2007/09/22 1.24 released

  - "Full Stretched" was added to "Screen" menu. At full-screen the stretch is done even as for the edge of the screen.
    * The scanlined display is automatically released. The image quality falls a little because of the enlargement.
  - The video chip processing part has been improved. In "Mizubaku Daibouken (Liquid Kids)", when the thunder item was taken, the shake of the screen was reproduced.
  - In "Xak I&II", the problem that the scroll has fallen into disorder was solved.
  - In "Macross 2036", the problem that the screen becomes pitch-dark (generated by a recent version) was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/09/29 1.25 released

  - In "Shinbu Denshou", the problem that the title screen has fallen into disorder (generated by v1.24) was corrected.
  - In "Arunamu no Kiba", when the combat ended, the problem that the screen falls into disorder momentarily (generated by v1.24) was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/10/06 1.26 released

  - In "Mizubaku Daibouken (Liquid Kids)" that is the hidden masterpiece, when the thunder item was taken, the width of the shake of the screen was brought close to a real machine. I think that it approached a real machine by other software, too.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/10/24 1.27 released

  - At the stage beginning screen of "Rainbow Island" and the start demo of "Asuka120%", the bug that the screen display has fallen into disorder (generated from v1.24) was corrected. As a result, I think a similar problem of other games to have been solved, too.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/11/22 1.28 released

  - The resolution of "PSG-sound(wave memory sound)" improved. As a result, the tone has approached a real machine. Especially, I think that it can feel it remarkably at "Galaga'90(Galaga'88)" and "Atomic Robokid Special", etc.
  - The capacity of default of the sound buffer was reduced. As a result,
    "Timing that the sound rings" has approached a real machine.
  - Processing that plays CD sound source (CD-DA) has been improved. At the sound test of "Akumajou Dracula X", When the tune was selected, the problem that had stopped occasionally was solved.
  - In "Order of the Griffon", "Ryuuko no Ken" and "Asuka120%", the image quality has been improved (The burr is cut). And, the processing part was sped up.
  - In "Downtown Nekketsu Monogatari", the problem that the start screen shook was solved.
  - In "Lodoss Tou Senki II", at the scene of "House of Parn", etc. the problem that the screen has fallen into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/12/07 1.29 released

  - "Output WAV File" menu was added to "File" menu. The recording starts when this menu is executed. Afterwards, when paused ("Esc" key or mouse click), the recording ends. And "setting and function to record beautifully" was put, too.
  - If the "hes file (PCE sound file)" is opened, when the tune is selected with I-button or II-button, the no sound time of 0.5 seconds is inserted. (possible to release it by "File->Setting of Output WAV" menu)
  - "3Quarters" (volume of 3/4) was added to "Volume" menu.
  - In "Lodoss Tou Senki II", at the scene of "After the last boss", the problem that the upper part of the screen had flickered was solved.
  - When "Youkai Douchuuki" was started, the multi-tap was removed automatically.
  - At the opening title of "Chou Aniki", the problem that the logo shook occasionally was solved.
  - A detailed part of RAM access of CPU (zero page access) was brought close to a real machine. (Information from PC2E author Mr.Ki)
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/12/14 1.30 released

  - The processing part of "CPU(HuC6280)" and "BG drawing" were sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - Operation speed & timing of CPU has been elaborately adjusted. At "Mugen Senshi Valis" of the game over scene, the problem that the screen had occasionally freezed was solved. At "Power Sports (World Sports Competition)" of the news scene, The disorder of one frame was solved. I think the operation timing have approached a real machine in other software, too.
  - "Mute PSG Channel 1"-"Mute PSG Channel 6" was added to "Volume" menu. When "Output WAV file", use it when you want to mute a specific sound (shot sound and jump sound, etc.).
  - In "File->Setting of Output WAV->Start at the Next Tune" menu function, at the tune to which the sampling sound is multiused, The problem that it was not occasionally recognized to have moved to the following tune was corrected.
  - The CD-ROM access processing part has been improved. When resetting it with "SELECT+RUN" button while accessing CD-ROM, the problem that had been occasionally freezed was solved.
  - Processing that decided drawing beginning line was brought close to a real machine. In "Mizubaku Daibouken (Liquid Kids)" , when the thunder item was taken, the width of the shake of the screen was brought close to a real machine. At "Dragon Ball Z" of the opening demo, the problem that the screen has fallen into disorder was solved.
  - In "Downtown Nekketsu Monogatari", when playing with a fast CD-ROM drive environment, the problem that ADPCM voice of the elder sister in the bookstore became interrupted occasionally was solved.
  - In "Nekketsu Koukou Soccer Hen", the problem that the character display had occasionally received in the status display part was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/12/25 1.31 released

  - The DMA reading processing part of CD-ROM was brought close to the movement of a real machine. "Cobra II Densetsu no Otoko", "Lodoss Tou Senki", and "Kagami no Kuni no Legend" came to operate.
  - "Use System Memory" was added to "Setting->Screen" menu. Use the favor a sharp image (the burr stands out a little).
  - The fade out processing of CDDA (CD sound source) was brought close to a real machine. In "Downtown Nekketsu Koushinkyoku", the problem of the voice was solved.
  - With "Option" button of the start window, the window mode start or the full-screen mode start can be set, too.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/12/28 1.32 released

  - The access processing of CD-ROM was brought close to the movement of a real machine. In "Cobra II Densetsu no Otoko", the problem that had been occasionally freezed was solved. And, "Jantei Monogatari 3" came to operate.
  - In the music CD player with built-in System Card, trouble that the music becomes interrupted (generated from ver1.30) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  - Thank you for this year. Ootake was able to be developed greatly thanks to everybody. Then, a good year!

http://www.ouma.jp/ootake/
2008/01/03 1.33 released

  - The play processing of ADPCM sound source has been improved. In the visual scene of "Lodoss Tou Senki", the problem that the voice became interrupted on the way occasionally was solved.
  - The access processing of CD-ROM was brought close to the movement of a real machine. In "Kabuki Ittou Ryoudan", the problem that had been occasionally freezed was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/01/13 1.34 released

  - "Window TopMost" menu was added to "Screen" menu.
  - The access processing of CD-ROM was brought close to the movement of a real machine. The problem that "L-Dis" did not operate (generated from v1.32) was solved.
  - In "Momotarou Katsugeki", when falling in water, the problem that overlapping the character display might be not correct was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/02/01 1.35 released

  - The function to convert a "bad 3Mbit Rom-image file (over dumped with specific dump machine)" was added.
    * Operating a "bad Rom-image file" troubles other PCE/TG16 emulators. The converted "just proper" image file can be used with [a lot of other Free PCE/TG16 emulators], too. This is a "fair" method for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan.
  - When setting it to "BigAudioBuffer Mode", the amount of the buffer was increased. As a result, tone quality has improved.
  - "FullScreen Customize" menu was added to "Screen" menu. It is possible to use it by an arbitrary display resolution at full-screen. And, when the check is put on "FullScreen Resolution Auto Change" of "FullScreen Customize" menu, "display resolution" can be automatically switched by "resolution of the game (width 256,336,512)". * It is a function to use it on the display such as 15kHz cathode-ray tubes.
  - In the SuperGrafx's game with black belt display right and left, the bug to which garbage had been ultra uncommonly displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/02/03 1.36 released

  - In the battle scene of "Tengai Makyou II", etc. when it passed time, the bug that the CDDA music was played (repeat play bug. generated from v1.32) was corrected.
  - When using Ootake with "Windows 98/Me", after it had returned from full-screen, the problem that the resolution doesn't return (generation from v1.35) was corrected. * Operation with "Windows 98/Me" is not tested.

http://www.ouma.jp/ootake/
2008/02/09 1.37 released

  - The volume balance of ADPCM voice was elaborately brought close to a real machine.
  - The interrupt processing of the CD-ROM access was modeled on a real machine.
  - In "Neo Nectaris" and "Macross - Eien no Love Song", the saving to backup-RAM became possible. * In "Neo Nectaris", when the state saving before v1.36 is loaded, the backup-RAM-saving might not be able to be done normally. At that time, please advance to the next stage, and it is possible to save normally.
  - When using Ootake with "Windows 98/Me", the bug that the error goes out when becoming full-screen (generated by v1.36) was corrected. * Operation with "Windows 98/Me" is not tested.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/02/15 1.38 released

  - The access processing to the ADPCM memory was modeled on a real machine. "Tengai Makyou - ZIRIA" came to operate. In "Kagami no Kuni no Legend", Nori-P came to talk when the name was input.
  - The timing of the CD-DA sound processing was elaborately brought close to a real machine. Moreover, the error margin by the PC environment was shortened.
  - The processing speed and timing were elaborately brought close to a real machine. In "Cosmic Fantasy 2", the problem that the screen had shaken by one frame was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/02/24 1.39 released

  - The resolution of the PSG sound (wave memory sound) has been improved. As a result, the tone has approached a real machine. On the other hand, processing is a little heavy. If a personal computer environment not fast is used, select "Volume"->"Light PSG" menu.
  - Processing of drawing on the screen was sped up. Additionally, if "Volume" ->"Light PSG" menu is used, the processing lightens. And, In the window mode of "Windows Vista", V-Sync comes to work, and compatibility with gadgets has improved.
  - In "F1 Circus", the bug not to be able to start car (Generated from v1.29. Controller processing relation) was corrected.
  - The processing speed and timing were elaborately brought close to a real machine. At the title screen of "Macross 2036", the problem that had fallen into disorder by one frame occasionally was solved.
  - When "Private eye dol" is started, the message to recommend [CD Install ("CD-ROM"->"Install" menu)] is displayed. The screen display of the demo is steady by the "CD Install".
  - It corresponded to the initial shipment version of "Linda Cube".
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/03/01 1.40 released

  - The noise of the sampling voice of the wave memory sound reduced. As a
    result, the tone quality has been improved.
  - The ADPCM sound processing was brought close to a real machine.
  - The processing speed and timing were elaborately brought close to a real
    machine. In the third stage of "Soldier Blade", the problem that one frame
    screen fell into disorder occasionally was solved. In "Racing Damashii",
    the problem that race screen shook occasionally etc. were solved.
  - While playing CD-DA, when a game is reset with "SELECT+RUN" button, the
    bug that had been occasionally freezed was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/03/23 1.41 released

  - The image quality (color tone) has been elaborately adjusted. If a fast
    personal computer environment is used, it is possible to set it to a sharp
    image quality by "Screen->Screen" menu, too.
  - "Briteness" menu was added to "Screen" menu. Use it to adjust brightness
    slightly.
  - The operation timing of the raster interrupt processing was brought close
    to running on of a real machine.
  - In "Zan - kagerou no toki", the problem that the window shakes up and down
    was solved.
  - The transfer part between V-RAM has been improved. In "Nazo no
    Masquerade", the problem that the character takes the shape (generated
    from ver1.02) was solved.
  - "Joypad Background Ok" and "Keyboard Background Ok" were added to "Input"
    menu. The permission of "the operation when no focus of Ootake's window"
    can be set.
  - When using Ootake with "Windows 98/Me", the problem that CD-ROM drive
    might not be able to be recognized was corrected.
    * Operation with "Windows 98/Me" is not tested.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/04/01 1.42 released

  - Some overall processing speeds were sped up (The optimization option of the development compiler was changed). Especially, processing might have lightened in some measure on the personal computer environment with a not high spec.
  - It corresponded to software that had changed the width of each line of the screen display. In Chapter-4 of "Yami no Ketsuzoku", the message came to be displayed correctly.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/04/05 1.43 released

  - "Screen->Show Overscan Area" menu was added. When the check is put on this menu, over scanning area (part not seen in edge usual TV of the cathode-ray tube almost) is displayed. I think that the person who was handling the monitor where the over scanning area is seen feels the atmosphere.
    * When the game is made, the over scanning area assumes the possibility of not seeing it. There is no problem even if it doesn't see it. Therefore, in some games, the noise image is displayed in the over scanning area.
    * The display can be switched by even pushing "F11" key. The switch of "TV Mode" changed to "F11" while pushing "Ctrl" key.
    * At "Setting->Screen->Start Overscan Customize" menu, the setting for the start is possible.
  - The processing speed and timing were elaborately brought close to a real machine. In "Metal Angel", the problem that the screen has blinked was solved.
  - In "Dragon Spirit", "Ys IV", "Youkai Douchuuki" and "Legend of Hero Tomma", even when the turbo-button(auto-fire) setting was set to "High Speed", the function became effective.
  - With the game for "PC Engine Mouse", the click operation can be done by even pushing "I" button and "II" button of the joypad (controller 1). And, a wrong reset operation was prevented when the wheel(SELECT&RUN) is operated.
  - In "Side Arms (Hu-Card)", the problem that some raster scrolls fell into disorder occasionally was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/04/12 1.44 released

  - Processing that decided the vertical display beginning position was brought close to a real machine. In "Strider Hiryu", the problem that the high-score display in the top of the screen is lacked was solved.
  - "Overscan Height 6dot" menu was added to "Screen->Overscan Customize" menu.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/04/21 1.45 released

  - "Use Black Belt when Hide Overscan" menu was added to "Setting->Screen" menu. If this check is put, the size of Ootake-window can be maintained when the over scanning area is concealed ("F11" key or "Screen->Show Overscan Area" menu).
    * At "Start Overscan Customize" menu (above one), if it is set that the over scanning area is not displayed, this menu is invalid.
  - The access processing of CD-ROM was brought close to the movement of a real machine. In "GS Mikami", the problem that had stopped on a black screen occasionally was solved.
  - In the visual scene of "Nekketsu Legend Baseballer", the gap of the voice was corrected. (I was able to do the correction confirmation even to ending.) *The play installed by "CD-ROM->Install(CD speed-up)" menu is recommended (CD-ROM access is severe in this game).
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/04/25 1.46 released

  - The volume (listening-feeling) in the small volume part of the PSG sound was brought close to a real machine. The sound condition and harmony have approached a real machine. I think that I was able to improve the entire tone quality. Especially, a small-volume game as "Soldier Blade" and "Gunhed (Blazing Lazers)" obtained a big improvement.
  - In the visual scene of "Akumajou Dracula X", the problem that the top on the screen falls into disorder uncommonly was corrected. * The disorder is still seen when changing to the setting that displays the over scanning area. Therefore, the play switched to the setting that doesn't display the over scanning area ("F11" key. The setting can be maintained by "File-> Set Resume" menu or the state saving.) is recommended.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/05/02 1.47 released

  - CPU(HuC6280) processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
  - The repetition processing of the CD-DA sound was brought close to a real
    machine. In the visual scene of "Arunamu no Kiba", the problem that had
    stopped at a pitch-dark screen occasionally (generated from a recent
    version) was solved.
  - In "Popful Mail", the weight of processing was reduced in some measure
    with PC not fast.
  - In the visual scene(one place) of "Nekketsu Legend Baseballer", the
    interrupted voice was corrected.
  - At Full-Screen mode, when setting it to the resolution of 1600x1200 or
    more, the bug to which the screen had not been correctly occasionally
    displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/05/02 1.48 released

  - v1.47 had a miserable bug. The bug of the CPU(HuC6280) emulation (In
    "Motoroader", the screen display falls into disorder, etc.) was corrected.

http://www.ouma.jp/ootake/
2008/05/07 1.49 released

  - "Set Other SystemCard image" and "Play with Other SystemCard" were added to "CD-ROM" menu. "System card of an old version" can be set (It is possible up to two), and it can be started at once.
  - "Play with Backup-RAM Full" was added to "CD-ROM" menu. The state that the capacity of backup RAM becomes full is reproduced, and the warning screen of each game can be seen.
  - The processing part of ADPCM sound was brought close to a real machine. In "Urusei Yatsura", the warning voice full of the capacity of backup-RAM is sounded to the last minute.
  - When "Arunamu no Kiba" is started, the message of "Recommend Install" is displayed. ("CD-ROM->Install(CDspeed-up)" menu) Then, it is possible to play with stability.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/05/14 1.50 released

  + Please let me do a little an important talk for the game field. It is continuation of the story (Input Delay(Lag) problem) written last time.
  + The delay influences people who do not feel the delay, too. Even if you cannot feel the delay, the difficulty of the game goes up certainly, and the pleasure of the game certainly falls. As a result, there might be a case that goes away from the game (Or, the played frequency decreases. Without recognizing the cause for myself).
  + "Golf game" is the most remarkable to feel the delay. Please play "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for easy to watch). And, watch the power meter(small circle) of the screen seriously when you swing. In the state, push the button of the pad when the power meter(small circle) came right above person's head. When playing with the display monitor where delay hardly exists, in "Ootake", the meter (small circle) stops at once if the button is pushed. But, in "MagicEngine(input-lag is large)", the meter(small circle) stops in the place that shifted to the right a little. If you do not push the button (do not shot) after this, this test can be repeated. Please try repeatedly. And, you must feel the difference of "Play Sense".
  + When you recognize the input-lag, if you push the button ahead of time, it becomes a temporary solution. However, you will not feel good feelings in the method. True interest of the action game is ruined. Though it is not desirable, the timing of the golf game can become accustomed. However, the timing of the baseball and tennis game becomes unnatural late. Because up, down, left, and right movement is necessary. Even the timing of other actions and shooting games is similar.
  + As a result, I strongly worry about the misunderstanding (difficult and not interesting for the delay) of the game.
    * Example of measures on emulator author side
      -> http://www.ouma.jp/ootake/delay.html
    * Measures on user side PC environment
      -> http://www.ouma.jp/ootake/delay-solution.html
  + Therefore, please read above-mentioned "Measures on user side PC environment", and make a good PC environment if possible. And, in"Ootake", enjoy playing "PC Engine(TG16)" games sincerely.
  + Thank you for reading. Hereafter, they are update details of v1.50.
  - "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one second)" is displayed on the screen(left-bottom). When the personal computer is an enough speed, this keeps almost 60(occasional 59). When this frequently falls below 60, the processing speed of the personal computer is insufficient. In that case, please lighten the setting(FullScreen[F12] or "Volume->Light PSG" menu).
  - In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug that the voice had become interrupted (generated by v1.49) was corrected.
  - When source is compiled with gcc, the part that was not able to be compiled correctly according to the version of gcc was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/05/21 1.51 released

  - In the start demo of "Pop'n Magic", the problem that the screen has fallen into disorder was corrected. (Timing of CD-ROM access processing)
  - At the display of frame-rate with "Info->Show FPS" menu, the bug that had not been occasionally displayed by the environment was corrected.
  - In the continue-screen of "Paranoia(Psychosis)", the problem that some characters had shaken was corrected. (Correction of timing)
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2008/05/23 1.52 released

  - When using Ootake with "Non-Scanlined" screen-setting, at the display of frame-rate with "Info->Show FPS" menu, the bug that had not been occasionally displayed by the environment was corrected.
  - When switching to the FullScreen mode, the refresh rate of display switches to "60Hz" by the automatic operation. (*In Windows98/Me, it is not possible to switch by the automatic operation.)

http://www.ouma.jp/ootake/
2008/07/31 1.54 released

  - "Auto Check Set Resume" menu was added to "File" menu. If the check is put there, when each game is started, the resume-function("File->Set Resume" menu) becomes effective automatically.
  - The speed and timing were brought close to a real machine more. In "Eiyuu Sangokushi", the problem that the surface of the screen fell into disorder occasionally was solved. I think that the operation timing improved in other games, too.
  - The access timing of CD-ROM was brought close to a real machine more. In the opening demo of "Ys4", the problem that the noise of the horizontal line was uncommonly occasionally displayed was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/