| FCEUX 2.1.1 release 
 2.1.1 features a new, more accurate sound core. In addition it provides numerous small fixes and enhancements to both the Win32 and SDL ports.
 
 Common - Bug fixes
 *Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
 *made default save slot 0 instead of 1
 
 Improved Sound core/PPU
 *Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that.
 *Updated with the correct values for the noise and DMC table,
 *Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more  opcode test from blargg's cpu.nes test.
 *Square 1 & square 2 volume controls no longer backwards
 *Length counters for APU now correct variables
 
 NewPPU (still experimental, enabled by setting newppu 1 in the config file)
 *Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU.
 *Added palette reading cases for the new PPU.
 
 Win32
 *Minor Bug fixes
 *Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number
 *Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
 *Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full
 *Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.
 *"Disable screen saver" gui option now also diables the monitor powersave
 *Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list
 *Sound Config Dialog - When sound is off, all controls are grayed out
 *Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item
 *Memory Watch - save menu item is grayed if file hasn't changed
 
 GUI/Enhancements
 *Last save slot used is stored in the config file
 *Made fullscreen toggle (Alt+Enter) remappable
 *Hex editor - Reverted fixedFontHeight to 13 instead of 14.  Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
 *Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file
 *Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)
 *Hex Editor - Save Rom As... menu option enabled and implemented
 *Window caption shows the name of the ROM loaded
 *Recent Movie Menu added
 *Load Last Movie context menu item added
 *Save Movie As... context menu item (for when a movie is loaded in read+write mode)
 *Drag & Drop support for all files related to FCEUX including:
 *.fcm (autoconverts to .fm2 and begins movie playback)
 *Savestates
 *Palette files (.pal)
 *Commandline - -palette commandline option
 *Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized
 
 SDL
 *added --subtitles
 *fixed Four Score movie playback
 *added --ripsubs for converting fm2 movie subtitles to an srt file
 *Lua is optional again, fixed the real issue
 *Lua is NO longer optional, so the SConscripts have been updated to reflect that change.  This fixes the mysterious non-working input issue.
 *implemented saving/loading a savestate from a specific file on Alt+S/L
 *implemented starting an FM2 movie on Alt+R
 *added --pauseframe to pause movie playback on frame x
 *dropped UTFConverter.c from SDL build
 *added hotkey Q for toggling read-only/read+write movie playback
 
 http://fceux.com/
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