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標題: [SFC] Snes9x Update [打印本頁]

作者: 天下布武    時間: 2007-5-1 01:00     標題: [SFC] Snes9x Update

Snes9x v1.51

- Added DSP1 and SuperFX savestate support. (nitsuja)
- Added screen state GFX to save states. (optional) (nitsuja)
- Fixed desync when loading inconsistent state in playback. (nitsuja)
- When playback reaches a movie's end, recording continues instead of the movie suddenly closing. (after recording) (nitsuja)
- can now record resets and mouse/superscope/justifier(s) (nitsuja)
- Added same-line-comment support for config files. (nitsuja)
- input display for all controllers (including peripherals) (nitsuja)
- Win32: Now uses .cfg file instead of Windows registry. (nitsuja)
- Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja)
- Win32: option to use standard file open dialog for ROMs (nitsuja)
- Win32: maintain aspect ratio and bilinear filter stretch (nitsuja)
- Win32: optional removal of the dreaded "black bar" (nitsuja)
- Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja)
- Win32: Added hires support for Interlace and TV Mode. (nitsuja)
- Win32: text removed from .avi output (optional) (nitsuja)
- Win32: better directory management, customizeable (nitsuja)
- Win32: Screenshot support is back. (nitsuja)
- Win32: Netplay is back (but still not very good). (nitsuja)
- Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja)
- Win32: cheat search improvements (address, watch, SuperFX)(nitsuja)
- Win32: Added non-modal ("active") cheat search option. (nitsuja)
- Win32: new hotkey-config dialog and configurable hotkeys (nitsuja)
- Win32: Fixed joystick config in input dialog. (nitsuja)
- Win32: Fixed hires and extended height .avi output. (nitsuja)
- Win32: various small GUI improvements (nitsuja)
- Win32: Netplay fixes. (nitsuja)
- "Fake Mute" desync workaround option for movies, until all ports have deterministic sound. (Bisqwit, nitsuja)
- Fix for save state blocks > 999999 bytes. (Bisqwit)
- C4 games now save C4 data in save states. (DeHackEd)
- Unix: Framework for high-speed seeking. Specify a frame number in a movie, and the emulator will run at maximum speed to that frame. Untested. (DeHackEd)
- X11: Support for window exposure. When a window is damaged due to overlay, being iconified, etc. it will be repainted correctly. (DeHackEd)
- Unix: parameter: -autodemo <filename> loads a movie for playback on startup. Only the x11 code handles this right now. (DeHackEd)
- Unix: parameter: -oldturbo,  the turbo button renders all frames when fast-forwarding. (DeHackEd)
- Unix: parameter: -upanddown, override U+D and L+R protection. (DeHackEd)
- Unix: parameter: -mute, currently linux only, blocks out audio output from your speakers while still emulating sound. Not fully tested. (DeHackEd)
- Unix: parameter: -maxframes <target> during movie playback, snes9x will exit when the target is hit. (DeHackEd)
- Unix: parameter: -keypress shows to stderr and on-screen the currently pressed buttons on joypad 1. (DeHackEd)
- Unix: Stream dumping (NOT COMPLETE). With -dumpstreams, raw video and raw audio are dumped to videostream%d.dat and audiostream%d.dat, where %d increments on each CPU reset, starting at zero. (DeHackEd)
- Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd)
- Unix: Configurable sound device. (pierredavidbelanger)
- configure.in now requires a sufficiently new version of autoconf. (anomie)
- Fixed slow versions of branch opcodes. (anomie)
- Fixed the mosaic offset bug. (anomie)
- No sorting by priority in C4 command 00 00. MegaMan X2 can go behind the legs of the intro stage boss. (anomie)
- New RTO discovery, fixes Super Conflict: The Mideast title screen. (anomie, byuu)
- A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu)
- The final HDMA Indirect Address load is only weird on the last channel of the scanline. Touge Densetsu Saisoku Battle problem solved. (anomie, byuu)
- Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu)
- Fixed superfluous VIRQ triggers. (zones)
- Fixed missing IRQ trigger just after the previous one. (zones)
- Fixed missing IRQ while writing to $4200. (zones)
- Fixed IRQ timing after WRAM refresh. (zones)
- Fixed NMA timing after DMA transfer. (zones)
- Fixed superfluous auto-joypad-reading. (zones)
- Fixed missing WRAM refresh during DMA transfer. (zones)
- Fixed DMA so that HDMA and any HC triggered events can run during DMA transfer. (zones)
- Roughly fixed the case that HDMA and DMA use the same channel at the same time. HDMA kills DMA. Thanks byuu. (zones)
- Changed initial DMA registers values. (zones)
- Slightly modified APU execute timings. (zones)
- Fixed APU I/O registers to get/set the proper value. (zones)
- Blocked invalid VRAM writings, though you can turn off this option due to Snes9x's inaccurate timings. (zones)
- Omitted SPCTOOL, no one uses it. (zones)
- Added Sufami Turbo support. (zones)
- Added Same Game add-on cart support. (zones)
- Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones)
- Improved mirroring. (Nach, grinvader, byuu)
- CRC32 on BS dumps now follows uCONSRT standard. (Nach)
- BS dumps now always run in NTSC mode. (Nach)
- Unknown regions (generally betas) default to NTSC. (Nach)
- Now support NSRT headers for setting up controllers. (Nach, nitsuja)
- Unix: Fixed command line help output. (Nach)
- Unix: Sound now defaults to 32KHz, Stereo, Interpolation so Snes9x finally sounds like a real SNES by default. (Nach)
- Win32: Saner defaults for movie record. (Nach)
- Unix: Fixed crashing with mouse or super scope. (Nach)
- Removed some weird code which was crashing Korean League and its varients.  (Nach)
- Win32: Can now compile with MinGW. (Jonas Quinn, Nach)
- Win32: Can now cross compile Snes9xw. (Nach)
- Unix: SSnes9x compiles again. (Nach)
- Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn)
- Unix: Netplay Fixes. (Nach)
- Unix: Netplay Improvements. (Fabianx)

http://www.snes9x.com/
作者: 天下布武    時間: 2010-1-14 19:30

Snes9x 1.52

- IMPORTANT NOTICE: The structure of savestates (also known as snapshots / freeze files) is incompatible with older versions! Snes9x 1.52 cannot read the savestates created by 1.51 or older. (zones)
- Highly acculate SPC700 and S-DSP emulation. (Blargg)
- Replaced APU emulation cores (SPC700 and S-DSP) with ones provided by Blargg's SNES_SPC library. This renders savestates incompatible with older versions. (BearOso, zones)
- SPC7110 emulation. (byuu, neviksti)
- Merged bsnes' SPC7110 emulation code. Note that the .rtc file of Far East of Eden Zero is incompatible with older versions. (zones)
- Removed graphics pack support. It's no more necessary. (zones)
- Replaced S-RTC emulation code with bsnes' one to keep the good compatibility of .rtc files between the two emulators. As a result, Daikaijuu Monogatari 2 now outputs the .rtc file, and its .srm file is incompatible with older versions. (zones)
- Added savestate supports for DSP-2, DSP-4, ST-010 and OBC1. (zones)
- Added UPS support. (byuu)
- Fixed DSP-4 AI problem. (Jonas Quinn)
- Fixed invalid memory accesses in C4 and OBC1 codes. (zones)
- Fixed invalid memory accesses in BSX codes. My mistake. (zones)
- Fixed the read value of $213e, $4210 and $4211. (zones)
- Fixed the writing of word values at the memory boundary. (zones)
- Fixed the bug that the unnecessary SA-1 emulation continues once any SA-1 games are launched. (zones)
- Removed old color blending codes. (zones)
- Removed too-old Snes96 and ZSNES snapshot support. (zones)
- Updated command-line options. (zones)
- Code cleaning. (zones)
- GTK+ : Added a port of Snes9x to the GTK+ toolkit. (BearOso)
- Unix : Reconstructed and simplified all the contents. Some features have been removed to be simple, and many options have changed. GTK+ port is recommended for most of Linux users. (zones)
- Win32: Now uses snes9x.conf to prevent problems with modified meaning of settings. (OV2)
- Win32: Removed broken OpenGL mode. (OV2)
- Win32: Removed support for 8bit output. (OV2)
- Win32: Reworked settings dialogues to accomodate the new APU core and display settings. (OV2)
- Win32: Updated defaults to use D3D and XA2 (better Vista and Win7 support). (OV2)
- Win32: Direct3D and XAudio2 support. (OV2)
- Win32: Added Blargg's ntsc filter (three presets). (OV2)
- Mac  : Fixed corrupted screenshot on Intel Mac. (zones)
- Mac  : Fixed sudden abort in QuickTime movie export on Intel Mac. (zones)
- Mac  : Changed sound settings for the new APU core. (zones)
- Mac  : Changed the default folder which Snes9x looks for to 'Application Support' folder. (zones)
- Mac  : Changed folder names: 'IPSs' -> 'Patches', 'BIOSs' -> 'BIOSes'. (zones)
- Mac  : Added Blargg's ntsc filter. (zones)
- Mac  : Internal changes for Leopard and Snow Leopard. (zones)

http://sites.google.com/site/bearoso/
作者: 天下布武    時間: 2010-1-17 23:43

Snes9x 1.52 fix4

fix4:
  -selecting "display messages before applying filters" prior to loading any rom could cause a crash
  -hq4x and simple4x did not work correctly in DirectDraw and 32bit modes
  -selecting filters with different scales for normal/hi-res modes caused incorrect message scaling
  -the rom information window was always disabled
fix3:
  -avi recording crashed on < vista
  -delete key mapping did not work after emulator restart
fix2:
  -parts of the window stopped updating when previously covered by other windows (only in d3d mode)
fix1:
  -display corruption in Super Metroid/Donkey Kong Country/... due to compiler optimization

http://www.snes9x.com/phpbb2/vie ... er=asc&start=40
作者: 咚記    時間: 2010-1-18 00:01

估唔到今時今日都仲有update, thx..
作者: 天下布武    時間: 2010-9-26 22:05

Snes9x v1.52 Re-recording SVN 164

http://code.google.com/p/snes9x-rr/
作者: 天下布武    時間: 2011-4-26 20:39

Snes9x 1.53

- Rebuilt IRQ handling.                                     (zones)
- Improved overall timings, now Snes9x can handle events in a opcode a little.                                        (zones)
- Improved screen interlace and sprite interlace supports.  (OV2, zones)
- Fixed Hi-Res pixel plotter.                               (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2's "weapon get" screen.           (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset.            (Jonas Quinn)
- Improved SA-1 support.                                    (zones)
- Added SA-1 CC2 support.                                   (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode.                             (zones)
- Fixed Dual Orb 2 sound glitch.                            (byuu)
- New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library.                  (OV2)
- Fixed the problem that echo buffer breaks IPL ROM.        (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency.              (gocha)
- Faster config file saving.                                (OV2)
- Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config)           (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK.                            (BearOso)
- Fixed PS3 version save state crash by using heap allocation for soundsnapshot.                             (danieldematteis)
- Fixed crash relating to double-closed descriptor.         (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options.                                       (zones)
- Removed remaining outdated asm code.                      (zones)
- JMA 64 bit support.                                       (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending.         (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders.         (BearOso, OV2)
- Win32: Full unicode support.                              (OV2)
- Win32: Restored OpenGL mode.                              (OV2)
- Win32: x64 version.                                       (OV2)
- Win32: HLSL shader support.                               (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list.  (OV2)
- Win32: Updated menu structure.                            (OV2)
- Win32: Drag&Drop support for ROMs.                        (gocha, OV2)
- Win32: Reworked movie-recording with size selection.      (gocha, OV2)
- Win32: Restored SPC save option.                          (OV2)
- Win32: Fixed vsync in DirectDraw.                         (OV2)
- Win32: Improved window position saving.                   (OV2)
- Win32: Restored compile with DEBUGGER.                    (gocha)
- Win32: Fixed various edge-case errors and/or possible leaks.                                                    (Brian Friesen)
- Win32: Config file option to always center image.         (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment.         (gocha)
- Win32: Added and fixed Autofire for D-pad.                (gocha)
- Win32: Fixed aggressive soundsync wait.                   (OV2)
- Win32: Added window size presets.                         (OV2)
- Mac  : Added pause and frame advance functions.           (zones)
- Mac  : Now you can choose any folder for saving files.    (zones)
- Mac  : Updated Music Box (mostly internally).             (zones)
- Mac  : Fixed gliches in open/save dialogs on 10.6.        (zones)
- Mac  : Fixed display configuration in windowed mode.      (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND.         (zones)
- GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc.                                  (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x.      (BearOso)
- GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it.                (BearOso)
- GTK+ : Fixed issues where cheats wouldn't stay enabled.   (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs.                    (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers.  (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output.  (BearOso)
- GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso)

http://sites.google.com/site/bearoso/




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