bsnes v075 released 2011-01-25
This release brings improved Super Game Boy emulation, the final SHA256 hashes for the DSP-(1,1B,2,3,4) and ST-(0010,0011) coprocessors, user interface improvements, and major internal code restructuring.
Changelog:
◦completely rewrote memory sub-system to support 1-byte granularity in XML mapping
◦removed Memory inheritance and MMIO class completely, any address can be mapped to any function now
◦SuperFX: removed SuperFXBus : Bus, now implemented manually
◦SA-1: removed SA1Bus : Bus, now implemented manually
◦entire bus mapping is now static, happens once on cartridge load
◦as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case
◦namespace memory is no more, RAM arrays are stored inside the chips they are owned by now
◦GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling
◦GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil
◦GameBoy: improved LCD STAT emulation, fixes Sagaia
◦ui: added fullscreen support (F11 key), video settings allows for three scale settings
◦ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup
◦ui: since Qt is dead, config file becomes bsnes.cfg once again
◦Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box
◦ui-gameboy: can be built without SNES components now
◦libsnes: now a UI target, compile with 'make ui=ui-libsnes'
◦libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc)
◦source: removed launcher/, as the Qt port is now gone
◦source: Makefile restructuring to better support new ui targets
◦source: lots of other internal code cleanup work
Many thanks to those who helped beta test for this release, we were able to squash some important bugs.
http://byuu.org/ |