2010/07/30 2.46 released

  - When CD sound source (CD-DA,ADPCM) was played, the bug that the noise had been occasionally recorded by the environment and the tune (generated from v2.32) was corrected. I think that tone quality improved.
  - The drawing processing part of the video chip was brought close to the movement of a real machine. In "Star Breaker", at the event of the house (top-right) of "AREMU Town" (this event is recommended to the gentleman), the problem that the screen has fallen into disorder (generated from v2.14) was solved.
  - The timing of the CD access was brought close to the movement of a real machine. In the visual scene of "Uchuu Senkan Yamato", the problem that the voice occasionally uncommonly became interrupted was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2010/10/03 2.47 released

  - The speed and timing were brought close to the movement of a real machine. In stage 5 of "Mad Stalker", the problem that the screen has fallen into disorder was solved.
  - The processing that decides a vertical start position on the screen has been improved. In the visual scene of "Mad Stalker", the problem that the upper part of the screen cut was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2011/01/16 2.48 released

  - When [RUN] button of a Joypad setting is pushed while pressing the
    "Function Button (setting at "Input" menu)", a game can be selected from the recent opened games.
  - After loading the state (Chiefly at the resume), the bug that drawing of the screen occasionally fell into disorder (generated by v2.47) was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2011/01/22 2.49 released

  - "Configure Pause Button" was added to "CPU" menu. Set this if do pause with a JoyPad.
  - In a certain PC environment, The problem that screen saver and monitor power saver of Windows had not been occasionally stopped was corrected.
  - The drawing processing part of the video chip was brought close to the movement of a real machine. In the opening demo of "Travel Epuru", the problem that drawing has fallen into disorder (generated from v2.14) was solved. In "Youkai Douchuuki", the problem that the upper part of the screen was cut (generated from v2.45) was solved.
  - The speed and timing were brought close to the movement of a real machine. In the opening demo of "Travel Epuru", the problem that drawing on the screen falls into disorder by one frame was solved.
  - With the screen mode of "Non-stretch", when switching from full-screen to the window mode, the bug to which the position of the window shifted was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2011/02/08 2.50 released

  - When CD-ROM of "Star Parodia" was CD Full-Installed("CD-ROM" menu), the problem of freezing it was solved.
    * Because CD-ROM of "Star Parodia" is recorded to the full outside, the reading error might happen easily at even v2.50. In that case, change CD-ROM drive setting to a quiet access or a slow access with a manufacturer tool etc..
  - At "CD-ROM -> CD FullInstall" menu, the bug that the noise had been occasionally recorded at the end of track 1(Track01.wav) was corrected.
  - The drawing processing part of the video chip was brought close to the movement of a real machine. In "World Circuit", the problem that background color of the title screen is a black was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the stage 8's demo of "Spriggan Mark II", the problem that the screen occasionally fell into disorder (generated by a recent version) was solved.
    In the battle scene "Tengai Makyou 2" and "Linda3", the problem that the background screen had flickered (generated by a recent version) was solved. * In "Tengai Makyou 2", uncommonly flickering has with a real machine similarly.
    In "Metal Angel", the problem that the opening demo screen has fallen into disorder (generated by a recent version) was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2011/02/23 2.51 released

  - At "CD-ROM -> CD FullInstall" menu, the bug that track 1 is not correctly taken (generated by v2.50) was corrected.
    * If the image that installed with v2.50 is started, it is displayed at the left-top of screen, "Bcd:". There is no problem in the operation of the game. However, neither track 1 nor TOC information are correct. Therefore, please try to "CD FullInstall" menu again with v2.51.
  - The volume balance of ADPCM voice has been adjusted.
  - The speed and timing were brought close to the movement of a real machine. In the Quest mode of "Fainal Lap Twin", when the hero enters the house, the problem that the screen has fallen into disorder by one frame (generated from v2.07) was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2011/05/05 2.52 released

  - The volume setting processing of the wave memory sound chip was brought close to the movement of a real machine. In "Hanii in the Sky", when the game was paused, the problem that the noise rings was solved.
  - "Caputure" menu was added. Input-Recording function, Screenshot function and WAV-Sound Output function was moved from "File" menu to this menu. I think "AVI-Movie Output function" will be added here in the near future.
  - The speed and timing were brought close to the movement of a real machine. In the opening demo of "Wrestle Angels", the problem that the screen disappeared (generated by a recent version) was solved. In the Quest mode of "Fainal Lap Twin", when the hero enters the house in continent, the problem that the screen has fallen into disorder by one frame was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2011/05/06 2.53 released

  - The volume setting processing of the wave memory sound chip was fixed. The bug that BGM had not played in some games (generated by v2.52) was solved.
  + In East Japan, many people died by the earthquake and the tsunami. May they rest in peace. We Japanese have expressed gratitude for help of the all over the world. We revive without fail. Thanks.

http://www.ouma.jp/ootake/
2011/05/14 2.54 released

  - V-Sync (function to redraw screen smoothly) processing has been improved. The tempo of a built-in sound source (carve of a detailed rhythm) is steady, and it has approached a real machine. And, when the window of Ootake was brought to the upper part of the screen in some personal computers, the bug of V-Sync was solved.
  - The message display processing has been improved. The overall operation lightened in some measure. And, when the desktop is used by a classic style with WindowsXP, the bug that the label of the window blinked (generated from v2.50) was corrected.
  - The speed and timing were brought close to the movement of a real machine. In "Final Lap Twin", when the hero enters the course in the field, the problem that the screen occasionally fell into disorder by one frame (generated from v2.07) was solved. In the stage 3 of "Dragon Saber", when the wall moves, the problem that the display of one line falls into disorder was solved. I think that the timing approached a real machine in other games, too.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2011/05/21 2.55 released

  - The library of VisualStudio2008 (tool that developed Ootake) was renewed a little newly. As a result, I think that the tone quality of the sound improved.
  - The speed and timing were brought close to the movement of a real machine. In the visual scene of "Tenshi no Uta 2", the problem that the screen stops (generated by v2.54) was solved.
  - The volume setting processing of the wave memory sound chip was fixed. In "Atomic Robo-Kid Spacial", the problem that BGM had not played (generated from v2.52) was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2011/05/29 2.56 released

  - The speed and timing were brought close to the movement of a real machine. In the visual scene of "Tenshi no Uta 2", the problem that the screen stops (with some PC environments) was solved.
  - Additionally, a detailed part has been improved and corrected.
  + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.

http://www.ouma.jp/ootake/
2011/08/03 2.59 released

  - When playing with a keyboard, if Right-Key and Left-Key (Or, Up-Key and
    Down-Key) is pressed at the same time, only "Direction pushed at the end"
    is input. As a result, the action game play with the keyboard became
    smooth (Especially, at right and left turn move etc.).
    And, In "Image Fight 2", when Right-Key and Left-Key was pressed at the
    same time, the problem that the ship did warp was solved.
    (When you want to permit pressing simultaneously, you can set it by
    "Setting->Input" menu.)
  - The speed and timing were brought close to the movement of a real machine.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/