[GBA] VGBA Update
- Fixed immediate argument handling in MSR opcode.- Accelerated BX opcode.
- Fixed and improved built-in debugger.
- Added built-in configuration menu ([F5]). FIRE-L autofire switch has moved to [CONTROL]+[F5].
- Introduced mode bits and the proper ResetGBA() function (state file format has changed).
- Made VGBA reuse previously allocated memory if the new allocation fails. This should help VGBA-Symbian on the phones with small memory.
[url]http://fms.komkon.org/VGBA/[/url] VGBA v3.3
Fixed rotated sprite mask rendering.
Somewhat optimized rotated sprite rendering.
Optimized BIOS emulation to use less floating point operations.
Fixed an LDR/STR display bug in the ARM debugger.
Added a universal LoadFile() function.
Rehashed built-in menu options to make them more accessible.
Further extended and optimized Symbian screen rendering routines.
Fixed a bug in VGBA-Windows that started MIDI logging on entering the debugger.
Finally fixed opendir() problem in EMULib-Symbian. All built-in menu file dialogs work now!
VGBA-Symbian application menu is now split into three pages.
Added configurable button and key mappings to VGBA-Symbian.
Added "fill screen" zoom option to VGBA-Symbian.
Added frame rate display option to VGBA-Symbian.
Added MIDI soundtrack logging to VGBA-Symbian (melodic sound only, saved into E:\Sounds and can be used as ringtones).
Fixed and optimized TV scanline simulation in VGBA-Symbian.
Made scanline effect stronger in VGBA-Symbian.
[url]http://fms.komkon.org/VGBA/[/url] VGBA v3.4
Fixed line coincidence bit not being cleared with each new scanline. This made Treasure Planet dialogs work.
Fixed inline WRdARM() function to read from serial EEPROM.
Fixed a memory corruption bug in the SoftReset() and RegisterRAMReset() routines. Lufia no longer crashes after a quick-save.
Moved FlashROM and EEPROM memory allocation to ResetGBA() where it belongs.
Now preserving debugger breakpoint settings when loading state.
Now locking keyboard processing when inside built-in configuration menu or debugger.
Added GBA-specific debugger view (press [N] in debugger).
Added new, much better, scanline simulation and video softening effects to VGBA-Windows.
VGBA-Windows full-screen mode now runs in 640x480 resolution.
Now switching sound off when entering built-in menu in VGBA-Windows. This mainly affects melodic sound mode (i.e. MIDI).
VGBA-MSDOS now runs in 640x480x15bpp VESA screen mode when -zoom or -tv options used, otherwise it runs in 320x200x15bpp screen mode.
Added new "Fill & Soften" zoom mode to VGBA-Symbian. It is rather slow though.
Added screen orientation and backlight controls to VGBA-Symbian.
Fixed possible source of instabilities in the S60 open file dialog in VGBA-Symbian.
Fixed exit via Symbian-specific menu.
Fixed premature termination of the emulation thread when exiting VGBA-Symbian, soundtrack recording and config saving work again.
VGBA-Symbian signed with a new certificate, as the old one has expired.
[url]http://fms.komkon.org/VGBA/[/url]
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