clock frequencies [Stefan Lindberg]
lr35902 cpu core changes: [Wilbert Pol]
- Improved handling of the DI+HALT bug.
- Do not clear the interrupt flag when the cpu is halted and no interrupt is taken.
m68k: don't save signal contexts on *BSD and Mac OS X. [scarlet, R. Belmont]
Correct bprom name in Hellfire sets and added documentation of the type of bprom used. [Brian Troha]
Added deletion of MSVC specific files to clean task. [Curt Coder]
z80dma improvements: [Angelo Salese]
- Added Initiate read sequence command and hooked up basic status reading
- Added continue and reset port A/B timing commands
- Added enable/disable irq, force ready and reinitialize status byte commands
- Fixed Initiate read command
- Implemented reset command
- Implemented fixed port transfer behaviour
- Added decrement step mode and fixed a conceptual bug with portA writes
- Added preliminary search mode support and fixed a bug with WR3 mask byte
- Fixed ready flag when the DMA disabled/enabled commands are used
"=A" inline assembly seems to be only supported on 32bit gcc. Provide a 64bit safe version of _get_profile_ticks. [couriersud]
Ported Capcom CX4 implementation over from bsnes (original code by zsKnight, anomie and Nach). Mega Man X2 and X3 are now playable in MESS, with bugs. [Harmony]
Partially implemented TMS5110_CMD_TEST_TALK: [couriersud]
- according to the documentation, this needs to be issued to read status on CTL1
- cvs driver needs this
[SNES] Fixed a bug in our DSP1 emulation. Super Mario Kart can be played again in MESS. [Fabio Priuli]
CVS improvements: [couriersud]
- hook up speech cpu
- get rid of "temporary" code which hardwire ctl & pdc writes
- use tms rom clock as sense input for the s2650. darkwar now speaks again on startup.
- only one latch used for sound & speech.
- hooked up 393Hz signal to "dac3"
- pcb pictures indicate discrete logic on the sound board. Marked all games as GAME_IMPERFECT_SOUND since we seem to miss some sounds
- 4bit dac remains mysterious
tms5110 improvements: [couriersud]
- Implement ctl port input/output for status reads.
- Input/output is switched by clocking pdc after a TALK STATUS command.
- update drivers to support new tms5110_ctl_r
- now exhibits Rom Clock signal
ym2612/3834: updates to track latest knowledge [Eke-Eke, Nemesis]
- Moved LFO vars inside the chip struct
- Changed SSG-EG to update before channel calcs
Fixed various issues with the dsp56156 disassembler. [Andrew Gardner]
Updated nova2001 driver to use DIP LOCATIONS. Clarified and verified switch behavior, comparing to manuals where available. [Fujix, Tafoid]
Fixed disassembly of NEG Rd,Rs instruction in ARM7TDMI Thumb mode. [Harmony]
Fixed S-DD1 support in SNES driver; Street Fighter Alpha 2 is playable, Star Ocean shows decompressed graphics before hanging. [Harmony]
S2650 improvements: [couriersud]
- Added S2650_FO_PORT fake port for flag output line.
- Made CHECK_IRQ_LINE an inline
- Verified irq handling (with help from Quench)
Complete dump of Planet Harriers. [Guru]
Ported SPC7110 support from bsnes. [Harmony]
Ported ST010 support from bsnes. [Fabio Priuli]
Fixes an issue where running ST010 games would hang MESS. [Harmony]
Some progress with protection emulation for herbiedk and 8ballact. No more game specific program counter checks. [couriersud]
Support external baud rates in the MC68681 DUART. [R. Belmont]
Implemented a RS and WS line interface for tms5220: [couriersud]
- this emulates the RS/WS and READY handshaking according to the tms5220 manual. Drivers reading the ready line should most probably use it.
- Note: For cases where the READY handshake is done by the cpu sufficient cycles have to be burnt to simulate that the cpu waited. This yet has to be implemented.
zaccaria.c updates: [couriersud]
- Remove tms5220 kludge
- hooked up new RS/WS/READY tms5220 interface
- removed dac1 as well. Replaced it by attenuation control for ay2, channel B
Made INI file order explicit via priorities. [Rene Single]
Fixed F6 cheat toggle behavior. [Pugsy]
Corrected clocks for V-five pcb. [Corrado Tomaselli]
Added byte swap to the cheat search. [Sandro Ronco]
Now allow for banks to take up half of the available slots. Explicit banks now work up to bank 64. [Aaron Giles]
Changed all tms5220 lines to (READ|WRITE)_LINE_DEVICE_HANDLER: [couriersud]
- Added q suffix to denote active low lines
- Updated all drivers accordingly.
- Removed some trampoline functions
Added TMS5220C variant to tms5220.c [Lord Nightmare]
- implemented reset for TMS5220C if /RS and /WS are pulled down together
- Inserted LNs email and corrections as comment into source
- Created a TODO section.
Updated gauntlet and firefox to use "new" tms5220 interface. [couriersud]
Discrete Updates: [Derrick Renaud]
- Added DISCRETE_LOGIC_SHIFT - generic shift register
- Fixed DISCRETE_BIT_DECODE to apply proper voltage instead of clipping to INT.
Sky Raider - Partial discrete sound. [Derrick Renaud]
SNES: Fixed CG ram reading address. [Angelo Salese]
Converted 6532riot to devcb interfaces: [couriersud]
- updated all drivers
- converted drivers to RS/WS tms5220 interface where appropriate
- removed quite some trampoline functions
Corrected incorrect XTAL value for XTAL_32_768kHz [ArcadeNUT]
Optimized DISCRETE_74LS624 making dkongjr and mario faster. [Derrick Renaud]
SNES: Fixed an incorrectly setted DMA register read, fixes DMA Memory tin the test cartridge. [Angelo Salese]
Further simplifications to Atomiswave's keys. [Andreas Naive]
i8085: [Curt Coder]
- RIM instruction now shows the current status of RST5.5 and RST6.5 pins.
dkongjr now uses parallel discrete tasks. [couriersud]
Removed a number of #ifdef LSB_FIRST in favor of macros that do the equivalent. [Atari Ace]
Neo Geo updates: [JohnBoy]
- Renamed sets based on them being used for the initial AES production runs
Renamed tophuntra to tophuntrh, added correct s1
Renamed kof97a to kof97h
Renamed bstars to bstarsh
- Added correct c1 to neocup98
- Added correct m1 and v1 to androdun (MVS version layout)
- Tagged lastbld2 as newer revision
- Identified pbobblena as bootleg, renamed to pbobblenb, renamed roms to 'correct' chip label
- Renamed p1 in mslug4, see notes
Added dipswitches for the photon2 coins, you can now select between 1 and 6 minutes per coin. Also added information about the original games that these have been bootlegged from. [David Haywood]
listxml changes: [Oliver Stoeneberg]
- adds an "optional" flag for rom/disk entries to -listxml output
- removed the obsolete "dispose" flag from the DTD in the -listxml output
Minor optimization/cleanup of Neo Geo rendering. [Christophe Jaillet]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Target Panic [Phil Bennett, Tormod, The Dumping Union]
New clones added
----------------
Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996) [Tormod, The Dumping Union]
Undercover Cops (US) [Corrado Tomaselli]
X-Men (2 Players ver EAA) [Corrado Tomaselli]
Mirax (set 2) [Stefan Lindberg]
Hellfire (1P Ver., alt) [Stefan Lindberg]
Country Girl (Japan set 2 with Nichibutsu copyright) [Siftware]
Vulcan Venture (Older Ver.) [Brian Troha, Dumping Union]
Mortal Kombat II (rev L3.0) [bulldawg, Smitdogg, Dumping Union]
Exzisus (Japan, dedicated) [Stefan Lindberg, Phil Bennett]
Baseball Stars Professional (set 1) [JohnBoy]
Metal Slug 4 (set 2) [JohnBoy]
New games marked as GAME_NOT_WORKING
------------------------------------
Net Select Keiba Victory Furlong [Guru]
Salary Man Kintarou [Guru]
Amatic Unknown Slots Game [Roberto Fresca, Team Europe]
Multi Game I (V.Ger 2.4) [Roberto Fresca, Team Europe]
Multi Game III (V.Ger 3.5) [Roberto Fresca, Team Europe]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-10-4 18:05
0.134u2
-------
MAMETesters Bugs Fixed
----------------------
- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)
- 03458: [Sound] bzone and clones: Broken engine sound (couriersud)
Source Changes
--------------
Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]
discrete_sound_r now can inquiry any node: [couriersud]
- the return type is UINT8, consequently the designer needs to ensure that the node delivers adequately scaled data.
- input nodes allow the input data to be scaled. The return value is the node value *after* scaling.
DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]
DISCRETE_566 - started making a more accurate simulation based on testing of a real IC. This makes the rest of Sky Raider sounds work. [Derrick Renaud]
Completed dump of Gun Survivor 2 cart [Guru]
Hacked in the dsp56156's "Long Interrupts." Added SUB opcode. Polygonet Commanders now goes in-game! [Andrew Gardner]
plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]
Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS [Harmony]
m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]
exp is slow, but pow is even slower [couriersud]
- more LS624 optimization, replace pow(10, x) by pow10(x)
- mixer loop optimizations
Impromved discrete performance for mario: [couriersud]
- pow to exp : 5%
- parallel tasks : 45%
- minor tweaks
M680x0 update: [R. Belmont]
- Add CPU types 68EC030, 68030, and 68EC040
- Start of 030/040 PMMU, including stubbed PMOVE
Fixed up RAM bank names to prevent crashes with memdump. Extended explicit banks to 96. [Aaron Giles]
multfish.c driver fixes and improvements: [MetalliC]
- Hooked up inputs for Roll Fruit
- Added hopper emulation, payout now works
- Added information on how to initialize Roll Fruit
- Added in missing rom to a few MultiFish sets
DISCRETE_555_MSTABLE - optimized speed and added new operating modes. [Derrick Renaud]
Fixed ROM name of warpwarp. Also removed 4th program ROM which is not present on real board. [Team Japump!!!]
Memory references can now explicitly specify logical or physical access by prepending with an 'l' or 'p'. Logical remains the default. Example: ppb@1000 = physical program space byte at address $1000. ldw@2000 = logical data space word at address $2000. Changed cheat finder to explicitly reference physical memory when writing out new cheats. [Aaron Giles]
Added simple system for auto-detecting cheat-worthy RAM areas. [Sandro Ronco]
Added NULL check to prevent MAME from crashing if a new input device was connected at runtime. [David Haywood]
Expanded PROFILER_USERx to support up to 8 custom profiler areas. [Christophe Jaillet]
Added more _NAME macros to be consistent with the standard naming conventions. [Atari Ace]
Removed old master system code from megaplay.c, megatech.c, segae.c and updated the drivers to use more recent implementation (from HazeMD) [David Haywood]
Sped up mario_custom_run() discrete sound. [Derrick Renaud]
Added discrete sound to Sprint 8. [Derrick Renaud]
Removed capacitor aging code and assumed range input is gnd for all 74LS629. [couriersud]
Omplemented m:n logic for buffered task nodes in discrete sound [couriersud]
- preparation work so that a task node output buffer may be read by more than one following task.
- target: implementation of task groups: tasks in a task group run parallel, task groups serial. The current main task may than just be task (in the last task group)
Space Walk - started discrete sounds. [Derrick Renaud]
Added static qualifiers where possible throughout the code. [Atari Ace]
Discrete task groups [couriersud]
- DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0, <=9)
- Tasks are scheduled in the order of their task group
- Nodes are automatically buffered between task groups
- Discrete core determines nodes which need buffering to minimize overhead (information in DISCRETE_LOG)
- A discrete block list now must put each stepped node into a task if it uses tasks
- Drivers not using tasks will get one task allocated automatically
- Updated drivers accordingly
- Some more constification
Optimized tab removal in srcclean. [Atari Ace]
Centralized color definitions and made some colors more specific. [Mamesick]
Hooked up Polynet Warriors joystick properly. [Andrew Gardner]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]
New clones added
----------------
Total Vice (ver UAC) [Phil Bennett]
Street Fighter II - The World Warrior (Quicken Pt-I, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union]
Street Fighter II' - Champion Edition (Accelerator!, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]
Gals Panic 4 (Korea) [Choi Sung Ho]
Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]
Cadash (Germany) [Volker Hann, Team Europe]
Space Empire (bootleg) [Team Europe]
Target Hits (ver 1.0) [Andrew Conroy]
Vulcan Venture (Older) [Irongiant]
Astro Blaster (German) [Volker Hann & Team Europe]
Pac-Man (Galaxian hardware, set 2) [Team Europe]
Zaxxon (Japan) [Team Japump!!!]
New games marked as GAME_NOT_WORKING
------------------------------------
Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]
48-in-1 MAME bootleg (ver 3.09) [Guru]
48-in-1 MAME bootleg (ver 3.02) [Guru]
Seta Roulette? [Team Europe]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-10-13 01:48
0.134u3
-------
MAMETesters Bugs Fixed
----------------------
- 03470: [Crash/Freeze] backfirea: Game mode setting error on startup (Fabio Priuli)
- 03465: [Crash/Freeze] batrid, bgaregga, bkraidu and clones: Reset after rom check (R. Belmont)
- 03463: [DIP/Input] kingball, kingballj: Wrong coinage DIP options. (Tafoid)
Source Changes
--------------
Multifish driver update [MetalliC]
- Hooked up RTC (real time clock)
- Added documentation about backdoor / bootleg / hacks
Space Encounter - fixed enemy shot sound. [Derrick Renaud]
Space Walk - started Springboard Miss sound. [Derrick Renaud]
Added color prom to Omega. [Andy Welburn]
m68k updates: [R. Belmont]
- throw F-line trap correctly when PMMU instructions are hit on non-equipped CPUs.
- Added working PMMU address translation (not feature complete, but sufficient to boot several 68030 Macs in MESS)
- Fixed up disassembly of some PMMU instructions
- Added "68020 with 68851" CPU type
Added correct 64Mb CROM dumps to spikeout. [Phil Bennett]
Added EXPECTED macro to complement the already existing UNEXPECTED macro. [couriersud]
Discrete update [couriersud]
- fix some "const" weirdness I introduced
- fix VREF in CRFILTER_VREF and RCFILTER_VREF. VREF never got used since it was only a static parameter.
- Removed enable from CR_FILTER* and RC_FILTER*
- Updated drivers accordingly.
- Use EXPECTED/UNEXPECTED to help the compiler
DISCRETE_CRFILTER, DISCRETE_RCFILTER updates: [Derrick Renaud]
- revert vref change from rev 6979.
- added capability for all values to be nodes.
Starship 1 - fixed motor sounds. [Derrick Renaud]
Shuffleboard - started discrete sounds. [Derrick Renaud]
Fixed DMA write mask register in 8237dma. [Mariusz Wojcieszek]
Blue Shark - added octopus sound. [Derrick Renaud]
Corrected rom names for Frogger (Sega set 2) [Derrick Renaud]
Adds PCB layout for Igrosoft's Gambling hardware in the multfish.c driver. [Brian Troha]
Removed some old and duplicate code for genesis/megadrive from MAME. Also, moved some megaplay/megatech constant to a struct and refactored some code (work in progress). Updated bootlegs to use latest genesis code and finally removed src/mame/drivers/genesis.c! [Fabio Priuli]
Asserted copyright ownership of core library and OSD files, and relicensed them under the standard BSD license, with permission of the original authors. The files in question all live under src/lib/util and src/osd. [Aaron Giles]
Device memory spaces are now visible in the debugger. [Aaron Giles]
Better task processing for discrete sounds: [couriersud]
- tasks are now processed according to their dependency lists. Tasks can now start early and will only process samples which are already available. This has most impact on drivers which have significant variance in the run-time of individual tasks.
- tasks now process samples in slices, currently max 240 samples / slice.
- TASK_GROUP is now obsolete - Will update drivers at a later stage.
- step function pointer now back in node, modules may register optimized step functions.
- profiling code now always compiled, introduced static int profiling = ...
- some more EXPECTED/UNEXPECTED usage.
Fixed Dip Switches for 'attckufo'. [stephh]
Improvements to Noraut poker driver... [Roberto Fresca]
* Added Draw Poker Hi-Lo hardware support, based on 8080A CPU.
* Mirrored the PPI's offsets to simplify/merge the hardware emulation.
* Added hardware documentation and PCB layouts from both DPHL sets.
* Added DPHL discrete sound circuitry scheme/documentation.
* Added Turbo Poker 2 from Micro Manufacturing.
* Added PMA poker.
* Documented the Turbo Poker 2 hardware.
* Added Turbo Poker 2 PCB layout from hi-res picture.
* Switched to the new PPI core.
* Commented out the 3rd PPI device till handshaked strobe lines can be properly emulated. For now, all VRAM access is through direct handlers. This allow to remove the hacks per set needed to boot the games.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pirate 2 (061005) [Metallic]
Phoenix Part 2 [Andy Welburn, Dumping Union]
Block 2 (Arkanoid bootleg) [Andy Welburn, stephh]
Danchi de Quiz [Guru]
Go For The Gold (Japan) [Darran]
New clones added
----------------
Pirate (060803) [MetalliC]
Battle of Atlantis (bootleg) [David Heywood, Dumping Union]
Multi Fish (031124) [MetalliC]
New games marked as GAME_NOT_WORKING
------------------------------------
Bingo Roll / Bell Star V3 [Roberto Fresca, Team Europe]
Draw Poker Hi-Lo (M.Kramer) [Roberto Fresca]
Draw Poker Hi-Lo (alt) [Roberto Fresca, Alan Griffin]
PMA Poker [Roberto Fresca, Siftware]
Turbo Poker 2 [Roberto Fresca, Siftware]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-10-25 20:12
0.134u4
-------
MAMETesters Bugs Fixed
----------------------
- 03475: [Crash/Freeze] exprraid: Game freezes after insert coins while playing (Angelo Salese)
Source Changes
--------------
Discrete sound improvements: [couriersud]
- DSS_INVERTER_OSC optimizations
- OSD_PROFILING is now an environment variable. No more recompiling to turn profiling on
- Added two asserts to task processing
Updated beaminv.c driver, in attempt to fix MT bug 03473. [stephh]
Draw Poker Hi-Lo - added discrete sound. [Derrick Renaud]
Relaxed romcmp filename length restriction. [Philip Bennett]
Blue Shark - added shark sound. [Derrick Renaud]
Fixed Sega System 16 ROM names according to real machine, and corrected game version description for Alien Syndrome and SDI. [Team Japump!!!]
Fixed TRIG3 register handling in GTIA for Atari XL/XE. [Mariusz Wojcieszek]
Noraut/DPHL driver improvements: [Roberto Fresca]
* Added Draw Poker Hi-Lo (japanese), based on 8080A CPU.
* Merged the gtipoker memory map and machine driver with dphl.
* Created a base machine driver and then derivatives by hardware.
* Splitted the regular RAM and NVRAM systems.
* Added 'Hi-Lo Double Up Joker Poker' from SMS Manufacturing.
* Added smshilo hardware details and PCB layout.
* Added smshilo discrete sound circuitry scheme/documentation.
i386: implemented SLDT & STR opcodes. [Angelo Salese]
scsihd updates: [R. Belmont]
- Fixed parameter interpretation for READ(10) and READ(12)
- Added WRITE(10)
Naomi updates:
- Hackish support for 8888 tiles (Shootout Pool displays something). [R. Belmont]
- Increased number of JVS analog channels for driving games [R. Belmont]
- Protection data added for Crazy Taxi, Jambo! Safari, and Virtua Tennis 2 [Deunan Knute, ANY]
Added PCB layouts of Bingo Roll / Bell Star (4 sets) [Team Europe]
Added Xtal location and values to Bingo Roll / Bell Star hardware/PCB layouts. [Roberto Fresca]
Added Multi Game I (V.Ger 2.4) PCB layout. [Team Europe]
Mario - converted final mixing stage to DISCRETE_MIXER. This adds the missing filtering on the walking sounds. [Derrick Renaud]
Fixed dsp56156 DO & BSCC opcode bugs. [Andrew Gardner]
Refactored Z80CTC to use devcb. Emulated coin flag flip-flop in Cosmic Chasm. [Curt Coder]
DISCRETE_RC_CIRCUIT_1 - promoted skyraid custom charge to it's own module so it could be used with the same circuit in Battlezone. [Derrick Renaud]
Battlezone - updated to use new module. Adjusted sound levels. Adjusted engine frequency. Remember there is a slider to adjust the frequency. [Derrick Renaud]
Donkey Kong Jr. - set noise clock to a fixed measured frequency. (Speed optimization) [Derrick Renaud]
Removed most remaining instances of statically initialized variables, improving multisession support. [Atari Ace]
Removed dead function prototypes. [Atari Ace]
Swapped ddp2/ddp2a program ROMs around to match set descriptions. [Lei Wu]
Fixed a couple of source typos. [Christophe Jaillet]
Added Chihiro BIOS loading. [Alex, Paul Hogger, David Alves, Hugo Cesar Somellera Calderon, Jeremy Ostrowski, Daniel Palmer]
Fixed crimfght 4P version inputs. [Arthur Peale]
Added colour proms to Seta / Visco Roulette. [Team Europe]
Sped up ertictac driver VIDEO_UPDATE. [Christophe Jaillet]
Minor speed improvement to the e132xs core - don't pass opcode parameter when calling instruction handlers. [Christophe Jaillet]
Added two-sided polygon flag and back-face culling to Model 3 video emulation. [Naibo Zhang]
Changed stepstag set description to Stepping Stage Special. [Naibo Zhang]
Added verified PAL dump to Tokio/Scramble Formation. [Corrado Tomaselli]
Verified on PCB all the clocks for Mikie, changed the M6809 clock to 1.536MHz and Vsync to 60.59Hz. Changed the sound chips to variant SN76489A which are the ones on the PCB. [Corrado Tomaselli]
Naomi: add protection data for 18 Wheeler [Deunan Knute, ANY]
DISCRETE_COUNTER - added MIN parameter and optimized speed. [Derrick Renaud]
naomi: added 18 Wheeler JVS I/O and motor controller dumps. [Gerald (COY)]
Added helper macro for CDP1864 screen creation. [Curt Coder]
Added PROM dumps to starfire and fireone. [TrevEB]
Battlezone - set unclipped volume to 50% slider position. This allows you to drive the audio into clipping like a real game. [Derrick Renaud]
Added helper macro for CDP1869. [Curt Coder]
Naomi: add revision G export BIOS. [R. Belmont]
Goldstar driver improvements: [Roberto Fresca]
* Added new game: New Lucky 8 Lines / New Super 8 Lines.
* Inputs and DIP switches from the scratch.
* Added Hopper service button to all New Lucky 8 Lines sets.
* Added Paytable settings DIP switch to all New Lucky 8 Lines sets.
* Minor clean-ups.
* Created a new machine driver for wcat3.
* Mapped the missing d000-efff ROM space range.
* Added PCB & DIP switches banks layouts for ns8lines.
Changed CPU clock display in the UI to display multiplied/divided clocks instead of raw clocks. [Dirk Best]
Changed device callback system to look up devices owned by the same parent if a child device references another device. [Dirk Best]
Fixed a couple of unbalaced profiling calls, and added output to help identify the source of unbalanced calls. [Christophe Jaillet]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Turbo Outrun (Mega-Tech) [Any, Dumping Union]
Mahjong Gekisha [Luca Elia, Guru, Dyq, Bnathan]
Miracle Derby - Ascot [Stefan Lindberg, David Haywood]
New Lucky 8 Lines / New Super 8 Lines [Roberto Fresca, Darklord & Team Europe]
New clones added
----------------
Alien Syndrome (System 16B, Japan, New version) [Team Japump!!!]
Hana Jingi (Japan, Bet) [Luca Elia, Guru, Brian Troha, Yasuhiro Ogawa]
Super Hang-On (Japan, FD1094 317-0038) [The Dumping Union]
Zaxxon (set 3) [Team Europe]
1942 (Revision A, bootleg) [Darran]
Street Fighter II' - Champion Edition (Double K.O. Turbo II, bootleg) [J. Bijl, krick, Smitdogg]
Sonic Championship [Brian Troha, Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Criss Cross (Sweden) [Tormod]
Shootout Pool [ANY, The Dumping Union]
Virtua Tennis 2 (cartridge) [ANY, The Dumping Union]
Draw Poker Hi-Lo (Japanese) [Roberto Fresca]
Hi-Lo Double Up Joker Poker [Roberto Fresca, Alan Griffin]
Ten Spot [Smitdogg, N. Francfort, David Haywood]
Crazy Taxi [ANY, The Dumping Union]
18 Wheeler [ANY, The Dumping Union]
Jambo! Safari [ANY, The Dumping Union]
F355 Challenge (Twin) [ANY, The Dumping Union]
F355 Challenge 2 (Twin) [ANY, The Dumping Union]
Go! Go! Connie chan Jaka Jaka Janken [Mariusz Wojcieszek, Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-11-1 12:45
0.135
-----
MAMETesters Bugs Fixed
----------------------
- 03378: [DIP/Input] kamakazi3: Unable to use normal coin slots (coin lockout) (Luigi30)
- 03496: [Sound] mouja: Sound Effects/Voice missing (Mamesick)
- 03423: [Crash/Freeze] acpsx, atpsx, atluspsx, cpzn1, cpzn2, psarc95, taitofx1, tps, vspsx : Access Violation (Fabio Priuli)
- 03425: [Crash/Freeze] taitogn: Access Violation before typing OK. (Fabio Priuli)
- 03424: [Crash/Freeze] chihiro, triforce: Access Violation before typing OK (Fabio Priuli)
- 03490: [Crash/Freeze] quasar, quasara: Segmentation Fault after OK (Fabio Priuli)
- 03491: [Crash/Freeze] dynobop, sstrike, slikshot, slikshot17, slikshot16 : Access Violation after OK (Phil Bennett)
- 03487: [Crash/Freeze] All Drivers using z180 cpu: Access Violation (Phil Bennett)
Source Changes
--------------
Changed sound banking on Shogun Warriors/B.Rap Boys to use an
OKIM6295 address map and banks [David Haywood]
Removed the MCU comm hack from namcofl/namconb. This now fixes the
music tempo in most games. [Phil Bennett]
Fixed vroulet controls so that the Red column can be selected. [luigi30]
680x0 update: [R. Belmont]
- Support PMOVE modes from PMMU
- Allow the FPU to be used for both '030 and '040
- Add byte and word FPU loads/stores
- Fixed buggy FPU 64-bit stores in the (An) addressing mode
chdman: add option to create uncompressed writeable HD images for MESS [R. Belmont]
scsihd: don't crash if no media is attached [R. Belmont]
More goldstar.c improvements... [Roberto Fresca]
* Completed the New Lucky 8 Lines / New Super 8 Lines hardware/PCB layout.
* Added New Lucky 8 Lines (set 3, extended gfx). This set has the New Lucky 8 Lines / New Super 8 Lines program, so bets are up to 64. Same extended tileset for reels, but lacks of the New Super 8 Lines title tiles. Maybe is a hidden feature, maybe just graphics for another hack.
* Added technical notes.
Added abort button to sfrush [Arthur Peale]
Updated mt_tout CRC/SHA1 and added note about old, likely bad dump [David Haywood]
Added missing dependencies for video/model2.c and video/model3.c [Phil Bennett]
Fixed recent sprite breakage in some toaplan2 video HW-based games. [Phil Bennett]
Added later version of Naomi analog I/O board program [Alex]
Changes to the dsp56156 cpu core. [Andrew Gardner]
* Added JF table decode function.
* Added ABS, IMAC, and TFR2 opcodes.
* Fixed various flags for TST, INC24, SUB, CMP, and CMPM.
* Added hack to DO function to accommodate for the CPU core's inaccurate math.
Galaxian driver changes: [luigi30]
* Crystallized some clock speeds, put ?s near ones that didn't look correct
* Changed references to galaxiaj in game names to galaxiana
Re-added 2nd button back to ddayc [David Haywood]
Documentation update for the Seibu COPDX-based games. Renamed sdgndmrb to grainbow. [David Haywood]
Updated most tools in src/tools to be straight BSD license. [Aaron Giles]
Added -flipped option to unidasm to output with disassembly first and address/data bytes afterwards in comment form. [Aaron Giles]
Changed 32010 unknown opcode to output in $xxx format like all other hex values. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Seiryu Densetsu [Luca Elia, Guru, Dyq, Bnathan]
Mahjong Daimyojin [Luca Elia, Guru, Dyq, Bnathan]
New clones added
----------------
Pinball Action (set 5, encrypted) [f205v]
Hyper Sports (bootleg) [f205v, David Haywood]
Darkstalkers: The Night Warriors (Hispanic 940818) [Artemio]
Gran Premio F1 (Italian bootleg of Pole Position II) [f205v, David Haywood]
Scramble (Karateko, French bootleg) [Joachim Bassmann]
Super Breakout (rev 03) [Andy Welburn, Lord Nightmare]
New Lucky 8 Lines (set 3, extended gfx) [Roberto Fresca, Darklord & Team Europe]
New games marked as GAME_NOT_WORKING
------------------------------------
Tournament Solitaire [Angelo Salese, Siftware]
Airline Pilots DX [ANY, The Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-11-21 13:52
0.135u1
-------
MAMETesters Bugs Fixed
----------------------
- 03535: [Documentation] 3stooges: P1-P2-P3 button does not match documentation (input (this game)) (David Haywood)
- 02734: [Crash/Freeze] videocba, videodad, blckjack: Crash immediately after OK (Firewave)
- 00941: [Sound] tp84: The startup 'tune' no longer sounds like the original game after the fixes to the SN76496 sound core. (Lord Nightmare)
- 03494: [Gameplay] batridc, batrid, batridk, batridu: 'Guest Player', 'Special Course', 'Player Select' dipswitch settings reversed (Fabio Priuli)
- 02155: [DIP/Input] mole: Incorrect buttons mapping. (M.A.S.H.)
- 03498: [Graphics] sengekis, sengekisj: Missing graphic layer in Stages 3 and 5 (David Haywood)
- 03509: [Graphics] galpans2, galpans3, panicstr: Input test screen shows zoomed in text (David Haywood)
Source Changes
--------------
Updated LFO information in YMF271 core. [Brian Troha, Nicola Salmoria]
Fixed parent relationship between sbrkout3 and sbrkout. [Lord Nightmare]
Removed some magic numbers from machine/psx.c, replaced with #defines. [Harmony]
Change to consistently use Intel notation for hex values in TMS32010 disassembler, rather than a mix of Motorola and Intel notation. [Lord Nightmare]
Z80: Check for NOP in interrupt mode 0. This allows code like ei / halt / di to work correctly. A better solution would be to implement full support for arbitrary opcodes in mode 0. [Dirk Best]
igs017.c update [Luca Elia]
- Merged in some IGS031 based games (igs_m68.c, tarzan.c)
- Implemented tiles flip x and video disable
- Added hopper simulation to mgcs
- Decrypted mgdh
Almost complete decryption of starzan and tarzana [iq_132]
Documented presence of Namco customs on the Pole Position bootleg (Top Racer) sets. Removed Namco devices from bootlegs which don't have them. [David Haywood]
Added save state support to plygonet.c and the DSP56156 CPU core. [Andrew Gardner]
Updated SN76489/A to have correct PRNG waveforms (a 0 bit was missing at the beginning, and beginning of SN76489 waveform was all 1s instead of 0s as measured on hardware). Added SN94624 (same as SN76489). [Lord Nightmare, plgDavid (David Viens)]
IGS blitter based games update [Luca Elia]
- Renamed driver to igs011.c and cleaned it up
- Renamed some sets according to chinese title
- Implemented hopper in lhb, lhb2, wlcc
- Decrypted ryukobou
i386 core fixes: [Barry Rodewald]
* Added Nested Task flag, and I/O Privilege flags. They aren't implemented in any way, but can now be set or reset. Can be used to detect a 80386 or later CPU.
* Implemented ENTER instruction.
* Made IRQ vectors treated as 8 bytes when in protected mode, and made the addresses pushed onto the stack 32-bit if the gate descriptor used is a 386 interrupt or trap gate (also when in protected mode, will always be 16-bit if in real mode).
Fixes to default mapping as well as comment/information fixes for Mole Attack [M.A.S.H./Tafoid]
Identify puyoj set as Rev B and correct various rom names. [Smitdogg, Dumping Union]
Improved Super Nova sprite shrinking, used by Gals Panic S2 and Sengeki Striker. [David Haywood]
Improved dips in Mahjong Vegas. [nightsoil]
Added emulation of background graphics (blitter), sound and inputs to skimaxx.c [Luca Elia]
Refactored Z80, i8237, and i8257 DMA to use devcb. [Curt Coder]
Fixed RGB555 palette RAM format in Soccer Superstars [Angelo Salese]
Allowed child CPUs to be used in read8/write8 callbacks. [Curt Coder]
Jaleco Mega System 32 update: [David Haywood]
* Added correct RAM sizes as per Charles McDonald's notes
* Implemented priority in the same manner as tetrisp2
* Add shadows via custom mixing (gametngk and tetrisp / tp2m32 are much improved)
* Added the alt tilemap layout used by f1superb for the backgrounds
* Added f1superb notes and IRQ generation code from nuapete
Tournament Solitaire (pcat_dyn) improvements [luigi30]:
* Added newer version of toursol, renamed existing to toursol1 and the new one is now toursol
* Set toursol date to 1995
* Set toursol CPU speed to 40MHz
Many improvements to konamigx rendering, specifically improving Soccer Superstars and Rushing Hero. [David Haywood, Angelo Salese]
Implemented input buffer copy protection in Rushing Heroes, game is now somewhat playable with heavy gfx glitches [Angelo Salese]
Fixed Konami GX type 4 protection seed $d15, used to protect a sprite bank in Run & Gun 2 / Slam Dunk 2 [Angelo Salese]
Fixed sprite ROM loading in Slam Dunk 2 [David Haywood]
Added missing BLTZAL opcode to the RSP core. [angrylion]
Control fix for Strike Gunner S.T.G. to allow a 3rd button mapping for each player - thus allowing for the feature of merging ships in 2 player games. [Tafoid]
Marked cosmic alien colors as wrong, added TODO to the driver for fixing colors. Added new XTAL value for cosmic alien and switched driver to use it. [Lord Nightmare]
Fixed colors in Greyhound games [Mariusz Wojcieszek]
Restored Final Gorodi and Wyvern Wings to working. [Brian Troha]
Fixed gfx decoding and hooked up mc6845 in the Forte Card driver [Angelo Salese]
Removed dual layout, added Map base video register and fixed transparent issues in the Jackpot Cards driver [Angelo Salese]
MC680x0 update: [R. Belmont]
- Reworked PMMU/core interface so PMMU now sees all cop 0 instructions
- Improved disassembly of PMMU instructions
- Preliminary 68LC040 support
- Fixed disassembly for EC/LC variants of '030/'040
Patched NVRAM check in Jackpot Cards, makes the game playable but you cannot save settings so it's not yet working. [Angelo Salese]
Trashed the old pre-accurate-clocking STEP based sample averaging scheme from sn76489 and friends, vastly simplifying the code. Made the output bipolar rather than only above the 0 line. Added missing statement to the get_safe_token function for the recently added SN94624. [Lord Nightmare]
Many N64 RDP fixes. [angrylion, Ziggy, Gonetz, Orkin, DrgnMndd, Harmony]
Cleaned up toaplan2 V25 support, enabled Batsugun V25 and added decryption table info for the other games [David Haywood]
Improved the V25S memory map in Batsugun, now CPUs starts to communicate properly, needs to find & implement the irq that clears the RAM flag and decrypt the relative opcodes in that. [Angelo Salese]
More Greyhound improvements: [Mariusz Wojcieszek]
- added dip switches for Super Poker
- improved inputs in Sports Authority
Expanded some sound chip tags to specifically indicate they are sound chips (generally, "ay" becomes "aysnd", "fm" becomes "fmsnd", etc) [Aaron Giles]
MIPS3 TLB fixes: [Aaron Giles]
- now properly generating TLB fill exceptions under correct circumstances
- TLB exceptions no longer trash low 4 bits of Context
- exceptions with the EXL bit set always go to vector 0x180
- fixed bug in vtlb code that caused us to lose track of previously registered fixed page ranges
- fixed MIPS3 behavior that would not clear out invalid page ranges from the VTLB under certain circumstances
- added support for TLB sizes less than 48 entries
- fix TLBMOD exceptions so they also properly set BadVAddr
Added NCR7496 variant to sn76496.c. Updated comments to show which chips are currently verified. Cleaned up comments. [Lord Nightmare]
Fixed the 64-bit crashing issues in N64 [Harmony]
Fixed out-of-bounds array accesses in the peplus and videopkr drivers [Oliver Stoeneberg]
Merged findout.c and getrivia.c into gei.c [Mariusz Wojcieszek]
Fixed broken DRC logging. [Aaron Giles]
Fix PowerPC 603 translation so it doesn't get stuck in an infinite loop after the first fixup. [Aaron Giles]
Added driver data struct and save state support to pandoras.c, marineb.c, m10.c, m14.c, m52.c, m57.c, m58.c, m62.c, m63.c, travrusa.c, adp.c, n8080.c, atarifb.c, astinvad.c, avalnche.c, battlex.c, carjmbre.c, popper.c, spaceg.c, bankp.c, battlane.c, blockade.c, blueprnt.c, brkthru.c bsktball.c, hexa.c [Fabio Priuli]
Added driver data struct to espial.c, zodiack.c, 4enraya.c, 1942.c, 1943.c, ace.c, albazc.c, arabian.c, aeroboto.c, astrof.c, ambush.c angelkds.c, arkanoid.c. [Fabio Priuli]
Replaced model3.c fatalerror() calls with development-friendly logerror() calls. Also allows dayto2pe to boot again. [Phil Bennett]
hng64: Improved the Samurai Shodown 64 2 i/o simulation comms, now inputs works and enters into proper gameplay. [Angelo Salese]
Merged some include files and merged audio/fghtbskt.c in drivers/m63.c. [Fabio Priuli]
Got rid of SN76496's R->OldNoise since it causes problems for gamegear/sms. Changed noise taps accordingly. Redid change to gamegear/sms for XOR vs XNOR, now verified by Justin Kerk. Verified gamegear noise taps thanks to sample provided by Justin Kerk. Add stereo sound support to sn76496.c for gamegear. [Lord Nightmare, Justin Kerk]
Added a MDRV_EEPROM_NODEFAULT_ADD macro for drivers which do not need default data size / data. [Fabio Priuli]
Updated 20pacgal to use EEPROM device. Proper save state support still needs some work (to handle the rom banking mechanism). [Fabio Priuli]
Updated galgbios to use EEPROM_NODEFAULT. [Fabio Priuli]
Added PORT_CUSTOM(eepromdev_bit_r) for EEPROM devices. [Fabio Priuli]
Fixed wrong order parameters in memset (spotted by Beledgol). [Fabio Priuli]
Verified/changed clocks and vsyncs on the following games: Aerofighters (only vsync), Power Spikes, Turbo Force (only vsync), Guzzler/Swimmer (same pcb), Exerion and Karate Champs Vs. [Corrado Tomaselli]
hng64: rewrote the MCU simulations, basically to be more clean than before [Angelo Salese]
hng64: improved MCU simulation and added inputs in Beast Busters 2nd Nightmare, it can now reach gameplay mode too [Angelo Salese]
hng64: removed Program Counter-based routines in Samurai Shodown 64 1/2, this fixes the first episode that can now be coined up, however it hangs soon after that [Angelo Salese]
Renamed drw80pkr to drw80pk2. Appears to be later version and MN jurisdiction specific. [Jim Stolis]
Replaced drw80pkr with older dump from [Team Europe].
Added various graphics improvements and corrected colors to drw80pkr. Game boots much farther and cleaner. Additional graphics/memory cleanup and preliminary input support [Jim Stolis]
hng64: work-around to get to the character screen in Samurai Shodown 64, hangs again after it [Angelo Salese]
Added driver_data struct to appoooh.c and boxer.c. Also merged boxer video emulation into drivers/boxer.c. [Fabio Priuli]
Added dual screen output to the Konami GX Type 3/4 games [David Haywood]
Fixed possible NULL pointer dereference in video/dec0.c [Oliver Stoneberg]
Added save states to bionicc.c. [Fabio Priuli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Super Da Man Guan II [Luca Elia, Pierpaolo Prazzoli, Guru, Xing Xing]
Mahjong Man Guan Da Heng [Luca Elia, Guru, The Dumping Union]
Touche Me [David Haywood]
Skimaxx [Luca Elia, Phil Bennett]
Dream 9 Final [Angelo Salese, David Haywood]
Soccer Superstars [David Haywood, Angelo Salese]
Rushing Heroes [David Haywood, Angelo Salese]
Run & Gun 2 [David Haywood, Angelo Salese]
Super Poker [Mariusz Wojcieszek]
GEI Multi Game [Mariusz Wojcieszek]
Sport Authority [Mariusz Wojcieszek]
Oh! Paipee [Takahiro Nogi]
Tougenkyou [Takahiro Nogi]
New clones added
----------------
Super Street Fighter II: The New Challengers (Hispanic 930911) [Artemio]
Silent Scope (JZD) (not working) [Guru}
Tarzan (V107) (not working) [iq_132]
Mahjong Ryukobou (Japan, V030J) [Luca Elia, Guru, Dyq, Bnathan]
Ultimate Tennis (Japan) [David Haywood, Aaron Giles]
The Big Breakfast (5 sets) [AGEMAME Development]
Gals Panic S - Extra Edition (Korea) [Choi Sung Ho]
Light Bringer (Ver 2.20 1994/04/08) [Choi Sung Ho]
Mad Crusher (Japan) [David Haywood, Andrew Welburn]
Cosmic Alien (first version) [Andrew Welburn, Lord Nightmare]
Dungeons & Dragons: Shadow over Mystara (Hispanic 960223) [Artemio Urbina, David Haywood]
Mega Man 2: The Power Fighters (Hispanic 960712) [Artemio Urbina, David Haywood]
Last Duel (Japan) [Chack'n, Team Japump!!!]
Joker Poker (Version 16.04BI 10-19-88, Joker Poker ICB 9-30-86) [Mariusz Wojcieszek]
Joker Poker (Version 16.03BI 5-10-85, Poker No Raise ICB 9-30-86) [Mariusz Wojcieszek]
Amuse (Version 30.08 IBA) [Mariusz Wojcieszek]
R-Type II (Japan, revision C) [Andrew Welburn]
Popeye Man (hack) [Team Japump!!!]
Steraranger (Moon Cresta bootleg) [Siftware]
New games marked as GAME_NOT_WORKING
------------------------------------
Mega Man 2: The Power Fighters (Hispanic 960712) [Artemio]
Super Tarzan [f205v, Mirko Buffoni, iq_132]
Mahjong Nenrikishu SP [Guru, Dyq, Bnathan]
Print Club 2 (U 970921 V1.000) [Guru, Angelo Salese]
Print Club 2 Vol. 3 (U 990310 V1.000) [Guru, Angelo Salese]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-12-2 00:28
0.135u2
-------
MAMETesters Bugs Fixed
----------------------
- 03553: [Crash/Freeze] extdwnhl: Game does not start (Phil Bennett)
- 03544: [DIP/Input] mgdh, sdmg2: The joystick function missed in mgdh and sdmg2 (Luca Elia)
- 03547: [Graphics] mgdh,sdmg2: Donden graphics in mgdh and sdmg2 are inaccurate (Luca Elia)
- 03546: [Documentation] nkishusp: Black screen after the game start. (Luca Elia)
- 03540: [Sound] glpracr3, hvnsgate, raystorm: Missing sound. (Phil Bennett)
- 03545: [Graphics] tekken3, tektagt: Tekken games do not proceed into attract mode after initial screen (Phil Bennett)
- 03542: [Sound] Sets/Drivers using YM2610: Missing sounds (Phil Bennett)
Source Changes
--------------
Added driver data structs to: [Fabio Priuli]
- beaminv.c
- cball.c and capbowl.c
- changela.c, circus.c and circusc.c
- crgolf.c and clayshoo.c
- decocass.c
- docastle.c, dotrikun.c, cloud9.c and destroyr.c
- cheekyms.c
- embargo.c
- ddragon.c, ddragon3.c and fgoal.c
- bwing.c
- dday.c
- dcheese.c
- flyball.c
- freekick.c
Added driver data and save state support to: [Fabio Priuli]
- blmbycar.c
- zerozone.c, yunsun16.c, dominob.c, dogfgt.c and bogeyman.c
- blockout.c and bigevglf.c
- chaknpop.c
- albazg.c
- chinagat.c, esd16.c, f-32.c, fcombat.c, finalizr.c
- fantland.c and firetrap.c
- btime.c and scregg.c
- fitfight.c, flstory.c and funkybee.c
- fuukifg2.c and fuukifg3.c
Added save state support to: [Fabio Priuli]
- 2mindril.c, ashnojoe.c, bigfghtr.c, bublbobl.c, cchance.c, champbwl.c, missb2.c
- compgolf.c, champbas.c, copsnrob.c, cop01.c, cosmic.c, cntsteer.c, dacholer.c and dec8.c
- armedf.c, calorie.c, canyon.c, chanbara.c, citycon.c, commando.c, crospang.c & cultures.c
- astrocorp.c
- ddayjlc.c, ddealer.c, deniam.c, discoboy.c, diverboy.c, dorachan.c, dragrace.c, dreamwld.c, dribling.c, drmicro.c, drtomy.c
- dynadice.c, dwarfd.c, dunhuang.c, enigma2.c, epos.c, drgnmst.c and egghunt.c
- equites.c, exedexes.c, exerion.c and exprraid.c
- funybubl.c, galaxi.c, gaiden.c and rocnrope.c
Removed some rogue occurrences of 'x1snd' resulting from device tag mass-change. [Phil Bennett]
drw80pkr.c updates: [Jim Stolis]
- Added Save State Support
- Added Preliminary Dip Switch Settings
- Corrected CPU Clock Value
- Corrected Sound (Now Works)
- Narrowed Down More IO R/W Areas
tms7000: Fixed disassembly of PCREL addressing mode. [Wilbert Pol]
Added device support to the input system. Internally this replaces PORT_CUSTOM/PORT_CHANGED, backward compatibility is achieved with an internal dummy device. Added output lines (IPT_OUTPUT), which can be written using new input_port_write* functions or directly from a memory map using AM_WRITE_PORT converted adc083x to use io lines. [smf]
ADC devices updates: [smf]
- adc08x chips are all hooked up using input/output ports
- reversed racing force steering wheel input and gas pedal, which is enough to get the game to boot.
- reversed steering wheel input on winding heat, the usa cabinets are however hooked up the other way.
- renamed adc0831_interface to adc083x_interface.
- fixed adc083x gnd input
- removed stray call logerror from adc083x.c
- fixed default adc083x sars value
- adc083x reset only affects outputs
Added set name to -romident. [smf]
Updated ddr 3rd mix plus protection to remove display corruption. [smf]
RDP Updates: Fixed TMEM size, removed separate tlut, fixed tlut uploads [angrylion]
hng64 updates:
- Added preliminary hook-up for multi-byte chain mode for sprites, used by Buriki One and the two Samurai Shodown games [David Haywood, Angelo Salese]
- Fixed back plane color, thus giving characteristic blue background for POST screen [Angelo Salese]
- Improved Dual Port emulation, fixing the POST errors about it [Angelo Salese]
- Implemented "simple" scroll register layout [David Haywood]
- Implemented "complex" scroll register layout [David Haywood]
- Corrected sprite end boundary, fixes credit messages in Buriki One [Angelo Salese]
- Fixed scrolling text in Buriki One attract mode [Angelo Salese]
- Hooked up global bpp switch for sprites, HW doesn't seem capable of doing per-sprite bpp switch, fixes coin credit text in Buriki One [Angelo Salese]
- Implemented V-Blank register, fixes palette uploading in Samurai Shodown 1 & 2 [Angelo Salese]
- Fixed sprite wrap-around [David Haywood]
- Implemented irq 11, used by the racing games for network check, currently crashes due to an invalid parameter inside the 3d packets [Angelo Salese]
- Added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme Rally and transition layer in Fatal Fury WA (squares on title screen) [David Haywood]
- Added alt layout for the roz, fixes Roads Edge graphics before the title screen [David Haywood]
- Implemented sprite clearance capability, fixes garbage gfxs as seen in Samurai Shodown 64 1 & 2 [Angelo Salese]
- Implemented x/y sprite global offsets, used by Samurai Shodown 64 1 ranking screen [David Haywood]
- Hooked-up backup ram [Angelo Salese]
- Documented some sprite findings [Angelo Salese]
- Re-implemented zooming in Fatal Fury WA, and added alternative zooming mode used by the other games, they have some precision bugs though [Angelo Salese]
- Implemented preliminary additive blending [David Haywood]
- Slight optimization to the tile dirty marking [David Haywood]
- Better documentation of mosaic and floor modes [David Haywood]
- Implemented sprite disable bit [David Haywood]
- Implemented dynamic visible area [Angelo Salese]
- Start to document 3d / framebuffer video registers, implemented a quick hook-up that fixes Buriki One 3d model colors minus one case [Angelo Salese]
- Implemented screen disable when the visible area regs are equal to zero and fixed back layer [Angelo Salese]
Updated the albazg driver to use hanafuda standard inputs, eeprom device, and memory_set_bank in place of memory_set_bankptr. [Fabio Priuli]
System 23 update [Naibo Zhang]
- Corrected memory mapping of palette RAM and handling of palette data. Power-On Self Test now shows correct colors.
- Changed Panic Park from SS23 to S23 game.
Galaxian3 update [Naibo Zhang]
- Fleshed out skeleton driver. Each CPU board passes many self-tests
- Master and slave CPU comms hooked up
Designated Puzzle Bang Bang (vamphalf.c) as Korean version. For this set the title and language cannot be change. [Brian Troha]
Added new module tagmap which is a simple hashed string map. Updated device and input port lists to use the tagmap for tag searches. Also removed the whole "quark" thing from the validity checker in favor of using the tagmaps. [Aaron Giles]
Added Intel 8008 and National Semiconductor SC/MP CPU cores. [Miodrag Milanovic]
INS 8060 SC/MP II support (using clock divider 2), main model renamed to INS 8050 SC/MP. [Miodrag Milanovic]
Updated the astrocorp.c and groundfx.c drivers to use EEPROM device. [Fabio Priuli]
Added support for SCSI command 0x2a (Write w/ 32-bit LBA), upped input buffer size in WD33C93 controller [Harmony]
Hooked up eepromdev.c using PORT_READ_LINE_DEVICE/PORT_WRITE_LINE_DEVICE in groundfx.c. Output ports are now affected by IP_ACTIVE_HIGH/IP_ACTIVE_LOW (eepromdev.c has active low cs). The previous value for callbacks in inptport.c is now tracked per field. This saves recalculating it for PORT_CHANGED & conditional fields wouldn't always get updated correctly. Tidied up eepromdev.c interface. [smf]
Added sprites list stop to igs017.c. Implemented joystick mode in mgdh and sdmg2 [Luca Elia]
Fixed audio output lengths in aviio.c. [CDiFan]
Added memory_install_write_port_handler & memory_install_readwrite_port_handler to be consistent with installing handlers. [smf]
CDP1869 changes: [Curt Coder]
- converted page RAM functions to use devcb
- added pull interface for predisplay
Switched from linear interpolation to antialiased point sampling when upconverting low-frequency sound streams. This should de-muffle low-frequency streams, treating them has having hard edges at sample boundaries. [Aaron Giles]
Converted the following drivers to use EEPROM device: deco156.c, eolith.c, eolith16.c, limenko.c, taito_f3.c, taito_z.c, taito_b.c, taitojc.c, toaplan2.c and kaneko16.c. [Fabio Priuli]
Implemented use of per tile colour lookup ROM in Portraits, colour decode is still wrong [David Haywood]
CF clear after binary operations on Intel 8008 CPU core. [Miodrag Milanovic]
Improvements to Noraut Poker driver: [Roberto Fresca]
* A lot of work in memory maps and machine driver stuff.
* Improved Inputs / DIP switches for some games.
* Added lamps support / layouts to new working games.
* Added preliminary support to Kimble hardware.
* Added support to CGI's Credit Poker 30x games.
* Added new (and fixed old) technical notes.
* Renamed norautpn descripion to Noraut Deluxe Poker (bootleg).
* Added a placeholder for tpoker2's undumped 68705 MCU.
* Reorganized the driver, plus some clean-ups.
* Renamed kimblejp to kimbldhl. Changed game description to Kimble Double Hi-Lo.
* Added specific memory map & machine driver to Kimble Double Hi-Lo.
* Fix the Kimble Double Hi-Lo CPU type.
* Added notes about the code obfuscation and PPI's handling/offsets.
Added Magic Card Jackpot and Magic Lotto Export to Impera Magic Card driver. Also added PCB layouts, hardware description and technical notes. Changed the bipolar prom dumps to serial I2C bus EEPROM. [Roberto Fresca]
Made DEVCB_INPUT_PORT(tag) work for write callbacks. [smf]
Fixed regression in magicard.c driver [Angelo Salese]
Introduced a generic_pointers structure within machine that is designed to hold generic pointers that are commonly used. Moved generic_nvram, videoram, colorram, spriteram*, paletteram* pointers there. Added AM_BASE_GENERIC and AM_SIZE_GENERIC macros for initializing generic pointers in memory maps. Also added AM_BASE_SIZE_GENERIC to set both base and size in one step. [Aaron Giles]
Moved global variables out of machine/generic and into a private data structure hanging off of the running_machine. Added newly-needed machine parameters to coin_counter_w, coin_lockout_w, and coin_lockout_global_w. Also added machine parameter to set_led_state. [Aaron Giles]
Added interface functions to get the number of dispensed tickets and to increment the count, to remove the need for direct access to these global variables. Also added functions to get the current count on a particular coin counter and to determine the lockout state. [Aaron Giles]
Intel 8255A: clear input latch after reading it. [Curt Coder]
Actually use the speaker interface if provided. [Curt Coder]
Purged remaining globals from video/generic.c and audio/generic.c. [Aaron Giles]
Fixed i386 REP prefix to use segment:SI when address size is 16-bit (ie: when using OUTSB or OUTSW). [Barry Rodewald]
Removed limited use of spriteram_3 global. [Atari Ace]
Added AM_BASE_SIZE_MEMBER() macro for specifying both base and size structure members at once. Updated all cases where this could be used. [Aaron Giles]
Cleaned up many driver data structs: [Fabio Priuli]
* dropped almost completely the use of generic sizes with struct members
* reduced as much as possible accesses to cputag calls during emulation (they are now mainly concentrated at MACHINE_START & DRIVER_INIT)
Joker's Wild: bypassed the rng test [Angelo Salese]
Joker's Wild: implemented bare minimum to allow it to go into gameplay and fixed tilemap graphics [Angelo Salese]
Memory regions now use a tagmap for lookups. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Submarine [Volker Hann, Team Europe, David Haywood, Angelo Salese]
Noraut Deluxe Poker (console) [Roberto Fresca, ByteMaster]
Noraut Joker Poker (original) [Roberto Fresca, ByteMaster]
Noraut Red Hot Joker Poker (alt HW) [Roberto Fresca, ByteMaster]
Mainline Double Joker Poker [Roberto Fresca, ByteMaster]
Double Joker Poker (45%-75% payout) [Roberto Fresca, ByteMaster]
Royal on Ten (Noraut Deluxe hack) [Roberto Fresca, ByteMaster]
Credit Poker (ver.30c, standard) [Roberto Fresca, ByteMaster]
Iron (SNES bootleg) [Tomasz Slanina, Volker Hann & Team Europe]
New clones added
----------------
Cannon Ball (bootleg on Crazy Kong hardware) (set 3, no bonus game) [Volker Hann, Team Europe]
X-Men (4 Players ver EBA) [Irongiant]
Wizard of Wor (with German Language ROM) [Volker Hann]
Gorf (program 1, with German Language ROM) [Volker Hann]
Super Puzzle Fighter II Turbo (Hispanic 960531) [Artemio Urbina, David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
The King of Fighters Neowave (Japan) [Cah4e3]
Final Furlong (FF2 Ver. A) [Guru]
Dragon Chronicles (DC001 Ver. A) [Guru]
Netchuu Pro Yakyuu 2002 (NPY1 Ver. A) [Guru]
Soul Calibur II (SC23 Ver. A) [Guru]
Soul Calibur II (SC21 Ver. A) [Guru]
Tekken 4 (TEF3 Ver. C) [Guru]
Tekken 4 (TEF2 Ver. A) [Guru]
Tekken 4 (TEF1 Ver. A) [Guru]
Mobile Suit Z-Gundam: A.E.U.G. vs Titans (ZGA1 Ver. A) [Guru]
Capcom Fighting Jam (JAM1 Ver. A) [Guru]
Quiz and Veriety Suku Suku Inufuku 2 (IN2 Ver. A) [Guru]
Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX (ZDX1 Ver. A) [Guru]
Soul Calibur III (SC31001-NA-A) [Guru]
Kinnikuman Muscle Grand Prix (KN1 Ver. A) [Guru]
Taiko No Tatsujin 9 (TK91001-NA-A) [Guru]
Tekken 5.1 (TE51 Ver. B) [Guru]
Airline Pilots (Rev. A) [f205v]
Sega Tetris [Guru]
Noraut unknown set 1 (console) [Roberto Fresca, ByteMaster]
Noraut unknown set 2 (console) [Roberto Fresca, ByteMaster]
Noraut Joker Poker (V3.011a) [Roberto Fresca, Alan Griffin]
Poker / Black Jack (Model 7521) [Roberto Fresca]
Kimble Double Hi-Lo [Roberto Fresca, Alan Griffin]
DRHL Poker (v.2.89) [Roberto Fresca, Siftware]
Magic Card Jackpot (4.01) [Roberto Fresca, Team Europe, krick & The Dumping Union]
Magic Lotto Export (5.03) [Roberto Fresca, Team Europe, krick & The Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-12-11 20:16
0.135u3
-------
MAMETesters Bugs Fixed
----------------------
- 03565: [Color/Palette] astrof, astrof2, astrof3: blue background is supposed to be black (David Haywood)
- 03557: [Sound] All sets in namcos12.c: Music is slower than original (Phil Bennett)
- 03561: [Crash/Freeze] robokid, robokidj, robokidj2: Segmentation Fault after OK (Fabio Priuli)
- 03562: [Crash/Freeze] fcombat: Segmentation Fault after OK (Fabio Priuli)
- 03560: [Crash/Freeze] missb2, saiyugoub1, saiyugoub2: Driver Data Struct Issues (Fabio Priuli)
- 03559: [Crash/Freeze] All sets in viper.c, subsino.c and coolridr.c: Segmentation Fault before OK (Fabio Priuli)
Source Changes
--------------
Kusayakyu improvements [Angelo Salese]
- fixed color prom hook-up, tilemap color offsets and tilemap flipping
- fixed sound and tweaked the frequencies in the driver
Tron: Hooked up cocktail (P2) fire button so that it can be used in-game and in test mode. [Tafoid]
Added driver data struct and save states to: [Fabio Priuli]
- gberet.c, ddrible.c, gaelco.c, trackfld.c, hyperspt.c, yiear.c
- hnayayoi.c, hanaawas.c, higemaru.c, himesiki.c and sonson.c
- galspnbl.c, gcpinbal.c, ginganin.c, go2000.c, goal92.c, goindol.c, good.c, gotcha.c, gotya.c, gstream.c, gumbo.c, gundealr.c, hitme.c, holeland.c & homerun.c
- glass.c & homedata.c
- fromance.c, fromanc2.c, ikki.c, imolagp.c, inufuku.c
- jack.c
- jangou.c, jantotsu.c, jollyjgr.c and jongkyo.c
- kangaroo.c, karnov.c, kchamp.c, kickgoal.c, kingobox.c, kncljoe.c, koikoi.c, kopunch.c, ksayakyu.c and kyugo.c
- ladybug.c, ladyfrog.c, lastduel.c, lwings.c, redclash.c and yunsung8.c
- laserbas.c, laserbat.c, lastfght.c, lazercmd.c and lemmings.c
Added driver data struct to: [Fabio Priuli]
- galivan.c, jailbrek.c, sbasketb.c
- alpha68k.c, amspdwy.c, gng.c, gunsmoke.c, hotblock.c
- aerofgt.c and gyruss.c
- hyprduel.c
- pipedrm.c
- ironhors.c
- jackal.c
- lasso.c
Changed CDP1869 PAL/NTSC signal to use devcb. [Curt Coder]
Converted cabal, mappy, toypop and zaxxon to use driver_data structure [Atari Ace]
Fixed CP1610 disassembler. [Robbbert]
Cool Riders improvements: [Angelo Salese, David Haywood]
- fixed regression
- hooked up what it looks like a ROM->to->VRAM transfer...
- slightly improved booting
- some hooks to allow FBI logo drawing
- basic DMA hooked up
- fixed program ROM memory map loading as per the service mode item
- allow it to draw RAM-based chars, starts to show correct gfxs
- fixed paletteram and implemented basic inputs
- implemented DMA vram transfers
- added Guru readme
- hooked up videoram reading in drawing functions
- some hook-ups for the text blitter
Wink: Fixed colors [Angelo Salese]
Mostly resolved mix of intel and motorola notation in tms32025 disassembler [Lord Nightmare]
Cosmic: fixed cosmica2 romset rom split and names to match romset as described in mameinfo, which it matches (except for one rom which mameinfo is probably wrong about). The romset uses a different rom daughterboard to the other cosmica romsets, and different sized roms. [Lord Nightmare]
Added shared driver data struct to 40love.c, bking.c, buggychl.c and msisaac.c (they use the same mcu emulation) [Fabio Priuli]
Added preliminary HNG64 additive tilemap blending [David Haywood]
Fixed srcclean handling of embedded comments within strings [Atari Ace]
PCB documentation updates: [Kevin Eshbach]
* Added the board xtal's for Battlantis, Contra and Pandora's Palace
* Corrected the MCU dump for Pandora's Palace
* Added indication of an undumped PAL for Contra/Gryzor
* Added PAL dumps for Cruis'n USA - rev L4.1
* Added information on the PROM from the 2 Board version of Congo Bongo
Noraut Poker driver improvements: [Roberto Fresca]
* Added new technical notes.
* Added Kimble Z80 hardware support.
* Added Prologic-Noraut hardware support.
* Added proper discrete sound support to Kimble games, and Prologic-Noraut Joker Poker.
* Slightly adjusted the visual area. This can be wrong and must be rechecked.
* Relocated the hardware notes and layouts to ROM_LOAD section, so can be seen/maintained in a cleaner way.
* Fixed the default lamps state.
Cleaned-up several drivers; added missing prototypes and removed dead ones, marked non-exported functions as static and removed cases of #include "deprecat.h" [Atari Ace]
Aleck 64: Implemented player 2 inputs [Angelo Salese]
Added a PCB layout for M.Kramer's Black Jack Poker, based on a hi-res pic. Also added undumped devices as NO_DUMP. [Roberto Fresca]
Added common driver data struct to timeplt.c, tutankhm.c, junofrst.c, pooyan.c, rallyx.c and rocnrope.c (these drivers all use audio/timeplt.c). As a side effect, we now have save states in junofrst.c and rallyx.c. [Fabio Priuli]
Converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver. [Aaron Giles]
Added validity check that AM_BASE_MEMBER and AM_SIZE_MEMBER items point within the bounds of the driver_data structure. [Aaron Giles]
Fixed DMADAC wrapping behavior. [Tim Schuerewegen]
Added Driver Configuration to astrof.c to emulate common wire hack which causes black background [David Haywood]
Aleck 64: Worked around hard-locks at start-up. [Angelo Salese]
Identified Semicom's Dream World hardware as a copy of Psikyo's 68020 hardware (it was already known that their older platforms were copied from Snow Bros, and Tumble Pop) [David Haywood]
i386 core improvements: [Barry Rodewald]
* Fixed EIP displacement when executing FPU instructions with no 80387 present
* Added 32-bit implementations of SLDT and STR
Converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly. [Fabio Priuli]
Added tilemap_create_device() function which lets you create a tilemap from within a device, and be passed that device in your callback. [Aaron Giles]
Converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. [Fabio Priuli]
Memory system changes: [Aaron Giles]
- Memory banks are now referenced by tag rather than index. Changed all memory_bank_* functions to specify a tag. Bulk-converted existing banks to be tagged "bank##" in order to ensure consistency. However, going forward, the tags don't matter, so please name them something useful.
- Added AM_BANK_READ/AM_BANK_WRITE macros to let you specify bank tags. Also changed AM_ROMBANK and AM_RAMBANK macros to accept tags as well.
- Added new functions memory_install_read_bank_handler and memory_install_write_bank_handler to install banks by tag name, similar to input ports.
- Changed internals of memory system to dynamically allocate all banks. The first time a bank with an unknown tag is installed, a new bank object is created and tracked internally.
- Removed SMH_* macros entirely. In their place are a series of expanded macros and new memory installation helpers. Some mappings below (not all are new):
AM_READ(SMH_RAM) -> AM_READONLY
AM_WRITE(SMH_RAM) -> AM_WRITEONLY
AM_READWRITE(SMH_RAM, SMH_RAM) -> AM_RAM
AM_READ(rhandler) AM_WRITE(SMH_RAM) -> AM_RAM_READ(rhandler)
AM_READ(SMH_RAM) AM_WRITE(whandler) -> AM_RAM_WRITE(whandler)
AM_DEVREAD(tag, rhandler) AM_WRITE(SMH_RAM)
-> AM_RAM_DEVREAD(tag, rhandler)
AM_READ(SMH_RAM) AM_DEVWRITE(tag, whandler)
-> AM_RAM_DEVWRITE(tag, whandler)
AM_READ(SMH_ROM) -> AM_ROM
AM_WRITE(SMH_ROM) -> (was a no-op)
AM_READ(SMH_NOP) -> AM_READNOP
AM_WRITE(SMH_NOP) -> AM_WRITENOP
AM_READWRITE(SMH_NOP, SMH_NOP) -> AM_NOP
For dynamic memory handler installation of the various types, use the new functions:
memory_unmap_read()
memory_unmap_write()
memory_unmap_readwrite() -- unmaps a section of address space
memory_nop_read()
memory_nop_write()
memory_nop_readwrite() -- nops a section of address space
- Cleaned up the internals of the address_map_entry structure, and also normalized the way the address map macros work to remove a lot of redundancy.
- Renamed functions: memory_install_read/write_port_handler to memory_install_read/write_port
- Memory shares are now specified by tag instead of index. The AM_SHARE() macro now takes a tag parameter. All existing shares have been bulk renamed to "share##". However, the name does not matter, so please use descriptive tags going forward.
- Added tag validation for bank and share tags.
- Added flag to tagmap_add functions that optionally will replace existing objects if a duplicate is found.
- Internal code shuffling. Address maps initialized internally now call the same installation handlers that drivers do for dynamic installation. Cleaned up some parameter ordering and error detection.
- Added new functions:
memory_install_ram() to assign a un-named bank to a region and specify a pointer to where the RAM lives. If this is called in the DRIVER_INIT function or MACHINE/SOUND/VIDEO_START functions, then it is permissible to specify NULL, in which case the memory system will allocate memory and register it for save states.
memory_install_rom() is like the above except that it only installs a read handler.
memory_install_writeonly() is like the above except that it only installs a write handler.
- Updated several instances in the code that were assigning banks to these sorts of static RAM regions and simplified the code.
- Apply mirrors and global masks at address map detokenizing time rather than later.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Top Shooter [Mariusz Wojcieszek]
LA Girl [Tomasz Slanina, Guru]
Noraut Joker Poker (Prologic HW) [Roberto Fresca, Alan Griffin]
New clones added
----------------
Domino Block ver.2 [Guru]
Tower of Druaga (Manufactured by Sidam) [Corrado Tomaselli]
Invasion (4 bootleg sets) [f205v, ANY]
Head On (Sidam bootleg, set 2) [f205v, ANY]
Head On 2 (Sidam bootleg) [f205v, ANY]
Arkanoid (bootleg on Block hardware, set 2) [f205v, ANY]
Gals Panic (Korea, EXPRO-02 PCB) [Guru]
Strikers 1945 (Hong Kong, Bootleg) [David Haywood, Brian Troha, Dumping Union]
Fighting Fantasy (bootleg with 68705) [f205v] (not working)
Phantom (Spectar bootleg) [Team Europe & rades]
Panzar (Spectar bootleg) [f205v]
Fatsy Gambler (Video Hustler bootleg) [f205v]
Fitter (bootleg) [f205v]
Vs. Super Mario Bros. (bootleg with Z80) (2 sets) [f205v, Dante Profeta] (not working)
New games marked as GAME_NOT_WORKING
------------------------------------
White Tiger - 3VXFC5342 (New Zealand) [Heihachi_73]
Magic Mask (A - 09/05/2000, Export) [Heihachi_73]
Geisha (A - 05/03/01, New Zealand) [Heihachi_73]
Kimble Double HI-LO (z80 version) [Roberto Fresca, Alan Griffin]
Fast Draw (poker conversion kit)? [Roberto Fresca]
Draw Poker HI-LO (unknown, rev 1) [Roberto Fresca, Dumping Union]
Draw Poker HI-LO (unknown, rev 2) [Roberto Fresca, Dumping Union]
Video Stars [Andrew Welburn]
[url]http://mamedev.org/[/url]
天下布武 發表於 2009-12-24 19:53
0.135u4
-------
MAMETesters Bugs Fixed
----------------------
- 03583: [Core] Windows Debug: Stack crawl is not generated anymore (Firewave)
- 03588: [Sound] mystston, myststono: Music is faster than original PCB (Kold666)
- 03589: [Graphics] mystston, myststono: VSYNC does not match original PCB (Kold666)
- 03592: [Original Reference] outrun, outrunra, outruno, outrundx, outrunb: Master clock is incorrect (Tafoid)
- 00400: [Graphics] combascb: Graphic issues on the "players" screen as scrolling problems on 1st stage. (Fabio Priuli)
- 03575: [Crash/Freeze] block2: [debug] Memory Leak in Debug (Fabio Priuli)
- 03569: [Crash/Freeze] escounts: Access Violation after OK (Phil Bennett)
- 03444: [Debugger] Registered ram blocks registered with save state cannot be viewed with debugger (Aaron Giles)
- 03567: [Crash/Freeze] trvquest: Access Violation after OK (Fabio Priuli)
- 03574: [Crash/Freeze] All sets in drivers using s2636 video chip: [debug] assert: src/emu/video/s2636.c:320: offset < 8 (Fabio Priuli)
- 03570: [Crash/Freeze] kf2k3pcb: Access Violation after OK (Fabio Priuli)
Source Changes
--------------
Added driver data struct to: [Fabio Priuli]
- airbustr.c
- cvs.c
- 8080bw.c and mw8080bw.c
- 88games.c, combatsc.c and rockrage.c
- psikyo4.c and psikyosh.c
Added driver data struct and save states to: [Fabio Priuli]
- djboy.c
- toratora.c and sf.c
- neogeo.c
- cps1.c, cps2.c and fcrash.c
- cbasebal.c, chinsan.c, mitchell.c and quasar.c
- malzak.c
- battlnts.c, bladestl.c, crshrace.c and contra.c
- f1gp.c, fastlane.c, flkatck.c, hcastle.c, labyrunr.c and suprslam.c
- psikyo.c and pgm.c
Removed old index-based DISCRETE_ADJUSTMENT and then renamed the newer DISCRETE_ADJUSTMENT_TAG to replace it. Updated all callers. [Aaron Giles]
Removed all uses of input_port_by_index(), and removed the function. [Fabio Priuli, Aaron Giles]
Added saves to 6522via.c. This fixes problems of gameplan.c and trvquest.c games with -autosave. [Fabio Priuli]
Enabled GAME_SUPPORTS_SAVE flag to dday.c because some of the core changes have fixed the sound problem at loading. [Fabio Priuli]
Imported SAA5050 emulation from MESS and made it a device. Updated malzak.c to use it, removing the almost identical implementation in the driver. [Fabio Priuli]
Added TILE_GET_INFO_DEVICE and SET_TILE_INFO_DEVICE macros to tilemap.c. [Fabio Priuli]
Made MB14241 Shifter IC a device and moved its source to emu/machine. Updated mw8080bw.c and 8080bw.c accordingly. Also converted fgoal.c to use this implementation in place of its own version. [Fabio Priuli]
Enhanced the UML opcodes for LOAD, LOADS, and STORE to support arbitrary scaling factors. Previously, specifying a size implied a scaling factor equal to the size (i.e., specifying DWORD meant the index was scaled by 4). This is still the default. However, now you can specify the scale explicitly for other cases. For example, you can specify DWORD_x1 to fetch a DWORD but don't scale the index at all, or BYTE_x8 to fetch a BYTE while scaling the index by 8. Updated all backends to make this work. [Aaron Giles]
Konami devic-fication and improvements: [Fabio Priuli]
- Added device versions of all the Konami custom ICs currently emulated in machine/konamiic.c and video/konamiic.c
- Updated combatsc.c, contra.c, crshrace.c, f1gp.c, fastlane.c, flkatck.c, hcastle.c, labyrunr.c and suprslam.c to use the new code.
- Moved k056800 sound device to emu/sound and removed the old code; updated gticlub.c, hornet.c, nwk-tr.c, ultrsprt.c and zr107.c to use this implementation
- Updated 88games.c, battlnts.c, bladestl.c and rockrage.c to use new devices
- Updated asterix.c and moo.c to use the new devices.
- Converted aliens.c, blockhl.c, crimfght.c and gbusters.c to use Konami video devices
- Updated parodius.c, simpsons.c, thunderx.c, vendetta.c and xexex.c to use the new video devices
- Updated overdriv.c to use the Konami video devices
- Updated gradius3.c, mainevt.c & gijoe.c to use Konami video devices
- Updated ajax.c, bottom9.c, chqflag.c, rollerg.c, spy.c, surpratk.c to use Konami video devices
- Updated dbz.c, lethal.c, metro.c, rungun.c, tail2nos.c, tmnt.c, ultraman.c, wecleman.c, xmen.c & zr107.c to use Konami video devices instead of konamiic.h code
- Updated bishi.c and djmain.c to use Konami video devices
- Updated plygonet.c to use Konami video devices and input_port_write for eepromdev_read_bit
- Updated asterix.c, gijoe.c, hornet.c, lethal.c, moo.c, overdriv.c, rungun.c, vendetta.c, xexex.c & xmen.c to use eeprom device
- Updated konamigx.c, tmnt.c and mystwarr.c to use eeprom device
Fixed tilemaps so they can be initialized at device start time. [Aaron Giles]
Added redumped roms to coolridr. [David Haywood]
Fixed crash on exit for systems with no tilemaps. [Aaron Giles]
Added warning messages for auto_malloc, timer, and save state allocations done after init time. These should be fixed when detected, and will soon be disallowed entirely. Fixed many cases in the code where this was being done. [Aaron Giles]
Converted Taito F3 sound to a separate machine driver which is imported into games that use it. [Aaron Giles]
Converted the balsente driver to driver_data structure. [Aaron Giles]
Some more Atari driver shuffling. Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers. [Aaron Giles]
Changed ticket.c into a device, updated all users. [Aaron Giles]
CIA6526: fixed FLAG handling and slight interface cleanup. [Curt Coder]
Moved SNES timer allocation to MACHINE_START. [Fabio Priuli]
Koi Koi Part 2: written an hardcoded table (disabled by default), concluded that a color prom is currently undumped. Also documented a bunch of unused ports [Angelo Salese]
Carrera: fixed colors [Angelo Salese]
Sky Army: cleaned up the driver, also removed the GAME_WRONG_COLORS flag since the colors actually seems correct according to the references. [Angelo Salese]
Trivia Madness: Improved graphics & colors [Angelo Salese]
Super Rider: improved bitplane order and colors [Angelo Salese]
Preliminary RSP recompiler, with all vector ops stubbed out to C functions for now. [Harmony]
sbowling.c - Added proper COINAGE selections as well DIP LOCATIONS to the driver. Added mapping for button 1 which is used to allow change from curve to straight throw. Replaced clock speeds with XTAL values. [Tafoid]
Re-implemented 3d rasterization in the hng64 driver as a FIFO system. [Andrew Gardner]
ggconnie.c - Added DIP LOCATIONS to match those showing in service mode. Added game year to source from title screen. [Tafoid]
Added preliminary decryption to Victor 5, Victor 21 and Cross Bingo [David Haywood]
Decoded Cross Bingo proms [Angelo Salese]
hexa.c - Added DIP LOCATIONS as well as assigned XTAL for the clock speeds, using those from Arkanoid, since the boards are nearly identical in many aspects. [Tafoid]
RSP recompiler improvements / optimizations: [Harmony]
- Split SATURATE_ACCUM into a signed and unsigned version to reduce stack usage.
- Corrected an issue with the 0h variants of VMRG, VAND, VNAND, VOR, VNOR, VXOR and VNXOR.
- Slightly optimized unaligned reads and writes
- Optimized unaligned dword reads
- Corrected an issue where badly-written RSP programs could jump to invalid addresses
Added new profiler bucket for DRC recompilation. [Aaron Giles]
luckgrln: Implemented CRT Controller hook-up [Angelo Salese]
gomoku.c, sspeedr.c - Added DIPS and changed clock values to XTAL [Tafoid]
nitedrvr.c, tourtabl.c - Changed clock values to XTAL [Tafoid]
Added new option "numprocessors" (see windows.txt for an explanation). [couriersud]
Optimized N64 RDP renderer by using function pointers to function variants that eliminate costly branches. [Harmony]
Minor drc improvments: [Aaron Giles]
- simplified RSP's misaligned memory accesses
- removed now-unnecessary shifts from direct memory accesses in mips3/powerpc drcs
- optimized AND with 0xff/0xffff/0xffffffff cases for x86/x64
- added rudimentary memory/register tracking in x86 backend to remove redundant loads
cb2001 improvements: [robiza]
- added ay8910 and 8255ppi devices
- added some info about relation between cmast91 and cb2001
- added many opcodes
Fixed sprite-tilemap priorities in Super Slams [Angelo Salese]
Worked around protection in sranger, srangerw and srangerb [Angelo Salese]
Converted 7474, 74148, and 74153 TTL implementations to devices. [Aaron Giles]
More rom name corrections for the merit.c driver [Brian Troha]
Added Guru's board notes to the Outrun/Super Hang-on Driver. [Guru]
Converted the ds2404 to a device. [Aaron Giles]
Removed deprecated core function decodegfx() [Christophe Jaillet]
Removed the global "includes" include and instead specify the "includes" path in all #include occurences. [Oliver Stoneberg]
Eliminated the use of generic.colorram and generic.videoram in several drivers [Atari Ace]
Fixed Brick Zone parent set bitplane graphics [Angelo Salese]
Fix megadrive emulation to use the SMSIII version of the sn76489 sound chip. [Lord Nightmare, DFJustin]
Added save states to ics2115 sound device. [Fabio Priuli]
Changed EEPROM usage in many drivers to use the new device version. [Aaron Giles, Fabio Priuli]
Removed auto-init hack from some Konami games. Hold down F2 and reset (via F3) to initialize the EEPROM, like all the other Konami games. [Fabio Priuli]
Cleaned up EEPROM device implementation a bit. [Aaron Giles]
Added flickering effect in Super Slams title screen [Angelo Salese, Guru]
Fixed sprite bank bit in Spark Man [Angelo Salese]
Converted gaelco3d.c to use eeprom device code. [Fabio Priuli]
Spark Man: Refactored the protection, implemented thrash protection that's used after the title screen. [Angelo Salese]
EEPROM device now looks for a matching memory region to fetch the default values from. Fixed bug in ROM loader that would change the memory region flags to match devices with no address bus. Updated groundfx to use the new default loading scheme. [Aaron Giles]
Reworked the hng64 polygon chunk recovery code to be more crash-proof. Documented what's known about the 3d data much better. Fixed vertex ROM loading for fatfurwa and buriki. [Andrew Gardner]
Converted rtc65271 to a device. [Aaron Giles]
Added "new" command -listdevices (or -ld) to list the devices attached to a driver. I notice that MESS has a command with the same name; hopefully the behaviors can be combined eventually. [Aaron Giles]
Got rid of explicit resource tracking for state saving. Now we just use the auto_ allocators, since registration is restricted to initialization. [Aaron Giles]
Moved machine->gfx initialization out of the video module and into drawgfx. We now call this before devices are initialized, so that devices can dynamically append to the machine->gfx as needed. [Aaron Giles]
i386 improvements: [Barry Rodewald]
* minimal implementation of the LSL protected mode instruction
* fixed the REP instruction when used with a segment prefix.
Updated readme for Race Drivin' Compact. [Guru]
Fixed a couple of edge case parsing bugs in srcclean.c. [Atari Ace]
Fixed some unbalanced quotes/braces lurking in the source (mostly in disabled code). [Atari Ace]
Added a new CPU core for the PIC 16c62x series of processors. [Samuele Zannoli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Shark Party (Italy, v1.3) [David Haywood, Angelo Salese]
Victor 5 [David Haywood, Angelo Salese]
Victor 21 [David Haywood, Angelo Salese]
Poker Carnival [David Haywood, Angelo Salese]
New clones added
----------------
Hyper Street Fighter 2: The Anniversary Edition (USA 040202) [Artemio Urbina, David Haywood]
ST-V BIOS 1.11 [2 sets - Japan and Taiwan] [XingXing]
Blood Bros. (set 3) [Dlfrsilver]
Caveman Ninja (bootleg) [Dlfrsilver] (NOT WORKING)
Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2) [Dlfrsilver]
Mortal Kombat 4 v1.0 (not working) [xrodney, HobbyRoms, Patrick McCarron]
New games marked as GAME_NOT_WORKING
------------------------------------
Happy 6-in-1 [XX]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-1-2 00:23
0.136
-----
MAMETesters Bugs Fixed
----------------------
- 03603: [DIP/Input] karnov, karnovj: incorrect difficulty dipswitch (Tafoid)
- 03604: [DIP/Input] oscar, oscaru, oscarj1, oscarj2: Incorrect difficulty dipswitch (Tafoid)
- 03142: [DIP/Input] All drivers using PORT_CHANGED callbacks: Input port callback functions are not triggered correctly during INP playback. (mahlemiut)
- 03493: [Gameplay] spacedxo: The game reboots itself after title screen (Fabio Priuli)
- 03608: [Multisession] scontra, scontraj: Tile/graphic corruption on multiple launches of Super Contra (Fabio Priuli)
- 03611: [Crash/Freeze] 1943, 1943j, 1943kai: Crash when starting 1943 in Service Mode (Fabio Priuli)
- 03598: [Original Reference] plotting, flipull: YM2203 speed adjustment (Tafoid)
- 03593: [Graphics] captaven & clones: Intro text scrolls from wrong direction (Pierpaolo Prazzoli)
- 03596: [Crash/Freeze] All sets in konamigv.c, mitchell.c: Attempt to register save state entry after state registration is closed (Aaron Giles)
- 03597: [Original Reference] outrun, outrunra, outruno, outrundx, outrunb: Incorrect vsync speed on Outrun (Tafoid)
Source Changes
--------------
hng64 improvements: [Andrew Gardner]
- RoadsEdge & XRally polygons are now visible.
- Improved geometry chunk type 0x2e.
- Fleshed out the 'chunk type bits' a little. This will be verified against type 0x24.
- Xrally and roadedge hng64 screens no longer run at 10fps.
- Fixed polygon lookup in driving games.
Changed behavior of -watchdog option to act like a real watchdog. It now specifies the number of seconds after the last video update that will cause auto-termination of MAME. Also modified it to output a message when the watchdog triggers the exit. [Aaron Giles]
Updated windows.txt to reflect this option and the debugger_font options which were never previously documented. [Aaron Giles]
EEPROM changes: [Aaron Giles]
- Fixed auto EEPROM region to properly handle 16-bit data.
- Changed EEPROM device to initialize EEPROM at NVRAM load time rather than init time, giving DEVICE_INIT handlers a chance to muck with the data first.
- Removed _NODEFAULT_ forms of EEPROM driver macros. If you need to add default data, follow the MDRV_EEPROM_ADD() with MDRV_EEPROM_DATA().
- Updated remaining drivers to the new EEPROM device code. Many of them now require a default EEPROM to be loaded along with the ROMs, rather than hard-coded data in the driver
- Exposed an address space for EEPROM devices, meaning the memory is now visible in the debugger and can be accessed via expressions
- Updated all systems that muck directly with EEPROM memory to use memory accessors instead on the EEPROM address space.
- Removed old EEPROM implementation
cb2001: added many new opcodes [robiza]
Split ADC1038, Konami 033906 and Konami 056230 emulation from gticlub.c and konppc.c. Also, converted them to be devices and updated PPC Konami games to use the new code. [Fabio Priuli]
Added a bunch of new protection handlers for Spark Man [Angelo Salese]
sub.c - Put in board XTAL and came up with some seeming better clock speed approximations until board readings can be done. [Tafoid]
mcr.c - Sets tron3 and tron4 don't appear to have a valid working cocktail mode video or controls (upright player2 works fine). Flagged as GAME_NO_COCKTAIL. [Tafoid]
subs.c - Added DIP LOCATIONS. [Tafoid]
Updated qdrmfgp.c to use Konami video devices. [Fabio Priuli]
Cleaned up a bunch of things in the gladiatr.c driver [Angelo Salese]
Removed sysconfig section from game_driver struct. Made compatible_with attribute available for MAME too (with NULL value set in GAMEL macro). [Miodrag Milanovic]
Added preliminary device version of Konami video ICs used in PowerPC games (001005, 001006, 001604 and 037122). [Fabio Priuli]
Converted all Taito custom I/O and video ICs to devices and updated all drivers to use them. [Fabio Priuli]
Simplified bloodbro gfx decoding and removed unnecessary DRIVER_INIT. Marked two weststry sprite ROMs as BAD_DUMP [David Haywood]
Converted Namco IO chips 56xx, 58xx and 59xx to be devices and converted gaplus.c, mappy.c and toypop.c to use the new code. [Fabio Priuli]
Allow any device memory (not just CPU's) to be accessed via debug expressions. Removed support in the expression engine for EEPROM- specific accesses. [Aaron Giles]
Converted Fujitsu MB87078 Volume Controller to be a device and updated taito_b.c to use the new code (it's the only driver emulating this chip atm). [Fabio Priuli]
merit.c - Fixed what might be a copy/paste error in two sets (trvwz3h, trvwz3v) where two roms had the same filename in the same romset. [Tafoid]
Renamed tilemap -> tilemap_t, as the name 'tilemap' is too commonly used for statics and structure members, and some compilers (esp. C++ compilers) don't allow that. [Aaron Giles]
Fix for INP recording ports that have changed notification. Also prevents new inputs from affecting recorded inputs during playback. [mahlemiut]
Updated srcclean to remove "invisible spaces" immediately preceding tabs. [Atari Ace]
Cleaned up braces in the code so that they are properly balanced. [Atari Ace]
Optimized RDP implementation further with more flattened branches. [Harmony]
Converted a number of vector opcodes to the RSP DRC core. [Harmony]
Unrolled and optimized a number of vector opcodes in the interpreter RSP core. [Harmony]
Extended the devtempl.h file to support device address spaces. [Aaron Giles]
cmmb.c - Identified and marked Service Mode DIP. [Tafoid]
Converted the NMK112 to be a device and updated drivers using it accordingly. [Fabio Priuli]
Added GAME_SUPPORTS_SAVE flag to psikyosh.c, since the conversion to eeprom devices fixed the remaining issues with save states. [Fabio Priuli, Aaron Giles]
Changed Caveman Ninja driver to use Partial Updates for Raster Effects instead of buffering scanline data [David Haywood]
Changed Deco32 driver to use Partial Updates for Raster Effects instead of buffering scanline data (but left Dragon Gun using the buffering, because the video rendering code is far too slow with 224 partial updates for now) [David Haywood]
Commented out some harmful and suspicious looking interrupt generation in NamcoND1 driver until it's being properly verified; fixes Game Options menu in NCV2 test mode. [David Haywood]
adp.c improvements: [Angelo Salese]
- Fixed some minor quirks
- Improved Backgammon memory map
- Implemented RAMDAC for Fun Land Deluxe
Fixed error in codegen for drol/dror opcodes in the x86 back-end. [Aaron Giles]
Re-implemented misaligned memory handling in the RSP DRC as before. [Aaron Giles]
Explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit machines to prevent overflow issues. Fixes DRC crash in mtetrisc. [Aaron Giles]
Fixed a few DRC-ized vector load/store opcodes in the RSP core. [Harmony]
Hardware multiplication and division on the SNES takes 8 machine cycles to complete. [Wilbert Pol]
Fixed x86 HLT instruction handling [Phill Harvey-Smith]
Made LA Girls and clone of Play Girls. It's clearly a bootleg hardware clone. Title & background change, but the demo play and block arrangement are identical. Added info from the Guru's website about the reported manufacture company and year for LA Girls. Added a note about Tube-it having the copyright and manufacture info removed. [Brian Troha]
Added additional information to the dipswitches and configurations sections in the -listxml output [Oliver Stoneberg]
Changed Green Beret sound chip to SN76489 and indicated that the bootleg has an undumped PAL and PROMs [Kevin Eshbach]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Final Fight (Japan, hack) [bonky0013, JacKc, Fabio Priuli]
New clones added
----------------
Spark Man (v 2.0, set 2) [Stefan Lindberg] (Not Working)
Cherry Master I (ver.1.01) (various bootleg? sets) [David Haywood]
Block (Game Corporation bootleg, set 3) [David Haywood]
Multi Fish (030124) [MetalliC]
Shaolin's Road (bootleg) [Kevin Eshbach]
New games marked as GAME_NOT_WORKING
------------------------------------
Cycle Mahbou [Angelo Salese, Chack'n, Team Japump, Dumping Union]
Race Drivin' Panorama [David Haywood]
Metal Maniax (prototype) [David Haywood]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-1-17 17:10
0.136u1
-------
IMPORTANT NOTE: As of this release of MAME, several important things about the system have changed. Please read the following items before attempting to compile this new version.
1. A new tool chain for Windows, based off of gcc 4.4.3 prerelease, is now REQUIRED. Go to [url]http://mamedev.org/tools[/url] to get the new tools. The updated included with 0.136u1 WILL NOT BUILD with the old tools. The new tool chain has support for building 64-bit MAME builds with gcc, as well as built-in DirectX headers, and C++ support, which was missing from the old tools.
2. Non-Unicode builds of Windows MAME are no longer supported. The options to turn this off in the makefile have been removed, and future changes are likely to solidify this requirement. If you are still (God forbid) running on Win9x, you will need the unicows.dll library to run MAME. Download unicows from Microsoft.
3. All code in MAME is now compiled as C++, plus there have been a few small changes that take advantage of the C++ language. For the most part, there is no effect on how drivers are written, except for some nicer accessors to devices and address spaces. Future improvements to take advantage of the C++ syntax will evolve slowly, and will be done internally. We are not interest in outside attempts to do this work for now.
4. The SDL OSD for MAME is now shipped as part of the main source package. SDL builds for Windows are now regularly built as part of the validation sequence for a new release. Thanks to R. Belmont, couriersud, and Olivier Galibert for their work on the SDL port over the years.
MAMETesters Bugs Fixed
----------------------
- 00660: [DIP/Input] zoar: The cabinet UPRIGHT dipswitch is not working. (stephh)
- 03233: [Multisession] All sets in crystal.c: Multisession Crash
- 00111: [Crash/Freeze] gunbird2: crashes during the 4th level boss fight (North Pole) when using Vampiro. (PsikyoFan)
- 03649: [Crash/Freeze] gekisha: Unknown DIP 4-2 toggles Auto Tsumo after Reach. If it is enabled and declare Reach, MAME crashes. (Angelo Salese)
- 02154: [DIP/Input] ckongg: Coinage settings are wrong. (stephh)
- 02157: [DIP/Input] ckongg: Coinage settings shown on screen don't correspond to actual settings (stephh)
- 03653: [Graphics] crzrally, crzrallya, crzrallyg: Default high scores are incorrect (Pierpaolo Prazzoli)
- 03651: [Graphics] matmania: Graphical corruption (M.A.S.H.)
- 03620: [Speed] quasar: Massive slowdown (Quench)
- 03623: [Speed] laserbat, catnmous: Massive slowdown (Quench)
- 03621: [Interface] Hitting F6 without -cheat trigger causes crash (smf)
- 03626: [Graphics] raiders, spacefrt: Background star field is missing (Fabio Priuli)
- 03637: [Core] dino, punisher, wof and clones: NVRAM saves correctly, but doesn't reload any changes made (Fabio Priuli)
- 03415: [Compiling] unidasm fails to link when ldplayer is the specified target (Aaron Giles)
- 03485: [Graphics] mikie, mikiej, mikiehs: Possible priority issue on game completion (robiza)
- 00266: [Graphics] daraku: Graphic Issues at region warning and during super move. (PsikyoFan)
- 00892: [Misc.] s1945iii: At the very last boss, MAME popup a message (PsikyoFan)
- 03632: [Crash/Freeze] kinst, kinst2: Game hangs at black screen with 32-bit build (Aaron Giles)
- 03630: [Core] Any EEPROM with an 8-bit data bus is not being saved correctly (Aaron Giles)
- 03622: [Graphics] solomon, solomonj: Graphics Bugs (Pierpaolo Prazzoli)
Source Changes
--------------
hng64 improvments [Andrew Gardner]
- bbust2 now has 3d geometry.
- fixed improperly loaded ROMs in sams64* games.
- hacked 3d acknowledge in a slightly different manner. Sams64 games now show 3d.
- found the 'explicit palette' word in bbust2. Colors are now correct Implemented what looks like a 'dynamic palette' bit. Fixes the colors in sams64 games, but not roadedge or buriki.
RSP DRC changes: [Aaron Giles]
- fixed misaligned 32-bit accesses
- disabled DRC_SQV implementation as it breaks music in mtetrisc
Converted RSP callbacks into device callbacks. Removed a ton of tag-based queries in favor of using the device passed. [Aaron Giles]
Added profiler_mark() calls around rdp_process_list() so that the RDP time is separated from the RSP time. [Aaron Giles]
Added more decrypted opcodes to cb2001. [robiza]
Added driver data struct to cave.c. [Fabio Priuli]
Changed inline_config to be allocated separately to avoid alignment issues. [Aaron Giles]
uPD7801 core changes: [Wilbert Pol]
- Fixed incorrect disassembly of some instructions.
- Updated the handling of interrupts to match the documentation.
- Implemented uPD7801 timers.
- Configured port A on the uPD7801 to an output port.
Removed the various HAS_xxxx for sound cores. To select sound cores, just choose them in the make system. Further granularity is not necessary. This also means that the samples core is always required. [Aaron Giles]
Base tilemap hook-up for cb2001. [Angelo Salese]
Fixed the gfx rom loading for Race Drivin' Panorama [David Haywood]
Vs. Net Soccer improvements:
- Emulated DMA protection for startup-checks [Olivier Galibert]
- Fixed Data ROM loading, game now boots [David Haywood]
- Marked Sprite + Sound ROMs as BAD_DUMP [David Haywood]
Converted the goldstar, liberate, sidearms and sidepckt drivers to use driver_data [Atari Ace]
Makefile changes: [Aaron Giles]
- Removed CPP_COMPILE flag; all code is now compiled as C++ except for zlib and expat
- Mapped INLINE to "static inline" since C++ has real inlining
- Added new 'default' make target which just builds the emulator. Use 'make tools' to build the tools, or 'make all' to build the whole thing.
- 64-bit builds now get a '64' suffix on them.
- Removed UNICODE flag from Windows; UNICODE is always enabled now.
- If OSD is not defined, we look for the built-in Windows environment variable 'OS' and if it is set to 'Windows_NT', we assume OSD=windows; otherwise we assume OSD=sdl.
- If TARGETOS is not defined, we look for the same variable and set TARGETOS=win32 if it is set to 'Windows_NT'.
- Windows SDL builds have an 'sdl' prefix on the executable so they can live side-by-side.
- Added cheesy auto-detection of 64-bit Windows builds (based on the PATH including 'mingw64-w64')
Removed hacks surrounding unicode handling in main(). They are no longer necessary with the new tools. [Aaron Giles]
Fixed typo in 8-bit eeprom case that broke operation in some games. [Aaron Giles]
Fixed x86 DRC backend codegen bug that broke kinst. [Aaron Giles]
Got rid of setjmp/longjmp for error handling in favor of exceptions. Fatalerror now maps to throwing an exception. [Aaron Giles]
[PIT8253] Update PIT counter even if there was no elapsed cycles (this only affects fast drivers like at586 in MESS). [Miodrag Milanovic]
Fixed a bunch of minor quirks, and fixed gfxs in the dwarfd driver. [Angelo Salese]
Changed berlwall, arkanoid, bakubrkr, mgcrystl to use YM2149. [Corrado Tomaselli]
Verified and corrected clocks in halleys and exctsccr. [Corrado Tomaselli]
Add support for Mahjong panel for mjgtaste. Makes this the default input and alters the default eeprom accordingly to match factory default. Note that you need to change both the game and the controller setting from the driver configuration when switching input sources since the two are mutually exclusive. [PsikyoFan]
Fix zeroize protection simulation in lieu of proper dongle dump. [Bryan McPhail]
Adds missing sample rom to Gals Panic 4 (Korea) [Brian Troha, Dumping Union]
misc Konami wip: [Fabio Priuli]
* moved a few routines (used for sorting graphics layers) to konicdev.c since they are shared by several drivers
* added driver data struct to ajax.c and aliens.c
* added driver data struct + save states to: asterix.c, bishi.c, blockhl.c, bottom9.c, chqflag.c, crimfght.c, dbz.c, gbusters.c, gijoe.c, lethal.c, mainevt.c, moo.c, overdriv.c, parodius.c, rollerg.c, rungun.c, simpsons.c, spy.c, surpratk.c, tail2nos.c, thunderx.c, tmnt.c, ultraman.c, vendetta.c, xexex.c and xmen.c
* updated some Konami drivers above to separately allocate palette/extra/work RAM instead of appending them to maincpu ROM; also, reduced maincpu rom regions where appropriate
* replaced memory_set_bankptr with memory_set_bank where necessary
* added driver data struct & save states to gradius3.c
Converted taitosnd (aka tc0140syt) to be a device and updated the related drivers to use the new code. [Fabio Priuli]
Replaced all occurrences of cputag_get_cpu with devtag_get_device: the former function was just an alias and now cpus are no different from other devices. Also removed cputag_get_cpu and cputag_reset (another alias, not even used in the source) from cpuexec.h. [Fabio Priuli]
Fixed knights rom labels [Dlfrsilver]
Metal Maniax improvements [Phil Bennett/luigi30]
* Fixed frame buffer display
* Started to add the other CPUs
* Added PCB layouts for layers 1 and 2
* Hooked up TMS34020
* Started to implement the ADSP-2105 network CPU and the CAGE audio system [Phil Bennett]
Added some missing header declarations and static qualifiers. Added validity.h to the core for consistency as well as an explicit foo.h in each foo.c. [Atari Ace]
Added driver data struct to taitoair.c and taito_b.c. [Fabio Priuli]
VIA6522: Refactored interface to use READ/WRITE_LINE. [Curt Coder]
Cyber Tank improvements: [Angelo Salese]
* Fixed bitplane order
* Decoded sprite gfx format
* Hooked up the two bg tilemaps
* Wrote bare-bones video emulation for the Cyber Tank sprite chip / blitter
* Added video boundary checks for the blitter
The starting value for an output port is now the default value, which is based on whether it is active high or low. So the device will be called the first time the line becomes active. Changed the eeprom device to assume that the reset and clock are cleared until it's told otherwise. [smf]
Added driver data struct to taito_l.c & opwolf.c. [Fabio Priuli]
Added driver data struct + save states to asuka.c (cadash was not supporting saves), rainbow.c, rastan.c, taito_f2.c, taito_h.c, taito_o.c, taito_z.c, topspeed.c & volfied.c. [Fabio Priuli]
Renamed mamecore.h -> emucore.h. [Aaron Giles]
New C++-aware memory manager: [Aaron Giles]
This is a simple manager that allows you to add any type of object to a resource pool. Most commonly, allocated objects are added, and so a set of allocation macros is provided to allow you to manage objects in a particular pool:
pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
pool_alloc_clear(p, t) = same as above, but clear the memory first
pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type 't' and add to pool 'p'
pool_alloc_array_clear(p, t, c) = same, but with clearing
pool_free(p, v) = free object 'v' and remove it from the pool
Note that pool_alloc[_clear] is roughly equivalent to "new t" and pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also note that pool_free works for single objects and arrays.
There is a single global_resource_pool defined which should be used for any global allocations. It has equivalent macros to the pool_* macros above that automatically target the global pool.
In addition, the memory module defines global new/delete overrides that access file and line number parameters so that allocations can be tracked. Currently this tracking is only done if MAME_DEBUG is enabled. In debug builds, any unfreed memory will be printed at the end of the session.
emualloc.h also has #defines to disable malloc/free/realloc/calloc. Since emualloc.h is included by emucore.h, this means pretty much all code within the emulator is forced to use the new allocators. Although straight new/delete do work, their use is discouraged, as any allocations made with them will not be tracked.
Changed the familar auto_alloc_* macros to map to the resource pool model described above. The running_machine is now a class and contains a resource pool which is automatically destructed upon deletion. If you are a driver writer, all your allocations should be done with auto_alloc_*.
Changed all drivers and files in the core using malloc/realloc or the old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros instead, or the global_alloc_* macros if necessary.
Added simple C++ wrappers for astring and bitmap_t, as these need proper constructors/destructors to be used for auto_alloc_astring and auto_alloc_bitmap.
Removed references to the winalloc prefix file. Most of its functionality has moved into the core, save for the guard page allocations, which are now implemented in osd_alloc and osd_free.
Added driver data struct + save states to darius.c & othunder.c. [Fabio Priuli]
Added driver data struct to ninjaw.c, slapshot.c, warriorb.c, wgp.c. [Fabio Priuli]
Extended the astring class wrapper into something useful, and useable as a stack object. Also designed the interfaces to allow for chaining operations. And added a casting operator to const char * for seamless use in most functions that take plain old C strings. [Aaron Giles]
Changed all uses of astring to use the object directly on the stack or embedded in objects instead of explicitly allocating and deallocating it. Removed a lot of annoying memory management code as a result. [Aaron Giles]
Changed interfaces that accepted/returned an astring * to use an astring & instead. [Aaron Giles]
Removed auto_alloc_astring(machine). Use auto_alloc(machine, astring) instead. [Aaron Giles]
Major header file cleanup: [Aaron Giles]
- Created new central header "emu.h"; this should be included by pretty much any driver or device as the first include. This file in turn includes pretty much everything a driver or device will need, minus any other devices it references. Note that emu.h should *never* be included by another header file.
- Updated all files in the core (src/emu) to use emu.h.
- Removed a ton of redundant and poorly-tracked header includes from within other header files.
- Temporarily changed driver.h to map to emu.h until we update files outside of the core.
Added class wrapper around tagmap so it can be directly included and accessed within objects that need it. Updated all users to embed tagmap objects and changed them to call through the class. [Aaron Giles]
Added nicer functions for finding devices, ports, and regions in a machine: [Aaron Giles]
machine->device("tag") -- return the named device, or NULL
machine->port("tag") -- return the named port, or NULL
machine->region("tag") -- return the named region
(Note that machine->region() returns a pointer to a region_info class which describes a region, not a pointer to the region's memory.)
Made the device tag an astring. This required touching a lot of code that printed the device to explicitly fetch the C-string from it. (Thank you gcc for flagging that issue!) [Aaron Giles]
Added a PCM sample end/loop callback to the RF5C68 core [Barry Rodewald]
galaxold update: [stephh]
- Renamed set kkgalax to ckongmc
- Changed descriptions for ckongg and ckongmc
- Fixed dip switches and inputs for ckongg and ckongmc
- Updated ckongmc memory map
Added the mameconfig version to the -listxml output [Oliver Stoneberg]
Implemented inputs and sound in Gunpey [Luca Elia]
Added new member function space() to the device_config, along with shorter constants to be used (AS_PROGRAM, AS_DATA, AS_IO). With no parameters, space() returns the first address space, which is commonly the only space present. Updated a few devices that referenced the old space[] array to call the new function instead. [Aaron Giles]
Implemented basic blitter support in Gunpey [Tomasz Slanina]
Converted Gunpey to use RGB pens instead of hardcoded palette table [Angelo Salese]
Enforce that numbers are all the same exact width when loading fonts. [Aaron Giles]
Fixed a bogus protection check in Victor 21 [Angelo Salese]
Fix assert for prmrsocr + clones - no whatsnew needed [Fabio Priuli]
Redumped program and sprite roms in Cyber Tank [Antonio Gonzalez Jr.]
Added a mostly-complete SunPlus u'nSP core based on the one in Segher's "Unununium". [Harmony]
Add lots of comments relating to 56-pin Mahjong interface and Psikyo SK-G001 interface pcb based on discussion with alien_mame and documents from other Mahjong PCBs. [PsikyoFan]
Verified clocks on Poker Ladies and changed Z80 clock of Mahjong Gakuen from 6Mhz to 8MHz to match the other Mitchell hardware games [Corrado Tomaselli]
i386: Improved accuracy of the various emulated models, makes CPU detection programs detect the correct CPU (in MESS). [Dirk Best]
- eflags mask added
- Initial values for the EAX and EDX registers fixed
- cpuid values improved
- feature flags improved
- initial value for the cr0 register improved
- changed 486 to not support the cpuid instruction by default
- take a trap on invalid instructions instead of throwing a fatalerror
- emulated the undefined flag behavior for the DIV/IDIV instructions on Intel CPUs
SDLMAME: improved OS X and SDL 1.3 SVN support, try to autodetect SDLMAME targets [Couriersud]
SDLMAME: add BGRA support to -video soft [couriersud]
Fixed period for both sn76489 and sn76489A periodic noise; fixes pitch in 'smooth criminal' demo for colecovision and fixes pitch (but not the waveform, which will require more work) of music in dorunrun; More work is required before the code will be bit accurate due to the way the real LFSR and periodic generator work. [Lord Nightmare, Kold666, PlgDavid]
SDLMAME makefile improvements: [couriersud]
- Fix TARGETOS detection on OS X.
- Do not try to check TARGETOS when cross-compiling
- For non-windows targets, try to auto-detect PTR64
- testkeys now builds again
- for unix targets, added a depend rule to sdl.mak which builds a .depend file.
Fixed a number of compiler bugs found by PowerPC MacOS X. [R. Belmont]
Added casting operators to the region_info class so you can assign a region to a generic type pointer and have it automatically convert. Also added a bytes() method which is safe if the region is NULL (useful for saying machine->region("foo")->bytes() and not crashing if foo doesn't exist). [Aaron Giles]
Changed the region field in the device_config to be a region_info *, and removed the regionbytes field. Updated all users of these fields to use the new casting operators and bytes() methods instead. [Aaron Giles]
Added subdevice and subregion methods to the device_config class, so you can easily query for devices and regions that are device-specific. The device prefix ("devicename:") is automatically prepended. [Aaron Giles]
YM2612: More accurate LFO implementation and channel clipping [Eke-Eke, Nemesis, R. Belmont]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Second Chance [Siftware]
Multi Game (Tung Sheng Electronics) [Mariusz Wojcieszek]
New clones added
----------------
Exciting Soccer (Japan set 2) [Corrado Tomaselli]
Super Bar [Brian Troha, David Haywood, Dumping Union]
Mega Blast (US) [D. Beneke, hap, Smitdogg, Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Fun Station Spielekoffer 9 Spiele [Tomasz Slanina]
Vega [David Haywood]
Monza GP [Tomasz Slanina]
Quarter Horse [Ruben Panossian, Angelo Salese]
Vortex [tormod, Team Europe, Smitdogg, The Dumping Union]
Bega's Battle [Angelo Salese]
Computer Quiz Atama no Taisou [Chack'n, Team Japump]
Track & Field (NZ Bootleg?) [Siftware, Tafoid]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-1-29 00:11
0.136u2
-------
MAMETesters Bugs Fixed
----------------------
- 03667: [Interface] All default/per-game .cfg files are not saved correctly (Aaron Giles)
- 03671: [Sound] fcrash: Bad sound ingame (Mamesick)
- 03663: [Graphics] tgm2, tgm2p: The warning boot screen has a black background which should be blue.
Source Changes
--------------
Replaced vsnetscr GFX ROMs with correct dumps [Team Japump, Dumping Union]
Fixed memory allocation issue in debug builds. [Aaron Giles]
Added makefile autotest for BIGENDIAN. A bit hacked, though. [couriersud]
Redumped sound roms in Cyber Tank [Antonio Gonzalez Jr., Dumping Union]
psikyosh improvements: [PsikyoFan]
* Add support for per-scanline scroll/zoom and per-column effects. This is adds a significant performance penalty when enabled. Removed warning flag from s1945ii and s1945iii. s1945iii needs confirmation of correctness and x-zoom is a guess.
* Virtually completed video rendering. Only flipscreen missing (and conversion to tilemaps one day). Per-line effects now respect per-line alpha, priority and bank. As a result daraku text works without any hacks.
* Added various optimisations to get back all games to a playable speed.
* Fixed missing soldivid effect on final boss that was broken due to above daraku hack.
* Added accurate scaling effects based on measurements from hardware.
cybertnk improvements: [Angelo Salese]
* Fixed sprite height
* Implemented flip x and negative y offsets
* Implemented preliminary zooming
sdl.mak rewrite [couriersud]
- TARGETOS=freebsd may now be given on make invocation
- modular approach, separate sections for opengl, x11, debugger
- most target specific settings parametrized.
- Added GTL_INSTLL_ROOT to optionally build win32 with the mame debugger.
- On targets supporting "-m64" and "-m32" use them.
- On unix ppc targets, add -Dpowerpc automatically
Improved stack walking on crash in Windows. Now using StackWalk64 to do the stack walk, resulting in cleaner logs. Also will try to use system function to look up symbol and source/line information if present. [Aaron Giles]
Improvements to subsino.c [Roberto Fresca]
(general):
- Lowered CPU clock to 1.5 MHz.
- Reworked former inputs.
- Added specific game and technical notes.
- Added lamps support.
- Cleaned-up a bit the driver.
Victor 5:
- Mapped the M6295 but commented out due to missing sample roms.
- Added keyin, keyout, payout, stats and settings inputs.
- Added coin/keyin/keyout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added main game and double-up rates DIP switches.
- Added minimum bet DIP switches.
- Added maximum bet DIP switches.
- Added attract music DIP switch.
- Added button-lamps layout.
Victor 21:
- Mapped the M6295 but commented out due to missing sample roms.
- Added bet x10, keyin, keyout, stats and settings inputs.
- Added coin/keyin/keyout/payout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added main game rate DIP switches.
- Added minimum bet DIP switches.
- Added attract music DIP switch.
- Added button-lamps layout.
Poker Carnival (crsbingo):
- Added change card, keyin, keyout, stats and settings inputs.
- Added coin/keyin/keyout/payout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added double-up rate DIP switches.
- Added minimum bet DIP switches.
- Added maximum bet DIP switches.
- Added cards graphics DIP switches.
- Added double-up type DIP switches.
- Added button-lamps layout.
Super Rider, Super Moto:
- Added stats and settings inputs.
- Added coin counters.
- Added main game and double-up rates DIP switches.
- Added double-up and control type DIP switches.
- Added coinage and demo sounds DIP switches.
- Added button-lamps layout.
Shark Party:
- Added stats and settings inputs.
- Added coin counters.
- Added main game and double-up rates DIP switches.
- Added double-up, coinage and demo sounds DIP switches.
- Added button-lamps layout.
Created new template class tagged_list which manages a simple list along with a tagmap. Changed memory regions, input ports, and devices to use this class. For devices, converted typenext and classnext fields into methods which dynamically search for the next item. Changed a number of macros to use the features of the class, removing the need for a bunch of helper functions. [Aaron Giles]
Replaced device_find_child_by_tag() -> device->subdevice().
Added Am29000 CPU core [Phil Bennett]
Removed stdlib.h from osdcomm.h. [couriersud]
- Added #include stdlib.h where now necessary
- Fixed Solaris build
- Fixed building unidasm for OSD=sdl on win32
Tools now include stdlib.h where needed. [couriersud]
Changed core library files to use osd_malloc/osd_free where appropriate. [couriersud]
Added checkautodetect target to makefile. [couriersud]
Permit zlib and expat to be linked dynamically without changing the makefile by specifying "=0": make BUILD_ZLIB=0 BUILD_EXPAT=0 [couriersud]
Improved vsnet sprite/roz alignment [David Haywood]
Converted the following drivers to use a driver_data structure: [Atari Ace]
- bigstrkb, mugsmash, pass, sbugger, sderby, shadfrce, shootout, silkroad, spbactn, sslam, stlforce, taitojc, tunhunt, welltris, wwfsstar, xyonix
- 39in1, safarir, sbowling, shougi, skeetsht, skyarmy, sliver, spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo, superdq, supertnk, suprgolf
hng64 : Implemented low-res texture decoding. All red/green polygons should now be textured. [Andrew Gardner]
Correct a long-standing design flaw: device configuration state is now separate from runtime device state: [Aaron Giles]
* There is a new class 'running_device' which represents the state of a live device. A list of these running_devices sits in machine->devicelist and is created when a running_machine is instantiated.
* To access the configuration state, use device->baseconfig() which returns a reference to the configuration.
* The list of running_devices in machine->devicelist has a 1:1 correspondance with the list of device configurations in machine->config->devicelist, and most navigation options work equally on either (scanning by class, type, etc.)
* For the most part, drivers will now deal with running_device objects instead of const device_config objects. In fact, in order to do this patch, I did the following global search & replace:
const device_config -> running_device
device->static_config -> device->baseconfig().static_config
device->inline_config -> device->baseconfig().inline_config
and then fixed up the compiler errors that fell out.
* Removed device_get_info_* functions and replaced them with methods called get_config_*.
* Added methods for get_runtime_* to access runtime state from the running_device.
* DEVICE_GET_INFO callbacks are only passed a device_config *. This means they have no access to the token or runtime state at all. For most cases this is fine.
* Added new DEVICE_GET_RUNTIME_INFO callback that is passed the running_device for accessing data that is live at runtime. In the future this will go away to make room for a cleaner mechanism.
* Cleaned up the handoff of memory regions from the memory subsystem to the devices.
Fix bug introduced with astring changes that caused malformed tokens when writing out cfg files. [Aaron Giles]
Fix bug where memory regions were not properly enumerated for the debugger memory view. Also, stop creating empty regions for disk regions. [Aaron Giles]
Added Guru(TM)-readme to trackfld. [Curt Coder]
Refactored the CIA 6526 interface, adding SP/CNT callbacks. Fixed serial transfer. [Curt Coder]
Convrted the rest of devintrf to classes and moved management functions into methods of those classes. The most wide-ranging change was converting device_reset() to device->reset(). Apart from that it was mostly internal shuffling in the core. [Aaron Giles]
Added OS/2 autodetect to makefile. [couriersud]
Autodetection of PTR64 can be inhibited now by specifying PTR64=0. On mixed 32bit/64bit targets identifying themselves as 64bit this can be used to build a 32bit executable. [couriersud]
Added OpenBSD support in makefile/sdl.mak. Fixed XBSD detection of PTR64 (uses amd64). [couriersud]
Fix bug that mistook a non-NULL token to mean that a device was started. Fixes -video ddraw issue. [Aaron Giles]
Replaced vsnes bank installs with RAM installs, since the banks were never changed. [Aaron Giles]
Exit from the unhandled exception filter cleanly now. Use SetErrorMode() to disable the appearance of dialog boxes when crashes occur. [Aaron Giles]
Fixed a typo in pgm.c that was causing a memory test error and corrected some comments [XingXing]
Made direct accessors for device configuration state. Currently they just call through to the get info function. Removed old macros that wrapped calls. [Aaron Giles]
Removed some aliases between CPUINFO_ and DEVINFO_ to help clarify usage. Also converted a few more places to use the new accessors. [Aaron Giles]
Replaced drgninja set with one dumped from a genuine Data East PCB [dlfrsilver]
Added MEC-M1 PCB layout to the dec0 driver and updated some clocks and ROM names [Guru]
hng64 : Partially decodes translation-only geometry type 0102. This makes the road appear in the racing games, the edge of the ring in buriki, and a hallway during the buriki attract. [Andrew Gardner]
The return of the "misc" [couriersud]
- Added sdlmisc_<targetos>.c again. This was necessary since certain tools create stubs for e.g. osd_break_into_debugger. If we do not have this in a separate file, the link stage may break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now consistent across platforms.
GTK Debugger work [couriersud]
- glade-2 can now be used again to edit the debug.glade file.
- No more need to edit the files created by glade-2
- All "activate" handlers now pass the parent window pointer.
- malloc ==> osd_malloc to prevent mixed c++/c window allocations.
- Run to cursor (main view)
- In place memory editing (memory view)
- implement key handling (Up, down, ..) like in windows
- Tab and ESC not yet handled
- Functionality now matches win32 debugger
- Further code review/rewrite/simplification
- Added more comment headings
- fix a compile warning for gcc-4.4 (not detected by gcc-4.2)
- Horizontal divider bar to individually size views.
- minimum height aligned to win32 debugger
ARM: preliminary SA-1110 support [R. Belmont]
Verified all deco32 clocks and corrected HuC6280 clock following old Charles McDonald notes I had about internal divisor. Added a note on the Arm cpu used by this game: it's a Data East 101 custom [Corrado Tomaselli]
Changed the following games to use the 76489A variant (verified on my pcbs): Green Beret, Do Run Run, Mr.Do's Castle, Jail Break, Shaolin's Road, Yie Ar Kung-Fu [Corrado Tomaselli]
Fixed sn76489a periodic noise once again (and simplified a bit of code), now should be closer to or match real chips as sampled. Added true clock divider emulation, so emulation may be a bit slower. [Lord Nightmare, PlgDavid, Kold666]
Popmessages can now be used in drivers which have an MC6845. [Curt Coder]
Ensure that RAM and bitmaps are cleared when the ms32 driver is started to avoid 64-bit build crashes [David Haywood]
Converted HD63484 ACRTC to be device. [Fabio Priuli]
hng64 : Hacks the camera to work in sams64. [Andrew Gardner]
Fixed crash issues with mchampdx [Fabio Priuli]
s14001a: updated comments; got rid of the squealing noise (hidden behind a #define now, code is still there) until some other issues can be resolved. [Lord Nightmare]
Dumped the proms in D-Day (Jaleco) [Chack'n, Team Japump]
Fixed background and sprites colors in D-Day (Jaleco) [Angelo Salese]
UI menu interface changes [couriersud]
- all ui functions now expect a render_container
- removed all macros referencing render_container_get_ui
- ui_menu_alloc now is passed a container to which to render the menu.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
F-15 Strike Eagle (2 sets) [Phil Bennett]
Battle of the Solar System (rev. 1.1) [Phil Bennett]
Tank Battle (prototype rev. 4/21/92) [Phil Bennett]
Fortune I (PK485-S) Draw Poker [Jim Stolis]
Versus Net Soccer (5 sets) [David Haywood]
Island 2 (060529, banking address hack) [David Haywood]
New clones added
----------------
Insector X (Japan) [Gyrovision, Gatinho, Smitdogg, Dumping Union]
Viper Phase 1 =U.S.A= [Keven Eshbach, Dumping Union]
Cube Quest (12/30/83) [Bill K]
New games marked as GAME_NOT_WORKING
------------------------------------
King Tut (Australia) [David Haywood]
Money Bank (Australia) [David Haywood]
Penguin Adventure (bootleg) [Mariusz Wojcieszek]
Quarter Horse Classic [Siftware, Mariusz Wojcieszek]
Pinkiri 8 [Gyrovision, Smitdogg, The Dumping Union]
Poker Ladies (Censored bootleg) [David Haywood]
Gundam Wing: Endless Duel (SNES bootleg) [N. Francfort, manliodp, Smitdogg, The Dumping Union]
Mortal Kombat 3 (bootleg of Megadrive version) [Patrick McCarron, Smitdogg, The Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-2-15 17:26
0.136u3
-------
MAMETesters Bugs Fixed
----------------------
- 03724: [Speed] mrdo: Incorrect XTALs cause for problems with refresh rate and game speed. (Tafoid)
- 03706: [Sound] lastday, gulfstrm: Audio Regression (M.A.S.H.)
- 03704: [Sound] evilston: Missing sound (M.A.S.H.)
- 00993: [Crash/Freeze] sharrier: [debug] Crashes when a specific sample is being played during gameplay. (Phil Bennett)
- 03692: [Crash/Freeze] kurikint: Service Switch error (M.A.S.H.)
Source Changes
--------------
Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'scramblb', 'scramb2', 'bagmanmc', 'dkongjrm', 'rockclim' (also updated memory map for this last game). [stephh]
am29k: fix PPC GCC compile error [R. Belmont]
Added Sega ID# for newly added version of INDY 500 and correct the spelling of attract. [Brian Troha]
minor information update for Viper 1 games in seibuspi.c. [Brian Troha]
Fixed disassembly of PDP1,TX0 and APEXC [Robbbert]
Fix immediate crash on startup of GTK debugger. [R. Belmont]
namcos11: use real C76 BIOS for audio and I/O [R. Belmont, Olivier Galibert, Guru]
Cleaned up comments refering to old driver names, and updated clone names in drivers from 0-K. [Tafoid]
[APEXC] 1. Added pseudo PC register for the debugger, it will now highlight the next instruction to be executed. 2. Added "normal" addresses to disassembler output, so anyone can see the program flow. [Robbbert]
Sega misc wip: [Fabio Priuli]
- split dependences of system16 games from bootleg ones
- moved some .h files to includes/
- removed some unneeded include
- removed some dead code
- added driver data struct to segahang.c, segaorun.c, segas16a.c, sega16b.c, segas18.c, segaxbd.c & segaybd.c
- added save states to segas16a.c
Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'ozon1', 'ladybugg', 'vpool'. [stephh]
Added driver data struct to system 16/18 bootlegs and removed most unused code. [Fabio Priuli]
Implemented reels in Treasure Island (Subsino), same as goldstar.c [David Haywood]
Converted Sega 315-5248, 315-5249 and 315-5250 custom ICs to be devices and updated drivers accordingly. [Fabio Priuli]
[PDP1] Display the PC in hex as well as octal. [Robbbert]
Converted hornet.c to use the Konami 037122 device and removed the old code. [Fabio Priuli]
Converted gticlub.c, nwk-tr.c and zr107.c to use the Konami 001604 device and removed the old code. [Fabio Priuli]
carjmbre.c - Added XTAL, corrected second z80 speed and added DIP LOCATIONS for driver. [Tafoid]
Improvements to Treasure Island: [Roberto Fresca]
- Added proper inputs.
- Added coin/keyin/keyout/payout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added main game and double-up rates DIP switches.
- Added minimum bet DIP switches.
- Added maximum bet DIP switches.
- Added main game and double-up limit DIP switches.
- Added payout mode and auto take DIP switches.
- Added DIP locations as seen in the settings mode.
- Added demo sounds DIP switch.
- Created proper button-lamps layout.
- Added technical notes.
- Some clean-ups...
Dumped IC1 from Giant Gram 2000 [Joerg Hartenberger]
Fixed bonus game gfxs in Treasure Island (Subsino) [Angelo Salese]
Fix os2 auto-detect [KO Myung-Hun]
Preliminary Panasonic MN10200 CPU core and Taito ZOOM ZSG-1 sound system [Olivier Galibert]
Document FPGA-provided "ic1" data in gram2000 [Joerg Hartenberger]
Implemented flip screen in Hanaroku [Angelo Salese]
Fixed video emulation in Best League (World Cup version) [Angelo Salese]
Fix DISTRO=gcc44-generic make shortcut to use gcc-4.4 properly (-V 4.4 does not work for linking) [couriersud]
Minor changes for internal render debugger [couriersud]
- ui_input_frame_update is now global
- moved element_component from rendlay.c to rendlay.h
- added ability to rendlay.c to define "container" components. These simply provide a render_container.
Added DEBUG_FLAG_OSD_ENABLED to allow coexistence of debuggers going forward. Replaced all occurrences of OPTION_DEBUG in src/osd/* by checking machine->debug_flags. Replaced all occurrences of DEBUG_FLAG_ENABLED in src/osd/* by DEBUG_FLAG_OSD_ENABLED For the time being, DEBUG_FLAG_OSD_ENABLED is default (set in mame.c). [couriersud]
Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'bongo', 'porter'. [stephh]
Implemented Actel FPGA ID, used by some Naomi games for accessing a special ROM check mode [Deunan Knute, Angelo Salese]
Documentation update for Hotdog Storm, IE: The PCB ID number and tile map chip info. [Brian Troha]
Add and hook up ZOOM ZSG-2 skeleton [Olivier Galibert]
Doesn't do much at the moment, but the increase in documentation value is significant (we're documenting the sample compression format, for one thing).
New driver for Sigma B52 system. ACRTC implementation is a bit hacky due to its preliminary emulation status. [Roberto Fresca]
lethal.c - Verified clocks and vsync from orginal PCB [Corrado Tomaselli]
astrocorp.c update: [Luca Elia]
- Added frame buffer
- Fixed sprite list end, negative coordinates, wrap around
- Added battery backed RAM
adp.c: hooked up (with a hack) gfx rom in hd63484 memory map [robiza]
Hooked up coin input and start input in skattv. [robiza]
astrocde.c - Fixed the Bonus Life dipswitch for gorf and clones. It's state was inverted. [Tafoid]
[I8255] Clear output lines to 0 on write to mode register, and float input lines to 1. [Curt Coder]
Simplified/combined MAME and MESS code: [Miodrag Milanovic]
- Moved compatibility validation into MAME core from MESS.
- Made GAME_NO_SOUND check done on MESS too.
- Removed MESS dependent checks
- Renamed GAME_COMPUTER_MODIFIED to GAME_UNOFFICIAL to mark unofficial hardware modifications
- Removed GAME_COMPUTER it is distinct by IPT_KEYBOARD
- Added GAME_NO_SOUND_HW (to mark that there is no sound hardware) and marked drivers in dotrikun.c, minivadr.c and tgtpanic.c as such
- Removed GAME_SHARE_ROMS flag and commented old check for duplicate ROM entries
- Moved natural keyboard support from MESS to MAME
- Moved OSD file functions and clipboard access functions into OSD core
- Significantly reduced the number of new OSD functions needed by MESS [with couriersud]
Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'tazzmang'. [stephh]
snes wip: [Fabio Priuli]
* added a couple of registers to snes_ppu struct
* moved color blending (background & subscreen color addition/subtraction) at the end of the drawing process.
* removed some unused (and not working anymore) debug code
* fixed the remaining debug functionalities
* moved colour struct to be another layer (simplifying some code)
* updated hires blending to work with two pixel at time.
* fixed clipmasks with hires modes
hng64 : Initial implementation of 0x10-sized palette pages for 3d objects. This makes most environment colors correct in sams64. [Andrew Gardner]
[VIA6522] Read port A/B only if some pins are inputs. [Curt Coder]
Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'dambustr' and clones. [stephh]
Internal debugger using the mame rendering infrastructure [couriersud]
- added support for arbitrary number of containers for render_target
- added command-line parameter -debug_internal (-di) to use the internal debugger when in debug mode
- internal debugger supports all views except memory view
- added "Debug" view to layout/vertical.lay to create more place for debug views in vertical games.
NOTE: The colors are ugly. Font rendering needs improvement. There are no shortcut keys right now. There is still a lot of room for more improvements. However, it works and does not depend on any ui toolkit. The interface has been designed to support displaying views programmatically e.g. from the ui.
Short HowTo:
- Start MAME with "-debug -di"
- Console, register and disasm views will be shown. Place them by dragging the view on the title bar.
- Views can be resized by dragging the bottom-right yellow square.
- The view having the focus has a green background title bar.
- Hit "Tab" (IPT_UI_CONFIGURE) to show the menu.
- Console and disasm views support a very simple facility to support entering commands and addresses. Just start typing. Hit "enter" when finished.
irobot.c - Added XTAL values from manual and hooked up to driver for main/sound CPU. [Phil Bennett/Tafoid]
rungun: fix text tilemap lookup for big-endian targets. [R. Belmont]
Added Intel 8021/8022 CPU types. [Curt Coder]
irobot.c - Added/verified Dip Locations per manual and test mode. [Tafoid]
Workaround for gcc-4.3 reporting a false warning on solaris: disable
-Werror for this file only. [couriersud]
Cleaned up SDL OSD functions after merging in code from MESS. [couriersud]
wrally.c - Added/verified DIP Locations for World Rally [Guru]
Fixed long-standing (day one?) bug with ADPCM samples in Trojan / Tatakai no Banka [Mamesick, Angelo Salese]
Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'espial', 'espialu' and 'netwars". [stephh]
Got Mortal Kombat 3 (bootleg of Megadrive version) to boot. Still missing some key inputs. [Mariusz Wojcieszek]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Midnight Resistance (bootleg with 68705) [IQ_132]
Sexy Boom [Mariusz Wojcieszek]
Treasure Island (Subsino) [Team Europe, Dumping Union, Angelo Salese, David Haywood, Roberto Fresca]
Ghost Chaser Densei (SNES bootleg) [Tomasz Slanina, XingXing]
Skill Drop Georgia [Luca Elia, Smitdogg, Brian Troha, The Dumping Union]
Logic Pro Adventure [Guru, D. Beneke, snoopy, pongplaya, W. Belk, hap, S. S. Neilson, JacKc, The Dumping Union]
Pachifever [Tomasz Slanina]
New clones added
----------------
INDY 500 Twin (Revision A, Newer) [Brian Troha, Dumping Union]
Fantastic Journey (ver AAA) [Tirino73]
Name That Tune (3-23-86) [Kevin Eshbach]
E.D.F. : Earth Defense Force (bootleg) [Team Europe, Rene Single, Dumping Union] - not working
Out Zone (set 5) [Corrado Tomaselli]
Ghosts'n Goblins (World? set 3) [Corrado Tomaselli]
Bagman (bootleg on Crazy Kong hardware) [Team Europe & Volker Hahn] - not working
Magical Tonic / Magical Odds? [David Haywood] - not working
Spiders (set 3) [Team Europe]
Raiden (US, SEI8904 + SEI9008 PCBs) [tormod, Smitdogg, The Dumping Union, David Haywood]
Asterix (ver AAD) [Luis "Datasat"]
Pang! 3 (Euro 950601) [Gerald (COY), B. Sparks, Smitdogg, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Mr. Kicker [krick, MrGoodwraith, Smitdogg, The Dumping Union]
Crackin' DJ [Guru, R. Belmont]
Joker's Wild (B52 system, set 1) [Roberto Fresca, Tomasz Slanina, Gerald Vanderick]
Joker's Wild (B52 system, set 2) [Roberto Fresca, Tomasz Slanina]
Joker's Wild (B52 system, Harrah's GFX) [Roberto Fresca, Tomasz Slanina, Gerald Vanderick]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-3-5 19:35
0.136u4
-------
MAMETesters Bugs Fixed
----------------------
- 03268: [Save/Restore] All sets in galaga.c: Problem with Savestates (couriersud)
- 03698: [Compiling] NOWERROR=1 casues -fno-strict-aliasing to be dropped (couriersud)
- 03749: [Crash/Freeze] All sets in micro3d.c : [debug] Assert in debug build (couriersud)
- 03746: [Core] [debug] Overloaded C++ operator new/operator delete is too restrictive (couriersud)
- 03748: [Documentation] ncv1, ncv2 and clones: Namco 'Classics' Collection description incorrect (Tafoid)
- 03634: [Graphics] quantum: Draws wrong lines (MathisRosenhauer)
- 03739: [Crash/Freeze] backgamn: Access Violation after OK (Fabio Priuli)
- 03249: [Misc.] motoxgo, timecrs2b: H8/3xx: Unknown opcode (PC=2) 100 (R. Belmont)
- 03740: [Crash/Freeze] atomicp, snapper: Duplicate save state entry (Tafoid)
- 03699: [Crash/Freeze] masterw: Game freezes (Fabio Priuli)
- 03697: [Misc.] bigrun: Missing gfx and terrible music (Mamesick)
- 02960: [Graphics] speglsht: Regression in Super Eagle Shot, looping broken attract mode (Mamesick)
- 03034: [DIP/Input] scross, scrossu: Control Issues (M.A.S.H.)
- 03731: [DIP/Input] ixion: Unable to rotate cannon clockwise (M.A.S.H.)
- 03727: [Misc.] spiders: Source typo in discrete sound system (M.A.S.H.)
Source Changes
--------------
Removed window config from video_config [couriersud]
Mapped player 2 inputs and buttons 4-6 in Mortal Kombat 3 (bootleg of Megadrive version) [Mariusz Wojcieszek].
{megadriv} Fixed compile by removing "static" [Miodrag Milanovic]
Moved global new/delete operators into inlines in emualloc.h to avoid link errors with certain architectures. [couriersud]
Some minor cleanup/normalizing of emualloc in general. [Aaron Giles]
namcops2 updates [Guru]
* Moved Kinnikuman Muscle Grand Prix and Taiko No Tatsujin 9 to System 256
* Added DVD images for netchu02, soulcl2a, tekken4b, tekken51, sukuinuf, and soulclb3
Fixed TI PSG (sn76489 and friends) noise and square-wave period to be maximum length when period register is set to 0. Fixed white-noise phase/XOR issue: got rid of noise XOR/XNOR select, as all chips seem to use XOR. [Lord Nightmare, Michael Zapf, PlgDavid]
Preliminary DIP coverage (lives/coinage/test mode) and Player 2 control fix for unclepoo. [Tafoid]
Implemented Z80-DMA interrupts. [Curt Coder]
Fixed a bug in emu/sound/disc_mth.c. This affected spiders.c fire sound. [MASH]
Minor fix to sn76489: sn76489 wasn't using the correct noise taps (now matches sn94624, still need to test a real chip) Removed a piece of useless code, and fixed a comment. [Lord Nightmare]
ui.c,ui.h,windows/input.c: [Miodrag Milanovic]
* removed ui_use_new_ui check used by MESS code
* moved ui_mess_handler_ingame call in proper place, so device UI callbacks works again
* removed toggle of menu bar (MESS related)
info.c: Moved print_game_categories into info.c, since it can be used by any driver anyway. [Miodrag Milanovic]
Fresh driver notes added for unclepoo based analysis of the Z80 code. [Stephh]
k051649.c: fixed bogus for loop in device reset [Fabio Priuli]
z80ctc: Fixed Z80CTC read handler [Tim Schuerewegen]
Complete rewrite of the Z80-PIO implementation. The handshaking signals are now more accurately emulated. As a result, the Merit Megatouch games are no longer working since they relied on the earlier incorrect behavior. [Curt Coder]
attckufo: Imported MOS6560 device emulation from MESS and removed the existent custom audio/video emulation [Fabio Priuli]
Corrected visible area and timer speeds to make the fix up some audio/video problems. [Angelo Salese]
Preliminary merging of hexa.c into the arkanoid.c driver. [Tafoid]
meritm.c: Added scanline timer-based vblank interrupt to work around the broken V9938 interrupts. Megatouch games are now working again. [Curt Coder]
zaxxon.c: Fixed Ixion (prototype) inputs [MASH]
i386: Small fix for the i386 core, correcting the LLDT instruction. This fix sets up the LDTR base and limit values correctly, fixing use of the LDT. [Barry Rodewald]
Implemented proper irq ack to the deniam.c driver [Angelo Salese]
Implemented irq ack to Big 10 [Angelo Salese]
Implemented irq ack to Aeroboto / Formation Z [Angelo Salese]
segas32.c: Fixed Stadium Cross inputs [MASH]
hexa: merged the remaining code into arkanoid.c [Fabio Priuli]
skyfox.c: added driver data struct and save states [Fabio Priuli]
Hooked up bare bones z180 communication CPU in Cadash [Angelo Salese]
Make mips register names accessible in the debugger expressions [Olivier Galibert]
Some improvements to Lucky Girl (New HW) [Angelo Salese]
Fixed a bug in debugint.c: Actually make Del and BS delete the last character. [sz72]
Added driver_data struct and save states to the following drivers: lkage.c, lockon.c & lsasquad.c. [Fabio Priuli]
Added save states to liberate.c. [Fabio Priuli]
Moved ins8154 emulation from MESS to MAME, needed by future drivers. [Dirk Best]
H8: fix stack trashing when simultaneous IRQ sources asserted [R. Belmont]
namcos23 update: [R. Belmont, Olivier Galibert]
* motoxgo and timecrs2 are now able to sync up and communicate with the emulated JVS I/O board
* Fixed all games to run VBL toggle
* Documented data and point ROM checks for future use
es5506.c: added save state to both ES5505 and ES5506 [Fabio Priuli]
added driver_data struct and save states to the following drivers: attckufo.c, m79amb.c, macrossp.c, marinedt.c, markham.c, mayumi.c and mcatadv.c. [Fabio Priuli]
Added driver_data struct and save states to the following drivers: madmotor.c, mazerbla.c, mikie.c, mjsister.c, mogura.c, mole.c and momoko.c. [Fabio Priuli]
namcos23: Panic Park uses the motoxgo I/O board, now it syncs too [R. Belmont]
namcos23 update: improved "Gorgon" h/w support [R. Belmont]
Added driver_data struct and save states to the following drivers: megazone.c, meijinsn.c and mermaid.c. [Fabio Priuli]
namcos23: improved documentation, fixed a few POST fails [R. Belmont]
exerion, exeriont, exerionb (exerion.c driver) : [stephh]
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
namcos23 updates: [R. Belmont]
* Documented clocks and syncs measured by Guru
* Added Gorgon JVS I/O board. Final Furlong now gets farther
H8: add bild and bist opcodes [R. Belmont]
namcos23: added nvram for Gorgon. finlflng gets farther. [R. Belmont]
ins8154: Updated to use devcb calls, cleaned up. [Dirk Best]
Namco Super System 23: Add a whole bunch of ram, chips and data roms mappings [O. Galibert, R. Belmont]
Changed Tecmo World Cup 90 main z80 cpus to 8mhz and vsync to 59.17hz / Hard Head sound z80 to 3mhz and vsync to 59.10hz to match original PCB readings. [Corrado Tomaselli]
Fixed inverted buttons 1 and 2 on f1gp, f1gp2 and Super Formula. They are Jamma standards boards: brake button is wired to pin 22 and acceleration button to pin 23 which are respectively button 1 and 2 in a jamma standard pinout. [Corrado Tomaselli]
Added driver_data struct and save states to the following drivers: matmania.c, metlclsh.c, mexico86.c, mouser.c, mrflea.c, mrjong.c, munchmo.c and mwarr.c. [Fabio Priuli]
Added driver_data struct to the following drivers: mgolf.c, minivadr.c, mosaic.c and mrdo.c. [Fabio Priuli]
Enabled save states to mugsmash.c (everything was already saved) [Fabio Priuli]
hng64: Added sub-page texture indexing. Fixes many texture lookups in roadedge and xrally. [Andrew Gardner]
Added driver_data struct and save states to the following drivers: news.c, nightgal.c and nycaptor.c. [Fabio Priuli]
Added driver_data struct to the following drivers: nitedrvr.c and nmg5.c. [Fabio Priuli]
enabled save flag in othunder.c (everything is properly saved, but it seems I forgot about this driver when I device-fied Taito video chips) [Fabio Priuli]
pic8259: replaced pic8259_set_irq_line with pic8259_irX_w write line handlers. [Dirk Best]
pic8259: updated to use devcb calls. [Dirk Best]
Improved gfxs in Lucky Girl (New version) [David Haywood]
Implemented device version of the deco16ic tilemap chip [Fabio Priuli]
Converted backfire.c, boogwing.c, dietgo.c, mirage.c, pktgaldx.c, simpl156.c, supbtime.c, tumblep.c to use the device-fied video chips [Fabio Priuli]
Added driver data struct and save states to the following drivers: dietgo.c, mirage.c, pktgaldx.c, supbtime.c and tumblep.c [Fabio Priuli]
hng64 : More accurately emulated intrinsic camera matrix. [Andrew Gardner]
Changed all driver_data structs into classes with a simple constructor and a static allocation function. [Aaron Giles]
Changed MDRV_DRIVER_DATA to reference driver_data::alloc instead of just providing a size. This function is called to allocate the driver data. This allows objects to be embedded in the state data and be properly initialized. [Aaron Giles]
Moved driver data allocation after device list construction so that devices can be found when the driver data is constructed. [Aaron Giles]
wardner, wardnerj, pyros (wardner.c driver) : [stephh]
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
Converted cbuster.c, cninja.c, dassault.c, funkyjet.c, rohga.c and vaportra.c to use device versions of the deco16 video chips [Fabio Priuli]
Made deco32.c independent of deco16ic.c (it only needed a drawing routine) and removed deco16ic.c now that it is not needed anymore [Fabio Priuli]
avgdvg: Fixed mametesters bug 03634. Reduced flickering in Tempest/Quantum. [Mathis Rosenhauer]
pit8253: Updated to use devcb calls, cleanups. [Dirk Bst]
Renamed decodev->deco16ic [Fabio Priuli]
Added driver data class to funkyjet.c [Fabio Priuli]
Added driver data class and save states to vaportra.c and tumbleb.c [Fabio Priuli]
Added driver_data class and save states to the following drivers: backfire.c, boogwing.c, cbuster.c, cninja.c, dassault.c, dblewing.c, deco156.c, rohga.c, simpl156.c [Fabio Priuli]
twincobr, twincobru, ktiger, gulfwar2 (twincobr.c driver) : [stephh]
* Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code)
fshark, skyshark, hishouza, fsharkbt (twincobr.c driver) : [stephh]
* Fixed Dip Switches and Inputs (after verification of the M68000 code)
Corrected default assignment of F10 as the default throttle on/off key for MAME. The #ifdef MESS is needed here due to it's unique old/new UI setup. [Miodrag Milanovic]
Naomi updates: [R. Belmont, David Haywood, Andreas Naive, Deunan Knute, Guru, ANY]
* Fix ROM mirroring in gram2000 and friends
* Preliminary hookup of live decryption. Decryption + decompression is not yet supported so some games still load trojaned data instead.
naomi: Fixed decrypt method 2, added many more game keys [Deunan Knute, R. Belmont]
namcos23.c: Add comments about the irq testing code [O. Galibert]
Tidied up includes in a number of files in src/osd/sdl. [couriersud]
Hook up vblank and just enough controls to pass error screens [O. Galibert]
namcos23: get Gorgon games out of service mode, fix finlflng sound ROM loading [R. Belmont]
namcos23: comment the probable dips a tad better [O. Galibert]
Added driver_data class and save states to the following drivers: ohmygod.c, ojankohs.c and olibochu.c. [Fabio Priuli]
Added driver_data class and save states to the following drivers: oneshot.c, onetwo.c, orbit.c, othello.c and othldrby.c. [Fabio Priuli]
Added driver_data class to the following drivers: nemesis.c and nyny.c [Fabio Priuli]
Improvements to Funworld driver. [Roberto Fresca]
* Fixed Jolly Joker graphics and colors.
* Changed Jolly Joker description to Jolly Joker (98bet).
* Added a new croatian set of Jolly Joker with maximum bet = 40.
* Moved the hardware description and tech notes to the ROM_LOAD section.
* Added a external default NVRAM for Jolly Card Professional 2.0.
* Updated technical notes.
Implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong [Angelo Salese]
Removed the coin latch kludge in the MACS driver [Angelo Salese]
snes.c: minor refactorization [Fabio Priuli]
namcos23: fix the data rom mappings [O. Galibert]
rallybik, truxton (toaplan1.c driver) [stephh]:
* Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code)
snes.c: temporarily reverted implementation of mult/div through timers since it breaks some SNES games on the MESS side [Fabio Priuli]
namcos23: timecrs2c reaches the test mode [O. Galibert]
Fixed MT3698 (NOWERROR=1 casues -fno-strict-aliasing to be dropped). [couriersud]
Fixed save state support in custom namco devices (50,51,53) and galaga.c. Also resolves MT03268: All sets in galaga.c: Problem with Savestates. [couriersud]
naomi: convert GD-ROM games to use real PIC dumps [David Haywood]
Add MAME-ified version of SoftFloat library [John R. Hauser]
Merged kingdrby.c and cowrace.c drivers [Angelo Salese]
namcos23: working inputs for TC2 test mode [R. Belmont]
namcos23: Document gun I/O boards [Guru]
hng64 : An initial implementation of hardware lighting. [Andrew Gardner]
zerowing, zerowing2 (toaplan1.c driver) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code)
namcos23: fix Time Crisis 2 coin input [R. Belmont]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mortal Kombat 3 (bootleg of Megadrive version) [Mariusz Wojcieszek, Patrick McCarron, Smitdogg, The Dumping Union]
Bug Fever (5 sets) [Brian Troha, Dumping Union]
Uncle Poo [Team Europe, Dumping Union, Rene Single, David Haywood, Angelo Salese]
Champion Number [f205v, David Haywood, Angelo Salese]
New clones added
----------------
Pit Fighter (rev 9) [B. Sparks, Smitdogg, The Dumping Union]
Time Crisis 2 (TSS4 Ver.A, Super System 23) [Guru]
Pushman (Top Tronic license) [MrGoodwraith, Ren?\195?\169 Single, Smitdogg, The Dumping Union]
Blades of Steel (Version L) [R. Mucciarelli, Phil Bennett, Smitdogg, The Dumping Union]
Touchmaster 4000 (v6.03 Standard) [jeremymtc, Brian Troha, Smitdogg, The Dumping Union]
Alien Invasion [Andrew Welburn, Brian Troha, The Dumping Union]
Soul Calibur (SOC14/VER.B) [Guru]
Jolly Joker (40bet, croatian hack) [Roberto Fresca, Team Europe]
Touchmaster (v2.2-01 Standard) [S. Austin, Smitdogg, The Dumping Union]
Smash [Trevor Brown]
X-Men: Children of the Atom (Japan 950105) [Razoola]
Maya (set 1) [Team Europe, Dumping Union, Rene Single, David Haywood]
King Derby (Taiwan bootleg) [Team Europe, Dumping Union] (not working)
Cherry Master (Watermelon bootleg / hack) [William Ostronic]
Cherry Master (Fun USA v2.5 bootleg / hack) [William Ostronic]
Aracnis (bootleg of Scorpion on Moon Cresta hardware) [f205v]
The Pit (bootleg on Moon Quasar hardware) [Andrew Welburn, David Haywood]
Safari (set 2, bootleg?) [f205v]
Moon Cresta (Nichibutsu UK) [Andrew Welburn]
Armed Police Batrider (Taiwan Revision A) [Anonymous]
New games marked as GAME_NOT_WORKING
------------------------------------
L.A. Machineguns [ANY]
The Ocean Hunter [ANY]
Royal Gum [Siftware]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-3-12 19:38
0.137
-----
IMPORTANT NOTE: As of this release of MAME, several important things about the system have changed. Please read the following items before attempting to compile this new version.
1. A new tool chain for Windows, based off of gcc 4.4.3 prerelease, is now REQUIRED. Go to [url]http://mamedev.org/tools[/url] to get the new tools. The code included with 0.137 WILL NOT BUILD with the old tools. The new tool chain has support for building 64-bit MAME builds with gcc, as well as built-in DirectX headers, and C++ support, which was missing from the old tools.
2. Non-Unicode builds of Windows MAME are no longer supported. The options to turn this off in the makefile have been removed, and future changes are likely to solidify this requirement. If you are still (God forbid) running on Win9x, you will need the unicows.dll library to run MAME. Download unicows from Microsoft.
3. All code in MAME is now compiled as C++, plus there have been a few small changes that take advantage of the C++ language. For the most part, there is no effect on how drivers are written, except for some nicer accessors to devices and address spaces. Future improvements to take advantage of the C++ syntax will evolve slowly, and will be done internally. We are not interested in outside attempts to do this work for now.
4. The SDL OSD for MAME is now shipped as part of the main source package. SDL builds for Windows are now regularly built as part of the validation sequence for a new release. Thanks to R. Belmont, couriersud, and Olivier Galibert for their work on the SDL port over the years.
MAMETesters Bugs Fixed
----------------------
- 03533: [Debugger] All 68020 cpu based drivers: 68020 disassembler bug: a 32-bit address displacement's upper 16-bit is desappear (R. Belmont)
Source Changes
--------------
snes.c: simplified drawing routines, added support for offset-per-tile, cleaned up the code [Fabio Priuli]
H8/3334: add analog input ports [R. Belmont]
snes.c: fixed remaining issues in hires modes [Fabio Priuli]
snes.c: fixed serial joystick reads [Fabio Priuli]
snes.c: slightly simplified palette handling [Fabio Priuli]
Re-dumped oceanhun CROMs 5-16 as 64Mb [ANY]
namcos23: Cleanups [O. Galibert]
namcos23: Add dips [O. Galibert]
snes.c: Added very preliminary driver_data class for snes based drivers (it only contains input-related items for the moment, because these are needed to add support for additional controller types in MESS) [Fabio Priuli]
snes.c: Fixed Offset-per-tile graphics [jbo_85]
snes.c: Fixed scrolling problems [Fabio Priuli]
namcos23: More cleanups [O. Galibert]
Implemented default EEPROMs to the following drivers [David Haywood]
* deco_mlc.c
* esd16.c
* gijoe.c
* konamigx.c
* moo.c
* mystwarr.c
* rabbit.c
* rungun.c
* tmnt.c
* vendetta.c
* xexex.c
Added support for the 'simple' rowscroll mode used by sams64_2 [David Haywood]
Fixed Z80 DMA ready signal handling. [Curt Coder]
namcos23 update: [R. Belmont, Guru]
* Updated Guru Readme
* More IRQ tests pass
* Gunmen Wars I/O board runs and syncs
* SH-2 shared RAM added for Gunmen Wars
Implemented default EEPROMs to Bubble Memories, Lethal Enforcers and Puzzle Time [David Haywood]
Implemented default EEPROMs for GTIClub, Hang Pilot, Asterix, X-Men and Polygonet Commanders [David Haywood]
Fixed the texture ROM loading/order in Wave Shark. Textures look better now, and the ROM check passes [David Haywood]
namcos23: pass C422 IRQ test [R. Belmont]
Added ARDY/BRDY signal read handlers to Z80 PIO. [Curt Coder]
Implemented 'key matrix' inputs in King Derby (1986 version) [Angelo Salese]
namcos23 updates: [R. Belmont]
* Preliminary SH-2 hookup for GMEN games. SH-2 boots and copies the loader to private RAM then jumps to it. Transfer protocol for main program not yet understood.
* Final Furlong 2 has a GMEN board and camera; update it to use that subdriver.
Implemented sound to King Derby (1986 version) [Angelo Salese]
Implemented coins to King Derby (1986 version), game can be considered as working right now [Angelo Salese]
namcos23 updates: [R. Belmont]
* Hooked up start/coin/buttons for Gorgon
* Fixed Panic Park crash
* Enabled I/O board for timecrs2c so it can coin up
* Cleanup
SDL: fix Fortify-reported stack smash [Belegdol]
New driver for Five Clown, from IGS. This is a dual 6502 system with CRT controller, AY8910 and OKI M6295. Main program, graphics and sound samples are encrypted. [Roberto Fresca, Grull Osgo]
* Hooked both 6502 CPU's.
* Hooked the M6845 CRT.
* Decrypted main program and bulk GFX.
* Decoded GFX and color PROM.
* Hooked both PIA's 6821.
* Worked inputs from the scratch.
* Hooked DIP Switches banks 2 & 4.
* Hooked proper interrupts for audio CPU.
* Hooked the AY8910 latches...
* Hooked the OKI6295.
* Hooked DIP switches ports $C400 & $CC00.
* Found the sound samples decryption algorithm.
* Added NVRAM support.
* Added a complete PCB layout.
* Added game notes.
* Added technical notes.
z80sio: Added register access functions to prevent trampoline functions [Dirk Best]
Fixed debugger memdump command [Robbbert]
Improvements to the unkch1/4 sets [David Haywood]
Decrypted the color prom in King Derby (1986 version) [Angelo Salese]
Made device->tag and devconfig->tag into private member variables (m_tag). Added inline tag() function to return a const char * version. Updated callers to use this instead of directly accessing tag.cstr() which was awkward. [Aaron Giles]
snes.c: Fixed OAM overflow [jbo_85, Fabio Priuli]
Improvements to funworld.c driver. [Roberto Fresca]
* Added external default NVRAM support to the following games: bottle10, bottl10b, elephfam, elephfmb, jollycrd, jolyc3x3, jolyccra, jolyccrb, jolycdev, jolycdib, jolycdit, jolyjokr, jolyjokra, jolyjokrb, lluck3x3, lluck4x1, magicrd2, pool10, pool10b, pool10c, pool10d, potgame, royalcrd, royalcdb, sjcd2kx3, tortufam, vegasfst, vegasfte and vegasslw.
* Changed default settings for some games, now that NVRAM is loaded externally.
Confirmed and hooked up i/o ports in Magical Tonic / Odds, doesn't work due of nested NMI [Angelo Salese]
snes.c: refactored joypad inputs to be consistent with other input devices (used in MESS) [Fabio Priuli]
Implemented NMI enable flag in Lucky 8 Lines and Magical Odds, fixes logic quirks in the latter [Angelo Salese]
Improvements to Magical Odds graphics [David Haywood]
Written a per-pixel function for the irq system in the ST-V driver, disabled by default [Angelo Salese]
vimana, vimanan, vimana1 (toaplan1.c driver) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the M68000 code)
* Improved MCU emulation to correctly handle coinage based on Dip Switches settings and Territory Jumper
Implemented sound NMI enable flag to the Munch Mobile driver [Angelo Salese]
m680x0: show FPU registers in the debugger for 030+ [R. Belmont]
680x0: Improve disassembly for various FMOVE forms [R. Belmont]
Slightly fixed interrupt handling and added SBIC and MUL opcodes to the Atmel AVR8 core. [Harmony]
Added FJMP/JMPF opcode to the SunPlus u'nSP core. [Segher, Harmony]
Performed an initial code cleanup pass on the N64 rendering code to make use of booleans and inline variable instantiation, and removed a number of unused variables that were exposed as a result of the latter. [Harmony]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Five Clown (english, set 1) [Roberto Fresca, Grull Osgo]
Five Clown (english, set 2) [Roberto Fresca, Grull Osgo]
Five Clown (spanish hack) [Roberto Fresca, Grull Osgo]
Magical Odds [David Haywood, Angelo Salese]
New clones added
----------------
Dinosaur Hunter (Chinese bootleg of Cadillacs and Dinosaurs) [Anonymous] (not working)
Biaofeng Zhanjing (Chinese bootleg of The Punisher) [Anonymous]
Cherry Master I (E-Z Spin bootleg / hack) [William Ostronic]
Lethal Enforcers II: The Western (ver JAA) [David Haywood]
Fantastic Journey (ver AAA) [David Haywood, Tirino73]
Smash T.V. (rev 3.01) [Brian Troha, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Joker Master / Poker Master [William Ostronic] (incomplete + encrypted)
Gunmen Wars [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-3-26 19:31
0.137u1
-------
MAMETesters Bugs Fixed
----------------------
- 03793: [Compiling] Build for G4 (altivec) is broken.
- 03792: [Compiling] Support for kFreeBSD
- 03371: [Sound] yiear, yiear2: Music pitch is lower than PCB (Tafoid)
- 03550: [DIP/Input] moonwar: Missing "Hyper Flip" Button (Lord Nightmare)
- 00304: [Graphics] All sets in toaplan1.c: In cocktail mode player 2 screen is not correct or flip screen on the players screen is not correct. (Quench)
- 03775: [Interface] primglex: Missing buttons (R. Belmont)
- 03762: [DIP/Input] tekken and clones: Kick button does not work (R. Belmont)
Source Changes
--------------
Added default nvrams to the ST-V driver [David Haywood]
Improve text layer in LE2: [David Haywood]
* set display enable to be ON by default. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible.
* added a kludge to use the right palette for the text layer in LE2, I haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change. This allows you to see the ram/rom tests anyway, which is better than an invisible startup.
680x0 FPU updates [R. Belmont]
* Rewritten to use SoftFloat instead of unportable native FP math
* Support added for Motorola 96-bit extended floats
* More addressing modes and conditions supported
Updates to toaplan1.c driver: [Quench]
* Fixed flipscreen support for all toaplan1 games
* Added minimal Z180 place holder for SameSame/Fireshrk/Vimana
500gp title screen says 1998, change driver to match [Guru]
namcos23: Hook the 3D commands DMA [O. Galibert]
Updates to Twincobr/Wardner drivers: [Quench] twincobr.c
* Added 6845 CRTC interface
* Restored correct DSP roms loads and proms for 'fsharkbt' wardner.c
* Added 6845 CRTC interface
* Corrected some clock speeds
namcos23 housekeeping: move months to mamedriv, fix 500 GP name [Guru]
taitojc: fix landgear crash, game now enters attract mode [R. Belmont]
65816: fix decimal mode ADC/SBC behavior [blargg, byuu, R. Belmont]
Improvements to Funworld driver. [Roberto Fresca]
* Removed all hacks in the rom load section. Now the involved sets are properly loaded in the same way the hardware does.
* Replaced hardcoded values on graphics decode routines with proper RGN_FRAC calculations.
* Fixed graphics bitplanes to involved games.
* Added more hardware/technical info.
* Modify the mongolnw machine driver. Now can see it starts.
* Added Multi Win, from Funworld. The set is encrypted and use a custom CPU. Seems similar hardware than (multi) Joker Card.
* Added Fun World Quiz. Needs proper banking, and both graphics and bipolar PROM redumps.
680x0 FPU update: [R. Belmont]
* Implemented FMOVECR
* Added load extended PC relative indexed support
* Cleanup some duplicated code
Added Fun World Quiz description, and hardware notes. [Roberto Fresca]
More improvements to Funworld driver. [Roberto Fresca, David Haywood]
* Improved inputs for Fun World Quiz.
* Proper handlers and banking for Fun World Quiz questions.
* Partial decryption for royalcdc and multiwin.
* Complete Fun World Quiz DIP switches with dip locations.
* Promoted Fun World Quiz to working state.
* Added Fun World Quiz bookkeeping instructions notes.
Added default NVRAM for Namco FL games and some Namco System 2 games [David Haywood]
Implemented player 2 input buffer protection in Winning Spike [Angelo Salese]
Implemented irq ack in the Pastel Gal driver and implemented gfx rom readback in Three Dealers Casino House [Angelo Salese]
More improvements to Funworld driver. [Roberto Fresca]
* Reworked button-lamps layouts per game. Cleaned-up the code.
* Added specific button-lamps layout for bigdeal games.
* Added specific button-lamps layout for royalcrd & jolycdit, but there is a bug in the d-up select code that lights the wrong lamp. This is a leftover from jollycrd routines.
* Flagged vegasfte as GAME_NOT_WORKING, since is not receiving any coins or remote credits anymore.
hng64 : Lighting calculations are now more accurate. [Andrew Gardner]
Added driver data class and save states to: paradise.c, pasha2.c and pbaction.c. [Fabio Priuli]
Enabled saves states in pass.c (everything was already saved) [Fabio Priuli]
snes.c: reworked OAM drawing routines, implemented correct range over and time over flags (sprite limits), implemented FirstSprite priority [Fabio Priuli]
snes.c: moving more variables to driver data class and refactoring/cleaning up some code [Fabio Priuli]
NamcoS21 cleanups [David Haywood]
* Added default NVRAM to Cybersled
* Limited the range of the analog inputs in Cybersled (the game glitches, causing you to move backwards if they hit the minimum / maximum)
* Setup default key mapping in Cybersled to be similar to other dual joystick 'tank' style games, eg. Assault, rather than the default keyboard mapping where the sticks appear to be swapped.
* Reworked the input ports a bit so that they include a common base rather than duplicating common inupts
* Renamed aircombu to aircomb, and made it the parent instead of the Japanese set.
Cave cleanups [David Haywood]
* Removed fake Region dipswitch that modified the region byte in the EEPROM each reset for Sailor Moon, Air Gallet and Mazinger Z
* Split out different regions into clones with different default EEPROMs instead, and ensured all EEPROMs are factory default for that region. (this is a cleaner solution and more accurately represents the PCBs)
dynax.c, ddenlovr.c: Added driver data class [Fabio Priuli]
tlcs90.c: added save states [Fabio Priuli]
ddenlovr.c, dynax.c: replaced memory_set_bankptr with memory_set_bankp and added save state support [Fabio Priuli]
spc700.c: Added save states [Fabio Priuli]
snes.c: Updated the snes sound device to use device handlers, to store its internals in a struct, and to save them [Fabio Priuli]
i386: fixed unaligned memory accesses and opcode fetches when they cross a page boundary. Previously, if pages were not ordered in contiguous RAM, then a cross-boundary read or write would read partially incorrect data or write some of the data in the wrong page. [Barry Rodewald]
png2bdc.c: When the usage is printed, the name displayed was "png2bdf" instead of "png2bdc"; this changes it by retrieving the name of the executable at runtime, so it will always be correct now. [Christophe Jaillet]
several cleanups based on cppcheck and VS2008 Code Analysis [Oliver Stoeneberg]
split.c: made the "split" return the actual result instead of just 0. [Oliver Stoeneberg]
clifront.c: made the identation of the CPU device in -listdevices the same like the others [Oliver Stoeneberg]
i386.c: gave some fatalerror() calls in the i386 proper messages [Oliver Stoeneberg]
ssem.c: fixed compilation of SSEM core with SSEM_DISASM_ON_UNIMPL [Oliver Stoeneberg]
sdl/window.c: fixed a potential memory leak in sdlwindow_video_window_create() [Oliver Stoeneberg]
metro.c: added driver data class [Fabio Priuli]
vmetal: added driver data class and save states [Fabio Priuli]
Verified all the clocks from Super Contra PCB as well as the vsync. [Corrado Tomaselli]
Implemented VRAM color bank select in Uncle Poo [Angelo Salese, Iq_132]
Added default nvram to Cyber Commando, and improved the default control mapping in it [David Haywood]
Implemented pal bank in Three Dealers Casino House [Angelo Salese]
Updated DIPs based on Stephh's notes and fixed location status. Added GAME_NO_COCKTAIL flag until flip screen is implemented. [Tafoid]
Fixed spinner input in moonwarp, added notes about spinner board, marked game as working. [Lord Nightmare]
Imported the same implementation of moon war proto's spinner to moon war 2; works much more smoothly now. [Lord Nightmare]
Fix very minor occasional glitches in moonwar/moonwara/moonwarp spinners caused by IPT_DIAL crossing the 0x00<->0xFF border. Added conditional Hyperflip button to moonwar, only seems present in upright mode? (in cocktail mode the same input is used by player 2 for a different button) [Lord Nightmare]
Implement many of the dipswitches for moonwarp, and re-add the color test mode to frenzy; Cocktail/upright select is still missing from moonwarp, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode. [Lord Nightmare]
Fixed for good trasparency issues in Three Dealers Casino House [Angelo Salese]
snes.c: some internal refactoring, some new debug functions and a small mode7 fix [Fabio Priuli]
Changed default initial state of PIC8259 to STATE_READY [Miodrag Milanovic]
First step in refactoring the video system in metro.c driver [David Haywood]
Corrected typo in Yie Ar Kung-Fu verified clock rates and tweaked the tempo slightly to better match reference recordings. [Corrado Tomaselli, Tafoid]
Final step in refactoring the video system in metro.c driver, replaced the video code with custom renderer functions [David Haywood]
Improvements to funworld.c driver. [Roberto Fresca]
* Added dual-state palette (addressable through PLDs). This allow to choose which half of the palette will be addressed.
* Splitted the main machine driver to cover both palette states.
* Reworked inputs / DIP switches for vegasslw, vagasfst and vegasfte.
* Created new default NVRAM for Royal Vegas Joker Card sets. These need to be configurated to be valid ones. Now vegasfte can receive remote credits, and all three in the family have valid min-max bet value and payout.
* Removed the not working flag from vegasfte.
* Improved colors for Big Deal sets.
* Correct colors for Royal Vegas Joker Card sets.
Hooked up default NVRAM in Five A Side Soccer [David Haywood]
MN10200 updates: [R. Belmont]
* Better IRQ generation and hookup to MAME IRQ system
* Preliminary 8-bit timer hookup including prescalers and IRQs
* Fixed issue with debugger not showing registers correctly
metro.c: added save states [David Haywood, Fabio Priuli]
snes.c: updated DSP1, DSP2, DSP3, DSP4, OBC1, SRTC and ST010 addon chips to store their variables in struct and to save them [Fabio Priuli]
More improvements to funworld.c driver [Roberto Fresca]
* Added a second set of Jolly Card Professional. Documented the code differences.
* Added another Royal Vegas Joker Card set, from Mile. These sets aren't intended to work with coins. Only remote credits are allowed. There are external modules that can manage up to 4 machines simultaneously, adding/removing/watching credits.
* Added default NVRAM to the above sets.
* Added proper inputs and DIP switches to vegasmil.
* Replaced the jolyc980 default NVRAM with one totally clean. Temporal and total meters are cleared to zero.
Fixed Z80-DMA Load and Continue commands. [Curt Coder]
namcos23: Roms reorganization [O. Galibert]
MC68HC11: Implemented SUBD DIR & SUBD EXT opcodes [Angelo Salese]
snes.c progress: [Fabio Priuli]
* Added proper sprite priorities
* Added pseudo-hires effect
Added preliminary layer clearance in Puzzlet [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mr. Dig [Kevin Eshback, Brian Troha, David Haywood, The Dumping Union]
Mouse Shooter GoGo [Stefan Lindberg, Luca Elia, The Dumping Union]
Fun World Quiz (austrian) [Roberto Fresca, David Haywood]
Crusher Makochan [tormod, R. Gatto, S. Rietscha, krick, jeremymtc, Smitdogg, The Dumping Union]
Video Quiz [f205v, Mariusz Wojcieszek]
Tobikose! Jumpman [tormod, R. Howard, K. Svensson, D. Beneke, Smitdogg, Luca Elia, The Dumping Union]
Spider-Man vs The Kingpin (Mega-Tech) [Tormod, Smitdogg, The Dumping Union]
Moon War (prototype on Frenzy hardware) [Team Europe, Volker Hann, David Haywood, Lord Nightmare]
New clones added
----------------
Raiden DX (US, Fabtek license) [tormod, Smitdogg, The Dumping Union] (not working)
Berzerk (Germany) [Team Europe, Volker Hann, David Haywood]
Final Lap 3 (World, set 2) [Charles MacDonald, hap, Smitdogg, The Dumping Union]
Star Gladiator (JAPAN 960627) [tormod, W. Belk, ranger_lennier, R. Howard, R. Mucciarelli, Smitdogg, The Dumping Union]
Virtua Striker 2 '99 (Revision A) [The Dumping Union]
Hot Shocker [The Dumping Union]
Knights of Valour 2 / Sangoku Senki 2 (ver. 107) [XingXing]
Knights of Valour 2 / Sangoku Senki 2 (ver. 103) [XingXing]
Knights of Valour 2 / Sangoku Senki 2 (ver. 102) [XingXing]
Jolly Card Professional 2.0 (MZS Tech) [Roberto Fresca]
Royal Vegas Joker Card (fast deal, Mile) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Downhill Bikers (DH3 Ver. A) [Guru]
Multi Win (Ver.0167, encrypted) [Roberto Fresca]
Rapid River (RD2 Ver. C) [Guru]
Crisis Zone (CSZO3 Ver. B) [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-4-9 19:38
0.137u2
-------
MAMETesters Bugs Fixed
----------------------
- 02134: [Graphics] ffight2b: Graphics glitch (Angelo Salese)
- 03396: [Crash/Freeze] nss_aten: Game does not progress past initial text screen (Angelo Salese)
- 03397: [DIP/Input] nss_skin: Input is completely non-working (Angelo Salese)
- 03116: [Crash/Freeze] nss_actr: Emulation hangs up after hitting start. (Angelo Salese)
- 03227: [Debugger] When setting A register in 8080 CPU, it sets F register
Source Changes
--------------
Hooked up default NVRAM and fixed sample rom loading order in Championship Bowling [David Haywood]
snes.c: greatly simplified tile drawing routines, fixed a couple of small bugs in mosaic support, reworked debug functions to be detected properly in all games [Fabio Priuli]
snes.c: improved VRAM accesses (they're invalid during active display) and DMA transfers (not all addresses can be accessed) [Fabio Priuli]
snes.c: enabled PPU->CPU hdma transfer and moved hdma variables to snes_state [Fabio Priuli]
snes.c: updated HDMA to init/update according to Anomie's docs [Fabio Priuli]
namcos23: First extremely rough 3D hookup [O. Galibert]
Changed the killing blade parent to the pgm bios. [smf]
namcos23: Add some lighting. [O. Galibert, Naibo]
namcos23: hooked up tilemap scroll, improved raster IRQ [R. Belmont]
snes.c: enforced abus validity check on dma reads, fixed possible tile and vram out of bounds bugs [Fabio Priuli]
Replaced Stocker dump with a good set [Kevin Eshbach]
Hooked up default NVRAM for Golly Ghost / Bubble Trouble [David Haywood]
namcos23: Add 3D model scaling [O. Galibert]
Heavily improved the slot 72 - poker game, it's now known to be actually Poker Monarch. [Angelo Salese]
m680x0 FPU updates: [R. Belmont]
* BCD packed decimal now supported, including k-factor
* Improved FSAVE/FRESTORE including FPU reset when restoring a NULL frame
* FREM instruction supported
* Better disassembly of FPU instructions
superfx.c: added save states to the CPU [Fabio Priuli]
snes.c: moved some more variables to driver state, set a few addresses as open bus and slightly changed SuperFX handlers not to access SNES WRAM [Fabio Priuli]
namcos23: c361 fixes and address auto-increment [O. Galibert]
further snes.c wip: [Fabio Priuli]
* Fixed a bug in SPC7110 handlers (now Tengai Makyou Zero test reaches RTC tests and fails them, instead of getting stuck at MUL/DIV tests)
* Implemented very preliminary (and currently broken) SPC7110 RTC emulation
* Updated DSP2 handlers to better reflect Overload's docs (problem and fix actually found by byuu)
- Updated add-on chips handlers to reflect byuu's findings
snes.c wip: fixed reserved memory address read not returning open_bus; fixed a few add-on chip reads not returning open_bus [Fabio Priuli]
Made input_device pointers non-volatile. Since we return pointers to them in response to input_device_add(), ensure that the pointers don't change after subsequent adds. [Aaron Giles]
snes.c: fixed a SRAM size problem and moved PPU registers handling to video/snes.c [Fabio Priuli]
ppu2c0x.c: added save states to NES PPU and performed some minor cleanups [Fabio Priuli]
i386+ core updates: [Samuele Zannoli]
* Added CR4 register
* Added bswap instruction
* Added support for 4MB pages
chihiro.c: Minor memory map update for running the BIOS [Samuele Zannoli]
Gun output cleanups/hookups [Howard Casto]:
* drivers\othunder.c: Changed Operation Thunderbolt output names to
something more appropriate. (They were routed to LEDs.)
* video\rastan.c: Hooked up output for Operation Wolf.
* machine\midwunit.c: Hooked up outputs for Revolution X.
* machine\midyunit.c: Hooked up outputs for Terminator 2.
* drivers\seta.c: Hooked up outputs for Zombie Raid.
i386/NEC disassembler updates: [Alex Jackson]
* Made "MOV AL, offset" etc (opcodes A0-A3) properly indicate a segment override prefix.
* Corrected the disassembly of various NEC-only instructions (mainly V25/V35-only instructions)
* Changed CPUINFO_INT_MAX_INSTRUCTION_BYTES on i86 and NEC from 15 to 8.
Added correct ROMs to 'Dragon's Lair (Italian)' (dlital) [f205v]
Improvements to supdrapo.c driver [Roberto Fresca]
* Reworked inputs to match the standard poker inputs names/layout.
* Hooked the payout switch.
* Hooked a watchdog circuitery, that seems intended to reset the game and/or an external device.
* Added machine start & reset.
* All clocks pre defined.
* Added ay8910 interfase as a preliminary attempt to analyze the unknown port writes when these ports are set as input.
* Figured out the following DIP switches: Auto Bet (No, Yes). Allow Raise (No, Yes). Double-Up (No, Yes). Minimal Winner Hand (Jacks or Better, Two Pair). Deal Speed (Slow, Fast). Aces Type (Normal Aces, Number 1). Cards Deck Type (english cards, french cards). Max Bet (5, 10, 15, 20).
* Added NVRAM support.
* Reorganized and cleaned-up the driver.
hng64: Fix sound ROM loading. [Andrew Gardner]
Reworked the entire Nintendo 64 renderer to be class-based. More cleanup to follow. [Harmony]
Removing texture_rectangle_32bit and fill_rectangle_32bit to hopefully generate a bug report which indicates any games using the modes. [Harmony]
Applied some cppcheck fixes. [Oliver Stoneberg]
Clear pending IRQ if the IRQ enable flag is disabled in the SNES driver [Angelo Salese]
midtunit.c: Fixed TMS340 parameter [Alex Jackson]
namcos23: Fix the zoom value [O. Galibert]
namcos23: First stab at z-sorting [O. Galibert]
[8080/8085 CPU] Fix of mametester bug 3227. [Robbbert]
Moved the i/o update status inside a timer in the SNES driver [Angelo Salese]
Disabled unused variables and code based on cppcheck and VS2008 Code Analysis [Oliver Stoneberg]
Fixed some massive texturing issues in the new Nintendo 64 / RDP renderer. [Harmony]
Disabled DRC versions of certain vector load/store operations in the RSP core in order to avoid geometry issues. [Harmony]
Improved Rectangle drawing in the RDP core. [Harmony]
poly.c: Make the parameter interpolation more robust [O. Galibert]
namcos23: Push the zclip a little to avoid poly.c issues for now. [O. Galibert]
Added boundary checks for MVN and MVP opcodes when in M mode in the G65816 CPU core [Angelo Salese]
Added a new input type IPT_KEYPAD for MESS, to distinguish between fully featured keyboards and keypad controllers [Fabio Priuli]
skyarmy (skyarmy.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
* Updated memory map to partially handle screen flipping
scobra, scobrase, scobras, scobrab, suprheli, moonwar, moonwara, armorcar, armorcar2, tazmania, anteater, calipso, losttomb, losttombh, spdcoin, superbon (galaxian.c driver + galdrvr.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
namcos23: Found "force poly to front" bit [O. Galibert]
info.c: added keyboard and keypad controls to xml output [Fabio Priuli]
First step in supporting master cycle delays in the SNES driver [Angelo Salese]
Basic implementation of the DMA master cycles steals in the SNES driver [Angelo Salese]
Basic implementation of the memory map master cycle steals in the SNES driver [Angelo Salese]
snes.c: fixed to the DMA issue with S-DD1 games [Fabio Priuli]
1943.c: Corrected rom names [Bill D, The Dumping Union]
segaybd.c: Redumped IC26 for Rail Chase, added PCB board ID numbers and corrected the rom names for Rail Chase [ANY]
Added gprof support to the makefile. [Bryan Ischo]
Added a check for the OPTION_READCONFIG option before executing the code which would attempt to incorporate configuration file settings into the current configuration, because if OPTION_READCONFIG is set to false, then there is no reason to even try to do this as every single configuration file will be ignored (because config files have been turned off by OPTION_READCONFIG). [Bryan Ischo]
Fixed small memory leak in mame.c. [Bryan Ischo]
Fixed double-free error in render.c. [Bryan Ischo]
Made core_strdup use osd_malloc instead of malloc. [Bryan Ischo]
New clones added
----------------
Rail Chase (World) [Dumping Union]
High Impact Football (rev LA2 12/26/90) [A. Hoekman, tormod, Smitdogg, The Dumping Union]
Shark Party (english, alpha license) [Kevin Eshbach, Smitdogg, The Dumping Union]
Touchmaster 8000 (v9.02 Standard) [Bill D., The Dumping Union]
Ridge Racer (Full Scale, 1993-12-13, World) [tormod, Smitdogg, The Dumping Union] (not working, incomplete boardset)
Super Draw Poker (set 2) [Roberto Fresca, Team Europe, Dumping Union]
Super Football Champ (Ver 2.4O) [Caius]
Street Fighter (US, set 2) (protected) [Bill D & the Dumping Union]
Thrill Drive (JAB) [The Dumping Union]
Moon Base (set 2) [jmurjr, D. Maeby, Charles MacDonald, The Dumping Union]
Vapor Trail - Hyper Offence Formation (World revision 3?) [f205v, Tirino73]
Cherry Bonus III (alt, set 2) [Anonymous]
New games marked as GAME_NOT_WORKING
------------------------------------
Lucky Boy / Poker 72 [David Haywood]
Print Club Pokemon B [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-4-22 19:41
0.137u3
-------
MAMETesters Bugs Fixed
----------------------
- 03813: [Graphics] shadoww, shadowwa, gaiden, ryukendn, ryukendna: Lost blending effect (David Haywood)
- 00803: [Color/Palette] All vsnes.c games: Colors are wrong.
- 00270: [Graphics] cstlevna, vsgradus, suprmrio, goonies: Black startup screens are now gray.
- 00889: [Color/Palette] pc_smb: The colors of the characters, fire flower, etc. on the top screen are wrong.
- 01097: [Color/Palette] cstlevna: Colors of the first enemies you encounter are wrong.
- 02457: [DIP/Input] tkoboxng: Unable to coin/start game properly.
Source Changes
--------------
Fixed a bug with un-inited DMA regs in the SNES driver, fixes at least a long-standing bug with nss_ssoc dimmed team selection screen [Angelo Salese]
Added the Airline Pilot (USA) Naomi BIOS rom [The Dumping Union]
sauro, trckydoc, trckydoca (sauro.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
ppu2c0x.c: Removed the bogus "color remap tables" in favor of external palettes containing data reverse-engineered (several years ago) from original hardware. Each vsnes set, as well as the playch10 bios, now requires one of these palettes. [Alex Jackson]
vsnes.c improvements: [Alex Jackson]
* Moved RC2C05 PPU-based protection into the PPU itself, rather than hacking it in at the driver level.
* After exhaustive testing, completely sorted out the "palette" dipswitches (which are actually PPU type selection) on all games that have them. Added notes about these games in the comments.
* Removed GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS from all games, as they should all be 100% correct now.
* Fixed coin inputs in tkoboxng. Removed IMPERFECT_GRAPHICS flag since there's no legitimate reason I can see for it. Also, fixed manufacturer and description to match the title screen.
* Added a bit more information about the missing sets in the comments.
add partial 6840ptm readback support to exidy.c [Lord Nightmare]
Convert Atari System 1 to use the 'new' TMS5220 interface. [Lord Nightmare]
Switch Escape from the Planet of the Robot Monsters to use the new TMS5220 interface. [Lord Nightmare]
snes.c: Fixed clipmasks in hires modes [Fabio Priuli]
Fixed RTL opcode in-bank issue in the G65816 CPU core [Angelo Salese]
sm8500d.c: Fixed disassembly of extended instructions (1A, 1B, 4F). [Oliver Stoeneberg]
lr35902.c: Fixed possible issue when checking for enabled irqs. [Oliver Stoeneberg]
rf5c68.c: corrected the point at which the sample callbacks are triggered, and what channel is returned. The interrupts are masked or enabled based on what PCM memory bank is used, rather than the physical channel that was used. [Barry Rodewald]
Converted Atari System 2 to use the 'new' TMS5220 interface. Switched TMS5220 type to 5220C. [Lord Nightmare]
Further refining of the Atari JSA speech and audio modifications. Hooked up the reset line for the ym2151. [Lord Nightmare]
inptport.c: fixed keyboard detection (mainly for MESS) [Fabio Priuli]
Hooked up correct proms, corrected gfx rom order and added bank select / enabled for the reels in Treasure Island (Subsino) [David Haywood]
updated Star Wars to use proper clocks for the tms5220 and the pokeys. [Lord Nightmare]
MASSIVE merge of TMS5110 and TMS5220 cores, TMS5220 side only so far. Much code by Jarek Burczynski merged. Lattice Filter, Multiplier, and clipping redone. TMS5220C multi-rate feature added. Now using the same LPC table file (and format, as created by couriersud) as the TMS51xx is. Unvoiced-Voiced transitioning adjusted to match patent. Command handling redone to better match patent. Reasonably significant speech quality improvements: Separate tables for TMS5200, TMS5220 and TMS5220C are implemented, though all still need to be verified from hardware. Fixes: Garbled speech in Escape from the Planet of the Robot Monster's Canal Mazes is fixed, as well as some other garbled speech in game (when saying 'throwing switch' for instance). Known Regressions (being worked on): Victory fails its startup self test with an error 5, but speech works in-game. [Lord Nightmare]
Fixed victory self-test issue (FIFO must NOT be cleared on processing of a STOP frame, only on a new speak external command. victory is pedantic about this.), and in the process also fixed a bug regarding reading /READY state when not in speak external mode (the FIFO being full should NOT force /READY inactive in that case!) [Lord Nightmare]
Fixed various SNES SRAM issues [Fabio Priuli, Angelo Salese]
Fixed Wai Wai Jockey Gate-In title screen colors [Angelo Salese]
mk3ghw (aladbl.c driver + megadriv.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the M68000 code) ssgbl (ssgbl.c driver + megadriv.c) [stephh] :
* Fixed stack vector so coins are now correctly handled (the game shall be fully playable now)
* Fixed Dip Switches and Inputs (after verification of the M68000 code)
Added makefile PPC64 autodetection [Julian Sikorski]
6840PTM: Fixed interrupt flag behaviour and now allow fractional input clocks. [Phil Bennett]
6850ACIA: Improved handling of /CTS signal and fixed issue with transmission parity generation. [Phil Bennett]
MPU4+Video updates: [Phil Bennett, David Haywood]
* Fixed serial comms. As a result, most games actually boot now.
* Fixed colours.
* Fixed SAA1099 sound.
* Added Characteriser tables for all games (a complete implementation is still needed for most games).
Supported the 1555 fb format in the Naomi driver, needed by Cleopatra Fortune Plus [David Haywood]
Fixed ext latch behaviour in the SNES driver [Angelo Salese]
vmetal, vmetaln (vmetal.c driver) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the M68000 code)
Fix 5220C pitch table so unvoiced speech actually works. Oops. Should be a further quality improvement. [Lord Nightmare]
Tentative fix for tms5220 VSM support. [Lord Nightmsre]
F8 cpu disassembler improvements [Curt Coder]:
* fixed branch target PC
* added BP,BC,BZ,BR,BM,BNC,BNZ,BNO mnemonics
- removed extraneous $ from 2 byte hex values
Implemented various PVR TA registers hook-ups in the Naomi driver [Angelo Salese]
mpu4drvr.c: Fixed 68000 device resets [Phil Bennett]
Naomi: Implemented more regs, test mode now properly sets 640x240 resolution. Implemented fb pixel double, Naomi test mode looks now correct. [Angelo Salese]
i386dasm.c: Corrected display of debug registers (D0-D7) in disassembly listings [Barry Rodewald]
video/nemesis.c: Removed palette gamma hack [Alex Jackson]
Subsino driver improvements: [Roberto Fresca]
* Added another Treasure Island set.
* Added technical notes about the CPU box.
* Minor clean-ups.
Revision 8866 by robertof
full schematics made from the real PCB connections. They include Hex D-type flip-flops, Bipolar PROM, 3-STATE Octal D-Type latches and resnet connections. [Roberto Fresca, Aleksandar Spasojevic]
Partly implemented 'stereo' gating (using ym2151 ctX lines) to POKEY and TMS5220 on Atari JSA-i sound board. (currently it is just 'mono' gating). Add TODOs for complete stereo gating and for the low-pass filter. [Lord Nightmare]
Improvements to Funworld driver: [Roberto Fresca]
* Replaced the Fun World Quiz bad ROMs with good ones.
* Fixed the Fun World Quiz graphics and colors.
* Cleaned-up the flags for non working games.
* Modified the default lamps layout to include the bet lamp.
* Cleaned-up the Fun World Quiz inputs.
* Added 4 new Royal Card sets. Reworked parent/clone relationship. (delete the old .cfg and .nv files to have them working properly).
* Splitted the Royal Card machine driver. This is needed to access different halves of the bipolar PROM.
* Now principal Royal Card sets have a working bet button.
* Added default NVRAM to the new sets.
Improved video rendering in MPU4 [David Haywood]
Implemented 15/31 kHz selector in the Naomi driver, makes Strike Fighter and Shootout Pool Prize to be bootable by the common user [Angelo Salese]
Clean up interpolation inhibit logic, may sound slightly better now. Minor fix to TMS5220C table so zero-energy frames are correctly detected. [Lord Nightmare]
Added driver data class and save states to playmark.c, powerbal.c, pushman.c and pzletime.c [Fabio Priuli]
Improvements to Shark Party (English, Alpha license): [Roberto Fresca]
* Created complete inputs from the scratch.
* Added coin/keyin/keyout counters.
* Added main game and double-up rates DIP switches.
* Added minimum bet DIP switches.
* Added maximum bet DIP switches.
* Added complete coinage and remote credits DIP switches.
* Added jokers and demo sounds DIP switches.
* Figured out and documented all the game outputs.
* Created proper button-lamps layout.
Now the game is in full-working state.
Added a RAM mirror that fixes The Typing of the Dead booting [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Senko No Ronde Special (GDL-0038) [tormod, The Dumping Union]
Guilty Gear XX Accent Core (GDL-0041) [Joerg Hartenberger]
Cleopatra Fortune Plus (GDL-0012) [Joerg Hartenberger]
Hammer [Guru, Smitdogg, Luca Elia, The Dumping Union]
Royal Card (4 new sets) [Roberto Fresca]
Treasure Bonus [Team Europe, The Dumping Union, David Haywood, Angelo Salese]
New clones added
----------------
Iron Fortress (Japan) [F205V, The Dumping Union]
Super Shanghai 2005 (GDL-0031) [tormod, Gerald, The Dumping Union]
Megatouch IV Tournament Edition (9255-50-01 ROA, Standard version) [Phil Bennett, MikeDX, Smitdogg, The Dumping Union]
Teenage Mutant Hero Turtles (UK 4 Players, set 2) [porchy]
Carnival (Head On hardware) [Andrew Welburn, Dumping Union] (2 sets)
Double Dragon (US Set 3) [Corrado Tomaselli]
Touchmaster 2000 (v4.00 Standard) [Brian Troha, The Dumping Union]
Phraze Craze (two sets) [D. Beneke, Smitdogg, The Dumping Union]
Treasure Island (Subsino, set 2) [Roberto Fresca, Team Europe, 9ofzeven]
Vs 10-Yard Fight (US, Taito license) [ranger_lennier, W. Belk, Smitdogg, The Dumping Union]
10-Yard Fight '85 (US, Taito license) [Kevin Eshbach, Smitdogg, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Adders and Ladders [Phil Bennett, David Haywood]
Strike it Lucky [4 sets] [Phil Bennett, David Haywood]
Quiz Grid [4 sets] [Phil Bennett, David Haywood]
Eyes Down [2 sets] [Phil Bennett, David Haywood]
Blox [2 sets] [Phil Bennett, David Haywood]
Prize Space Invaders [2 sets] [Phil Bennett, David Haywood]
Sega Strike Fighter [f205v, The Dumping Union]
Derby Owner's Club (Ver. C) [f205v, The Dumping Union]
Kick '4' Cash [f205v, The Dumping Union]
Happy Tour [Guru, jmurjr, JacKc, gingertom, Rene Single, Smitdogg, The Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-5-6 00:09
0.137u4
-------
MAMETesters Bugs Fixed
----------------------
- 03684: [Graphics] skyarmy: [possible] Screen Offset issue (hap)
- 03736: [Graphics] scontra, scontraj: Super Contra main character shadows (hap)
- 03102: [Side-by-side] finalizr: The "lives" statusbar is shown at bottom of the screen in MAME and on the PCB it's on the top (hap)
- 03822: [Speed] lwings and clones: Gameplay slows during game (Tafoid)
- 03818: [Crash/Freeze] mightybj, vsgshoe: Grey Screen (Not booting) (Andrew Jackson)
Source Changes
--------------
Replaced TMS5200 table with table extracted using PROMOUT from actual chip. monymony sounds much better. [Lord Nightmare]
Improvements to Treasure Bonus (Subsino) [Roberto Fresca]
* Reworked and cleaned-up the inputs. Most buttons have more than one single function.
* Added DIP locations.
* Figured out the following DIP Switches: Complete Coinage (1/2/5/10/20/25/50/100). Remote Credits (1/2/5/10/20/25/50/100). Minimum Bet (1/8/16/32). Max Bet (16/32/64/80). Demo Sounds (Off/On). Game Limit (10000/20000/30000/60000). Double-Up (No/Yes). Win Rate (84/86/88/90/92/94/96%). Double-Up Level (0/1/2/3/4/5/6/7). Double-Up Game (Dancers / Panties Colors / Cards / Seven-Bingo).
* Fixed inverted functions and buggy inputs.
* Added lamps support.
* Created button-lamps layout.
* Remapped inputs to reflect the controls layout. This way is more user-friendly since controls are straight with button-lamps.
* Added coin/keyin/keyout/payout counters.
* Removed the pulse limitation in the BET input. This allow it to work as BET and STOP2 properly.
* Added technical notes.
Status Fun Casino improvements: [Roberto Fresca]
* Reworked inputs to match the standard.
* Lowered the CPU clock to get it working properly.
* Added technical notes.
Output Cleanup/Hookup (Part 2) [Howard Casto]:
* segas32.c: Hooked up all digital outputs for all games (radm, alien3, radr, f1en, arescue, f1lap, jpark, slipstrm, orunners, harddunk, scross, titlef) Emulation needs to progress more on the analog output data before those outputs can be hooked up.
* audio\mw8080bw.c: Changed output name for desertgn to something more descriptive (Player1_Gun_Recoil)
* bbusters.c: Added new output handling functions and hooked up outputs for bbusters and mechatt
* opwolf3.c: Added gun outputs for opwolf3 (man that game is terrible)
* machine\williams.c: Fixed existing outputs in tshoot (they needed inverted) and hooked up the rest, including the feather blower. :-D
* gunbustr.c: Hooked up all outputs for gunbstr
* namcos12.c: Hooked up outputs for all system 11 gun games (ptblank2, ghlpanic, tenkomor)
* segaybd.c: Hooked up all digital outputs (gloc, glocr360, gforce2, pdrift, rchase, strkfghtr), also hooked up motor/analog outputs for Power Drift and G-Loc/ Strike Fighter The remaining games with motors could be hooked up as well assuming emulation can progress enough to get past the error messages.
* namcos2.c: Hooked up gun recoils for golly ghost. Also noted that the outputs for the remaining gun games are also in that area. Someone who can find the offsets should be able to hook them up.
* segas18.c: Hooked up gun recoils for lghost.
* taito_z.c: Hooked up outputs for spacegun and made a few prototype functions to help in hooking up the remaining games. Someone familiar with the driver should take a look. I hooked up a few, but they don't work like they should according to the comments.
toutrun.c: corrected dipswitches in the most recently added Turbo Out Run set, and reorganized the sets so that the parent is the FD1094 317-0118 set, the "newest" set based on both EPROM and security chip part numbers. [Andrew Jackson]
Fix two VS2008 warnings (namcos23.c and rdpfb.c) [Oliver Stoneberg]
Remove some stray invalid code in start_profiler() [Oliver Stoneberg]
Have srcclean add missing newlines to end of .c files [Atari Ace]
Fix the memory leaks with the strconv.c function by using osd_malloc() instead. Fixed other memory leaks as well. [Oliver Stoneberg]
"Replaced" TMS5220 table with table extracted using PROMOUT from actual chip. By 'Replaced', I mean documented, as the actual extracted table exactly matched the table already in MAME. Changed TMS5220C to use the same energy table as 5220 does, since my previous assumption based on the Quadravox tables was probably wrong. Updated the ranout condition code of tms5220.c to be slightly more accurate to the chip, and added TODOs. Re-enabled the timers for deactivating the READY line on /WS or /RS as this is probably slightly more accurate to hardware, but the difference is 2 or 3 clock cycles max. [Lord Nightmare]
Fixed linking of chdman.exe and romcmp.exe with Visual Studio. [Oliver Stoneberg]
Fixed incorrect DSK ROM size, shuffled around some ROM mapping, added new ROMs that were incorrectly assumed to be identical to than racedriv. The previously bad ROM checksums are now correct. Now the watchdog resets it instead of getting an address error. [Luigi30]
Added a screen layout for Space Stranger based on photos [M.A.S.H]
Added redumped sound ROM to Vs. Net Soccer (vsnetscr) [Team Japump]
Disable many unused variables as identifed by cppcheck. [Oliver Stoneberg]
Naomi: Added rounding to the GD-ROM DMA transfers, will be need for Virtua Tennis to make it boot [Deunan Knute, Angelo Salese]
AICA updates: [PluginNinja]
* Implemented slot monitor
* Improved ADPCM looping
* General cleanup
SCSP updates [PluginNinja]
* Improved slot monitor function
* Various cleanups
namcos23: Varied stuff, isolate PIO, pcb test works on timecrs2c [O. Galibert]
namcos23: Quick hack to make 500gp boot [O. Galibert]
namcos23: Increase the main ram size so that crszone goes into POST [O. Galibert]
Implemented Sort-DMA irq firing [Angelo Salese]
Naomi: implemented Wave DMA HW trigger and added Wave DMA IRQ firing [Angelo Salese]
Naomi: implemented PVR-DMA HW trigger [Angelo Salese]
Fix compile error when DEBUG_GENERATION is defined [Oliver Stoneberg]
cdrom: correct header length for form 2 raw sectors [R. Belmont]
namcos23: Mirror, mirror v2 [A. Giles, O. Galibert]
Naomi: implemented mahjong panel support [Angelo Salese]
TMS5220: Made /READY timing accurate to the real chip as best as possible. Note that on the zaccaria games, possibly due to a bug in the CA2 line handler of the PIA which reads the /READY state, speech usually won't work until midway through the first game played, but works fine afterward. Not sure if that's a MAME bug or an original game bug. [Lord Nightmare]
Replaced the DEBUG_FRAME_DUMP define with a new DEBUG_PARSE_FRAME_DUMP which produces binary listings of each frame parsed. [Lord Nightmare]
Added newer Area51: Site 4 BIOS. [Guru]
sega system16 and later: first pass in the conversion of video ICs to be devices [David Haywood]
Fix swapped stereo in gauntlet and gauntlet 2. Thor (warrior)'s/red player's coin slot is toward the left, and specific sounds for that player (coin insert gong, death ditty, etc) should come from the left speaker, not the right. Verified with schematics. TODO: merge gauntlet audio into atarijsa.c since the gauntlet audio hardware is clearly the direct ancestor of the Atari JSA-i audio board, and currently is missing most of the chip specific volume controls, etc which are already implemented in atarijsa.c. [Lord Nightmare]
Improved Killing Blade encrypted DMA mode 3 [XingXing, David Haywood]
vrender0.c: converted to be a device [Fabio Priuli]
crystal.c: added driver data class [Fabio Priuli]
Improved DMA modes 1+2 in killbld, allowing all DMA operations used by the game to work and the RAM dump to be removed [XingXing, David Haywood]
added save states to the following CPU: apexc, asap, avr8, cp1610, dsp32 and f8 [Fabio Priuli]
Documentation improvements to the Sega Naomi HW games [f205v]
Added a protection RAM dump for Dragon World 3 [XingXing]
Added a delay to the GDROM DMA transfers, allows KOF Neowave to boot [Angelo Salese]
Redumped one program rom in Killing Blade [XingXing, David Haywood]
Hook up the ym2151 reset bit to the sound cpu in gauntlet, and fixed sound reset to properly reset all the sound chips and volume latches. [Lord Nightmare]
Fix race condition involving tms52xx status register which broke victory/victorba self test. Updated debug routines a bit, and improved the non-NORMALMODE a bit. [Lord Nightmare]
Improvements to Pachifever driver [Tomasz Slanina, maruwa]
* replaced ic48.50 ROM with correct dump
* added correct MSM clock value
* added second SN76489A chip (used for sfx)
* updated hw notes
Cleaned up ranout (FIFO running out mid-frame) to be accurate to hardware; Cleaned up talk status clearing to be more accurate to hardware; Cleaned up parse_frame function significantly. Added some more comments. [Lord Nightmare]
aristmk4: Hooked up the two AY8910s [Fr45h3r]
snes_snd: fix Linux 64-bit compile issues [R. Belmont]
Naomi: Improved the YUV FIFO IRQ firing, now it should be possible to emulate the YUV decoding properly [Angelo Salese]
PGM: added support for newer bios ROM [XingXing]
Corrected mask ROM numbers for HOTD2 [f205v]
Fix ZPAR (zeroed k parameters 5-10) behavior for unvoiced frames. Updated comments and debug functions. [Lord Nightmare]
Naomi: work-around for an int32 overflow bug in the renderer, makes The House of the Dead 2 / The Typing of the Dead to not crash during attract mode [Angelo Salese]
Naomi: improved Vblank-In irq timings [Angelo Salese]
Redid parameter interpolation and frame load logic so new frames don't immediately force all the Energy/Pitch/K values to the values of the old frame, but wait until their first interpolation to do so. This fix improves speech quality considerably. [Lord Nightmare]
Naomi: implemented RTC start-up values [Angelo Salese]
astrocorp.c: Added PCB layout and board information for the Skill Drop Georgia set [Brian Troha]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Klad / Labyrinth [Black1972]
New clones added
----------------
Dragon World 3 (ver.105) [XingXing]
Killing Blade (ver. 104) [XingXing, David Haywood]
Battle of the Solar System (rev. 1.1a 7/23/92) [blib, Smitdogg, The Dumping Union]
Street Fighter II - The World Warrior (Thunder Edition) [Smitdogg, The Dumping Union]
Polaris (Original version) [Siftware]
Seibu Cup Soccer :Selection: (bootleg, set 2) [Fabrizio Vasile]
Draw Poker Joker's Wild (02-11) (NOT WORKING) [Siftware]
Reel Fun (Version 7.03) [Siftware]
New games marked as GAME_NOT_WORKING
------------------------------------
War of the Bugs or Monsterous Manouvers in a Mushroom Maze (German) [Irongiant]
Fighting Mania (918 xx B02) [f205v, The Dumping Union]
Frog & Spiders (bootleg) [Siftware]
House of the Dead 2 (original) [Wouter]
Time Crisis 3 (TST1) [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-5-17 01:00
0.138
-----
MAMETesters Bugs Fixed
----------------------
- 03683: [Crash/Freeze] topgunnr: Crashes MAME after INSERT COIN/GAME START (hap)
- 02878: [Speed] simpsons and clones: Vertical refresh rate (hap)
- 03273: [Original Reference] brubber, bnj, caractn: Incorrect screen resolution for Burnin' Rubber and clones (hap)
- 03492: [Crash/Freeze] hunchbkg: Does not boot (couriersud)
- 03657: [Crash/Freeze] All sets in maxaflex.c: Random crashes (Firewave)
- 03765: [Crash/Freeze] qdrmfgp2: ASSERT after OK (hap)
- 03823: [Color/Palette] pc_miket: Bad colours (Alex Jackson)
- 03047: [Graphics] elevator, elevatorb: Some graphics on the escalators shift when you ride on them (hap)
- 03628: [Graphics] alpine: Red point on the title screen (M.A.S.H.)
- 03033: [Graphics] vendetta: Sprite priority problem in the 3rd stage (hap)
- 03647: [Graphics] All games in vendetta.c: Graphical error in the intro scene of the game. (hap)
- 03834: [Sound] qtheater: No sound (hap)
- 03830: [Crash/Freeze] All sets in harddriv.c: Message: Duplicate save state registration entry (DSP32C/dsp32/0/cpustate->pin) (Tafoid)
- 00390: [DIP/Input] spaceftr: does not allow you to turn to the right. (hap)
Source Changes
--------------
New Lucky 8 Lines hardware: [Roberto Fresca]
* Added lamps support to lucky8, lucky8a, lucky8b, ns8liner, ns8linew and kkojnoli.
* Created lamps layout for the above sets.
* New inputs for ns8linew. This set has a second set of inputs, and can be switched between them. No lamps activity or Big/Small buttons are present while this alternative controls are used. Maybe is a leftover.
* Some DIP switches were figured out. Coinage and limits are still a real mystery since all DIP switches are reflected in the test mode.
* Remapped inputs to be straightforward with the control panel.
* Added the type (W-4/F-5) to the sets description.
* General inputs clean-up.
suna8.c: Updated documentation for Strike Fighter to include the game number, PCB number and epoxy CPU [Fabrizio Vasile]
Jaguar: fixed RGB VARMOD mode [Angelo Salese]
namcops2: add DVD image for taiko10 [Guru]
Added DIP Locations for all games in the jack.c driver. Changed copyright on joinem to match displayed year. [Tafoid]
More cleanup of the lpc tables; Replaced tms5220C pitch table with the tms5220 one as that one is more likely to be correct. [Lord Nightmare]
Add 'Unrealistically Perfect Interpolation' debug mode; Fix a potential issue with 16 bit overflow in the lattice filter; Made idle state emulation more accurate to real chip; Clean out variables before VSM speech starts; Mask out low 4 bits of 14 bit lattice result before output. [Lord Nightmare]
Fix a mistake in the interpolation logic, it should now properly delay interpolation until the final cycle of each frame when INHIBIT is set. [Lord Nightmare]
tms5220: Remove unnecessary interpolation code; Add extra check to make unvoiced mode trigger at the correct sample. [Lord Nightmare]
Fixed up tms52xx clip/wrap function arrangement to be much more sane, and properly handled range extension. [Lord Nightmare]
Made tms5220 DEBUG_GENERATION more useful and simplified the code in the process. [Lord Nightmare]
lib/util/cdrom.c: Fixed stack corruption in CHD code [Oliver Stoeneberg]
Implemented default EEPROMs for GTIClub, Hang Pilot, Asterix, X-Men and Polygonet Commanders [David Haywood]
Fixed the texture ROM loading/order in Wave Shark. Textures look better now, and the ROM check passes [David Haywood]
Fix for Target Hits missing sound. [Tafoid]
fspiderb: Added projectiles, game is playable now [hap]
General cleanup of PGM code [David Haywood]
Removed ROM Patch in Killing Blade and replaced with correct IGS025 return sequence fo China region (other sequences still unknown) [XingXing]
pengadvb: Improved inputs, the game can now be coined up. It magically has sound too now. [hap]
S2650_SENSE_PORT is now active when data written is != 0 and inactive when data == 0. It now acts as a line in a mame-sense. [Couriersud]
btime: Background vertical offset was off by one pixel, burger parts positions are correct now. This also means Peter Pepper awkwardly walks in the air, which is the way it is on the PCB. [hap]
fixed ROM names of tp84a (tp84 needs confirmation) [Team Japump]
Fixed hunchbkg ports. [Couriersud]
sprtmtch: Added Intermissions dipswitch [David Bain]
Fixed coinage of desertbr [yasuhiro]
Fixed ROM labels for Pac-Land, Scramble Egg, and Straight Flush [Team Japump]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus) [Roberto Fresca, incog, Smitdogg, The Dumping Union]
International Team Laser (prototype) [ranger_lennier, genieta1, J. Ferneborg, Smitdogg, italie, David Haywood, The Dumping Union]
New clones added
----------------
Desert Breaker (Japan) [Team Japump, Dumping Union]
Youma Ninpouchou (Japan, alt) [Takahiro Nogi]
Armed F (Japan) [Takahiro Nogi]
Champion Baseball II (Japan, not working) [Takahiro Nogi]
Wing War (Japan) [Team Japump, The Dumping Union]
Street Fighter EX 2 (HISPANIC 980312) [Layne, J. Bijl, Smitdogg, The Dumping Union]
Giga Wing (Hispanic 990222) [dopefishjustin, A. Hoekman, Smitdogg, David Haywood, The Dumping Union]
Street Fighter Alpha 3 (Hispanic 980629) [dopefishjustin, Smitdogg, David Haywood, The Dumping Union]
Eco Fighters (Hispanic 931203) [Kevin Eshbach, wild eyed, Smitdogg, David Haywood, The Dumping Union]
X-Men: Children of the Atom (Hispanic 950105) [ranger_lennier, tormod, Smitdogg, The Dumping Union]
Dungeons & Dragons: Tower of Doom (Hispanic 940113) [Kevin Eshbach, Layne, Gor, blokey, Smitdogg, The Dumping Union]
Pac-land (Japan, older) [Team Japump]
Photo Y2K (ver. 105) [XingXing]
New games marked as GAME_NOT_WORKING
------------------------------------
Taiko no Tatsujin 10 (T101001-NA-A) [Guru]
Dragon World 3 EX (ver. 100) [Guru]
Dragon World 2001 [Guru]
Royal Queen [Hikari, Spyder, S. S. Neilson, Smitdogg, The Dumping Union]
Chance Kun [ranger_lennier, incog, Smitdogg, The Dumping Union]
Photo Y2K 2 [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-5-28 01:51
0.138u1
-------
MAMETesters Bugs Fixed
----------------------
- 00948: [Graphics] batsugun: The ending and credits text is in gibberish language. (David Haywood)
- 03832: [Sound] monymony, jackrabt: Missing speech (couriersud)
- 00946: [Graphics] batsugun, batsuguna, batsugunsp: Some graphics garbage at level one start and first boss. (David Haywood)
- 03445: [Crash/Freeze] znpwfv: Segmentation Fault (Angelo Salese)
- 02642: [Crash/Freeze] myfairld: [possible] Black screen in Virtual Mahjong 2 MFL (Angelo Salese)
- 01009: [Crash/Freeze] grdforce: Test mode doesn't work. (Angelo Salese)
- 03710: [Crash/Freeze] sokyugrt: Game crash after player select (Angelo Salese)
- 02567: [Color/Palette] All Sets in zaccaria.c: Minor color issues (hap)
- 00799: [Graphics] monymony: Sprite priority is incorrect when the player is pulled underwater. (hap)
- 03474: [Sound] wilytowr: Background music is very low. (hap)
- 03853: [Graphics] ssriders and clones: Sprites stuck error. (hap)
- 03817: [Graphics] popflame + clones: Color regression (Angelo Salese)
- 03816: [Crash/Freeze] popflame: The game resets after the third round. (Angelo Salese)
- 03852: [Gameplay] 20pacgal, 20pacgala: Severe slowdown after initials are entered. (couriersud)
- 03476: [Crash/Freeze] quartet, quarteta, dumpmtmt: Games do not start. (Alex Jackson)
Source Changes
--------------
Remove all references to the nonexistent "premov" instruction from the NEC-V core. [Alex Jackson]
Corrected stack walk by using UNICODE_POSTFIX. Fixed some incorrect function declarations in winmain.c. [Oliver Stoneberg]
cps2: Made ssf2t a parent set [Alex Jackson]
New driver: sigmab98.c [Luca Elia]
astrocorp.c: Added PCB layout for Astro M1.1 & M1.2 PCBs [Brian Troha]
Documented an energy bar debug switch in aladbl, disabled by default [Angelo Salese]
Fixed crashes when you fall into pitfalls in aladbl [Angelo Salese]
Improved Z180 timer and HALT processing. This fixes MT03852. [Couriersud]
Konami devices: Fixed sprite Z code rejection regression [hap]
Basic hook-ups of the Nintendo Super System BIOS [Angelo Salese]
namcos2: Optimized pixmap rotation, improving performance of Assault and other games that use it [Bryan Ischo]
tecmo.c: Included Rygar PCB documentation [Guru]
Documented and worked around a long standing level 3 protection fault in Pop Flamer [Angelo Salese]
Rewritten palette initialization in Naughty Boy HW by using the RESNET [Angelo Salese]
Rewrote Z180 cycle accounting to create a basis for more exact internal I/O and timer operations as well as implementing interrupt priorities. Removed unused BIG_SWITCH code as well. [Couriersud]
MPU4 Updates [James Wallace]:
* Added trackball support
* Fixed quiz game controls
* Restructured AWP games' characteriser handling
Added photo y2k2 decryption table [iq132]
Improved Z180 interrupt and timer handling. Added some missing save state entries and fixed HALT. [Couriersud]
Rewrote rom/ram banking. 20pacgal now supports save state. [Couriersud]
Added DIP LOCATIONS to Pengo, Jr. Pac-Man and clones. [Tafoid]
zaccaria.c: Improved sprite drawing, added DIP locations [hap]
Ported Super Famicom Box from MESS to MAME [Angelo Salese]
Modified the naomi clipping a bit to avoid so many black lines at the bottom [David Haywood]
New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2 (Super Famicom Box) [Angelo Salese]
Removed Groove on Fight boot hack, not anymore needed [Angelo Salese]
Added x/y boundary checking to ST-V bitmaps [Angelo Salese]
atarigx2.c: More rom name corrections as verified against a Moto Frenzy Mini Deluxe PCB. Added ROM for the "Clarn" game link sub PCB. [Charles MacDonald, P. Sealy, Smitdogg, The Dumping Union]
Added lfsr-driven starfield to 20pacgal. The general principle is understood now but star set selection and the star drawing condition are guesses. [Couriersud]
Moved global and static variables in driver galaga into a machine class. Renamed some variables, e.g. galaga_videoram and bosco_videoram to just videoram. [Couriersud]
Added new DECO Cassette bios set and updated rom names/locations/types to be more accurate. [Lord Nightmare, The Dumping Union]
micro3d.c : Added some PLD dumps to botssa [Phil Bennett, Smitdogg]
Removed unneeded danchih title screen hack [Angelo Salese]
Reverified TMS5200 clock and measured Vsync clocks from Zaccaria hardware [Corrado Tomaselli]
Added debug_global_input_code_pressed_once() function to input.c [Angelo Salese]
Added a readyq callback to the TMS5220 interface. This is needed to solve MT #3832. In zaccaria games, the intq and readyq are connected to pia 6821 lines ca2 and cb1 which are edge driven. Just reading readyq would miss to detect a state change if between reads readyq went 0-1-0. Updated zaccaria.c and looping.c. Fixes MT #3832. [Couriersud]
Reworked rendering in toaplan2 to render tilemaps / sprites in a single pass, should be more accurate to hardware. Note, this further breaks the mixing in Batsugun and Dogyuun because the previous hacks can no longer work with the new rendering code. These games have been demoted to NOT_WORKING status until a better solution is found; they never worked properly anyway due to the extent of the video hacks needed to support them [David Haywood]
documentation: Cleaned up company names [hap]
Added NSC800 CPU emulation to the Z80 core [Sandro Ronco]
Updated Legendary Wings with actual PCB speed readings. [Corrado Tomaselli]
Update decocass comments/bios names with more info from D.Widel's page. [Lord Nightmare, David Widel]
toaplan2: fixed sprite-sprite priorities in batsugun and dogyuun [robiza]
Added bare-bones work around for the Network board in Super GT 24h and Over Rev, they now enters into attract mode [Angelo Salese]
Revision 9295 by rbelmont
SDL: fix compilation for GTK+ 2.20 and later [R. Belmont, Wingman]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
GeGeGe no Kitarou Youkai Slot [A. Hoekman, ranger_lennier, Smitdogg, The Dumping Union, Luca Elia]
Video Carnival / Super Royal Card [f205v, Angelo Salese]
Mouse Attack [Phil Bennett, Smitdogg]
Super Game III [Mariusz Wojcieszek, Guru]
New clones added
----------------
Golden Tee 2K (v1.00) (alt protection) [Guru, Brian Troha]
1943 (Euro) [Stefan Lindberg]
Fantasy Zone (NEC 0317-5000 encrypted Z80) [Cools, Andrew Welburn, The Dumping Union]
X-Men Vs. Street Fighter (Asia 960910) [ANY, The Dumping Union]
X Multiply (Japan, M81) [hap, porchy]
The Crystal Maze (2 sets) [James Wallace]
The Crystsl Maze Team Challenge (2 sets) [James Wallace]
The New Crystal Maze Featuring Ocean Zone (2 sets) [James Wallace]
Road Riot's Revenge (prototype, set 3) [Siftware]
Indoor Soccer (set 2) [Siftware]
Ms. Pacman Champion Edition / Zola-Puc Gal [Andrew Welburn, The Dumping Union]
Heavyweight Champ (Japan, FD1094) [Team Japump, Dumping Union]
Super Draw Poker (bootleg) [f205v]
Ms. Pac-Man/Galaga - 20 Year Reunion (2 sets) [Brian Troha, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Win Win Bingo (2 sets) [f205v, Filippo Tarderia]
Zoo [Brian Troha, The Dumping Union]
X Five Jokers [f205v]
Magic Number (Italian Gambling Game) [f205v]
Magic Class [f205v]
Abacus [f205v]
Euro Class [f205v]
Book Theatre [f205v]
Super Famicom Box BIOS [Angelo Salese]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-6-19 13:36
0.138u2
-------
IMPORTANT NOTE: The way devices are handled internally in MAME has changed significantly. There are likely to be short-term compatibility and performance effects. Please report any errors or *significant* performance decreases (>20%) to mametesters.org. Full documentation on the new device handling is in progress at [url]http://mamedev.org/devwiki/index.php/MAME_Device_Basics[/url]
MAMETesters Bugs Fixed
----------------------
- 03878: [Crash/Freeze] mimonscr: Hangs at Post (Tafoid)
- 02362: [Speed] block: Ball speed is erratic. (hap)
- 03579: [Crash/Freeze] rbibb, rbibba, vsskykid: Severe graphic corruption/Access Voilation (Fabio Priuli)
- 01839: [Color/Palette] battlex: Incorrect colors and/or palette (Tafoid)
- 03747: [Graphics] ckong: One pixel gap is missing between Kong and level (hap)
- 03866: [Graphics] prehisle, prehisleu, gensitou: Lack of graphics (David Haywood)
Source Changes
--------------
A small update for the YM2610 core, which resets the PCM and Delta-T memory regions when the chip is reset. This is needed for MESS, where being able to change the size and existence of the sample regions on the Neo Geo AES is necessary for the sound to work right, especially for games that don't have a specific Delta-T region. [Barry Rodewald]
Increased number of coinslots to 12, and tilt inputs to 4, required by in-progress gambling driver [David Haywood]
Fixed various hangs and NVRAM init in the Model 2 driver [Angelo Salese]
Add partial decrypt function for vortex (0x0000-0x1FFF is decrypted properly, 0x4000-0x5FFF is probably not), still much work to be done especially regarding memory maps (which are affected by the epoxy block address inverts as well). [Lord Nightmare, The Dumping Union]
Fixed a warning in Visual Studio 2010 that was introduced by a previous commit. [Oliver Stoneberg]
Added some missing static qualifiers to MAME. Also, renamed some generically named exports from segaic16.c. [Atari Ace]
batsugun: fixed layer-layer priorities; sprite-sprite priorities are wrong [robiza]
dogyuun: fixed layer-layer priorities; sprite priorities are wrong [robiza]
hal21: cabinet DIPSW was reversed btlfield: DIAL was used instead of rotary joystick [/SftiKDL0]
namconb1.c: Replaced sound data rom for the Point Blank sets that was incorrectly dumped. The new dump has been verified on 3 different PCBs. [Guru, Smitdogg, The Dumping Union]
kongambl.c updates: [R. Belmont]
* Mapped ROMs correctly to processors
* Started mapping out Konami customs
* EEPROM hooked up
lordgun.c update [Luca Elia]
* Implemented RAM based priorities
* Added multi-sprite, fixed sprite list end
* Corrected tilemap 2 size (wrong backgrounds in the final stage)
* Fixed crosshair position
chdman/cdrom updates: [R. Belmont]
* CDRWIN .bin/.cue images now supported for both input and output
* Pregap and postgap information is now preserved in the format
* Output of CDRDAO images is significantly improved
Existing CHD-CDs will continue to work fine and for data-only discs no action needs to be taken. For mixed data/audio discs (e.g. analog 573/Bemani games) they should be re-converted for better preservation.
kongambl: Support unpaged 056832 VRAM access [R. Belmont]
Hooked up ad sticks to Rail Chase 2 [Angelo Salese]
Documented Drive I/O BD commands in Rail Chase 2 [Angelo Salese]
Added a new cycle exact VMS interface to TMS5110 emulating M0, M1 and ADD1 to ADD8 lines. Added TMS6100 memory controller device. Also added TMSPROM device emulating bagman and ad2083 prom controlled speech logic. Switched bagman, ad2083 (scramble.c) and radarscp1 to use the new interface and devices. [Couriersud]
buggychl: Improved sky, the in-game foreground statusbar and speedometer don't clip it anymore, and it's a gradient of azure->turquoise now instead of azure->black. [hap]
Moved tms6100 code into emu/machine/tms6100.[ch]. Added pinouts for TMS6100 and M58819. [Couriersud]
Added palette DAC handling, reel layers and removed NMI patch in Lucky Girl (Z180 HW) [David Haywood]
Added clock information and timing from schematics to bagman.c
Improved interrupt timing and handling to follow schematics. [Couriersud]
SDL: remove problematic live render type toggle and default OS X to OpenGL [R. Belmont]
Hooked up basic Drive i/o board CPU in Sega Rally [Guru, Angelo Salese]
Adjusted default volumes to normalize audio and better present the original output for bagman.c [Tafoid]
Fixed dips in Dragon World [Luca Elia]
Fixed NVRAM handling in Diamond Derby [Angelo Salese]
Convert 7474 handlers to (READ|WRITE)_LINE_DEVICE_HANDLERS. [Couriersud]
Added macros for inline device handler initialization to devcb.h. [Couriersud]
Changed 7474 to only use devcb callbacks and handlers. Updated game drivers. [Couriersud]
X2212 now uses device template. Also changed all handlers to use devcb prototypes. Default nvram contents should be in region named same like device tag. Hooked up X2212 in starwars. [Couriersud]
Basic M6502 hook-up in Royal Gum [David Haywood]
Moved Miracle Derby inside homedata.c driver [David Haywood]
Removed r5h01_config. Memory region now has to have same tag as r5h01 device. Update playch10 driver. [Couriersud]
Addd documentation about tms5110 prom interface used by bagman and ad2083. [Couriersud]
SDLMAME now compiles against SDL 1.3 up to HG rev 4464. Everything beyond that revision is completely broken since Sam ripped out multi-keyboard and multi-mice support. Further information in README_SDL13.txt [Couriersud]
Splitted the ST-V protection handlings by per-game [Angelo Salese]
Added proper RTC support to the ST-V driver [Angelo Salese]
pcat_nit.c update [Mariusz Wojcieszek]
* added VGA emulation from MESS
* added INS8250 emulation from MESS
* added format decimal support to Microtouch
* added rom banking and inputs to pcat_nit games
* streetg(2) now boot properly
Moved some common PC code to machine/pcshare.c [Mariusz Wojcieszek]
vsnes.c: Reworked VROM banking to avoid pointing beyond the last bank. Also, changed the use of memory_set_bankptr into memory_set_bank. [Fabio Priuli]
Add Bonus Life dipswitches to Moon War (prototype on frenzy hardware) [Lord Nightmare, stephh]
Improvements to Lucky Girl (newer Z80 based hardware): [Roberto Fresca]
* Improved the input system, added missing buttons.
* Figured out the full coinage DIP switches. (Coins A, B, C, Key In)
* Found and documented the output ports.
* Added full lamps support.
* Created a new button-lamps layout.
* Hooked the coin and key in counters.
* Added technical notes.
* Figured out the following DIP switches:
* Auto Hold (No / Yes)
* Game Type (Hold Game / Discard Game).
* Adult Content (No / Yes).
* Minimal Winning Hand (Jacks or Better / 2 Pairs).
* Minimum Bet (1 / 5).
* Double-Up (Normal / Poker / Bingo / No D-Up).
Massive Space Invaders related comment update, documenting various sets, and the various Taito PCBs used by Space Invaders/Tabletop SI/Tabletop SI Color/Tabletop SI II/etc. [Andrew Welburn, Lord Nightmare]
Hooked up color prom in Kick Boy [Angelo Salese]
Defined two new casting helpers: [Aaron Giles]
downcast<type>(value) should be used for safe and efficient downcasting from a base class to a derived class. It wraps static_cast<> by adding an assert that a matching dynamic_cast<> returns the same result in debug builds.
crosscast<type>(value) should be used for safe casting from one type to another in multiple inheritance scenarios. It compiles to a dynamic_cast<> plus an assert on the result. Since it does not optimize down to static_cast<>, you should prefer downcast<> over crosscast<> when you can.
Redefined running_device to be a proper C++ class (now called device_t). Same for device_config (still called device_config). All devices and device_configs must now be derived from these base classes. This means each device type now has a pair of its own unique classes that describe the device. Drivers are encouraged to use the specific device types instead of the generic running_device or device_t classes. Drivers that have a state class defined in their header file are encouraged to use initializers off the constructor to locate devices. [Aaron Giles]
Removed the following fields from the device and device configuration classes as they never were necessary or provided any use: device class, device family, source file, version, credits. [Aaron Giles]
Added templatized variant of machine->device() which performs a downcast as part of the device fetch. Thus machine->device<timer_device>("timer") will locate a device named "timer", downcast it to a timer_device, and assert if the downcast fails. [Aaron Giles]
Removed most publically accessible members of running_device/device_t in favor of inline accessor functions. The only remaining public member is machine. Thus all references to device->type are now device->type(), etc. [Aaron Giles]
Created a number of device interface classes which are designed to be mix- ins for the device classes, providing specific extended functionality and information. There are standard interface classes for sound, execution, state, nvram, memory, and disassembly. Devices can opt into 0 or more of these classes. [Aaron Giles]
Converted the classic CPU device to a standard device that uses the execution, state, memory, and disassembly interfaces. Used this new class (cpu_device) to implement the existing CPU device interface. In the future it will be possible to convert each CPU core to its own device type, but for now they are still all CPU devices with a cpu_type() that specifies exactly which kind of CPU. [Aaron Giles]
Created a new header devlegcy.h which wraps the old device interface using some special template classes. To use these with an existing device, simply remove from the device header the DEVICE_GET_INFO() declaration and the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro. In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping existing sound devices into new-style devices, and a DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the token and inline_config members to the legacy device class, as these are not used in modern devices. [Aaron Giles]
Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER) from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to simply SCREEN. The various global functions that were previously used to access information or modify the state of these devices are now replaced by methods on the device classes. Specifically:
video_screen_configure() == screen->configure()
video_screen_set_visarea() == screen->set_visible_area()
video_screen_update_partial() == screen->update_partial()
video_screen_update_now() == screen->update_now()
video_screen_get_vpos() == screen->vpos()
video_screen_get_hpos() == screen->hpos()
video_screen_get_vblank() == screen->vblank()
video_screen_get_hblank() == screen->hblank()
video_screen_get_width() == screen->width()
video_screen_get_height() == screen->height()
video_screen_get_visible_area() == screen->visible_area()
video_screen_get_time_until_pos() == screen->time_until_pos()
video_screen_get_time_until_vblank_start() == screen->time_until_vblank_start()
video_screen_get_time_until_vblank_end() == screen->time_until_vblank_end()
video_screen_get_time_until_update() == screen->time_until_update()
video_screen_get_scan_period() == screen->scan_period()
video_screen_get_frame_period() == screen->frame_period()
video_screen_get_frame_number() == screen->frame_number()
timer_device_adjust_oneshot() == timer->adjust()
timer_device_adjust_periodic() == timer->adjust()
timer_device_reset() == timer->reset()
timer_device_enable() == timer->enable()
timer_device_enabled() == timer->enabled()
timer_device_get_param() == timer->param()
timer_device_set_param() == timer->set_param()
timer_device_get_ptr() == timer->get_ptr()
timer_device_set_ptr() == timer->set_ptr()
timer_device_timeelapsed() == timer->time_elapsed()
timer_device_timeleft() == timer->time_left()
timer_device_starttime() == timer->start_time()
timer_device_firetime() == timer->fire_time()
Updated all drivers that use the above functions to fetch the specific device type (timer_device or screen_device) and call the appropriate method. [Aaron Giles]
Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE to specifically pass in a screen_device object. [Aaron Giles]
Defined a new custom interface for the Z80 daisy chain. This interface behaves like the standard interfaces, and can be added to any device that implements the Z80 daisy chain behavior. Converted all existing Z80 daisy chain devices to new-style devices that inherit this interface. [Aaron Giles]
Changed the way CPU state tables are built up. Previously, these were data structures defined by a CPU core which described all the registers and how to output them. This functionality is now part of the state interface and is implemented via the device_state_entry class. Updated all CPU cores which were using the old data structure to use the new form. The syntax is currently awkward, but will be cleaner for CPUs that are native new devices. [Aaron Giles]
Converted the okim6295 and eeprom devices to the new model. These were necessary because they both require multiple interfaces to operate and it didn't make sense to create legacy device templates for these single cases. (okim6295 needs the sound interface and the memory interface, while eeprom requires both the nvram and memory interfaces). [Aaron Giles]
Changed parameters in a few callback functions from pointers to references in situations where they are guaranteed to never be NULL. [Aaron Giles]
Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles]
Reorganized the token parsing for machine configurations. The core parsing code knows how to create/replace/remove devices, but all device token parsing is now handled in the device_config class, which in turn will make use of any interface classes or device-specific token handling for custom token processing. [Aaron Giles]
Moved many validity checks out of validity.c and into the device interface classes. For example, address space validation is now part of the memory interface class. [Aaron Giles]
Consolidated address space parameters (bus width, endianness, etc.) into a single address_space_config class. Updated all code that queried for address space parameters to use the new mechanism. [Aaron Giles]
Fixed palette / priority handling in Lucky Girl (Newer Z180 hardware) [David Haywood]
Update/Correct Space Invaders Comments, particularly regarding Midway Boards [Andrew Welburn, Lord Nightmare]
Fixed priorities in Frog & Spiders [Angelo Salese]
Fixed crash regression with spangbl / pangba [Angelo Salese]
Updated galivan.c with DIP LOCATIONS and verified setting via Service Mode. Added comments about missing text layer in Ninja Emaki and flagged those sets with missing protection emulation. [Tafoid]
Fix audio cpu banking in Raiden 2 (add a missing mirror to banking register) [trap15, R. Belmont]
Corrected Raiden II audio banking - it's only at 401a [R. Belmont]
Flash: 4k sectors should erase in 1/8th the time of 64k. extend core to support GBA chip types. [R.Belmont]
Clean up profiling flags in the makefile. Removed GPROF flag, it is now just PROFILE. When enabled, automatically turn on basic symbols. Also added new SYMLEVEL option to control the symbols level (defaults to 2). [Aaron Giles]
Dumped internal ROM for Pinkiri 8 [Charles MacDonald]
Dumped internal ROM for Janshi [Charles MacDonald]
Documentation update [Stefan Lindberg, Dumping Union]
segas16b.c, taito_f2.c, taito_f3.c & taito_x.c: Corrected rom names and or added PCB locations to Ray Force, Arabian Magic, Liquid Kids, Twin Hawk. Added additional Sega game ID info for an Alien Syndrome set.
model3.c: Correct sound rom loading for the Scud & Scud Plus sets [Alex's Blog]
devlegacy.c,clifront.c,info.c [Miodrag Milanovic]
* Created legacy image device
* Moved opresolv implementation from MESS
* listmedia is option is available in MAME too
* listxml output now contains image devices
-romident can now identify chd's [smf]
Emulated protection check in Ron Jan [Angelo Salese]
Added default NVRAM to G-Stream [David Haywood]
Fixed default EEPROM for 1 on 1 Government [David Haywood]
Added default EEPROMs for each Brave Blade region [David Haywood]
Improvements to the Pinkiri 8 video emulation [David Haywood, Angelo Salese]
emuopts - added support for image devices parameters [Miodrag Milanovic]
Deviceized the VDP used by Pinkiri 8 HW [David Haywood]
Fixes for OS X PowerPC compile [R. Belmont]
Added color PROM of kickboy and corrected ROM filename [Team Japump, The Dumping Union]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Alien Challenge (2 sets) [Luca Elia, XingXing]
Lucky Girl (Z180-based HW) [David Haywood, Angelo Salese, Charles MacDonald]
Vortex [Lord Nightmare, David Haywood, Smitdogg, The Dumping Union]
The Berenstain Bears in Big Paw's Cave [B Zeidler]
Royal Queen [Charles MacDonald, Angelo Salese]
Night Gal [Charles MacDonald, Angelo Salese]
Night Bunny / Royal Night [Charles MacDonald, Angelo Salese]
New clones added
----------------
Wai Wai Animal Land Jr.(Japan)[Team Japump, The Dumping Union]
Phantoms II (Space Invaders hardware) [Andrew Welburn] (enigma2b)
Toki (US, set 2) [Corrado Tomaselli] (tokiua)
Ooedo Fight (Japan) [Team Japump, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Battle Gear [R. Belmont]
Battle Gear 2 [R. Belmont]
Pop n' Music 5 [Guru]
Unknown Meyco Game [Trevor Brown, Antwon Barajas] (unkmeyco)
Puzzle Break [Smitdogg, The Dumping Union]
Ron Jan [Charles MacDonald, Brian A. Troha]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-7-8 01:21
0.138u3
-------
MAMETesters Bugs Fixed
----------------------
- 03910: [Sound] All sets using stereo sound: Right speaker is louder than left speaker (hap)
- 03913: [Graphics] arcadecl: Playfield is offset to characters in both games. (hap)
- 03912: [Sound] kyros, kyrosj: Once you throw a punch, there is a white noise which lasts throughout the game (hap)
- 02572: [Known Issues/To-Do's] All Sets in xain.c: 68705 MCU is not dumped, behavior patched out (Phil Bennett, Dr. Decapitator)
- 02462: [Known Issues/To-Do's] storming: Supposed to be a bootleg without mcu. (hap)
- 03899: [Sound] All sets in cloak.c: Music pitch is higher than PCB (Tafoid)
- 03888: [DIP/Input] mstadium: Third button mapping missing. (Tafoid)
Source Changes
--------------
Added many instances of missing static and const qualifiers to MAME, and disabled a fair chunk of dead code in konamiic.c. [Atari Ace]
Confirmation (with frequency counter) of proper 68000 clock speeds (16 MHz) for Premier Soccer and Golfing Greats. [Fabrizio Vasile]
Updated expat library match the latest released version. (2.0.1) [Oliver Stoneberg]
Natural keyboard status saved in options when changed [Robbbert]
Improvements to the Pinkiri 8 video emulation [David Haywood]
Hooked up inputs and Dip-SW for Ron Jan and Pinkiri 8 [Angelo Salese]
Simplified vram access in Pinkiri 8 HW [David Haywood]
Added a skeleton driver for Philips CD-i-based arcade series, Quizard [Harmony]
Moved softlist implementation from MESS [Miodrag Milanovic]
* Moved image related UI from MESS to emu core
* Reimplemented filename related image device calls
Moved listsofware command line option from MESS, and added softlist in XML output [Miodrag Milanovic]
TMS52xx now uses proper IP/PC/Subcycle counting for audio generation. [Lord Nightmare]
video/cclimber.c: cclimber/ckong sprite X was off by 1 [hap]
Rewrote video emulation to use the device system in Little Robin [David Haywood]
Decrypted Double Dragon Italian bootleg char roms [Angelo Salese]
Super Game III: added handling for two consecutive writes for MMC1 making Snow Bros playable [Mariusz Wojcieszek, Fabio Pruli]
Moved ioproc implementation from MESS [Miodrag Milanovic]
Fixed bad cassette wave sound [Robbbert]
Super Game III: fixed Tom & Jerry [Mariusz Wojcieszek]
Added proper i8751H MCU dump to Legend of Hero Tonma (Japan) [Dr. Decapitator]
C++-ified the debugger views. Split implementation of individual view types out to separate files. Updated all callers. [Aaron Giles]
Changed emualloc to free resource pools from earliest to latest so that early objects can safely clean up stuff they allocated. [Aaron Giles]
Changed device name from an overridable function to a parameter passed to the device_config constructor. In situations where the proper name is not known at construction time, a generic name can be specified and then overridden later once the configuration is complete. [Aaron Giles]
Decapped 89C51 MCU in Real Battle Mahjong King [Dr. Decapitator, Guru]
metro.c: Added Puzzlet's MCU internal ROM. Zilog Z8 8-bit family MCU requires a new CPU core to be written. [Dr. Decapitator]
Hooked up Renegade 68705 MCU [Phil Bennett, Dr. Decapitator]
Made redufo Artic version the parent and bootleg version a clone [hap]
Hooked up Xain d'Sleena/Solar Warrior 68705 MCU [Phil Bennett, Dr. Decapitator]
Hooked up Daikaiju no Gyakushu 68705 MCU and removed MCU simulation code [Phil Bennett, Dr. Decapitator]
Added DIP LOCATIONS for xain.c [Tafoid]
aristmk4: various improvements: [FrasheR, Palindrome]
* Fixed VIA for good. 5010 - 501F
* Hooked up push button inputs
* Hooked up ports for the PML 2852 U3
* Implemented coin input
* Lamp output and button layout
* NVRAM backup
* Connected SW7 for BG colour map select
* Added LK13. 3MHz or 1.5 MHz CPU speed select
* Added sound sample for mechanical meter pulse
* Replaced custom RTC code with MC146818
naomi.c: Corrected and updated some game names and cartridge descriptions [f205v]
neodrvr.c updates: [Johnboy]
* Tagged kof2003h AES VERSION
* Tagged the following sets as MVS AND AES VERSION: aodk, lbowling
* Renamed P1 in sengoku3 to correct chip label
* Marked v2 in strhoop BAD_DUMP
* Marked P1 in flipshot BAD_DUMP
* Identified kof98n as AES version, renamed to kof98h
Improved v25 logging for Batsugun [David Haywood]
igs011.c update [Luca Elia]
* Emulated IGS011 protection
* Emulated IGS012 protection
* Removed 149 rom patches
Hooked up Slap Fight/Alcon 68705 MCU [Phil Bennett, Dr. Decapitator]
Hooked up MCUs for Tough Turf (US) and Wrestle War; removed Wrestle War MCU simulation. [Aaron Giles, Dr. Decapitator]
cps2.c: Correct the release order for the Xmen: Cota (Hispanic) sets [gregf]
Made the machine_config a proper object. Added detokenize method to this object which can be called multiple times to append new devices after the initial machine configuration is set up. Updated member variables to match new naming convention. [Aaron Giles]
Changed the running_machine to take a constructed machine_config object in the constructor, instead of creating one itself, for consistency. Also added machine->total_colors() as a shortcut to machine->config->m_total_colors. [Aaron Giles]
firetrap.c: Added PCB documentation, corrected ROM names, corrected clocks [Guru]
idsoccer: Improved DIP locations, confirmed MSM5205 clock [Kevin Eshbach]
Fixed title screen colors in Bogey Manor [Angelo Salese, Stefan Lindberg]
Modified way device_type constants are defined in order to get unidasm compile [Miodrag Milanovic]
Changed autmoon (aristmk4) romload to proper crc/sha hashes. The submitted romset contained a 32kb (u87.bin) which actually appeared to be an 8k overdumped. [Tafoid]
slapfght.c: Corrected rom names for the Slap Fight sets and added PCB locations to any set where possible. Added Dipswitch locations to Slap Fight. Moved PCB information down to matching rom sets. [Brian Troha, Guru]
Split mame.c into mame.c and machine.c, the latter containing the running_machine definition and implementation. [Aaron Giles]
Moved global machine-level operations and accessors into methods on the running_machine class. For the most part, this doesn't affect drivers except for a few occasional bits: [Aaron Giles]
mame_get_phase() == machine->phase()
add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...)
add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...)
mame_get_base_datetime() == machine->base_datetime()
mame_get_current_datetime() == machine->current_datetime()
Cleaned up the region_info class, removing most global region accessors except for memory_region() and memory_region_length(). Again, this doesn't generally affect drivers. [Aaron Giles]
Resurrect the old sampling profiler, and improve it to be useful: [Aaron Giles]
* always available now, just specify -profile <n> to enable it
* supports stack walking to uniquely identify call chains; the <n> parameter to the -profile option specifies how deep to go
* automatically turns off throttling and multithreading, and sets the number of processors available to 1 (since we only sample the main thread)
* output now uses the common symbol lookup, which actually uses the PDB for MSVC builds and sym files for gcc builds
* the top 30 unique call chains are output
Fix performance regression for PowerPC games. The timing made heavy use of cpu_get_total_cycles() which is now slow. Better to use the legacy_cpu_device directly and call device->total_cycles() which avoids the dynamic_cast to find the execute interface from a generic device. [Aaron Giles]
Added cycles_to_attotime() and attotime_to_cycles() which is more often what is requested. (Clocks are the raw input clock, while cycles are internal clock after dividers/multipliers.) [Aaron Giles]
Removed most other instances of cpu_get_total_cycles. [Aaron Giles]
Removed the following functions: [Aaron Giles]
cpu_get_total_cycles() == cpudevice->total_cycles()
cpu_clocks_to_attotime() == cpudevice->cycles_to_attotime()
cpu_attotime_to_clocks() == cpudevice->attotime_to_cycles()
Correct dipswitch location order in World Rally to match actual dips as seen by the game / service menu. [Brian Troha]
namcos22.c: updated ridgerac, raveracw and acedrvrw to use keys instead of dipswitches for shifters [Fabio Priuli]
Added COPX romloading for sets that didn't have it, marked as BAD_DUMP until the assumption that they're the same is (un)confirmed. [hap]
Winmain cleanup: [Aaron Giles]
* created dynamic_bind<> template class to handle dynamically binding to optionally-supported functions
* wrapped stack walking code in a class
* wrapped symbol lookup code in a class
* added support for parsing objdump-produced symbol dumps which include non-global functions for much better stack dumps and profiling in gcc builds
Modified makefile for win32 targets to automatically run objdump and produce a .sym file if SYMBOLS is enabled. [Aaron Giles]
Update cheat loading to support image devices (moved implementation from MESS), use only CRC of first found image. [Miodrag Milanovic]
Removed cpu_get_sp(). [Aaron Giles]
Added overrides to fetch the execute, memory and state interfaces without doing a dynamic_cast<> to speed up common legacy operations. [Aaron Giles]
Created CPU-specific device types for all CPUs, using new macros DECLARE_LEGACY_CPU_DEVICE and DEFINE_LEGACY_CPU_DEVICE. Changed CPUs to be their own device types, rather than all of type CPU with a special internal subtype. Note that as part of this process I removed the CPU_ prefix from the ALL-CAPS device name, so CPU_Z80 is just plain old Z80 now. This required changing a couple of names like 8080 to I8080 so that there was an alphabetic first character. [Aaron Giles]
Hooked up Heavy Barrel I8751 MCU [Bryan McPhail, Dr. Decapitator]
[cb2001] added 2 new opcodes [robiza]
Hooked up Gondomania I8751 MCU [Bryan McPhail, Dr. Decapitator]
Reimplemented Meikyuu Hunter G I8751 MCU according to schematics [Bryan McPhail]
Software list update: [Wilbert Pol]
- Software list xml files are now read in full such that information for clone and parent sets is available.
- Added validity check to check for existence of parent sets.
Imported image related utils from MESS into /lib/util [Miodrag Milanovic]
Improved video emulation in cb2001 [David Haywood]
Added support for Sega 317-5000 decryption (same as 315-5177).
Reorganised decryption code. [Nicola Salmoria]
Moved debugging structure away from CPUs only and attached to all devices. Debugger now creates one for each device. C++-ified most debugger operations to hang off the debugging class, and updated most callers. [Aaron Giles]
Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly broken. Also removed cpu_is_executing, cpu_is_suspended, cpu_get_local_time, and cpu_abort_timeslice. [Aaron Giles]
Software list improvements: [Miodrag Milanovic]
- Support for multiple software list per driver
- Added MDRV_SOFTWARE_LIST_COMPATIBLE_ADD for adding compatible software lists (for documentation purposes) [Miodrag Milanovic]
- listsoftware option now return only original software lists
- UI is updated to enable mounting software items per device, it will display only items from list that are for specific device
- Separate compatible software lists in UI
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Slap Fight (set 1) [Phil Bennett, Dr. Decapitator]
Alcon [Phil Bennett, Dr. Decapitator]
New clones added
----------------
The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board 2) [Johnboy]
Looping (Video Games GMBH) [Andrew Welburn]
Defend the Terra Attack on the Red UFO (Artic) [The Dumping Union]
Crazy Kong (Falcon?) [Fred O.]
Exciting Animal Land Jr. (USA) [Smitdogg, The Dumping Union]
American Soccer [Kevin Eshbach]
Virtua Striker 2 '99 (Revision B) [Guru]
Fire Trap (Japan) [Guru]
Marvel Vs. Capcom: Clash of Super Heroes (USA 971222) [Razoola]
Raiden DX (UK) [Irongiant]
Boggy '84 (original Kaneko) [Klaus Sommer, Team Europe, The Dumping Union]
Exerizer (Japan) [N. Francfort, blib, Smitdogg, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Quizard (1.7) [ANY, The Dumping Union, Harmony]
Quizard (2.2) [ANY, The Dumping Union, Harmony]
Quizard (3.2) [ANY, The Dumping Union, Harmony]
Quizard Rainbow (4.1) [ANY, The Dumping Union, Harmony]
Model Racing Shooting Game (unknown title) [Luigi, Volker Hann, Team Europe]
Out Run 2 (Rev. A) [GDX-0004A] [Team Europe, The Dumping Union, Alex]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-7-23 23:43
0.138u4
-------
MAMETesters Bugs Fixed
----------------------
- 02813: [Sound] amerdart, amerdart2: No sound due to missing ROM (Quench)
- 03606: [Multisession] altbeast, aliensyn3: Graphic corruption on multiple segas16b.c launches in single session. (Atari Ace)
- 03536: [Misc.] PowerPC core: Overlapping data buffers (Atari Ace)
- 03943: [Graphics] tknight, wildfang: The screen shaking effect is missing in MAME. (hap)
- 00790: [Documentation] armwrest: DIP switch inspection. (hap)
- 03938: [Crash/Freeze] torus: Crash after completing Level 1 (Fabio Priuli)
- 03928: [Crash/Freeze] Many sets: Out of memory crash using -cheat (Aaron Giles)
Source Changes
--------------
Fix SH-2 interpreter [Atari Ace]
fix xmcotah/xmcotahr1 ROMs [Razoola]
turned i2cmem into a c++ device & ditched the unused legacy device. [smf]
Added per-device image softlist loading routine [Miodrag Milanovic]
Renamed feof to image_feof (in device_image_interface) in order to compile on FreeBSD [El Barto]
Removed devtag_get_device(); use machine->device() instead. [Aaron Giles]
Removed the global clock accessors and cpu_* aliases: [Aaron Giles]
cpu_get_clock == device->unscaled_clock
cpu_set_clock == device->set_unscaled_clock
cpu_get_clockscale == device->get_clock_scale
cpu_set_clockscale == device->set_clock_scale
Fix bad loop condition that shows up with -cheat enabled. [Aaron Giles]
Adding ability to support other types of software lists, so floppies, cassettes, cd-roms are now possible to be used [Miodrag Milanovic]
MAMEdev kant spel (Ubuntu/Canonical cares about this) [wallyweek]
Add *IX man pages for MAME and utils [wallyweek]
Clean up some files without a newline at the end for GCC [wallyweek]
Added second button (Hyper Jump) to be used after cued via speech to allow jumping to other phases without finishing the current mission. Volume adjusted to better levels (AY was way too low in comparison to speech) [gravilidavide, Tafoid]
snowbros.c: Add Dipswitch locations to Puzzle King, Hyper Pacman, Cookie & Bibi 2, Cookie & Bibi 3, More More. Filled in dips with Dipswitch locations for Puzzle Break. [Brian Troha]
Load (but don't yet use) the decapped MCUs for several sets [Dr. Decapitator]
* kyros
* kyros (alt, original MCU dump?)
* arkanoid (I think the supported MCUs are bootlegs..)
* blackt96
* amerdarts
* cshooter
* josvolly (there are other chips still need decapping)
* invasnab (i'm not convinced this one is good)
* pasha2
* empcity
* topshoot
* topbladv (no CPU core for this yet)
* officeye (no CPU core for this yet)
* revx
Added the proms to Magical Odds [Smitdogg, The Dumping Union]
converted at28c16 to a c++ device. [smf]
arkanoid.c: Added or corrected the PCB location for the genuine Arkanoid rom sets and documented the MCU Taito ID number [Brian Troha]
Replaced the old MCU dump with the decapped version for Kick Start Wheelie King [Dr. Decapitator]
Replaced the old MCU dump with the decapped version for Pipeline [Dr. Decapitator]
[cb2001] new opcodes [robiza]
Fixed image unload and creation [Sandro Ronco, Miodrag Milanovic]
cb2001: hooked up reels [David Haywood]
Rewrite of 'Wheels & Fire' driver [Tomasz Slanina]
* new rendering code
* preliminary zooming (based on lookup table)
* preliminary communication between main and sound cpu
* scanline interrupts and scroll
segas16b.c: Removed 2 obsolete "USER2 Work space" and changed remaining USER2 to MCU to maintain consistence throughout the driver. [Brian Troha]
Added information on the Naomi 171-8346C cartridge type [f205v]
'Massive' Neo Geo documentation update [Johnboy]:
* Added official SNK Playmore title catalogue
* Identified and tagged all MVS sets which were not officially released for the AES system (according to official SNK Playmore title catalogue and Neo-Geo Masterlist)
* Several sets have been identified (AES / MVS VERSION) and tagged properly
* Documented MULTI PLAY MODE (unemulated); Missing MCU
* Updated game PCB information
* Renamed kof99n to kof99k (KOREAN VERSION)
* Renamed P's in mslug3 to correct chip label, added SMA comment
* Renamed ROMs in jockeygp according to original cart, added some comments
* Renamed ROMs in vliner/vlinero according to original cart, added some comments
* neodrvr.c cleanup
Fixed some bugs in the MB88xx CPU core [Alex Jackson]
Various improvements to polepos.c [Alex Jackson]:
* Corrected the way the steering wheel is hooked up, fixing the jittery steering in the sets with MCUs.
* Added a new layout file for the bootleg sets without MCUs (topracern and polepos2bi).
* Converted clock frequencies to crystal values from xtal.c.
* Added correct ROM names for the Namco-manufactured sets (polepos and polepos2).
* Completely removed the unused global variable polepos_gear_bit.
* Fixed a couple of bootleg ROMs that were very likely bit-rotted.
Added some missing makefile dependencies [Atari Ace]
Allow the non-DRC RSP core to build again (controlled by a #define like the SH-2 core) [Atari Ace]
segas16b.c: Corrected the rom names for the FD1094 317-0120 Golden Axe set and verified the dump as good. [Brian Troha]
lr35902.c: Added the speed register to the register list to allow it to be changed and retrieved again. [Sandro Ronco]
converted mb3773 from a legacy device to a c++ device. tidied up comments in at28c16 [smf]
djboy.c: Added unverified Beast MCU internal ROM image [Dr Decapitator, Tomasz Slanina, Lord Nightmare, Phil Bennett]
sfbonus.c: Added the Amcoe "Classic Edition Compact Format" PCB layout. [Brian Troha]
Added TMS32015 and TMS32016 CPU variants to the TMS32010 core. Fixed LST instruction which was sometimes adjusting internal RAM banking incorrectly. [Quench]
Added Ameri Darts internal DSP dump and TMS32015 support to the Amerdart driver. Also added savestate support to the game. [Dr Decapitator, Quench]
RSP: Fix sign issue in VCL opcode [angrylion]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Puzzle Break [David Haywood, Smitdogg, The Dumping Union]
New clones added
----------------
Mystic Riders (bootleg?) [David Raingeard]
Magical Odds (set 2) [W. Herve, Smitdogg, The Dumping Union]
Raiden Fighters Jet - 2000 (China) [Brian Troha, Guru]
Wonder Boy III - Monster Lair (set 6, System 16A, FD1089A 317-xxxx) (better dump?) [Team Europe]
Street Fighter Zero (Hispanic 950718) [Layne, N. Francfort, R. Mucciarelli, Smitdogg, The Dumping Union]
Captain Commando (World 911202) [Stefan Lindberg, The Dumping Union]
Space Ship [f4brice]
Juuouki (set 5, Japan, FD1094 317-0069, not working) [Stefan Lindberg, The Dumping Union]
Wild Fang [Stefan Lindberg, The Dumping Union]
Fruit Bonus '06 - 10th anniversary (Version 1.3R CGA) [Brian Troha, The Dumping Union]
Terminator 2 - Judgment Day (rev LA4 08/03/92) [Gor, Smitdogg, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Gundam Battle Operating Simulator (GDX-0013) [Team Europe, Joerg Hartenberger]
Sega Club Golf 2006 Next Tours (Rev A) (GDX-0018A) [Team Europe, Joerg Hartenberger]
Ollie King (GDX-0007) [Team Europe, Joerg Hartenberger]
Tokio/Scramble Formation (japanese?, newer) [Guru, Roger Coltrane, Smitdogg, The Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-7-30 19:44
0.139
-----
MAMETesters Bugs Fixed
----------------------
- 03898: [Crash/Freeze] Atomiswave-based games in naomi.c: Game gets stuck in boot process. (Aaron Giles)
- 03957: [Documentation] samsh5sp & clones: according to title, year is 2004 not 2003 (moa)
- 03318: [Crash/Freeze] -burnin causes crash in vector games (Atari Ace)
- 03777: [Multisession] a51site4: Hang after loading via internal UI (multisession) (Atari Ace)
Source Changes
--------------
arm.c: Added big endian mode support to the LDRB and STRB instructions. [Wilbert Pol]
CPS-1 update [Team CPS-1]:
* Added missing PALs as reference to most of remaining sets
* Dumped and added TK24B1.1A to dynwar [Corrado Tomaselli]
* Fixed LW-13.10D rom loading in forgottn to match real pcb
* Identified, verified and documented a ton of pcbs, adding/fixing missing/wrong infos as ROMs labels and positions, B-Board, C-Board and CPSB IDs, PALs [Stefan Lindberg, Dlfrsilver, MKL]
* Reordered all sets per release date in cps1.c and video\cps1.c
* Updated games table in video\cps1.c and added some notes on PALs table
* Minor cleanups
djboy.c: Hooked up Beast MCU and removed simulation code. [Phil Bennett]
arm.c: Fixed word reading from non-aligned address in big endian mode. [Wilbert Pol]
skyfox.c: Corrected clocks and Vsync for the Sky Fox & Exerizer sets based on actual OSCs and measurements taken from a real PCB [Corrado Tomaselli]
arm.c: Added a big endian version of the arm2/3/6 cpu core and cleaned up the little/big endian handling. [Wilbert Pol]
djboy.c: Added DIP switch locations and corrected the vsync to 57.5Hz as per the readme info listed at the top of the driver. [Brian Troha]
mediagx.c: Converted to use driver_data [Atari Ace]
Fixed sprite coordinates in astrocorp.c [Luca Elia]
Corrected Ameri Darts audio playback rate. This exposed some cycle timing errors in the TMS32010 CPU core which are also fixed. [Quench]
Added support for Southern Systems Joker Poker (1982), from Southern Systems & Assembly, Ltd. Figured out the memory map. Also added technical notes about the hardware. [Roberto Fresca]
Corrected the address for the freezing of the movies for the Terminator 2 LA4 set [stephh]
emu/info.c: Search all parents of a clone for merged ROMs [Atari Ace]
Fixed HD63701 SLP opcode [Sandro Ronco]
mpu4.c: Added splitscreen support to SCN2674 for MPU4 Video. [AGEMAME]
neodrv.c updates: [Johnboy]
* Identified several more sets as MVS / AES Version and tagged them properly
* Updated game PCB info
* bakatono: Removed BAD_DUMP from m1 - is correct, corrected game name
* mahretsu: Added correct s1, corrected game name
* strhoop: Added correct v2
* sdodgeb: Replaced 16mbit v1/v2 with 32mbit v1 as found on two original cards
* Added Japan J3 bios
neogeo.c changes:
* Documented AES mode and 1-slot (MVS/AES) settings [Barry Rodewald]
* Documented MVS 4-slot and 6-slot settings [Johnboy]
* Changed 6-slot setting (old default) to 1-slot [Johnboy]
Add notification of orientation of all monitors at startup via the output system. [Laszlo Schulteisz]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Speed Drop [Brian Troha, Luca Elia, The Dumping Union]
New clones added
----------------
Mystic Warriors (ver AAA) [J. Wilke, Smitdogg, The Dumping Union]
AmeriDarts (set 3) [Brian Troha, The Dumping Union]
Captain Commando (Japan 910928) [john666, Dr. Spankenstein, Smitdogg, The Dumping Union]
Forgotten Worlds (USA, 88621B B-Board) [Corrado Tomaselli, The Dumping Union]
Galaxy Force II (Japan, Newer) [Team Japump, The Dumping Union]
Quiz King of Fighters (Korean release)
Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Korean release)
Quiz Daisousa Sen - The Last Count Down (Korean release)
New games marked as GAME_NOT_WORKING
------------------------------------
Southern Systems Joker Poker [Roberto Fresca, Siftware]
天下布武 發表於 2010-8-14 00:17
0.139u1
-------
MAMETesters Bugs Fixed
----------------------
- 03969: [Crash/Freeze] All sets and drivers using OKI audio: Eventual crash using Save States (Aaron Giles)
- 03981: [Crash/Freeze] bosco, xevious and clones: Game reboots or hangs (Alex Jackson)
- 03977: [Graphics] tceptor2: Graphics are incorrect, the top and bottom roads are displayed with grids and it looks like there should be 4 instead of 2. (Phil Bennett)
- 03964: [Documentation] shangonro: Year is wrong (Smitdogg)
Source Changes
--------------
raiden2.c: Add missing "VOICE2" sample rom to Raiden 2 sets where it was missing. Corrected rom names for MASK roms soldered to the PCB. [Brian Troha]
Southern Systems Joker Poker: Added missing CPU IO map to the machine driver. This allow boot the game and enter into the attract mode. [Roberto Fresca]
Mini Boy 7 improvements: [Roberto Fresca]
* Added a new complete set. Now set as parent.
* Corrected Xtal frequency.
* Mapped the PIA MC6821 (not wired since is not totally understood).
* Preliminary attempt to decode the color PROM.
* Mapped the AY-3-8910, but still needs ports and some checks.
* Added debug and technical notes.
New driver for Mega Double Poker, from Blitz System Inc. [Roberto Fresca]
* Initial release.
* Preliminary memory map.
* Hooked both PIAs, but need more analysis to confirm the offsets.
* Accurate graphics and color decode.
* Added main PCB and daughterboard layouts.
* Added partial docs and diagrams about the CPU/MCU/ROMs addressing.
* Added debug and technical notes.
Added Magic Train, from Subsino. Since it's driven by a HD647180X0CP6 (Subsino - SS9600) plus SS9601 and SS9602 (for video and I/O respectively), it's possible that needs to be moved to a new driver in a near future. Also added technical notes. [Roberto Fresca]
mpu4drvr.c: Fixed mid-screen palette updates [David Haywood]
segas16b.c: Documented the Sega game ID for the Heavyweight Champ rom board as well as corrected the rom names. [Brian Troha]
Return to type safety. Changed address maps back into functions that build up the definition, rather than the whole tokenizing system, which lost type checking. Added a new module addrmap.c which implements the address map classes, and changed the macros to call methods on the address_map and address_map_entry classes which are strongly typed. Fixed a few incorrectly specified memory map entries along the way in twincobr.c, lordgun.c, galaxold.c. [Aaron Giles]
More API cleanup: [Aaron Giles]
* removed cputag_clocks_to_attotime() and cputag_attotime_to_clocks() in favor of just expanding the class
* same for cputag_suspend() and cputag_resume()
Fix crash when exiting the debugger if breakpoints are set. [Aaron Giles]
The dsp561xx CPU core now generates accurate disassembly for Konami Polygonet hardware (verified against Motorola's reference disassembler). [Andrew Gardner, Stiletto]
Fixed image device error handling [ShimaPong, Miodrag Milanovic]
Defined new class driver_data_t, which all driver_data classes must derive from. Updated all class definitions to inherit from the new class, and to call it in the constructor. Also changed the alloc() signature to return a driver_data_t pointer instead of a void *. Renamed and hid machine->driver_data as machine->m_driver_data. Added a new templatized method machine->driver_data<class> which returns a properly downcast'ed version of the driver data. Updated all code which looked like this:
mydriver_state *state = (mydriver_state *)machine->driver_data;
to this:
mydriver_state *state = machine->driver_data<mydriver_state>();
The new function does a downcast<> which in debug builds dynamically verifies that you're actually casting to the right type. [Aaron Giles]
Changed atarigen_state to be a base class from which all the related Atari drivers derive their state from. [Aaron Giles]
Removed global variables from gaelco, namco, and nile sound cores. [Atari Ace]
Converted seta.c, seta2.c, and ssv.c to driver_data. [Atari Ace]
Updated SAA5050 to form 12x20 chars as noted in documentation. Updated malzak driver to support SAA5050 changes. [Miodrag Milanovic]
taitotz: add HDD image for Battle Gear 2 (2.04J) [gtbb08, R. Belmont]
namcoic.c: Fixed incorrect road colours in tceptor2, finallap and others [Phil Bennett]
Fixed road transparency in Thunder Ceptor [Phil Bennett]
Fixed Z80 SIO interrupts by clearing them at constructor time so Z80 daisy chain works properly and doesn't stall on a non-existant IEO condition. [Curt Coder]
Z80 DMA changes: [Curt Coder]
- Fixed DMA by re-adding a status update call to ENABLE DMA command
- Allowed illegal mode 0 DMA operation since trs80m2 in MESS is abusing this
- Fixed ready signal handling by adding a check for ready condition on each byte
Started converting the Toaplan2 VDP into a device [David Haywood]
dsp56k : Hooked up new execution engine. [Andrew Gardner]
plygonet.c : Updates Polygonet driver to use driver_data class. [Atari Ace]
More refactoring to the Toaplan 2 / GP9001 VDP device [David Haywood]
CPS-1 update [Team CPS-1]:
* Expanded and updated games table in video\cps1.c
* Confirmed B-Board # for 3wondersu, varth
* Fixed labels in ghouls, ghoulsu to match real pcbs
* Removed 14.bin in dynwarj, it was a bad dump
* Marked nm_23.12b in nemoj BAD_DUMP
* Removed knightsja set (roms were split & hacked to work on a suicided board)
* Added roms relationship between parent/clones where missing
* Fixed some incorrect notes added in previous update
* dynwaru -> dynwara forgottnua -> forgottnu, forgottnu -> forgottnua wofhfb -> wofhfh as real name Huo Feng Huang
* Reordered some sets
* Minor cleanups
* Fixed sf2ceua labels and added pcb infos
* Fixed sf2ceub labels and added pcb infos, removed 1 incorrect rom and replaced with proper redump done by Dumping Union
* Fixed punisher, punisheru Q-Sound labels and added D-Board PALs
dsp56k.c : Remove globals from dsp56k cpu core. [AtariAce]
cps1.c: Documentation update for some CPS1 sets (B-Board chip information) verified via Team Japump PCB photos. [Brian Troha]
Improved memory banking in Puzzle Star (Sang Ho Soft) [Mariusz Wojcieszek]
Fixed term2 (rev. LA4) freeze during the Cyberdyne stage opening cinematic [Phil Bennett]
Merged aladbl.c and ssf2md.c to create genesisb.c [Sonikos]
video/astrocde.c: Limited the number of timers potentially produced by astrocade_trigger_lightpen() [ranger_lennier]
cps1.c: Set correct B-Board mapper for "resale" kits. This fixes missing graphics in Area 88 (Japan Resale). [Brian Troha]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pacman - 25th Anniversary Edition (V2.0) [Sara S.]
The Last Starfighter (prototype) [Phil Bennett, Ken Van Mersbergen]
Air Race (prototype) [Phil Bennett, Ken Van Mersbergen]
New clones added
----------------
Clash-Road (Data East license) [Tirino 73]
Quizard v1.2 [Team Europe, The Dumping Union]
Quizard Rainbow 4.2 [Team Europe, The Dumping Union]
Super Megatouch IV Turnier Version (9255-51-50 ROA, Bi-Lingual ENG/GER version) [bodger319, Smitdogg, The Dumping Union]
Megatouch 5 Turnier Version (9255-70-50 RON, Bi-Lingual ENG/GER version) [bodger319, Smitdogg, The Dumping Union]
Knights of the Round (Japan 911127, 91634B-2 B-Board) [Team Japump, The Dumping Union]
Area 88 (Japan Resale Ver.) [Team Japump]
Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00) [Mark F.]
Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03) [Sara S.]
New games marked as GAME_NOT_WORKING
------------------------------------
Mini Boy 7 (set 1) [Roberto Fresca, Siftware]
Mega Double Poker (conversion kit) [Roberto Fresca, ChrisQC, Smitdogg]
Magic Train [Roberto Fresca]
Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A) [Guru, Smitdogg]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-9-1 00:41
0.139u2
-------
MAMETesters Bugs Fixed
----------------------
- 02449: [Graphics] lethalen: Can't find the flip bits used for the tiles.. (p2 start screen, reload indicator).
- 04026: [Graphics] combatscb: Experiences various graphics glitches. (robiza)
- 01215: [Crash/Freeze] combatscb: Crashes on level 3 and experiences various graphics glitches.
- 00229: [Color/Palette] truxton: The background colour on the title screen of Truxton should be green. (robiza)
- 00949: [Graphics] outzone: In stage 6 there are two blank box on the background. (robiza)
- 03203: [Misc.] All sets in docastle.c and mrdo.c: Unable to enter Service Mode (Phil Bennett)
- 04009: [Save/Restore] pacland and clones: Reload of state cause game issues (Phil Bennett)
- 03858: [Graphics] batsugun, batsuguna, batsugunsp, dogyuun: tiles/ tiles and tiles/sprites priorities problems (David Haywood)
- 03718: [Crash/Freeze] shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03881: [Crash/Freeze] minefld, rescue, aponow: Hangs at Post (Phil Bennett)
- 03961: [Crash/Freeze] racedriv and clones: Game resets itself before game start (Phil Bennett)
- 04006: [Graphics] fixeightb: Graphic glitches (David Haywood)
- 03755: [Sound] soldivid: No music after loading savestate (or -autosave) (Phil Bennett)
- 03820: [Save/Restore] batlbubl, bangball: Using -autosave causes audio to malfunction (Phil Bennett)
- 04004: [Graphics] pballoon: Screen is shifted left. (David Haywood)
- 03986: [DIP/Input] All sets in enigma2.c: Most Dip Switches no longer function (Phil Bennett)
- 03730: [Save/Restore] parodius: The game freeze or reboot when using -autosave/save state (Phil Bennett)
- 04001: [Save/Restore] All sets in mappy.c: Reload of state causes audio corruption (Phil Bennett)
- 03994: [Save/Restore] All sets in dcheese.c: Reload of state causes audio corruption (Phil Bennett)
- 03992: [Save/Restore] btoads: Reload of state cause major graphic corruption (Phil Bennett)
- 03991: [Save/Restore] bigevglf : Reload of state cause audio corruption (Phil Bennett)
- 03993: [Save/Restore] All sets in crshrace.c: Reload of state cause loss of audio (Phil Bennett)
- 03989: [Save/Restore] asterix and clones: Reload of state causes loss of audio (Phil Bennett)
- 03998: [Documentation] bmiidx3: Game name description. (M.A.S.H.)
- 03978: [DIP/Input] cyclshtg, bronx: Dipswitches are wrong (stephh)
- 03988: [Save/Restore] ace: Reload of state causes a graphic problem (hap)
- 03996: [Crash/Freeze] All games in taito_x.c: Crash before OK (Atari Ace)
Source Changes
--------------
Added sound support to Signetics S2636 (by using VC4000 sound support from MESS). Hooked up sound to Malzak, Galaxia and Astro Wars [Mariusz Wojcieszek]
Corrected rom names for Raiden Fighters 2 (Asia, Metrotainment License) set based on pcb pictures [Lord Nightmare, Tormod]
Hooked up S2636 sound to zac2650.c [Mariusz Wojcieszek]
seibuspi.c: Fixes the "FIX" graphics load. May require specific ENDIAN to work on all platforms. Both new Asian sets now work correctly. [Brian Troha]
seibuspi.c: Add default EEPROM to the Raiden Fighters Jet (US, Single Board) set so it will boot correctly the first time run. [Brian Troha]
Removed several exported non-const global variables from the core [Atari Ace]
nycaptor, colt, cyclshtg, bronx (nycaptor.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
Golden Poker driver: Fixed tilemap issues with games using 60Hz/50Hz modes, selectable through DIP switches. [Roberto Fresca]
Added support for 'Genie'. An old magic-lamp themed game from Video Fun Games Ltd. [Roberto Fresca]
* Decoded graphics and colors.
* Accurate inputs.
* Discrete sound.
* Default NVRAM support.
Xtal, CPU clock, and some discrete components values need to be checked from PCB.
Changed Noraut Joker Poker (Prologic HW) manufacturer to Video Fun Games Ltd. [Roberto Fresca]
Added save-state support to the K053260 sound core [Phil Bennett]
Added save-state support to the MSM5232 sound core [Phil Bennett]
Converted TLC34076 to a device [Phil Bennett]
Cleaned up toaplan2 driver and converted it to use driver_data [Atari Ace]
Merged topshoot into the megadrvb driver (formerly genesisb) [Sonikos]
Hooked up some quick and dirty video routine to Aristocrat Mk-5 [Angelo Salese]
Acorn Archimedes / Aristocrat MK-5: Added Force IRQ/FIRQ hook-up and hooked up an undefined behaviour for a timer check, fixes CPU check during POST [Angelo Salese]
Implemented I2C accesses to the Acorn Archimedes / Aristocrat MK-5 HW, fixing SRAM check [Angelo Salese]
Added clock read-back register to the I2C device [Angelo Salese]
Fixed the Sound DMA in Acorn Archimedes / Aristocrat MK-5, adding sound support to the drivers [Angelo Salese]
Add IC pinout to VLM5030 driver. Still need translation of the datasheet for VCU, RST (which does more than just reset) and MTE. [Lord Nightmare]
Added sound hook-up to the Erotictac HW, sound doesn't yet work due of missing memory management hook-up [Angelo Salese]
Added 2KHz timer to Aristocrat MK-5 HW [Angelo Salese]
Attempt to fix reported GCC 4.5 problems [R. Belmont]
Fixed a fatal bug in MEMC handling and removed the mapping kludge for Aristocrat MK-5 [Angelo Salese]
Improved video emulation to the Aristocrat MK-5, added bare-bones VIDC DMA transfer and timings, added 8bpp mode [Angelo Salese]
Added save-state support to the YMF278B core [Phil Bennett]
Rewritten I/O device r/w accesses in Acorn Archimedes/Aristocrat MK-5 [Angelo Salese]
Added missing save-state registration entries to the SH-2 core [Phil Bennett]
Converted address_space to a class, and moved most members behind accessor methods, apart from space->machine and space->cpu. Removed external references to 8le/8be/16le/16be/32le/32be/64le/64be. All external access is now done via virtual functions read_byte()/read_word()/etc. Moved differentiation between the endianness and the bus width internal to memory.c, and also added a new axis to support small/large address spaces, which allows for faster lookups on spaces smaller than 18 bits. [Aaron Giles]
Provided methods for most global memory operations within the new address_space class. Updated callers to use these instead of the old global functions. [Aaron Giles]
Created new module delegate.h which implements C++ delegates in a form that works for MAME. Details are in the opening comment. Delegates allow member functions of certain classes to be used as callbacks, which will hopefully be the beginning of the end of fetching the driver_data field in most callbacks. All classes that host delegates must derive from bindable_object. Today, all devices and driver_data do implicitly via their base class. [Aaron Giles]
Added an alternate set of address map macros. Now, if you #define ADDRESS_MAP_MODERN prior to #including "emu.h", you will get the new macros, which have the following properties: [Aaron Giles]
* ADDRESS_MAP_START takes a 4th parameter, which is the name of the driver_data class the other macros will reference
* AM_READ/AM_WRITE/etc. all assume you are providing method names off of the driver_data class you originally specified
* AM_READ_LEGACY/AM_WRITE_LEGACY macros are provided for calling global static functions of yore
* AM_BASE/AM_SIZE all assume you are providing member names off of the driver_Data class
* AM_BASE_LEGACY/AM_SIZE_LEGACY are provided to reference globals if necessary
Defined delegates for read/write handlers. The new delegates are always passed an address_space reference, along with offset, data, and mask. Delegates can refer to methods either in the driver_data class or in a device class. To specify a delegate in an address map, you must #define ADDRESS_MAP_MODERN before including emu.h, at which point the AM_READ/AM_WRITE macros will require member function pointers into your driver_data class. Delegates that are specified in an address map are proto-delegates which have no object; they are bound to their object when the corresponding address_space is created. [Aaron Giles]
Added machine->m_nonspecific_space which can be passed as the required address_space parameter to the new read/write methods in legacy situations where the space is not provided. Eventually this can go away but we will need it for a while yet. [Aaron Giles]
Added methods to the new address_space class to dynamically install delegates just like you can dynamically install handlers today. Delegates installed this way must be pre-bound to their object. [Aaron Giles]
Moved beathead's read/write handlers into members of beathead_state as an example of using the new delegates. This provides examples of both static (via an address_map) and dynamic (via install_handler calls) mapping using delegates. [Aaron Giles]
Changed the DIRECT_UPDATE_CALLBACKs into delegates as well. Updated all users to the new function format. Added methods on direct_read_data for configuring the parameters in a standard way to make the implementation clearer. Updated all users. [Aaron Giles]
Created a simple_list template container class for managing the common singly-linked lists we use all over in the project. [Aaron Giles]
Replaced "const address_space" with "address_space" throughout the system. The purpose of making it const before was to discourage direct tampering, but private/protected does a better job of that anyhow, and it is annoying now. [Aaron Giles]
neodrvr.c updates: [Johnboy]
* Renamed the following sets: sengokh -> sengokuh, fatfursa -> fatfurspa, shocktra -> shocktroa kof99 -> kof99h, kof99a -> kof99
* Removed wh2j (only diff. C-ROM arrangement; same data)
* Added correct m1 to sengoku3
* Corrected ROM_REGION "maincpu" for . twinspri, ghostlop, aof2, aof2a, fightfev, fightfeva
* Added correct p1 ROM to irrmaze
Changed GP9001 (toaplan VDP device) to use DEVICE_SELF [David Haywood]
Added 3 Bags Full - 5VXFC790 (Victorian). Set is now parent. Replaced the bad dumped GFX from NZ set with the new ones, since they match 4 of 6 bitplanes. [Roberto Fresca]
Improvements to calomega.c driver [Roberto Fresca]
* Added Game 24.0 (Gaming Draw Poker, hold). The game is playable.
* Added missing 50/60Hz output frequency selector to systems 903-905. However, I dunno how it looks physically (switch/jumper/bridge?)
* Injected missing start and NMI vectors to comg080 (Arcade Black Jack), from an exhaustive program ROM analysis / reverse engineering. The game now starts ok and is triggering proper NMI's.
* Inputs from the scratch for comg080 (Arcade Black Jack).
* Added workaround to pass the vector-check protection.
* Reworked the lamps circuitry by system-basis.
* Updated games list and technical notes.
* Promoted comg080 (Arcade Black Jack) to working state.
* Added support for system 906III:
* Accurate memory map, CRTC, and PIAs mapped.
* Preliminary PIAs support (no multiplexion yet).
* Added proper machine driver, with correct R65C02 CPU.
* Documented the hardware specs.
* Added Game 51.08 (CEI Video Poker, Jacks or Better), running in CEI 906III hardware. The game is not working.
Various sm8500 CPU core fixes [Robbbert]
Improvements to CEI 906 III system. [Roberto Fresca]
* Corrected docs about the 906III memory map.
* Mapped the AY8912.
* Added AY8912 proper interfase. Tied SW2 to AY8912 port.
* PIA0, portA is polled constantly. Tied some debug handlers to understand how the input system works.
* Added notes about the PIAs R/W.
Clear Z80 DART interrupts at constructor time. [Curt Coder]
Imported the Hitachi HCD62121 CPU core from MESS. [Curt Coder]
crospang, heuksun, bestri (crospang.c) [stephh] :
* Improved Dip Switches (after verification of the M68000 code)
Expanded the Z80-DART interface to allow future implementation of Z80-SIO features: [Curt Coder]
* added separate clock inputs for channel B
* added SYNC inputs/outputs for both channels
Toaplan2: Attempted to implement dual VDP mixing with the equations provided by Quench, doesn't yet work [David Haywood]
added correct GFX roms for Gang Wars, renamed bootleg set as Euro set (and new parent),made note about bootleg GFX roms [David Raingeard]
Documented unemulated protection in Super Champion Baseball, marked the game with GAME_UNEMULATED_PROTECTION due of that [Angelo Salese]
segaic16.c: Treat unsupported read and write accesses to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett]
Added mask-free versions of read_word/read_dword/read_qword to address_space. Also added unaligned variants that can read unaligned values. Rewrote the core handler as a template that handles all cases, along with a simple unit test to verify that everything is correct. [Aaron Giles]
Updated 68k, v60, i86, and nec cores to use unaligned read/ write instead of their own stubs for handling misalinged reads. [Aaron Giles]
Fixed memory management of ga2 decryption. [Aaron Giles]
Fixed Toaplan2 VDP mixing in Batsugun [David Haywood]
Toaplan2: Removed tile limit hack, not needed now since VDP is mixed properly [David Haywood]
Correct the rom labels for the atari version of Arabian [The Dumping Union]
Cleaned up internal profiler code. [Aaron Giles]
All American Football set updates: [Phil Bennett]
* aafb: Added missing 03-28008.u93 GFX ROM
* aafbb: Marked 24015-02.u59 BAD_DUMP and demoted set to GAME_NOT_WORKING
Declared virtual functions in driver_data_t for:
* machine_start, machine_reset
* sound_start, sound_reset
* palette_init, video_start, video_reset, video_update, video_eof The default implementations of these call through the machine configuration's functions as before. However, if a driver_data_t overrides them, it will be called instead. [Aaron Giles]
Also added virtual functions for pre_save() and post_load(), which can be overridden to implement machine driver-specific pre-save/post-load functionality instead of registering with the save state system. [Aaron Giles]
Updated beathead to use these new virtual functions instead of specifying callbacks in the MACHINE_DRIVER. [Aaron Giles]
CPS-1 update [Team CPS-1]:
* Added proper willowj roms to match real pcb, it was using incorrect roms copied from parent set
* Added an old pcb rev of knightsj, using split roms
* Added an old pcb rev of kodj, using split roms
* Added newer Street Fighter II CE set
* Fixed kodj labels and confirmed pcb infos
* Fixed qadj labels, added PALs and pcb infos
* Fixed sf2ua labels and added pcb infos
* Minor cleanups and fixes
fastlane (fastlane.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the HD6309 code)
Fixed various issues in the AA emulation, this makes Poizone to
theoretically work as current ertictac.c emulation (not yet enabled) [Angelo Salese]
firetrap, firetrapj, firetrapbl (firetrap.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
* Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings
* Fixed MCU simulation for 'firetrapj' (only the initialisation was different) so the game is now playable
Z80DART changes: [Curt Coder]
* added SIO specific constants
* added sync character write registers
Z80: Set IFF1 and IFF2 to 0 on a reset [Phil Bennett]
Updated the 7474 device to no longer be legacy. [Harmony]
Updated the 6522 VIA device to no longer be legacy. [Harmony]
Updated the 6532 RIOT device to no longer be legacy. [Harmony]
Updated the 6821 PIA device to no longer be legacy. [Harmony]
Updated the 74123 device to no longer be legacy. [Harmony]
Converted toaplan1/2 drivers to use driver_data [Atari Ace]
fixing listxml year output (it was skipped if the year contains a '?') [Fabio Priuli]
karnov, karnovj, wndrplnt, chelnov, chelnovu, chelnovj (karnov.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the M68000 code)
* Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings
Updated VIA 6522 to generate interrupt on T2 Pulse counting mode too, according to documentation [Miodrag Milanovic]
flytiger: fixed colors [Roberto Zandona', Angelo Salese]
Fixed timers and irq clears in Acorn Archimedes / Aristocrat MK-5 / Erotictac drivers [Angelo Salese]
mikie, mikiej, mikiehs (mikie.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the M6809 code)
Updated the 6526 CIA device to no longer be legacy. [Harmony]
Updated the M48T02, M48T35, M48T58 and MK48T08 devices to no longer be legacy. [Harmony]
6255via: added support for shift mode 5 (shift out under T2 control) [Miodrag Milanovic]
mrflea (mrflea.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
Converted ertictac / poizone driver to use shared AA devices [Angelo Salese]
Added a set of macros to minimize the amount of copy/pasting necessary to convert a device to the new style. [Harmony]
Updated the ACIA 6850 device to no longer be legacy. [Harmony]
Updated the PTM 6840 device to no longer be legacy. [Harmony]
naomi.c: Added information about the Namco MASK B-F2X cartridge [f205v]
Improved sound in Erotictac / Poizone [Angelo Salese, Phil Bennett]
De-converted MACHINE_DRIVER from tokens back to constructor functions, regaining type safety. If legacy devices still use inline data, those types are not checked. However, new devices no longer have access to the generic m_inline_data. Instead their MDRV_* macros should map to calls to static functions in the device config class which downcast a generic device_config to the specific device config, and then set the appropriate values. This is not to be done inline in order to prevent further code bloat in the constructors. See eeprom/7474/i2cmem/okim6295 for examples. [Aaron Giles]
Updated the i8237 DMA device to no longer be legacy. [Harmony]
Updated the 8255 PPI device to no longer be legacy. [Harmony]
Updated the PCI bus device so that PCI buses can be arranged in a tree like in real hardware [Samuele Zannoli]
Chihiro.c Improvements: [Samuele Zannoli]
* Fixed the mapping of the bios at the top of the cpu addrsss space
* Updated the ram size to 128 megabytes
* Added some SMBus handling, to let the bios run
* Added placeholders for a few devices on the PCI bus
* Added the "jamdis StartAddress,Length" command to the debugger that lets you disassemble the "jam table" instructions used by the bios to do some basic hardware initialization.
Updated the i8257 DMA device to no longer be legacy. [Harmony]
Updated the Dallas DS1302 RTC device to no longer be legacy. [Harmony]
pachifev (pachifev.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the TMS9995 code)
Updated the Dallas DS2404 RTC device to no longer be legacy. [Harmony]
Updated the Fairchild F3853 SMI device to no longer be legacy. [Harmony]
Various snk drivers now use driver_data. [Atari Ace]
Updated the i8243 Port Expander device to no longer be legacy. [Harmony]
Updated the INS 8154 RAM I/O device to no longer be legacy. [Harmony]
Updated the PCI bus device so that PCI buses can be arranged in a tree like in real hardware [Samuele Zannoli]
m6800 - Fixed initial state of bit 7 and 6 of flag registers (according to documentation) [Miodrag Milanovic]
[toaplan1] modified the mix for the tilemaps (like rallybik and demonwld); this fix outzone bug and vimana bug [Robert Zandona']
Fixed rom mapping in Super Poker. Removed "bad dump" flag from e2 roms, they pass self test now. [Mariusz Wojcieszek]
toaplan1: removed custum video update for demonwld; now it's the same of toaplan1. [Robert Zandona']
Updated the K033906 PCI Bridge device to no longer be legacy. [Harmony]
Updated the K056230 LANC device to no longer be legacy. [Harmony]
combatscb: fixed offset and priorities [Roberto Zandona']
lethalen: hooked up some k053244 register; [Roberto Zandona']
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Raiden Fighters (Asia?, Metrotainment license) [anondumper]
Genie [Roberto Fresca, Ogoun]
Doki Doki Idol Star Seeker [Hurray Banana, cacis, Team Japump, David Haywood, The Dumping Union]
3 Bags Full - 5VXFC790 (Victorian) [Roberto Fresca, Ogoun]
Cal Omega - Game 8.0 (Arcade Black Jack) [Roberto Fresca]
Cal Omega - Game 24.0 (Gaming Draw Poker, hold) [Roberto Fresca]
Fire Trap (Japan) [stephh]
Royal Card (Nichibutsu) [Roberto Fresca, Tomasz Slanina, Ogoun]
New clones added
----------------
Pioneer Balloon (Rock-Ola license) [gamerfan, Smitdogg, The Dumping Union]
Legion (bootleg of Legend) [Team Europe]
Eco Fighters (Phoenix Edition)
Knights of the Round (Japan 911127, B-Board 89625B-1) [Layne, john666, Ricky74, ranger_lennier, Smitdogg, The Dumping Union]
The King of Dragons (Japan 910805, B-Board 89625B-1) [Kevin Eshbach, takearushfan, M. De Pasquale, Smitdogg, The Dumping Union]
Street Fighter II': Champion Edition (World 920513) [john666, Smitdogg, The Dumping Union]
Willow (Japan, Japanese) [Layne, john666, C. Trutmann, Smitdogg, The Dumping Union]
Yie Ar Kung-Fu (GX361 conversion) [Team Europe]
Super Poker (Version 10.15S) [anondumper]
New games marked as GAME_NOT_WORKING
------------------------------------
Olympic Hot Stuff [Ogoun]
Cal Omega - Game 51.08 (CEI Video Poker, Jacks or Better) [Roberto Fresca, Dave Ormiston]
Savage Quest [TrevEB]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-9-26 14:34
0.139u3
-------
MAMETesters Bugs Fixed
----------------------
- 04030: [Misc.] All sets in taito_f3.c, taito_z.c, kaneko16.c, konamigq.c, overdriv.c: "16-bit EEPROM set with 8-bit data" (Aaron Giles)
- 04034: [Crash/Freeze] All sets in viper.c: [debug] Assert in Debug build (Aaron Giles)
- 01993: [Graphics] stmblade: Graphical corruption on left side of screen beginining stage 3 (robiza)
- 04050: [Graphics] twineag2: Missing graphic effect in screen transitions (robiza)
- 04044: [Graphics] batsugun and clones: [possible] batsugun VDP mixing still not correct (David Haywood)
- 00945: [Graphics] bkraidu: Text glitch in the flip screen mode. (robiza)
- 00944: [Graphics] ghox: There are gfx glitches on the background in the ending scene. (robiza)
- 03952: [Graphics] gaiden, wildfang, raiga: Screen is shifted 32 pixels down with flip-screen. (robiza)
- 04036: [Graphics] astrowar: [debug] Severe graphic corruption (Fabio Priuli)
- 04035: [Crash/Freeze] All sets in chihiro.c: Assert before OK (Fabio Priuli)
Source Changes
--------------
mc6845.c: Rewritten to allow mid frame changes to the counter registers. This enables drivers to use advanced split screen and scrolling effects using a regular mc6845. [Wilbert Pol]
Changed the MACHINE_DRIVER_* macros, as follows: [Aaron Giles]
1. Renamed MACHINE_DRIVER_* to MACHINE_CONFIG_* to match the name of the object it actually describes. The MDRV_* prefix may eventually be bulk updated at some point, but not now.
2. MACHINE_CONFIG_START() now takes a driver_data_t-derived class as a required second parameter. This means that MDRV_DRIVER_DATA() is no longer required, and every "root" machine config *must* specify a driver data class (or driver_data_t itself if the driver has not yet been updated to use driver data).
3. New MACHINE_CONFIG_DERIVED() macro defines a machine_config that is derived from another machine_config. This takes the place of the very typical MACHINE_DRIVER_START()/MDRV_IMPORT_FROM() combination.
4. New MACHINE_CONFIG_FRAGMENT() macro defines a partial machine_config that can only be included in another "root" machine_config. This is also used for machine_configs that are specified as part of a device.
5. Changed MDRV_IMPORT_FROM() to MDRV_FRAGMENT_ADD() to more accurately describe what is happening.
6. Added asserts to the above three macros to ensure they are properly used.
Updated all machine drivers to use the new macros. Search & replace lists below cover 99% of the changes, with just a few manual fixups. [Aaron Giles]
timer.c: timers get rescheduled only if enable state has changed [Christophe Jaillet]
bfm_dm01 improvements: replaced the video screen hack used for the
dotmatrix display with a more accurate, artwork-based version. The
BFM_DM01 clocks data in one byte at a time, and the new dotmatrix
render object represents the 8 dots powered by each byte. [AGEMAME]
aristmk4.c:
* Cashcade workaround for topgear [Frasher]
* Improved a few memory handlers [Palindrome]
Changed driver_data objects to be devices. Replaced the driver_data_t class with a new driver_device class, which is the base class for all driver_data objects now. The new driver devices are added as the first device in the device list, with a tag of "root"; all other devices are now owned by the driver device. [Aaron Giles]
Moved core callbacks (machine_start/_reset, sound_start/_reset, video_start/_reset/_eof/_update, and palette_init) into device configuration parameters on these new devices. The driver_device base class overrides device_start(), ensures all other devices have been started, and then calls, in order, the following overridable methods:
1. DRIVER_INIT function from the game driver
2. palette_init() - by default calls the MDRV_PALETTE_INIT function
3. driver_start() - new
4. machine_start() - by default calls the MDRV_MACHINE_START function
5. sound_start() - by default calls the MDRV_SOUND_START function
6. video_start() - by default calls the MDRV_VIDEO_START function
Similarly, the driver_device class overrides device_reset() and then calls these methods in order:
driver_reset() - new
machine_reset() - by default calls the MDRV_MACHINE_RESET function
sound_reset() - by default calls the MDRV_SOUND_RESET function
video_reset() - by default calls the MDRV_VIDEO_RESET function
To accommodate these changes, initialization order is slightly altered from before. The tilemap, video, sound, and debug systems are now initialized prior to the devices' start. And the user callbacks for DRIVER_INIT, PALETTE_INIT, MACHINE_START, SOUND_START, and VIDEO_START are all called back-to-back. The net effect should be similar, however. [Aaron Giles]
Changed device_t::subtag to only prepend a prefix if the device is not the 'root' device, in order to keep compatibility with existing tag searching. [Aaron Giles]
Changed device startup to actively reorder devices when they report missing dependencies. This ensures that the reset functions get called in the same order that the start functions did. [Aaron Giles]
Remove artificial SOUND_ prefix from sound device names. [Atari Ace]
Converted sauro, scotrsht, segald, seicross, senjyo, shangha3, shaolins, shisen, skyraid, solomon, spcforce, speekatk, splash, sprcros2, ssozumo, suna16, suna8 to driver_data. [Atari Ace]
Added include files for all remaining drivers with multiple source files. [Atari Ace]
Corrected or clarified a number of duplicated inputs for drivers up through A [Tafoid]
Changed driver_device to expose the game_driver's ROMs through the device interface. This means all ROMs are now exposed via devices, and thus the process of enumerating ROMs gets simpler. [Aaron Giles]
Changed all instances of temporarily allocating machine_config objects to just put them on the stack for simplicity, letting the destructor handle the cleanup work automatically. [Aaron Giles]
Changed machine_config constructor to take a game_driver, from which the machine_config constructor is obtained. This also means the resulting machine_config holds a reference to the game_driver. [Aaron Giles]
Changed running_machine constructor to no longer take a game_driver, since the game_driver is now obtainable via the machine_config. [Aaron Giles]
Added two new template classes optional_device<> and required_device<>. Use these to declare the device pointers in the class. The only difference between the two is that required will fatalerror if the device is not found. These new classes are "pass- through" so the underlying pointer can be passed anywhere a regular device pointer would work. [Aaron Giles]
Fix compiling on older GCCs (including OS X PowerPC) [Aaron Giles]
Change shared memory regions to track their size. Added memory_get_shared() functions to retrieve a pointer to a shared region and optionally the size. [Aaron Giles]
pipeline (pipeline.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
Added templates required_shared_ptr<> and optional_shared_ptr<> which work just like required_device<> and optional_device<> for retrieving a pointer by tag from an address space that specifies AM_SHARE("tag"). Also added templates required_shared_size<> and optional_shared_size<> for retrieving the size of the AM_SHARE region. [Aaron Giles]
Created a new generic NVRAM device. It can be configured to default to 0-fill, 1-fill, random-fill, or custom fill. In all cases, a same-named memory region overrides the default fill. The address range where the NVRAM can be found is now identified by an AM_SHARE() region of the same tag as the NVRAM device. Drivers can also explicitly configure a separately-allocated NVRAM region via nvram_device::set_base(). [Aaron Giles]
Replaced all instances of MDRV_NVRAM_HANDLER(generic_*) with MDRV_NVRAM_ADD_*("nvram"). Replaced all AM_BASE_GENERIC/AM_SIZE_GENERIC(nvram) with AM_SHARE("nvram"). For all remaining drivers that referenced the generic.nvram directly, changed them to hold a required_shared_ptr<UINTx> to the NVRAM in their driver state, and use that instead. Removed nvram and nvram_size from the generic_ptrs. [Aaron Giles]
Have each device create its own device_debug instead of letting the debugger do it. This allows the device to start itself up before the debugger tries to figure out what to do with it. Fixes the problem where register names were not populated into the symbol table correctly after I shuffled the initialization order. [Aaron Giles]
multfish.c: Updated driver with new information and several new sets as well as several new bootlegs. [MetalliC]
New driver for Jubilee's Double-Up Poker. Decoded graphics and colors properly. Hooked the correct TMS9980 CPU, added a preliminary memory map and some technical notes. [Roberto Fresca]
Integrated comments into debugcpu.c, and removed debugcmt.c. Modernized the code and updated so it actually works with the modern debug classes. [Aaron Giles]
Added AM_DEVREAD_MODERN/AM_DEVWRITE_MODERN/etc. macros for the non-modern address map case so that updated devices can shed their old-style read/write handlers in favor of member functions. [Aaron Giles]
Bulk converted all okim6295_r/okim6295_w references in the address maps to call to the modern member functions. [Aaron Giles]
quizpani (quizpani.c) [stephh] :
* Improved Dip Switches and fixed Inputs (after verification of the M68000 code)
Renamed namcops2 DVDs to match labels [Guru]
Added read_status() and write_command() methods to the okim6295_device for the common case where these are done outside the context of a read or write handler (it was annoying to pass in the fake address space for these cases). [Aaron Giles]
Added DEVCB_DEVICE_MEMBER() macros which allow you to specify a READ8_MEMBER or WRITE8_MEMBER in a device callback (via dynamically generated trampolines). [Aaron Giles]
Replaced all remaining calls to okim6295_r/okim6295_w with calls to the new methods, and removed the static functions. [Aaron Giles]
namcops2: added dongle dump for Federation vs. Z.A.F.T. [Guru]
Corrected or clarified a number of duplicated inputs for drivers up through C [Tafoid]
Fixed sprite OV flag behaviour in PC Engine VDC emulation [Angelo Salese, Charles MacDonald]
Corrected or clarified a number of duplicated inputs for drivers up through G [Tafoid]
Converted ASAP CPU core from a legacy CPU core to a modern device. [Aaron Giles]
Renamed device_execute_interface::m_icount to m_icountptr to avoid commonly-named device values of m_icount. [Aaron Giles]
Fixed a bogus Hu6280 CPU core bug with timer latch division values readings [Angelo Salese]
[SSV] implemented visible area registers; now the resolution for all the games is the max visible area (the values of the registers after the boot process) [Robert Zandona']
Fixed missing VRAM > VRAM DMA flag clearance in PC Engine emulation [Angelo Salese]
strnskil.c: Added MCU dump for banbam. [Pete Ogoun, Andrew Gardner]
Moved sound routing for non-speaker devices over to the sound interface's post-start method. Routing from one sound device to another was broken when sound_init() was moved ahead of device startup. [Aaron Giles]
Removed vestigial NVRAM from starwars, which is now covered by the x2212 device. [Aaron Giles]
CHDMAN: rewrote bin/cue support from specs, more images now work. [R. Belmont]
Removed generic.videoram and generic.videoram_size. These generics have no core use, they are simply there for the convenience of drivers. Now that drivers are required to have devices, the data should move there. [Atari Ace]
Added proper handling of the SRAM in Aristocrat MK-5 [Palindrome]
Removed usage of I2C in Aristocrat MK-5 [Angelo Salese]
Added -bench <emulated-seconds> option to standardize benchmarking. [Aaron Giles]
Added DECLARE/DEFINE_TRIVIAL_DERIVED_DEVICE macros to simplify the definition of devices that are based off of a parent device, but which differ in name and a single parameter. [Aaron Giles]
Convert ADSP21xx core to a modern CPU device. [Aaron Giles]
On Windows, osd_break_into_debugger() will now dump a stack crawl if there's no debugger attached. This means that asserts should have a full crawl now, for easier debugging. [Aaron Giles]
Replaced NVRAM_HANDLER in leland with an NVRAM device. [Aaron Giles]
ssv:
* implemented y tilemap offset register; (Roberto Zandona')
* implemented x and y visible area register; (Roberto Zandona')
* disabled tilemap draw when mode=0; (Roberto Zandona')
* confirmed visible area register with a twin eagle II PCB (Corrado Tomaselli)
Replaced largely redundant NVRAM handlers with NVRAM devices for namcos2 and a bunch of the Nichibutsu mahjong games. Also did it for the Atari games, moving the old hard-coded EEPROM data out into files finally. [Aaron Giles]
Merged ssgbl.c into megadrvb.c and moved bootleg input definitions out of megadriv.c [Sonikos]
Made the mc146818 a proper device, modernized it, and added an NVRAM interface so that drivers don't have to ask it to be manually saved. [Aaron Giles]
Added definitions for [DECLARE_]READ_LINE_MEMBER and [DECLARE_]WRITE_LINE_MEMBER so that read/write line callbacks can be defined as member functions. [Aaron Giles]
Added stubs and new macro DEVCB_DEVICE_LINE_MEMBER to allow these to be referenced from device callbacks. [Aaron Giles]
Modernized the 6522 VIA device: [Aaron Giles]
* changed to use the new device timer mechanism
* removed all trampolines in favor of modern methods
ssv: removed kludge for sprite x offset and implemented 1 bit of 7a-7b register [Roberto Zandona']
ssv:
* implemented y sprite inversion CRT register;
* added a kludge for dynagear
* used CRT registers to get the sprite x offset [Roberto Zandona']
ssv: removed offset values from the init; the offset now are handled by the CRT registers [Roberto Zandona']
ssv: fixed bit #a of 7a-7b CRT register [Roberto Zandona']
Converted intelfsh to a device, updated all users. [Aaron Giles]
ssv: fixed background disable condition [Roberto Zandona']
New build tool makedep.c, derived from src2html.c (really!). Does basic dependency analysis and supports excluding paths. [Aaron Giles]
Makefile now supports a depend target which will run makedep on the src/$(TARGET) tree and create dependencies. It deliberately excludes the root of src/emu as well as the osd directories in order to keep the dependency file down to a reasonable size, so if a core header file changes, you still need to clean and build all. [Aaron Giles]
CHDMAN: improved -extractcd bin/cue output, improved error handling. [R. Belmont]
Added memory interface to the intelfsh device so you can access/view the data in the debugger and via the standard memory interfaces. Removed the old memory() method in favor of new functions read_raw()/write_raw() which do direct reads/writes of the data. [Aaron Giles]
Cleaned up CPS3 No-CD sets to break up the "ROMs" into individual flash pieces which are automatically loaded by the intelfsh device on initialization. Also split the MACHINE_CONFIG to only populate the number of SIMMs actually present for each game, as documented in the top of the file. And replaced the NVRAM_HANDLER with an NVRAM device. [Aaron Giles]
CHDMAN: support for .WAV tracks in bin/cue images [R. Belmont]
neogeo.c: misc updates [Johnboy]
* viewpoint - Renamed v's to correct chip label
* ghostlop - Renamed roms to match proto naming sheme
* savagere, kizuna - Added correct c1
* crsword - Tagged MVS AND AES VERSION, added correct m1
* legendos - Added correct m1
Triple Punch/Knock Out AY-3-8910 clock speed was incorrect, fixed and verified from real hardware. [plgDavid] Verified clocks and oki pin on quiz channel question boardset. [plgDavid]
Added an integral device_timer_id to device timers. This is a cleaner way to differentiate between multiple timers rather than relying on the pointers. These values are also saved with the timers. Updated the few devices using device timers to leverage this. [Aaron Giles]
Added new function device_timer_call_after_resynch() which creates a temporary 0-length timer that calls back through the device's device_timer() method with a given device_timer_id. [Aaron Giles]
Added a function to change the MSM5205 frequency dynamically [Angelo Salese]
Added a set volume function for CD-DA [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006) [Angelo Salese]
Poker Master (Tony-Poker V3.A, hack?) [David Haywood, William Ostronic]
New clones added
----------------
Vigilante (World, set 2) [porchy]
Sega Rally Championship (Revision B) [Alex's Blog]
Touchmaster 2000 Plus (v4.63 Standard) [Brian Troha, The Dumping Union]
Touchmaster 4000 (v6.01 Standard) [Brian Troha, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Jubilee Double-Up Poker [Roberto Fresca]
Piccolo Poker [Roberto Fresca, Team Europe & Housi]
Crisis Zone (CSZO2 Ver. A) [Guru]
Soul Calibur 2 (SC22 Ver. A) [Guru]
White Tiger [Palindrome]
Swiss Poker ('50 SG-.10', V2.5) [Roberto Fresca, Tomasz Slanina, Team Europe & Housi]
Movie Card [Roberto Fresca, Team Europe & Housi]
Maximum Speed [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-10-15 19:58
0.139u4
-------
MAMETesters Bugs Fixed
----------------------
- 04060: [Crash/Freeze] All sets in taitogn.c: NVRAM written incorrectly - games never start. (Aaron Giles)
- 04068: [DIP/Input] viofight: Missing Player 2 button 3 (Tafoid)
- 04063: [Gameplay] All sets in solomon.c: All characters in the game are missing (player and enemies) (hap)
Source Changes
--------------
Converted amiga drivers to use driver_devices. Merged common code between legacy Amiga and AGA video systems. [Atari Ace]
Death to more NVRAM_HANDLERS. [Aaron Giles]
cdda - Added a per-channel volume setting function [Barry Rodewald]
M68k: Add more conditionals and FGETEXP instruction [R. Belmont]
Converted x2212 to a modern device. Changed x2212 device to return unmapped bits for the upper 4 bits. Added e2prom address space to x2212 so that the latched contents can be viewed. Updated starwars and firefox. Hooked up x2212 in foodf. [Aaron Giles]
Changed ccastles and cloud9 to use the x2212 instead of the hacked-up fake version they had. [Aaron Giles]
Enable vertical scroll bars in debugger comboboxes, and resize them to show the full text. [Aaron Giles]
Changed memory width stubs to fill unpopulated regions with the appropriate portion of the unmap value. [Aaron Giles]
Added ER2055 device. Changed liberator over to using it. Other Atari games to follow. [Aaron Giles]
Modernized liberator driver, added save state support. Moved generalized EAROM handling to atarigen. [Aaron Giles]
Added new (modern) address map macros for referencing member functions in base classes: AM_READ_BASE(_class, _member), AM_WRITE_BASE, AM_READWRITE_BASE, etc. [Aaron Giles]
Debugger (SDL) : Window locations in the SDL debugger are now saved and loaded at exit and startup. [Andrew Gardner]
Modified Z80-DMA reset command (C3) to not randomly clear registers. [Curt Coder]
raiden2: checkpoint current state [Olivier Galibert]
Removed IRQ hack in Niyanpai HW [Angelo Salese]
Ported over CD-i cleanup from MESS. [Harmony]
Put the SH2 DMA on a timer. This is needed because Knuckles Chaotix on the 32X can't be done with 'Instant DMA' due the SH2 DMA is used to read from a FIFO port which is being filled by the 68k during the transfer. [David Haywood]
Fixed 8-bit dram (framebuffer) access for 32x [David Haywood]
Added sprite buffering to Mirage Youjuu Mahjongden, confirmed by a real PCB video [Angelo Salese]
680x0: '030 MMU now emulates translation cache; fixed misinterpreted MMU opcodes [R. Belmont]
Megadrive: changed way the z80 window into 68k space works so that it automatically can handle things like the 32x. [David Haywood]
Improvements to Piccolo Poker 100. [Roberto Fresca]
* Added a workaround to get the game booting.
* Created inputs from the scratch.
* Promoted to 'working'.
* Added technical and game notes.
Fixed Fairchild F8 CPU interrupt handling. [Curt Coder]
Implemented support for SH-2 cycle steal mode, used by Fever Soccer [David Haywood]
Fixed a SH-2 with TSTM opcode [R.Belmont]
Neo-Geo updates [Johnboy]:
* savagere, kizuna - Reverted C1 change from u2 (chip was bad, C1 was correct)
* gururin - Added correct M1 ROM
* quizdai2 - Tagged as MVS and AES version
* Started to document mask ROM types
naomi.c: Added Mamonoro cartridge description [f205v]
viper.c: Added the 941a01 BIOS and p911e missing NVRAM dump [John Bud @ Jamma+]
Golden Poker driver updates... [Roberto Fresca]
* Added 3 new Witch Card sets.
* Added 3 new Falcons Wild sets (from 3 different hardwares).
* Hooked the second CPU (still encrypted) to the Falcon hardware.
* Partially decrypted the second CPU program from Falcon hardware.
* Figured out the Falcons Wild (Video Klein) memory map and machine.
* Defeated the evil Video Klein's Witch Card hardware.
* Reworked inputs for some sets.
* Added lamps layouts/connections to the new sets.
* Figured out the multiplexed data/address from Falcon's boards sound.
* Added full sound support to Falcon hardware.
* Reorganized and partially cleaned-up the driver.
* Added more technical notes.
Fixed unaligned 16 and 32-bit i/o accesses in i386 CPU core [Barry Rodewald]
Fix bug where multiple sampleof attributes could be output, resulting in invalid XML. [Aaron Giles]
Enable wavwrite (and aviwrite) sound even if -nosound is specified. [Aaron Giles]
Since PNG writing is used for MNG as well, switch back to default compression instead of best compression in order to keep the performance reasonable. [Aaron Giles]
Fix another Clang issue [Balrog]
SH2DRC: Fix BSRF and JSR so delay slot insns can trash the calculated PR if they want [R. Belmont]
v9938 - Set default value for status register 4 and 6 [Michael Zapf]
Added INT1, INT2, INT3, DRQ0, DRQ1, TMRIN0, TMRIN1 input and TMROUT0, TMROUT1 output lines to the Intel 80186 CPU interface. [Curt Coder]
SH2: fix PC relative MOV in delay slot
SH2: Further improvements to PC_relative loads in the delay slot. [R. Belmont]
Improvements to vpoker.c driver [Roberto Fresca]
* Added 5-Aces Poker.
* Fixed, improved and merged memory map.
* Fixed the ROM loading.
* Removed the mame rnd hack from the blitter read handler.
* Preliminary inputs.
* Fixed visible screen.
Added new driver for NSM TMS9995 based hardware. [Roberto Fresca]
Added UART Tx/Rx framework to the CD-i 68070 implementation, necessary for Quizard protection. [Harmony] Changed default CD-i SLAVE video setting to PAL, necessary for Quizard to boot. [Harmony]
Naomi: added protection key for gundmct, it boots now [Cah4e3]
Changed visible area and resolution of CD-i based arcade games. [Harmony]
Got Quizard 1.7 to boot with a targeted hack. Still not playable. [Harmony]
New driver for Advanced Video Technology (AVT) platform [Roberto Fresca]
* Almost accurate memory map.
* Decoded graphics.
* Decoded the bipolar PROM.
* Detected a CRTC (MC6845 type) reversing the code.
* Guessed the CRTC clock to get proper values.
* Hooked the AY-3-8910.
* Added games notes.
* Added technical notes.
Patched out the majority of the Quizard 1.7 protection check and emulated the game's inputs. [Harmony]
Patched out the majority of the Quizard 1.2 protection check and made the patch more generic. [Harmony]
Added incomplete protection patches to Quizard 3.2 and Quizard Rainbow 4.1; both now run through attract mode and coin up, but crash when going in-game. [Harmony]
video/neogeo.c: Call optimize_sprite_data() at VIDEO_RESET (for the convenience of Neo Geo CD) [Barry Rodewald]
Attempt to untie the shared mapping for all games in zr107.c (midnrun, windheat, waveshrk). Buttons now have labels and match up to test mode, even if you cannot play the games. [Tafoid]
Fixed vspinbalj (vsnes.c) flipper control and eliminated duplicated inputs. [Tafoid]
Converted render.c objects into C++ objects. Updated all callers. [Aaron Giles]
Improvements to Subsino driver. [Roberto Fresca]
* Created proper inputs for all Victor 6 sets.
* Fixed/extended Magic Train technical notes.
* Eliminated the 3 undumped bipolar PROMs from Magic Train since these are in fact Darlington Arrays instead of bipolar PROMs.
Replaced the excessively large Quizard patch scheme with a much smaller 4-byte patch plus basic protection obfuscation simulation. [Harmony]
Found the appropriate patch values for Quizard 2.2 and promoted it to working. [Harmony]
Removed RAM protection patches from Quizard games. All games now at least boot with simulated protection, and the ones that were playable before remain playable. [Harmony]
Changes LIVES to use only a single DIP instead of being split up between two input ports by using a CUSTOM_INPUT. [Tafoid, Fabio Priuli]
Eliminated non-functioning service mode mapping which was a duplicate (ssridersb - tmnt.c). Added new labels to bombkick (yunsun16.c) to better describe the status required for each DIP, rather than the duplicate label "DON"T CHANGE IT!". [Tafoid]
8237dma.c: Initialize the command register to 0 on reset. [Wilbert Pol]
Update psx drivers to use a driver_device. [Atari Ace]
Update driver-specific sound devices to use tokens and store their state like other devices. [Atari Ace]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tetris / Bloxeed (Korean System 16 bootleg) (ISG Selection Master Type 2006) [Anonymous]
Mallet Madness v2.1 [Brian Troha, The Dumping Union]
Piccolo Poker 100 [Roberto Fresca]
Witch Card (Falcon, enhanced sound) [Roberto Fresca, Team Europe]
Witch Card (German, set 3, alt gfx) [Roberto Fresca, Team Europe]
Witch Game (Video Klein) [Roberto Fresca, Team Europe]
Falcons Wild - Wild Card 1991 (TVG) [Roberto Fresca, Team Europe]
Falcons Wild - World Wide Poker (Video Klein) [Roberto Fresca, Team Europe]
Victor 6 [Smitdogg, The Dumping Union]
Quizard 1.7 [Harmony]
Quizard 1.2 [Harmony]
Quizard 2.2 [Harmony]
New clones added
----------------
Sea Wolf (older?) [Siftware]
Gun Fight (older?) [Siftware]
Puckman Pockimon (set 2) [Guru]
Hit Me [Siftware]
X-Men: Children of the Atom (Asia 950105) [Razoola]
Final Lap 3 (Japan - Rev C) [Smitdogg, Guru, The Dumping Union]
Omega Race (set 2) [Dave France, The Dumping Union]
Star Raker [Andreas Kraemer, Steffen & Laschek]
New games marked as GAME_NOT_WORKING
------------------------------------
Cosplay Heaven 5 [alien_mame, Angelo Salese]
Game stops working due to "BAD" RAMDAC at u12 [briantro]
Falcons Wild - World Wide Poker (Falcon original)
[Roberto Fresca, Darran]
Faster Than Speed [Cah4e3, R. Belmont]
Wave Runner GP [Cah4e3, R. Belmont]
5-Aces Poker [Roberto Fresca]
NSM Poker (TMS9995) [Roberto Fresca, Team Europe]
Dual Games (prototype) [Smitdogg, The Dumping Union]
Symbols (ver 1.4) [Roberto Fresca, Dave Ormiston]
Symbols (ver 2.5) [Roberto Fresca, Dave Ormiston]
Arrow Bingo [Roberto Fresca, Dave Ormiston]
NFL (ver 109) [Roberto Fresca, Dave Ormiston]
Virtua Striker 3 (rev. B) [ANY]
Puyo Puyo DA! [Guru, f205v]
Mobile Suit Gundam: Federation vs. Zeon [Guru]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-10-23 02:19
0.140
-----
MAMETesters Bugs Fixed
----------------------
- 04091: [Misc.] simpbowl: NVRAM is not created correctly. (Aaron Giles)
- 03770: [Interface] Setting 'snapname %g' does not allow snap to be saved with F12. (Aaron Giles)
- 03835: [Compiling] Visual Studio compiler warning in src\mame\video\n64.c
- 03937: [Misc.] Using CTRL-C to end MAME no longer works reliably (Aaron Giles)
- 03915: [Interface] All sets using -autosave: "auto.sta" can mistakenly be erased (Aaron Giles)
- 03930: [Compiling] LDPLAYER fails to link (Aaron Giles)
- 04065: [Compiling] Default 'tiny' does not build (Aaron Giles)
- 03074: [Sound] dkongjr and clones: Discrete audio output is lower pitched than normal (Derrick Renaud)
- 04085: [Sound] All sets in seibuspi.c: sound issue
- 04081: [Crash/Freeze] Games/drivers with no screen: When you exit MAME, you do not get control back (Aaron Giles)
- 04059: [Graphics] qix, zookeep and clones: Player's character disappears during gameplay. (Aaron Giles)
- 04080: [Crash/Freeze] [debug] Massive memory leaks + crash upon exit in debug build (Aaron Giles)
- 03800: [Debugger] Many sets in snk.c: Viewing c000-c700 in debugger for "SUB" Z-80 causes memory corruption (MooglyGuy)
- 04083: [Graphics] All sets in balsente.c: Black screen corruption (missing graphics) (MooglyGuy)
- 04075: [Crash/Freeze] All sets in cps3.c: Black screen/Hang (Aaron Giles)
- 04077: [Misc.] Crash when -effect is used (Aaron Giles)
- 04078: [Crash/Freeze] mtrap + clones: Crash/Assert after OK (Aaron Giles)
- 04076: [Misc.] Artwork cropping not working correctly (Aaron Giles)
Source Changes
--------------
- Considerably improved UART communications in the CD-i 68070 implementation, increasing Quizard stability as a result. [Harmony]
Fixed use of the sign bits on the SegaCD Roz parameters, improves the SegaCD intro rotations etc. which now appear correct. Clamp Roz stuff to 24-bit, seems to fix the remaining issues with the Sega logos. [David Haywood]
Moved -effect implementation out of OSD code and into core since the implementations were identical across Windows/SDL and implemented in the core itself. [Aaron Giles]
More Clang fixes (verified OK with GCC) [Balrog]
Correctly free textures when screen size dynamically changes. Fixes texture assert when exiting on a number of games. [Aaron Giles]
Attempt to provide a correct M50458 char rom, used by the Nintendo Super System [Pat Dardenko, Angelo Salese]
Re-worked Quizard MCU communications handling to be more easily expanded. [Harmony]
Convert rendlay objects into C++, reduce the number of unused textures allocated. [Aaron Giles]
Fix texture leak in crsshair.c. [Aaron Giles]
Added new method reset_origin() to screen devices to allow manual synchronization of VBLANK start against an external timing source. Updated the MC6845 device to call reset_origin() on its screen at the start of each frame if a screen is present. [Aaron Giles]
Converted the RCA CDP1802 CPU into a C++ device. Refactored cidelsa.c to use the new RCA COSMAC CPU. [Curt Coder]
Added new devcb type DEVCB_TYPE_DRIVER, which implies the driver_device. [Aaron Giles]
Added new macros DEVCB_DRIVER_LINE_MEMBER and DEVCB_DRIVER_MEMBER to specify member functions of the driver device in callbacks. [Aaron Giles]
Reworked NMK16 irqs by not using cpu_getiloops() function [Angelo Salese]
Fix custom mapping for dsp56k internal memory. [Aaron Giles]
Refactored the CDP1869 chip into a C++ device. [Curt Coder]
Added explicit control handler for the console. Ctrl+C/Ctrl+Break now explicitly terminate the process forcefully, rather than unwinding through the system in an unexpected state. Other console events (exit, shutdown, logoff) request a graceful exit. [Aaron Giles]
Reworked 1942 interrupts by not using cpu_getiloops() function [Angelo Salese]
Removed deprecat.h usage from 1943 driver [Angelo Salese]
Removed deprecat.h usage from 40love driver [Angelo Salese]
Removed deprecat.h usage and did some minor clean-ups to the 4enraya driver [Angelo Salese]
Rewrote Alien Command irqs by not using cpu_getiloops() function [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Devil Island (2 sets) [Brian Troha, The Dumping Union]
New clones added
----------------
Streaking (set 2) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Magical Touch [Siftware, Mariusz Wojcieszek]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-11-9 19:39
0.140u1
-------
MAMETesters Bugs Fixed
----------------------
- 04096: [DIP/Input] sjryuko: Most inputs do not work (Angelo Salese)
- 02561: [Interface] Ability to choose a different name for the UI font (Aaron Giles)
Source Changes
--------------
Create new class osd_interface to house OSD callbacks. Added new module osdepend.c with default empty implementations. Changed mame_execute() and cli_execute() to accept a reference to an osd_interface which is provided by the caller. [Aaron Giles]
Updated SDL and Windows OSD to create an osd_interface-derived class and moved their OSD callbacks to be members. [Aaron Giles]
Make osdmini build again. [Aaron Giles]
Discrete Sound - Added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules. [Derrick Renaud]
Convert rendfont to C++. [Aaron Giles]
[SDL Debugger] Removed an unnecessary assert and brought focus back to the main debugger window on startup. [Andrew Gardner]
Added support for OSD-generated fonts. The OSD is queried first to see if it owns a given font (based on the name), and if it does, it is responsible for generating bitmaps on the fly as characters are requested. [Aaron Giles]
Added new option -uifont to specify the UI font. It can be set to a filename, in which case a BDF font will be loaded. It can also be set to a font name (assuming the OSD support is present), in which case the OSD font by that name is used. The default value is 'default' which can be used by the OSD to substitute a default font or by the OSD, which will default to ui.bdf as before. In all cases, it falls back to the built-in font by default if none of the previous options works. [Aaron Giles]
NOTE: On Windows, the OSD will default to Tahoma as the font name. Also on Windows, font names can be specified with [b] to indicate bold or [i] to indicate italic.
Use "default" font for artwork elements as well. Make UI backgrounds a bit more opaque. Fix crash when passing NULL filename to OSD code. [Aaron Giles]
Fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for Inputs and Dip Switches. [Tafoid]
Discrete Updates [Derrick Renaud]
* Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code. Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules.
C++-ified the cheat engine. [Aaron Giles]
Naomi updates:
* Redumped Kick 4 Cash to fix bad dumps [f205v]
* Completed dump of Neo Geo Battle Coliseum [Guru]
i286.c: Moved call of i80286_urinit to CPU_INIT. Fixed display of PC in the debugger. [Wilbert Pol]
M6805: Add extremely preliminary 68HC05EG support. [R. Belmont]
i80186/i80286: Fixed bound instruction restart when prefixed with a segment. [Wilbert Pol]
i286.c: Partially implemented protected mode. Fixed verw, verr, lar, lsl, and arpl instructions. [Wilbert Pol]
Atari Cops'n Robbers Updates [Derrick Renaud]
* Converted controls to Positional type.
* Started Discrete sounds. (Motor 2 & 3, Crash sounds implemented)
* Added Motor 0 & 1, and Zings sounds. Zings sound not hooked up until address for Fires & Zings is found.
Optimized speed of DISCRETE_DAC_R1 [Derrick Renaud]
Converted the expression engine to C++, did the usual cleanup. [Aaron Giles]
Neo Geo Changes: [Johnboy]
* maglord/maglordh - Mixed up crc's, fixed
* flipshot - Added correct p1
* kotm2 - Tagged MVS AND AES VERSION
* miexchng - Added correct c3/c4
* Updated game pcb info
* Continued to document mask ROM types
Fixed crash in cubocd32/akiko [Mariusz Wojcieszek]
Atari Cops'n Robbers Updates [Derrick Renaud]
Fixed operation of DISCRETE_COUNTER_7492 [Derrick Renaud]
kofxi: Redumped mask ROMs due to error in TSOP70 adaptor [Cah4e3]
Added UTF-8 constants for cursor key arrows, and accented characters on the Swedish/Finnish keyboard layout. [Curt Coder]
Removed deprecat.h usage and rewritten irq routines in DJ Boy [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pit Boss Megatouch II [Mariusz Wojcieszek, f205v, Smitdogg, The Dumping Union]
Royal Card (TAB original) [Roberto Fresca]
Janputer Special [gamerfan, ranger_lennier, Smitdogg, The Dumping Union]
Bygone [Cananas, Mr. Do, S. Brown, J. Bijl,ranger_lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina, The Dumping Union]
New clones added
----------------
Mega Double Poker (conversion kit, set 2) [Roberto Fresca]
Mahjong Neruton Haikujiradan (Japan, Rev. A?) [Smitdogg, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
The King of Fighters XI (Cah4e3) [rbelmont]
Shooting Star [Tomasz Slanina]
Zero Gunner 2 [The Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-12-9 19:40
0.140u2
-------
MAMETesters Bugs Fixed
----------------------
- 04027: [Crash/Freeze] All sets in 20pacgal.c: Game does not successfully boot (Aaron Giles)
- 04111: [DIP/Input] timesold, timesold1, btlfield: Coins are not reacting correctly (MCU problem) (stephh)
- 03879: [Crash/Freeze] pbst30, pbst30b, pitbossm, pitbossma: Game does not boot (Mariusz Wojcieszek)
Source Changes
--------------
Fixed problems with i2cmem. Cubo CD32 games now save and load settings properly. [Mariusz Wojcieszek]
Cleaned up many duplicate inputs and fixed others in a number of drivers. [Tafoid]
SDL: Support -uifont for using arbitrary TrueType fonts on Linux/BSD builds. This takes full pathname/filename to the font, and the name can have styles appended as in Windows: {b} for bold, {i} for italic, {s} for strikethrough, and {u} for underlined. Fonts are rendered at a size of 120 points and scaled down by the core, which looks superb on high-res displays. (Liberation Sans that comes with most recent distros looks really good). [R. Belmont]
Warning: Linux/BSD builds now require SDL_ttf 2.x. On Fedora the required package names are "SDL_ttf" and "SDL_ttf-devel".
tms7000: Corrected two opcodes: typo in inv_b and JPZ was wrong in official TI document. [Gilles Fetis]
SDL: -uifont now can also look up system font families like Windows [R. Belmont]
Take some driver_device classes that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers: [Atari Ace]
* espial/marineb/zodiak - common code duplicated
* m52/m57/m58/m62/travrusa - common code in audio/irem.c
* junofrst/pooyan/rallyx/rocnrope/timeplt/tutankm - common code in audio/timeplt.c
* hyperspt/sbasketb/trackfld/yiear - common code in audio/trackfld and audio/hyprolyb.c
* 40love/bking/buggychl/msisaac - common code in machine/buggychl.c
SDL: OS X support for -uifont [Tim Lindner]
SDL: Build fixes for Ubuntu, -uifont non-ASCII rendering fix [R. Belmont, Barry Rodewald]
SDL: Mac compile warning fix [Wilbert Pol]
Added bare bones irq support to V810 CPU [Miodrag Milanovic]
Updated Naomi's M2/M3 decryption. On the fly decryption of Virtua Striker III is now possible. [Andreas Naive]
Fixed interrupt handing in V810 core,and flag position in PCW [Miodrag Milanovic]
SDL: add ptty (*IX/OS X) and sockets (all SDL builds) capability [Tim Lindner, R. Belmont]
Added Button 3 to the original Yie Ar Kung-Fu boardsets. While not shown in manual, there is function for these buttons and the emulation should account for this possibility. Mapping is off by default. [Tafoid]
CPS-1 updates [Team CPS-1]:
* Added The King of Dragons (World 910805) and set as new parent
* Minor cleanups and fixes
* Added Mega Man: The Power Battle (CPS1, USA 951006) and set as new parent
* Fixed slammast, slammastu labels, added D-Board PALs and pcb infos
* mercs -> mercsr1, mercsua -> mercs
* Added Street Fighter II: The World Warrior (World 910228)
* Added missing notes about roms sockets to megaman
* Confirmed B-Board # for forgottnua, willowje, cawingu, fixed their labels where wrong and added pcb infos to video\cps1.c
* Removed incorrect roms relationship between parent/clones in ffightj, ffightj1, ffightj2 and cawingj
* Minor cleanups and fixes
Replaced smgolfb with correct dump [D. Beneke, M. David, Smitdogg, The Dumping Union]
MESS fixes: [Miodrag Milanovic]
* Fixed issue with image empty slot
* Default for writeconfig is now 0 for MESS since it is not needed anymore
* Fixed handling of mounted devices on hard reset
* Unified some emuopts code, and removed ifdefs
Corrected several rom names in the Sega System32 driver. Most notably the correct revision for Spider-man & Golden Axe II US sets. [The Dumping Union]
Hooked up MSM5205 sample playback routines to Rougien, disabled by default because sample start write handler is still a mystery [Angelo Salese]
Updated Naomi/Naomi2 M2/M3 encryption. [Andreas Naive]
Fix F4 shortcut so it explicitly labels the address as a number by preceding it with "0x". This allows F4 to work properly, for example, on the 68000 stepping to address a6, which also happens to be a register name. [Aaron Giles]
More updates to Naomi/Naomi2 M2/M3 decryption. [Andreas Naive]
Added proper sample playback in Rougien [Andrew Welburn, Angelo Salese]
Split the screen device into a separate module. Converted global video routines into a video_manager. Moved video manager initialization earlier in startup. [Aaron Giles]
Allowed the use of either decimal or hexadecimal values for <dataarea> size, <rom> size, and <rom> offset in software lists. [Curt Coder]
Fixed array bounds problems found by GCC 4.5.x [qmc2, R. Belmont]
Fixed BSD compile [ElBarto]
m680x0: Many FPU and PMMU fixes and enhancements [Hans Ostermeyer]
Various device fixes/enhancements [Hans Ostermeyer]
* mc146818: Add UTC mode, various enhancements and fixes
* 68681: Fixes for loopback mode
* 6840ptm: Status register update fixes
* pic8259: IRQ semantics fixes
* 8237dma: Added memory-to-memory transfers
CPS-3 update [Team CPS-1]:
* Added JoJo's Venture USA bios rom CD version
* Reordered some CPS sets per release date in mamedriv.c
* Minor cleanups and fixes
Updated the Space Stranger overlay layout by adding the overlay for the Upright version, which looks different to the Cocktail. [M.A.S.H.]
Added support for Karateco's "Super Double" to the goldnpkr driver. [Gerrit Volkenborn]
Improved PGM Video RAM mirroring [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pac-Slot [Bicycle Repair Man, Luca Elia]
Super Double (French) [Gerrit Volkenborn]
New clones added
----------------
The King of Dragons (World 910805) [cacis, Smitdogg, The Dumping Union]
Mega Man: The Power Battle (CPS1, USA 951006) [john666, gamerfan, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (World 910228) [Layne, Smitdogg, The Dumping Union]
Super Space Invaders '91 [Irongiant]
Megatouch III (9255-20-06 ROD, California version) [f205v, Smitdogg, The Dumping Union]
Megatouch IV (9255-40-01 ROB, Standard version) [Kevin Eshbach, Smitdogg, The Dumping Union]
Super Megatouch IV (9255-41-01 ROG, Standard version) [N. Francfort, Smitdogg, The Dumping Union]
Mortal Kombat (prototype, rev 4.0 07/14/92) [xDisciplex]
Mortal Kombat II (rev L1.1) [TerryMasters]
Buccaneer [Gerald (COY), Smitdogg, The Dumping Union]
Jungle Boy [Andrew Welburn]
Bee Storm - DoDonpachi II (ver 101) [JackC] (not working)
Sunset Riders 2 (bootleg) [f205v, Smitdogg, The Dumping Union]
Buck Rogers: Planet of Zoom (not encrypted, set 2) [Smitdogg, The Dumping Union]
Time Killers (v1.21) [Gnoppi, Smitdogg, The Dumping Union]
Dogyuun (test location version) [Andrew Welburn]
Pit Boss Megatouch II 9255-10-01 R0E [Smitdogg, The Dumping Union]
JoJo's Venture (USA 990108) [Layne, Smitdogg, The Dumping Union]
JoJo's Venture (USA 981202) [Layne, Smitdogg, The Dumping Union]
Moon Shuttle (US? set 2) [robcfg]
Also from previous submit: [tafoid]
New games marked as GAME_NOT_WORKING
------------------------------------
Virtual On Oratorio Tangram M.S.B.S. ver5.66 2000 Edition [Anonymous]
Ringout 4x4 [Anonymous]
Inu no Osanpo [Anonymous]
King of Route 66 [Anonymous]
Barroom Baseball (prototype) [Mariusz Wojcieszek]
Samba de Amigo ver. 2000 [Anonymous]
Derby Owner's Club 2000 [Anonymous, f205v]
Shootout Pool Medal [Anonymous]
Dream Crown [Charles MacDonald, Smitdogg, The Dumping Union]
X Tom 3D [Guru]
NeoPrint V1 [ANY]
World Kicks [The Dumping Union]
Shakatto Tambourine Cho Powerup Chu [The Dumping Union]
Dirty Pigskin Football [Cah4e3]
Outrun 2 Special Tours [Heywood Floyd, The Dumping Union]
Crazy Taxi High Roller [The Dumping Union]
Ridge Racer V Arcade Battle [Guru]
Smash Court Pro Tournament [Guru]
Funny Fruit (Version 1.13) [Luca Elia, Smitdogg, The Dumping Union]
Dragon World II (ver. 100X, Export) [Arzeno Fabrice, zozo]
[url]http://mamedev.org/[/url]
天下布武 發表於 2010-12-24 21:53
0.140u3
-------
MAMETesters Bugs Fixed
----------------------
- 03791: [Sound] pandoras: Missing elements in emulated audio (Phil Bennett)
- 04074: [Crash/Freeze] raidndxa2: Segmentation Fault after OK (Angelo Salese)
- 04073: [Crash/Freeze] nzerotea: Segmentation Fault after OK (Angelo Salese)
- 04150: [Documentation] shrike: Year is 1986. (Tafoid)
- 04142: [Interface] Multiple escapes keypresses needed to exit MAME (Miodrag Milanovic)
- 03467: [Graphics] firebarr: Extensive issues with Tilemaps/Sprites (Angelo Salese)
- 03723: [Gameplay] schaser: Screen is upsidedown (hap)
- 04144: [DIP/Input] mazeinv: Incorrect amount of buttons (Tafoid)
- 04051: [Sound] hunchbks: No sound (hap)
- 04126: [Sound] minefld, rescue, aponow: Sound is missing (hap)
- 04145: [Documentation] strtheat: Game name description. (M.A.S.H.)
- 04137: [Color/Palette] rpatrol, rpatrolb: Wrong sprite colors. (M.A.S.H.)
- 04103: [Save/Restore] pesadelo: Complete graphic breakage on save (hap)
- 02942: [Crash/Freeze] wpksoc: Freeze after the "Recycle" screen (Angelo Salese)
- 04121: [Debugger] Debugger cannot set 8bit registers with 'do' command (Robbbert)
- 04130: [Debugger] Debugger print command does not behave as per the help (Robbbert)
- 04131: [Debugger] Debugger symlist command crashes MAME (Robbbert)
Source Changes
--------------
Adjust MC6850 receive/transmit timer periods when clocks are changed. [Curt Coder]
Fixed (?) end of spritelist marker in PGM [David Haywood]
Assorted accuracy updates: [Corrado Tomaselli]
* pacmania roms relabeled with the correct names.
* chaknpop changed clocks to PCB verified levels.
* tankbust changed clocks to PCB verified levels.
* kyros clocks changed to match bootleg PCB.
* mshuttlej (Japan - Set 1) sample rom MY06 should match US set.
Updates to Naomi/Naomi2 M2/M3 decryption. [Andreas Naive]
Add key for vf4cart [Andreas Naive]
Fixed debug command symlist (bug #4131) [Robbbert]
Hand tuned Z80 clock divider in Pastel Gal driver, needed to correct galds sound sample pitch [Angelo Salese]
Added correct refresh rate for PGM games [Zakk]
Fixed service mode in Tatakae Big Fighter [Angelo Salese]
Removed ROM patches to Tatakae Big Fighter [Angelo Salese]
Added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound [Angelo Salese]
Added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6 and World PK Soccer goal scrolling [Angelo Salese]
Fixed regressed gameplay speed in Dream Soccer '94 (M107 version) [Angelo Salese]
Added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel [Angelo Salese, David Haywood]
Added Synertek SY6845E subtype to mc6845.c [Curt Coder]
Ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel [Angelo Salese]
Fixed a title screen color bug in World PK Soccer [Angelo Salese]
forte2.c, pengadvb.c: fixed savestates [ShimaPong]
cb2001: fixed 2 opcodes [Roberto Zandona']
Fixed rowscroll effect in Fire Barrel [David Haywood]
SDL: Clear and flip 3 times on resolution changes instead of twice, required by some OpenGL drivers [Chris Kennedy]
Removed static variables in FM sound cores. [Atari Ace]
Fixed sprite wrap-around y in Irem M107 HW [Angelo Salese]
Correct clocks documented from original PCB (galpani2i) for Gal Panic 2 [Corrado Tomaselli]
Fixed a misplaced sprite bug in Fire Barrel [Angelo Salese]
Fixed sprite-sprite priorities and fixed a sprite sticking bug on game over screen in Fire Barrel [Angelo Salese, David Haywood]
Fixed up Maze Invaders inputs, adding notes (Fixed MT#4144). Fixed up Dip Locations to match open/closed states shown in service modes for the centiped.c driver. [Tafoid]
Fixed an un-inited bankswitch problem in the Seibu Audio driver, gives preliminary working sound in Denjin Makai [Angelo Salese]
missile.c: Corrected Missile Attack ROM locations and added PROMs to Super Missile Attack [Kevin Eshbach]
scobra.c: Added Super Cobra and Lost Tomb DIP switch locations [Kevin Eshbach]
Commented out a bogus irq ack in Seibu Audio HW, fixes sound for good in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD Gundam Psycho Salamander no Kyoui [Angelo Salese]
H8: implement ldc #imm, ccr and rotr.w Rx for csplayh5 [R. Belmont]
Added a 'changed by' search to the cheat engine [Pugsy]
ics2115: Fix the timer [O. Galibert]
raiden2: Advance the cop code a little [O. Galibert]
Added key dump for scptour [Guru]
i8085 cpu Fixed loading of reg A from debugger 'do' command [Robbbert]
Add DEVICE_SELF_OWNER which allows an address map to refer to the owner of its owning device. Useful for CPU address map handlers for CPU's that are part of a device. [Aaron Giles]
Added sound comms in Raiden 2, giving working sound to it [Angelo Salese]
Added receive byte function to MC6850 ACIA for MESS generic terminal emulation. [Curt Coder]
Updated the PALs that need to be dumped for Puyo Puyo and Bloxeed [Kevin Eshbach]
vsnes.c: Corrected the Vs. Super Mario Bros (Alt) set name and added the Vs. Castlevania ROM location [Kevin Eshbach]
Z80DART changes: [Curt Coder]
* fixed asynchronous transmit mode
* fixed channel A interrupt vector
* improved logging
multfish.c update: [MetalliC]
* full save-states support
* changed to use timekeeper-device instead of mvram + custom code
* now use timekeeper as Z80 banked RAM (verified with hardware, now full game stats saved on power on/off as on real machine)
* graphics roms naming scheme changed as on Irgrosoft's hash-lists
* Roll Fruit's always-locked-coinlock bug fixed
* few old missing roms found and added: Fruit Cocktail 030623 fcockt_3 Lucky Haunter 030804 lhaunt_2 Resident 040415 resdnt
* all known hashes added (entertainment, lottery, etc)
* misc cleanup
Decoded GFX roms in Seibu Cup Soccer bootleg sets [David Haywood]
Added a preliminary DMA to the Legionnaire driver, fixes some color issues in Legionnaire and Denjin Makai [Angelo Salese]
Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors in it [Angelo Salese]
Naomi updates:
* Added Rev. C Naomi 2 Export BIOS [The Dumping Union]
* Fixed some rom filenames that didn't fit MAME standard [Cah4e3]
Corrected game clock for dai3wksi as verified on PCB [Guru]
Added DMA mode 0x0e in seicop.c, used by Seibu Cup Soccer, Godzilla and SD Gundam [Angelo Salese]
Fixed sound comms in Seibu Cup Soccer sets [Angelo Salese]
Added idle skip for Ghost Eolith driver [David Haywood]
Made Zero Team and X Se Dae to boot [Angelo Salese]
Implemented a preliminary V25/V35 CPU core [Alex Jackson]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bullet [Aaron Giles, Charles MacDonald, Chris Hardy]
Rumba Lumber [Corrado Tomaselli, David Haywood, Angelo Salese]
Deluxe Trivia ? Whiz (Edition 5) [Mariusz Wojcieszek, Smitdogg, The Dumping Union]
Denjin Makai [Angelo Salese, David Haywood, Tomasz Slanina]
Balloon & Balloon (BnB Arcade) [Tim Schuerewegen]
Happy Tour [Tim Schuerewegen]
Dai San Wakusei Meteor [Hau, Chack'n]
New clones added
----------------
World Class Bowling v1.4 [Brian Troha, The Dumping Union]
Ataxx (Europe) [Corrado Tomaselli]
Gals Ds - Three Dealers Casino House (bootleg?) [Team Europe & catSushi]
Gyruss (bootleg) [Darran]
Parodius DA! (World, set 2) [Corrado Tomaselli, The Dumping Union]
Gals Panic 2 (Italy) [Corrado Tomaselli]
Quester Special Edition (Japan) [taka-e]
Tic Tac Trivia (Vertical) [Smitdogg, The Dumping Union]
Raiden II (set 7, US Fabtek) [Smitdogg, The Dumping Union] (not working)
New games marked as GAME_NOT_WORKING
------------------------------------
Race On! (RO2 Ver. A) [Guru]
Crisis Zone (CSZ04 Ver. B) [Guru]
Hydro Thunder [Mr. Do]
Offroad Thunder [Tom, gamerfan, Smitdogg, The Dumping Union]
Derby Owner's Club World Edition (Rev. D) [f205v, Cah4e3]
[url]http://mamedev.org/[/url]
天下布武 發表於 2011-1-2 14:39
0.141
-----
MAMETesters Bugs Fixed
----------------------
- 04161: [Crash/Freeze] nibbler and clones: Mame crashes after pressing OK (Aaron Giles)
- 00859: [Color/Palette] blandia, blandiap: Tilemap colors issue. (Pierpaolo Prazzoli)
- 00860: [Color/Palette] blandia, blandiap: Incorrect colors (Pierpaolo Prazzoli)
- 04120: [Misc.] SDLMAME for Windows does not work unless you use -window (couriersud)
- 04156: [Crash/Freeze] cabal, cabala, cabalbl2, cabalus, cabalus2, tharrier, tharrierj: memory_set_bank called for unknown bank 'bank1' (hap)
- 04153: [Misc.] hydrthnd: SHA1 of CHD reported incorrectly. (David Haywood)
- 03916: [Graphics] arabian: Missing bird at top of the screen. (Phil Bennett)
Source Changes
--------------
Redumped sprite roms in X Se Dae Quiz [Guru]
Added preliminary (disabled by default) discrete sound emulation to Dai San Wakusei Meteor [Derrick Renaud, Andy Welburn]
Added DMA slots to Legionnaire HW, fixes Godzilla regression [Angelo Salese]
Fixed Bullet key back to what we dumped from original PCB. [Aaron Giles]
Improved sprite GFX ROM order in Godzilla [Angelo Salese]
AY-3-8910 unused bits in registers read back as 0 [hap]
Fixed Seibu logo tilemap colors in Seibu Cup Soccer [Angelo Salese]
s3c24xx.c: Fixing compiling process on Linux and MacOSX [qmc2]
Assigned MB88xx interrupt sources unique vectors, as expected by the Arabian MCU program [Phil Bennett]
Hooked up Arabian MB8841 MCU and removed obsolete simulation code [Phil Bennett]
Adjusted ym2203 clock speed and added XTAL for goindol.c based on a reference video recording. [Tafoid, Rogerio]
Rewrote ics2115 sound core using modern device standards, improving audio in Oriental Legend, Killing Blade and other PGM titles in the process. [austere, nimitz, trap15]
Implemented pdrawgfx for sprite routines in Legionnaire HW, and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel [David Haywood]
Implemented a preliminary sort-DMA in Seibu COP routines, fixes sprite-sprite priorities in Seibu Cup Soccer [Angelo Salese]
z80dart.c: [Wilbert Pol]
* The channel B modified interrupt vector can be read immediately after setting it.
* Reading from a read register other than 0 also masks out the register index.
Fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to boot [Angelo Salese]
Neo-Geo updates [Johnboy]:
* burningfh - Renamed p1 to hp1
* gowcaizr - Added correct C8 ROM
* 8man - Tagged MVS and AES version
* jockeygpa - Added alternate jockeygp set
* mslug5h - Corrected chip labels
Hooked up cocktail mode and proper controls for both players in Maze Invaders, adding button labels to describe the action of each. [sxevious, Tafoid]
Fixed LDM opcode register writeback in ARM CPU core [Tim Schuerewegen]
General stability issues with 64-bit builds fixed for cybertnk.c [David Haywood]
Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects [Angelo Salese]
hvyunit.c: Hooked up Mermaid protection MCU and removed obsolete simulation code. Also updated the driver to use a state class. [Phil Bennett, Dr. Decapitator, Andrew Gardner]
Implemented preliminary road emulation in Cyber Tank [David Haywood]
Renamed ilpag.c as blitz68k.c and added several games to the driver [Luca Elia]
sdlmame now also looks for fonts in "-fontpath". In addition, moved font config stuff into function search_font_config. This is in preparation to add ttf support to windows sdlmame build. [couriersud]
Fixed an ARM CPU core bug with pre-indexed addressing opcodes, that was preventing Poizone to boot [Tim Schuerewegen]
Fix most-likely-to-fail SDL_TTF version check. Added a warning if strikethrough is specified but not supported. [Couriersud]
Reimplemented scatter-gather Sprite DMA in Seibu COP used by SD Gundam Rainbow Tairiku Senki, also improving the functionality in it. [Angelo Salese]
Greatly improved inputs and dip switches for ertictac.c [Tafoid]
Fixed playfield color issues in Seibu Cup Soccer [David Haywood]
Fixed *BSD compilation for SDLMAME. [ElBarto]
Fixed sfx in Chouji Meikyuu Legion [Tomasz Slanina]
Implemented preliminary Seibu COP macro command 0xdde5, used by Seibu Cup Soccer x/y radar positions [Angelo Salese]
Implemented ROM banking support in Raiden 2 HW, improving Raiden 2 and Zero Team behaviour [O.Galibert]
plygonet.c : Fixed save state & device handler regressions. [Andrew Gardner]
Golden Poker driver: Added new sets, and some notes about ipc-1 daughterboard encryption [Roberto Fresca]
Preliminary simulation of text layer protection in Chouji Meikyuu Legion [Tomasz Slanina]
Further ICS2115 work [austere, nimitz, trap15]
mpu4drvr.c: Account for the 45 degree trackball mounting [James Wallace]
Adds the recent 87C52 MCU decaps to Wonder League Star and Wonder League '96 [Dr. Decapitator]
superchs.c - Moved Button 6 assignment to a DIP selection which is more appropriate for "Freeze Screen" behavior and added some missing port names. [Tafoid]
Updated the RSP and RDP implementations to be largely bit-perfect and pixel-accurate. [angrylion, Harmony]
Fixed alpha compare in the N64 RDP implementation. [Harmony]
More Golden Poker driver cleanup. Added more references and reorganized some parent-clone relationship. Added some new sets. [Roberto Fresca]
Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs [Angelo Salese]
ARM7+ updates: [Tim Schuerewegen]
* Enhanced MMU with page fault support
* Preliminary 26-bit mode support
* Fixed bugs with S-flag operations on R15
* Fixed STRH involving R15
* Support for ARM models 7500 and 920T.
Add directxor parameter to direct memory accessors. Update all callers that manually XORed addresses to pass the XOR instead. This improves behavior when direct accessors hit non-RAM regions, or when watchpoints are used, because we now know the original, un-xored address and can fall back to standard read/write handlers properly. Also fixes glitched disassembly when read watchpoints are enabled. [Aaron Giles]
s3c24xx: some improvements and fixes [Tim Schuerewegen]
Removed public decodechar function. [Aaron Giles]
Fixed writes in the MIPS III interpreter. [MooglyGuy]
Some bulk naming cleanups across the whole source base: [Aaron Giles]
1. MDRV_* -> MCFG_*
2. running_device -> device_t
3. mame_rand() -> machine->rand()
4. memory_region() -> machine->region()->base()
5. memory_region_length() -> machine->region()->bytes()
6. region_info -> memory_region
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Heavy Unit [Phil Bennett, Dr. Decapitator, Andrew Gardner]
Poizone [Tim Schuerewegen]
Silver Game [Roberto Fresca, Team Europe & HAL9K]
Jack Potten's Poker (NGold) (3 sets) [Roberto Fresca, Darran]
New clones added
----------------
Multi Champ Deluxe (ver. 1114, 14/11/1999) [caius] (not working)
Gran Tesoro? / Play 2000 (v4.0) (Italy) [Corrado Tomaselli] (not working)
Raiden (US, set 2) [Smitdogg, The Dumping Union]
Golden Tee Golf (Trackball, v2.0) [Smitdogg, The Dumping Union]
Relief Pitcher (set 2, 26 Apr 1992 / 08 Apr 1992) [Smitdogg, The Dumping Union]
G.I. Joe (World, EB8, prototype?) [caius]
Space Firebird (2 sets) [Andrew Welburn]
New games marked as GAME_NOT_WORKING
------------------------------------
Bank Robbery (Ver. 2.00) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Bank Robbery (Ver. 3.32) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Deuces Wild 2 - American Heritage (Ver. 2.02F) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Maxi Double Poker (Ver. 1.10) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Mega Double Poker (Ver. 1.63 Espagnol) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Mega Double Poker Jackpot (Ver. 1.26) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Poker 52 (Ver. 1.2) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
The Hermit (Ver. 1.14) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Mambo A Go-Go (GQA40 VER. JAB) [Kevin Eshbach, Tormod, gatt9, Smitdogg, The Dumping Union, smf]
"Unknown french poker game" [Roberto Fresca, Team Europe & HAL9K]
"Unknown encrypted poker game" [Roberto Fresca, Team Europe & HAL9K]
[url]http://mamedev.org/[/url]
天下布武 發表於 2011-1-24 20:52
0.141u1
-------
MAMETesters Bugs Fixed
----------------------
- 04199: [Documentation] barbball: Typo in title
- 01879: [Graphics] All sets in toaplan2.c: Cocktail mode (Player 2) has no background images (David Haywood)
- 01004: [Graphics] chinhero, chinhero2, chinherot: There is a bad sprite on level 7 of the game. (Pierpaolo Prazzoli)
- 02111: [Graphics] madalien, madaliena: Missing lightup when enemies explode in dark
- 02041: [Sound] smgp and clones: Voice samples incorrectly played (hap)
- 00992: [Sound] hangon: The pitch of the engine sound is wrong (hap)
- 03460: [Color/Palette] starfire, starfirea: Incorrect color at bottom of screen
- 04190: [Color/Palette] heiankyo: wrong colors (hap)
- 02080: [Sound] armedf: DAC Chip playing Orchestra Hit Sample too low (hap)
- 03501: [Sound] batsugun, batsuguna, batsugunsp: Missing music and some sound effects (Alex Jackson)
- 04147: [Crash/Freeze] raiden: crashes if you use -debug switch (Alex Jackson)
- 03808: [Graphics] starsldr, vivdolls: Garbled screen (MooglyGuy)
- 04079: [Crash/Freeze] mtrain: Access Violation before OK (Luca Elia)
- 04178: [Documentation] cmmb162: Year should be 2002
- 00865: [Graphics] blandia: In Jurane stage, the whole bottom of the screen is filled with solid gray. (Pierpaolo Prazzoli)
- 04180: [Crash/Freeze] dunkmniaj: To key press "OK" the game has only a blue screen. (Tafoid)
- 02883: [Debugger] debugger: Pressing F10 (Step Over) occasionally causes Debug menu to light up (hap)
- 04165: [Crash/Freeze] vbowl, vbowlj: Crash after OK
- 04166: [Crash/Freeze] arabian, arabiana: After several cycles of the attact mode, the game halts (Phil Bennett)
Source Changes
--------------
Added Rockwell PPS4 CPU core (not finished) [Miodrag Milanovic]
Added GAME_MECHANICAL flag to mark games having mechanical interface (such as pinball, redemption, bowling games ...) Imported games from PinMAME as skeletons. [Miodrag Milanovic]
Removed fast IMEM and DMEM handlers from the RSP DRC in favor of the core memory system; fixes RSP DRC on 32-bit targets. [Harmony]
Changed DMADAC interleave in the Aleck 64 driver from 2 to 1; fixes monaural and poppy audio. [Harmony]
ARM7: fix for "39in1" (MAME) and removed a duplicate line [Tim Schuerewegen]
Hooked up preliminary Seibu COP macro command 0x6200, used on SD Gundam Rainbow Tairiku Senki for the Homing weapon [Angelo Salese]
ARM7+: Various cycle timing fixups [Tim Schuerewegen]
39in1: Fix to work with newer ARM7 cores [Tim Schuerewegen]
MIPS: make DRC selectable by #ifdef [R. Belmont]
Fixed BADCOP exception handling in the MIPS III interpreter. [MooglyGuy]
Fixed midground banking in Raiden 2 [Angelo Salese]
Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for X Se Dae and Zero Team [Angelo Salese]
Fixed start-up banking in Raiden DX [O. Galibert]
Implemented Seibu COP macro command 0x904 (variant of 0x905), used on X Se Dae and Zero Team. [Angelo Salese]
Implemented program bank read-back in Raiden 2, allowing it to not crash anymore during attract / gameplay [Angelo Salese]
Fixed Compare interrupts in the MIPS III interpreter core. Aleck 64 games can now run under the MIPS III interpreter. [Harmony]
Implemented proper TLB handling in the MIPS III interpreter. [Harmony]
cb2001: some gfx improvements [David Haywood]
Fixed Seibu COP command 0x7e05, used by Raiden DX fg video banking [Angelo Salese]
osd/sdl again compiles against latest SDL 1.3 svn. [Couriersud]
Enabled flipscreen in Mr. Dig [Pierpaolo Prazzoli]
Implemented "-watchdog" option for SDLMame. [Couriersud]
"Copy-and-Paste" the "-bench" option from win32 to sdl. [Couriersud]
Add uPD7725 16-bit DSP core and hookups for SNES hardware [byuu, R. Belmont]
Removed no longer needed SNES HLE code [R. Belmont]
Added support for MSB shadows in STV VDP2. This improves Soukyugurentai shadows [Mariusz Wojcieszek]
Fixed RSP core VRSQL implementation. [Harmony]
spaceg.c improvements: [hap]
* less garbage trails, though it's not completely good yet
* fixed jerky x-movement
* fixed crash on loadstate
* marked color proms as undumped
New Namco 62xx device with internal ROM. [Dr. Decapitator, Phil Bennett, Andrew Gardner]
MIPS3 DRC: Fix case where branch delay slot straddles a page boundary and the page check confirms that the block is paged in. [Aaron Giles]
Correct Coin Mode & Coinage for Heavy Unit (World) [Brian Troha, Guru]
makedep now ignores "-include" which is used by sdlmame to include sdlprefix.h before all other includes. [Couriersud]
Remove "makedep" stuff from sdl.mak now that the core supports it. Also split sdl-config output between INCPATH and CCOMFLAGS for linux targets. makedepend now works. [Couriersud]
Fixed rendering of not rotated RBG layer in STV VDP2. This fixes garbage on level 4 of Soukyugurentai [Mariusz Wojcieszek]
Added dipswitch locations to moo.c, mystston.c, mystwarr.c, prehisle.c and pushman.c drivers [Brian Troha]
Added dipswitch locations to jchan.c driver [Brian Troha]
MIPS3 DRC: Include delay slots in checksum calculations. [Aaron Giles]
C++-ified drcfe and the associated frontends. You now create a frontend by deriving from drc_frontend and implementing the describe method. [Aaron Giles]
Added support for MSB enabled color calculation for sprites in STV. This improves some sprites in Soukyugurentai [Mariusz Wojcieszek]
Start moving the discrete subsystem towards C++. Changed some structs to classes and most of the list processing now uses a linked list template which is type-safe. [Couriersud]
Improved sprite-tile priorities in SD Gundam Sangokushi Rainbow Tairiku Senki [David Haywood]
V25: fix false warnings from some GCC versions [R. Belmont]
Improve TLB mismatch handling in PPC DRC, so that if we fill from an empty entry, we re-dispatch to previously compiled code instead of always recompiling the target. This greatly reduces the DRC overhead on 603-based games. [Aaron Giles]
Moved MESS RAM device into emu core. Added COMP and CONS macros in driver.h [Miodrag Milanovic]
Marking mechanical games as such in XML [Miodrag Milanovic]
Moved image devices implementation and related UI functions to emu section from MESS [Miodrag Milanovic]
Converted drccache to C++. [Aaron Giles]
Flagged a number of existing gamesi n MAME with GAME_MECHANICAL to indicate the presence of un-emulatable mechanical parts. [Tafoid]
Preliminary implementation of the Seibu COP palette brightness mode 4, used by Denjin Makai fade in/out effects [Angelo Salese]
Redumped PSAC2 rom in Rushing Heroes [Smitdogg, The Dumping Union]
z80.c: Allow daisy chain functionality to be used in a situation where there are more interrupt sources besides the daisy chain devices. [Wilbert Pol]
Redumped sprite roms in Rushing Heroes [Smitdogg, The Dumping Union]
Added HD61700 CPU core used for emulate Casio PB-1000/PB-2000c in MESS [Sandro Ronco]
Work around for Seibu COP command 0x8100 / 0x8900, used in all games for direction of objects. Fixes many sync bugs in all legionna.c / raiden2.c games [Angelo Salese, Tomasz Slanina]
Fixed sprite flickering and stage 5 crash in Raiden 2 [Angelo Salese]
Build vconv in all circumstances as part of win32 build. Always use gcc to build vconv. Add missing extern "C" to intrinsic definitions. Change vconv to call link.exe instead of lib.exe for libraries. [Aaron Giles]
Fixed background gfx issues in later levels of Raiden 2 [Angelo Salese]
Added SBY line read to SP0256 interface. [Curt Coder]
Implemented Seibu Audio variant with a single YM2151 sound chip, giving working sound to Air Raid [Angelo Salese]
bishjan.c update [Luca Elia]
* Implemented dynamic tile sizes
* Generalized video routines to support more layers
* Moved mtrain in from subsino.c
Fixed BCD score display bug in Raiden 2 and Zero Team [Angelo Salese]
naomi.c: Documentation additions [f205v]
Added dipswitch locations for Zodiack [Brian Troha]
Corrected play speed on Mr. Kicker. [David Haywood]
Added CHD support in softlists [Miodrag Milanovic]
Fixed handling 80186 instructions [Phill Harvey-Smith]
SDL OS/2 fixes [K.O. Myung-Hun]
naomi: support texture stride selection [O. Galibert]
Corrected bitmap palette number for RBG0 in STV VDP2. This fixes colors in boss gfx in Soukyugurentai level 4 & 5 [Mariusz Wojcieszek]
Fixed some input issues in meosism, vasara, vasara2 and twineag2 (ssv.c) [Tafoid]
Correct grom01.bin BAD_DUMP in Golden Par Golf [MASH]
Discrete sound system:
* all nodes are now class based
* removed all support for "legacy", i.e. procedural node functions.
* nodes are created using a class factory whose instances are set up in discrete blocks. There is no separation of node vs. module any longer.
* Custom modules are now just implemented like "normal" nodes.
* Converted all custom modules.
- Context variables can now be migrated to be private class members. [Couriersud]
cheat.c: added support for cheats with software list shortnames [Fabio Priuli]
video.c: added support for a new template to -snapname so that it is possible to use the name of images mounted in the devices (for MESS). Namely, it is now possible to use %d_XXXX to prescribe usage of the image mounted in the device XXXX. [Fabio Priuli]
clifront.c: improved the behavior of -listsoftware by updating DTD, by adding output of most missing elements and attributes (softlist description, features & diskdata) and by fixing size and offset formats [Fabio Priuli]
clifront.c: added remaining loadflags to -listsoftware output [Fabio Priuli]
Fixed an ARM7 R15 bit ignoring behaviour while in ARM state, fixes Lupin the Third: the Typing ARM crashing when you coin it up. [Tim Schuerewegen]
softlist.c: added best match suggestions to software lists [Fabio Priuli]
softlist.c: only output best match if a list is present, limit the scan for best match to the devices with the same interface and fixed a corner case with shortname=listname [Miodrag Milanovic]
romload.c: added support for split set to softlist (for cart, cd and hd) [Fabio Priuli]
devimage.c: added support for split set to softlist for cass and flop too [Fabio Priuli]
allow software lists to look for files in the rompath too [Fabio Priuli]
Figured out and made comments of math tables in roms 14/15 of Seibu Cup Soccer bootleg inside machine/seicop.c [O. Galibert]
SSV: improvements to flipscreen support [Roberto Zandona']
H8: Fix unterminated string buffer [R. Belmont, Belegdol]
clifront.c: added "-lsoft" option as short version of "-listsoftware" [Fabio Priuli]
clifront.c: prevented -lsoft from output DTD if no list is found [Fabio Priuli]
Placed full megadrive code in MAME section [David Haywood]
softlists: added WARNING if loading a software with supported="partial" or "no" [Fabio Priuli]
model3: redumped Daytona 2 Battle on the Edge CROMs [Guru]
Added FSAVE mode 2 support to the M68040 FPU. [Barry Rodewald]
ssv: improvements to the sprite position [Roberto Zandona']
SH4: cleanup and better common/interpreter separation [R. Belmont]
Documentation update to beezer driver for facilitating future sound work [Lord Nightmare]
Add missing XYZ latch readback on beezer, gets sound closer to working [Lord Nightmare]
SH4: Port preliminary SH3 support from DRC. [R. Belmont]
Discrete subsystem: [couriersud]
* all list handling now based on dynamic_array_t (discrete.h)
* more code rewrite to get rid of fixed allocations.
* performance about the same as 0.140
Added a mostly complete NEC V25/V35 CPU core, added working sound to Batsugun and hooked up proper V35-controlled interrupts in Cosmic Cop / Gallop and Kengo [Alex Jackson]
Implemented proper RNG mechanism in Seibu COP emulation [Tomasz Slanina, Angelo Salese]
romload.c: implemented handling of parent-clone CHDs in software lists [Fabio Priuli]
bfm_sc2.c: Removed old-style NVRAM handlers in preparation for mechanical game support [AGEMAME]
MPU4 Changes: [AGEMAME]
* Added fix for lamp 'open circuit' errors which in turn make Connect 4 work better.
* Fixed layout typo that caused the wrong piece to be displayed in Connect 4.
* Documented the DUART and PTM better in MPU4 to allow for sampled sound changes later.
* Changed 'serial_card_connected_ to link 7a, as it is the jumper on the ROM card that changes the IRQ priority, not the serial interface itself.
dogyuun: decrypted some opcodes [Roberto Zandona']
raiden2: Command 0205 changes data at +1c too [dox, O. Galibert]
raiden2: First stab at a cop "disassembler" [trap15, O. Galibert]
Redo most of the DRC/backend support as C++. Yes, it is intentional that the x86/x64 backends compile everywhere. Backends are now derived from drcbe_interface and implement several required overrides. x86emit.h now uses namespaces so that the x86/x64 emitters can co-exist. New file uml.h/uml.c actually describes the UML language, separating out several concepts from drcuml.c. [Aaron Giles]
Cleaned up clocks of mid to late 80s Nichibutsu non-Mahjong games. Though not completely accurate yet, this should improve music speed and DAC audio pitch a bit. [hap]
romload.c: made -bios option case insensitive [Fabio Priuli]
starfire.c: Improved color emulation and added driver data [Qwi Jibo]
toaplan2:
* found a lot more kbash opcodes by matching code with batsugun's [Alex Jackson]
* correct m68k and v25 address maps for kbash [Alex Jackson]
* corrected truxton2 program ROM [Alex Jackson]
fixeight: added several opcodes [Roberto Zandona']
Simplified UML parameters, as follows: [Aaron Giles]
* immediates can be passed raw, no IMM() wrapper required (and it's gone now)
* fixed integer registers now use constants I0,I1,I2,etc instead of IREG(0),...
* same for float registers F0,F1,F2,etc instead of FREG(0)
* dynamic integer/float regs use inline functions ireg(),freg()
* MEM macro is now a lower-case inline function mem()
Fixed a trivial boot vector program init bug in Lethal Thunder / Thunder Blaster [Angelo Salese]
Added an opcode in Mystic Riders decryption table, makes BGMs to work in mysticrib [Angelo Salese]
Added sound reset line for Irem M92 HW, and safely removed GAME_IMPEFECT_SOUND flag to Perfect Soldiers [Angelo Salese]
Fix a bug in makedep which will caused includes on the first line of the file like in skyraid.h to be ignored. [Couriersud]
Added working sound to Dogyuun and V-Five [Roberto Zandona', Alex Jackson]
toaplan2 improvements [Alex Jackson]
* Figured out which bit controls V25 RESET in each game by comparing the 68000 code
* Added a comment about fixeight's I/O map, which we'll have to determine once we start decrypting it
* Put #ifndef USE_ENCRYPTED_V25S around some simulation crap that was hiding in fixeight's DRIVER_INIT
segapcm.c: Fixed loop address, hangon engine sounds better now. Also included documentation in source of known register functions. [hap]
madalien.c: Fixed highlighting in tunnel. [Qwi Jibo]
Fixed regressed flip screen support in Toaplan 2 games [David Haywood]
Changed the discrete sound system to be class based: [Couriersud]
* Former modules are now classes being derived from discrete_base_node
* Moved all context variables to be private class members.
* For "standard nodes", DISCRETE_CLASS_STEP_RESET provides a simple way to implement a node.
* All information around a node (additional info struct, constants and input mappings may be defined on a class level centralizing all information. An example is dss_inverter_osc.
* Significantly simplified the task handling.
* Fixed a bug which would not buffer secondary outputs.
* All lists in sound/disc_* are now based on dynamic_array_t (discrete.h)
* Changed all drivers to reflect the changes.
* Custom modules are now just another node class.
* No performance hit observed due to these changes.
Improvements to goldnpkr.c [Roberto Fresca]
* Lots of changes to get working the Video Klein games.
* Renamed witchcde to witchjol --> Jolly Witch (Export, 6T/12T ver1.57D).
* Added Wild Witch (Export, 6T/12T ver 1.74A).
* New video hardware and machine driver for Video Klein's extended tiles games.
* Added Dallas DS1210 + battery backed RAM support to the Video Klein CPU boxed games.
* Improved inputs for Jolli Witch and Wild Witch. Added the game selector switch.
* Cleaned up some witch card sets.
* Added technical and game notes.
m90: modified interrupt [Alex Jackson]
Replaced BSMT2000 HLE emulator with emulation of the original TMS32015. [Dr. Decapitator, Andrew Gardner, Quench, Guru, Ernesto Corvi, Peter Grounds, Lord Nightmare, Aaron Giles]
M6801 changes: [Curt Coder]
* added operating mode enum
* fixed port writes
* implemented SCI status follower bits
toaplan2:
* Found a few more fixeight opcodes, by matching code in the interrupt routines with batsugun [Alex Jackson]
* Corrected fixeight V25 address map (the YM2151 and OKI6295 are at a different location than the other games) [Alex Jackson]
* Preliminary implementation of V25/V35 port output [Alex Jackson]
Optimized RC_INTEGRATE and TRANSFORM. Nice improvement. [Couriersud]
Changed all "output[0] = ..." into "set_output(0, ..)" calls. Rewrote modules using "output[0]" as a latch as well. The purpose is to decouple nodes from the discrete infrastructure implementation. [Couriersud]
Added a virtual stream update function to the device sound interface. Added a new stream_create that takes fewer parameters and calls the device's stream update. Removed the stream update stub template. Updated BSMT2000 and OKIM6295 to use the new interface for their streams. [Aaron Giles]
fixeight: hooked up EEPROM [David Haywood]
Added preliminary working sound to beezer. [Lord Nightmare]
M6801 changes: [Curt Coder]
* implemented port 3 strobed mode
* fixed port writes some more
Discrete subsystem now uses the sound_device stream_update function. [Couriersud]
Improve nmi handling in mouser. [Couriersud]
i8085.c: Fixed inte callback not being called when the IE flag was cleared after the CPU received an interrupt. This fixes interrupts in n8080.c helifire and spacelnc. [Qwi Jibo]
raiden2: Write down the rather weird results of a series of tests [dox, O. Galibert]
Added "-syncrefresh" option to osd/sdl. This will *limit* the game speed to the video refresh rate and works in -mt mode as well. The option has an effect only if "-waitsync" is specified. [Couriersud, Chris Kennedy]
Fixed 01004: chinhero, chinhero2, chinherot: There is a bad sprite on level 7 of the game. [Corrado Tomaselli, Pierpaolo Prazzoli] Added sprites wrap around-y in Chinese Hero to fix gorilla sprites entering from the left [Pierpaolo Prazzoli]
fixeight: decrypted all used opcodes and added EEPROMS for all countries; now the sound works [Andrew Jackson, David Haywood, Roberto Zandona']
fixeight: cleaned up the inputport for fixeight (no dips) [David Haywood]
ARM7 updates [Tim Schuerewegen]:
* Disable 26-bit back compatibility for ARM7 variants other than ARM7500
* Fix carry flag issue on add/subtract in ARM mode
cb2001: reworked interrupt [Alex Jackson]
720 - added Driver Configuration option to allow the controls to be set to Real 720 Controller Input; fake joystick; or fake spinner. It defaults to fake spinner for mouse/spinner use. [Derrick Renaud]
Changed the Analog Controls menu to only list controls selected in the Driver Configuration. [Derrick Renaud]
ARM7 updates [Tim Schuerewegen]:
* Fixed "MOV x, R15, LSL #y" form as tested by ARMWrestler
* Added unimplemented Thumb MOV variant used by GBA Moto GP
Reorganized megadrive/sms sourcefiles for better sharing between MAME/MESS. [Fabio Priuli]
NEC DSP updates [R. Belmont, byuu, Dr. Decapitator]:
* Now supports uPD7725 and uPD96050
* Hooked up SNES common code to use uPD96050 for ST-010/011
* Removed ST-010 HLE simulation
Display suggestions in case commands that require game name are called and there were no matching games [Miodrag Milanovic]
Carved out a discrete_sound_device from discrete_device. This now has all the stream related code. discrete_device thus now contains all the generic code and may be used going forward to implement not sound related use cases. [Couriersud]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mr. Kicker [Pierpaolo Prazzoli]
X-Plan [Bicycle Repair Man, Luca Elia]
Penfan Girls [hap, N. Francfort, Smitdogg, The Dumping Union]
Witch Card (Video Klein CPU box) [Roberto Fresca]
Jolli Witch (Export, 6T/12T ver 1.57D) [Roberto Fresca]
Wild Witch (Export, 6T/12T ver 1.74A) [Roberto Fresca, Team Europe]
New clones added
----------------
Sega Touring Car Championship (Newer) [briantro]
Sega Touring Car Championship (Unknown Revision) [Brian Troha]
Mahjong Man Guan Da Heng (Taiwan, V125T1) [Luca Elia]
Zero Team Suicide Revival Kit [Angelo Salese]
Bombjack Twin (prototype? with adult pictures) [ranger_lennier, Smitdogg, The Dumping Union]
Sexy Parodius (ver AAA) [Tormod]
Ring of Destruction: Slammasters II (Asia 940831) [john666, Smitdogg, David Haywood, The Dumping Union]
Street Fighter Alpha 2 (USA 960430) [Ricky74, Layne, Smitdogg, The Dumping Union]
Football Champ (World, bootleg) [Clawgrip] (not working)
Gekirindan (Ver 2.30 1995/09/21) [Corrado Tomaselli, J. Bijl, The Dumping Union]
1943: Battle of Midway (bootleg, hack of Japan set) [Smitdogg, The Dumping Union]
Road Riot 4WD (set 1, 13 Nov 1991) (not working) [Smitdogg, The Dumping Union]
Scramble (bootleg?) [Roberto Fresca, Team Europe & Hal9k]
Zero Target (World, CW) [ranger_lennier, B. Sparks, Kevin Eshbach, Smitdogg, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
X-Plan [Bicycle Repairman]
Fantasy Zone (Mega-Tech, SMS based) [Ace]
Brave Fire Fighters [Guru]
NASCAR Racing [Guru]
Lucky Lady (Wing, encrypted) [Roberto Fresca, Team Europe & Willi.O]
ATV Track [hap, ANY, ranger_lennier, dopefishjustin, gamerfan, gatt9, N. Francfort, Smitdogg, The Dumping Union, David Haywood]
[url]http://mamedev.org/[/url]
天下布武 發表於 2011-2-11 02:26
0.141u2
-------
MAMETesters Bugs Fixed
----------------------
- 04225: [Sound] gangwars: Samples incorrectly played (Tafoid)
- 04221: [Misc.] chryangl: Incorrect sizes listed in source.
- 04215: [Graphics] quizf1: missing graphics in a startup screen (robiza)
- 04214: [DIP/Input] grobda, motos, phozon: No directional controls available for second player (Tafoid)
- 04107: [Save/Restore] All sets in aristmk4.c: Unable to write save state (Fabio Priuli)
- 04202: [Sound] asteroid, llander and clones (+ others): Discrete sound missing/broken (Derrick Renaud)
Source Changes
--------------
arm7: Fix for "MOV LR, Rx" (where Rx bit 0 = 1) + "F800" situation. This fixes the lockup in GBA "Golden Sun: The Lost Age". [Tim Schuerewegen]
SSV: Hook up uPD96050 (ST-010) math/protection DSP [R. Belmont]
[mysticrib] added one opcode and fixed music and sound [Roberto Zandona']
Fixed DISCRETE_WAVLOG & DISCRETE_RCFILTER fixing dkongjr and likely other sounds. [Derrick Renaud]
intelfsh: Support flash ROMs that have a bankswitch command [Tim Schuerewegen]
Fixed banking in daytona2 by adding a second aperture to CROM at 0xc3000000. A couple of CROMs checksum as bad, but most come out good. [Aaron Giles]
A new WE DSP16A cpu disassembler. [Andrew Gardner]
Added a preliminary Softlist support for Sega Megatech, that allows multi-cart support. syntax is (similar to the MESS one) mame megatech -cart1 mt_beast -cart2 mt_soni2 ... -cart8 mt_shar2 SMS games have issues when moving between games, so stick to only a single SMS game for now or the z80 will crash. [David Haywood]
Fix missing sound channel in beezer; sound should now be more or less correct, but the noise source still isn't accurate yet. [Lord Nightmare]
Improved beezer volume DAC handling to be accurate to hardware. [Lord Nightmare]
quizf1: added opcodes [Roberto Zandona']
C++-ified the sound and streams interfaces. Combined sound.c and streams.c into one file, and separated the speaker device into its own file. Generalized the concept of dynamically assigned inputs and re-wired the speaker to work this way, so it is now treated just like any other sound device. Added methods to the device_sound_interface for controlling output gain and mapping device inputs/outputs to stream inputs/outputs. Also made the sound_stream_update() method pure virtual, so all modern sound devices must use the new mechanism for stream updates. [Aaron Giles]
Clean up megatech.xml. [Fabio Priuli, David Haywood]
Clean up natural keyboard support. [Atari Ace]
Eliminated static/global variables in a number of Atari drivers by moving them into a driver_device. [Atari Ace]
Fixed Metal Slug 6 ROM mirror, game is fully playable [Cah4e3]
Fix a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. radarscp, dkong and mario drivers. [Couriersud]
Modernized the DSP32 core. [Aaron Giles]
Rewrote video routines and fixed partial updates in the Dottori Kun driver [Angelo Salese]
Added all CPU and sound devices in emu folder to the MAME build. [Curt Coder]
arm7: [Tim Schuerewegen]
- Improved LDM/STM unaligned word access in THUMB mode.
- Fixed LDM unaligned read in THUMB mode.
Imported the MC68901 device from MESS so it can be shared with micro3d.c. [Curt Coder]
ksys573: Hook up part of the i2c communication with the mas3507d. [O. Galibert]
Renamed bishjan.c to subsino2.c [Luca Elia]
* Implemented reel layer
* Fixed rogue tiles in xplan
* Hopper emulation in bishjan
m90: fixed line scroll [Roberto Zandona]
ARM7: Fix an LDM base register write-back bug. [Tim Schuerewegen]
Added correct LA revision levels to the Pigskin 621AD rom set as well as including the date in the game titles of Arch Rivals and Pigskin 621AD sets. [The Dumping Union]
Fixed interrupt vector in F8 CPU core [Sandro Ronco]
namcops2: Added dumped key for Ridge Racer V RRV3 Ver. A [Guru]
Converted TMS3203X to a modern device. [Aaron Giles]
Removed redundant m_machine from the state and execute interfaces to fix ambiguity when using m_machine from within a device that inherits from these. [Aaron Giles]
beezer now uses correct mm5837 noise source (clock may be a bit off though), and now has mm5837 properly hooked to audio via. May still be some issues with intermittent noise updating which need fixing. [Lord Nightmare]
Improvements to Magic's 10 driver. [Roberto Fresca]
* New inputs from the scratch for Music Sort.
* Complete DIP Switches and DIP locations for Music Sort.
* Added a new button-lamps layout for Music Sort.
* Created a default NVRAM that allow Music Sort work properly.
NetBSD support [Thomas Klausner]
pollux: fixed sprite flip x and y and removed old comments [Roberto Zandona']
Converted attotime to a class, with proper operators. Removed old global functions which are now superceded by the operators and methods on the class. [Aaron Giles]
Eliminated global/static variables in a number of Taito/Irem drivers by introducing/using driver_device classes. [Atari Ace]
Cleaned up shared implementation of CDi [David Haywood]
* merged MESS CDi driver file with the MAME CDi driver file (used for Quizard)
* the cdimono1 system is now the parent / bios of Quizard, the Quizard games run on a retail CDi unit with Jamma adapter / dongle for protection so this is a logical step.
Replaced anonymous timers used in video/segaic16.c, drivers/segaorun.c and drivers/segaxbd.c with allocated timers, making it possible to add save state support to these drivers. [Alex Jackson]
Updates to cave.c and toaplan2.c: [Alex Jackson]
* Added savestate support to all games in cave.c. Most of the work was already done by someone else; the blocker was a perpetually-running anonymous timer, which I converted to an allocated timer.
* Changed OKI sample banking to use device address maps instead of memcpy() in all cave.c games except the nmk112-based games. If someone wants to try to convert nmk112.c to use device address maps and bank pointers, be my guest--you'll need 8 banks of varying sizes per OKI chip...
* Fixed description of the Japanese Air Gallet set--the game's Japanese title is "Akuu Gallet".
* Made machine/nmk112.c actually restore its state properly. Also refactored it a little (if you can talk about refactoring a source file that almost fits on one screen)
* Fixed bgaregga's nmk112 interface to work with the refactored nmk112.c.
* Removed excessive CPU interleaving from batsugun, left over from when I was initially hooking up the V25.
* Removed a useless printf and some obsolete comments, more leftovers from the process of hooking up the V25.
Added MCFG_SCREEN_RAW_PARAMS to twincobr.c and wardner.c, correcting their refresh rates. [Alex Jackson]
Add basic LOAD function to the debugger to complement the existing SAVE function. It allows you to load a binary file straight into writeable memory. The format is the same as the SAVE function with the exception that the <length> can be handled differently. [Pugsy]
68681 patch to fix dectalk's startup test in MESS [Hans Ostermeyer]
drcuml: fix compile on systems that use the C backend [R. Belmont]
Reimplemented fruit-machine mechanical meters to use timers [AGEMAME]
Various MPU4 changes [AGEMAME]:
* Revised timing/input system to stop flickering
* Tidied up the LED drawing code to remove flicker
* Support for all known extenders and reel multiplex boards used in MPU4 H/W
* Partial support for OKI sampled sound card, need for some titles
* Fixed Old Timer characteriser
* Some general tidying up to allow better study of the BwB titles
Implemented proper mouse wheel event handling in the Windows debugger. [Curt Coder]
Convert emu_timers to objects. Moved implementation and management of timers into the scheduler. Retain TIMER devices as a separate wrapper in timer.c/.h. Rather than using macros which hide generation of a string-ified name for callback functions, the new methods require passing both a function pointer plus a name string. A new macro FUNC() can be used to output both, and another macro MSTUB() can be used to output a stub-wrapped class member as a callback. [Aaron Giles]
Added a time() method on the machine, so that machine->time() gives the current emulated time. [Aaron Giles]
Added methods to the device_t class that make creating and managing device timers much simpler. Modern devices were updated to use these. [Aaron Giles]
Ensured that the debugger disassembly PC cursor is visible on startup. [Curt Coder]
Made changes to the PORT_ADJUSTER values for MSM5232 clocks in all games in drivers to best match PCB recordings. [Fujix, Tafoid]
Removed cpuexec_describe_context, cpuexec_boost_interleave, cpuexec_trigger, and cpuexec_triggertime in favor of calls to the scheduler. [Aaron Giles]
tms57002: significantly improved build speed on lower-end h/w [R. Belmont]
G65816: fixed operation on PowerPC Linux where char is unsigned [R. Belmont, billb]
Move generic templates from emucore.h to emutempl.h. Normalize the tagged_list template to wrap a regular standard_list and have similar semantics. Updated a few direct callers to handle the changes. [Aaron Giles]
sigmab98: fixed zooming, added priorities and flipping [Luca Elia]
Moved the state saving system to C++. For now the registration macros are still intact. The new state_manager class has templatized methods for saving the various types, and through template specialization can save more complex system types cleanly (like bitmaps and attotimes). Added NAME() macro which is a generalization of FUNC() and can be used to wrap variables that are registered when directly using the new methods as opposed to the previous macros. [Aaron Giles]
Added new mechanism to detect proper state save types. This is much more strict and there will likely be some games/devices that fatalerror at startup until they are remedied. Spot checking has caught the more common situations. [Aaron Giles]
Added methods in the device_t class that implicitly register state against the current device, making for a cleaner interface. Bulk updated existing devices and drivers with driver_device classes to use these methods. [Aaron Giles]
cps1.c: CPS-1 update [Team CPS-1]:
* Added Tenchi wo Kurau (Japan Resale Ver.)
* Confirmed B-Board # for chikij, added ROMs positions, PALs and some pcb infos to video\cps1.c
* Fixed sf2uk labels and added pcb infos
* Identified and documented willowje as an early and genuine USA release, added a note and renamed willowje -> willowo
* Verified and fixed XTALs of Japan Resale Versions to work at 12MHz, they all use DASH A-Boards
* Minor cleanups and fixes
Migrated allocated buffers to arrays in the driver_data classes of several drivers. [Aaron Giles]
Made "run to next CPU" more reliable. [Aaron Giles]
Fix memory manager bug when calling 32-bit handlers on a 64-bit address space. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Express Card / Top Card [Smitdogg, The Dumping Union, Luca Elia]
Magic Train [Grull Osgo, Roberto Fresca, David Haywood, Luca Elia]
X-Train [Smitdogg, The Dumping Union, Luca Elia]
Music Sort (ver 2.02, English) [Roberto Fresca, Team Europe]
18 Wheeler [hap, Siftware]
Animal Catch [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Itazura Monkey [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
California Games (Mega-Tech) [f205v, incog, Smitdogg, The Dumping Union]
New clones added
----------------
Space Bomber [hap, N. Francfort, Smitdogg, The Dumping Union]
Top Skater (Japan) [Pat Daderko]
Prehistoric Isle in 1930 (Korea) [Artemio Urbina
Zero Hour (set 2) [Andrew Welburn, The Dumping Union]
Prehistoric Isle in 1930 (Korea) [Artemio Urbina
Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi) [Yohji, Smitdogg, The Dumping Union]
Tenchi wo Kurau (Japan Resale Ver.) [J. Finney, italie, john666, Yohji, Smitdogg, The Dumping Union]
Red Earth / Warzard (961023) [Smitdogg, The Dumping Union]
Double Dribble (prototype?) [Smitdogg, The Dumping Union]
Tetris Plus 2 (Japan, V2.1) [Yohji, Smitdogg, The Dumping Union]
Violent Storm (ver AAB) [Denis Lechevalier]
Black Tiger (older) [David Raingeard]
New games marked as GAME_NOT_WORKING
------------------------------------
Metal Slug 6 [Guru]
Evil Night (ver UBA) [Guru]
Oinori-daimyoujin Matsuri [Yohji, Kevin Eshbach, R. Mucciarelli, Cah4e3, The Dumping Union]
Funky Ball [krick, incog, Smitdogg, Guru, The Dumping Union]
Reno Reels (20p/10GBP Cash, release A) [AGEMAME]
BwB Tetris v 2.2 [AGEMAME]
Red Hot Poker (20p/10GBP Cash, release 3) [AGEMAME]
Samurai Spirits Tenkaichi Kenkakuden [Guru]
Pye-nage Taikai [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Hae Hae Ka Ka Ka [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Taihou de Doboon [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Dream Fruit [Yohji, Smitdogg, The Dumping Union]
NeopriSP Retro Collection [Yohji, Smitdogg, The Dumping Union]
Last Bank [Yohji, Smitdogg, The Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2011-3-2 19:17
0.141u3
-------
MAMETesters Bugs Fixed
----------------------
- 03660: [Graphics] pengo and clones: Player 2 cocktail graphics are offset. (hap)
- 03907: [Graphics] All sets in xain.c: Cocktail (2P) view offset (hap)
- 04224: [Graphics] All sets in snk6502.c: Cocktail screen offset (hap)
- 04260: [Graphics] nyny and clones: Starfield is missing (hap)
- 02856: [Color/Palette] comotion, hustle: Overlay color looks wrong compared to game flyers. (hap)
- 04114: [Documentation] thepit and clones: The parent/clone relationship needs fixing (hap)
- 04257: [Documentation] ewf: Misdescription of the game.
- 03789: [Graphics] ambush, ambusht, ambushv: Incorrect colors (hap)
- 03945: [Color/Palette] cosmica and clones: Sprite colors for alien formations are incorrect (hap)
- 02997: [Sound] hotsmash: Inconsistant audio during demonstration play (hap)
- 03785: [Sound] pbillian: Samples played incorrectly (hap)
- 00939: [Graphics] rjammer: Various graphic errors (hap)
- 04243: [Crash/Freeze] ddrsbm: Crash just before NVRAM format (Olivier Galibert)
- 03766: [Crash/Freeze] cartfury, roadburn, sf2049 + clones: Crash before OK (Atari Ace)
- 03428: [Sound] sfx: Sound missing. (hap)
- 03194: [Documentation] tsamuraih: Samurai nihon-ichi (set 3 harder) comes from a bootleg board (f205v)
- 03686: [Sound] superbug: Extended play sound hangs (hap)
- 03617: [Sound] barricad: Collision sound is missing (hap)
- 03486: [Sound] hitme and clones: Sound tones never stop playing (hap)
- 01122: [Graphics] circus: [possible] When you first time run a game your jumper float to the upper edge of screen. (hap)
- 00391: [Misc.] circus: During the game and demo, there seem to be invisible walls lined up with the edges of the platforms where the guy (hap)
- 04241: [Crash/Freeze] egghunt: Crash: "Called save_item on a pointer with no count!" before OK screen. (hap)
- 04240: [Crash/Freeze] All sets using TLCS90 CPU; all sets using MultiPCM: Crash: "Called save_item on a non-fundamental type!" before OK screen.
- 03279: [Sound] psyvaria, psyvarrv: sound effect loops infinitely (R. Belmont)
- 03107: [Sound] Drivers using emu/sound/psx.c: Sound effects are cut abruptly/clipped (R. Belmont)
- 00313: [Graphics] speedatk: When you activate the flip screen the graphics are moved over to one side. (Angelo Salese)
- 04227: [Misc.] Multiple Typos with Receive spelled Recieve
- 04226: [Documentation] sfiii2: Typing errors for SFIII2_970204 used instead of the right SFIII2_970930 (David Haywood)
Source Changes
--------------
Rewrote IOX key matrix device implementation, used by Super Real Mahjong Part 2/3 [Angelo Salese]
Removed ROM patches and added working player 2 inputs in Super Real Mahjong Part 3 [Angelo Salese]
Fix compiling on GCC 4.6 prerelease [Belegdol]
Added information screen output for any game known to have bad or missing data in order to better inform the user as to the reason their emulation may not work as expected. [Alex Jackson]
Removed ROM patch in Super Real Mahjong Part 2 [Angelo Salese]
Cleaned up iox implementation in Speed Attack [Angelo Salese]
Rewritten Speed Attack video routines from scratch, also fixed screen flipping in it [Angelo Salese]
Define new macro ALLOW_SAVE_TYPE which can be used to declare enums as valid save types on a case-by-case basis. Updated the cosmac CPU core to do this for its mode and state enums, which were previously failing. [Aaron Giles]
Added a new sound device: Oki MSM9810: [Andrew Gardner]
* Added and hooked up volume table.
* Added preliminary ADPCM2 support.
* Added sub-table lookups.
* Added OPT command.
* Implemented on-chip interpolation & status read.
* Implemented PAN command and stereo mixing.
destroyr.c driver minor improvements [hap]:
* proper addressmap masks
* added 30132-01.k4 rom, duplicate of 30132-01.f4
* added version O1 romset, dumped by Siftware
Added shortname to devices in order to make ROM loading per device possible. [Miodrag Milanovic]
ksys573, naomi: Device-ify the security flashes and the dallas id chip. [O. Galibert]
Fix the interpolation coefficient shifts for the tms5xxx chips based on results of simulating the circuit from the patent. [Lord Nightmare]
mame_file is now emu_file and is a class. It is required to pass a core_options object to the constructor, along with a search path. This required pushing either a running_machine or a core_options through some code that wasn't previously ready to handle it. emu_files can be reused over multiple open/close sessions, and a lot of core code cleaned up nicely as things were converted to them. [Aaron Giles]
Created a file_enumerator class for iterating over files in a searchpath. This replaces the old mame_openpath functions. [Aaron Giles]
Changed machine->options() to return a reference. [Aaron Giles]
Removed public nvram_open() and fixed jchan/kaneko16 to stop directly saving NVRAM. [Aaron Giles]
Removed mame_options() calls; options can only be queried from the running_machine, or by passing them along. [Aaron Giles]
Added core_options to device_validity_check() so they can be used to validate things. [Aaron Giles]
chdman: experimental incomplete .nrg disc image import [R. Belmont]
First (small) step towards driver class for megadrive-based drivers [Fabio Priuli]
Fixed LLDT [reg], LTR and LMSW instructions, and added preliminary implementations of VERR, VERW and LAR in the i386 CPU core. [Barry Rodewald]
megadriv.c: Rewritten SegaCD/MegaCD emulation [David Haywood]
cdrom.h: Added alt lba_to_msf conversion needed by SegaCD/MegaCD [David Haywood]
Replaced PSX SPU with a much more complete implementation. [pSXAuthor, R. Belmont]
Eliminated global/static variables in a number of Konami/Sega drivers by introducing/using driver_device classes. [Atari Ace]
Eliminated global/static variables in a aristocr/atlus/bfm/bmc/capcom/cinemat/dataeast drivers by introducing/using driver_device classes. [Atari Ace]
Converted atarirle to a device. [Atari Ace]
Correct SPU IRQ notification in all drivers. Fixes streaming audio in Simpsons Bowling. [R. Belmont]
Implemented address readback position registers in rf5c68 sound core [Angelo Salese]
Added HD6301 subtype to the M6800 CPU core. [Curt Coder]
Delete symbols file if defined when invoking clean target. [Curt Coder]
Used the common MC68901 device in micro3d.c. [Curt Coder]
salarymc: CD redumped [Roberto Malone, Yohji, Smitdogg, The Dumping Union]
sigmab98: added preliminary sound to the Sammy medal games [Andrew Gardner]
tms9928a.c: Fixed colors in multicolor mode [Michael Zapf]
i386: Changed READ/WRITEPORT macros to inline functions to properly support aligned vs. unaligned writes. Fixes regressions in MESS for all drivers using the PCI bus and possibly others. [Dirk Best]
Input ports can now be added to device, names are formed as sub tags from parent device tag. [Miodrag Milanovic]
OKI MSM9810 : Added preliminary ADPCM2 support. [Andrew Gardner, Lord Nightmare]
PSX: add DMA mode used for CD transfers on home system, fix DMA bug that caused home system to freeze. [pSXAuthor, Harmony, R. Belmont]
Hash generation and general cleanup. New class hash_collection holds and manages a collection of hashes, and can be built from an internal format string which is stored with each ROM. Also compacted the form of the hash strings used for ROMs, and fixed verification/hashing of non-ZIPped files. [Aaron Giles]
snes_snd.c: fixed save state error [Fabio Priuli]
circus.c: Improved interrupt handling: circus generates them the same way as ripcord (based on sprite-bg collision), robotbwl doesn't generate interrupts at all. [hap]
Updated DIPS and Dip Locations based on documents posted by Laschek at KLOV. [Tafoid]
SDL: GLSL now works for all pixel formats; fixed memory leak on textures [cgwg]
Eliminate statics/globals in drivers jpm/kaneko/maygay/meadows/merit/metro/midcoin/midw8080/midway/msx/namco. [Atari Ace]
Convert dooyong/edevices/eolith/exidy/gaelco/gottlieb/igs/itech/jaleco drivers to driver_device. [Atari Ace]
Decoupled some entagled drivers: [Atari Ace]
* Removed unneeded #include lines (gal3.c galaxold.c asic65.c)
* Split part of the driver include into a separate multi-driver include file (audio/exidy.h audio/exidy440.h audio/wiping.h machine/segag80.h)
* Moved code to a new file/include to be referenced in multiple drivers (ms32crpt.[ch] opwolf.c rainbow.c)
* Duplicated some code (palette related) between drivers (mainsnk rollrace sslam)
* Moved a driver specific routine to a generic device file (atarimo)
* Cleaned up a few include files (cubocd32 cidelsa metalmx seicross thoop2).
Fixed sound issues in Pollux, Gulf Storm and The Last Day [Tomasz Slanina]
Updated LH5801 CPU core [Sandro Ronco]
* Added IO_SPACE and updated all access in ME1 memory for use it.
* Implemented interrupts.
* Fixed the flags in the ROL/ROR/SHL/SHR opcodes.
* Fixed decimal add/sub opcodes.
i386 - Fix for exceptions that require the return address to point to the instruction at fault. [Barry Rodewald]
Fix disassembler override hook [Aaron Giles]
Fix reads for 32-bit handlers on 64-bit CPUs too. [R. Belmont]
Amiga fixes: [Roberto Zandona]
* removed additional 2 cycles, in move operation, for non-Agnus registers
* set to #0 the start cycle in the copper operation
PSX updates: [smf]
* Fixed DICR handling.
* Removed non existant root counter 3 IRQ.
* Ignore root counter stop when reset is also set.
* Removed custom root counters in Konami 573 driver.
DS2401: Fixed timer intervals. [smf]
Correct background color in Rougien [Angelo Salese]
M680x0 updates [Hans Ostermeyer]
* Instruction cache emulated on '020 and later
* Fixed interaction between MMU and bfextu/bfexts/bfins
* Added fsgldiv, fsglmul, and fscc FPU instructions
* Fixed fault address in stack frame
* Fixed supervisor violation bit in MMU status register
* Add fmovem modes 1 and 3
* Various other MMU fixes
Fixed ROM name and driver description for blkdrgon [Team Japump]
Make DEVICE_SELF work in ports. [O. Galibert]
Add specific support for the fact that setting frequency to 0 does not behave as if frequency was set to 0x400 on the Sega-manufactured PSG clone chips, whereas it does on the original TI-made ones. Fixes Sega Master System 'Vigilante' music [Lord Nightmare, Enik]
Modified video update system: [Miodrag Milanovic]
* Screen update function is now per screen device (it was before but was attached to machine driver)
MCFG_VIDEO_UPDATE -> MCFG_SCREEN_UPDATE
MCFG_VIDEO_EOF -> MCFG_SCREEN_EOF
* EOF is now executed for all screens, so for all existing it is defined just for one screen. This part will be updated in future.
Refactored the CD32 code base to eliminate duplicate code between MAME and MESS [David Haywood]
Added overloaded input_port_read() for reading device owned input ports. [Curt Coder]
fix global flipscreen. [hap]
Naomi: implemented live M2/M3 decryption and decompression & removed trojaned data from more games. [Andreas Naive, Olivier Galibert, Deunan Knute, Cah4e3, R. Belmont]
Naomi: DMA on-the-fly decompression+XOR support [Deunan Knute, R. Belmont]
softlist wip code to add more info nodes [Fabio Priuli]
seta2.c update: [Luca Elia]
* Horizontal clipping of "tilemap" sprites
* Shadows emulation
sigmab98: added sammymdl BIOS and hardware info [Smitdogg, The Dumping Union]
Updated pangofun.c and pcat_dyn.c to use common PC emulation [Mariusz Wojcieszek]
AICA: Correct slotmon readback. Streaming sounds now advance in e.g. capsnk. [R. Belmont]
Converted nichibut/nintendo/nix drivers to use a driver_device. [Atari Ace]
Fixed attotime max() function to not be a copy of min(). Fixes several regressions in the scheduler after the recent attotime object conversion. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Hae Hae Ka Ka Ka [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Pye-nage Taikai [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Taihou de Doboon [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Dance Dance Revolution 2nd Mix - Link Ver (GE885 VER. JAB) [smf]
Guilty Gear X 1.5 [gamerfan, TrevEB, Falcone, M. Viste, john666, Cah4e3, Smitdogg, The Dumping Union]
Tetris Fighters (not working) [Kevin Eshbach, Smitdogg, The Dumping Union]
Brasil 86 [Roberto Fresca, Rob Ragon]
Brasil 87 [Roberto Fresca, Rob Ragon]
Brasil 89 (set 2) [Roberto Fresca, Rob Ragon]
Brasil 93 [Roberto Fresca, Rob Ragon]
Reel'N Quake [Luca Elia, Smitdogg, The Dumping Union]
New clones added
----------------
Whirlwind (LG-3) [desturk]
Real Mahjong Gold Yumehai (BET version of Super Real Mahjong Part 3) [Chackn] (not working)
Real Mahjong Gold Yumehai / Super Real Mahjong GOLD part.2 (BET version of Super Real Mahjong Part 3) [Chackn, Angelo Salese]
Video Hustler (Dynamo Games) [TrevEB]
Hot Memory (V1.1, Germany) [Smitdogg, The Dumping Union]
Pigskin 621AD (rev 2.0 7/06/90) [Smitdogg, The Dumping Union]
Wild West C.O.W.-Boys of Moo Mesa (ver UA, set 1) [Irongiant]
Bubble Pong Pong (clone of Miss Bubble 2) [David Haywood, Smitdogg, The Dumping Union]
Knights of Valour 2 / Sangoku Senki 2 (ver. 101, 101, 100HK) [tafoid]
Monopoly (3.01) [Miodrag Milanovic]
Monopoly (2.51) [destruk]
Monopoly (2.33) [destruk]
Austin Powers (3.01) [destruk]
Austin Powers (3.00) [Miodrag Milanovic]
Austin Powers (2.01) [Miodrag Milanovic]
Maverick (Display Rev. 4.00) [destruk]
Cut The Cheese (Redemption)[destruk]
Cut The Cheese Deluxe (Redemption)[destruk]
Night Rider (rev. 21) [destruk]
Eight Ball Deluxe (rev. 14) [destruk]
Lord Of The Rings, The (9,8,7,401)(En,Sp,Ger,Fr,It) [destruk, Miodrag Milanovic]
Elvis (4.00,3.03,3.02) (En,Sp,It,Fr,Ger) [destruk, Miodrag Milanovic]
Ripley's Believe It or Not! (3.10,3.02,3.00) (En,Sp,It,Fr,Ger) [destruk, Miodrag Milanovic]
Sharkey's Shootout (2.07) (En,Ger,Fr,It) [Miodrag Milanovic]
Terminator 3: Rise of the Machines (2.05) (En,Sp,Fr,It) [Miodrag Milanovic]
Playboy (3.03,3.00) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
Roller Coaster Tycoon (7.01,4.00) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
Magic Train (Clear NVRAM ROM?) (not working) [Grull Osgo, Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
GunMania (GL906 VER. JAA) [smf]
Fighting Mania (QG918 VER. EAA) [smf]
Fighting Mania (QG918 VER. AAA) [smf]
Punch Mania: Hokuto No Ken (GQ918 VER. JAB) [smf]
Punch Mania: Hokuto No Ken (GQ918 VER. JAB, ALT CD) [smf]
Fighting Mania (QG918 VER. KAA) [smf]
Fighting Mania (QG918 VER. UAA) [smf]
Punch Mania 2: Hokuto No Ken (GQA09 JAA) [smf]
DrumMania 4th Mix (G*A25 VER. JAA) [smf]
DrumMania 5th Mix (G*B05 VER. JAA) [smf]
Guitar Freaks 7th Mix (G*B17 VER. JAA) [smf]
Martial Beat (Martial Beat (G*B47 VER. JBA) [smf]
DrumMania 7th Mix power-up ver. (G*C07 VER. JBA) [smf]
DrumMania 7th Mix (G*C07 VER. JAA) [smf]
Guitar Freaks 8th Mix power-up ver. (G*C08 VER. JBA) [smf]
Guitar Freaks 8th Mix (G*C08 VER. JAA) [smf]
DrumMania 8th Mix (G*C38 VER. JAA) [smf]
Guitar Freaks 9th Mix (G*C39 VER. JAA) [smf]
DrumMania 9th Mix (G*D09 VER. JAA) [smf]
Guitar Freaks 10th Mix (G*D10 VER. JAB) [smf]
Guitar Freaks 10th Mix (G*D10 VER. JAA) [smf]
Guitar Freaks 10th Mix eAmusement (G*D10 VER. JBA) [smf]
DrumMania 10th Mix (G*D40 VER. JAA) [smf]
Initial D Arcade Stage Ver. 2 (Japan) (Rev. B) (GDS-0026B) [The Dumping Union]
Initial D Arcade Stage Ver. 2 (Export) (GDS-0027) [Gerald, The Dumping Union]
Initial D Arcade Stage Ver. 3 (Japan) (Rev. C) (GDS-0032C) [f205v, The Dumping Union]
The Rumble Fish 2 [Guru, R. Belmont]
Point Blank 3 (GNN2 Ver. A) [Kevin Eshbach, hap, D. Edwardson, Paratech, ranger_lennier, M. Ponweiser, T. Petersen, Smitdogg, The Dumping Union]
Uchuu Daisakusen: Chocovader Contactee (CVC1 Ver. A) [R. Mucciarelli, W. Belk, Yohji, Roberto Malone, Smitdogg, The Dumping Union]
[url]http://mamedev.org/[/url]
天下布武 發表於 2011-3-27 00:42
0.141u4
-------
MAMETesters Bugs Fixed
----------------------
- 01555: [Graphics] vanvan, vanvanb, vanvank: Graphics are corrupted. (hap)
- 02841: [Graphics] pacnpal, pacnpal2, pacnchmp: Monster's eyes are not displayed. (hap)
- 02175: [Graphics] drgnbstr: Priority problems (hap)
- 03870: [Graphics] battlex: Wrong title highlighting (hap)
- 03206: [Color/Palette] sshangha: Tile colors are wrong when you select them (David Haywood)
- 01665: [Graphics] zigzag, zigzag2: Animation of hose does not show properly when attempting to pump enemies. (hap)
- 03821: [Crash/Freeze] contra, contraj, gryzor: Game freeze after the 2nd 3d stage's boss, before the level with horizontal scroll. (hap)
- 02509: [Graphics] bagmans: Glitches missing during scene change. (hap)
- 03454: [Documentation] xeviousa, xeviousb, xeviousc: Xevious set information
- 03225: [Misc.] razmataz: Unable to enter Service Mode (hap)
- 03745: [Color/Palette] anteaterg, anteateruk: Underground background color is incorrect (hap)
- 04271: [Misc.] Wrong merge data in -listxml output for some sets (Aaron Giles)
- 03670: [Save/Restore] Many sets in toaplan2.c: Graphic corruption when using -autosave/save state (Alex Jackson)
- 02807: [Documentation] dogyuunk: Description is wrong (Alex Jackson)
- 03764: [Sound] kuniokun, kuniokunb: PCM sound base line gets shifted little by little.
- 03172: [Sound] amspdwy, amspdwya: Audio quality regression (hap)
- 04093: [Sound] spiders and clones: High tone never stop playing (hap)
- 04029: [Graphics] All sets in murogem.c: Severe graphic corruption (hap)
- 04270: [Graphics] commsega, locomotn and clones: Vertical screen offsets (hap)
- 04269: [Graphics] All sets in bagman.c: Vertical screen offsets (hap)
- 04002: [Graphics] bagman, sbagman, botanic, pickin: Screen is shifted 1 pixel left (hap)
- 04264: [Crash/Freeze] gtfrk3ma, gtrfrk3m, gtrfrk4m, pcnfrk3m: Crash just before NVRAM format (Olivier Galibert)
- 04267: [Interface] -verifyroms list nonexistent roms as bad (Aaron Giles)
- 04263: [Crash/Freeze] pf2012: Crash after OK (hap)
Source Changes
--------------
Decreased color saturation and alpha of internal fake shifter layout to make it less distracting. [hap]
Fix OS/2 compile [K.O. Myung-Hun]
Various Aristocrat Mk4 / Mk5 fixes [Palindrome]
Documented Aristocrat Mk4 init procedure [Heihachi_73]
Implemented proper vblank read-back on Aristocrat Mk-4 HW [Angelo Salese]
naomi: Reorganized the driver to put games in order by type and put similar functionality together [f205v]
New driver for Winners Circle (Corona), dual CPU hardware. [Roberto Fresca]
Exposed the M68000 supervisor flag for external MMUs to determine the current address space. [Curt Coder]
Removed unnecessary machine parameter from device-specific input_port_read. [Curt Coder]
Exposed the complete Function Code of the M68000 (instead of just FC2 as previously). [Curt Coder]
Corona.c: Fixed the visible screen area to improve the Winners Circle aspect. Also fixed visible screen area and rotate properly the RE-800 sets. Minor clean-ups. [Roberto Fresca]
Converted core_options to a class. Removed a bunch of marginal functionality in favor of alternate mechanisms. Errors are now reported via an astring rather than via callbacks. Every option must now specify a type (command, integer, float, string, boolean, etc). Command behavior has changed so that only one command is permitted. [Aaron Giles]
Changed fileio system to accept just a raw searchpath instead of an options/option name combination. [Aaron Giles]
Created emu_options class dervied from core_options which wraps core emulator options. Added mechanisms to cleanly change the system name and add/remove system-specific options, versus the old way using callbacks. Also added read accessors for all the options, to ensure consistency in how parameters are handled. Changed most core systems to access emu_options instead of core_options. Also changed machine->options() to return emu_options. [Aaron Giles]
Created cli_options class derived from emu_options which adds the command-line specific options. Updated clifront code to leverage the new class and the new core behaviors. cli_execute() now accepts a cli_options object when called. [Aaron Giles]
Updated both SDL and Windows to have their own options classes, derived from cli_options, which add the OSD-specific options on top of everything else. Added accessors for all the options so that queries are strongly typed and simplified. [Aaron Giles]
Updated nmk/olympia/pacific/pce/phoenix/rare/seibu/seta to driver_devices. [Atari Ace]
Updated sigma/stern/subsino/tatsumi/tch/tecfri/technos/tehkan to driver_devices. [Atari Ace]
roul (roul.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
ksys573: Fix some wrong machine driver selections [O. Galibert]
Allow serial receive without ES enabled. [Couriersud]
sgnascar: Added dump of mask ROMs [Guru, R. Belmont]
Added correct bitswap for point blank 3 [smf].
inptport: Add existence and used bits interface for automatic controller adaptation [O. Galibert]
Converted psx cpu core to c++ [smf]
Corona.c driver improvements. A lot of input/output work, accurate periodic interrupt timing for sound CPU, meters, DIP switches, and other minor things. We got Winners Circle 82 playable. [Roberto Fresca]
More improvements to corona.c driver. Splitted new machine, memory map, and complete multiplexed inputs/outputs for Lucky Roulette type games. Also added NVRAM and inverted blitter [Roberto Fresca]
Implemented MC6845 row/column addressing mode. [Curt Coder]
Make shift/alt+right work on channel volume sliders (fractions between 0 and 1 were always rounded down) [hap]
splash.c driver improvements. [Tomasz Slanina]
* The Return of Lady Frog : added sound
* Funny Strip : added sound, patched few more protection checks, fixed sprite ram access
Added inputs to Tetris Fighters - game now boots. [Tomasz Slanina]
Lot of improvements/changes to corona.c driver. Input/output work and new set supported. Redumped the winner82 sound program. [Roberto Fresca]
SDL: Fix uimodekey for MESS [Barry Rodewald, R. Belmont]
More work on corona.c driver. [Roberto Fresca]
- Cleaned up and improved memory maps
- Added NVRAM to all winners circle sets
- Fixed the ay8910 clock for winners circle 82 type to match the other hardware.
- Fixed a blitter buffer to bitmap problem.
- Reparented the sets.
- Added new technical notes.
carjmbre: [hap]
* use 4 bit clut instead of 3 bit
* calculate palette with resnet info from Popper (same year, same company, very similar hardware)
* make bgcolor emulation more logical
* small cleanups
Use correct roms for the Japanese 1941 set [Brian Troha]
Fixed sound regression with Mission 660 [Angelo Salese]
Major toaplan2.c updates [Alex Jackson]
* Some sets reparented and renamed as well as a cleanup of source comments: grindstm (parent), vfive (clone) kingdmgp (parent), shippumd (clone) The set formerly known as "sstrikera" is now "sstriker" and is now the parent of mahoudai (clone). Reverted batrid to batrider and bkraid to bbakraid.
* Put common init code into MACHINE_START, leaving DRIVER_INITs only for games that actually need unique initialization.
* Dead code cleanup: Removed old hacks and some no-longer-used used member variables from the driver class.
* ROM banking cleanup: Added a device address map for the OKI in fixeightbl. Stopped misusing the bank system for memory that isn't actually bankswitched (fixeightbl again) Simplified the Z80 ROM banking (and loading) in the Raizing games.
* Address map cleanup: Unified 8-bit shared RAM handling between the Z80-based and the V25-based games. Replaced lots of pointless READ_HANDLERs with AM_RAM_WRITE. Moved fixeight EEPROM handling into the input ports instead of using READ/WRITE_HANDLERs. Incidentally, this makes toaplan2.c the very first MAME driver to use the AM_READWRITE_PORT macro.
* Removed IPT_VBLANK input ports (no longer used since the video rewrite)
* Removed Truxton 2 player 2 "button 4" (after confirming that the game never reads it) and changed player 1 "button 4" to an IPT_OTHER not bound to any key by default, since it's clearly some kind of test/debug input not meant to be hooked up in a regular cabinet (for one thing, it works whether you're actually playing or in attract mode)
* Added button 3 to Batsugun Special Version. It's a full auto fire button like Cave games have. The service mode input test doesn't show it, presumably because Toaplan didn't bother to update the service mode code from the original version of the game.
* Fixed region jumpers and dipswitches in many sets, based on analysis of the program code and strings in the ROMs.
* Added a #define to optionally make Truxton 2 stereo (commented out by default). See the comments at the top of the driver and in the MACHINE_CONFIG.
* Corrected kbash ROM names, thanks to information from Charles MacDonald. Also fixed inconsistent ROM naming between some of the batrider clones.
* Loaded bbakraid default EEPROM as a ROM rather than hardcoding the contents into the driver.
* Completely removed audio/toaplan2.c, which isn't needed any more now that all the V25s are decrypted and hooked up.
Technical changes to reel games. [James Wallace]
* Fixed lamp timing in MPU4 and laid groundwork for MPU3 support in the steppers (I've also cleared up the reel code in drivers).
* Removed some unneeded timing code.
* BwB support is here, but preliminary, it's mainly to show people how the CHR chip might work in those games.
Fixed enormous memory consumption when iterating through all drivers like -romident does. [Aaron Giles]
Converted namco/thepit/toaplan/unico/upl/valadon/veltmjr/venture/vsystem/zaccaria to driver_device. Also simplified unico and disentangled gridlee from balsente. [Atari Ace]
Breaks some driver entanglements to simplify future driver_device
conversion efforts: [Atari Ace]
* taito_f3 is disentangled from a number of other drivers by using an AM_SHARE tag instead of a common variable.
* Several drivers are made into explicit subclasses of other drivers: 8080bw from mw8080bw, missb2 from bublbobl, quasar from cvs, taito_x from seta.
* arcadecl is separated from rampart by duplicating the bitmap rendering code.
* jaleco decryption code is moved to jalcrpt.c.
* cischeat is separated from megasys1 by duplicating some video code.
* mcr3 is partly separated from mcr.
* machine/midwunit.c is split into wunit and xunit files with some code duplication.
* midtunit gfx_rom variables are made distinct from midyunit variables, making midyunit independent of midtunit.
* contants in namconb1 are duplicated/renamed in namcofl.
* namcos2 uses of namcos21 are eliminated by introducing namcos2_kickstart.
* toypop is separated from mappy by duplicating some video code.
Move non-buffered spriteram drivers away from using the generic spriteram in favor of using spriteram in their own driver_device classes. [Atari Ace]
Fix long-standing bug in ABS flags in ADSP21xx core. [Christophe Jaillet]
Removed some legacy NVRAM_HANDLERs in favor of NVRAM devices. [Aaron Giles]
Added M48T37 variant to timekpr.c. Fixed some bugs that caused registers to be initialized to 0xff and caused odd behavior. Updated to modern device timers. [Aaron Giles]
Converted vegas to use M48T37 instead of its own implementation. [Aaron Giles]
Attached emu_options to the machine_config, and the running_machine inherits it now. [Aaron Giles]
Mapped KEYCODE_BACKSLASH2 to the OEM_102 key (located between LShift and Z on international keyboard layouts). [Curt Coder]
Fix micro3d 8051 serial RX, todo: still needs CLEAR behind a 1 cycle callback [Lord Nightmare]
Fixed parsing of uimodekey from .ini on SDL [Fabio Priuli]
Improved inputs and complete DIP switches to Lucky Roulette Plus. Also, added new support for Ruleta RCI. [Roberto Fresca]
model3: add protection data for oceanhun (game still doesn't boot) [Ville Linde]
galdrvr.c: Added background color split to Anteater. [hap]
Convert a number of drivers to use their own private spriteram instead of the generic one. Only drivers needing buffered spriteram should use the shared generic version for now. [Atari Ace]
Continued eliminating global/static variables by moving them to the driver_device classes. Mostly drivers from misc.a, and some drivers recently which had dependencies removed. [Atari Ace]
Fixed Z80-DART transmit word length. [Curt Coder]
Decouple memory_region parameters from the ROMREGION flags. [Aaron Giles]
path_iterator::next() now takes an optional filename to append to the path. [Aaron Giles]
Fix pleiades colours (high/low palette bits exchanged). [Couriersud]
Added DEVICE_SELF_OWNER support for device callbacks. [Curt Coder]
Moved anteateruk/anteaterg to galdrvr.c [hap]
Added possibility of altering default input port setting for devices. [Miodrag Milanovic]
Galaxian driver: Fixed sprite X offset. [hap]
Continued moving global/static variables to the driver_device classes. [Atari Ace]
Remove unused static handler entries. Also ensure that subsequent mapping/ unmapping of static memory types does not change the memory parameters. This fixes the case where dynamically unmapping memory could lead to incorrectly reported offsets. [Aaron Giles]
Remove some straggling const address_space references, and get rid of explicit const_casts in memory.h. [Aaron Giles]
Dedicated galxwars cabs are not b/w but have color maps For now, use proms from another game and mark sets as bad dump/wrong colors [hap]
contra.c: Changed main CPU to HD6309 as seen on PCB, and set interrupt source to k007121. [hap]
Add driver_device classes for drivers that don't have any variables, for consistency (and future development). [Atari Ace]
Further decoupled some driver files to help driver_device conversions. [Atari Ace]
1. cclimber and galaxian audio code and seibuspi decryption code get their own includes.
2. galpani2 video declarations are moved from kaneko16.h to their own file.
3. cchance and champbwl subclass from tnzs, xevious/bosco/digdug subclass from galaga and vmetal subclasses from metro.
4. yvg608 is made independent of namcond1
5. ettrivia duplicates the palette code from naughtyb
6. mshuttle decryption code is moved into galaxian.
7. tetrisp2_draw_sprites is split into two versions, one for ms32.c, one for tetrisp2.c.
Converted asteroid/bzone/funworld/itech8/kongambl/legionna/leland/quakeat/quizpun2/segas24/twincobr/warpwarp to driver_device. [Atari Ace]
Moved Kaneko Super Nova sprite chip emulation inside its own file [David Haywood]
Put Deco 56 video sprite chip inside its own file [David Haywood]
Deco 56: Allow rendering to a bitmap, with priority data intact, for manual mixing [David Haywood]
battlex.c: Some driver cleanups, most importantly: [hap]
* made interrupt generation more logical (assert/clear instead of hold)
* removed hacky hardcoded palette for background tiles, let it use palette ram
Changed clocks based on confirmed XTAL and dumper's notes for Ambush and clones. Audio changed to AY8912 as well. [Tafoid / Tomasz Slanina]
Fixed decrementing transfers in z80dma core [Angelo Salese]
Converted Tattoo Assassins (and Night Slashers) to use deco16ic.c, fixing some corrupt graphics in Tattoo Assassins (which have been there since it was first added) [David Haywood]
Removed globals from a number of device-like shared systems and made them either statics or actual device variables. [Atari Ace]
Convert cclimber/galpani2/gticlub/namcond1/pacman/seibuspi/tetrisp2/vicdual to driver_device. [Atari Ace]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-800 (earlier) [Roberto Fresca]
Ruleta RE-800 (v1.0) [Roberto Fresca]
Ruleta RE-800 (v3.0) [Roberto Fresca, Grull Osgo]
Galactica (Marcello Mancini, Silvio Finotti, Augusto Garcia, hap]
Lucky Roulette (6-players, Spanish) [Roberto Fresca, Rob Ragon]
Super Twenty One [Siftware, gregf, hap]
Ruleta RCI (6-players, Spanish) [Roberto Fresca, Rob Ragon]
Winners Circle 82 [Roberto Fresca, Angelo Salese, Rob Ragon]
Winners Circle (81, 28*28 PCB) [Roberto Fresca, Rob Ragon]
Winners Circle (81, 18*22 PCB) [Roberto Fresca, Rob Ragon]
New clones added
----------------
Big Twin (No Girls Conversion) [Andrew Welburn, Pierpaolo Prazzoli]
Super Star Crest [Marcello Mancini, Silvio Finotti, Augusto Garcia, hap]
1941: Counter Attack (USA 900227) [Kevin Eshbach, Team CPS-1]
Simpsons Pinball Party (4.00,2.04) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
Grand Prix (4.00,3.40,3.01) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
Nascar (4.00,3.50,3.40, 3.01) (En,Sp) [destruk, Miodrag Milanovic]
Sopranos (3.00, 2.04, 1.07) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
High Roller Casino (2.10) [destruk]
Playboy (4.01,2.03) (En,Sp,Fr,It,Ger) [destruk]
Roller Coaster Tycoon (6.00) (En,Sp,Fr,It) [destruk]
Street Fighter Alpha 3 (Hispanic 980904) [Layne, Dr. Spankenstein, ranger_lennier, Smitdogg, The Dumping Union]
Zing Zing Zip (bootleg) [ANY] (not working)
Empire City: 1931 (Italy) [ANY]
Thunder & Lightning (bootleg with Tetris sound) [ANY]
The Pit (US, set 2) [Siftware]
Terra Cresta (newer PCB) [Siftware]
Speak & Rescue (bootleg) [Siftware]
Heavy Unit -U.S.A. Version- [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud, N. Francfort, Smitdogg, The Dumping Union]
ATV Track (Set 2) [Guru] (not working)
Ropeman (bootleg of Roc'n Rope) [Tafoid]
New games marked as GAME_NOT_WORKING
------------------------------------
Catch (prototype) [Siftware, hap]
Wangan Midnight Maximum Tune 2 Ver. B (Japan) (GDX-0016A) [Guru, R. Belmont]
[url]http://mamedev.org/[/url]
天下布武 發表於 2011-4-8 10:34
0.142
-----
MAMETesters Bugs Fixed
----------------------
- 04286: [Sound] deadang and clones: Missing ADPCM Audio (Aaron Giles)
- 04288: [Crash/Freeze] goodejan, goodejana, totmejan, sengokmi: Crash after OK (Aaron Giles)
- 04290: [Crash/Freeze] honeydol: Crash after OK (Aaron Giles)
- 04291: [Crash/Freeze] Many sets in 8080bw.c: [debug] Assert before OK (Aaron Giles)
- 04289: [Crash/Freeze] twinadv, twinadvk: Crash after OK (Aaron Giles)
- 04287: [Graphics] wintbob: Video missing (Aaron Giles)
- 04295: [Documentation] stdragon: The game description is "Saint Dragon". (Fujix)
- 04285: [Misc.] tenkaid: Missing NO_DUMP label for rom tydg002.u8 (hap)
- 04294: [Graphics] jrpacman, jrpacmbl: pac-man and the ghosts are not visable. (hap)
Source Changes
--------------
Converted Super Shanghai Dragon's Eye to use the common deco video files functions, fixing a rowscroll bug in it [David Haywood]
Fix font loading in sdlmame. BDF files are just loaded as TTF by TTF_OpenFont. Load is now protected by a magic check. Also fixed a bug in SDL1.3 keyboard mapping and changed SDL1.3 code to be compatible with recent 1.3 API changes. [Couriersud]
sdl-config flags are now separated into INCFLAGS and COMFLAGS in sdl.mak. This fixes "make depend". [Couriersud]
softlist.c: split the <info> field (added some time ago to handle compatibility requirements) into <info> and <sharedfeat>. the former stays tied to the whole software entry, the latter gets inherited by each part. [Fabio Priuli]
Added device_t::memory() to fetch a reference to the memory interface, or assert if not present. [Aaron Giles]
Split address_space::install_[legacy_]handler into install_[legacy_]read_handler, install_[legacy_]write_handler, and install_[legacy_]readwrite_handler. [Aaron Giles]
Added variants of address_space handler installers which don't take mirror or mask parameters, since this is by far the most common case. [Aaron Giles]
Deprecated API cleanup. [Aaron Giles]
cpu_suspend ==> device_suspend
cpu_resume ==> device_resume
cpu_yield ==> device_yield
cpu_spin ==> device_spin
cpu_spinuntil_trigger ==> device_spin_until_trigger
cpu_spinuntil_time ==> device_spin_until_time
cpu_spinuntil_int ==> device_spin_until_interrupt
cpu_eat_cycles ==> device_eat_cycles
cpu_adjust_icount ==> device_adjust_icount
cpu_triggerint ==> device_triggerint
cpu_set_input_line ==> device_set_input_line
cpu_set_input_line_vector ==> device_set_input_line_vector
cpu_set_input_line_and_vector ==> device_set_input_line_and_vector
cpu_set_irq_callback ==> device_set_irq_callback
device_memory(device) ==> device->memory()
device_get_space(device, spacenum) ==> device->memory().space(spacenum)
cpu_get_address_space(cpu, spacenum) ==> cpu->memory().space(spacenum)
cputag_get_address_space(mach, tag, spacenum) ==> mach->device("tag")->memory().space(spacenum)
cputag_get_clock(mach, tag) ==> mach->device("tag")->unscaled_clock()
cputag_set_clock(mach, tag, hz) ==> mach->device("tag")->set_unscaled_clock(hz)
Created new enum type address_spacenum for specifying an address space by index. Update functions and methods that accepted an address space index to take an address_spacenum instead. Note that this means you can't use a raw integer in ADDRESS_SPACE macros, so instead of 0 use the enumerated AS_0. [Aaron Giles]
Standardized the project on the shortened constants AS_* over the older ADDRESS_SPACE_*. Removed the latter to prevent confusion. Also centralized the location of these definitions to memory.h. [Aaron Giles]
Converted DECO BAC06 tilemap (used by dec0.c) to be a device, reducing code duplication [David Haywood]
Deprecate the old memory_install_* macros. Dynamic installation is now handled directly by calling methods on the address_space, which have been expanded with aliases to cover all previous situations. In addition, variants with no mirror or mask value are provided to cover the common cases: [Aaron Giles]
memory_install_read*_handler(space, begin, end, mirror, mask, handler)
==> space->install_legacy_read_handler(begin, end [, mirror, mask], FUNC(handler))
memory_install_write*_handler(space, begin, end, mirror, mask, handler)
==> space->install_legacy_write_handler(begin, end [, mirror, mask], FUNC(handler))
memory_install_readwrite*_handler(space, begin, end, mirror, mask, rhandler, whandler)
==> space->install_legacy_readwrite_handler(begin, end [, mirror, mask], FUNC(rhandler), FUNC(whandler))
memory_install_read*_device_handler(space, device, begin, end, mirror, mask, handler)
==> space->install_legacy_read_handler(*device, begin, end [, mirror, mask], FUNC(handler))
memory_install_write*_device_handler(space, device, begin, end, mirror, mask, handler)
==> space->install_legacy_write_handler(*device, begin, end [, mirror, mask], FUNC(handler))
memory_install_readwrite*_device_handler(space, device, begin, end, mirror, mask, rhandler, whandler)
==> space->install_legacy_readwrite_handler(*device, begin, end [, mirror, mask], FUNC(rhandler), FUNC(whandler))
memory_install_read_port(space, begin, end, mirror, mask, port)
==> space->install_read_port(begin, end [, mirror, mask], port)
memory_install_read_bank(space, begin, end, mirror, mask, bank)
==> space->install_read_bank(begin, end [, mirror, mask], bank)
memory_install_rom(space, begin, end, mirror, mask, ptr)
==> space->install_rom(begin, end [, mirror, mask], ptr)
memory_install_ram(space, begin, end, mirror, mask, ptr)
==> space->install_ram(begin, end [, mirror, mask], ptr)
memory_unmap_read(space, begin, end, mirror, mask)
==> space->unmap_read(begin, end [, mirror, mask])
memory_nop_read(space, begin, end, mirror, mask)
==> space->nop_read(begin, end [, mirror, mask])
uiimage.c: Improved File Manager usage (in the internal UI) by catching char inputs and searching for matching names among files and directories [Fabio Priuli]
some work on the 3 games in dec8.c which use the bac06 tilemaps[David Haywood]
Converted Act Fancer, Trio the Punch and Mad Motor to use the common deco video functions [David Haywood]
Converted Stadium Hero driver to use the common Deco video functions [David Haywood]
Cleanup of machine.h. Shuffled some fields around, and moved several to private member variables with accessors: [Aaron Giles]
machine->m_respool ==> machine->respool()
machine->config ==> machine->config()
machine->gamedrv ==> machine->system()
machine->m_regionlist ==> machine->first_region()
machine->sample_rate ==> machine->sample_rate()
Converted Pocket Gal to use the common deco video routines [David Haywood]
Started moving common deco MXC06 sprite controller code to it's own device files, reducing code duplication [David Haywood]
Converted Act Fancer to use common deco sprite code [David Haywood]
Converted Vapor Trail to use the common deco sprite functions [David Haywood]
Converted Stadium Hero, Cobra-Command, Psycho-Nics Oscar to use the common deco sprite functions [David Haywood]
Removed redundant machine items from address_space and device_t. Neither machine nor m_machine are directly accessible anymore. Instead a new getter machine() is available which returns a machine reference: [Aaron Giles]
space->machine->xxx ==> space->machine().xxx
device->machine->yyy ==> device->machine().yyy
Globally changed all running_machine pointers to running_machine references. Any function/method that takes a running_machine takes it as a required parameter (1 or 2 exceptions). Being consistent here gets rid of a lot of odd &machine or *machine, but it does mean a very large bulk change across the project. [Aaron Giles]
Remove redundant item cpu from address_space, in favor of space->device(). [Aaron Giles]
Two hash_collections can only match if they have at least one matching hash. [Aaron Giles]
If we get an error parsing options, see if there was no command and what looks like an invalid system name. In that case, provide suggestions for the system name instead of reporting the options error. [Aaron Giles]
Move overridable device->rom_region(), device->machine_config_additions(), and device->input_ports() to protected methods. Added non-virtual wrappers around them. [Aaron Giles]
Implemented karnov style sprites in its own file, shared with karnov and dec8 drivers [David Haywood]
Fixed multiwidth sprites in decmxc06.c, removed code which appeared to serve no purpose other than to break the birdtry gfxdecode in machine/dec0.c [David Haywood]
Added new macro MACHINE_CONFIG_DERIVED_CLASS() which works just like MACHINE_CONFIG_DERIVED() except you can specify an alternate driver_device class. Used this in the 8080bw.c games which require an_8080bw_state, but derive from mw8080bw_root which has the base class mw8080bw_state. [Aaron Giles]
lordgun.c: Corrected Dipswitch names and added dipswitch locations to Lord of Gun & Alien Challenge [Brian Troha]
tumbleb.c: Corrected Dipswitch names and locations for Choky! Choky! [Brian Troha]
New clones added
----------------
Fashion Gambler (Set 2) [Team Europe]
AAcrobatic Dog-Fight (USA) [Tirino73]
New games marked as GAME_NOT_WORKING
------------------------------------
Jyunai - Manatsu no First Kiss [The Dumping Union, alien_mame]
BiKiNikko - Okinawa de Ippai Shityaimashita [The Dumping Union, alien_mame]
[url]http://mamedev.org/[/url]
天下布武 發表於 2011-4-20 19:30
0.142u1
-------
MAMETesters Bugs Fixed
----------------------
- 01994: [Crash/Freeze] birdtry: Birdie Try - Game locks up after
first hole. (Angelo Salese)
Source Changes
--------------
Added screen raw params and irq ack to the dec0 driver, fixing hole 1
hang in Birdie Try and improving fade in/out effects for Boulder Dash
[Angelo Salese]
Funworld driver updates: [Roberto Fresca]
* Complete support for Witch Royal, from Video Klein.
* Reworked the button-lamps layout to get the hold buttons more
centered.
Eliminates the extern variables from atarimo video core, in order to
remove a significant source of AM_BASE macros. [Atari Ace]
Converted astrocde/kaneko16/namcos23/suprnova to driver_device
[Atari Ace]
Converted Taito F3 video chip (TC0630FDP) to have a parallelism of
16-bit [Angelo Salese]
Converted 2 Minutes Drill driver to use Taito F3 video chip, this
hugely improves graphics in it [Angelo Salese]
Added irq ack and fixed sound chip type to be YM2610B for 2 Minutes
Drill [Angelo Salese]
Dumped the DVD image for bikiniko [alien_mame, The Dumping Union]
Added work-around for crowd gfxs in Taito F3 football games (Taito Cup
Finals, International Cup '94, Taito Power Goal and clones), until a
better information is found about it [David Haywood]
softlist: moved software list handling (in the Internal UI) to a
separate source, and made the code more similar to the File Manager
handling code. [Fabio Priuli]
CPS-3 update [Team CPS-1]:
* Added Street Fighter III: New Generation Hispanic BIOS rom CD
version
* Added a detailed table of all known releases until now with usefull
notes to identify new Cart Regions/CD Revisions
* Renamed some CHDs to use the new Catalog # standard
uiswlist.c: added a switch to choose between shortname order or
description order for softlist entries (in the Internal UI), and
adapted the char input code to match shortnames or descriptions
accordingly [Fabio Priuli]
sc61860 cpu - fix for crash and cleanup, replace for internal ram
accesses with function calls to help further debug the core in the
future [Atari Ace]
cartslot.c/chd_cd.c: added support for a callback function to test
softlist sharedfeat (e.g. 'compatibility') and display a warning
message accordingly. updated cdi.c as an example [Fabio Priuli]
Decrypted 3 Super 8 program ROM [Lord Nightmare, Kevtris]
cassette.c/flopdrv.c: added support for a display info callback
function [Miodrag Milanovic]
corona/galaxian/namcos21/namcos22/namcos23/psikyosh/quizo/sigmab98 to
driver_device. [Atari Ace]
Convert scramble/galaxold to driver_device [Atari Ace]
Audio device additions: [Atari Ace]
* exidy440/m72/segasnd are converted to legacy devices.
* cage/dcs/williams variables are restructured internally to resemble
a device, simplifying a future device conversion. Some AM_BASE
macros are eliminated as well.
* taito_en has minor changes to eliminate an AM_BASE macro.
Heavily improved 3 Super 8 emulation, and implemented NMI acknowledge
mechanism into the Super Poker driver [Angelo Salese]
i286 - Fixed protected mode boundary check [Miodrag Milanovic]
naomibd: Fix collision with system macro on NetBSD [Thomas Klausner]
Implemented PAL-like prom read-back in 4 En Raya [Angelo Salese]
Fixed Pururun's audio pitch/speed to match that of a reference video.
[Tafoid]
tms5220.c: updates to comments and nonstandard feature defines.
[Lord Nightmare]
8237dma - Added cascade mode support [Wilbert Pol]
pic8259 - Added support for cascade mode, updated interface in all
drivers [Miodrag Milanovic]
upd7725.c: Implementation of the p0 and p1 output bits as device
lines; preliminary implementation of INT input line. [Lord Nightmare]
Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c,
which is consumed by the core. [Aaron Giles]
Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified
the Windows allocator to only use guard pages for array-style
allocations, allowing us to enable them once again in debug builds.
[Aaron Giles]
Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]
Created helper class driver_enumerator as a helper for iterating
through the list of drivers. This class supports basic filtering and
iteration, and also serves as a temporary cache of machine_configs.
[Aaron Giles]
Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]
Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]
Added concept of a per-device searchpath. For most devices, their
searchpath is just the short name of the device. For driver_devices,
the searchpath is driver[;parent[;bios]]. This searchpath will
eventually be used by the rom loader to find ROMs. For now it is used
by the media auditor only. [Aaron Giles]
Created info_xml_creator object to wrap all the info generation
functions in info.c. Converted the file to C++ and cleaned up the
input processing code. [Aaron Giles]
model2.c: Corrected the revision level for Top Skater (USA) set
[The Dumping Union]
Various improvements to the Konami Viper driver [Ville Linde]
midqslvr: Add some hardware information [O. Galibert]
Added reverse-spin support to the stepper motor simulator
[James Wallace]
mpu4.c: Documented MOD 4 OKI program card ROM banking and improved the
BwB characteriser emulation. [James Wallace]
Fixed the I/O address in Intel 8257 DMA operations. [Curt Coder]
Fixes for non-native SDL builds on OS X [Paulo Cabral]
Added "Mandatory artwork is missing" error [Oliver St霵eberg]
Implemented 16-bit device callbacks. [Curt Coder]
Fix loading fonts on MacOSX. [Couriersud]
Delegates 2.0 implementation. Resdesigned how delegates work to make
them more flexible and simpler to use. Got rid of the proto_delegates
altogether in favor of supporting delegates that are bound to NULL
objects. Added a front-end template that supports "natural" syntax
favored by libraries like boost. Added support for static functions
that take reference parameters instead of pointer parameters for the
object type. Updated all delegate users in the system to the new
syntax. [Aaron Giles]
Changed the DIRECT_UPDATE_HANDLER to take a machine reference like
everything else in the system. Updated all users. [Aaron Giles]
Changed the FUNC() macro to automatically put an & in front of the
item passed. In general this works transparently, however it does have
the nice side-effect of catching situations where a variable is passed
instead of a function name. Fixed those cases to push the naming
upstream so that the name is now provided properly. Also added a
FUNC_NULL macro since FUNC(NULL) no longer works. [Aaron Giles]
tms5220.c: partially fixed perfect interpolation hack, disabled by
default. [Lord Nightmare]
segas24: Start untangling the Vogon poetry Atari Ace left is his wake.
Apply the new timing implementation per cgfm's analysis. Gain ground
is going to be stuck in free play mode. [O. Galibert]
tms5220.c: fixed perfect interpolation hack the rest of the way, now
it works as it did before 0.140 or so. [Lord Nightmare]
tms5220.c: improve perfect interpolation hack slightly, should be less
noisy after inhibit frames. [Lord Nightmare]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Major Poker (v2.0) [Roberto Fresca, Tomasz Slanina, Rob Ragon]
Witch Royal (Export version 2.1) [Roberto Fresca, Team Europe]
Water-Nymph (Ver. 1.4) [Team Europe, Luca Elia]
New clones added
----------------
Silent Scope (ver xxC, Ver 1.30) (not working) [Alex Romero]
Street Fighter III: New Generation (Hispanic 970204)
[Bill D., The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Racing Jam: Chapter 2 (EAE) [RetroRepair]
Thrill Drive (EAA) [RetroRepair]
Alien: The Arcade Medal Edition
[Yohji, Tormod, Smitdogg, The Dumping Union]
Home Run Classic [Mariusz Wojcieszek]
Country Club Classic [Mariusz Wojcieszek]
Trap Shoot Classic [Mariusz Wojcieszek]
Nintendo FamicomBox [Kevin Horton]
MPU3 Unit Test (Program 5) [James Wallace]
Hyper Viper [James Wallace]
[url]http://mamedev.org/[/url]