[PCE] Ootake Update

2007/01/26 0.94 released

  - Processing related to drawing was sped up (lightened) in some measure.
  - Processing of "Video Speed Up" mode was sped up (lightened).
  - The problem that "Tenshi no Uta" did not operate (generated from v0.87) was corrected.
  - At "Save State" with numbered, when there is already a saving file of the number, the screen shot of former saving file is displayed and the superscription is confirmed. * The screen shot is displayed at the file saved since v0.94.
  - In Window mode & paused, the display of the window on the foremost side is released.
  - In Window mode & when the mouse cursor is not moved, the cursor is automatically concealed.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/02/02 0.95 released

  - It corresponded to operation by "Windows Vista". It operates almost
    normally in the "FullScreen" mode. However, there are still the following
    three problems.
    * The smoothing of the image quality is not effective. (It becomes a
      little hard image quality. The processing is a little heavier than
      WindowsXP.)
    * In the window mode, "V-Sync" doesn't work. (The image flickers a little
      when scrolling.)
    * In the window mode, operation slows when the sidebar and the
      gadget, etc. are displayed.
    If the driver of nVidia for Vista perfection goes up, the above issue
    might be solved. (It is unconfirmed in the video cards other than made of
    nVidia now.)
    Therefore, the current state recommends the use set to "Setting->Screen->
    Start FullScreen mode" by the menu. I think that the Ootake side can
    correspond to complete operation (include for Aero) in the Vista window
    mode in the future.
  - Processing related to drawing and playing sounds was sped up (lightened)
    in some measure. * Compared with me
  - The system requirements was done for "DirectX8.1 or more". I think that
    tone quality improved according to the environment. If you use the low
    version of DirectX, please download a new version.
    http://www.microsoft.com/japan/windows/directx/
  - In the "Video Speed Up" mode, the tone quality was improved.
  - In the "Video Speed Up" mode, the processing was sped up (lightened).
  - In the "BigAudioBuffe" mode, the size of the buffer was made the half of
    the former version. (In a lot of tunes, it sounds better by the buffer of
    a moderate size.)
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/02/16 0.96 released

  - Hello. I haven't seen you for a long time.
  - Interrupt processing was modeled on a real machine more. In the ending of "Formation Soccer '90", the problem of freezing was solved.
  - In "Mugen Senshi Valis", the problem that the time display had been hidden was solved. Moreover, in other some games such as "Fantasy Zone", I think that the vertical display beginning position became it as well as a real machine.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/02/23 0.97 released

  - The number of maximum preservation of "State saving with the number" has been increased to "20 pieces".
  - "1552 Tenka Tairan" came to operate by last update (v0.96).
  - When you use "Software of the television watching etc." and "Ootake" at the same time, the problem that the noise regularly occasionally entered the sound was solved.
  - "Window Activated Non-automatically" (setting of whether the window is automatically activated) was added to "Setting->Screen menu".

http://www.ouma.jp/ootake/
2007/03/02 0.98 released

  - In start demo of "Dragon Slayer Eiyuu Densetsu", the part where the scroll was rough (generated from v0.96) was corrected.
  - When "Martial Champion" is started, not six-button pad but three-button pad is connected by the automatic operation.
  - When the window of Ootake is minimized, the window was not automatically activated. When the "hes file (PCE Music File)" is playing BGM and your other work is being done, it became easy to select music with the joypad.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/03/31 0.99 released

  - Interrupt processing was modeled on a real machine more. In "Anesan", the problem that was advanced though the button of the joypad was not pushed occasionally (generated from v0.77) was solved.
  - In "Adventure Island (Dragon's Curse)", the problem with a not correct processing of the piling putting together of the screen was corrected.
  - In "Hani In The Sky", The problem with a rough scroll was corrected.
  - Additionally, a detailed part has been improved and corrected.
  - The next version is "1.00". However, there is no special meaning. It is a street point. Thank you for reading my English language not good always.

http://www.ouma.jp/ootake/
2007/04/27 1.00 released

  - The access processing of CD-ROM was considerably sped up. I think that it came to be able to perform CDDA (CD sound source) and ADPCM voice well even in a personal computer environment so not fast.
    As a result, the size of the buffer of CDDA is made 512 fixation , and the tone quality of CDDA has been improved.
  - "Install(CD speed-up)" menu was added to "CD-ROM" menu. The CD-ROM access is sped up by installing the "data track" part of CD-ROM.
  - The ["Replay"Previous Hu-CARD Game] button was added to the start screen. ("R" key of the keyboard is also the same.)
  - "Recent" menu was added. It is possible to play quickly by selecting it from among the Hu-CARD game that played recently. (It is possible to execute it also with "R" key of the keyboard.)
  - "CD Change(NoReset)" menu was added to "CD-ROM" menu. Use it in "CD Battle Hikari no Yuushatachi" and "Music CD player built into System Card", etc.
  - Interrupt processing was modeled on a real machine more. "Cosmic Fantasy 4 Totsunyuu hen" and "Gotzendiener" came to operate. In "Janshin Densetsu", the status screen came to be displayed correctly. I think that it approached a real machine by the operation timing as for other some software.
  - The memory access processing was modeled on a real machine. In "Double Dragon II", The animated cartoon display became correct, and sound shifted was solved.
  - In "Double Dragon II", ADPCM voice immediately after the start was accurately sounded.
  - The forwarding of ADPCM data was modeled on a real machine. In "Popful Mail", vocal timing has improved.
  - At the setting "Turbo Cycle (CPU of PC Engine is sped up)" the load has been decreased.
  -* Some(about 100) the game name recognized with CD-ROM were changed. If you cannot load "saving file of the old version", each one must change "file name of the saving file". *The new file name can be confirmed by saving once.
  - Additionally, a lot of detailed parts have been improved and corrected.

http://www.ouma.jp/ootake/
2007/04/27 1.01 released

  - When switching from the full-screen display to the window display, the bug
    that the system menu of the window (closing button etc.) had disappeared
    was corrected.
  - At the numbered "Save State" and "Load State" menu, the "*" mark is
    displayed by the saving file existed.
  - At installation in "Install(CD speed-up)" menu, the game of which the CD
    read error went out in the final sector can have been installed.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/05/04 1.02 released
  - The sound processing was considerably sped up. In sound chip so not fast or personal computer environment so not fast, a clear sound might have come to be played. And, tone quality has improved, too.
  - Graphic processing was sped up a little.
  - In "Langrisser", ADPCM-voice is correctly played.
  - The forwarding of V-RAM was modeled on a real machine. In "Langrisser", the status display when scrolling became correct.
  - The processing timing when CD-ROM was accessed was modeled on a real machine. "Ys IV", "Popful Mail", and "Mugen Senshi Valis", etc. have improved. ("Ys IV" and "Popful Mail" can be played with stability by installing data by "Install" of "CD-ROM" menu.)
  - In "Card Angels", It came to be able to do men's tip (when winning, it keeps pushing I and II buttons). And, three button pad is automatically connected.
  - The processing speed was modeled on real machine more. In "Chou Aniki", the problem that the screen uncommonly falls into disorder was solved.
  - In "Super Darius II", a little disorder of the high score list display was solved. And in the scene of shop of "Forgotten Worlds", the same problem was solved.
  - If the game that has executed "Install(CD speed-up) menu" is started, the display of the message of the CD-ROM recognition changes from the display of "CD:" into "In:".
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/05/11 1.03 released

  - "Option" button was added to the screen of the start. The hardware use setting of the sound can be selected. Additionally, a similar selection item was added also to "Setting->Audio" menu. If it makes an error, it doesn't operate, and the noise is recorded, try changing this.
  - "Tool -> TG16 ROM-image Bit Convert" menu was added to "Setting" menu.
    "TurboGrafx16's Rom-image" with the sucking out machine for Japan (Data has taken the shape at this        stage) is output correcting it. The corrected file is preserved in "install" folder, and move properly.
    * The preserved image-file becomes a breach of the Copyright Act when distributing it to the other. Therefore, please treat carefully.
  - The processing speed & timing were elaborately modeled on a real machine.
    In "Forgotten Worlds", "Shin Onryou Senki", "Spriggan", "Spriggan markII", etc. , the problem that the screen shook occasionally was solved.
  - In "Quiz Tonosama no Yabou", overlapping the screen of the opening demonstration became correct.
  - In "Ginga Ojousama Densetsu Yuna", the part where the opening demonstration had fallen into disorder became correct.
  - In "Volfied", the problem that the screen has fallen into disorder (It is generated by v1.02) was corrected.
  - In "Shin Onryou Senki", the problem that ADPCM voice is not correctly played (It is generated by v1.02) was corrected.
  - "All Default" menu was added to "Setting" menu.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/05/13 1.04 released

  - At "TG16 ROM-image Bit Convert" menu (added it by the last update), when the convert was completed, the bug to which "install" folder did not open by the automatic operation was corrected.
  - The sound initialization part has been corrected and improved. In the personal computer environment that cannot be operated up to now, it might have come to be able to be operated. Moreover, when it is not possible to operate, a concrete error message is displayed as much as possible.
  - In the environment to which the CD-ROM(DVD-ROM) drive cannot be recognized, the stability of "Hu-CARD game play" has been improved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/05/18 1.05 released

  - In "Windows Vista", when the dialog to open ROM-image is displayed, the bug that Ootake closed uncommonly (generated by v1.04) was corrected.
  - In playing "Hu-CARD game", when "F1" key is pushed while pressing "Ctrl" key, not reset but "CD Play" was made to be able to be executed.
  - The happiness of the game is the world human race commonness. It longs for peace.

http://www.ouma.jp/ootake/
2007/05/29 1.06 released

  - The screen display processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/06/02 1.07 released

  - The processing of ADPCM voice was modeled on the movement of a real machine. "Top wo Nerae vol.1" came to operate.
  - The CPU(HuC6280) processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - When "Garou Densetsu Special" or "Ryuuko no Ken" is played, it becomes "setting of CD-ROM access fast" automatically.
  - "Show Debug Window" was added to "Setting->Tool" menu. (for Developer)
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/06/08 1.08 released

  - The CPU(HuC6280) processing part, Sound processing part, and Sprite&BG character processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - In some games ("Bloody Wolf" and "Power League 3", etc.),  the bug with not correct display order of the screen (generated from v1.03) was corrected.
  - To play comfortably, the CD-ROM seek setting of default was made "Fast Seek" mode.
    * If you loaded the state of an old version, "Fast Seek" returns OFF. In that case, please put the check in the "Speed->Fast Seek" menu by hand power. Then, I think that can play comfortably.
  - The processing of ADPCM voice was modeled on the movement of a real machine more. In the latter half of "Top wo Nerae vol.1" came to operate.
  - In "Tengai Makyou - Fuuun Kabuki Den", the display order of the character became correct.
  - In game that has changed resolution of each line, the operation was modeled on a real machine more.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/06/15 1.09 released

  - The image quality of "TV Mode"(Processing is light) has been improved. And it was made "Screen setting of default". By "Setting->Screen" menu it is possible to set it to the previous default("Special Scanlined" - sharp and play easily).
  - The item that set the "Gamma-value(brightness)" was put on "Screen" menu.
  - The item that set the "Density of Scanline" was put on "Setting->Screen" menu. When setting it to "TV Mode" or "Horizontal Scanlined", it is reflected.
  - The tone quality of the sound has been improved. In the personal computer environment from which the noise has occurred, I think that the noise decreased(disappeared) in some measure.
  - The sound processing part and additionally, a detailed part was sped up.
  - The speed and timing were brought close to a real machine more. In demo scene of "3x3 Eyes", the gap of the sound was solved. I think that the operation timing improved in other games, too.
  - In ending of "Splatterhouse", the staff roll was made the same expression as a real machine.
  - In demo play of "Magical Chase", the problem that the noise sound had been emitted when having started was solved.
  - Additionally, a detailed part has been improved and corrected.
  * I was deeply moved by Sato Takuma's running in the Canada F1 Grand Prix.
    Therefore, it was possible to work more better this time(v1.09).

http://www.ouma.jp/ootake/
2007/06/22 1.10 released

  - The processing part related to "Joypad" and "Memory Base 128(Preservation device put on the market in Japan)" has been improved. In "THE ATLAS", "Super Mahjong Taikai", "Emerald Dragon", and "Linda Cube", etc. it came to be able to save to "Memory Base 128".
  - Operation speed & timing of CPU has been elaborately adjusted.
  - In "Burning Angel", the problem that the character was displayed in front of the status display was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/06/29 1.11 released

  -**<IMPORTANT please read>
     In almost all the games of TurboGrafx16's "Turbo-Chip", there is a report that is able to play without trouble with Ootake. Please convert it into a correct image file if you use the sucking out machine for Japanese "Hu-Card".
     It is possible to convert it when the file is opened with Ootake.
     The converted "just proper" image file can be used with [a lot of other Free TG16/PCE emulators], too. This is a "fair" method for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan. (Thank you for reading.)
  - Video chip (VDC,VCE) processing part was considerably sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - The screen processing of "SUPER GRAFX (Japan)" was improved, and the speed improved.
  - Processing related to the "ARCADE Card (mass buffer memory card of Japan)" is improved, and interchangeability has been improved. "Laplace no Ma" came to operate without trouble.
  - "ARCADE Card" menu was added to "CD-ROM" menu. If this check is removed, it can be operated in the state of "ARCADE Card none".
  - "Star Mobile" came to operate.
  - Operation speed & timing of CPU has been elaborately adjusted. In stage 3 of "Soldier Blade", the screen disorder of one frame (generated by v1.10) was solved.
  - In visual scene of "Ninja Ryuukenden", overlapping the screen was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/07/03 1.12 released

  - Operation speed & timing of CPU has been elaborately adjusted. In "Cyber Cross", the bug to which the demonstration was not displayed (generated by v1.11) was corrected.
  - In start of "Dai Makaimura", the bug to which the memory check message was not displayed (generated by v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/07/06 1.13 released

  - The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.)
  - Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think that it approached a real machine by the timing of the sound of the demonstration scene. And in "Snatcher", the freezed trouble (generated from v1.11) was solved.
  - In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the screen was corrected. (This bug was generated from v1.11.)
  - In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early (generated from v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/07/13 1.14 released

  - The drawing processing and the CPU processing etc. were sped up
    respectively a little. I think that processing lightened in some measure of a personal computer environment so not fast.
  - Operation speed & timing of CPU has been elaborately adjusted. In "Wonder Momo", the bug to which the picture after the stage cleared was not correctly displayed (generated by v1.13) was solved.
  - In the ending of "Formation Soccer'90", the trouble that had been freezed (generated from v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/07/20 1.15 released

  - In the last stage of "Image Fight", the character came to be displayed correctly.
    * As a result, all the games of "Hu-Card" might operate without trouble at the report from users.
  - Operation speed & timing of CPU has been elaborately adjusted. In "Kisou Louga", the gap of the voice was solved. I think that the operation timing improved in other games, too.
  - Processing related to the memory access was considerably sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - When "Gradius","Salamander" or "Parodius" is started, the sound automatically becomes a stereo mode. Tone quality is considerably good!
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/07/21 1.16 released

  - In "Tengai Makyou II - Manjimaru", the bug that the scroll became rough occasionally (generated by v1.15) was corrected.

http://www.ouma.jp/ootake/
2007/07/23 1.17 released

  - The bug not to be able to start "Takeda Shingen" (generated from v1.15) was corrected.
  - In "World Heros 2", the problem that the screen fell into disorder occasionally was solved.
  - Operation speed & timing of CPU has been elaborately adjusted.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/07/23 1.18 released

  - In "Ryuuko no Ken", the bug that the screen falls into disorder (generated by v1.17) was corrected.

http://www.ouma.jp/ootake/
2007/07/27 1.19 released

  - The operation timing of CD-DA(CD sound source) play processing was brought close to a real machine. In "Double Dragon II", "Kisou Louga", "3x3 Eyes", "Laplace no Ma" and "Linda Cube", etc., the timing of "Sound and picture" has improved. Perhaps, all the games might have become similar.
  - Operation speed & timing of CPU has been elaborately adjusted. The following effect existed.
    - In the last stage of "Akumajou Dracula X", when going up the stairs, the problem that had been uncommonly occasionally freezed (generated from a recent version) was solved.
    - In "Wizardry I&II", the problem that the status display part had shaken (generated from a recent version) was solved.
    - In the start demo of "Necros no Yousai", "The attack scene of Amazon dashes out only by one frame" was reproduced.
    - In the opening scene of "Shin Megami Tensei", the problem that the screen sometimes fell into disorder by one frame occasionally was solved.
  - In "Wizardry V", the trouble to which the enemy character had not been displayed (generated from v1.15) was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/07/29 1.20 released

  - In "Gradius","Salamander" and "Parodius", when "Load State" is done, the bug that the pad was not able to be operated (generated from v1.15) was corrected.
  - Operation speed & timing of CPU has been elaborately adjusted. At the stage clear of "Parasol Star", the problem that the screen shook uncommonly occasionally was solved.
  - In the opening demo of "Popful Mail", the problem that the surface of the image flickered uncommonly occasionally was solved.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/08/03 1.21 released

  - The operation timing of CD-DA(CD sound source) play processing was elaborately brought close to a real machine. I think that the timing of the voice and the image became it in a lot of games as well as a real machine.
  - Processing related to the memory access and drawing, etc. was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
  - When "Gradius II" is started, it become the mode to which the laser and spread-bomb do not blink. As a result, it is possible to play comfortably. In case of unnecessary, remove the check on "Auto Improve Graphics (Gradius II)" of "Setting->CPU" menu.
  - In "Rainbow Island", when the display of "Hurry!!" appears, the going under water scene was made reproduction near real machine (The character display remains in the line top of water).
  - In "Top wo Nerae vol.1", the load to the personal computer has been decreased.
  - In some games ("BURAI" etc.), when the CD sound source is played, the bug that had stopped in the first part once occasionally (generated from v1.19) was corrected.
  - "PC Performance Test" was added to "Info" menu. Whether Ootake operates comfortably without the processing delay is checked. If "((( Bad Condition [x]! )))" is displayed, the processing delay has occurred. In that case, the trouble (in the game) might occur because the disk access timing is late when playing "CD-Game".
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/
2007/08/10 1.22 released

  - Operation speed & timing of CPU has been elaborately adjusted. In the visual scene of "Private Eyedol", the problem that the display in the upper part of the screen blinked uncommonly occasionally was solved. In a lot of other games, I think that it approached a real machine by timing, too.
  - The start demo of "Efera & Jiliora - The Emblem From Darkness" came to operate normally.
  - It came to be able to recognize CD-ROM of "Juuouki".

http://www.ouma.jp/ootake/
2007/08/13 1.23 released

  - "The processing that takes timing when CD sound source is played (mounted from v1.19)" was sped up. And, the stability has been improved. In a personal computer environment not fast, I think that it was almost lost that the game stops when CD-ROM is accessed.
  - The operation of "PC Engine Mouse" was modeled on a real machine. And, the processing was sped up, too. In addition, the amount of the movement were elaborately adjusted, and the cursor was made easy to operate.
  - In "Doukyuusei", the problem that the screen fell into disorder occasionally was solved. *The screen falls into disorder uncommonly with a real machine when playing with the mouse.
  - In the auto-play demo of "Toilet Kids", the problem that had been freezed was solved.
  - Operation speed & timing of CPU has been elaborately adjusted.

http://www.ouma.jp/ootake/