[Xe] Fixed unaligned RGB flipped rendering
[Xe] Soft zoom 1x1 when speed control is disabled
[Xe] Modified NVRAM handling
[Xe] Modified RAM Cart and Memory Card naming
[Xe] YUV Rendering support
[Xe] Improved fullscreen switching
[Xe] Sub Channel support for CD-ROM and CD Images
[Xe] Playback support
[Xe] Support for up to 6 Players
[Xe] Various UI tweaks
[Xe/Linux] Xe For PPC64
[Xe/Linux] Fixed improper ALSA syncing
[Xe/Win32 UI is now built with GTK+
[PC Engine] Fixed VDC DMA timings
[Famicom] Added Multi-Tap Support
[Famicom/FDS] Fixed disk type detect
[Mark III] Fixed SRAM size
[PC Engine] Added 3 Button pad
[PC Engine] Modified Multi-Tap Support
[Mega Drive] Added Multi-Tap Support
[Super Famicom] Fixed serial controller read
[Super Famicom] Added Multi-Tap Support
[Neo Geo] Support various protection devices
[Neo Geo CD] Fixed IRQ Controller levels
[Wonder Swan] Fixed MUL instruction
[Wonder Swan] Added (and now requires) BIOS support
[Game Boy] Fixed Memory Leak
[Game Boy] Fixed MBC2 BRAM size (Thanks to Cuban D. for finding this bug)
Many other changes / improvements, too numerous to list
* [Xe] Implemented options to remove sticky memory cards / data disks on start up.
* [Xe] Modified CD caching. Sectors are cached when they are accessed.
* [Xe] Fixed cursor hiding in full screen mode.
* [Xe] Fixed playback with only one frame.
* [PC Engine] Improved VDC DMA timing.
* [PC Engine CD-ROM2] Fixed audio play status.
* [Mega CD] Fixed Timer frequency.
* [Mega CD] Fixed a bad sub channel reading bug (broken in last version). Thanks to Tom Farrell
* [Super Famicom] Fixed APU frequency calculation.
* [Super Grafx] Fixed RAM size.
* [FM Towns Marty] FM Towns Marty support.
Xe updates:
[Xe] new execution core.
[Xe/Linux] Modified joypad analog axis access.
[PC Engine CD-ROM2] Fixed audio status report.
[Super Famicom] Fixed affine mode priority.
[FM Towns Marty] Fixed floppy disk status. (Thanks to Parazythum for the Car Marty info)
[FC-FX] PC-FX support.
[Game Boy Advance] Game Boy Advance support.